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Smashing Nothing Away (Cancelled)

What's The Point

Smash Master
Joined
Feb 5, 2008
Messages
3,830
Location
Plymouth, MI


An affordable tournament to start off the summer season for Michigan Brawl. Located at the well known Mason Hall in Ann Arbor, this tournament will also provide practice for MI competitors heading towards School is in Session 5 the weekend after. To top it off, a Smash 64 event that MI so desperately needs.

All is Brawl Link


Schedule

11:00 AM - Venue opens, registration for all events begins
12:30 AM - Doubles Bracket begins
3:00 PM - Singles Pools begins
5:00 PM - Smash 64 begins
6:00 PM - Singles Bracket begins

Registration for each event ends 20 minutes before the event begins.

Location

Mason Hall
Room 3437*
419 S. State Street
Ann Arbor, MI 48109

*Tentative, affected by room availability. If not here look for the room on the third floor with people playing smash.



Drop off your TVs at the temporary lot, then park at the Liberty Square Parking Structure on the corner of State and Washington. It's only a $2 one-time entrance fee between Friday 5pm and Sunday night.

Prices
Venue Fee: $2, $1 waived each for a TV and a Wii+Brawl (Must get used).

Brawl Singles: $5
Brawl Doubles: $10 ($5 per person)
Smash 64: $5


Singles
1st: 55%
2nd: 30%
3rd: 10%
4th: 5%

Doubles
1st: 60%
2nd: 30%
3rd: 10%


General Gameplay Rules

  1. 3 Stocks
  2. 8 Minute Time Limit
  3. Items set to "Off" and "None"
  4. All infinites and chain grabs are legal.
  5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
  6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
  7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
  8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
  10. In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
  11. If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.


Modified Rules for Doubles

  1. Team Attack set to "On"
  2. Life stealing is allowed.
  3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
  4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
  5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.

Set Procedure

  1. Player Priority is determined if it can not be agreed on. (See below for details)
  2. Each Team selects one controller port to use for each Player.
  3. Each Team selects one character for each Player. A double blind pick may be called by any player.
  4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 1-2-2-1 (Team 1 strikes a stage, followed by Team 2 striking two stages, with Team 1 then striking one of the two remaining stages).
  5. The first match is played.
  6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
  7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
  8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
  9. The Team that won the previous match chooses one character for each Player.
  10. The Team that lost the previous match chooses one character for each Player.
  11. The next match is played.
  12. Repeat steps 6-11 for all proceeding matches.


Determining Player Priority
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).


Stage List

Starters
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Island (Brawl)

Counterpicks
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Pokemon Stadium 1
Pokémon Stadium 2
Rainbow Cruise

Conduct Rules

  1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
  2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
  3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
  4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
  5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
  6. No substitutions are allowed for singles or doubles.
  7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
  8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
  9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
  10. Regarding textures and other game hacks:
  11. Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
  12. The BBR-RC recommends players do not use intrusive texture and stage hacks.
  13. Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
  14. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organiser sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.

•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.

•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.

Smash 64 Rules

Game Settings

Mode: STOCK
Stocks: 5
Handicap: OFF
Team Attack: ON
Stage Select: ON
Damage: 100%
Item Switch: NONE
All Characters Available

Stages

The Starter Stage List consists of Congo Jungle, Hyrule Castle and Dream Land.
The Counterpick Stage List consists of Peach's Castle.

First match of all sets is selected by a 3-stage striking system with the Starter Stage List. An impartial observer/tournament organiser flips a coin to decide who strikes first. Rock-paper-scissors is alright too, but it's technically a skill irrelevant to smash. If this is impossible (online), whoever strikes first will be pre-decided by an RNG.

The 64 Recommended Ruleset uses the stage striking system. In this system, players take turns striking stages from the Starter Stage List until only one remains; these stages are not banned and can be counterpicked later in the set.
 

Ori_bro

ignite the fire
Joined
Mar 6, 2008
Messages
9,343
Location
Michigan
I'd love to come since I'm going to SiiS5! I'll be looking for a ride so can someone plz help me out <3

:phone:
 

Rabbi Nevins

Smash Lord
Joined
Aug 11, 2009
Messages
1,373
Location
East Lansing, MI
Ill be there <<<3333 assuming I work out a ride situation. Entering 64 OF COURSE. Gio and I are accepting all 64 doubles money matches
 

TOPIX

Smash Apprentice
Joined
Oct 26, 2008
Messages
123
Location
Flint, MI
Do we got any carpools going on. Cuz I definitely gonna need to hop in on one if I wanna make it out to this.
 

What's The Point

Smash Master
Joined
Feb 5, 2008
Messages
3,830
Location
Plymouth, MI
Seems fairly obvious.

Why wager an entire tournament entrance on one match?

Though the average tournament entrance is still $10, and the $5 is your basic serious MM amount regardless.
 

What's The Point

Smash Master
Joined
Feb 5, 2008
Messages
3,830
Location
Plymouth, MI
Changed it to the biggest room. If not that look for the room with smash in it.

Also, depending on how many people show up, the venue fee could be given to the top # placers at SiiS 5 to pay for their entrance to singles.
 

ZTD | TECHnology

Developing New TECHnology
Joined
Jun 13, 2010
Messages
15,817
Location
Ferndale, MI
Probably won't be here. Watch me become the L_Cancel of this season.
But you actually are admitting it in advance instead of taking us through a roller coaster of "I can go" "I can't go now" I can go again" "Oh wait no"

Therefore only L_Cancel is suitable for being L_Cancel

:troll:
 

Ori_bro

ignite the fire
Joined
Mar 6, 2008
Messages
9,343
Location
Michigan
I think MI needs to stop thinking so logical :x also is anyone willing to give me a ride i need practice for SiiS5 i kinda want to decent there :o

:phone:
 

DarkLouis331

Smash Lord
Joined
Mar 12, 2008
Messages
1,502
Holy crap. I got work off again. :D The only problem is that someone I know is coming back from a trip and I may have to pick them up from the airport at some point that Saturday. If that happens, I'll probably stop by at some point for friendlies or whatnot.
 

Ori_bro

ignite the fire
Joined
Mar 6, 2008
Messages
9,343
Location
Michigan
I might be showing up for just singles. I will be in AA visiting my cousin who just graduated from HS and my family is having a brunch to celebrate. So hopefully singles won't start before 3 since thats probably when the brunch will be done.
 
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