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SmashCAP 2: Concept Assessment

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
10,438
Location
Maryland
NNID
UltiMario
3DS FC
1719-3180-2455
Edit: FFFFFFFFFFFF SUPER NINJAS WHAT WAS I DOING DID I FORGET TO REFRESH BEFORE I POSTED OR SOMETHING
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Whoever hasn't submitted a typing submission and would like to, please be informed that the deadline is tomorrow @ 6:30 PM Eastern

-Terywj
 

Circa

Smash Champion
Joined
Feb 6, 2009
Messages
2,874
Location
Three Rivers, MI
NNID
timssu
3DS FC
1891-2120-4792
Normal / Poison (oh **** I went there)

Defensively
Immunities: Ghost
Resistances: Bug, Grass, Poison
Weaknesses: Ground, Psychic

Offensively (Both STAB accounted)
Supereffective: Grass
Not very effective: Ghost, Ground, Poison, Rock (2x), Steel
Immune: Ghost, Steel

This typing doesn't have many defensive merits or offensive merits, and the ones it does have are ruined by the negatives of the other side. Its immunity to Ghost can grant it a free switch-in against a Rotom or Gengar choice-locked into Shadow Ball, but its dual STAB gives it nothing to do back to them. Its resistance to U-Turn would also be useful, but once again its dual STAB ruins it as your opponent will get the ability to switch in one of the many things that resists them and probably also carries EQ. This leaves its only defensive merit in the immunity to Toxic and the ability to soak up Toxic Spikes, which is only really useful against stall. It can only hit Celebi for 2x damage, but if Celebi is for whatever reason carrying Psychic then it's done. As for stand-alone bad traits, the weakness to Ground is nearly impossible to cover up; as well as its inability to do anything to Steels, Ghosts, and Tyranitar. This typing is truly a bad typing all-around.

...or is it?

You see, there's something particularly odd about the Pokemon in both of these types: their movepools. Most types' movepools are limited to just their primary and secondary types, a few extras through canon, and a few moves through aesthetics. Poison and Normal, however, don't fit this limitation. Their movepools tend to carry just about any type, and in any form as well. This means that a Pokemon created with both of these types under its belt, despite a type combination that completely contradicts its own merits in every way possible, can become one of the most unpredictable (and in turn one of the most dangerous) Pokemon in existence if built correctly. And as we are the ones building this Pokemon, we can build it correctly.

This typing also has some nice 'type specific' abilities available to it that could be useful in Standard play, such as Scrappy, Liquid Ooze, or Sticky Hold. I know we're not supposed to be mention abilities and all that, but I feel that their relevance to the typing is enough to constitute their mentioning.

In all honesty I just wanted a Poison-type when I created this. The two more obvious choices were taken in Riddle's and Leafybug's, so I was forced to take a roundabout route to find something. And despite the other combinations maybe being more optimal or having some sort of benefit that has previously been untouched, I'm very pleased with my findings, and am glad it's going to be my final submission.

**** all of you with your obvious potential, I'm going underground with this *****.

EDIT: I also vote UltiMario for making the poll. I'm probably not going to be on for the rest of the night to begin with, so I know I can't make it. <.<
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
SmashCAP2 - Type Submission

Fire / Ice


tl;dr: this typing is incredibly bad defensively and incredibly good offensively.


Defensive
Resistances: Ice (x2), Grass, Bug
Weaknesses: Ground, Rock (x2), Water, Fighting

Defensively, this Pokemon is a wreck. Bug is fairly uncommon attacking types; switching into resisted attacks will be difficult. Grass is a move type that might only be seen once once on a team, usually solely for Swampert. The double Ice weakness, however, is more useful. Ice attacks are on all teams because they check the beasts that are Salamence and Gliscor. It would be fairly easy to switch into Scarf Jirachi's Ice Punch, Weavile and Mamoswine's Ice Shard, Starmie's Ice Beam... the list goes on and on.

Weaknesses to Ground, Rock, Water, and Fighting are all quite horrible. Ground, in the form of Earthquake, is the most commonly used move in the game. Stealth Rock cuts this Pokémon's HP in half upon switching in; Rapid Spin support is very useful. Any other Rock attacks will OHKO this Pokémon. Water, found in Surf and Waterfall, makes up roughly 15% of all offensive attacks. A Fighting weakness is also bad. Close Combat and Superpower both hover between 5 and 6% of all used moves.

The faint light that shines behind these weaknesses are its teammates. Many Pokémon are immune to Ground and Fighting attacks. Vaporeon stands alone as an OU Pokémon who is immune to Water; Quagsire and Poliwrath are two less common Water Absorbent Pokémon. As previously stated, Stealth Rocks can be Rapid Spun away.


Offensive
Super-effective: Bug, Grass, Ice, Steel, Dragon, Flying, Ground (one or both)
Ineffective: Fire, Ice, Water (both)

Offensively, the Fire / Ice typing is simply amazing. Steel, Flying, and Dragon are all very common types, and are all hit super-effectively. Less common, but still often seen in OU, are the Ground and Bug Pokémon. The Pokemon who resist the offensive combination essentially boils down to Heatran and bulky waters. Ice Pokémon are rarely seen and defensively frail. The glass cannon that is Infernape is also excluded. Bulky Waters could be dealt with by moves such as Thunderpunch, Thunderbolt, Leaf Blade, or Hidden Power. Scarf Heatran has a ridiculous weakness in that being locked into a move is very bad because its common move's typings are offensively weak. Non-Scarf Heatran are easily outsped and OHKOed by the likes of Infernape, Flygon, and Swampert.

Going even more in-depth, this Pokémon has "anti-metagame" merits. Scizor, Salamence, Latias, Jirachi, and Metagross are are hit super-effectively by this Pokémon's STAB attacks. Those who aren't harmed by a Fire / Ice combination, such as Tyranitar, Swampert, and Gyarados, are maimed by Grass or Electric attacks. Then there are Pokémon like Gengar and Infernape who are OHKOed by almost anything.
 
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