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SmashCAP 2: Concept Assessment

Riddle

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Wow I totally forgot about all the poison grass types for some reason.

Okay then, I support Rock / Water. Its not used at all that I know of. And its uses underused types.
 

IC3R

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ENOUGH WITH MUKKING ABILITY TALK!

Anyways, I propose Grass / Rock.

Defense:
Immunities - None
Resistances - Normal, Electric
Weaknesses - Fighting, Bug, Ice, Steel

Offense:
With Grass and Rock STAB, SmashCAP 2 would hit Water, Rock, Ground, Flying, Fire, Ice, and Bug types for supereffective damage. The only type that resists both Grass / Rock is Steel.

...

This said Pokemon happens to not resist Stealth Rock, takes neutral damage from Pursuit, and is immune to Leech Seed.
Fixes in bold.

This typing has also never been done before.
Cradily say hi.

Okay then, I support Rock / Water. Its not used at all that I know of. And its uses underused types.
Kabutops, Omastar, Corsola, and Relicanth say hi.



Jesus you people frustrate me sometimes.

EDIT: Interestingly enough though, despite what I said, there is a type combination that would pretty much be easy as hell to use and get a viable Pokemon for. Poison/Ground. Terywj, I'm looking at you for this one, as you should know what I'm saying. <.< All you basically have to do is take one of the two Pokemon with that type combo, boost their stats a bit, maybe give them a better ability (although it's not needed), and bam you're done. Seriously, that's it. XD The typing alone does the rest.
Agreed. This is why Fidgit was such a success.
 

Circa

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This shows quite a bit for how much people are willing to study types. The only thing I believe I've screwed up on in a long while when it comes to typing is that for some reason I thought Poison resisted Rock; which I discovered later was because I confused it with Fighting. ._.

Also Riddle, the new calc says Water is the 3rd highest. Fire took its spot. :\

@UltiMario: I'm working on it right now, but it actually doesn't look like there will be any changes. Only two Pokemon repping Rock or Dark and Scizor's usage falling less than I initially thought kinda tell me that there at least won't be a change to the bottom 50% (although there still may be a shift or two within each 50% area). If no one else posts before I finish, then I'll edit it into this post. If someone does, it'll be my next post in this thread.

EDIT: @IC3R: Yeah, and there's a lot more that the typing can do as well. It's basically made to ruin stall in one way or another if given the right stuff to do so.

FFFF EDIT: By 'bottom 50%' for type combinations, I meant taking two of the types in the bottom 50% and putting them together. I don't know if people may have thought I meant something else by that, so I thought I'd clarify. Oh, and I'd also like to point out that just because there's a plethora of Pokemon with a specific type combination, you can more than likely still make something unique (and viable as well) with that combination. Originality doesn't sit just in typing. Oh! Oh! And we can go for just single typing if we want as well. You know, a pure Poison or pure Grass or something. I don't know if people would be up for that, but it's still worth mentioning. There are advantages sometimes to such a thing, after all.
 

UltiMario

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I'm trying to think of a new type combo that ISN'T total fail.

Normal/Poison? Thats the best I got, really. Only 2 weaknesses isn't bad, its not really getting the greatest STABs, though. It doesn't have too many resistances, either.
 

Terywj [태리]

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Other "good" ideas I've come up with are Fire / Grass and Ghost / Steel, but Pyroak and Kitsunoh say hello.

I had a bunch written up for Grass / Steel, but I doubt anyone would accept it due to the glaring Fire-type weakness.

-Terywj
 

IC3R

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Well, Kitsunoh was a total failure (not that it isn't a great Pokemon, because it is, but it doesn't fulfill its creative purpose), so why don't we use Ghost/Steel?

We could just make it Banette's evolution, like we wanted! xD
 

Circa

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1. Steel 138.8
2. Psychic 86.63
3. Water 80.94
4. Flying 80.93
5. Dragon 64.90
6. Electric 49.87
7. Fighting 48.72
8. Bug 42.98
9. Ground 41.67
10. Ghost 39.51
11. Fire 35.74
12. Rock 27.76
13. Dark 27.54
14. Normal 26.55
15. Poison 23.50
16. Grass 20.67
17. Ice 9.60

There's the new list, with numbers and all. There actually were quite a few shifts, and I had forgotten at the time of my last post that the usage of ScarfTar had caused a decrease in Rotom-A usage; while Gliscor was basically discovered as a good lead and Swampert usage jumped. So yeah, I guess...we get to work with Ghost instead of Ground now?

And no, I'm never voting for Ghost/Dark. **** you all who mention that.
 

UltiMario

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Hey, lets do what I've always wanted to do.

Make a Ghost/Normal type. It can finally end the unresisted Ghost/Fighting combination. YAAAAAAAY.


Also post 1666
 

Metal~Mario

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Hey, lets do what I've always wanted to do.

Make a Ghost/Normal type. It can finally end the unresisted Ghost/Fighting combination. YAAAAAAAY.


Also post 1666
I wanted to do that at first, but I respected Writer's wishes to avoid the top half of the type usage chart (which had ghost on it). So, if this does get allowed, I will be quite happy.
 

Metal~Mario

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Ghost is now in the bottom half, so that's a viable combination.
Funtime!:bee:

Normal/Ghost has 3 immunities, one weakness, and 2 near worthless resistances (unless you count resisting U-turn and Megahorn useful). This guy can go physical, special, or mixed very easily. Even better, since it is part normal, it has a huge possible support movepool. Normal ghost sounds supremely awesome. Anything I missed? (besides being pursuit weak)
 

Wave⁂

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I really wanted to propose a Ice / Fire type. But no one else here would want one, so meh.

Grass / Dark?
 

Terywj [태리]

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Grass / Ghost

Defensively
Immunities: Normal, Fighting
Resistances: Water, Electric, Grass, Ground
Weaknesses: Dark, Flying, Ice, Ghost, Bug

SmashCAP 2 would resist / be immune to all the Returns, Close Combats, Surfs, Thunderbolts, and Earthquakes in the OU metagame. If you ask me those are pretty handy for switching in on Swampert, Gyarados, etc. The weaknesses can be played around. Flying and Bug are fairly uncommon attacking types outside of Togekiss and Scizor. A Ghost-type attacks are typically restrcited to Gengar and Rotom. Neither of whom would enjoy switching in on SmashCAP 2's own Ghost STAB anyways. Dark-type weakness is a problem, as it easily becomes Pursuit-prey for Scizor. Perhaps something could be done to remedy this. But again, SmashCAP is not meant to design perfect Pokemon.

SmashCAP 2 under this typing takes 12% from Stealth Rock and is also immune to Leech Seed.

Offensively (Both STAB accounted)
Supereffective: Water, Rock, Ground, Ghost, Psychic
Not very effective: Fire, Grass, Steel, Bug, Flying, Dragon, Dark
Immune: Normal

Grass isn't all that great for offense, resisted by a ton of types, but the supereffective hits it gathers are still useful. It can nail Vaporeon and Tyranitar for good damage. Ghost STAB scares away Gengar and Rotom, while hurting Celebi pretty badly. The resistances to Grass / Ghost are plentiful, but with Stealth Rock support 3 of these become handicapped.

Yeah, yeah, yeah...Scizor would love this thing, but let's look beyond that. Being Grass / Ghost gives SmashCAP 2 access to all forms of status through Sleep Powder, Stun Spore, Toxic, and Will-o-Wisp. Stun Spore lacks the accuracy of Thunder Wave, but won't be sucked up by Ground-types, or heal Jolteon / Electivire. Since it's part Ghost it can also use Confuse Ray, but that's not really that important.
The reason this could help the screaming Scizor problem is Will-o-Wisp. Scizor really won't enjoy the attack halve all too much. It could remedy if it was a Swords Dance set, but it'll still be taking 12.5 damage each turn.

This is just another idea from me. Criticize / hate / support.

-Terywj
 

Circa

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My only nitpick is that you called it SmashCAP 3 as opposed to SmashCAP 2. Oh yeah, and you also forgot to mention (or I at least didn't read it) that it's immune to Leech Seed. Not a huge thing, but it can be helpful. It could also get Leech Seed itself if we really wanted (it kind of works with Ghost-typing in a way anyway).

I personally prefer a Poison-type of some sort, but that's just me as I've come to love Poison-types. I definitely support that idea though. Unused typing is just a bonus to all else that it could do.
 

Terywj [태리]

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Whoops. My bad. I'll change it back to SmashCAP 2. xD

And as far as deadlines go, most people have identified something they'd like to work with so I would like to say Sunday or Monday. I'd really love if we could close up tomorrow but I don't know if everyone could be ready by then for the next poll.

-Terywj
 

Circa

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I have an idea for typing that I'd like to propose, but trying to find a way to describe it will be hard (seeing as it pretty much pales in comparison to Grass/Ghost). As such, I may need the Sunday/Monday deadline.
 

xLeafybug =D

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Poison / Dark

Defensively
Immunities: Psychic
Resistances: Poison, Ghost, Grass, Dark
Weaknesses: Ground

This thing looks pretty poor defensively resistance-wise. It takes SE damage from the most commonly used move in the game. That being said, it does resist Pursuit, which is always useful.

Offensively (Both STAB Accounted)
Supereffective: Grass, Psychic, Ghost
Not very effective: Ghost, Ground, Poison, Rock, Dark, Fighting, Steel
Immune: Steel

This thing is pretty poor on the offensive as well. Only hitting 3 types for SE damage, which are all pretty uncommon as it is, while being resisted by 7 types. That being said, with this typing, SmashCAP could have access to a STAB Sucker Punch, Pursuit & Payback. It would also have access to Toxic, Toxic Spikes, Memento, Taunt, Torment, and Switcheroo. Moves like these could have a lot of potential.

Despite all of that, SmashCAP 2 would need some good Non-STAB moves to be viable in an environment like OU, if it's goal was to be an offensive Pokemon.

I totally ripped off Terywj, and I don't care. :)
 

UltiMario

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Normal/Ghost

Defensively
Immunities: Normal, Fighting, Ghost
Resistances: Poison, Bug
Weaknesses: Dark

This guy has 3 immunities, one crappy and one at least somewhat decent resistance, and the pretty bad Dark weakness. This thing can switch into a lot, but at the same time, almost nothing at all. Howerver, the one great plus of this is that the Fighting/Ghost coverage is no longer unresisted.

On other notes, Normal is a great support type, so its defensive and support movepool would probably put it high enough in the defensive ranks.

Offensively (Both STAB Accounted)
Super effective: Ghost, Psychic
Not very effective: Steel, Dark, Rock
Immune: Normal, Ghost

Offensively, ehhhhh. Ghost hits Ghost and Psychic, which, in itself, is decent. Steels will give these STABs problems, whilst Dark and Rock will resist one of two. Then Normal and Ghost resist your moves depending on your choice. A LOT of stuff is hit Neutral with this type combo, though, which is enough to make this somewhat effectent. Shadow Ball has ALWAYS ben a pretty reliable move, but Normal moves? Not as much.


Pretty much, one decent offensive Type, which is also decent defensively, and one great support/defense type.

Yeah.
 

Terywj [태리]

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Basically right now we have:

Terywj - Grass / Ghost
UltiMario - Normal / Ghost
LeafyBug - Poison / Dark

Writer might? And Riddle too.

-Terywj
 

Terywj [태리]

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I highly doubt that it was necessary.

Looking back I remembered Riddle's post on his support of Grass / Poison. I can't tell if he was actually planning on typing something up for it or not, but we'll see.

-Terywj
 

CRASHiC

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Steel/Dragon w/levitate is perfect and unstoppable. Its hat is totally awsome.

That's all I got and I'm sure you people will agree with me.
 

CRASHiC

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What you building speed? Pffft, dragon dance while you are at it. Perpare for me to ****. THIS IS THE MEWTWO (1st gen) OF 5TH GEN!!!!
 
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