• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Smashboards: The Fighting Game

Status
Not open for further replies.

KarneraMythos

Smash Champion
Joined
Nov 18, 2014
Messages
2,769
First of all, let me properly introduce this topic with an appropriate phrase for a very special day:

MERRY CHRISTMAS AND HAPPY HOLIDAYS EVERYONE!!!
wholesomeken.png

The long-awaited third update that no one asked for is here! This time, I bring another slew of members into this ambitious little fun side project that began with a simple question of "If you were a fighting game character, what would your move-set be?" Everyone I included on this list is made up of a combination of prominent members in the Smash community, as well as close friends, acquaintances, and members with hobbies and other inspirational aspects about them that make them perfect candidates for a themed project such as this!

Getting into the nitty-gritty of things, I envision this roster as a M.U.G.E.N. type deal, with high-quality sprite work like Under Night In-Birth. Alternatively, you can perceive this roster as a 2.5D style Arcsys fighter. As far as pronouns go, the vast majority of entries are written with gender-neutral terms, since we live in a diverse community filled with all sorts of folks from the LGBT community, people of color, and members from all around the world. It also opens up the option of envisioning these characters with genderswap costumes.

I also challenged myself not to put more than one character from the same game. Some characters also have their franchise named instead of the specific sequel number, unless I need to make a distinction for characters that come from the same franchise. If a crossover game is listed instead of a character's home game, it's because their fighting game appearance is the main reference point for the whole move-set. Don't expect me to follow this rule all the way through, because I am somewhat inconsistent with this, hahaha... ha...

Unfortunately, I was not able to add a specific list of members here, as I did not have time to make due with completion. For those of you who stumble upon this list hoping to find yourselves on it, you know who you are. Worry not, for as bittersweet as the news is, I had offline matters to take care of that drastically held me back all month. You will be seeing yourselves in a future update, so pretend it's like a DLC situation of sorts. Please, feel free to stick around and see what the others are like, to get an idea of what's to come for you!

Don't worry if you're not on the list. It's like I said, there's just too many to go over in short time. You'll get your chance next time, because this won't be the last time you see this writing project. For those who are not on the list or in the planning already, and you are interested in becoming part of the list, you may request it and I may just consider it. I would like to give a very special thanks to my friends Kibotos (off-site), FalKoopa, Moydow, Gwen, Faygo, Gentlepanda, Penguin, Redfeather, Ramen, Psy, Shoto, and Bolder for assisting me with ideas, suggestions, translations, and just being present when I needed them most. I especially give my thanks to Cutie Gwen Cutie Gwen for inspiring this project in the first place.

Without further ado, a list of characters composed of friends and acquaintances alike. The last section has a couple extra members in them. Three of them barely made it onto this list, and I contemplated saving them for the next big update, but figured I'd add them in anyway. This first section is isolated from the rest of the list, being composed of myself, and three of my friends from beyond this forum. You can think of us as "Guest Characters", which is a funny meta joke considering this whole list is already a crossover in the first place.

PART 0:
1. KarneraMythos
2. DrillMiggy
3. Volture
4. Kibotos
KarneraMythos KarneraMythos - I'd play like a mix between Hyde (Under Night In-Birth) and Ragna the Bloodedge (BlazBlue Series).
- I am an alien traveler from an independent dimension with allies all across my omniverse. I was created specifically to deal with Eldritch Abominations.
- I can summon 8 levitating jet thrusters for dashing and offense. I also tear through reality with my blades, summoning trails from my home dimension.
- I have an aggressive rush-down style like Hyde and Ragna, dealing high chip damage and being able to drain enemy health like Ragna's "Blood Kain".
- I wear a sharp-dressed version of Hyde's school uniform, with design decals straight out of Koumajou Densetsu all thanks to a vampire named Mizuki.

Weapon: "Ultra-Violet – Sable Schism" - A pair of Dopplerswords, which are fractal-like blades that ignore immunities and distances. "Scar-Alter" and "Saph-Alter" share disjointed hitboxes and slow down enemy regeneration with the ability to target the enemy regardless of their positioning. Both are sheathed away in a solitary dimension until I draw them out. My blades deal significant chip damage and can send out localized singularities like Hyde's sword, the "Insulator". In addition to my blades are my levitating jet thrusters, all of which are capable of rupturing reality with powerful energy bursts.

Ability: "Absolute Ambience – Viosphere" - A nomadic dimension secluded from the "Amala Network", the "High-Dimensions", and all related omniverses. Its primary function is to pacify enemies or bring absolute destruction, such that none return from the outcome. It gives my blades, wings, and flame-like aura their characteristic red, blue, violet, and electric-indigo coloration. I occupy two realities at once, with my appearance in the "Viosphere" resembling Sol's "Dragon Install" form with Ragna's crest motifs. This alternative appearance exists simultaneously with me, so I am actually both at all times.

Finisher: "Unsummoner: The End Ignition" - I unleash a powerful burst of energy that summons the "Viosphere", dragging my enemy into my dimension. Surroundings look familiar, except that everything looks black with glowing red, blue and violet outlines, as well as red & violet clouds of unusual energy that's unique to my realm. Once my foe is trapped, I deal a series of quick decisive slashes engulfed in my characteristic flame-like aura. The finale is an explosive strike that resembles a supernova. My dimension collapses violently on my opponent as they redshift to oblivion, disappearing in a singularity.

Stage: "Terminus: The Endless Night" - A city high-rise in a pocket-world set on one of many Earths, partly based on "Skyscraper's Rooftop" from UNIB. Its gorgeous night sky takes elements from "Alrest's" sky in XB2, especially "Gormott". Patches of the sky reveal a mural of other Earths beyond this one.

Theme: "Artificial Argument" - Stylistically similar to Scraper Sky High from Under Night In-Birth and Rebellion from BlazBlue: Calamity Trigger. A mix of rock and metal with intense guitars to capture the excitement of facing new obstacles. Like something out of an Arcsys and French Bread fighting game.

Intro: I tear through the selected stage's dimension, rocketing to the ground and skidding across the landing while my jet-thrusters emit a burst of flames. I take a battle stance and draw out my blades in the same style as Hyde when he calls forth the "Insulator" from his left hand, then I smirk at my enemy.

Victory: I force my blades to fade away inside my hands, then I exhaust the flame-like energy from my jet-thrusters before I make those disappear as well. I summon a pair of violet-tinted sunglasses, fixing my suit with a sigh of relief. I shrug telling myself, "Good grief... Well, this was definitely an experience!"

Commentary: So the thing with my character is that I've been writing him for ages now. What you're not seeing here is the full backstory and everything centered around the world he's from. The references to Hyde & Ragna are a bit superficial, but their styles are the closest approximations to what I would do in a fighting game. In fact, all of my OCs have their own vividly-detailed move-sets. There is only one "Karnera" in canon, so his "alternate outfits" are actually other members of the "Viosphere". They go by the names Kisanne, Kleanor, and Kaelana, and their presence completely averts Mirror Matches.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DrillMiggy - Would play like a mix between the Hollow Knight (Hollow Knight) and Serph (Shin Megami Tensei: Digital Devil Saga)
- DrillMiggy goes by the name Isaac, a Doppelgänger born from the void. Their base appearance is similar to that of a certain Wolf Tengu from Touhou.
- Isaac is proficient with their void abilities, using it to cause shock waves that actually manipulate negative space, with intangible dashes during startup.
- Isaac's shape-shifting abilities can provide them with bio-mechanical weaponry such as Serph's arm blades, which they use up close like the Knight.
- Their default look is a dark-grey uniform with primary-color decorations all over. They have facial markings, white hair, fluffy ears, and a large white tail.

Weapon: "Sword of Heartache: Replicant" - A fake weapon hanging from the right side of Isaac's body, being a left-handed fighter. The original weapon was known as "Kaisa: Sword of Heartache", housing a divine spirit that guarded them for a time when they lost their left arm at some point. Now they use a copy of the original, relying more on their heightened shape-shifting abilities to recreate Serph-style arm blades. Isaac's "Replicant" is mostly used as a self-defense weapon, though its seemingly-mundane nature makes it a catalyst for spiritual influence, allowing Isaac to empower the sword if need be.

Ability: "Abyssal Emissary: Antispace" - Manipulation of nothingness and absence of light. Isaac can weaponize shadows and command the vacuum of reality within a confined space. Their dashes form space-bending bubbles that push out all matter around them, giving them the illusion of moving very fast when it's the universe moving around them instead. Isaac can tap into demonic powers like Serph and copy other elements from their opponents by using a similar devour mechanic. Though temporary, they can use certain available elements against their foe through "Replicant" and their own means.

Finisher: "The Void As We Know It" - Isaac blanks out in a zombie-like state, hunched over as their eyes go black and their veins glow in multiple colors. Below their feet forms a puddle of nothingness that's darker than black, and out come spiny tendrils that ensnare their opponent. Isaac reveals their true form, an Oxymoronic personification of negative space. This humanoid of celestial composition spawns additional tendrils like the Hollow Knight in the end of their journey and lashes out at the enemy. Finally, Isaac drags them into what they deem the origin of primordial light where they are destroyed.

Stage: "Mineral Woods of the Clementine" - A lush forest at the edge of the Kyoto-esque "Gardnaturia", a city that is one with nature. Isaac resides within the edge of this forest where hot springs are aplenty, cheered on by a housemate named Natalia if selected. The forest was once home to several clans.

Theme: "Imperfect Vessel" - Stylistically similar to Hornet from Hollow Knight and Battle For Survival from Digital Devil Saga 2. It starts things off like Hornet, then builds up until it becomes an exhilarating theme akin to Battle For Survival. Fitting for a survivor of a war and the scapegoat of a murder.

Intro: Isaac's introduction is unconventional, as they will always walk out of the background instead. They attempt to strike up a peaceful conversation until realizing that their opponent has no intentions of idle chitchat. With a sigh of lament, they ask, "Is there no other way?..." before steeling themselves.

Victory: Isaac shows signs of weariness from the fight that took place, cracking their neck as they stand over their fallen opponent. Isaac taps "Replicant" on their left shoulder before sheathing it away and simply says, "...Passing through." They leave with thoughts of the springs back home for relaxation.

Commentary: DrillMiggy is a good friend of mine who has a connection to this list in some capacity. Not to mention their inclusion makes it easier for me to choose a partner for some future updates. Their character is also an OC taking directly from their own story, with the same principles applied to their character as far as move-set–making goes. All of the credit goes to them for coming up with everything on here. Allen Walker from D.Gray Man was also an important source of inspiration for them, with Inubashiri Momiji alluding to their species' physical characteristics under their appearance description.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Volture - Would play like a mix between Date Masamune (Sengoku Basara) and Genji (Overwatch)
- Volture is a warrior prince named Jiro, who comes from a family of Tengus known as the Suzuki Clan. They are the only male left after a terrible war.
- Jiro is a skilled samurai, with six swords available and storm manipulation at their disposal. They cast winds and lightning using their swords like fans.
- Jiro's stab game is nothing to slouch at either, sneaking in electrifying three-pronged stabs with their swords. They can also deflect enemy projectiles.
- They wear black/blue armor, with a ponytail/goatee like other Samurai. Jiro is an alternative take on a Tengu, with a birth defect leaving them wingless.

Weapon: "台風の六角刀 – Taifū no Rokkakutō (Six-Sided Blade of the Typhoon)" - A series of swords placed on both sides of Jiro's waist, with two small swords, two medium swords, and two long swords. The small swords are for lightning-fast strikes, and they can deflect projectiles back like Genji as well. The medium swords cast powerful sound waves that can rupture defenses quickly. The long swords can generate electricity at enemies and use them to glide across as well. Jiro can utilize the collection as makeshift feather fans to cast electrical storm blasts, emulating Date Masamune's six-sword style.

Ability: "Garuda Wind Cutter" - Jiro is known for their ground speed, being so fast that they can reappear on the opposite side of the screen. They're fast enough to force opponents toward the wall from the shockwaves of their running, though their foes can brace themselves and defend. Jiro can make the air dance around them and use them as projectiles alongside their electrified projectile slashes. They command the winds in such a way that they can hover in the air for a while without the aid of wings. They can generate cyclones of different sizes depending on the swords they use for the wind-cutting.

Finisher: "Eye of the Night Storm" - The sky opens up showing Yakumo's sacred moon, emitting unusual energy signatures tracing from alternate futures. Jiro channels energy from their definitive future counterpart, Volture. At the start of the move, they reenact Date's victory pose where he spins his sword rapidly before sheathing it. Jiro does the same with the long swords, except they're raised above their head in a cross shape before charging forward at the enemy. Entangled by the threads of Destiny, Jiro delivers electrifying cuts before the final slash, based on Karas' "Hiei Zangetsu" from the OVA film.

Stage: "Sacred Raven Training Grounds" - A historical site that belongs to the Karasu Ancestry, with black temples in a matte luster finish. Jiro trains here, which is situated amongst the mountains behind the lush flora-filled city, "Gardnaturia". Karasu Princess Yakumo will watch Jiro if present in the stage.

Theme: "The Azure Lightning Runner" - Stylistically similar to Thunderbolt from Sengoku Basara and Electric Rebel from Monster Hunter Generations. It's an electrifying rock theme befitting of a fully-armored speedster. The resulting theme sounds like something Mori would produce for a Blazblue title.

Intro: Jiro spawns out of a magic circle like Karas, facing toward the screen. They cross-slash the circle in a quick motion like Genji's sword highlight. After shattering the circle into glass-like shards with all six swords, they sheath the swords away three at a time, like Date in the fighting game spin-off.

Victory: Jiro draws out one of their long swords like Genji's salute highlight, before spinning it like Date's victory animation and sheathing it back in place. They cross their arms all cool-like and smugly tells their opponent, "Tch! No points for style!". They bolt out of there as if they have better places to be at.

Commentary: Volture is a close friend whose presence on this list is based on forum connections. They will make the partner system in a future update a possibility since I pretty much know their character well enough. Jiro is their OC, but you can consider the character their stand-in as well. They take full credit for the ideas, up to and including Jiro's personality traits. Karas is their primary inspiration in a lot of design elements, while the female members of their clan take after Touhou Tengus such as Aya Shameimaru and Himekaidou Hatate. In the original draft of our story, he was modeled after Lunarians.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Kibotos - Would play like a mix between Simon Belmont (Castlevania Series) and Kilik (Soul Series)
- Kibotos is a metallurgical expert full of promise that once lived in the peaceful town of "Skirgaila", until an ancient evil scorched the Earth it stood on.
- Kibotos joined the army of "Alexikrates" years later. They created a segmented spear to wield it like Kilik and Simon, having a weapon with great reach.
- Kibotos has thermokinesis & ferromancy abilities, being able to control heat particles to freeze or incinerate, and shape weapons out of found metals.
- Their default takes elements from both Simon & Reyn. The look has magecraft & alchemy vibes, with emerald-green, blue, and dark silver accents.

Weapon: "Metallomiraculum: Winter Warmer" - Kibotos' self-made lance, which can shift between two modes of attack based on their spiritual balance. "Gelancier" is the default state of the spear, being mid-ranged with high-thrusting power, excellent staggering, prolonged hit-stun, and cryomancy spells. "Thermachaîne" is the spear's segmented state, being long-ranged with grappling abilities, greater damage, flames that deal DoT, and pyromancy spells. Kibotos also uses enchanted alloys and chemicals with their ferromancy to create axes, crosses, knives, and other weapons out of thin air as projectiles.

Ability: "Piercing Chains: Hephaestus' Glare" - Kibotos' subconscious state of mind with a second personality that manifested from the fall of "Skirgaila". Their thermokinetic abilities are amplified by the spiritual imbalance, such that regressed anger manifests in the form of a God-like figure with magma-like shoulders, prophet eyes, and golden fiery hair. Their glares are so powerful that they can channel their rage into localized explosions, and freeze enemies with cold stares as well. Kibotos can freely manipulate flames and ice through particles, giving their ferromancy abilities the clout and utility they have.

Finisher: "Steel-Eye Fury: Glaciera's Envoy" - Kibotos catches the enemy in a stare so cold that it paralyzes them (through fear or otherwise), encasing them within a frozen field of ice shards and pillars. Kibotos lunges forward to stab their enemy while the ice shards plummet downward to impale them. They leap away with the spear's tip and rod held together by a chain, entering their angered state from a distance. Kibotos pulls them across the ground to grasp them by the neck and stare them down, forcing them to go from pale-white to ash-grey in mere seconds, like Ghost Rider's "Penance Stare".

Stage: "Alexikrates Training Grounds" - A medieval campsite where Kibotos went to become a warrior. Aesthetically, it resembles a Soul Series stage, with its soldiers cheering or dozing off in the background like in Guile's SFII stage. Out into the farthest distance is the illustrious "Kingdom of Greilsa".

Theme: "Ode to the Fallen: Buried Metal" - Stylistically similar to Vampire Killer (Judgement) from Castlevania and Confrontation from Soul Calibur II. The kind of music score you'd expect out of two games known for epic soundtracks, while highlighting the somber origins of Kibotos and the deceased.

Intro: Kibotos walks through an ice fortress within a snowstorm that melts into sparkling embers, dumbfounded as to what dimension the Ice Goddess "Glaciera" placed them in. On their own stage, they will crash through a wall of ice like a comet and toss their mantle aside, like in Simon's Smash trailer.

Victory: Kibotos cracks "Thermachaîne" like a whip a few times before catching it and morphing it back into its "Gelancier" form in a chibuiri-like fashion, making the sound of hot metal in cold water. They monologue, "You picked the wrong person to mess with bud. Better luck next time", then walks away.

Commentary: Kibotos is a dear friend from an old Smash forum called Smashpower, way back during the Brawl days. He's pretty much the first person I got to meet offline, before two others were added to that list. Kibotos is the name they've gone by for years, so he settled for calling his OC that name. They came up with every important detail on this list, and was responsible for a forum-based RPG series in RPG Maker, which pretty much evolved into its own thing in our shared-multiverse. The dude is a huge Castlevania, Resident Evil, and Namco buff, among other video game franchises out there.

Next up is all of you whom I managed to include for this year's list. They will be split into individual parts, with at least 12 in each section. I reorganized everything, so the arrangement of members may feel random for those who were familiar with the past two lists.

Part 1:
1. Moydow
2. Hinata
3. Shishœ
4. Cutie Gwen
5. Schnee117
6. Tactician Aaron
7. tehponycorn
8. Opossum
9. Pyra
10. Mythra
11. TotsBS
12. ryumo the Zekenator
@Moydow - Would play like a mix between Ronin (Etrian Odyssey) and Maya Fey (Ace Attorney)
- Moydow was a warrior of sovereignty who was revered in their kingdom. They wander the land as an exile, finding allies to keep themselves company.
- They have three different Stances based on the Ronin's "Overhead, Clear, and Drawing Stances", and they can cancel any of them with ninjutsu skills.
- They can speak with the undead and form spiritual barriers, but will rough up their enemies with their intense sword skills should they break through.
- Moydow is a ronin whose beauty is said to transcend gender, rivaling Schnee. They wear a lavish kimono-like ninja robe beneath their samurai armor.

Weapon: "世界樹の無双刀 – Seikaiju no Musō-katana (Matchless Sword of Yggdrasil)" - An ancient sword with a reputation to lay ruin to the gods. It was forged at the "World Tree" of Moydow's universe, drawn out by them to save their kingdom. Though exiled, they carry the sword around as a reminder of the fruits of their labor. Moydow can pressure opponents with nigh-endless attack strings by chaining out of different stances consecutively. Moydow can also shatter barriers with concentrated strikes for nasty follow-ups that lead to death. Their mastery is comparable to Yuzuriha from Under Night In-Birth.

Ability: "死者の小声 – Shisha no Kogoe (Whispers of the Dead)" - Moydow serves as a spiritual Medium for the fallen warriors under their rulership before their eventual abolishment. They can employee their aid for coordinated formation, or to boost the power and morale of their allies in team matches. They can also resurrect themselves like Gill from Street Fighter III if they fall in a match with enough meter. Moydow can channel their spirit to enter a zen state that enables them to split their astral form in two. They can chain their attacks more efficiently much like Zero's "Sougenmu" technique from the X series.

Finisher: "宝石の三角 – Hōseki no Sankaku (Jewel of the Trinity)" - A stance based on the "Peerless" skill, except that Moydow casts two apparitions of themselves, all of which replicate the three possible stances a Ronin class warrior can use. When struck, Moydow splits their psyche down to their Ego, Id, and their Superego. All aspects of the enemy face oblivion to Moydow and their astral projections as each of them face the full Ronin kit in the glory of their devastating "Peerless Combo". The two astral projections form a triangle with Moydow in the center, and each one sheathes their sword differently.

Stage: "Tōkyō as the Earth Sees Fit" - An abandoned part of the city of the same name. It's a shell of its former self in terms of human settlement. In spite of its melancholy appearance, the reintroduction of nature presents this ruinous city as a breathtaking reminder of the grandeur and majesty that is Gaia.

Theme: "This World is my Garden" - Stylistically similar to Battle 1 from Etrian Odyssey Nexus and Turnabout Sisters from Phoenix Wright: Ace Attorney. The theme represents Moydow's resolve to push forward in life for meaningful relationships, viewing their former throne as a thing of the past.

Intro: Moydow humbly walks across a field of trees with falling petals that blow across a gentle breeze. The flowery winds blow gently across their face as they look ahead with a serene smile, channeling the aura of the fallen. Once they arrive, the petals shift direction toward their foe (no, not that kind of foe).

Victory: They demonstrate their iaijitsu skills in a dance of petals. In team-based fights, Moydow will offer their hand in rapport toward an active partner that they are on good terms with, journeying with them to whatever lies ahead. Those characters have their own unique interactions with Moydow.

Commentary: Moydow is finally here! In the context of this list, they are the closest to being the "Main Protagonist" relative to everyone else. I decided to incorporate the Ronin class from their favorite series. I also wrote their weapon, ability, and finisher names with FalKoopa's help in their translations. Their banishment from this allegorical kingdom is a meta-commentary on a recent paradigm shift. Moydow remains a leader of sorts to those they gather along in their journey, and can be really nice once you get to know 'em! Cross them however, and they won't think twice about happily cutting you to little bits!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hinata Hinata - Would play like a mix between Phoenix Wright (Ultimate Marvel vs. Capcom 3) and Naoto Shirogane (Persona 4)
- Hinata is a private investigator and lawyer, who does their own crime-research to provide their own evidence in court. They carry a handgun with them.
- They flip around for slow-motion firing, made more effective with timed dodges. They pick up evidence out of the ground to fill up their "Justice" meter.
- Hinata can also inflict a unique "Guilty" meter with all six revolver shots, similar to Naoto's Fate mechanic. Like the gimmick, it can OHKO an opponent.
- Wears a mix between Wright's lawyer suit and Naoto's investigation uniform (beret included). They have an air of class and elegance in how they look.

Weapon: "Judicial Punisher" - Their revolver, which contains six bullets that they can refill like Nero as witnessed in Devil May Cry 4 & 5. Hinata is a skilled trick-shot artist, being capable of firing bullets that ricochet off the ground and walls to catch their enemies. It has the same properties as the "Mudoon" and "Hamaon" mechanic present in her Arena appearance. They can summon a spirit resembling a cross between Mia Fey and the Persona "Yamato". When all six shots stack up together, they can instantly end a fight with their Familiar landing a lethal hit, or with a special move based on "Hama/Mudo".

Ability: "Courtroom's Magician" - Hinata can materialize shadows out of the ground resembling allegorical objects like junk and use them as projectiles. Alternatively, they can materialize evidence from the ground to fill up their "Justice" meter, which takes after Wright's evidence-collecting mechanic as depicted in Ultimate Marvel vs. Capcom 3. Hinata can also enter a Turnabout-like state that drastically increases their fighting range and speed. Hinata can abruptly end a fight with a well-timed "OBJECTION!", or being declared "Guilty!" by a familiar Judge. They are represented by the Fortune Tarot Card.

Finisher: "The Turnabout Closure" - Hinata relocates to another a faraway view where only the enemy can be seen in a reticle. Like Naoto, they snipe from afar and presumably ends the fight right then and there, at least until the opponent's soul is transported into a courtroom. Some opponents meet their end slightly different, but all end up in the same location. Hinata reenacts Phoenix Wright's Level 3 Hyper Combo from Ultimate Marvel vs. Capcom 3 and lists off all of the evidence they've collected in the fight. Due to the nature of their "Justice" meter, they require evidence to make their toolkit work fully.

Stage: "The Blue Berets Station" - It is set in front of a police station, based on the one Gumshoe works at. It is also based on "Okina City", as depicted in Persona 4. The "Blue Berets Police Force" is Hinata's base of operations. If they are not selected, they will be watching the fight from the front doors.

Theme: "Goodie Two-Shoes Lawyer" - Stylistically similar to Theme of Phoenix Wright (UMvC3) from Ace Attorney and Seeker of Truth from Persona 4 Arena. It's got Shoji Meguro's signature style from the Persona series, with large snippets of Mr. Wright's theme superimposed for an upbeat fight tune.

Intro: Hinata walks forward with their beret tilted down as they read through a stack of papers with one hand in their pocket. They detect someone ahead and taps the papers before putting them away and adjusting their hat. They pull out "Judicial Punisher", prepared to deal with the opposition that's ahead.

Victory: Hinata empties their magazine and sighs in relief, then reloads their gun and puts it away before putting their fists on their hips. They smugly look down at their opponent, like Phoenix Wright does when he's confident. Hinata will point at canonically antagonistic foes instead and threaten to jail them.

Commentary: And with this writing, Hinata is the most recent member whose profile I return to finish after leaving it half-way done for so long. I consider Hinata's detective institution to be different from the one that the Professor has. I also predict some eye-rolls from the focus on Phoenix Wright's fighting game appearance, but it was practical for Hinata's tool-kit. It's funny how Nero and "Yamato" are mentioned in the same bio despite coming from different game series. I even based the theme name on the hilarious Nickname convention used in Persona 4 Arena, so I hope that gets a chuckle or two.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Shishœ - Would play like a mix between Protector (Etrian Odyssey) and Edelgard (Fire Emblem: Three Houses)
- Shishœ is the Emperor of "Eukleia", one of three important nations. They believe the ends justify the means, starting a war to put an end to all wars.
- They wield a divine axe created from the remains of a Dragon Goddess, they boast incredible strength, and they are proficient in Fire and Dark magic.
- They have stalwart defenses, a shield that can block almost anything, elemental resistances, high pain tolerance, and super-armor on certain moves.
- Shishœ wears a black & red version Emperor Edelgard's regal outfit. They sport a pair of draconic horns and resembles Ayano from Kagerou Project.

Weapon: "Vermilion Punishment: Pyronia's Judgement" - Shishœ's blessed axe, which was created using the left wing of the Dragon Goddess "Freyja". The axe is based on Edelgard's "Aymr", possessing phenomenal striking power and the ability to level the Earth under the ferocity of its wielder, Shishœ. It can use flaming strikes to summon geysers of lava where fissures are formed, provide Shishœ opportunities to ignore the end-lag of certain moves to attack, defend, or retreat immediately, and it can channel dark energy that that makes striking with the weapon an efficient way of draining enemy health.

Ability: "Supreme Aegis: Stratos Enforcer" - Shishœ's incredible defensive abilities, enabling them to outlast enemies thanks to their strong support skills. They can create barriers with unique properties, such as resistances to elements, barriers that heal them for all damage sustained, barriers that stop or deflect projectiles, barriers that leave enemies wide open for whiff-punishing, and barriers behind their back to prevent cross-ups. Shishœ can bestow immunity to flinching on themselves and their allies. They have super-armor on some attacks, and an ability inspired by the Protector's "Painless" skill.

Finisher: "Relentless Monarch: Eukleia's Rage" - Shishœ goes for a wide horizontal swing of their axe and catches their enemy literally under the wing of the weapon. The enemy is swung around in a storm of dark energy, plunged into a vortex of madness where only the furious eyes of Shishœ can be seen. The enemy is flung into the air against a ceiling barrier that cracks upon impact, followed by Shishœ's throwing their shield at their enemy to shatter the glass ceiling entirely. Shishœ leaps upward in a helicopter motion with their axe and slams their foe down, catching their shield as it falls on their landing.

Stage: "Galatea Academy District" - Set within the campus grounds of what appears to be the "Officer's Academy" in likeness amongst a city in the sky. The city takes after "Maginia", with their Earth's "World Tree" in the background. Students are seen walking about and sometimes observing the fights.

Theme: "Full Metal Eagle" - Stylistically similar to Battlefield - Storm from Etrian Odyssey IV and As Fierce As Fire from Fire Emblem: Three Houses. This theme provides a blend of two styles, being one-half the adventurous feel of the EO franchise and the other-half a FE franchise orchestral piece.

Intro: Shishœ is seen marching across the stage with a solemn look on their face. This expression changes depending on what universe they stumble in. They usually say, "To achieve peace by all means necessary..." To Faygo and others, they're seen manically running like a certain El gif from their POV.

Victory: Shishœ twirls their axe to the side three times before holding it downward, then makes it disappear along with their shield before taking out the flag of Eukleia to claim their victory like they're claiming land. Shishœ will offer specific allies a chance to join the Eukleian Nation as a fellow companion.

Commentary: I am so glad I got to know Shish a lot better than I did in the first few months. I also had help from Moydow and Faygo for some ideas here. I was finally able to give our favorite El Stan a chance to show off the character! For starters, I gave Shish the Utopia Justifies The Means characterization while making indirect allusions to corruption in Fódlan, which includes the Church of Seiros, the nobility system, and the ones responsible for the crests. In addition to that, the shape of the axe is a Visual Pun on Left-Wing philosophy. Finally, I based your looks on Ayano 'cause I know you love her a lot ^^

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Cutie Gwen Cutie Gwen - Would play like a mix between Shanoa (Castlevania: Order of Ecclesia) and Dante (Devil May Cry)
- Gwen is a half-demon who fights for humanity. They run their own hunting business, using tomes and all sorts of magical weaponry to hunt monsters.
- They possess a glyph system like Shanoa, jam-packed with weapons, summons, and transformations alike, with their favorite being a rose-red rapier.
- They are incredibly skilled with their arsenal, having a move-set as complex as Dante's. Gwen amplifies that library with most of what Shanoa brings.
- Gwen wears a crimson coat with a dark-blue uniform underneath. They have a demonic form like Idon, which resembles Kamen Rider's costume style.

Weapon: "Armonia Ribelle (Rebellious Harmony)" - A contradictory rapier sword of holy energy and an accompanying magical tome, the former of which was forged by demons. Legends say it was created by a legendary Devil who defected from the "Underworld" to protect humankind. This pure-hearted Demon entrusted the sword to the "Holy Orders", now taken up by its latest successor, Gwen. The tome has six hundred and sixty-six different spells, several of which are used (like "Pandora" from DMC4). Thanks to their Glyph system, each of Gwen's available spells behave like individual "Devil Arms".

Ability: "Carino Diavola Cavaliere (Sweet Devil Knight)" - Gwen's demonic form, which is based on Kamen Rider Kuuga combined with the "Devil Trigger" as seen in DMC4. Gwen's appearance changes depending on the weapon in use, like the "Devil Trigger" from DMC3 and Yūsuke's alternative forms. Their attack and speed gain a boost whenever this form is triggered, with extra flare to all other glyphs. They can also cast lightning blasts, gain aerial mobility, and regenerate health. Gwen is a Tokusatsu-style character, looking like someone out of a special effects live-action show in their mannerisms.

Finisher: "Una Promemoria Macabra (A Gruesome Reminder)" - Gwen leaps forward for a slash with their scythe glyph and pulls the enemy toward them, then impales them with a lightning sword to leave them stunned. Gwen launches them upward with a flame slash and slams them back down with their darkness glyph and goes full demon. They use their tome to create a gyroscopic vehicle packed with missile barrels, based on the "Devil Arm" "Pandora" and its "Argument" form. Gwen fires Globus-like projectiles that scatter everywhere, bombarding the enemy at the end with a Luminatio-like explosion.

Stage: "Santa Chiesa di Lanzia (Holy Church of Lanzia)" - Visually based on "Ecclesia", but set on the outside in a location resembling the headquarters of the "Order of the Sword". Named after the Demon who saved humanity's ancestors, long before the founding of the "Holy Orders" and its descendants.

Theme: "Rays of a Hopeful Tomorrow" - Stylistically similar to Dusk's Holy Mark – An Empty Tome (Judgement) from Castlevania: Order of Ecclesia and Devils Never Cry from Devil May Cry 3. A blend of Electronic and Metal, with an ominous chanting chorus to provide atmosphere for the theme.

Intro: Gwen smashes through a stained glass window from above, presumably a portal of sorts. They fall downwards like Dante's entrance at "Fortuna's" church, then lands with the glass around them. Gwen reenacts Shanoa's intro in Judgement and threatens to vanquish anyone who stands in their way.

Victory: Gwen twirls a pair of gun glyphs for show before putting them away and draws "Armonia Ribelle" out to the side before sheathing it back and turning away from their opponent. If they KO an opponent with certain specials, they will turn away from the explosion and pose, as seen in their genre.

Commentary: At long last, I introduce the main inspiration behind this whole entire pet-project, who is none other than Gwen! This one would have been a lot different had I included Gwen in the same list that had Idon in it, mainly because the latter had Dante as a component to their move-set. Thankfully I waited to include her much later. The live-action superhero stuff was a neat inclusion, eh? The references to the Kamen Rider franchise were absolutely necessary since Gwen loves the hell out of the franchise. I also never alluded to "Ebony & Ivory" type weapons btw, so assume they're in Gwen's arsenal.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Schnee117 Schnee117 - Would play like a mix between Master Chief (Halo) and Fulgore (Killer Instinct)
- Schnee is a Space Marine from a Ring World colony, and the lead commander of their squad in the U.C.B.A. (United Cosmic Background Association).
- They have cybernetic implants installed. These include a cloaking device, heel thrusters, holo-swords, a chest laser like Fulgore as well as Tony Stark.
- They can use plasma grenades and other bombs to keep their enemies at bay, and they own a collection of different firearms from all over the galaxy.
- Schnee is a true NB, resembling Astolfo beneath their sleek space armor while matching Moydow in beauty. They only remove their helmet in victories.

Weapon: "Sword of Submission: 'Kneel Before Me!'" - A uniquely named weapon referencing the "Trap of Argalia". It functions and resembles the "Energy Swords" from the Halo franchise, with a bit of Astolfo's sword touched in. It can assume the form of the lance it is based on, with the golden components taking after the appearance of the "Energy Swords" as well. Schnee has immense physical strength at their disposal. In its sword form, it can deal double the damage if the enemy crouches against high attacks, while its lance form can topple a foe if they fail to block low, which can lead into a free combo.

Ability: "Gigamachina Storage System" - A compact software program housing all route locations to their weapons collection, allowing Schnee to call upon a gun of their choosing at any time. Schnee's preferred arsenal is based on the the "Scattershot (Forerunner)", "BR-Series Battle Rifle (U.N.S.C.)", and the "Particle Beam Rifle (Covenant)". They work best at close-range, mid-range, and long-range respectively. Schnee can also "vanish" thanks to a cloaking system that lets them reappear anywhere, and has a set of arm blades that can skewer with grabs, lunging attacks, and thruster uppercuts.

Finisher: "The Phantom Zone: 'Radius of Doom!'" - Schnee charges forward with a reenactment of Fulgore's Ultra, juggling a helpless foe. Schnee calls in a creature that takes after Astolfo's Hippogriff, if the creature in question was also a cyborg. Its technological components borrow from Sangheili science. Schnee rides the alien with their lance in hand and jousts onward while their steed fires at the enemy with extreme prejudice. After passing through with a stab of their lance, Schnee backflips out of their steed in slow-motion and opens their chest cavity to unleash a beam that would make Tony Stark proud.

Stage: "Court of Gregory" - One of many atriums on the "U.C.B.A. Evolution" starship. Its interior design is something out of Ultratech if the corporation was successful in getting humanity on its feet. Soldiers of humanity and allied aliens can be spotted in the background observing the fights that go on.

Theme: "Paladin of Weiss & Or" - Stylistically similar to Halo Theme (MJOLNIR Mix) from Halo and Type-03 from Killer Instinct (2013). It keeps with the rock and metal styles of both songs, with the musical progressiveness of Killer Instinct (2013)'s soundtrack. The theme rocks harder for each new round.

Intro: In outdoor stages, Schnee gets off a U.C.B.A. aircraft as their team bids them luck with their mission before flying off. For indoor stages, Schnee is in a crouching position like Fulgore, before standing up and turning around to identify their oncoming targets. They pose with grace afterward either way.

Victory: Schnee removes their helmet and sways their long frosty-white braids of pink hair, complete with a flesh fang. They report to the U.C.B.A. and confirm their mission a success to the higher-ups. Schnee's victory stance can be rather sassy as well, imitating Weiss' hand-to-hip posture in BBTAG.

Commentary: Schnee is Bottom-Tier. Easily the worst fighter in the roster. Literally unplayable! Okay, jokes aside, I was going to base Schnee off of Orie and Astolfo before Gwen suggested otherwise. I still wanted to reference the Fate franchise in some way, so I kept the allusions to the happy-go-lucky all-loving, rose-haired sweetie beneath the helmet (with a touch of Weiss' white hair to give them an icy look). Master Chief and Fulgore are tall and quite the top-heavy, bulked up characters, so imagine Schnee as an androgynous amalgamate of the two designs. The gender-neutral writing applies 100%.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

OsirisOda OsirisOda - Would play like a mix between Hades (Kid Icarus: Uprising) and Zasalamel (Soul Series)
- Aaron is the self-proclaimed "God of the Fallen". They are flamboyant-yet-macho, and has an equally affable personality to boot despite their status.
- They can resize their body at will, spin fast enough to form cyclones of darkness, and shoot orbs, arrows, and lasers from various parts of their body.
- They carry a scythe and use it in a style that is a riddle to all but themselves. They possess telekinetic abilities that can halt their enemy's movement.
- Aaron has dark eyes, wild hair, and purple skin like Hades. They don a wardrobe like Zasalamel's, except in black and gold, and completely shirtless.

Weapon: "Zerael's Orchestra" - Aaron can manifest all manner of held weapons from their body that would allow them to strike at anyone opposing them. These include chest drills that pierce through armor, guns like the "Devastation Ensemble" to unleash Bullet Hell, and a deadly scythe for soul-reaping. The scythe brims with pure, condensed malice of naughty, misbehaved mortals. The scythe is great at juggling enemies and has anti-air properties that make a fair number of moves feel like command grabs. Aaron can also use the scythe to drain their opponent's life force and heal from certain moves.

Ability: "Packing Heat from Tartarus" - Aaron's glorious muscles aren't the only guns they pack. Like Hades, they can emit powerful orbs of energy with or without their bodily turrets and cannons. They can launch a violent burst of homing arrows, crystal barriers that deflect oncoming projectiles, and blue orbs that aggressively stalk enemies if disrupted. Aaron can also fire laser beams from both eyes, hands, and chest and control their trajectory without movement. Worst yet is their time-based curse magic and ability to grow at titanic heights, being able to put their enemy in their place and claim victory.

Finisher: "An Invitation to the Underworld" - Aaron powers up and generates a shockwave and surge of dark energy. If the enemy is caught by the pulse, they will be pulled in. Aaron casts a time-curse like Zasalamel's Critical Edge, "The Voice from the Abyss" and draws the enemy into a world like Hades'. Aaron starts raining dark arrows of destruction on them, then vanishes for a moment and reappears as a giant going for a lightning-fast hand clap. Aaron turns their head around and clenches their foe in their hand. They resume time with a snap of their free hand, crushing their foe and obtaining their soul.

Stage: "Time Stops in Tartarus" - Aaron's luxurious palace of gears & hellfire, based on Hades' "Underworld Castle" from Uprising, and the "Clock Tower" stage from Soul Calibur III. The concept of time is absent in Aaron's domain, ruling over every departed soul from their universe from beginning to end.

Theme: "The Watcher of Souls" - Stylistically similar to Hades' Infernal Theme from Kid Icarus: Uprising and Time Marches On from Soul Calibur III. Both create a Soul-Calibur–style orchestra, more in line with the most recent entry in the franchise (i.e. SCVI). An epic theme fit for the amazing Aaron.

Intro: A voice is heard through the versus screen saying, "Now wait just a second!" before the loading screen is torn by a scythe and the stage fully loads. Aaron taps their scythe down and steals the show saying, "Sorry to keep you waiting! Now let's get this party started!" with a confident grin on their face.

Victory: Aaron jokingly remarks on how they nearly sprained their ankle in the fight. They spin their scythe above their head before holding it on the side and placing their other hand on their hip. Aaron will offer an ally a trip to the "Underworld" to hang out, but make a not-so-friendly threat toward enemies.

Commentary: This one is a pretty big contrast to Hades' character in Uprising. Aaron just doesn't seem like the sort of person to hide beneath a facade, so I made due and kept his good qualities all the way through. Zasalamel was a fun inclusion, since giving Aaron a scythe meant looking up an Archangel to base his scythe after. "Zerael" is a corruption of the name "Sariel" which refers to an Angel of Death, not unlike Zasalamel's signature scythe, "Kafziel". Aaron, you were worried about how your move-set would turn out months ago, but I sincerely hope I was able to met your expectations, buddy! Cheers!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DaybreakHorizon DaybreakHorizon - Would play like a mix between Amamiya Ren AKA "Joker" (Persona 5) and Sora (Kingdom Hearts).
- Daybreak is a dashing vigilante who uses a Skeleton-Keyblade to travel through many worlds, making new friends and stealing the hearts of many.
- They can summon a counterfeit version of their main Keyblade for dual-wielding, and they use two sets of prison keys that can be used as chakrams.
- They like to leap long distances to get around. They have a z-axis–type dash that enables carefully-timed dodges, and can dance around projectiles.
- Daybreak wears a suit with emphasis on belts and zippers and a Gentleman Thief persona. Imagine Amamiya Ren if designed by Nomura instead.

Weapon: "Lupin's Silver Tongue" - A mystic "Keyblade" with the same ability to tap into other worlds, all of which lead into a multiverse of characters from many different fairy tales. Much of the worlds it leads to contains allies resembling Shin Megami Tensei demons with some Disney elements to them. In addition to the mixing art styles, the doors also contain allies resembling their friends and colleagues, all of which share the same thief aesthetic as the Phantom Thieves. Their strongest summon is a Persona-like entity resembling "Arsene", mixed with Sora's design as he appears on "Halloween Town."

Ability: "Spiritual Anatomy" - The spiritual manifestation of Daybreak's Will. They can save and steal the hearts of others through their Will, and they can unveil their true nature in the process. This evaluation technique allows Daybreak to formulate ways of rescuing their targets, or combating them if they are the enemy. Like Sora, Daybreak can employ various forms to bolster their abilities. These include a Rebellion Form that improves sword skills; a Justice Form that raises their magic skills; and a Unity Form that combines the previous abilities together. They are represented by the Fool Tarot Card.

Finisher: "The Heart's Last Dance" - Daybreak summons their main allies, with the ones referencing Donald and Goofy quipping some variations of the phrase, "It's time for an All-Out Attack!" before the onslaught ensues. We get to see Daybreak throwing red key-like knives, impaling their opponent. Daybreak then tosses a rose at their foe, causing them to spew out blood (or anything similar). At the end, they smirk at the screen with their artwork replacing their sprite (or 3D model), referencing Joker. This is also a reference to Dante's display of "Lucifer" in DMC4 after acquiring the weapon.

Stage: "City of the Cardinal Sins" - Imagine the "World That Never Was" with the aesthetics and stylizations of "Mementos". It's set on a train station with large skyscrapers everywhere, mooks that look like Heartless/Shadows, and characters in the background who look like humanoid Personas/Nobodies.

Theme: "Decisive Awe: A Door For Each Day" - Stylistically similar to Last Surprise from Persona 5 and Theme of Sora from Kingdom Hearts II, taking jazz elements from the Persona franchise and applying it to the latter theme. Imagine Utada Hikaru collaborating with Lyn Inaizumi, merging both styles.

Intro: A portal in the form of a stained glass window appears in the style of the "Dive to the Heart". It showcases aspects of their souls and relationships. Daybreak smashes through the glass and onto the field in a parkour-style landing, referencing Joker and his escape from "Niijima's Casino Palace".

Victory: Daybreak pulls on their glove with a sneer and gets different-angled camera shots of their winning smile. After the metafictional photographer leaves the stage, Daybreak dashes across the screen victoriously, accompanied by their closest companions along with many zigzagging red lines.

Commentary: It's funny tackling stylistically-different games, especially when you have a protagonist who's basically the Japanese Arsene Lupin (and the Japanese Sly Cooper by proxy), with a protagonist that heralds from a plot where the conflict boils down to "teh light and teh dark". This one also feels kinda cluttered in what they do, but I think it adds to the charm. Something about Disney-esque allies with ties to the Phantom Thieves, as well as Utada doing a song outside of her comfort zone are hilariously silly ideas that I can get behind. You can be damn sure I'd listen to a collab between her and Lyn.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Opossum - Would play like a mix between Chrom (Fire Emblem Awakening) and Crash (Crash Bandicoot)
- Opossum is a knight and a member of the "Arma-Guild", a group formed for the purpose of defending the commoners of the "Halidom of Stansa".
- They are from a heroic bloodline with a sword once belonging to the first ancestor to their Marsupial clan. Opossum is the current heir to this weapon.
- They have lightning-fast movements like Chrom, and has Crash's acrobatics and platforming grace. Opossum can also play dead to fool the enemy.
- Opossum is the "Rocket" of the roster, being a bipedal animal with similar intelligence. They dress up sort of like Chrom, but without a top like Crash.

Weapon: "Drakoslayer" - A legendary sword forged to put down living calamities that threaten all living things on the planet. Opossum's is reforged for the modern ages in order to maintain its stability. Due to Opossum's amusing anatomy, they can appear rather clumsy when using the weapon, throwing their arms around haphazardly like Crash does when he wants to spin. Opossum likes to sneak TNT into fights as well, taking a page or two from Rocket as far as traps go. The "Drakoslayer" is pretty volatile, so they put it to good use whenever they need to ignite a field. Never drop your guard against them.

Ability: "The Shepherd's Step" - A mystic martial-arts style not unlike the Drunken Fist style, except the movements are far more consistent and based on how much the user can get away with looking ridiculous while still being deadly. Their swordplay is to be respected regardless of how silly they look when swinging "Drakoslayer" around. Opossum can link their combo strings together like Chrom as he appears in Project X Zone 2. They can also play dead to escape out of hard knockdown situations with a fierce diagonal slash. It functions similarly to how Frieza can fire a diagonal beam in Dragon Ball Fighterz.

Finisher: "Warping the Tides of Time" - Opossum shouts "We decide our future!" while flipping their sword in their right hand, then dual-wields it pointing forward at their target(s). They rush in with two cross-slashes and a launching cut, followed by the "Drakoslayer" pointing forward before delivering an additional horizontal that blows the enemy back. Opossum then follows the enemy with Crash's "Death Tornado Spin" while their sword is still held, cutting them up like a blender. Opossum juggles their opponent seven times before slamming them back "Aether" style, sheathing their sword afterward.

Stage: "Stansani Palace" - The castle grounds of the "Stansani Capital", based on the castle of "Ylisstol". The "Halidom" is set on an island, taking notes from the exotic islands in the Crash series. The "Stansani" palace is lush with all kinds of tropical flora, and randomly-stacked crates of native fruits.

Theme: "Never Too Late to Crash" - Stylistically similar to Duty (Ablaze) from Fire Emblem Awakening and Crash Cove (Dynamic) from Crash Team Racing Nitro-Fueled. It merges the orchestral style of the modern Fire Emblem titles with some exotic island instruments to capture a tropical feeling.

Intro: The view is focused on the "Drakoslayer" as the light gleams audibly from its metallic surface. The camera pans toward Opossum, whose arms are crossed as they stare intently at the presence ahead of them, then draws their sword with a toothy smile and a thumbs up before holding their stance.

Victory: Opossum dances enthusiastically, imitating some of Crash Bandicoot's moves whenever he collects all gems in a level. After their dance is over, they clear their throat and flips their sword away back into their sheathe. Opossum will thank allies in team fights for their cooperation with each other.

Commentary: Opossum being portrayed as an Uplifted Animal ALA Rocket Raccoon was much needed given their gimmick. They're probably the most "normal" looking one of the current Furry selection too! I couldn't find a direct way to reference Chrom's beatdown by Captain Falcon in Robin/Lucina's Smash 4 trailer, so assume that Opossum playing dead mimics the same pose. If and whenever Opossum loses, they actually say, "I'll get my chance... another day!" Last note: Cla's stage being based on the "Capital of Ylisstol" is not the same as Opossum's version, being from parallel worlds and all.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Pyra - Would play like a mix between Pyra/Mythra (Xenoblade Chronicles 2) and Aigis/Metis (Persona 3)
- This super-advanced A.I. goes by the nickname "ToasterBrains", created to monitor their world and protect humanity from their own inner-demons.
- Their body is a walking arsenal, able to fire near-endless bullets from every single finger tip. They also wield three powerful swords and a Familiar.
- Their Familiar resembles a combination of the Persona "Athena", and the "Artifice Siren". It can form light barriers and wipe out enemies from space.
- ToasterBrains is an automaton with a split-personality. Ironically, their outfit and color scheme is closer to Mòrag Ladair's, if less militant in design.

Weapon: "The Tifereth Engine" - An abstract concept physically manifested in the form of a skill-tree, based on Pneuma's reality-manipulation from XB2. The engine houses three forms of the swords that ToasterBrains wields, along with their artillery. The swords are based on the default weapons that are associated with Pyra & Mythra, including the different elements available to Pneuma herself. Their default combat state favors quick and powerful Blade strikes like Pyra & Mythra, while their secondary state prefers zoning out opponents with bullets and catching them with explosives like Aigis & Metis.

Ability: "Conception of Virtues" - A gift that comes from the "High-Dimension". This gives Toaster access to different elemental abilities, all of which stack together for unique effects. This emulates XB2's elemental combo system where fixed combinations have certain effects on the opponent(s). It can also mimic the elemental levels present in the SMT series, so redundant chemistry with elemental combinations such as "Mega Explosion","Splash Hazard", "Supernova", and "Hyper Gravitron" behave more like the "Ma-dyne" spells when they're stacked together. They are represented by the Aeon Tarot Card.

Finisher: "The Continuum Numerator Lance" - Toaster shoots their foe down from the air and overwhelms them with a blade storm based on Pnuema's Level 3 Blade Special, "Genesis Saber". Toaster's sword becomes a trident-like weapon and calls their Familiar through a gateway that opens within their enemy's path. Their Familiar's railgun is based on the Siren's own, as well as the "Palladion", in which it uses to fire directly at Toaster's trident while the enemy happens to be in between. Toaster lunges forward for a stab and drives their enemy into the oncoming laser, triggering "Infinity Blade's" light field.

Stage: "Elysium Everlasting" - A space elevator based on the "World Tree" from XB2. It's at the midpoint where the curvature of the planet can be seen, and the city it's built on is within viewing range as well. Benign Kaiju resembling combinations between certain Personae and Titans wander this city.

Theme: "The Duality of Entity" - Stylistically similar to Counterattack from Xenoblade Chronicles 2 and Heartful Cry (P4A) from Persona 3 FES. It's like Counterattack in terms of tensity, but with Arena's remix style along with the beautiful (if ominous) chanting present in some of the Persona 3 songs.

Intro: An interdimensional capsule (containing Toaster) spawns from the ground, twisting and turning as it rises and releases them. After they take a step out of the capsule, they emit steam from every joint and opening to cool off. Toaster gives the area a structural analysis, which should just about do it.

Victory: Toaster overheats a bit and cools off until all the built-up steam is gone from their systems. Instead of returning to their capsule, they use their ankle rockets and takes off. Toaster salutes their foe respectfully and A-Poses, summoning a pillar of light that teleports them away after their ascension.

Commentary: Had I begun Toaster's profile long before they started Xenoblade Chronicles 2, their section would have look hugely-different from what it is right now. For starters, their Persona reference would have been someone else, if not a different video game Shout-Out altogether. Remember, I research what characters people gravitate towards and do my best to make the combinations work. This is also one of those unique outcomes where I cheat a little with the representation by adding 4 characters as opposed to just 2. Given the way both pairs work in their universes, it all makes sense in context.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Mythra - Would play like a mix between Addam (Xenoblade Chronicles 2) and Ky Kiske (Guilty Gear)
- Fish is a visual amalgamation of the legendary Tornan hero (Addam Odrigo) and the High King of Illyria (Ky Kiske), being the ruler of their own kingdom.
- Fish is in many ways the opposite to Faygo, possessing a mastery of electricity and light, as well as technique and finesse in the way that they fight.
- Fish incorporates Torna's version of the Blade and Driver mechanic. Their Blade-like partner "Ryūko" is based on a hermaphroditic version of Corrin.
- They sport long golden locks and wears a caped white uniform with many gold accents, Tornan-like armor plates, and a tight blue bodysuit beneath.

Weapon: "Vanishing Stairway: Jacobian Skies" - A combination of the "Electro Greatsword" & "Magnolia Éclair II", with the same destructive properties as the "Aegis Swords". It was once a stairway to heaven, until a Mythra-like entity used perspective-manipulation to supplant it. They repurposed it into a serrated sword with an infinitely-converging tip, and it can strike at endless distances with certain moves thanks to the former stairway's vanishing point. Fish can share the power of "Jacobian Skies" on "Ryūko" so that their dragon lance can reach the same imaginary distances for maximum piercing.

Ability: "Golden Gateway: Emerald Light" - A cognitive ability linked to the high-dimension. it weaponizes their concentration so that they may summon light pillars from this dimension to rain down on enemies. They possess localized control of time, and can channel electricity through their sword as well. Fish can merge their lightning abilities to create strong flashing effects to blindside enemies. With "Ryūko" on their side, they can wash away the competition and bask in the afterglow. They fight more like the characters they are based on, with Corrin filling in for both Mythra herself, and Minoth.

Finisher: "Shock You Like a Hurricane" - Fish holds up "Jacobian Skies" in front while channeling strong bodily energy, tapping into their sacral chakra and entering a zen state. They charge forward for hard, meaty strikes, cutting at two diagonals and one vertical cut down, repeating this action over and over up until the climax. After stroking their sword heavily with fervor and desire, they charge their sword and thrust with incredible force, in a electrifying burst of white-hot lightning, having the enemy experience an explosive sensation before falling to their knees from the irresistible force of divine energy.

Stage: "Cathedral of Oriane" - A splendid holy palace with beautiful golden architecture that merges the Royal Capital of "Torna", "Auresco," along with the brilliance of the "Paris" stage from GGXX. Its national tea is said to be "As golden as its handiwork!", though no confirmation of how the tea is made...

Theme: "The Annals of Delight" - Stylistically similar to Auresco, Royal Capital from Xenoblade Chronicles 2 and Magnolia Éclair from GUILTY GEAR Xrd -SIGN-. Imagine Auresco done by Daisuke Ishiwatari, while keeping the Japanese-inspired strings in key parts, and a bit of Ky's theme mixed in.

Intro: Fish power-walks with the camera viewing them from their backside on the floor. They are seen wearing a hooded cape, much like Addam's first introduction to Lora and Jin. After removing their hood, they pull their sword out and draws their hand across the edge, generating electricity on it.

Victory: After winning, Fish quickly drop their composure with Addam's infamously-cheesy grin from the Torna expansion while being cordial and friendly with Lora & Jin. If the enemy is still alive, Fish will summon "Ryūko" and state, "You haven't had cookies until you get a taste of Ryūkies!" while smiling.

Commentary: At first, I was going for the obvious: Mythra inspired by Mythra. Well duh, right? Wrong. The Xeno fan pool on this list is fairly large, so I had to find a compromise. Hence, there are two others who got Pyra, Mythra, and Rex on some capacity. This is full of inside-jokes and other inappropriate Mythology Gags. Not to mention all the totally-awesome, not-lame-in-ANY-way puns! Fish is the name they go by nowadays, at least elsewhere? I'm not entirely sure... He's a flexible one, hopping from one fandom to the next. I hope the innuendos weren't in poor taste! Although, that's totally them [wink].

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@TotsBS - Would play like a mix between Rex (Xenoblade Chronicles 2) and Zidane (Final Fantasy IX)
- Tots is an exceptionally-talented treasure hunter and fighter with an admirable sense of wanderlust. They have a loyal crew that they cherish like family.
- Tots is a quick learner when it comes to picking up new weapons, but generally prefers using their dual swords in conjunction with their pyrokinesis.
- They can steal meter from enemies by striking their backs, assassin-style. They also channel their attacks through focus, and the power of friendship!
- Tots resembles a Gormotti-Leftherian hybrid appearance-wise. They have a seafaring life-style, stealing from other pirates and diving in the deep-sea.

Weapon: "Scorching Crimson: Cain & Abel" - A pair of hammerspace daggers that can enlarge into enormous dual-blades, resembling a cross between Rex and Zidane's default weapons. They can also merge at the ends resembling Roc's sickle weapons, utilizing fire and wind that would make Vandham & Roc along with Agni & Rudra (Devil May Cry 3) proud. Tots also possesses anchor-shaped grappling hooks to subdue their enemies and incinerate them as well. "Cain & Abel" are used to help their ship sail the seas without the wind's aid, and even uses them for mundane activities such as cooking.

Ability: "Garnet Gateway: Emerald Flame" - Mental access to the high-dimension. They can summon a ring of fire in two ways of the term, be that of a literal circle of fire, or volcanic eruptions that form walls of lava. Tots can drain energy gauge from their fpes, and channel heat through their daggers. Under concentration, they can slice open portals like Doctor Strange. This calls the attention of a mechanical beast resembling a mix of "Artifice Siren" and the Ark summon, which bestows Tots with heightened precognition and incredible speed. Ironically, its appearance befits that of a Face Mechon.

Finisher: "Transcendent Mistral Meteor" - Tots runs full screen with both Cain & Abel in reverse-grips, then knees their opponent heavily in their abdominal area. After knocking them away, they brutalize them with a series of slashes like EX Burst: Reverse Gaia. Tots starts with a spinning blade of fire, using Abel to lock the opponent in place. Then they dash around with strong, but quick single strikes across the screen while using Cain. "And for the finishing touch!", says Tots as they go even faster with their cuts, then finishes things off with a Grand-Lethal–Like wave of fire and a geyser like Rex & Pyra's Burning Sword.

Stage: "The Island of Σεμνότητα (Semnotita)" - A city within an archipelago in the sky, with enormous waterfalls everywhere. It is based on the "Sacred City of Adoulin", while its arrangement references the "Leftherian Archipelago" with a similar "Cloud Sea" ocean. The fight takes place at the city's gate.

Theme: "The Attitude Captain" - Stylistically similar to Leftherian Archipelago (Night) from Xenoblade Chronicles 2 and Battle Theme from Final Fantasy IX. An adventurous tune that rocks out, with the wondrous chanting of Leftheria (at night) to capture the majesty and homeliness of the island of Semnotita.

Intro: They roll downward from high above while reenacting Scott The Woz's catchphrase greeting with, "Hey all! Tots here!" Upon landing with swords in hand, they look up at their enemies and decides to warm up with expert display of "Cain & Abel". They get into their battle stance with a confident grin.

Victory: Tots does a single handstand and balances their swords on their feet. They kick upwards and flips back on their feet to watch the swords as they land back down. Tots does performance arts with their flames to celebrate, and also keeps a fair distance from any present ally and for a crowd to watch.

Commentary: I'm gonna come clean here: Tots should have been one of the original 12 on this gigantic list. Something about them feels "veteran" if that makes any sense. I refrained from giving them Rex & Pyra to balance out Mythra's use of just Addam as far as Xenoblade is concerned. Their Finisher line is a reference to Adenine, a Rare Blade of the Wind element like Roc. She says this in her Level 3 Blade Special, "Mortal Storm", which is similar to Zidane's quote, "And for the final touch!" I think the subtle nods to Scott is enough to capture Tots' character without centering them around another guy.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ryumo the Zekenator - Would play like a mix between Zeke von Genbu (Xenoblade Chronicles 2) and Madason (DQV)
- Ryumo von Ezekeil is the crown leader of "Lenocinia", a submersible turtle island like "Genbu". They search for the true Hero, to act as their guidance.
- Ryumo wields a hybrid weapon that detaches at the handle, doubling as a greatsword & scepter. Thunder & Lightning are their elements of specialty.
- They have their own Blade-like Familiar based on Pandoria & Sofia (DQIV). They wield the scepter portion of Ryumo's weapon for support & healing.
- They resemble a Toriyama-style Zeke. They have ruffled hair, a purple turban and mantle, a small vest, and an eyepatch with a Sabertooth Tiger crest.

Weapon: "Royal Ruinous Fulgur Fantasia" - An enchanted Sceptersword based on Zeke's proudly nicknamed "Purple Lightning Dreamsmasher" with the rod component based on the "Dragon Staff". Ryumo is the sort that favors style over substance, using incredibly flashy moves with similarities to Zeke's "Big Bang Edge" Driver Arts kit. Their Familiar "Euryale" specializes in healing moves and a defensive buff, as well as Woosh-like spells, lightning shocks, spinning blade attacks, and sword-seeking stabs with an AOE that covers the screen. She also enjoys dabbing and cracking jokes at Ryumo's expense.

Ability: "Marvelous Monstro Soothslayer" - Ryumo's ability to befriend and recruit certain monsters, which is based on the same mechanic Madason has. Ryumo has two loyal companions named "Sophos" (a Tirkin/Dwight fusion) and "Kratos" (a Griffox/Borongo fusion). They make a full party with Ryumo as the Jack-of-all-trades, "Euryale" as the Mage, "Sophos" as the Thief, and "Kratos" as the Fighter. Ryumo can befriend the Assists of other enemies with the exception of Persona-like entities, which are spiritual extensions. Foes without Assists of their own will merely give Ryumo a bit more MP than usual.

Finisher: "'MEGA THUNDERING CLIMAX EDGE!'" - Ryumo's self-acclaimed foresight ability that greatly empowers their attack and speed. It's based on Zeke's "Eye of Shining Justice", except they begin with an onslaught of voltaic sword swipes. "Euryale" casts wind spells to create a shocking storm, followed by Ryumo stabbing the ground with their sword. They recite the line, "Furious Sight of Future's Doom... Give me your strength!" and rushes in with their partner "Euryale" to rapidly cut up their enemy in a tempest of winds faster than the eye can see, all while shouting the name of their Finisher.

Stage: "Εⲣⲏⲙⲟⲥ (Erēmos) Swept in Snow" - A city based on "Castletown Gotha" & "Theosoir", the "Capital of Tantal". The highest point of "Lenocinia", with similar glowing marks like the Tantalese' architectural works. It is set in the market place section at the center, with the townsfolk watching nearby.

Theme: "Cyclone Rebel! Dynamic Edge" - Stylistically similar to Bringer of Chaos! Ultimate from Xenoblade Chronicles 2 and Violent Enemies from Dragon Quest V. It's got the rocking, Chuuni camp factor of Zeke's battle theme along with some orchestral flavoring that Dragon Quest is famous for.

Intro: Ryumo walks with "Euryale" in shining confidence, pointing at at their foe dramatically before making a fist. After this part of the intro, they go on to phrase every bit about themselves along with their sword, all the while "Euryale" mimics all of their body gestures. Ryumo tops it off with a bishie sparkle.

Victory: Ryumo laughs to themselves and points at their foe with a witty quip or two. Against allies, they will put their blade away and applaud saying, "Good show there, chum(s)!" while enemies get the surprisingly serious, "Only a coward like you would stoop to such a low as murder, you scoundrel!"

Commentary: The Hero in question is subtly implied to be a combination of Rex and Rex. Yes, you read that right. On top of that, taking both Pandoria and Sofia and making them into one character worked wonders, and they're essentially one of the few Assist characters with a speaking role and their own personality to boot. Ryumo doesn't strike me as the sort to throw Zeke vibes around, but I figured since they're the only prominent example on the site, they could afford to Kayfabe the Chuuni act for comedy's sake. I think I did all I could here. Hopefully, I managed to impress you with this, Ryumo!

Part 2:
1. Lynn Eslie
2. Rie Sonomura
3. ES. Dinah
4. Dark Auraful
5. Psy Smasher
6. faygoshill
7. N3ON
8. NineS
9. Knight Dude
10. Flyboy
11. Onereasonanddone
12. Dr. Ivo "Eggman" Robotnik
@Lynn Eslie - Would play like a mix between KOS-MOS (Xenosaga Series) and Nu-13 (BlazBlue Series).
- Lynn E.S.L.I.E. (Eslie Specialized Legendary Intelligence Entity) is a highly-advanced gynoid, dealing with entities that cannot be hurt conventionally.
- Lynn loves flash-stepping and delivering clean strikes on helpless enemies. They can abuse dakka as effectively as they can mow down entire armies.
- They also have a series of blade-wings and the ability to summon dimensional swords. Both are fully capable of zoning and shredding their enemies.
- A stunningly beautiful gynoid with blue braided hair, an outfit like Nu-13, and sleek armor like KOS-MOS. Their sci-fi motifs resemble CHOCO's style.

Weapon: "M.E.T.A.T.R.O.N. (Metatron Efficiency Tool And Tech-Ready Online Navigator)" - A system of laser and ether-based weapons, including buster swords, scythes, arm cannons, spears, hammers, archery, and a familiar set of gatling guns for copious amounts of dakka. Lynn has blade-wings like Nu, with each individual sword being modeled after KOS-MOS' "Dragon Tooth" beam saber. They also possess something similar to "R-BLADE" on each of their arms and legs, having tools for close-combat. Although Lynn is a jack-of-all-trades given their battle prowess, they actually favor zoning most of all.

Ability: "From The Promised Land" - Lynn's true personality, represented by their shining blue eyes and omnipotent forces of a higher plane of existence. Lynn uses this domain to keep their arsenal of diverse weaponry compact and at-the-ready, and channels its divine influence to summon swords like Nu. Lynn can manipulate and create magnetic disturbances like "Gravity Seed", release energy fields that exploit enemy weaknesses like the "Hilbert Effect", and has moves similar to "D-TENERITAS" & "Calamity Sword", being able to encapsulate foes in a death sphere or crush them under a pillar of swords.

Finisher: "K-SANCTIMONIA" - A component triggered by Lynn, tapping into their full power. They start by slowing their foe to a crawl as they're brutally cut up and gunned down. Lynn imprisons them and channels energy through their abdomen forming 36 wings, all while stating "Purge those who stand in my way!", as a colossal blade emerges from another dimension to impale the enemy like Nu's "Sword of Destruction". Lynn finishes things off by using their own versions of "X-BUSTER" & "Legacy Edge", unleashing a divine barrage of swords and lasers that cut through space like gamma-ray bursts.

Stage: "Divine Doors of CHALDEA" - A gateway chamber with an outstanding architectural design, being highly cybernetic yet occupied by a complex series of gears and a massive blade in chains standing tall in the background. It is based on the "Michtam Underground Ruins" and the "Sheol Gate".

Theme: "Spiritual Awakening: Elegance of an Azure Angel" - Stylistically similar to The Battle of Your Soul from Xenosaga Episode III and Awakening the Chaos from BlazBlue: Calamity Trigger. A beautifully intense orchestral fusion of the two, with Mori-style metal and chanting to accompany it all.

Intro: A spacecraft resembling the "Elsa von Brabant" is seen blitzing past the selected stage. It is slowed down to show Lynn emerging from the vessel, creating a shockwave upon landing. They stand up with a cold stare and piercing red eyes that glow as they levitate in the air with their blade-wings.

Victory: Lynn breaks out a victory sign while keeping their stoicism as to not drop their guard. In most circumstances, Lynn ends the battle with the line, "All is right with the world", but will humorously request maintenance over their appearance if partnered with someone they are friendly with in-universe.

Commentary: Lynn is the go-to person for KOS-MOS and Xenosaga lore as a whole. She's a very well-spoken individual despite not being all that active in the forums, just based on observations alone. I went with a synergetic combination that fits her character and preferred play-style, while getting in as many Xeno-flavored references and influences as I possibly could. I like to imagine that Lynn possesses the soul of a posthumous symbol of humanity, who's based on Mary Magdelene and pretty much evokes KOS-MOS' cool and calculative demeanor. Below the surface, she's a passionate individual.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Rie Sonomura - Would play like a mix between T-elos (Xenosaga Series) and Purple Heart (Hyperdimension Neptunia).
- Theo-Rie is a high-end cybernetic being whose appearance takes after a human deity. They are in pursuit of justice and the answer to life's mysteries.
- They wield a great beam-saber, thruster-like wings, and armor based on NEXT Purple. Despite their dark aura, they channel Purple Heart's heroism.
- They also wield a vast array of weapons, with a preference toward their energy-scythe and pistol. Rie's leg-work is also a force to be reckoned with.
- A remarkably gorgeous gynoid with lavender hair in dual braids, Purple Heart's outfit, and T-elos' armor. They are based on Tanaka's sci-fi aesthetics.

Weapon: "D.E.M.I.U.R.G.E. (Demiurge Efficiency Module Including Utility-Ready Galactic Enforcer)" - Numerous cybernetic weapons that channel ether. The main three include an energy-scythe based on the "Vessel of Anima", a highly destructive pistol based on "Magdalene-16", and a broadsword based on the ones used by Purple Heart. Rie can rush in with their own mini-guns, hammers, lances, blasters, and archery skills to add to their zoning abilities. They can dash around with their thruster wings as well. Despite Rie's tremendous versatility in battle, they prefer a ruthless style of combat on the whole.

Ability: "Salvation Simulation by Angels" - A different side to Rie like what Purple Heart is to Neptunia, being the more confident and serious half of them.
Rie is linked to the "High-Dimension", coveting its divine energies to pocket their weapons whenever and unleash devastating combos like Purple Heart. Rie can dodge and pin down their enemies with moves like "T-SKYLLA", encase them in a hyper-dimensional cube and cut them down like "Delta Slash", and comes with attacks based on "Critical Edge" and "ECHIDNA", both offering maneuverability with crossing up enemies with clean slashes and kicks.

Finisher: "T-ASPERITAS" - Rie taking their program's evolution to an even greater level, coveting the powers of the divine with their NEXT-like upgrades. They catch their enemy within a sphere that drags them within a construct dimension with the same "file size" of an entire universe, which is to say one that is boundless. This construct tears at the enemy, impaled by Rie's scythe multiple times before the latter unleashes their version of "Neptune Break" and follows up with "Dimensional Slice". Rie then cooly states "This is your end!" at their foe, unleashing a violent surge of energy for the decisive slash.

Stage: "SEPHORIA, City of Stride" - An immense, sprawling metropolis with sleek, cybernetic designs for all of its architectural works. A massive space elevator can be seen in the background, along with other megastructures. It based on "Fifth Jerusalem" and the main capital of "Planeptune" as well.

Theme: "Lustrous Lavender and Labyrinth Lilacs" - Stylistically similar to Godsibb from Xenosaga Episode III and Perfect Purple from Hyperdimension Neptunia U: Action Unleashed. A metal version of the former and an orchestral version of the latter, both in a larger-than-life and beautifully intense mix.

Intro: Rie emerges from a portal on the ground, slowly ascending with their visor obscuring the top half of their face. Upon their summoning, they flip their gun around and showing off with their scythe stating, "I am Rie! Your Top Protagonist and Embodiment of Absolute Order! Nice to meet ya!" with a smirk.

Victory: Rie twirls their scythe excitedly, then spins around and brushes their hair to the side and breaks out a victory sign, smiling directly at the player. Doing a little too well with Rie prompts them to lament at how easy the fight was, saying "Ugh, not even worth the trouble! So... who's gonna be next?"

Commentary: Rie is a thematic opposite to Lynn, although they share enough similarities with each other that the connections simply couldn't be ignored. Rie's very spirited and a great supporter, and being the more expressive member of the group which makes her a perfect catalyst for T-elos and Neptune. I had fun coming up with the names, since they operate on subtle references to religious symbolism. Amusingly enough, Neptune's personality contrast to that of T-elos is certainly a strange one, which is why I like to portray her using the latter's heroic personality adaptations that are seen in her cameos.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ES. Dinah - Would play like a mix between Shion Uzuki (Xenosaga Series) and Bayonetta (Bayonetta).
- Dinah is an enthusiastic scientific magus involved a universal neural network that links humanity through a collective subconscious plane of existence.
- They're contracted with an entity residing in this network who is based on "Madama Butterfly". They use Einstein-Rosen Bridges to strike at their foes.
- Dinah uses a variation of Shion's "Multiple Weapons System" in the form of gauntlets and grieves, and stylized after Bayonetta's "Scarborough Fair."
- A computer-savvy engineer who wears something similar to Shion's outfit in the first Xenosaga, modified just enough to look a bit like a Lumen Sage.

Weapon: "Easy to Remember" - Dinah's modified armory, based on Shion's gauntlet weapon with gun-totting properties from "Scarborough Fair" and "Love Is Blue". Each gauntlet and greave contains a multitude of bullets, gravity-altering effects, ether control, wormhole lasers, and time-manipulation done stylishly to recite poetry. Dinah can hit incredibly hard with tasered punches and scythe-like axe kicks, and is exceptionally skilled with their artillery. Last but not least, they can also execute a command to summon/pilot a mech based on the "E.S. Dinah", which they are fittingly already named after.

Ability: "Heaven Through Mortal Eyes" - A mental contract forged with a Being whose origin and ties to Dinah's reality remains unknown. Although, the entity's basis on "Madama Butterfly" suggests a demonic origin. Their Familiar is capable of using dimensional lasers like Shion. They also provide Dinah with a more refined version of their stasis-controlling abilities similar to Bayonetta's "Witch Time", and counteracts offenses by slowing down and even stopping time. Doing so behaves like the AP system, giving Dinah the ether energy necessary to perform certain specials faster in combined succession.

Finisher: "Kaguya Witch: Over The Moon" - Dinah triggers a laser-blade system on both gauntlets and calls their mech to their aid. They board into their mech to deliver R-FANG–like strikes before blasting the enemy with X-CANNON–like beams of light. Their Familiar delivers a supermassive punch from the other side. Dinah kicks out of the mech and flash-steps toward the enemy with precise cuts while a full moon forms above themselves. They recite a poem that ends with the limerick, "As the full moon rise, tears flow from my eyes". Their Familiar clutches the remains and blows a kiss toward the moon.

Stage: "Hlidskjalf HQ" - The main and largest skyscraper resembling the "Labyrinthos" and the "Ithavoll" building. It's set in a city named after "Asgard", based on "Miltia's" capital "Dasgupta", and the "Ithavoll" group's "Isla Del Sol". The fight takes place on a huge platform falling endlessly half-way down.

Theme: "JATALAHAM MURIFI" - Stylistically similar to Battle Theme from Xenosaga Episode I and One Of A Kind from Bayonetta. The resulting fusion of both tracks gives the former theme a choir, feeling fast-paced in some areas while slowing down other parts for maximum intensity like the latter song.

Intro: Dinah docks on a motorcycle resembling the "Mobile Dinah Interface", seen from what appears to be their lab. They start up the vehicle and create a rail of light that leads into an Einstein-Rosen Bridge. After warping through, they reappear within the selected stage then gets off with weapons loaded.

Victory: Whenever they're alone, they'll break out into a hilariously over-the-top dance befitting of the titular "Umbra Witch" half their move-set is based on. In group formations, they put their weapons away and brushes their hair to the side. They warp home on their bike to resume work at their space lab.

Commentary: Pardon the biblical puns here, but Christ Almighty! Enochian stuff is tough... I used a translator for Dinah's theme name as a reference to Bayonetta's demonic summons, and I am certain I butchered the language spectacularly. Dinah's "M.W.S." is named after a Frank Sinatra recording too, so the Bayonetta stuff doesn't stop there either. Which by the way, was sang by another artist who just so happens to be named Dinah (ba-dum-tss). Finally, the Asgard reference has dark implications for the stage I described above, so I had a perfectly-good reason to look into Norse Mythology for it.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DarkAuraful DarkAuraful - Would play like a mix between Fei Fong Wong (Xenogears) and Sanada Yukimura (Samurai Warriors)
- Tenebris is the reincarnation of the famed Sanada Yukimura and is a proxy for the "Great Actuality". They come from the future in the year 9999 A.D.
- Tenebris is a Bājíquán practitioner and a rekka-style fighter with varied attack chains. They can channel elemental effects with chi for certain combos.
- They also use a cross-spear as their go-to spacing tool. Like with their martial arts ability, they have different button paths that lead to unique enders.
- Tenebris takes after Fei Fong Wong in appearance and attire, and wears a layer of red samurai armor. They are based on Tanaka Kunihiko's art style.

Weapon: "Solemn Spire Nuriel" - A trident-like spear with the cross shape resembling the Zohar from the Xeno Franchise. Tenebris uses "Nuriel" like a jūmonji yari, employing many of the same techniques that Yukimura uses in the Sengoku Musou games. The spear is known for its mastery in both the elements of fire and light. Tenebris can buff "Nuriel's" damage output by using a similar technique to Yukimura from Samurai Warriors 4 where all attacks are enwreathed in flames. They can also channel other elements through "Nuriel" and chain them alongside their hand-to-hand combat techniques.

Ability: "六行聖拳 – Liùxingshèngquán (Six Elements Sacred Fist)" - A version of Bājíquán that gives Tenebris complete elemental control. Their complex attack chains lead to powerful enders that come in roughly 12 different flavors, with half of them including the six elements at their disposal. Tenebris can launch mighty gusts of wind that burst into pillars, level the ground with highly focused punches, dive-kick downward for a fiery explosion, form a glacier for which to break foes through, use a lightning stomp to crush opponents, and a deadly Zuì Quán-style dance that drains the essence of their enemies.

Finisher: "Καταστροφή Κοσμικού Σύμβαντος – Katastrofi Kosmikou Sumbantos (Destruction of the Cosmic Universe)" - Tenebris emits a burst of energy. They summon a mech that resembles "Xenogear" with a giant version of "Nuriel". Tenebris charges up again in a multi-colored veil of energy, and rushes in with a series of stabs, somersault kicks, hand-blasts, several roundhouse kicks followed by an axe kick, fearsome palm and elbow strikes, and a wave of destruction. Finally, they pull their enemy into the cosmos and unleashes a flurry of stabs, then throws a ball of energy that explodes into a supernova.

Stage: "Aeroyame Village Castle" - A castle on a cliff with a lush green forest in the far back, with buttes and monolith hills in the distance. It is based on "Ōsaka Castle" as seen in Warriors Orochi and "Lahan Village" with the background taking a lot after the Kadomony that's seen at the end of Xenogears.

Theme: "Sakura Sinners" - Stylistically similar to Stage of Death from Xenogears and Twin Cherry Blossoms from Samurai Warriors Sanada Maru. Imagine the intense battle theme from Xenogears reworked to a more orchestral quality to fit the tone of the Sengoku Musou dynamic character themes.

Intro: For a brief moment, a cross-shaped pendulum is shown swinging in the darkness, flashing back and forth between the cross itself and Tenebris. Reality shatters like glass at a localized point, with Tenebris reenacting Fei's fight sequence. They land and spin "Nuriel", then enters their battle stance.

Victory: Tenebris spins "Nuriel" around, putting on a light show with amazing fire theatrics. After making their point, their mech appears behind them, rising upwards and even destroying indoor property as it does. Tenebris hitches a ride and flies off to the skies, presumably on a path back home.

Commentary: I was pretty straight-forward with Yukimura as depicted, but I figured since reincarnation is a prevalent theme in Xenogears, it was an ideal match for Tenebris. The "Great Actuality" is a reference to the "Wave Existence", a stand-in for God (or a God-like entity). I also went ahead and included different languages here, with their spear referencing the Biblical themes behind Takahashi's works and not just Yukimura's signature yari. The Greek Finisher was all thanks to my friend Kibotos, who is a Greek man himself. I had a ton of fun with this one, but that might just be my Xeno-bias in general.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PsySmasher PsySmasher - Would play like a mix between Elma (Xenoblade Chronicles X) and Threo (Granblue Fantasy).
- PsySmasher is a humanoid alien like Elma with a lust for power. Underneath their cool exterior lies a warrior who wants to prove their extreme might.
- They are a force to be reckoned with, being one of the physically-strongest fighters. They have a mastery of both the Earth and Darkness elements.
- They possess immense coordination skills, wielding morph weapons such as their sword-axe and a pair of dual blades that can transform into guns.
- PsySmasher has white hair, piercing blue eyes, and translucent celestial horns. Their default is a red uniform and black armor with golden accents.

Weapon: "The Artemis Jury" - An important series of weapons in PsySmasher's tool-kit, the most prominent one being their sword-axe due to its titanic strength and incredible Earth powers. They can rain destruction on enemies like "Meteor Thrust", use explosive strikes like "Vorpal Rage", and create shockwaves powerful enough to deter oncoming projectiles, including one inspired by Threo's "Ground Zero" that leaves them with 99% of red health. Their dual blades channel darkness and provide mobility, using some of Elma's moves like "Shadow Strike", "Sliding Slinger", and "Hundred Shells".

Ability: "Psalm of Ereshkigal" - A divine invitation to the Amala Network and the "High-Dimension". PsySmasher possesses a true form that is similar to Elma's, which is achieved under certain conditions. It gives them a buffering system for their dual blades, raising crit damage and keeping their meter within a threshold the more successful their combo chains are. It also gives their sword-axe a charge system that provides attack buffs with each dodge. PsySmasher can also split themselves into four equal Beings out of the Darkness element, basically using their own version of Elma's "Ghost Factory."

Finisher: "Nothing but Dark" - PsySmasher leaps in full-screen with their sword-axe and delivers a crushing blow that forms a crater below the enemy. After slamming them into the ground, they create a field of energy, radiating in a strange dark aura while a meteor forms above them. PsySmasher uses Elma's "Ghost Factory" to summon an army of 12, overwhelming their foe in a kaleidoscope of guns and steel, as well as dark slash waves. PsySmasher and their copies follow up with a 24-unit blade strike, creating a flower-like pattern of dark energy before the meteor finally comes down to destroy them.

Stage: "Iris Arc Island Town" - A village based on the "Port Breeze Archipelago" town and the "Administrative District", with an industrial blend that gives it a bit of a steampunk look. There is a lot of wide space with townsfolk watching from a distance, and a sight of what resembles the "Grandcypher" ship.

Theme: "Darkened Asterios" - Stylistically similar to Wir fliegen from Xenoblade Chronicles X and New World Order from Granblue Fantasy. Performed with English and German lyrics and sang by Japanese vocalists, giving the song that Xenoblade & Granblue charm. A song made of action and beauty.

Intro: PsySmasher power-walks with the corpse of a dragon in one hand and their sword-axe in the other, smirking at the competition before setting the beast aside. They summon their shadow clones for acrobatics, and joins in on the theatrics with guns and blades in both hands before posting for battle.

Victory: They dust off their shoulders and toss their cape high into the air. They gesture Elma's "Violent Streak" with finger-guns, complete with mouth noises to mimic the sound of gun fire. Their cape falls back to their right hand just in time, twirling it around and wearing it again as they march onwards.

Commentary: Threo is so cool. So, so cool... Granblue really nails it with the character designs, and Threo is up there. She's probably my favorite of the Draph class and her brute strength and personality really sell it for me. Special thanks to Shroob for suggesting her. I needed to replace Edelgard since she doesn't really fit for PsySmasher anymore. As for all of the Elma bits, Skells were an idea at some point, but those who prefer Rook or Lin are better off using those mechs in their move-set instead. I also made sure that PsySmasher is as versatile a fighter as several others are with crazy weapon tech.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@faygoshill - Would play like a mix between Malos (Xenoblade Chronicles 2) and Dimitri (Fire Emblem: Three Houses).
- Faygoshill is a powerful spear-fighter brimming with chaotic energy. They smell like ketamine, their blood is soda, and their ****posts know no equal.
- Their spear has an organic quality beneath its black alloy, with an oddly specific "h" shape to it. They also shout their attacks as loudly as possible.
- They are stone-faced like a Moyai statue, and their mastery of darkness is fueled by their hate for the "CEO of Racism", Amalgrid (Amalthus + Ingrid).
- Faygoshill resembles Malos in armor and likeness, with Dimitri's hair and cape. They also wear an eyepatch that has the Mercedes-Benz logo on it.

Weapon: "Thanospear" - A sinister spear with matter-destroying properties, emitting glowing dark-purple energy. The spear has stat-changing properties, granting Faygoshill different ways to approach a situation. Its most notable use ignores the red health system found in most fighting games, so once the damage is dealt, it sticks (unless the opponent has healing abilities). Faygoshill can drain life from their enemies proportional to the amount of red health they consume. Faygoshill can also form a crystallized ketamine barrier to raise their defenses and generate cyclones by spinning in a T-Pose really fast.

Ability: "Fay Baby Jail" - Faygoshill's access to the elusive "High-Dimension". It is their personal prison, brought in and out numerous times due to their ****posting antics. With it, they can summon violent bursts of chaotic energy in the form of lasers, all of which are conveniently shaped like the F word. Their own Black-Siren–like mech is a Transformer's version of a Honda Civic, preferring to go into car mode to run opponents over like Lego Yoda would. For added humor, Faygoshill likes to flex on their opponents by initiating the same amusing dance-like battle pose that Malos does with Sever's weapon.

Finisher: "Yodastruction" - Faygoshill calls upon their car mech and shouts "DIE BY VEHICULAR MANSLAUGHTER, YOU MUST" out loud. If the mech hits their foe on the way, Faygoshill will pull out "Thanospear" and drive on ahead, leaving a trail of jet-black flames and neon-purple smoke. Faygoshill thrusts their spear, then runs their foe over, triggering an explosion that's shaped like Malos' angry face. We see a close-up of them making Lego Yoda's somber expression as they speak in Haiku ALA Slayer from Guilty Gear: "Yoda Brighid, I am. Burned you to absolve your sins, I did. Kill them all, I must."

Stage: "Calamitas: Foundation of Logos" - Ruins based on the "Cliffs of Morytha" and the "Garreg Training Grounds". There are Moyai statues on every wall, stone carvings of Lego Yoda, hieroglyphics depicting GentlePanda's cooking, and a grand view of waterfalls and the "World Tree" in the back.

Theme: "Dancing h Autotune 500" - Stylistically similar to After Despair and Hope from Xenoblade Chronicles 2 and Indomitable Will (Rain) from Fire Emblem: Three Houses. An orchestral arrangement with a Final-Boss flavor to it, which is a stark contrast to a Fighter written with clownish descriptions.

Intro: Faygoshill leaves their Baby Jail dimension wearing a baby bonnet, bib, diaper, and pacifier, each with the word "INFRACTION" written on them like certain Xeno characters. Faygoshill removes them and taps "Thanospear" over their shoulder, with the other hand on their hip as they smirk at their foe.

Victory: Faygoshill shouts, "I AM GAY AND I WILL PISS AND **** ALL OVER THE PLACE" and replicates the scene in Auresco where Malos leaps high away from the main party. They land on their mech's shoulder, all while T-posing as the mech takes them away, never actually delivering on their threat.

Commentary: Faygo's profile is the first of its kind, truly. I made sure to get every single reference across all fields at least once... Originally, I was going to give Faygo Mòrag instead of Malos as their base move-set inspiration, but their ****posting tendencies is much more of a Malos thing tbh, lmao. I went through everything I could think of when compiling their original content, and I think I did a good job with the redo. Granted, Faygo's sense of humor is pretty abstract, fr fr. Regardless, it's one of my absolute favorites and I look forward to writing special character interactions with her in the near future.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@N3ON - Would play like a mix between 2B (Nier: Automata) & Jinx (League of Legends)
- N3ON is an Android specified as OMNIS No. 4 Type T. They serve mankind in their own strange way, raining down chaos on all who threatens them.
- They carry highly advanced weapons like giant ivory swords, a lance, mini-guns, a rocket launcher, bear-trap grenades, and an electrifying handgun.
- They have a penchant for explosions and mayhem, accompanied by a cynical and perceptive shark-like robot named Unit 515, based on Pod 042.
- N3ON resembles a cross between Harley Quinn & Jinx, always sporting a dangerous smile. They wear a tattered, rebellious version of 2B's uniform.

Weapon: "The Wonders of Cards, Chaos, and Carnage" - N3ON's weapons arsenal, all based on "Virtuous Contract, Treaty, and Dignity", as well as "Pow-Pow", "Fishbones", and "Zapper". Their sword and spear collection allows them to rush in on enemies with sheer audacity, boasting incredible offense with commendable evasion skills. Their firearms like their mini-guns grant attack speed, whereas their missiles provide AOE range, and their electric handgun and bear-traps stun enemies. Amusingly enough, the missiles have Bullet Bill designs while the bear-traps resemble Chain Chomps.

Ability: "Caught in the Splash Zone" - Life energy that gives mechanical life-forms their sense of self-awareness, providing N3ON with near-unlimited ammo on light energy. Unit 515 can tap into this energy source and convert it into light-based ammunition, replicating "Pod Programs" such as gatling guns, missiles, lasers, hammers, bombs, stasis fields, and gravity fields. The excitement N3ON gets from the build up of life energy can ramp up their movement speed to ridiculous levels, allowing them to replicate "Pod Program: Mirage" on their own. Alternatively, stress raises their attack damage.

Finisher: "Helter-Skelter Jubilee" - N3ON throws a modified bear-trap that seeks the enemy as it travels across the ground. Once latched on, it keeps the foe rooted within heavy gravity while time is slowed to a crawl. N3ON rushes in to slice up their enemy using both of their swords, then dashes away from the field and triggers an explosion. They move at blinding speeds to cut their foe in midair, then dashes to the other side to cast light-spikes all over the floor to catch the enemy as they land. N3ON uses Jinx's "Super Mega Death Rocket!", creating a dazzling fireworks explosion once it hits their enemy.

Stage: "Théodicée, the Gilded Megapolis" - A toxic high-tech industrial city that is based on the "Boundary Markets" from "Zaun". It's set within an area that closely resembles the "Amusement Park". The city is populated by cyborgs and robots, with the latter being treated as less-than-human by others.

Theme: "Spark-Raving Mademoiselle" - Stylistically similar to Bipolar Nightmare from Nier: Automata and Get Jinxed! from League of Legends. A punk rock and orchestral fusion, with an Agnete sound-alike as the lead singer, and a chorus providing incomprehensible-yet-intense background vocals.

Intro: N3ON slow-walks across the stage with their backside in view, constantly switching back-to-back between them and Unit 515 banging on cymbals. N3ON slowly turn arounds and gleefully spins imagining explosions engulfing the area before noticing some "playthings", looking to start a little anarchy.

Victory: N3ON kisses a painted skull while explosions cause mass panic within a populace. Alternatively, N3ON dances with their unconscious enemy to their own music, before waking up in their room at night. They remember making a tinker toy version of their enemy, and playfully points a finger gun at it.

Commentary: And here it is! A move-set provided for N3ON! So the name 4T is a play on "Forte", which references strength, but what if I told you that 4L is N3ON's true name? 4L in this case is a play on "For Real", which references 2B's covert operations in Nier. "Théodicée" is also a reference to German philosopher Gottfried Wilhelm Leibniz, to coincide with Nier's similar philosophical themes and its gratuitous references. I also wanted to incorporate Harley Quinn's likeness somehow to describe N3ON's appearance, and I couldn't do without the Chain Chomp references, so I snuck those in as well!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@NineS - Would play like a mix between 9S (Nier: Automata) and Raven (GUILTY GEAR Xrd -REVELATOR-).
- NineS is an Android designated as AnImA No. 0 Type X. They are fascinated with humanity's strangeness, hoping to reunite with their old Masters.
- NineS is equipped with state-of-the-art weapons that materialize through a shared network, such as a bronze sword, a spear, and a pair of gauntlets.
- They are aided by an intelligent and caring cybernetic Yatagarasu named Unit 456, based on Pod 153. They hack into memories and create knives.
- They are always seen with a Glasgow smile, but are actually benevolent. Their wardrobe is very similar to 9S, with Raven's caped hoodie and mask.

Weapon: "The Hardships of Love, Loss, and Legacy" - NineS' weapons database, all based on "Type-4O Fists", "Cruel Oath", and "Cruel Arrogance". They are designated for short, mid, and long-ranged usage respectively, at least allegedly anyway. In actuality, they control their weapons telekinetically, with plenty of spinning attacks and throwing actions, as well as a parry and counter system with awesome dodging effects. NineS can also create quills that are treated as writing instruments otherwise. Defeating enemies this way leaves them with at least one quill, essentially "making peace" with death.

Ability: "A Murder of Crows" - A shadowy flock of holographically produced birds that obscure a lot of NineS' stealth-based movements, which adds to their telekinetic weapon attacks. The crows are an extension of their cybernetic Unit 456, working as a hive mind that follows their lead. NineS can use the flock to give their attacks and approaches a certain level of ambiguity on top of their already deceptive combat method. Unit 456 can hack into all kinds of Lifeforms, be it Organic or Machine. Certain specials allow NineS to harm the enemy psychologically through sudden Bullet Hell segments.

Finisher: "Sterbliche Wendel (Mortal Spiral)" - A finisher unleashed by a counter when NineS is interrupted while reading their favorite novel. Their eyes glow red, now darkened in a fog of molten crow feathers. The screen turns monochrome with intense rim lightning, implying the utter slow-down of time. NineS disappears briefly, then drags the enemy into a simulation, completely hacking them. They strike with deadly knife slashes while covered in a fiery holographic aura. NineS telekinetically grabs them by their neck and finishes them off with a swirling pillar of light, re-materializing once they are finished.

Stage: "Lost Kingdom of Gloria" - A "City Ruins" version of the "United Kingdom of Illyria", populated by robots amongst a backdrop of fauna reclaiming the stage set by the remnants of humanity. The architecture is inspired by the Victorian Gothic style, with fantastic buildings serving as relics of the past.

Theme: "Moonlight Thea" - Stylistically similar to City Ruins (Arranged) from Nier: Automata and TSUKAI NO SHIHAI from GUILTY GEAR Xrd. It uses ambiguous and serene lyrics as the chorus of the song, with the lead singer being Daisuke (or at least a sound-a-like) providing the vocals and metal.

Intro: Unit 456 is seen perched somewhere, their eye zoomed in slowly. A surreal transition to NineS' eye is made as they're seen in front of a red moon, making an epic three-point landing. Unit 456 has unique lines for specific fighters, but will usually quip, "Hostile enemy detected: Proceed with caution."

Victory: A strange and ominous crimson moon looms above them as they stare upwards, even in stages where there is no sky in view. NineS looks up at the moon with their face up close before smiling beneath their selected mask. They fly toward it with Unit 456 following them, then both vanish together.

Commentary: I changed NineS primary to 9S as of this update. It's in their name, after all! Let's get right into the naming conventions... 0X is their given name, right? Well what if I told you it's pronounced "Xerox", as in a Xerox of 9S? I also gave Unit 456 their numbers for a good reason, but I'll let you figure that one out. I envision NineS wearing different masks that determine their expression. One of those masks resembles Emil's, which maaay have been stolen. I also imagine NineS reading a book during his idle animation, and if you cancel it at the right time, he'll catch you in between the pages!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Knight Dude - Would play like a mix between X (Mega Man X) and Jin Kazama (Tekken Series)
- Knight Dude is a Replecha specified as Model ℵ. They fight an on-going war with the "Faust Corruption", which threatens machines and humanity.
- They possess unlimited evolutionary potential. When it comes to versatility in both armor & weaponry, they far outclass everyone in the entire roster.
- Knight Dude is mostly known for their zoning capabilities. They are also fairly knowledgeable in martial arts, using Mishima and "Kazuya Style Karate".
- They resemble X with Jin's hair style and physical build. Their armor has a strong cyberpunk aesthetic, created in Haruki Suetsugu's signature style.

Weapon: "稲妻の大砲 – Inazuma no Taihō (Lightning Flash Cannon)" - A powerful module based on the "X-Buster", giving Knight Dude the ability to fire compressed solar energy in a similar manner. Unlike most equipment which demands constant upkeep to recharge, Knight Dude's ammo never runs out. They can electrify their own limbs to give their punches and kicks a bit more oomph, they can charge up energy while dashing around and wall-bouncing, and they can fire lasers out of their eyes. However, Knight Dude can juggle enemies as capably as Jin Kazama, without the aid of their other weapons.

Ability: "A.D.A.P.T. (Access Duplication Arms-Processing Tech)" - An ability based on the "Variable Weapons System" that all Mega Men are famous for. This enables Knight Dude to copy abilities from most enemies with near-accuracy. Some inspirations include "Shotgun Ice", "Fire Wave", "Sonic Slicer", "Spin Wheel", "Tornado Fang", "Triad Thunder", "Aiming Laser", and "Double Cyclone". All of these are just a minuscule fraction of their many weapons. Knight Dude's melee-based weapons can be added to their martial arts moves as well. In other words, their "A.D.A.P.T." ability it is a literal ADAPTability.

Finisher: "Gamma Extermination Force" - Knight Dude kicks off into high-gear using X's "Nova Strike", blitzing through their enemy. They follow up with X's fully-charged "Max Armor" shot, firing at them before rushing in with a four "Force Armor" shots and a fifth fully charged blast to stun their enemy. Knight Dude leaps toward with Jin's "Leaping Side Kick" and catches them with X's "Lightning Web". They close in with Jin's "Spinning Flare Kick" in slow-motion, followed by Jin's "Rage Art". Knight Dude knocks them through the wall and finishes them off with X's PxZ-style "Hadouken" energy wave.

Stage: "City of Eden: Möbius Dojo" - A training site for Replecha Units like Knight Dude. It is based on the "Mishima Dojo" from Tekken 7, complete with a moonlit background and an entire city within view. The background is based on "Abel City" with a building that vaguely resembles the "Hunter Base".

Theme: "Surpassing the Limits of Machinery" - Stylistically similar to Opening Stage X from Mega Man X4 and Tekken Tag Tournament Piano Intro -Massive Mix- from Tekken Tag Tournament 2. A techno-electric mix that only gets faster and more urgent the moment Round 2 of a match kicks off.

Intro: Knight Dude appears in a flash like X in Marvel vs. Capcom Infinite, teleporting from their base of operations after locking in on their target location. They throw off a high-energy punch and kick like Jin in the PxZ opening and says, "I'd rather not fight you, but if I must..." before posing for battle like X.

Victory: Knight Dude takes a deep breath before throwing off some steam with intense strikes, expressing a strong desire to cease all pointless fighting. They look on ahead and says, "As long as I'm standing, there will always be hope for the future!" before jumping in the air and teleporting back to base.

Commentary: Let's begin, shall we? The Model designation is a play on the Aleph Null cardinality in mathematics, with the second Hebrew letter serving as a reference to the theme behind X's name. The term "Replecha" is also a play on "Replicant + Mecha", sort of like how "Reploid" is "Replica + Droid". The "Faust Corruption" is a play on "First Corruption" and a reference to the "Sigma Virus", "Devil Gene", and Faustian literature as well. I can visualize him being amicable with fellow Mechanical Lifeforms & affiliates like me, NineS, and Lynn, but reluctant to work with Onereason, Taylor, and RedHunterX.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Flyboy Flyboy - Would play like a mix between Marina Liteyears (Mischief Makers) and Susie (Kirby: Planet Robobot)
- Fly is a state-of-the-art Cydroid and a secretary who works for the space-faring robotics company known as the "Theilmeyer Voyage Enterprise".
- They come equipped with most of Susie's tools, which include ray guns, bladed propellers, and self-reloading missiles mounted on their shoulders.
- They also possess Marina's abilities, being able to dash around and lift astronomical weights. Fly is the strongest grappler in the roster, physically.
- Fly has slender human proportions, and has short green hair with magenta highlights. They wear a combination of both Marina's and Susie's outfits.

Weapon: "Trick Engine Mech System" - Fly's personalized equipment, with a battle mode that resembles Marina's default outfit and a sleek version of Susie's "Business Suit". They possess a number of tools at their disposal. Fly's ray guns can stuff out enemies, while their drill missiles can travel at angles. Their joints and limbs can rotate 360 degrees, allowing for rapid spinning attacks. Their feet are also based on Marina's mechanical legs, with drill inclusions and thrusters to allow for stabbing and dash movements. Finally, their propeller gusts induce powerful shockwaves that cause wall bounces.

Ability: "Mighty Gyre Nexus" - Their centrifugal joints, having independent rotation for all of their movements. This allows for powerful spinning attacks and grappling that's second-to-none. They possess an absurd amount of strength. Fly can lift and throw objects many times their own weight and at speeds seen only in the Kirby Franchise. Their command grabs can lead to intense body-shaking, floor-slamming, stage-tossing, and even planet-lifting. They are able to force large celestial objects off their orbit through sheer force, making stages appear upside-down when using specific command grabs.

Finisher: "Gigaton Steel Vortex" - Fly uses their rocket thrusters to dash toward the enemy and grab them by the legs. They slam them down twice before spinning them like a merry-go-round, raising the surface slightly with hollowed openings like in Susie's boss fight. Flyboy throws the enemy high up, then dunks them headfirst into the platform. They drill their opponent into the elevated ground by spinning like a carousel. Flyboy spins really fast like a ballet dancer, commanding a series of missiles that bombard their enemy, triggering the comically huge explosions that occur at the end of all Marina's fights.

Stage: "Theilmeyer Aquatic Offices" - An office based on Susie's arena, except set within an archipelago belonging to a world based on "Planet Clancer". The office is occupied by groups of machines resembling Clancers themselves, crossed over with whatever Haltmann and Susie are supposed to be.

Theme: "Shakin' Up Trouble" - Stylistically similar to FIGHT! ~Last Battle vs God Beastector~ from Mischief Makers and Vs. The Wicked Company from Kirby: Planet Robobot. A bouncy techno mix heavily associated with the unique aqueous-sounding instruments that are present in both games.

Intro: Fly runs across the stage and skids a few feet ahead before stopping themselves. They do a twirl and break the fourth wall by presenting their own name and icon, then raises their fist sky-high. They bring it down lower for a fist-pump right before getting into action with Marina's battle pose.

Victory: Fly twirls themselves up in the air twice over and side flips in a heart-shaped formation. They land and wave their arms back and forth like a genie dancer, then stretches both arms upward and does a quick ballet spin with a Super-Sentai–like stance at the end. Flyboy then teleports elsewhere.

Commentary: Heeeeere's Flyyy! Mischief Makers is definitely a textbook example of a Widget Series, so I made sure to capture its weirdness through all of the references here, including the sheer absurdity behind Kirby lore and its character feats. Susie's inclusion was perfect too, since her mechanical gimmick enabled me to combine elements between both characters that made a lot of sense. Not to mention their throw strength is lifted (hehe) right out of Kirby power levels. The result made Fly into someone whose hands you DON'T want to catch in a fight. Truly the best kind of justice worth serving.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Onereasonanddone - Would play like a mix between Sigma (Marvel vs. Capcom Infinite) and Doomguy (DOOM).
- Onereason packs a beam-saber on their belt with their BFG. They specialize in heavy palm strikes and arm swipes, using their gun as a bludgeon.
- They can telepathically command their beam-saber to distract enemies while zoning them out. They favor the green coloration for their weapons.
- They're able to infect certain machinery, best shown in gameplay when they fire satellite beams and crash those same satellites onto their enemies.
- They are bald and wear a visor to obscure their glowing-blue prophet eyes. They have a big lantern jaw and appear bulky in military-inspired armor.

Weapon: "Alpha (A) & Omega (Ω)" - Their favored beam-saber and BFG. Onereason used to own a cybernetic wolf named "Amarok", until it fell in battle against "Human Rights Soldiers". They retrieved its body and repurposed it into a sword that runs on its refurbished spinal cord, and a large gun using its skeleton and its empty skull. "Amarok" is the "Alpha" to their big gun's "Omega", and the driving force behind their zeal in war and combat. "Alpha" is a powerful green beam-sword using energy from cyberspace while the massive gun "Omega" fires bullets made up of the same material as their sword.

Ability: "No_Real_Reason.EXE" - A rogue computer virus that corrupts machinery, based on Onereason's personality. The virus goes through different identities since it is able to rewrite its code constantly. The virus can mimic artificial intelligence in the form of a voice Changeling, fooling others so that it may spread its infection and give Onereason an extra level of control. It is very chaotic and difficult to prevent its spread, as they wish to conquer the world of electronics in order to ensure that robots usher in an age of prosperity, gaining obedience from humanity and fear from demons.

Finisher: "United By One" - "No_Real_Reason.EXE's" ultimate protocol, triggered when Onereason uses an algorithm to deal with opponents should they predict them to let their guard down at the worst possible moment. Onereason beats their opponent down senselessly with "Omega", then picks them up by the head to look up in their eyes. The enemy closes their eyes briefly before waking up in cyberspace. Onereason and other viral clones stand before the enemy. They charge in with merciless strikes from "Alpha", juggling the helpless opponent until catching them in the air with a stab through the chest.

Stage: "Cyber-King's Fortress" - Onereason's Martian headquarters, with floating platforms, sleek architecture with glass windows, a complex water reservoir, and a large tower standing up high amongst a hellish desert landscape behind it all. The stage is obviously inspired by the Sigma levels.

Theme: "The Concept of Wrath" - Stylistically similar to First Form Sigma from Mega Man X and At Doom's Gate from DOOM for an instrumental metal soundtrack fitting for a fighter like Onereason. The guitar intensifies whenever a character does a combo, to signify the awesomeness of the whole deal.

Intro: Onereason loads themselves from cyberspace, starting off in the shape of a neon-green grid, then loads into pixels, then polygons that start getting progressively smoother, and then a burst of light particles fly outward as they finally fade into reality. They take out "Alpha" and smirk at their competition.

Victory: Opens a gate to the "Cyberworld" with brimstone fire behind them, leading an army of machines behind as they march toward the screen. This is a combination of the scene from Mega Man X8 with the fake Sigma army, and the brimstone fire hell from the DOOM games with demons running amok.

Commentary: As with many of the characters you guys are seeing here (if you are, besides your own), there is actually one or two bonus character and lore references to spice these up. In particular, there are vague nods to the Battle Network series, especially with the implementation of the "Cyberworld" as an important location in Onereason's universe. Like Faygoshill, I painted them in a way that clearly makes them seem heavy on the villain side of things, but YMMV on that. After all, they each share a heroic half to their inspirations, so call 'em Anti-Heroes or Anti-Villains, etc. Just...go wild with it.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Metal Shop X Metal Shop X - Would play like a mix between Dr. Robotnik (Sonic Series) and Dark Matter Blade (Kirby's DL 2)
- RedHunterX is a brilliant scientist from another planet. They hold a base at a natural satellite called the "Doom Luna", where they invent their creations.
- RedHunterX has their own Egg-Mobile–like aircraft to get by, but is surprisingly quick on their feet. Like Eggman, they have their own army of robots.
- They carry a sword based on the "Deathcalibur", and uses it like "Dark Matter Blade" as well. They even take pages from the corrupted King Arthur.
- They wear navy-blue pince-nez glasses, a Bleck-style hat, a black and purple one-piece, a dashing red and gold coat, and a badass mustache of fire.

Weapon: "The Lunavigator Mk III" - A multi-purpose aircraft that can dock onto much larger machines for stage complete control. Like the "Egg-Mobile", RedHunterX's personal aircraft has its own flail like the "Hammer Ball" (Sonic 1), their own ring of orbiting fakes like the "Flying Eggman" (Sonic 2), and a mech form that fills up half the screen like the "Death Egg Robot". Their aircraft works like Marvel vs. Capcom's character-specific flight mode mechanic, like Dante's "Air Raid" & Jedah's "Santuario". They can summon the "Lunavigator Mk III" out of their cape as well, making it a compact device in practice.

Ability: "The Mad Particle Maker" - A scaly sword with black, red, and gold accents that does not exist as a physical construct on its own. Instead, it is a manifestation of RedHunterX's darkest desires made real, channeling energies that can be weaponized whenever their machinery fails them. The blade can swing out dark energy waves, and cast purple lightning that tracks their foes. RedHunterX can joust and slash through the z-axis, conjure spiraling black wormholes that they can strike through with their blade, and they can throw a cluster of dark matter and flaming orbs with or without the sword.

Finisher: "The Event Obsidian Machine" - RedHunterX delivers a heavy horizontal slash with the "Mad Particle Maker", then points to the sky where the "Doom Luna" can be seen with their likeness carved onto the base like the "Death Egg". RedHunterX shouts, "GET A LOAD OF THIS!" and triggers a series of events that flash before the enemy's eyes. Their foe is flung across several rooms occupied by robots that resemble the Hard Boiled Heavies. After a marathon of pain, the final event unfolds and they finally see RedHunterX's true form in the shadows, electrocuted by four massive black tendrils.

Stage: "Dreaming Doom Lunacy" - One of RedHunterX's base of operations, which is an industrial site covering an entire planetoid in uncharted space. The location is based on Eggman's "Incredible Interstellar Amusement Park", while the planetoid's terrain is based on Star Allies' version of "Dark Castle".

Theme: "Space Casino Magic" - Stylistically similar to A Song That Keeps Us on the Move from Sonic Adventure and Dark Matter Clone from Kirby: Planet Robobot. The combination brings up a fast paced and zany track with lots of sci-fi vibes to encapsulate RedHunterX's enigmatic scientific mind.

Intro: RedHunterX rides the "Lunavigator Mk III" to their destination, and boards out of their ship with the widest grin they can muster. They twirl their fiery mustache and pulls out the "Mad Particle Maker" with a threatening glare, and declares, "You'll make an excellent specimen! Join the Red Army today!"

Victory: They put on their best evil laugh, wincing at the camera as if they had put on a great show, and takes their leave on the "Lunavigator" along with their unconscious foe to recruit them in their army against their will. RedHunterX is one of the only characters who displays taking lives in a literal sense.

Commentary: I wanted to capture the hammy essence of Eggman with RedHunterX's profile, and tried to get references across all Sonic games both Classic and Modern alike. I even imagine them sounding like Eggman (or at least emulating it as closely as possible). The Dark Matter references were obviously difficult digging through since the character is kind of a Generic Doomsday Villain. It shouldn't be any surprise why Eggman took the spotlight. On the other hand, I also included veeery subtle shout-outs to their Original Characters as well, with the two being Hota and the Red Titan in particular.

Part 3:
1. Idon
2. osby
3. Iridium
4. Chrono.
5. Shroob
6. praline
7. Professor Pumpkaboo
8. The Stoopid Unikorn
9. Fire Emblemier
10. Rhadamanthus
11. Roberk
12. Swamp Sensei
@Idon - Would play like a mix between Demi-Fiend (Shin Megami Tensei III: Nocturne) and Vergil (Devil May Cry).
- Idon is a hybrid demi-human with immense physical strength. They have a wide array of moves that appropriately resemble Vergil's iaijitsu techniques.
- They can summon energy swords that dance around them or their enemy. They can also use their sword to slash through space in a storm of slashes.
- They have an incredible hook with both fists, being able to punch rapidly up close. They're a little bit of a brawler, a sword-user, and a zoner all in one.
- Idon is shirtless and covered in power tattoos, wearing a blue waist cape. Neither human, nor devil... all bends to their will. Very few can match them.

Weapon: "Demi-Sword Idon" - A demonic parasite that gives Idon their trademark tattoos and their Yamato-like sword. It grants them balance in all stats, making them a Jack-of-all-trades. It also bestows its Host command over all elements, including the infamous Almighty element (or rather its Expy). Idon can enlist the aid of other demonic subordinates to assist them in battle, but prefers to get their hands dirty to show off their power and skills. They have a strong sense of honor in their authority, and will give their opponent a fair fight. Idon despises people like Arkham and Chiaki, for their unruly methods.

Ability: "Amala Judgement" - A network that connects multiple dimensions together, which lets them cross over to enlist a demonic army. In gameplay, he weaponizes the essence of the Omniverse to power up his sword further, on top of being able to cut through dimensions with ease and going full-demon at will. Idon is a very good teleporter thanks to his mixup game, feeling a bit like Vergil from Ultimate Marvel vs. Capcom 3, except not as broken, natch. Idon can summon smaller swords resembling "Force Edge". The swords behave like Vergil's own and possess Demi-Fiend's projectile properties as well.

Finisher: "Fury of Masakados" - A deadly iaijutsu strike. Visually, the finisher takes cues from Vergil's "Judgment Cut End", with the startup resembling Demi-Fiend's "Deadly Fury". Idon leaves a ring of blue flames surrounding the entire stage, then they unsheathe "Demi-Sword Idon" to inflict neon-blue slash lines all over the screen, like Vergil's "Yamato". Idon finishes the deed by pretending to sheath their energy sword away, only so that it triggers an explosion at the end resembling the particle effects of "Deadly Fury". The enemy falls to the ground, slashed an uncountable amount of times by Idon.

Stage: "The Tower of New Beginnings" - A mishmash of the "Temen-ni-gru" from Devil May Cry 3 and the "Tower of Kagutsuchi" from SMT III: Nocturne. The stage is set at the apex of the tower with demonic statues holding large bells, and a gorgeous view of the vortex world below in the background.

Theme: "Human Existence" - Stylistically similar to Bury the Light from Devil May Cry 5 and the vocal style of Normal Battle theme from Shin Megami Tensei III: Nocturne. The lyrics define Idon's nature as a demi-human. The lyrics sound incomprehensible at first, at least until you give it multiple listens.

Intro: Idon is seen keeping a journal on their progress from their current position. They use a terminal-like machine to travel to the selected stage. Idon steps out of the Amala Network with their head aside. After appearing, the portal behind them vanishes and Idon faces the enemy, ready to fight.

Victory: Idon tells their opponent to "Get smoked" and cuts a portal open with an energy blade to leave, like Vergil from Devil May Cry 5. Afterward, we see them sitting on a red throne referencing Lucifer's seat at the "Labyrinth of Amala". They replicate the title screen of SMT III, with an army of demons.

Commentary: Definitely one of my favorite characters here by virtue of being made up of two characters I am also a fan of. If anyone actually reads these besides the ones they're written specifically for, I removed Dante from Idon's original setup since they seem to favor Vergil just a tad bit more than Dante. Initially, these took Smash characters and most-wanted characters into account, but I moved away since. Demi-Fiend's sword-using feats combined with Vergil's way of the blade are complimentary to each other. Also, did you know that "Human Existence" is a hilariously-blatant reference to William Blake?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@osby - Would play like a mix between Yuuki Makoto AKA "Door-kun" (Persona 3 FES) and Neku (The World Ends With You)
- Osby resides in the "Collective Unconscious", guarding humanity from its instinctual desire for self-oblivion. They represent Ego of the Freudian Trio.
- Their Superego resembles the Persona "Thanatos" with Noise aesthetics, while their Id resembles the shadow self that can take over if left unchecked.
- Osby is the "Mage" to Tehponycorn's "Rogue". They have Psych-inspired abilities, with shared element types resembling Shin Megami Tensei spells.
- Osby wears a black uniform with blue accents here and there, having checkerboard aesthetics in some places, and wears a large pair of headphones.

Weapon: "Grim Reaper's Calling" - An evoker and katana pair, sharing the same handle type to indicate their connection to each other. The primary use of the gun is to displace Osby's Superego, treating it like a Summon. Its strongest form resembles "Messiah" with Noise aesthetics not unlike "Thanatos". Using their Superego too much over their psychic abilities risks corruption by their Id, which fights the player for control much like Dark MegaMan.EXE from the Battle Network series. Osby serves as an "Angel of Death" for fallen sleep-victims they could not protect, sending them off to rest in the afterlife.

Ability: "Soundproof Psyche" - Osby's inherent Will, splitting them into three fully developed aspects of the same Being. It is the source of the Freudian Trio, containing aspects of the Collective Unconsciousness which are amplified to suit their needs in a fight. Osby's Ego uses most of the Psych-based abilities that Neku possesses, as it channels both the power of their Superego and their Id when both parties are inactive. Although Osby has allusions to the Grim Reaper with an Id as dark as anyone's, they believe that mortal life is meant to be self-fulfilling. They are represented by the Death Tarot Card.

Finisher: "The Final Restriction Mentality" - A reenactment of the "Great Seal" performed by Makoto when defeating Nyx's essence after obtaining the Wild Card and the power of love. Osby shuts off reality and takes the opponent to a higher plane of existence where the cosmos are visible. Since it also takes after the "Final Fusion" from The World Ends With You, it instead uses Osby alongside their Id and Superego. The Freudian Trio channels energy that tears at their enemy before a pulse of energy triggers a barrage of light so bright, it washes out the color until their foe is completely monochromatic.

Stage: "Eπικείμενος (Epikeímenos), Thy Name is Death" - A crescent moonlit city with an ominous tower centered in the background, based on "Tartarus" and the concept of the "Dark Hour". The stage resembles the "Room of Reckoning" in the foreground, with "Shibuya's" populace wandering in confusion.

Theme: "Insomniac Angel" - Stylistically similar to Mass Destruction from Persona 3 and Long Dream from The World Ends With You. It has a strong affiliation with jazz, pop, and hip-hop, staying true to the styles of both songs. It also presents Osby and their associated stage in a more inviting manner.

Intro: Osby transfers themselves across the minds of people, drawn to a foreign source of energy that may or may not reside within their own universe. After pinning the source of the anomaly, they spawn in that location to examine the person they tasked themselves to investigate, with their hand aflame.

Victory: Osby receives a telepathic connection from an ally back home who confirms their battle and the mission was a success. They make a return to their base of operations, hinting that Osby works with a group of like-minded individuals like "S.E.E.S.". The end shot is based on the P3 victory screen.

Commentary: I had a lot of trouble deciding on a second character that wouldn't repeat a pre-existing theme, so I looked at Daybreak's move-set and went with a contrast of sorts. My options for Osby were limited, but I think Makoto and Neku are aesthetically similar enough to work. There were some points where the writing got difficult, such as what to do for their introduction and their win animations, so I had to take creative liberties. Osby's version of "Shibuya" as it's described here is one of my favorite just visualizing it. "Tartarus" and the "Dark Hour" have always been visually-appealing to me.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Iridium Iridium - Would play like a mix between Link (The Legend of Zelda: Breath of the Wild) and Kyo Kusanagi (The King of Fighters)
- Iridium is a contemporary warrior of the streets with their flaming fists of fury. They also have remote bombs, boomerangs, and a motor-themed bow.
- They have their own special sword to cut down foes between their punches, having the iconic spin combined with Kyo's "100 Shiki - Oniyaki" anti-air.
- They also use their own variant of the "Hylian Shield", which phases into reality for all defensive stances, including elbow-bashing and knee-bashing.
- Iridium is a modern-day Elf-like human who wears a cross between Link's champion outfit and Kyo's casual clothing. Think a biker in the wilderness.

Weapon: "燃焼空の剣 – Nenshō Sora-no-ken (Sword of the Burning Skies)" - A powerful blade said to have been forged from the flames of divine spirits to cleanse those with evil in their hearts and souls. The sword always leaves a trail of fire when swung in arcs, and can generate burning shockwaves much like Kyo's "108 Shiki - Yamibarai". Iridium can also fire sonic-boom–like projectiles with the sword when their health is full. They can defend almost any attack with their shield and deflect some of those as well. The way Iridium's shield-parry mechanic works comes from the Street Fighter III trilogy.

Ability: "金焦熱の勇気 – Kinshōnetsu no Yūki (Lionheart of the Gold Inferno)" - Iridium's pyrokinetic abilities. They take inspiration from the Champions of Hyrule, with every quirk based on what the Champions bestow to Link after their rescue from their respective Guardians. Their super-jumps can reach greater heights than most (Revali's Gale); their parries cast protective barriers that stun and deflect when active (Daruk's Protection); and their EX spin attacks cast lightning (Urbosa's Fury). They can also resurrect themselves for another round (Mipha's Grace) if their bars are full at the cost of no meter.

Finisher: "経時の余炎 – Keiji no Yoen (The Embers of Passing Time)" - The screen zooms in on Iridium's portrait like in most fighting games, starting with Kyo's "Ura 1127 Shiki - Yaegaki" and leading it into some of Link's special moves. It begins with a dark background behind them and a burning insignia resembling the Loftwing emblem on the Hylian shield. They start with an elbow to the chest and a heavy upward punch, then the tieshankao technique and another elbow strike that forms their sword. Their opponent is launched in a spiral of fire as Iridium finishes them off with a stab down to the ground.

Stage: "A Transit in the Mountain Wilds" - A once-active train station in a recovering cityscape repurposed into a stable for horse riders and cyclists alike. It is Iridium's home, with streets blending into nature. It looks like the ruins of "Esaka Station" amongst the "Dueling Peaks" area with its split mountains.

Theme: "Hero After All" - Stylistically similar to Main Theme (SSBU) from Breath of the Wild and Yappari ESAKA from The King of Fighters XIV. Made with the speed of Team Japan in mind, but with the instrumentation of BOTW's Main Theme. Despite the accommodations needed, it is not Rock-shy.

Intro: Iridium rides on his motorcycle, which is themed after the "Master Rider Zero". Close-up shots of them are shown, such as the back of their wheel, their foot on the pedal, their right hand revving the vehicle, and the reflection in their sunglasses. Upon arrival, they step off and get ready for the fight.

Victory: Iridium drags their finger across the screen with a smile toward the Player and calls their sentient motorcycle back. They take the ride and does a wheelie with the bike while leaving a trail of fire behind. They raise up "Nenshō Sora-no-ken" in the air victoriously, with the camera staying focused here.

Commentary: I really badly wanted to fabricate an alternative to the legendary "Kusanagi-no-Tsurugi / Murakumo-no-Tsurugi" for authenticity, since the three treasures are referenced in King of Fighter's games. I also wanted to keep the "Triforce of Courage" in somehow, so this fictional MacGuffin that's associated with Iridium was done to amalgamate both the Zelda Mythology and the KOF Mythology. Like with Moydow, I went through the trouble of figuring out fundamentals behind Japanese word structure. I had help from FalKoopa, so credits to them! There is a bit of Woolseyism at play, however.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Chrono. - Would play like a mix between Squall Leonhart (Final Fantasy VIII) and Terry Bogard (Fatal Fury)
- Chrono is a commander of a mercenary squad with strong samaritan values, lending support to others. They are known by their nickname, "Leowulf".
- Chrono uses a gunblade that can shoot fire, ice, and lightning rounds depending on the move they correlate with, making them a versatile combatant.
- They can melee extremely well without their sword, knowing a wealth of Terry Bogard's "Hakkyokuseiken" martial arts style to trade blows and kicks.
- Chrono looks like a brunette version of Future!Trunks with the ponytail. Their getup is a fusion of Terry's Garou attire and Squall's black leather outfit.

Weapon: "Iron Leotrigger" - A fully optimized gunblade with flaming blue lions and stars engraved on both sides of the blade. It's optimized for rush-down style gameplay. The sword can fire explosive bullets with every strike when timed correctly. They can also emit pillars of light with an area-of-effect that knocks foes away, along with explosive orbs based on "Fated Circle", which is great for combo-enders. They also have a rushing stab based on Terry's "Burn Knuckle", but with the multi-hitting properties of Squall's "Revolver Drive". A lot of their enders involve breaking the ice with every strike.

Ability: "七狼天権 – Nanaroutenken (Seven Wolves Heavenly Fist)" - The channeling of one's spirit as well as their enemy's. This allows Chrono to adapt and change the properties of their fighting style based on their opponent. Similar to Squall's "Draw & Junction", Chrono can raise their defense, offense, and speed against a mighty glacier, a glass cannon, and a fragile speedster respectively. This also manifests into their street brawler style, channeling the energy needed to do their own "Power Waves" and "Power Geysers". Chrono can also cast fire, ice, and lightning bullets with finger gun gestures.

Finisher: "Shooting Star Slash" - Chrono starts off with a powerful knee bash that slows in on their opponent's naval, right before launching their enemy upwards with "Iron Leotrigger" for a series of sword strikes similar to Leon's "Renzokuken" Limit Break. Instead of using the final cut where Leon passes through his target, Chrono's version knocks their opponent away while still within striking distance. Chrono takes advantage of the moment and rushes in for a devastating punch that drags their enemy down to the ground, capping it all off with an explosive finish referencing Terry's "Star Dunk Volcano".

Stage: "The Bunyan Express Station" - A train station with large logs of wood and other cargo, with architecture that's a lot closer to the designs of the Urban Fantasy style incorporated by Nomura. It is based on the "Freight Express" stage from Garou, as well as "Timber Station" from Final Fantasy VIII.

Theme: "Southern Fried Gunpowder" - Stylistically similar to Don't Be Afraid (Orchestrated) from Final Fantasy VIII and Kurikinton (Arranged) from The King of Fighters '98. A little less orchestral than what the Final Fantasy VIII battle arrangement, and a bit more on the jazz side of Kurikinton from KOF '98.

Intro: Chrono presents "Iron Leotrigger" in front of their foe and swings it down to the side briefly, then taps their dominant shoulder with it and beckons their enemy. They tell their competition, "Think you've got what it takes to beat me? Tch, get serious..." The phrase "me" changes to "us" in team fights.

Victory: Chrono slashes at the air twice before resting "Iron Leotrigger" on their dominant shoulder, then turns their back on their opponent as if to throw out an imaginary cap. Assuming their opponent hasn't been knocked out, they tell them semi-enthusiastically, "OK. That settles it then. Until next time."

Commentary: I wasn't expecting to breeze through this one as well as I did (or, at least I think I did). I'm proud of the results personally. Now... I don't exactly imagine Terry's Engrish translating over to Chrono. It's more of an in-between that depicts 'em as an "upbeat Squall" if Squall never suppressed his emotions. I also kept the music theme within the realm of silliness, since SNK has such an odd naming convention for their characters. Chrono has a preference for Kyo, who would have been in Terry's place had Iridium not taken the spot already. I think I did justice with Terry as a reference though.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Shroob - Would play like a mix between Niyon (Granblue Fantasy) and Skull Kid (The Legend of Zelda: Majora's Mask)
- Shroob is a ghostly, witch-like figure with two masks on both sides of their head. They jitter so ambiguously that no one knows what their front side is.
- Shroob moves around by levitating in the air like a phantom. They can encase themselves in a crystal moon barrier to play their guzheng to cast spells.
- They are able to summon two heroic Spirits, both based on "Andira" & "Seofon", with Sun and Moon motifs. Shroob relies on them for their handiwork.
- Their garb is like a scarecrow's, with torn edges shaped like flames. Their garb has celestial, starry patterns, with purple, orange, and golden accents.

Weapon: "Strings of Elatha" - A celestial harp bound in a dream-like dimension created by the crystal moon that Shroob resides in. The enchanted nature of this music can bless and empower allies and Spirits, or curse and debilitate their enemies. Shroob's Wind Spirits wear the same masks of the sun and the moon. The Sun Spirit uses green flammard swords like "Seofon", with reference to the rays of the sun. The Moon Spirit uses a green jingu staff similar to "Andira's", which extends based on the distance between them and Shroob. The Spirits are expressions of the harp's magic, acting like sub-weapons.

Ability: "Crescent Dreams" - Aural aerokinesis and dark magic that provides levitation and a form of telepathy, using winds that carry haunting whispers to speak to others. Shroob likes to cause mischief with the cryptic nature of their communication. They use incomprehensibility in their speech at times as an element of disorientation. Shroob can lay curses with certain special moves that can reverse controls, make both parties completely invisible, flip perspective around so that things are reversed, deal damage over time, and lull foes to sleep. Keeping themselves shielded is always their top priority.

Finisher: "Strålande Förmörkelse (Resplendent Eclipse)" - Shroob disperses their crystal encasing, releasing energy from their own "Dream Dimension". Its unique atmosphere clouds the field until the enemy is drawn to cosmic forces that Shroob calls upon. Clusters of bright objects glow into iridescent star-like rays that shred and scatter about, like Niyon's "Ventagartan Svala". Shroob summons their moon in the sky within the eclipse event and encases them in the same crystal sphere using Perspective Magic. Like Skull Kid, they send the moon down to destroy everything in its path, wreaking havoc.

Stage: "Harmonistad (Harmony Town)" - The geography is based on "Perfetto Island" and its settlement is based on "Clock Town". "Harmonistad" is an Earthy town of red and gold, with an astronomical clock tower in the center. The populace is artistically-inclined, each person good at a particular craft.

Theme: "Nocturnal Geometries" - Stylistically similar to Battle With The Crystal Beast from Granblue Fantasy and Majora's Wrath from The Legend of Zelda: Majora's Mask. They contrast heavily unlike most songs, gradually shifting between one another to capture the essence of chaos behind Majora.

Intro: Shroob materializes with one of their masks depending on their position on a stage, with the sun mask on the left and the moon mask on the right. After they manifest in their entirety, their Spirits dance around them. Shroob cackles in glee as the "Strings of Elatha" encases them in its dimension.

Victory: Shroob disperses the crystal encasing and plays music that can be heard by anyone within earshot, playable and otherwise. They play a prank on their audience which involves their Spiritual Familiars manifesting as the Day and Night cycles to mess with their perception of the movement of time.

Commentary: Shroob was one of the most difficult people to do any research on. The information behind their interests are Lilliputian compared to what I was able to find for everyone else thus far. Only time will tell until I need to do behind-the-scenes work just to keep faithful with the references! You'll get no points for guessing who else Shroob's Spirits represent. Certainly not a couple of Fairies named after wordplay or anything, no sir. I also struggled a bit with the music portion since there was nothing I could find that ties to Niyon's character in a meaningful way, but at least I found good music out of it!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

praline praline - Would play like a mix between Soma Cruz (Castlevania: Chronicles of Sorrow) and Siegfried (Soul Series)
- Praline is a young knight and the reincarnation of a Demon Lord. Having fallen into corruption once, they seek and wander to atone for their past sins.
- They use an imposing greatsword along with a spear and an axe. They also use a futuristic rifle that they picked up once during a time-travel incident.
- Praline has complete control over the souls of defeated enemies, which can bolster their offenses, their defenses, their movement, and their statuses.
- They have long white hair, a lavish white trench coat, a chest plate over a black shirt, a pair of gauntlets, denim jeans, metallic boots, and pauldrons.

Weapon: "Claíomh Frithchaiteach (Reflection of Light)" - The glowing essence and manifestation of Praline's soul, taking the shape of different weapons. The zweihänder is a mix of "Requiem" and "Claimh Solais", while offering Siegfried's "Base Hold", "Side Hold", and "Chief Hold" sword stances for them. The spear is based on "Longinus" and "Flamberge", which is fast and deals 3-hits per thrust. Their axe is based on "Death Scythe" and "Clockwork", behaving as the catalyst for their soul-manipulation ability. Praline also has an unrelated laser rifle that pierces walls, lingers a bit, and offers good range.

Ability: "Chaos Through Harmony" - The ability to absorb souls & channel four aura types, based on the "Power of Dominance". Red aura strengthens offense and guard-shattering; blue aura raises defense and summons a Revenant Knight that attacks in tandem; yellow aura boosts speed if afflicted by a negative status; and green aura allows Praline to float and dash further. They can mix and match aura at the cost of soul power, which works like the "Soul Charge" system. They can also summon other creatures such as Harpies, flying demons, homing bats, Zombies, Succubi, and skeletal dragons.

Finisher: "Cleansing Blades of Mesha" - Praline rushes in Black-Panther–style and draws out their zweihänder for a vertical hit to launch their foe up high. After sending them in the air, they reappear on the other side of the initial launch arc and slams their greatsword down, freezing the opponent in place. Praline draws out their axe and swings down twice in a huge arc with the second hit sending the enemy away with many crystal shards forming a trail. Finally, they reappear behind the enemy and launches them once again, finishing them with two powerful swings with their greatsword ALA "Deep Scar."

Stage: "Catedrala Destinului (Cathedral of Destiny)" - A mysterious sanctuary from parts Unknown. It is a resplendent cathedral with a prismatic water fountain, a moonlit sky, and far-away castle structures. The shrine is based on the "Lost Cathedral" from SCIII and the "Pinnacle" from Dawn of Sorrow.

Theme: "Cutting a New Path Forward" - Stylistically similar to Ruined Castle Corridor from Castlevania: Harmony of Despair and Forsaken Sanctuary from Soul Calibur. Both tracks combine grandiose organ keys along with metal-induced guitars to create a truly high-caliber fusion. A soul-caliber fusion.

Intro: Praline walks toward the stage and leaps in the air with their zweihänder for an epic ground slam. They stand up and lift their sword, then swings it in two vertical arcs on the side before laying it on the side. Praline confidently tells their enemy, "I'll let my actions do the talking." and steels themselves.

Victory: Praline spins their greatsword twice over each shoulder before pointing forward at their enemy, then swings it to their dominant side once more before placing the sword on their shoulder and their free hand in their coat pocket. Praline usually equips with "I should have set my expectations low."

Commentary: Shout-outs to my good friend Moydow for providing an authentic translation for Praline's signature weapon. I wanted to merge the concept of deep thought through Siegfried's inner struggles with "Soul Edge" along with the more literal meaning of Soma's "Claimh Solais", involving holy magic. The temptation to include Dracula and Nightmare to make Praline a Jekyll & Hyde type character was high at first, but I decided not to since Soma and Siegfried have an uncountable amount of tools already. The "Positron Rifle" in Praline's move-set is also a reference to the Soul Series' time-travel plots.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Professor Pumpkaboo - Would play like a mix between Layton (Professor Layton) and Yosuke Hanamura (Persona 4).
- The Professor is a part-time Investigator and a part-time Archaeologist, with a penchant for collections, and expertise in bartitsu and kunai weapons.
- They're adept at running, using Batman's style of gliding to land dive kicks from the air. They use smoke bombs to hide oncoming air attacks as well.
- They can solve a ghost cube artifact via certain cool-down animations, which can be canceled. It serves a purpose for them once the puzzle ends.
- The Professor wears a mix of Layton & Yosuke's clothing, looking like a Time Lord. They also wear a poet fedora and winter scarf as signature items.

Weapon: "Gemini Scholar & Creator Cube" - The Professor's trusty cane with hidden blades, and ghost cube artifact responsible for inspiring the puzzles of their time-line. Their first weapon is a walking stick that splits into two short swords befitting of Yosuke's kunais. They undergo rapid stance changes in their style to mix things up, which includes rapid ninja teleportation. The ghost cube can summon a demonic Familiar resembling a mix between "Jiraiya" and a Gourgeist, which can inflate with a face resembling a Jack-o'-lantern's. The entity creates ethereal versions of lesser weapons that harm the soul.

Ability: "Lost & Found" - The Professor's extrasensory ability to give artifacts unusual powers, having a repertoire of many different tools to choose from. This makes them formidable with a collection. The Professor favors their priceless ghost cube out of all of them, using magic in wind and fire categories. All of the other found objects stay at home for display, though there are exceptions to the rule. Their demonic Familiar will pick up ritualistic weapons that are imbued with strong magic. The Professor can use their fire and wind magic to disorientate their enemy. They are represented by the Star Tarot Card.

Finisher: "The Five-Sided Slicestar" - The Professor breaks off their ghost cube into many shards that glow and disappear. Their demonic Familiar comes right out of the gate with their arms crossed and the wind a-flowing. Both of them flash-step for a strike on their opponent, followed by strong gusts of wind that knock them around with a small cyclone of kunais shredding into them. The Professor slashes through the enemy in several different directions, leading up to their Familiar and a storm of star-shaped shuriken. After the deadly barrage, their opponent falls to the ground with kunai scattered all over.

Stage: "Room 4-9: After School" - The Professor's classroom studio, containing sculptures of their university's top students. Each one is seated upright holding all of the different artifacts that they have ever collected. It is a mix of "Room 2-2" and Layton's office, using the "Midnight Channel" aesthetic.

Theme: "The Archaic Adventurer" - Stylistically similar to Professor Layton's Theme from Professor Layton and the Curious Village and The Hero From Junes from Persona 4 Arena. It rocks out like Yusuke's leitmotif, with the inclusion of Layton's string instruments to give the theme a little bit of serenity.

Intro: A pillar of wind forms into a cycle, revealing the Professor with "Gemini Scholar & Creator Cube" in both hands. Unlike Yosuke's introduction, the Professor tips their hat down and leans on their cane with the other hand. They cast the wind aside and place both hands on their cane facing forward.

Victory: The screen flashes four times showing the Professor in different postures. First, their head is tilted to the side while pondering; next, they focus upright; third, they are smiling; Finally, they point at the viewer and strike a pose, like one of Yosuke's win screens with "Jiraiya" from Persona 4 Arena.

Commentary: This is one of those expansions I felt improved a whole bunch since the last entry. For one thing, I had to be creative with the Arcana this time around, since Nate has the same exact one. I ultimately swapped them and gave our Professor the Star Arcana to differentiate. How did I go about the Star, you might be wondering? I used the release of Layton's first video game as a reference and got back a tarot for it. The star works in their favor since they're quite ninja-like too. Also, the classroom number in their stage isn't random either. It references their first post in the Layton support thread.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@The Stoopid Unikorn - Would play like a mix between Hanzo Hasashi (Mortal Kombat) and Byleth (Fire Emblem: Three Houses)
- Unikorn is a professor from the "Evan Sulien Monastery". They bear the "Crest of Hellfire" and is known to everyone around as the "Ashen Scorpion".
- They are mostly unassuming, with almost fish-eyed expressions that indicate aloofness. Despite this, they are respected for their Ninja Arts mastery.
- They carry a segmented sword with incredible range, using it to reel in their enemies, or to intimidate their students and telling them to take their seats.
- Unikorn wears a combination of Hanzo's MKX default outfit and Byleth's uniform. They are clad with gold/black armor parts and deep red highlights.

Weapon: "Elder Flare: Sword of Beginnings" - A serrated, segmented whip-sword said to have been made from an Almighty Dragon Goddess residing within Unikorn due to sharing a vessel. With the sword, they can launch their enemies and juggle them, or knock them down from mid-air. They can also reel in their foes like Scorpion. Unikorn likes to whip their enemies as well, lacerating them with the individual segments. Their sword will always assume a rigid state at the end of each attack chain, allowing for powerful strikes up close. Should they tangle a foe, they can incinerate them in the sword's coil.

Ability: "Instructor's Flames of Passion" - A power residing within Unikorn that comes from the "Crest of Hellfire". It is a mysterious force from the Nether that grants them demonic flames as a means to burn away any obstacles that threaten their livelihood. With it, they can apply fire to their sword swings, they can use flame-teleports with flaming punches and axe-kicks, breathe hellfire to incinerate their foes, and they can drag foes down to the Inferno. Unikorn can also call upon Draconic Demons to hold their opponents in place or ram right into them. Their jump animation is based on Byleth's dodging.

Finisher: "'Consider Yourself Dismissed!'" - Unikorn smacks their sword's flat surface on the palm of their hand in a threatening manner, like an angered professor ready to lay waste to a student they don't even teach. They use Byleth's crit-slash and catches their foe by the chest to hold them in place. They leap over their foe in an arch while subjecting them to intense burning pain from the blades as they descend into the Nether. Unikorn emerges from Hell, pulling their foe into the air for a more-aggressive version of "Sublime Heaven". Unikorn's final hit happens in slow-motion, ending like a "Fatality!"

Stage: "Evan Sulien Monastery: Social Garden" - A beautiful gazebo garden surrounded by large campus buildings on the sides. In the background is a temple based on MK11's "Shirai Ryu Garden". Players can see students and warriors-in-training chatting casually together, with some having tea parties.

Theme: "A Degree in Death" - Stylistically similar to Apex of the World (Thunder) from Fire Emblem: Three Houses and Bamboo Boogaloo (Bamboo Creek) from The Messenger. It is composed in the style of the former, with its bombastic orchestra, along with the fast-paced bounciness of the latter.

Intro: Unikorn appears within a vortex of flames that spiral out of the ground. They whip out their sword the same way Scorpion throws out his chain in one of his intros, and pulls it back to cast the flames aside. Unikorn angrily shouts, "Class is in session!" as they sway the sword to the side angrily.

Victory: Unikorn shows off their sword-dancing skills with their face as stern as ever, casting flames with every slice. They leap in the air to whip out their blade out again like a spear on the end of a chain and yells, "You are dismissed! Who else is next!?" and stops in an awesome, epic, slow-motion pose.

Commentary: First off, I would like to personally thank Moydow for providing me with some footage of how Byleth looks in action since I don't own a copy of Three Houses myself. I tried everything on youtube, but all I get are stat guides, which don't offer much visually. Scorpion was easy to work into, but his franchise's music leaves much to be desired. I settled for another game to cover that area for Unikorn's theme, so pretend it got hella remixed to fit the tone of Fire Emblem. Since Byleth is meant to be a stand-in for the player, the "Real World Teacher" stuff added here is played entirely for laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Fire Emblemier - Would play like a mix between Ike (Fire Emblem Tellius) and Mitsurugi (Soul Calibur VI)
- Emblemier is a mercenary-for-hire who wants revenge against the man who killed their father. They are no-nonsense, and thinks very little of royalty.
- Emblemier enjoys the thrill of the fight against worthy opponents. Their style is a mix of Ike's one-handed swordplay and Mitsurugi's power stances.
- Their aura is made up of blue flames that can erupt at their leisure. They can also close long distances very quickly, and is very aggressive up close.
- Emblemier wears green armor with gold accents, a black haori with red accents underneath that armor, along with baggy pants with the same colors.

Weapon: "Chrysaor: The Golden Glory" - A zweihänder written in legends to have been forged by a famous blacksmith from a continent that's based on Japan, and blessed by an apathetic goddess of the West. The "Chrysaor" is a golden sword with a carbon steel finish, a black handle and a cross guard that has some Japanese influences in its design. It boasts incredible power capable of leveling the playing field, and a frightening amount of reach that makes Emblemier hard to approach. Lastly, some moves can self-heal, their counters have ranged properties, and the sword can send out slash waves.

Ability: "Cerulean Pyre" - Purifying blue flames that burn away at souls with wicked centers. It is a characteristic trait of Emblemier's natural aura, giving them the power to erupt mighty geysers of magma that shake the ground below, no matter where they stand. Their flames are so prominent that they can break shields with well-focused blows. Certain moves deal major hit-stun on block, while other moves ignore guarding outright if left unchecked. Both of these reflect the Guard Break and Unblockable mechanics of the Soul Calibur Franchise, making turtling a dangerous strategy to use against Emblemier.

Finisher: "Grand Caelus: Devil's Bane" - Emblemier shouts, "I'll put an end to your nonsense!" with their sword held to the side like the start of Mitsurugi's Critical Finish. Emblemier launches their foe up and slams them down twice to knock them far. They leap forward for a strike like Ike's "Great Aether" in Heroes, and launches their enemy to the skies. Emblemier gives chase to cut the enemy down in a series of blue-flamed strikes. If their enemy is morally ambiguous, they will skip to the sky-slashing and replicate M.A.L.R.'s infamous and comically long, "Greatest Aether Ever" Brawl gag. Hilarity ensues.

Stage: "高松城 – Takamatsu-jō: A Springtime Relic" - The famous castle of the same name. It is partially based on the one seen in Soul Calibur as well. The castle grounds are filled with soldiers from Emblemier's mercenary group, observing from afar in 1v1s, or fighting mook armies during team fights.

Theme: "Rightfully Arrogant Wanderer" - Stylistically similar to Ike's Theme from Fire Emblem: Radiant Dawn and Hubris from Soul Calibur II. The theme is an atmospheric portrayal of the war and strife that Emblemier has been subjected to, earning the battle skills that molded them into who they are now.

Intro: Emblemier is seen power walking across the stage with their sword behind their waist. They draw out "Chrysaor" from the side and spins it before holding it like Ike's Smash stance. They tell their opposition, "Very well then. Show me your resolve." before smirking and steeling themselves for battle.

Victory: Emblemier slashes at the screen twice before padding "Chrysaor" on their right shoulder triumphantly and walking forward with great confidence. They will encourage future rematches with friendly rivals, scold weak performances, and show no sympathy toward anyone they feel is morally corrupt.

Commentary: I made this profile as badass as I possibly could since I have a strong fondness for Ike. Mitsurugi was one of those characters that don't exactly "ring" with Emblemier per se, but works exceptionally well due to the member's partial knowledge of the Soul Series. I think I did particularly well with the personality clash, creating a mercenary with a strong warrior code (that's implied more than just stated outright). Funnily enough, Hideyasu Yūki from Onimusha: Dawn of Dreams would have been perfect material in Mitsurugi's place if the latter wasn't an option. Sōki was freaking the "Ike" of TvC.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Rhadamanthus - Would play like a mix between Edea Lee (Bravely Default) and Anna (Fire Emblem Awakening)
- A former knight now merchant, Rhadamanthus heralds from the land of "Berthelemot". A once-virtuous empire, it is now a corruption of Justice itself.
- Rhadamanthus is a heroic version of the vice of Greed. They are driven entirely by profit, excelling at fooling people both in/out of battle for treasure.
- Rhadamanthus is a tricky knight who has a plethora of tools and magic at their disposal. The more wealth they accumulate, the stronger their combos.
- Their getup resembles a variation of Anna's clothing with Edea's elegance. Both sides are black and white with red designs in front and blue in back.

Weapon: "Haifisch Spalter (Shark Splitter)" - Their beloved homemade, but very-expensive battle-axe, imbued with magic to let it transform into a sword, a bow & arrow, and a magic rod for versatility. The axe channels an ability that lets them spend their meter like currency for different purposes, such as striking at their foe consecutively with the same move in succession. Each weapon transformation can dish out damage in their own terms. However, spending too much of their mana at once can be taxing on them. They can regain their meter faster through their main ability, or by stealing currency.

Ability: "Red-Devil Dealer" - A sentient storage system represented by a unique meter akin to the Bravely Default battle system. It works similarly to a Bank Savings Account, where energy in the form of currency is always stored for later use. In its most-comprehensible form, it is a dual-directional gauge where the red half of the meter equals rush-down while the blue half of the meter equals evasiveness. One half's losses become the other half's gains in usability. Rhadamanthus learned to weaponize the coin-behind-the-ear trick, being able to pull from the world's fixed currency out of anyone they fight.

Finisher: "Sinister Sale: Everything Must Go!" - Rhadamanthus fires a thousand light arrows into the air. At the moment the last shot is fired, they rush ahead with their battle-axe in hand and generates shockwaves with each slam, keeping their opponent staggered as the arrows rain down and cause small explosions. Their axe becomes a sword for their finale, raising it up to the air as it gleams. Rhadamanthus shouts, "Now you're gonna get it!" with great fury and slams their sword forward, creating a pillar of light that burns away at their opponent and sends them flying from the intense shockwaves.

Stage: "L'archambeau (The Brave Beauty)" - An airship based on the "Eschalot", fought on its main deck on a horizontal layout. In the background is a gateway resembling the "Outrealms" from Awakening. Rhadamanthus' airship is full of riches from their past adventures, with their own crew hanging.

Theme: "Cash and Clovers" - Stylistically similar to Baby Bird from Bravely Default and Merchant Theme from (Fire Emblem Awakening). Unlike most tunes in the list, this one is subdued for more chill vibes behind its piano and saxophones. It makes one feel like they're shopping in a 90's sitcom store.

Intro: Rhadamanthus walks in with a checklist of different places to visit in order to advertise their market, before deciding on having a little fun going up against competition. On their own stage, they look at their potential customers with glee, saying, "Oh? Looks like I won't have to travel any further!"

Victory: Rhadamanthus brushes their hair to the side and holds up their bag of money with a shot of their opponent on the ground with what appears to be a receipt and a calling card advertising their wares. If victorious in their own stage, they leave their foe unconscious on the surface before taking off.

Commentary: As of this writing, it has been 15 days since I continued. I had some difficulty here and there, but good 'ol Gentlepanda helped me out. When it comes to crossovers, I like a little narrative and world-building, so I like to imagine that Rhadamanthus' character goes through development where interdimensional travel becomes the norm for them. It's how they get by advertising their business in universes outside of their own. Not only that, but some of the stuff they have in "L'archambeau" are traded items from other worlds. They're always at risk for thievery, hence their combat experience.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Roberk - Would play like a mix between Hector (Fire Emblem: The Blazing Blade) and Torterra (Pokémon Diamond & Pearl)
- Roberk is a lord who sparred alongside a fellow nobleman growing up. They travel with other like-minded warriors to set things right for their land.
- They're equipped with a fabled axe that is said to draw life from the user in exchange for great power. They fight knowing they will perish some day.
- Roberk is proficient in agromancy, borrowing various traits from Torterra. They can control the ground's elevation to disrupt their foe's movements.
- Roberk's armor is based on Hector's Legendary Hero version, except with sharp rocky spikes forming from their shoulders, gauntlets, and grieves.

Weapon: "Soulcraver Hardarik" - An axe of ill-fate that is said to grant immense power to its wielder at a cost of a shorter life-span, due to the rate of which their body loses spiritual energy during the heat of battle. Roberk puts their self-healing abilities to good use when using this axe. Should their Health Points be above 80%, the axe will always grant a damage bonus on retaliation. Well-placed strikes can shake the ground, causing tremors that flinch and damage anything standing in its way. Roberk can also use their axe as a boomerang, throwing it horizontally to spin it like a death-copter.

Ability: "Tectonic Yard" - Manipulation of Earth and plants, taken in places that are incapable of supporting that kind of life, as it comes from Roberk's own magical capabilities. They have the power to rejuvenate themselves unlike most heavy-hitters, knowing how taxing their weapon is. They keep their health in moderation to always deal the most damage possible. Roberk can summon large trees and boulders to cut them down and kick them at their enemies like projectiles. They can also lift and manipulate the terrain so that it has a ledge that disrupts running distances and specific combos.

Finisher: "Hard-Ruler Harvester" - Roberk shouts, "Got a present for ya!" with gusto, spinning their axe as they leap full screen for an overhead strike. After landing a clean hit with their weapon, Roberk summons a densely packed forest and picks up their foe to toss them into the fabricated woods. Roberk throws "Soulcraver Hardarik" like a boomerang, sawing through the forest like butter as it shreds through the enemy. The axe changes vertically and strikes the foe against a large rock. Roberk appears to deliver the finishing blow, shouting "I'm ending this!" before slashing them one more time.

Stage: "The Reign of Almsteinn" - A kingdom based on "Ostia" from the Blade Duology, as well as "Eterna City" and its forest from Diamond & Pearl. The kingdom's castle can be seen in the background, with various cobblestone pathways leading to a coliseum, a fossil museum, and the village houses.

Theme: "Sworn to the Weight of the Earth" - Stylistically similar to Loyalty: Hector's Theme from Fire Emblem: The Blazing Blade and Rival Battle from Pokémon Diamond & Pearl. A modernized orchestral version of the former theme, but slightly sped-up to match the franticness of the latter theme.

Intro: Roberk is seen tapping "Soulcraver Hardarik" on their dominant shoulder, then spins it around before tossing it forward to the ground. They march casually toward their weapon and picks it back up before gesturing to their competition, "Alright, I'm ready when you are!" with a smile on their face.

Victory: Roberk twirls "Soulcraver Hardarik" above their head like a helicopter, then plants the axe down to the ground with their cape flowing in the wind. They pay respects to their opponent, with an earnest, "You show a lot of promise" before picking up their weapon and walking off elsewhere off-screen.

Commentary: And now I present the ultimate Torterra-stan of the roster, Roberk himself! I wasn't sure how I would write this one out, considering what little there is to draw from most of Hector's appearances. I made sure to dig into everything he's been playable in just to get a scope of what makes him different from other axe users. Did I succeed? Not sure, but I like to think I put in the best possible effort in his incorporation. For Roberk, I went ahead and made an Atlas Allusion, because I felt that the obvious reference to "Armads" has a weight-of-the-world-on-their-shoulders kind of seriousness.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Swamp Sensei - Would play like a mix between Impa (TLoZ: Skyward Sword) and Venusaur (Pokémon Red/Bluel)
- Swamp Sensei is a wandering sage with a younger form much like Grandmaster Zeku from Street Fighter V. They wield a Biggoron-like greatsword.
- They command and empower plant life with a special magic focused on sunlight, being able to strike and entangle enemies with roots and branches.
- They also possess a kinship with the Earth in general, borrowing its mantle and crust to command stone and gravel to bludgeon and pelt opponents.
- Swamp appears as an elderly Sheikah-like master in red/blue robes. They live on a giant frog named "Jiraiya", which resembles a massive Venusaur.

Weapon: "Terrasector" - A greatsword forged by a clan of Goron-like blacksmiths. Swamp Sensei uses the sword for artistic purposes, like carving stone and trees, as well as decorating their genius loci, "Jiraiya". They can sharpen "Terrasector" with "Jiraiya's" rocky skin for hot, decisive strikes. However, the flames are magical in nature, acting more like an illusion that feels real to the opponent. Ergo, genjutsu-like nature of their sword does not benefit from grassy stages. The sword can draw venom from "Jiraya" and scatter around to make the floor a hostile environment that chips away at their foe's health.

Ability: "Agronomic Synthesis" - Swamp Sensei's relationship to Earth life, most significantly their sentient home and traveling companion "Jiraiya". They possess the power of infinite regress, with the ability to summon plants and rocks, channel light energy from the sun, and reverse the effects of aging, exchanging their strength for ninja-like agility. Although their frog is largely based on the Venasaur family, familiar plants apart from the rafflesia arnoldii are scattered throughout, along with other foliage seen from other Grass-Type Starters. Swamp's special attacks references their unique foliage as well.

Finisher: "Deep Roots, Deeper Cuts" - The summoning of enormous underground roots that act as tendrils jutting violently out of the ground, like the Tutor Move "Frenzy Plant." The opponent is smacked around by the roots, knocked around like a ragdoll before they're ensnared by the wooden grip of the tendrils. Swamp Sensei draws out "Terrasector" from their shoulder and delivers a vertical slice at their target, then slams down really hard and fast followed by a flip in the air with a graceful spin downward. They slash horizontally, sending a gust of razor-sharp winds before sheathing their weapon.

Stage: "Etheria Village" - A private town based on "Fuschia City Gym" as seen in the Pokémon anime, and "Kakariko Village" as seen in BOTW. The stage is set in a Tianzi-like mountain setting, with villagers resembling Sheikah with their own Grass-Type Pokemon look-a-likes playing in the background.

Theme: "Traveler of High and Low" - Stylistically similar to Forest Haven from Wind Waker and Fuchsia City from Pokemon Red & Blue. It's upbeat like the second theme, but Celtic like Makar's home in spite of Swamp's Wutai inspiration. Fitting since the Sheikah clan are similarly displaced in Hyrule.

Intro: Swamp is meditating on "Jiraiya" as it merges with the ground below and disappears. Unperturbed by the movement, they mentally cut down a few pendulums in a quick stand and awakens from their meditation. Sensing a foe ahead, they hold "Terrasector" over their shoulder to ready themselves.

Victory: Swamp reenacts Young!Zeku's win pose from Street Fighter V, except that Swamp reaches out for their sword as they do this and launches it, then flash-steps back into their old form where they sword is about to land and catches it perfectly in their sheath before leaving the stage with "Jiraiya".

Commentary: At first, I had incorporated Torterra in the prototype, feeling the World Turtle theme would be a great allusion. Then upon writing Roberk's section, I figured I should swap the Grass-Type Starters for both. Swamp was also going to be depicted as a hermit, but it would have clashed with their lore of being a sage amongst a village that practices the same kind of martial arts. In a way, you could say that Zeku is bonus content. Further reinforced by sounding like a name you'd hear in the Zelda franchise. This one was surprisingly easy to devise, with the exception of the music selection of course.

Part 4:
1. Cyndane
2. staindgrey
3. NonSpecificGod
4. FalKoopa
5. Natz~
6. redfeatherraven
7. Gentlepanda
8. Just a penguin
9. Smashing Ramen
10. papagenos
11. PushDustin
12. PolarPanda
@Cyndane - Would play like a mix between Alucard (Castlevania: Symphony of the Night) and Samus Aran (Metroid)
- Cyndane is an intergalactic overlord from a vampiric bloodline. They travel the cosmos in search of worlds to be unperturbed by dangerous zealots.
- They possess a whip-sword with a thorned rose motif that glows white hot. It behaves similarly to "Crissaegrimm", with petals falling after every strike.
- They can also shape-shift into a vampire bat, a wolf, and dark mist. Their movements in battle are quick, graceful, and very deadly, like Samus herself.
- Cyndane is a pale-skinned Dhampyr with golden curls and a ponytail, wearing black Victorian gothic clothing and a sleek dark blue jumpsuit beneath.

Weapon: "Blitzdrache und Rosenkreuz (Lightning Dragon & Rose Cross)" - Cyndane's ray gun, which can act as a whip-sword extension. "Blitzdrache" fires crimson-red plasma that paralyzes enemies for prolonged periods when fully charged. "Rosenkreuz" drains the life force of enemies by ensnaring them, or pulling them in for a vampire's kiss for greater health and/or meter gain. Cyndane takes a page or two from Ivy Valentine from the Soul Series, mixing fierce leg strikes with their plasma whip-sword "Rosenkreuz". Ironically, they're pretty Belmont-esque in spite of their Alucard inspiration here.

Ability: "Schattenläufer (Shadow Runner)" - Their shadow, cast independently from their body to form a Doppelgänger not unlike Dark Samus based on a depictions that are based on fan-art. They can bully their enemies with their Doppelgänger like the Style of the same name in DMC3. Cyndane can only summon their shadow using meter. They can empower it in a crimson red aura from draining blood (or their equivalent). Doing so gives their shadow the same potential to use special moves when they are otherwise restricted to normals at their base level. Cyndane's shadow only deals half their damage.

Finisher: "Klinge mit Vieler Nullen (Blade of Many Zeros)" - An intense swing of their whip-sword, knocking their victim away and to a moonlit backdrop that resembles their ancestral home. Cyndane's foe looks around, only to realize their impending doom as a hundred-or-so swords form around them in a kaleidoscopic arrangement. They spread their wings and fly to the center of the arrangement, gathering the moon's celestial glow to channel its energy on themselves and their swords. Cyndane unleashes the celestial energy by firing a barrage of lasers and swords in all directions, incinerating their foe.

Stage: "Transylvania Frozen in Time" - It is based on the Symphony of the Night variation of the "Clock Tower" that Alucard and Richter traverse. It's rife with monsters despite Cyndane's absence, as if they never left their home. Its Franken-style architecture takes cues from the "Phazon Mines" as well.

Theme: "The Forlorn Blood-Queen" - Stylistically similar to Alucard's Theme (Judgement) from Castlevania: Symphony of the Night and Opening / Menu Theme (SSBB) from Metroid Prime. Most of the theme has an eerie techno vibe despite the location it's set in, with a fair amount of guitar in it.

Intro: Cyndane flies out of their ship and glides along the ground with motion blur behind them, flash-stepping here and there with a sinister grin across their face as they approach their competition. They leap across the selected stage and lands with "Rosenkreuz" in hand, lashing it out as a warning.

Victory: They call their ship to take them away, but not before flipping about and dancing with "Rosenkreuz". If paired with certain characters in a team, Cyndane will attempt to drag them along for reasons unknown. This is true to their nature as a Dhampyr, though their true motives are left ambiguous.

Commentary: I bet you weren't expecting Cyndane to be on this list, were you? Well being that this has become an art form, I wanted to take it all the way and create something for everyone I deem worthy of being on here. For starters, I wanted to make a Guns & Roses reference with their weapon, which I for one nailed here (hehehe, vampire puns...). Their theme is also the only indicator of their implied gender, being that it captures the essence of their alias, like with all the little nooks and crannies contained within these writings. Anywho, how did I do with this one? Does it live up to the grandeur?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@staindgrey - Would play like a mix between Hawke (Dragon Age II) and Jill Valentine (Resident Evil).
- Staindgrey is a modern-day alchemist with a mastery in the classic RPG triangle, and profound knowledge in blood magic for both creation and use.
- "Rogue-style" is all about rush-down, "Warrior-style" keeps some distance in between, and "Mage-style" keeps enemies as far away as possible.
- "Enforcer-style" encompasses firearms & CQC, taking advantage of the element of surprise. All of these weapons are imbued with elemental magic.
- Their wardrobe consists of white armor with blood-stained sashes, leather, a S.T.A.R.S.-style uniform, and a utility belt containing tools and magic.

Weapon: "Dracononagon" - Three legendary weapons crafted from a slain fabled dragon known as "Skalshur, the Tetra-Beast". The horns of this dragon were reforged into a staff, an axe, and daggers. The fourth horn was reforged to boost their modern artillery, greatly empowering them. More importantly, Staindgrey contains the still-beating heart of "Skalshur", replacing their original heart with the dragon's. The power of alchemy and weapon-changing is in the blood both literally and figuratively. Staindgrey can switch weapons in rapid succession, and uses a rocket launcher in the shape of "Skalshur's" skull.

Ability: "Anachronistic Alchemy" - The power to cast blood-magic and mimic other common elements. They can create frozen shards of blood, jagged earth-like blades, a crimson-red geyser, and a vapor infused with gunpowder. This ability is open-ended with any weapon no matter what era it's from. From guns to blades, it uses their own blood with various degrees of toxicity to up their lethality. Contact via blood can infect and leave foes vulnerable to gold augmentation. Staindgrey can turn their opponent to solid gold if they defeat them this way. They reserve dignified postures for worthy opponents.

Finisher: "Grim Blood Tyrant" - Staindgrey channels the power of the undying heart of "Skalshur" to draw the last vestiges of blood within their enemy. Those who do not carry any will find Staindgrey humorously ponder the situation for a moment before resorting to their own blood as the fluid source. They trap their opponent in crystallized blood, then create a separate figure resembling a fusion of Corypheus and the Tyrant (T-002). The humanoid fires two red laser beams that cast walls of fire as they shatter the blood crystals surrounding the opponent. Once they reach the enemy, the screen turns red.

Stage: "Château du Gris Loup" - An antiquated site once home to royalty set in an icy region, with beautiful architectural work. It resembles the "Emprise du Lion", and in the center background is a large abandoned house that looks like the "Arklay Mansion". Ghoulish abominations reside in the château.

Theme: "An Oath as Red as They" - Stylistically similar to Hawke Family Suite from Dragon Age II and Sad But True from Resident Evil 5. It takes after the first theme, but remixed with the same tensity and dire straits behind Jill's boss fight. The theme likes to relax whenever the fight comes to a halt.

Intro: A puddle of blood forms on the ground with a skeleton rising out of it. It is hunched over as it rises, followed by a hooded figure that drops from the sky. It lands on all fours like RE5 Jill's entrance in MvC3, merging with the skeleton. Staindgrey removes their cloak and reenacts Jill's intro from MvC2.

Victory: Their eyes glow a bright pink as they clutch red aura in their right fist. They march toward their fallen foe to kneel down and dab their blood (or their own equivalent) across their own nose. They stand up and spin "Dracononogon" in its staff form before mounting it on their back and walking away.

Commentary: I remember having a lot of trouble the first time around with Grey's character, since Hawke research yielded a lot of flavor-text and not a lot of context behind the classes and their abilities. Obviously not the case when you see their move-set mechanics, weapon, and ability, but getting at that point demanded video after video after video just to see Hawke in his/her nuances. I had fun with it though since it forced me to think outside of the box regarding unique animations and expressions for Staindgrey. It makes their entrance, finisher, and victory really cool when I envision them in my head.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NonSpecificGuy NonSpecificGuy - Would play like a mix between Ryu Hayabusa (Ninja Gaiden) and Solid Snake (Metal Gear Solid)
- A Ninja-soldier trained for tactical espionage action all the way from birth. It is said that NonSpecificGod is a NonSpecificClone of a NonSpecificGuy.
- They carry NonSpecificWeapons fitting for that of a master assassin, along with NonSpecificSkills for the greatest of Ninjitsu abilities & "Izuna Drops".
- They are incredibly talented with swords, scythes, chains, shuriken, knives, artillery, and other tools. They also excel at wall-climbing like Strider Hiryu.
- NonSpecificGod wears a specialized ninja garb that blends into the darkness of the night with ninja armory and camouflage patterns for max stealth.

Weapon: "神龍の牙 – Shinryū no Kiba (Fangs of Shenlong)" - Twin handles formed from NonSpecificMetal that comes from a NonSpecificMeteor created by a NonSpecificDragon, forged to take on the shape of all held weapons. NonSpecificGod can deal insane combos that encourage weapon-changes on the fly between each strike. They can also use NonSpecificNinpō techniques like kawarimi with a cartboard box substitute instead of a tree log to escape pressure done on them. NonSpecificGod's favorite weapon style is the traditional katana, favoring it over all of the other options in NonSpecificBattles.

Ability: "影を投げるの術 – Kagewonageru no Jutsu (Ninja Art: Shadow-Former)" - Their NonSpecificShadow, which is able to flinch and strike at their foes much like Noob Saibot and his Shadow from the Mortal Kombat games. NonSpecificGod can only use this ability by lending one of the "Shinryū no Kiba" to their NonSpecificDouble. NonSpecificGod's Shadow only appears for grappling holds, surprise attacks, and special moves. This sets them apart from Moydow's "Shisha no Kogoe", which behaves like Zero's "Sougenmu", and Cyndane's "Schattenläufer", which acts like Morrigan's "Shadow Servant."

Finisher: "究極忍法・千人武者の怒り – Kyūkyoku Ninpō: Sen-ri Musha no Ikari (Ultimate Art: Fury of a Thousand Warriors)" - NonSpecificGod channels the spirit of the fire dragon while their Shadow leaps onto a NonSpecificHelicopter. After NonSpecificGod gathers enough essence for use, they unleash "The Art of the True Inferno", engulfing the enemy in a spiral of flames as the Shadow bombards them with grenades from the screen. NonSpecificGod reawakens in midair after experiencing the fire dragon state, then grabs their enemy for one last "Izuna Drop", plummeting down for an explosive impact.

Stage: "Village in Blood and Snow: The Dark Dragon's Shrine" - A village blanketed in snow under a cloudless night sky. This sacred place is the training grounds in which NonSpecificGod and their NonSpecificClan honed their mastery in assassination. It has a military base for authorized training courses.

Theme: "Solid Steel Shinobi" - Stylistically similar to Unbreakable Determination (WO3) from Ninja Gaiden and Theme of Solid Snake (SSBU) from Metal Gear Solid 2: Solid Snake. An awesome Electronic-Rock remix of both themes that makes one feel like they're fighting in a moonlit night rave.

Intro: NonSpecificGod's cloaking device is deactivated as they are seen crouching somewhere far away, no matter the stage. Like in Hayabusa's rescue mission at "Sky City Tokyo", they take a leap of faith from their hiding location and makes a clean landing without suffering any fall damage whatsoever.

Victory: NonSpecificGod notifies their superiors through their headset that their mission was a success, like Snake does in one of his victory animations in Smash. They hitch a ride on an apache helicopter, like the one Irene uses to get Hayabusa out of the top of the "Statue of Liberty", and takes off.

Commentary: God damn is this move-set funny. This is probably the sole example where it's equal parts badass and rife with a ridiculous Running Gag based on the whole "NonSpecific" joke. I spent the most time with the foreign-language stuff with FalKoopa's help, because I wanted to ensure that the weapons themselves are appropriately named. Seriously, you've been a great help with these, Fal! Second has to go to the music, because Hayabusa's theme is absolutely banger! I hope I managed to make this move-set an enjoyable read for NSG, Fal, and the rest of you reading! NonSpecifically that is!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@FalKoopa - Would play like a mix between Alice Margatroid (Touhou) and R.O.B. (NES)
- FalKoopa is a Magician with a knack for robotics and puppeteering. They live alone in a bewitching forest of magic, terror, and other grave dangers.
- They have puppets based on the "Shanghai", "Hourai", and "Goliath" Dolls that Alice uses. They are utilized in combat alongside their tomb of spells.
- Their puppets also have mechanical attributes from the R.O.B. units, with thrusters, eye-lasers, top spinning, and even the "Subspace Bombs" too!
- FalKoopa resembles Miss Kobayashi in style and appearance, with Alice's hairband and outfit. Their color scheme is based on the Ancient Minister.

Weapon: "Mystic Marionetta: Maiden Masquerade" - FalKoopa's endless collection of dolls, each one at 30.48 cm. "Shénmìlín" Dolls specialize in melee combat using swords & lances and spinning like tops. They are inspired by spells such as, "War Command: Dolls' War" & "Lance Sign: Cutie Phalanx". "Xiannüshan" Dolls are explosive and capable of laser-fire. Additional spell inspirations include, "Spy Sign: Seeker Dolls" & "Malediction: Hourai Doll". Both Doll types can be set up on the screen, with "Shénmìlín" Dolls firing multi-colored bullets and "Xiannüshan" Dolls walking autonomously at times.

Ability: "A Lexicon on Thaumaturgical Chromatism" - FalKoopa's intensive knowledge on magic, all memorized from their spellbook, which is based on the "Grimoire of Alice". They use multi-colored bullets in the shape of flower petals for aesthetics. Some spells include a chaotic sequence of bullets in blue, yellow, red, and green; a helix formation that can stop jumps and aerial attacks depending on the rotational direction; six-sided floral patterns in localized bursts; and so on. Although FalKoopa prefers having their Dolls do the talking, they have rocket thrusters installed to handle aggro situations.

Finisher: "Dark Despondency: Tiānjūn Vector Zone" - FalKoopa flicks their fingers at the ground, revealing hidden wires underground. Their foe is caught in strings, then surrounded by a horde of "Shénmìlín" & "Xiannüshan" Dolls. They detonate like a "Subspace Bomb", taking them into a secluded space. FalKoopa summons their colossal Doll "Tiānjūn", standing at 2.7 meters. It uses R.O.B.'s "Guided Robo Beam" while FalKoopa borrows from Alice's "Malediction: Hanged Hourai Dolls". After going completely over-kill on the enemy with all of the chaos, "Tiānjūn" takes it further with a final cross-slash.

Stage: "Doll Residence in the Virulent Maze" - Right outside FalKoopa's house and in front, where the forest they live amongst can be seen. It is based on Alice's house within the "Forest of Magic", with the same dark sky in Hero's announcement trailer in Smash Ultimate. Sunbeams are scattered all over.

Theme: "Heartstring Weaver ~ Bewitching Master of Voodoo Performed on You" - Stylistically similar to Doll Judgement ~ The Girl Who Played with People's Shapes from Perfect Cherry Blossom and Boss Battle Song 1 from Super Smash Bros. Brawl. Think the first with a bit of orchestral flare.

Intro: FalKoopa floats on a platform, completely obscured like the Ancient Minister, with only the light of their eyes piercing through. Once they arrive, they dock onto the ground and steps off the platform, taking their cloak off to reveal themselves. They twirl gracefully with a kind-hearted, radiant smile.

Victory: FalKoopa skids around in a circle with "Shénmìlín" and "Xiannüshan" Dolls joining in their dance. They mess with visual perception, making more Dolls appear in the same posture as the first two, all of them encircling FalKoopa in a splendid carousel of flowers and magic for even allies to watch.

Commentary: FalKoopa finally gets his very own move-set. They definitely earned it for being a huge help to me in the past. I went about this the same way I did with Katt's, in that I needed to match the flowery naming conventions of Touhou characters. R.O.B.'s inclusion is strange, but necessary given their admiration for the character, so I did my best with it. I gave the Dolls unique traits to make each archetype stand out more, and I like to imagine that their "Goliath" Expy is modeled after Tōru from Dragon Maid. For those who don't follow Touhou, "bullets" are used in the same context as the games.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Natz~ - Would play like a mix between Fujiwara no Mokou (Touhou) and Amaterasu (Ōkami)
- Katt is a wanderer and a keeper of a Yōkai forest where they guide lost souls and travelers. They are revered near a human village as a guardian deity.
- Their pyromancy is leagues beyond many, and they can utilize a spell card system alongside their fire abilities to overwhelm foes and serious threats.
- They also have access to mystical artifacts like Ammako's "Divine Instruments". These are based on the "Reflectors, Rosaries, and Glaive" weapons.
- Katt is a Kitsune with a flame motif, with long white hair, fluffy ears, and red markings. They take after modest depictions of Ammako in a human form.

Weapon: "九種の神器 – Kyūshu no Jingi (The Nine Revered Treasures)" - Katt's personal ennead of instruments that are loosely based on the Imperial Regalia of Japan. Katt possesses three variations for each artifact, with the swords being based on "Tsumuragi, Seven Strike, and Thunder Edge", the mirrors based on "Divine Retribution, Trinity Mirror, and Solar Flare" and the three jewels based on "Devout Beads, Exorcism Beads, and Tundra Beads". Katt has exceptional swordplay skills for rush-down, effective counter strategies and a reflector of sorts, as well as beads that can whip or fire projectiles.

Ability: "蓬莱の無限火先 – Hōrai no Mugen-hisaki (Eternal Flames of Hōrai)" - Katt's immortality and pyromancy, obtained from an encounter with Celestial Beings at the highest peak of the cloud-covered mountains in the area. Like Ammako, they became a symbol of the Sun to their local village. Katt's fire is so intense that certain specials can deal self-harm to them. Fortunately for them, they heal wounds instantaneously, but they cannot heal anywhere near as fast when damaged by their opponents. Katt's energy output is very taxing, but they make up for this with their amazing foot work and martial arts.

Finisher: "開闢の火を感じろと破滅に返れ – Kaibyaku no hi wo Kanjiro to Hametsu Ni Kaere! ('Feel The Fires of Creation and Return to Destruction!')" - Katt unleashes a burst of hot energy that geysers out of their body through red and jade flames, sending their opponent sky high. Katt then follows their foe to the sky, delivering a flurry of flaming-hot kicks that explode on impact. After curbstomping their enemy, they finish things off with a bang, literally. Katt goes supernova with a neutron fragment and dies before their enemy, then immediately regenerates from their own death like nothing happened.

Stage: "Celestial Stream of the Bamboo Forest" - A perennial environment set at night, with a floating island in the far distance and a river leading to it. There is bamboo standing tall in nearly all directions, with the starry-blue night and its magnificent moon. Truly a divine location worth losing oneself to.

Theme: "Catch the Ivory Night, Undying Blaze" - Stylistically similar to Reach for the Moon, Immortal Smoke from Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night and Rising Sun from Ōkami. A ZUN-style mix with rapid-fire notes, and a touch of Ōkami's classical Japanese style.

Intro: Katt walks toward the stage in a cloud of smog obscuring most of their features. They swing their left arm to the side to disperse the smoke, then puts their hands in their pockets. They stomp the ground on one foot, and smirks as they cast a ball of flame in one hand to beckon their challenger(s).

Victory: Katt takes their hands out of their pockets and curls downward, sprouting huge flaming tails, then rising up to the sky in a trail of fire. A blazing halo forms behind their heads, illuminating over the stage below them. They bask in day light and shine within night skies and stages set in outer space.

Commentary: With the help of redfeatherraven for suggesting Amaterasu and FalKoopa for providing input on translations, I was able to put this whole profile together for Katt. She is currently the first member in this list to use a Touhou character for most of their references, which helps because Mokou fits perfectly with Amaterasu's color scheme. It also helps that Katt is knowledgeable enough about the Touhou series, which made all of the references worth emulating. Originally, I had thoughts of keeping the Phoenix motif for Katt, but figured the whole Kitsune gimmick was more than enough to use.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

redfeatherraven redfeatherraven - Would play like a mix between Pikachu (Pokémon Yellow) and the Dovakhiin (The Elder Scrolls)
- Redfeatherraven is a tiger beast-kin who is immensely dedicated to their country. They have been defending it various times, for roughly seven years.
- Legends say they carry the blood and soul of a powerful Raijū, thanks to their electrokinesis, great combo ability, supreme archery skills, and reflexes.
- They can speak the language of gods, with battle cries that stir the elements, whispers that cause status effects, and calls for the summoning of allies.
- Redfeatherraven somewhat resembles their hilariously buff Pikachu. They sport a nice pair of shades, and a coat like Jubei's from the Blazblue Series.

Weapon: "Cardinal Thunder Bow" - A red bow with feathers and plumage on both ends of the weapon. It's based on the "Nightingale Bow" from Skyrim, having perks that allow for freezing and electrocution. The bow is Redfeatherraven's weapon of choice, paired with arrows that release bolts of electricity when striking the ground. Alternatively, should the arrows touch a foe first before they hit the ground, the opponent will freeze briefly. Redfeatherraven can also launch their arrows at clouds they generate, either of which create a trail of lightning that's strongest at the peak, or release falling ice shards.

Ability: "Thunderous Voice of Parshakol (The Legendary Lexicon)" - A divine language understood by the reincarnations of powerful Spirits, from Dragons to sky beasts to the abyssal ones alike. Redfeatherraven has shouts that blast sound waves which can form into fire, water, ice, wind, earth and thunder. They also have call-outs for animal companions, all of which resemble Pikachu in Redfeatherraven's many edits (a maximum of 4, with 20 different edits). Their buffs include x2 Power and weapon enhancement for themselves and allies, and their debuffs include paralysis for ½ Speed, and vitality draining.

Finisher: "'Zorghulnir!' ('Voltaic Discharging Tempest!')" - Redfeatherraven charges forward in a "Volt Tackle" motion in an attempt to catch their enemy. After their opponent is completely stunned, Redfeatherraven raises both hands with each one containing wispy orbs of fire and ice. They cast a powerful storm spell that engulfs the arena in a spiral of fire and ice, upsetting the air causing it to deliver enchanted razor-sharp winds that cut through their foe. Redfeatherraven takes the opportunity to rush in again for another electric headbutt and zaps around the storm, overwhelming their foe in the elements.

Stage: "Marigoon Town" - A sea port city based on "Vermilion City" & "Riften". It's very spacious, with the town square being where the fight takes place. The architecture is an anachronistic mix between the housing seen in Pokémon along with the Medieval Fantasy aesthetic from the Elder Scrolls Series.

Theme: "Cat Aura, Dog Soul, Mouse Spirit" - Stylistically similar to the Main Theme (English Opening) from the first season of the Pokémon anime and Dragonborn from Skyrim. It's an orchestral piece with the singers from the Pokémon opening singing in Parshakol, like Skyrim's pseudo-anthem song.

Intro: Redfeatherraven uses their quick speed to zip through curves, in a hurry to see what else they can explore. They will simply power walk if they are in familiar territory, however. Redfeatherraven will always appear with their hood on at first, then pulls it down once their shades are pulled out and worn.

Victory: Redfeatherraven will tear off their cloak leaving only their long armored loincloth covering a modest amount of their front and back legs. They start to flex for a bit, then flips backwards a few times before showing off some spin kicks, an electric uppercut, and a massive foot stomp to the ground.

Commentary: What can I say at this point that isn't already implied in the profile? The dude's got several different animals and creatures compact into one single package. His avi is a Pika, his character's race is a tiger man, his soul belongs to an electric doggo, which in turn is based on the Dragonborn legend from Skyrim, and his freakin' account name is named after a Raven (at least until he decides to change it). I had to experiment with Dovahzul in order to come up with made-up names here and there. My favorite part is their ability. C'mon, Pikachu Edits as summons? That's completely hilarious.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Gentlepanda - Would play like a mix between Kasumi (Persona 5 Royal) and Faust (Guilty Gear X)
- Gentlepanda is a self-acclaimed Chef with a degree in Medicine. They have a knack for ballet dance, making memes, and cooking monstrous recipes.
- They use a giant fork that's actually four rapiers attached side by side. They exaggerate their posture like Faust and even mimics some of Kasumi's.
- Their limbs can stretch to comical proportions, they carry lethal cooking spices around, they can literally bake memes, and they can dance really well.
- They're dressed up like Faust in Kasumi's color scheme and mask. They also have Edea!Mii's face beneath the mask because of course they would.

Weapon: "The Pasta-Weaver" - Or as they like to call it, "FORKASUMI" (in bold letters too). It's an oversized fork with a narrow handle for an easy grip. The prongs that make up the fork are separate swords modeled after Kasumi's rapiers, which do the job of stabbing and twirling opponents like noodles. They can use their weapon similarly to how Faust uses his. Gentlepanda also incorporates Kasumi's dancing skills into their fighting style, moving around with admirable grace. They always leave a trail of stars behind, which represent the number of likes they keep receiving whenever they post something.

Ability: "Y'all Ever Just..." - Gentlepanda has a demonic Familiar of their own which resembles Kasumi's Ultimate Persona with Faust's proportions. The world is Gentlepanda's kitchen, with doors that would make Faust and Okina Matara proud. Their recipes include "Mayonnaise Cake", which is so foul that even Gentlepanda gags if they're in proximity of it; "American-Ramen" for tangling; "Gatorade Fusilli" with a helium effect; "Sushi Collection" for healing; and so on. They also have a "Chibi Yodasumi" sentry, amongst other randomness at their leisure. They are represented by the Faith Tarot Card.

Finisher: "An EDEAL Surgery" - Gentlepanda pirouettes across the stage and pulls out a roulette above the enemy's head. On it are nausea-inducing food combinations, an All-You-Can-Eat Sushi Voucher, a Yodasumi marker, and a Pikasumi marker, in which the arrow is rigged to land on regardless. Gentlepanda takes their enemy to an operating room to give them facial reconstruction surgery in front of faceless doctors. They use IRL Photoshop tools (and a scalpel) to Richard Wagner's "Ride of the Valkyries". The results are always either a face swap of Kasumi, Edea, or the kawaii mayo face.

Stage: "Eikōn Avenue (Kinjō District)" - A sprawling city street with tungsten lights, oil lamps, and an old-timey feel. The settlement is based on "Ginza" as it appears in Persona 5, and "Down Town" from GGXrd. The avenue is rife with all sorts of advertisements, posters, and cameos of Faygoshill's ****posts.

Theme: "Your Meme Maestro" - Stylistically similar to Take Over from Persona 5 Royal and Destructive Goodwill from GUILTY GEAR Xrd -SIGN-. Jazz meets Metal with Shoji Meguro and Ishiwatari Daisuke in this memetic blend of styles. A banger theme for one of the most comedic fighters available.

Intro: Gentlepanda walks out of a kitchen with a clipboard in hand containing their customer (opponent) and their alleged order (including medical info). They walk out of a dimensional door with a light that flashes "OPERATIONSUMI" (also in bold letters), with their customer's (opponent) supposed meal.

Victory: Gentlepanda pounds their chest shouting "BABOOM! BABOOM WIN!", interrupting the narrator. They float away like MARY POPPINS Y'ALL!, twirling in the skies like they're still dancing. Gentlepanda is so engrossed in their victory that it needs an interpretive dance to go along with their flight.

Commentary: This is probably the funniest profile I wrote outside of Faygo's, Mythra's, and NSG's. This is chockfull of references to Gentlepanda and their brand of comedy. Had it not been for Rhadamanthus, I would have given Gentlepanda Edea! I think Faust is perfect as a reference, and it's totally in-character with Gentlepanda's online persona, too (heh, Persona...)! I put a lot of heart and soul into constructing this one, and it helps a ton that our pal Gentlepanda loves Guilty Gear. That knowledge alone was what drew me to the Faust Edea in the first place. I hope I succeeded at getting a few laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Just a penguin - Would play like a mix between Prinnies (Disgaea) and King Dedede (Kirby's Dream Land)
- Just a Penguin is the King of the Planet "Frostillipse's" Underworld, wearing a mascot suit as an ironic punishment for their incredibly lame puns in life.
- They wear a pouch that houses some of the minions seen with Dedede, weapons like bombs & machetes, and just enough space for their hammer.
- They can inhale and spit objects out with great force, stay afloat for long periods of time, throw their own weight around, and spin around really fast.
- Penguin looks like a less-rotund Dedede with the same wardrobe, Prinny skin coloration, peg legs, tiny bat wings, and even their costume stitches.

Weapon: "The Icebreaker & The Cold Shear-oulder" - Penguin's signature mallet & machetes, both contained within a fanny-ou'll love!. They really know how to bring the hammer down like Dedede, being able to throw it around while taking advantage of its weight and power. They're also a cut above the rest with their machetes, overwhelming enemies with a flurry of wind-slashes. Their pouch is a pocket dimension leading directly to their private palace, containing bombs, Gordo-like spike balls, silver pans of varying sizes, and demonic skulls that shoot lasers. Penguin always has a whole bag of tricks!

Ability: "De-De-Destructive Ten-Dancies" - Penguin and their Prinny-Dees' volatile biology, all based on the Prinny's innate ability to go out with a bang. Like "Explosive Nature", they really bring out the fireworks when used as projectiles, kind of like they were grenade for the job. They can blow up in creative ways, like pirouette-spinning and tripping face first. Penguin can also inhale projectiles and make them explosive when spitting them back out. They can also fly around and trigger powerful shockwaves with their weight alone. When it comes down to collateral damage, Penguin truly is the bomb.

Finisher: "Prinny-cipal Extreme-ination" - Penguin swings the "Icebreaker" down, with far out knock that sends their foes flying. They unleash a flurry of missiles like "Dedede Rush", shreddy to cut the air really fast with crescent wind-slashes that create a cloud of dust. Penguin closes the gap and totally smokes the enemy within that dust cloud, knocking them further away before pulling out a demon skull on them and having it fire a laser that trails along the path. Penguin chases them one last while spinning their hammer really fast and slams them through a wall, really putting them on the fence of things!

Stage: "The Ch-illest Nethe-arena" - A boxing ring based on the "Dedede's Arena". It has an audience of colorful creatures, with some resembling native monsters from Disgaea as well as Dreamland residents. The arena lacks a roof, showing a red moon and a blue wasteland in the background instead.

Theme: "Hail-arious Antic-king" - Stylistically similar to Dedede's Royal Payback from Kirby Triple Deluxe and Prinny My Love from Disgaea 2. Upbeat and fast-paced, like something out of a Kirby game with its frantic boss music, only this time it has Disgaea's unique style of instrumentation added in.

Intro: Penguin is carried over a lectica of their own by other Prinny-Dees. Instead of a graceful ballet hop, they are thrown over by their own minions to the floor. Penguin stands up and twirls in place, then punches the air up high. With mallet in hand, they raise the question, "Ready to get pun-ished?"

Victory: Penguin hops around frantically like Dedede at the end of a successful level run in Star Allies. Some of their movements are modified, pirouetting in the air to give themselves a little extra height. After their dance is over, they pose down on the floor with a smug look to their foe having face-in defeat.

Commentary: Despite Penguin's demonic status and sense of humor, they're very chill. Black Comedy is abound in this profile, with one of the funniest aspects of Prinnies being that they're glaze-y Butt Monkeys in Disgaea context. When it comes to Prinnies and their laser skulls, they're always a-head. King Dedede was a pretty obvious frost inclusion, especially with the way he poses when he's crouching low. Seriously, that short-tempered friend of Kirbo is pretty cool! What? You thought that just because Penguin didn't write this that I wouldn't dip in the pond for this one? Pssh, snow way José!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ramen Tengoku Ramen Tengoku - Would play like a mix between Karate Joe (Rhythm Heaven) and Steve (Minecraft)
- Ramen is a martial-artist from a tooniverse who loves to parry hits to the beat of the background music and likes to casually explore the surroundings.
- They summon pillars from the ground and sculpts statues of themself with karate strikes. Good timing to the music raises their crafting meter as well.
- Ramen is amazingly focused, crafting walls and mounds with ground-shattering stomps that would make Greninja, Geese Howard, and Kage proud.
- They're drawn entirely like a cartoon character and even animates like one. They glitch out in their idle animation, appearing polygonal in short frames.

Weapon: "The Earth Below" - Ramen is perhaps one of the few characters without a true weapon, or at least one that is carried, named, or summoned. Instead, they use their super strong legs to lift large chunks of whatever surface they stand on in order to create walls in front of themselves. They can chisel the ground into sculptures of themselves or of other objects. One resembles the Creeper from Minecraft and another resembles the Wrestler from Rhythm Heaven. Ramen's bare hands strike very hard like pickaxes for crafting, which goes along with their unique musically-inclined parry mechanic.

Ability: "Monochrome Master" - They fight with an ink aura, and can change their own composition in certain moves to emulate other styles of animation. Their default appearance is closer to the stylization of Karate Joe, which falls into no specific category. Ramen changes their art styles with certain moves to confuse their foes, including traditional Japanese art, classic anime, 00's & 10's anime, Trigger/GAINAX's style, Max's Fleischer's style, Walt Disney's style, Chuck Jones' style, and the 90's aesthetic. Ramen's art style shape-shifting abilities can get even more eccentric the higher their crafting meter is.

Finisher: "Rhythm Ender" - Their feet start porously ejecting a puddle of ink from where they stand until they create a bed of ink resembling a salt flat. The background resembles a sketch drawing of whatever stage they're on and their opponent is held down by the ink. Ramen gets to work by smashing at their enemy with concentrated punches and kicks, all to the beat of the music. All of the hardest-hitting moves freeze in specific frames, showing Ramen in different art styles. In the end of the fight, their foe will be covered in inked foot marks to indicate that they were quite literally curb-stomped by Ramen.

Stage: "Grooving in the Arctic" - A blocky plane with many elevations like Minecraft's overworld, mainly the "Snowy Taiga Mountains". Chilly winds swipe around with random shots of other Minecraft-like beings picking at the terrain in the background. They will occasionally dance along to the theme music.

Theme: "Diamond Icebreaker" - Stylistically similar to Karate Man from Rhythm Heaven Fever and Sweden from Minecraft. Beautiful ambience starts off in the beginning, with epic rock and vocals kick in as it progresses. The piano continues to play, albeit sped up with the song in a perfect melodic blend.

Intro: Ramen is comfortably laying on the floor side watching themselves on television in a karate film while scratching their behind, referencing Remix 7. A challenger screen shows up, prompting Ramen to answer the call by crafting a doorway to the enemy's location. They beckon their foe for a good fight.

Victory: They craft a statue entirely in their likeness, then chops it down in one go from behind it. They stare at the camera triumphantly with their fists on their hips and their legs spread evenly as the wind blows across. In a team match, Ramen crafts statues of their partners and smiles fondly at the work.

Commentary: You know... I kinda dig the idea behind this combination. I never thought how drawn I'd be to making Ramen this flexible. They're a crafty fellow in this, let me tell ya. Alright, lame puns aside, my personal favorite aspect of Ramen's character is that they can undergo many different art-styles, of Eastern and Western styles. Even the music themed tied to them doesn't show bias toward any one regional style of the song it's based on. They're pretty emotive as well, and I don't see Ramen as the sort of person to exploit the ugly 4chan Steve model to our detriment so we can throw that right out.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@papagenos - Would play like a mix between Geno & Mallow (Super Mario RPG.) and Banjo & Kazooie (Banjo-Kazooie).
- PapaGenos is formidable mage with a fascination for the occult, astronomy, and puzzles. They use star magic and shape shift into various weapons.
- They're assisted by "Ursula & Phoenix", two Spirits based on Banjo & Kazooie. They're like a unified Stand that work as one to assist PapaGenos.
- They're one of the few fighters who fires full-screen lasers. They can also take flight and glide around, creating a starry night effect on some stages.
- PapaGenos is an autonomous puppet wearing blue and yellow clothes and a bear-themed hoodie. "Phoenix" is responsible for bestowing life to them.

Weapon: "Click-Claw Jigsaw" - They can rearrange their body through their puzzle piece composition. PapaGenos' signature weapon is based on the "Geno Beam", which ignores obstacles when fired. They also possess an arsenal of many different weapons and objects that they can transform into, like cannons, giant buzzsaws, pitch forks, washing machines, submarines, etc. PapaGenos is immune to flinching in between their transformations, mainly by the rattling. However, should their opponent damage a form of his enough times, it becomes temporarily unavailable until that form is repaired over time.

Ability: "Beware the Night Sky" - A simulation of a starry night cast out of a trail of dark-blue clouds that spread out of PapaGenos' cape. This starry simulation can summon star-shaped meteors, and houses two Spirits based on the constellations "Ursula & Phoenix". "Ursula" can slash, roll around, and use "Phoenix" as a bludgeon. "Phoenix" uses projectiles and can do the same run as Kazooie while on Banjo's back. PapaGenos can align the stars in specific arrangements to turn the ceiling into a hazard zone. They can sneak in lasers to throw their foes off, making their zoning out-of-this-world.

Finisher: "The Sevenator Guardian" - They align a specific set of stars in the sky, each of which flicker in their respective colors of the rainbow. They band together and descend on the field to form vaguely animalistic creatures based on the Jinjos, with each of them shining brilliantly. PapaGenos coats the field in dark-blue clouds with golden sparkles to recreate a starry night. The star Spirits dart toward the enemy from all directions with trails of star dust behind them. The foe is knocked over a cliff to their doom. PapaGenos fires a laser at them from the cliff before burying them with meteors from the sky.

Stage: "The Spiral Maze" - A mysterious forest based on the maze in Super Mario RPG., with trees that grow in spiral shapes. It's set in a large ravine with a mountain in the back resembling the one from Banjo-Kazooie. It's set at night with a beautiful view of space, its many stars, and a crescent moon.

Theme: "Puzzling Star Signs" - Stylistically similar to Beware the Forest's Mushrooms from Super Mario RPG. and Spiral Mountain from Banjo-Kazooie. The track is in the style of Grant Kirkhope, made with the N64 in mind. It is appropriately retro enough to take some listeners back to the past.

Intro: Up in the sky is a constellation that closely resembles PapaGenos' channel icon. A shooting star hits the stage where they spawn out of a sparkling pillar of star dust. They formally greet their challengers and presents their own right palm as if to read their future, much like their Smash rumor videos.

Victory: They pull out a puzzle piece and spin it on their index finger before toss it upward so Phoenix can swoop in to engulf it. PapaGenos transforms into a cannon and points up to the sky, journeying back into space. They form a new constellation of themselves again, this time giving a victory sign.

Commentary: PapaGenos is another unique example of a member of the Smash community who got a move-set solely for their ties to this website rather than the franchise this site is named after. The real reason for PapaGenos' inclusion is because he earned it from being a substantial and level-headed guy that does a great job at representing a couple of characters a lot of detractors give their fans a hard time for. I downplayed their youtube reputation so that I can pay more attention to the characters their move-set is based on. Funnily enough, they resemble a friend of mine from an old Smash forum.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PushDustIn - Would play like a mix between Wario (WarioWare Series) and The King of All Cosmos (Katamari Series)
- PushDustin is an immortal flamboyant being of cosmic proportions, whose zeal for treasury drives them to decorate their universe with many stars.
- They usually reside at "The Source", gathering information through "Shinaware" and weaponizing it, which is based on "Katamari's" gameplay system.
- PushDustin can box and throw hands, has size-shifting abilities, drive on a celestial motorcycle, and drag their foes into mini-game pocket realities.
- PushDustin sports an epic goatee and a zigzag mustache, with a permanent squint, and wears a mix of the King's outfit with Wario-Man's costume.

Weapon: "The Source Macro-Mini Series™" - A hat whose shape is based on the headdress the King is known for, with virtual reality properties that allows PushDustin to view their surroundings as they see fit. Its most basic abilities borrow from Wario's "Power Up Pots", providing size-shifting; bull horns that grant super-armor; head-wings with air-gliding and greater walk speed; and a dragon helmet that lets them spit fire. PushDustin's favored aspect of it is pulling their foes into pocket dimensions to force them into mini-game situations, which are accomplished through unique command grabs.

Ability: "The Shinaware Cosmic Orb™" - The power to create celestial, bumpy spheres with adhesive properties. This allows PushDustin to pull in objects of all shapes and sizes and convert them into stars. They can roll up aspects of any stage they're in to give their "Shinaware" orb unique characteristics, and relegate it as a background prop until needed. They can throw its weight around for varying levels of damage, absorb and wall off projectiles, and steamroll through their enemies. The only downsides are their fairly difficult assembly rate and losing parts when their enemies use special moves on it.

Finisher: "The Star-Stuck Celestial Portrait™" - Once PushDustin completes their "Shinaware" orb, they cackle maniacally saying, "Oh ho ho! The money! The power! I feel it inside! Something with greatness! And incomparable!" PushDustin converts the orb into a miniature star and uses it to power up their portable gaming console. The console drags their enemy into the ultimate marathon, forcing them to experience rigged versions of all the mini-games in WarioWare Gold's last fight, leading to an unavoidable Game Over. PushDustin prances beneath a rainbow and golden coins that pour from the sky.

Stage: "Pearl City Colosseum" - A massive stadium set within the edge of a beach that is based on the one from "Urchin Town". A spherical "Shinaware" cage floats in the center, with larger buildings in the far back taking after "Diamond City". It is very colorful and vibrant like the franchises it represents.

Theme: "The Thrusting King of Stardust" - Stylistically similar to Wario de Mucho from WarioWare Gold and A Song For the King of Kings from We Love Katamari. A tropical style orchestral piece with chorus and the voice of PushDustin trying really hard to sound like an American singing in Japanese.

Intro: PushDustin's head is seen in the sky emitting a multi-colored halo that pulses outward. They create a rainbow bridge where a smaller PushDustin is seen motorcycling downward. They drift across the ground on their bike and gets off, fixing themselves up as their cosmic face disappears from the sky.

Victory: PushDustin returns to "The Source" where they are seen amongst a sea of clouds out in space, lying down comfortably on their lounging chair while evaluating their progress. PushDustin's eyes pop open in excitement whenever they accumulate enough treasures to decorate the cosmos with.

Commentary: The second person after PapaGenos to have a move-set while having a connection to Smashboards. Pulling references from the youtube channel was a lot of fun doing, so it should be painfully obvious what "The Source" is referring to. 品分け "Shinawake" means "Assortment", which was a reference to Katamari's gameplay. Being that SourceGaming is an assortment of discussions, it was fitting. Imagine him being accompanied by Luma-like creatures that take characteristics from the Prince and his cousins, since he likes the Lumas too. With Wario, PushDustin puts the WA in "Shinawake".

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PolarPanda - Would play like a mix between Lloyd Irving (Tales of Symphonia) and MOMO (Xenosaga Series)
- S.A.B.I. (Synchronous Artificial Brilliance Icon) is an artificial human with robotic components. They like to tease people on the prospect of rumors.
- Their personality is a mental fusion of their logic-based Realian template and the soul-powered Exsphere concept, taking after MOMO and Lloyd.
- They own a pair of swords that double as magic rods when held like knives. They can assume a bow formation, with an exceptional use in Ether.
- SABI is a pink-haired humanoid wearing a mix of MOMO's outfit from XSIII and Lloyd's uniform. They are based on Sadamoto Yoshiyuki's art style.

Weapon: "Cherry Berry Wonder Bow" - Dual weapons that are based on Lloyd's "Material Blades" and MOMO's "LEGOLAS". Like the "Vorpal Sword" and "Flamberge", they have rush-down capabilities. SABI can rush-down on enemies, using aggressive strikes and thrusts, and powerful shockwaves.
They also function like MOMO's metal rods, with meteor-summoning, laser-firing, sparkling wind-blades, and other spells out of a Magical Girl anime. Together as one, they form the basis for MOMO's "Composite Bow". Their arrows can inflict light, dark, ice, and electric damage depending on the move.

Ability: "Darling Star Lily" - An ability based on MOMO's transformation Ethers. SABI undergoes transformation sequences based on Magical Girls, with each transformation briefly appearing when using certain moves. They vanish almost as quickly as they appear, evaporating in a breeze of flower petals. Any physical move used or projectile fired during these moments are when SABI deals the most damage. Additionally, SABI can temporarily assume a transformation that boosts their attack power while giving their moves EX properties. SABI also heals slowly over time while the transformation is active.

Finisher: "Fierce Angelic Credo" - SABI forms a colorful glyph that resembles an adorable drawing of their head, and fires the drawing like a projectile. After landing a hit, they will pose like Lloyd when using a variant of his Level 3 special, "Falcon's Crest." SABI slowly transforms into an angelic mage while their foe is lifted and pelted by a spiral of razor-sharp stardust. SABI rises high and summons their bow, unleashing a divine storm of arrows like MOMO's "Angel Arrow". Finally, SABI splits their bow into dual blades and plummets down with an earth-shattering strike like Lloyd's "Divine Justice".

Stage: "Starship Luluwa" - A massive intergalactic spaceship based on the "Tactical Warship Merkabah". The stage takes place on one of Luluwa's fleet ships drifting through space with a striking view of what resembles "Derris-Kharlan" in the background, presumably within orbit of the familiar planet.

Theme: "Undercover Apricot" - Stylistically similar to Fatalize from Tales of Symphonia and Chase from Xenosaga Episode II. A well-paced fusion that captures SABI's aggressive combat style. A beautiful combination that also epitomizes SABI's tendency to avoid getting caught for leaking information.

Intro: SABI is seen driving a black hover car at high speeds within a city roadway from their home world. They zip past several vehicles and drive into a gateway terminal station. They remotely trigger a dimensional gate, and takes the detour to their destination of interest. Sabi gets off with a wide smirk.

Victory: SABI fires a firecracker arrow into the air that explodes in a cloud of brilliant sparkles. They hop around for a bit while twirling both swords with each hand, and sways them to the side. SABI will occasionally make cryptic allusions to top-secret information. Them being truthful is anyone's guess.

Commentary: Sabi's profile was fun to write. I couldn't go the Rei Ayanami route since Kosy was already taken. Thankfully, there was enough material with their characters. MOMO wants to emulate human likeness as much as possible, so I took Sabi's character in a similar direction. In-universe, Sabi likes to seek and unveil secrets to the public. They enjoy giving cryptic information to avoid detection, and generally derives amusement from confusion. One of their personal favorite characters is Lloyd Irving as well, so I just had to include him. Oh, and good luck finding "Chase" on youtube. You won't.

Part 5:
1. Freezerburn
2. Wademan94
3. Dyllybirdy
4. ShinyLegendary
5. Zack E.
6. Noipoi
7. Coricus
8. Mr. Wario
9. PeridotGX
10. Ahm Skittish!
11. ClaTheBae
12. Arigarmy
@Freezerburn - Would play like a mix between Frisk (Undertale) & Yuri Lowell (Tales of Vesperia)
- Freezerburn is a vigilante of very few words, vanishing as quickly as they appear. They wander different worlds, peacefully observing others from afar.
- They have a strong resolve like Frisk, with sticks, knives, pans, books, guns, and clothes that are seemingly empowered by the essence of their soul.
- They wield a sword like Yuri, using flashy-yet-complex techniques. They like to spin and flip their blade around, throwing punches & kicks in between.
- Freezerburn has long brown hair and tan skin, dressed in a dark purple tunic over a dark red sweater. Their facial expression is solemn-yet-serious.

Weapon: "Edge of Ellipsis" - Freezerburn's trusted sword, which is based on Yuri's "Second Star". They utilize unorthodox techniques reminiscent to Yuri. They throw their fists and legs between strikes to unleash powerful blows like Yuri's "Fang Strike" and "Dragon Swarm". They prefer style over substance, with flashy moves like Yuri's "Shining Fang" and "Wailing Havoc". FreezerBurn can merge these techniques together for longer combo strings, and use elements like Fire, Water, Ice, Wind, and Light to empower each strike they use. They can also use Frisk's graceful ballet techniques to evade the enemy.

Ability: "Like This, Like That" - Freezerburn's willpower, allowing them to supersede death and return in new time-lines in order to correct their mistakes. It's based on Frisk's "Determination", although resurrection takes some time. They also have Frisk's items, empowering them with a mechanic inspired by Frisk's "MERCY" system. These include a stick that directs damage to the enemy's wrists, daggers that deal pretend-damage, pistols target the will to fight back, a frying pan that makes a divine breakfast, and books with words that compliment the foe. Freezerburn essentially weaponizes flirting to win.

Finisher: "Luminous Heart of Resolution" - Freezerburn slams their sword down on their enemy and summons a rainbow of eight hearts that orbit them. The hearts represent kindred spirits, swarming the enemy in a multicolored swirl that overwhelm their senses. Freezerburn flash-steps around the enemy with two cuts in between, essentially using Yuri's "Savage Wolf Fury" while the souls keep the enemy complacent. After dealing the final strike, they look at their enemy and are given the option to slay them or spare them. Being that they are partially based on Yuri, execution has no lasting consequences.

Stage: "Valantia: Where the Rivers Dance" - A court with canals & fountains set within in a beautiful city based on "Zaphias", accompanied by humans & friendly monsters alike. Out in the background is an enormous tower at the city's epicenter. It stands tall over a mountain that's based on "Mount Ebott".

Theme: "The Silent Voyager" - Stylistically similar to Enemy Approaching from Undertale and Furnace of War from Tales of Vesperia. A combination of Tobi's chiptune style and the rock that plays in the latter theme that creates a mix surprisingly fit for Smashboard's seemingly voiceless beloved admirer.

Intro: Freezerburn discreetly walks on stage after spending some time observing their surroundings with reverence and curiosity. After taking notice of some interesting opponents before them, they unsheathe "Edge of Ellipsis" with a smile on their face, quietly offering the competition a friendly spar.

Victory: Freezerburn drops their sword behind their back and kicks it upwards as they perform a front flip, then catches it on its way down. They enjoy leaving behind small tokens of appreciation to opponents they take a shine to, while completely ignoring whoever isn't worth their time dealing with.

Commentary: Right before you is our bashful ally who drifts across pages leaving only signs of admiration toward whomever made their day a better one! Give a big round of applause for Freezerburn! This one was another popular request from elsewhere, and I just had to oblige! Capturing a sense of their presence was key. I made sure to portray them as a Martial Pacifist and a Dance Battler archetype, hence why I chose Frisk and Yuri to represent them. As for the ability, it takes creative liberties with what Frisk is able to do. This one was so much fun to write, so I hope you enjoyed it too, Freezerbuddy!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Wademan94 - Would play like a mix between Shantae (Shantae) and Blaze the Cat (Sonic the Hedgehog).
- Wade is a dimensional traveler who is skilled in fire magic & shape-shifting. Wade can turn their hair into white-hot flames and use it as a proxy whip.
- They use dance motions to pace themselves for their next plan of attack, and is usually awfully smug to display their confidence in the heat of battle.
- Wade is quite eccentric at spinning and drilling forward, never getting dizzy. They do this while wreathed in flames, appearing elegant like NiGHTS.
- Wade is a cat-like Demi-Djinn wearing a lavish coat with neck/sleeve fur. Wade is somewhat infamous for their Dreamwork's smile and smug stride.

Weapon: "Life's Greatest Riches" - A magic lamp more akin to a boiling-hot pot of tea that pours out adamantium in liquid state. They have a symbiotic relationship with the material, freely manipulating the lamp to cover themselves in the liquid. Wade rapidly undergoes metamorphosis to transform into different animals and other mystical humanoids. The process differs from Shantae, but the end result is the same, inspired by the life cycle of a moth and a butterfly. Wade's hair will don a white silvery appearance that glows brightly, acting as flames should they prioritize their offense in their default form.

Ability: "Heat of the Moment" - The mastery of flames and inner focus. Their pyromancy heightens the effects of their adamantium-like silver. Wade can freely coat their attacks in white-hot flames like their hair. The symbiotic liquid can also buff their various animal forms as well, such as their ape form resembling Infernape if the Pokémon had white flames instead of regular fire as its crown. Wade uses hot spinning kicks, burning lunges, fireballs, and flaming tornado spins like Blaze the Cat when striking enemies in their human state. They like to show off whenever they walk through their own fire.

Finisher: "Flames of Eradication" - Wade summons a cluster of gems that resemble the Sol Emeralds, dispersing them outward before absorbing all of them. Their body emits a white-hot aura and their flames take on a furious glow that wreathes their head, arms, legs, and waist in silvery-white fluids that burn ferociously. Wade summons a wave of fire at their enemy, reminiscent to that of Takuma Sakazaki's "Haoh Shikou Ken" technique from the Art of Fighting and King of Fighters games. They finish things off by rushing in for a devastating drill kick, enlarging the flame they shot before it all explodes.

Stage: "Shrine of Many Illusions" - Desert ruins like "Mirage Road" from Sonic Rush and "Tan Line Temple" from Shantae and the Pirate's Curse. It is rife with large mirrors that reflect surroundings and characters in strange and ways, from alternate colors, to alternate forms, to reflections of each other.

Theme: "Aduro-Denuo" - Stylistically similar to Scorching Dunes (Sunburn Island) from Shantae and the Pirate's Curse and Vela-Nova (CD Version) from Sonic Rush. It's a bouncy and groovy Egyptian beat with vocals emphasizing dancing. It is similar to Elena's theme from SFIII: 3rd Strike as well.

Intro: Their lamp releases a cloud of silvery mist with glowing sparks that give Wade their humanoid form. As they take shape, they spin like Blaze in her victory animation against Eggman, doing it three times before ending with a wheel kick. Wade flicks fire in their fingers and starts getting in the groove.

Victory: Wade struts along confidently with a smirk that would make Pac-Man proud, then starts dancing and playing with fire. After putting on a light show for the viewers, they backflip four times facing away from the screen, then turns over to look at the player and assure them of a job well done.

Commentary: I have no idea why it was so damn difficult finding references for Shantae, but man am I glad I am a stubborn, stubborn man. Blaze is very out-there in terms of character choices, but it works! In fact, I think I like her the most out of Sonic's female cast. I wanted to make a reference to Rouge from Power Stone for the flame hair, but her other form is silly. Oh, and as for the stage, it mentions mirrors that reflect "each other". What I mean by that is that your character will show your opponent's reflection instead sometimes, which includes that reflection trying to move at your chosen fighter's pace.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Dyllybirdy - Would play like a mix between Rottytops (Shantae) and Vaati (The Legend of Zelda: The Minish Cap)
- Dylly is a necromancer who messed with the dark arts. The fruits of their labor led them to their own resurrection, with the intent to gain more wisdom.
- Dylly commands Poe-like Phantoms and clan Zombies, all of which are friendly on their own. They can also set gravestone traps for surprise attacks.
- They can detach themselves to bludgeon enemies with their legs, toss them as boomerangs, or scatter their parts amongst their undead companions.
- An undead Elf-like humanoid with pale-green skin, dark-green hair, and red eyes. They wear a purple cap & cape, lavender robes, and red blue pants.

Weapon: "The Hat of Plenty" - Dyllybirdy's cap, stitched together to look like a cross between the Minish Cap and Dark Magician's hat (from Yu-Gi-Oh!). It serves as an enchanted cornucopia. They have plenty of limbs to spare for their legion of the undead as they regenerate any that are detached. This grants their Zombie henchmen and Poe-like followers access to blunt weapons and wind magic as well. Dylly can summon keese-like swarms from their magical hat to form a barrier of sorts, similar to Strider Hiryu. Dylly can detach their own head and toss it anywhere to have their body teleport around.

Ability: "No Party Like A Monster Party" - The necromancy needed to summon an army of the undead. Dylly's collection is always made up of deceased friends and followers (not counting any who are still alive). The zombies, ghosts, and ghouls still retain their intelligence from their days of being alive. They can withdraw underground and reappear elsewhere through tombs, borrow wind magic from Dylly. Despite their focus on the wind element, Dylly can also shoot flames at their enemies and even set their own zombie henchmen ablaze. On rare occasions, a zombie will randomly say, "This is fine."

Finisher: "Hell! Oh, and Welcome!" - Dylly calls out an arm of dark energy that spawns from underground, resembling the ones Vaati uses in the Minish Cap. Their foe is dragged into a colorful underworld filled with danger, and a song that sounds suspiciously like a certain Old Spice meme. The clan-like Zombies subject the enemy through torment via all sorts of native wildlife. The onslaught is so embarrassing that the foe is escorted out after numerous failed attempts. It turns out that Dylly just wanted to give them a tour, but their followers were too hilariously incompetent at completing the task at hand.

Stage: "Windy Winding Woods" - Somewhat based on the "Palace of Winds" from Four Swords Adventures, except set on an island setting as opposed to the sky. It also has a caravan situated near a stone temple with familiar eye carvings. Dylly's clan can be seen partaking in merriment in each trailer.

Theme: "Happy-Flappy Bapy Dance" - Stylistically similar to Rottytops from Shantae and the Pirate's Curse and Vaati's Wrath from the The Legend of Zelda: Minish Cap. It's a bouncy monster boogey that fits the best in their own stage, with their Zombie clansmen dancing in and out of their caravan.

Intro: Dylly's caravan spawns out of a ghoulish green portal either from a wall, underground, or in the air to cover all possible territories. Their friends and family point out fresh targets for brain-feasting, and although Dylly is excited about the thought, they kindly step out to greet their intended prey jovially.

Victory: Dylly turns around with their backside showing, one hand on their hip, and the other giving a thumbs up while winking at the viewer. Instead of feasting on their opponent's brains, they forget why they were ever present in the first place, relieved to be in a much better mood than what's dwelling.

Commentary: Much like the friendly neighborhood zombie, I decided to portray Dylly in the same sympathetic manner, with absolutely no ambiguity to where their alignment lies. Canonically, they have an appetite for brains, be it good, or bad, or in-between. However, they are so affable and friendly that they never commit any acts out of malice, and it's usually rare that they do. I had fun teasing Dylly about the production of their move-set, constantly dodging confirming its existence. Well here it is, and I hope it's to your liking, friend! A fun-fact as well: Dylly is probably the youngest example thus far.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ShinyLegendary - Would play like a mix between Lysithea (Fire Emblem: TH) and Giratina (Pokémon Diamond & Pearl)
- Shiny is a prodigal mage afflicted by life-threatening Emblems. Despite this, their heroic optimism convinces them to seize a bright and better future.
- They command darkness through the "Emblem of Chernova". With it, they strike fear on the battlefield, even to those who stare Death in the face.
- They have access to a pocket dimension based on Giratina's "Distortion World". With it, they can bend some realities to a degree and teleport around.
- Shiny wears an ornamental mage outfit like Lysithea in the time-skip. Their colors are based on Shiny Giratina as well, with wings that change shape.

Weapon: "The Sorrows of Achlys" - A legendary magic staff that empowers their magical range while serving as an extension to their darkness abilities. Shiny is loaded with different kinds of debuffs and curse spells such as mists of poison and corrosion, swarms of ravenous locusts that target red health, shadow spikes that come from their body and target positions, a geyser of darkness with a large area-of-effect, and a vampiric spell like "Nosferatu". They are proficient in support as well, being able to heal allies in teams. With good preparation and management, their magic can lead to early victories.

Ability: "Marzana Without; Chernova Within" - Two Emblems that are infused with Shiny, based on the "Crest of Charon" and the "Crest of Gloucester." "Marzana Without" is the living embodiment of chaos based on Giratina, acting independently while giving Shiny their teleportation and reality-bending powers. They reside in a pocket dimension taking place with Shiny's subconscious. "Chernova Within" is the source of their anxiety and self-doubts, acting as the catalyst for their mastery of darkness. It also gives their attacks a supernatural quality, demonstrating the abstract nature of their emotions.

Finisher: "Twisted Realm of Nyx" - Shiny goes completely dark in an aura of shadows, with only their eyes glowing red and sparkling for a brief moment. The next thing their opponent sees is a monochrome layout of the stage they're in, with Shiny nowhere to be seen. After a few seconds of waiting, cracks of glass are heard, with Shiny breaking into reality after vanishing and ramming into their enemy. Sparkling dark and silvery fluids pool out of the ground, taking the form of the dreaded figure "Marzana". Shiny merges with the figure and drags the helpless foe into their pocket dimension to be destroyed.

Stage: "State of Glakerya" - A city that went through an uprising for several years, whose allied forces suffered greatly for participating in the cause. The city is based on "Hearthome" due to its Ghost-Type specialist and the territory of "Hrym", specifically during Lysithea and Ferdinand's Retribution event.

Theme: "Cursed by Second Thoughts" - Stylistically similar to Paths That Will Never Cross (Thunder) from Fire Emblem: Three Houses and Battle! Vs. Giratina (USUM Remix) from Pokémon Platinum. An incredibly tense and fitting theme for a mage who seeks to put an end to the war on prejudice.

Intro: Shiny warps into the battlefield out of a portal from underneath. As they rise, the same silvery liquid pours out from the edges of the portal, rising up against the gravity before coming together into a sphere between their hands. Shiny forms it into a ball of darkness and floats down to ready themselves.

Victory: Shiny turns around on their fallen foe with one hand on their hip, then turns back to levitate into the portal to "Marzana's" domain. In allied fights, Shiny will play a supportive role, with friendlier dialogue directed at specific partners. This paints them as the type to enjoy the company of other people.

Commentary: Welp, after months of radio silence, I finally returned to Shiny's entry to give it a proper update! Initially, it was written with Sans in mind, but I figured that their recent admiration for the Fire Emblem series is commendable. I went ahead with Lysithea based on what was available, and Faygo even helped with some of the references on here! Giratina became a perfect secondary subject to the profile as well, and I had a lot of fun naming Shiny's weapon, ability, etc. (Greek/Russian here and there). As a bonus, I imagine her wearing shades and a Trans Rights! shirt for one of their alternate colors.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Zack E. - Would play like a mix between Lucas (MOTHER 3) and Croco (Super Mario RPG.)
- Zack is a kind-hearted child who comes from nowhere. They're friends with a cowboy, a tomboy, a good boy, and a slithery boy who revels in thievery.
- Zack has immense psionic potential, having roots in healing magic due to their pacifistic nature. However, they can weaponize their positive emotions.
- Zack carries a sentient lasso based on the Rope Snake and Croco. It has head of a T.Rex, and can devour energy-based attacks for Zack to use later.
- Very identical to Lucas' clay model proportions. Their hair is neatly combed to the side, with a red shirt, a gold scarf, purple shorts, and red sneakers.

Weapon: "Piercing Rods of Augury" - Magic needles that act like sealing talismans for "Those Who Dwell Beneath The Dirt." They impart some wisdom on Zack, granting them heightened psychic energy. Zack can summon the rods from below and bombard them at will, being excellent anti-air tools. They can also induce hallucinatory sensations of intense pain that become real. Zack can use them as projectiles that induce burning sensations, arrange them into sun-shaped barriers with a hard surface for bludgeoning and energy deflection, and a snowflake formation that rapidly freezes the enemy on contact.

Ability: "Empathetic Energetic" - Manipulation of emotions that can manifest into a comprehensible form of energy. Zack uses these to heal themselves when afflicted, as well as their allies in team formats. They can also change the nature of the emotional waves into negative ones that directly harm their opponents based on how high the stakes are. The more stressful a situation Zack is in, the stronger their psionic abilities. They can even give sentience to objects like their lasso, passing on emotional qualities that are life-giving. In that sense, Zack can make physical manifestations of Imaginary Friends.

Finisher: "Rays of the Peacebringer" - An explosion of energy based on Lucas' "PK Love Ω", following a similar sequence of patterns that cover the screen once Zack reels their opponent in with their lasso. First, Zack swings the enemy around while the "Piercing Rods of Augury" rise from the ground forming a wall of pain. Then, the rods collectively generate pulsating waves of energy resembling a Brigid's Octomino, followed by other symmetrical patterns and a wall of bright hexagonal flashes. A sudden burst of light flashes at the end, sending the enemy flying off as if KOed by Lucas' Up-Grab.

Stage: "Quaternia Village" - A settlement on an island inhabited by tropical wild life lurking in the far corners and outskirts of town, and multiple square zones containing houses and businesses. It is based on "Tazmily Village" and the "Bandit's Way", and is just as colorful and cartoonish as the references.

Theme: "All Together in Solace and Serenity" - Stylistically similar to Love Theme (SSBU) from MOTHER 3 and Still, the Road is Full of Dangers from Super Mario RPG. Peaceful town music with a bit of zest added, especially when "Quaternia Village" is chosen as the stage with Zack as a contestant.

Intro: Zack comes riding along on a table like Lucas, then clumsily falls off and lands on their bottom before getting up to dust themselves off. They press two fingers on their forehead like Piccolo (when using the "Makankosappo" technique) to check for psionic imbalance, then readies up when all is well.

Victory: Zack makes signs with their right finger that form into floating light drawings, then pulls out one of their piercing rods to unleash a small amount of fireworks while smiling. Zack will happily perform this directly to specific allies in team fights, wanting to entertain them should they be up and active.

Commentary: A fairly tame profile that needed a lot of thinking in construction, with the number one thing being the deliberate avoidance of throwing in everything from Lucas' Smash depiction. There's also the fact that Geno and Mallow are two taken characters, so I couldn't satisfy Zack with that option since PapaGenos already has them. Croco was the closest I could get, and I feel Kumatora has enough about her to save for a later person, should there be someone out there who stans her. Also, their lasso ain't a weapon because Zack doesn't treat his friends as tools, hence my refusal to list it as such.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Noipoi Noipoi - Would play like a mix between Undyne (Undertale) and Incineroar (Pokémon Sun & Moon).
- Noipoi is a Heel wrestler with a lot of energy in the ring and a loyal fanbase. They have a well-known penchant for doing musicals outside of the ring.
- They like utilizing their microphone spear to weaponize comicbook-style sound effects like Deadpool, complete with poses and trash-talking as well.
- They can summon ropes at a whim to perform lariats, and can tag in a partner named "Poinoi" for coordinated wrestling moves for the tag aesthetic.
- They play a Kayfabe persona in battle, but are really sweet outside of the ring. They look like a mix between Tiger Mask and Armor King from Tekken.

Weapon: "SSE (Super Star Entertainment) Championship Belt" - Noipoi is surprisingly nimble for a grappler, and transcends the Face and Heel terms in pro-wrestling with their special trophy belt. They pride in being the best fighter the "Super Star Entertainment" federation has to offer. Noipoi carries a microphone stick around that doubles as a spear, with a STOP sign on the opposite end. It is actually a sub-weapon to the belt, created from Noipoi's vast knowledge of the ring and the art of fighting dirty. They can mend any object they please so long as it gives them the edge they need to "cheat".

Ability: "My Own Brand of Justice" - Once they begin a match, they unleash a battle cry that would make Undyne proud. They leap in the ring (or stage), fangs bared, and powered by all of the attention they receive (be it the good or the bad sort). The more a crowd cheers Noipoi, the stronger and deadlier their grapples become. The more a crowd boos Noipoi, the stronger their microphone spear as well as other wrestling objects become if they can get their hands on it. Crowd cheers come from post-attack taunts like Incineroar, while the booing is triggered through excessive taunting and tea-bagging.

Finisher: "Darkest Disaster Dive" - Noipoi's signature move, taking notes from Undyne's aggressive style by shouting "NGAHHH!!" at the top of their lungs amongst their legion of fans. They gain a cutscene boost of power and flex to briefly show off just how screwed their opponent is, before closing in on them for their demise. Noipoi gives their opponent a crushing bear hug, then throwing them into the ropes followed by lariats, STOP sign slaps, chair smacks, and table slams, then uppercuts them into air while continuing their beatdown, up until the dive back down into the ring for an explosive finish.

Stage: "Super Star Entertainment Arena" - Pretty much the "Battle Royal Arena" from the "Alola Region". The atmosphere also takes after the "Waterfall" area from Undertale. The referee resembles Burgerpants, calling out the fighters instead of the narrator, and the audience is made up of Temmie-like fans.

Theme: "Battle Against A True Heel" - Stylistically similar to The Masked Royal from Pokémon Sun & Moon and NGAHHH!! from Undertale. It keeps the same speed and urgency of the latter. Unlike both themes, Noipoi's song comes with lyrics that feel like they came from the 80's & 90's era of wrestling.

Intro: When Noipoi is selected to lead a match in their own stage and their own theme playing, they will have a unique intro based on wrestling entrances. Outside of the ring however, a red carpet rolls over and a fancy car drops Noipoi off to strut over to their position. Yes, this even happens in space levels.

Victory: In Noipoi's arena, with similar conditions to the above, they climb up on one of the corners of the ring to cheer themselves on while the crowd chants their name. Outside of the ring, Noipoi is accompanied by their agents, who arrange stage lights and fireworks to make their victory bombastic.

Commentary: The song name is a shameless reference to Undyne's theme, the Earthbound soundtracks, and an incredibly awful pun that references Incineroar's wrestling status! I am a g e n i u s. Not only that, but whenever Noipoi's special wrestling intro places in their stage, it's done in the style of their musicals, complete with some random member cameos to fill in roles. In-universe, this is Noipoi having contacts and friends outside of fighting, signifying the good will that some characters here have. I'm unsure if Noipoi should be an Anthro tiger person, so I leave that up to their interpretation.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Coricus - Would play like a mix between Inklings (Splatoon) and Pit (Kid Icarus: Uprising)
- Cori is a writer and an artist with a fondness for painting and graphic design. They like to experiment with different tools of the trade for their portfolio.
- They are excellent at flying above ground, and has a respectable run speed as well. Their largest hair-tentacles can turn into a pair of wings for flight.
- Their arsenal consists of a dual-barrel paint gun, an umbrella shotgun, a paint rifle, and a pair of swords based on "Palutena's Bow" from KI: Uprising.
- Cori is an Angel Squid in a matcha-green jacket, a black one-piece with red lines, an Athenian skirt, monochrome sneakers, and studio headphones.

Weapon: "Athena's Art Gallery" - Coricus' tools of the trade, being ranged weapons along with dual-blades. The umbrella shotgun is great for combo extensions and projectile blocking; the dual-barrel paint gun is excellent at mid-range with its high rate of fire; the paint rifle is perfect for long distances, boasting high power with a high demand on ink; and the swords are actually uniquely-shaped calligraphy points that Coricus uses for self-defense. The swords can also merge together to form a bow that can fire arrows with the ability to curve freely in different directions. Coricus favors zoning the most.

Ability: "Kirmatic Aberration" - Coricus' natural bioluminescent ink, being angelic in property and nature. The ink glows in an opal-like array of colors, with differing focal points that always show red and blue outlines in real time. The puddles display a stronger red glow that deals zero-knockback damage to enemies that try to attack while standing over the ink. Alternatively, puddles display a strong blue glow whenever Coricus stands and attacks from them, healing from successfully aimed shots. They can also turn their largest hair-tentacles into a pair of wings that function similarly to Pit's "Power of Flight".

Finisher: "The Try-Dye Explosion" - Coricus sprouts their wings and dashes through the z-axis for a strike. If they manage to catch their opponent with a direct hit, prismatic clouds will roll in (usually in a mix of colors). The clouds pour out projectile ink that weighs down the enemy, allowing Coricus to slide back to their starting position to summon a pair of ink-based missile launchers. After they're all set up, they lock on and fire every missile at their enemy. At the end, Coricus pulls a special trigger that activates paint strikes from the heavens, punching holes through the clouds and dousing their enemy.

Stage: "Primary Plaza, Neptown" - A Tokyo-like hotspot for all of the aquatic humanoids of Coricus' world, with some Athenian influences in the rest of the architecture. In the center of the town square is a beautiful paint fountain, which partially blocks the way of a large green tower in the background.

Theme: "Varicolored Illustrator" - Stylistically similar to Splattack! from Splatoon and Boss Fight 1 from Kid Icarus: Uprising. A combination that's heavy on the rock vibes, with vocalists singing in a Splatoon style native language. Some of the vocals are very clearly Coricus acting as their own Cori-chorus.

Intro: Coricus is seen running in a pitch dark room while being the only source of light in it, presumably because of their bioluminescence. They stop in front of two doors that open with a bright glare of the selected stage, and flies off like Pit, landing like an Inkling/Octoling and pulling out their art tools.

Victory: Coricus taps their umbrella shotgun on their shoulder and twirls it around, then gives the player a victory sign with an Inkling-style toothy grin. Coricus closes their umbrella and sprouts their wings. They float into the air in a pillar of light in a divine rising posture, then takes off quickly to the skies.

Commentary: Had I known Coricus as a member for a lot longer than Mr. Wario, she would have gotten a move-set before him. In here, I designed her with a zoning skillset in mind. There is a good chunk of wordplay in her move-set too, which was lots of fun to come up with. For instance, I based her after the Angel Clubhook Squid to get her to match with Pit's angelic imagery. Her Ability is a pun on "Chromatic Aberration" and the Kirby Dots effect found in comic books. I also learned that Bioluminescence uses two chemicals, two of which can be Luciferin and Luciferace. Connecting the dots yet?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Mr. Wario - Would play like a mix between Octolings (Splatoon) and Beat (Jet Set Radio)
- Mr. Wario is an artist with super slick parkour and rollerskating skills. They claim their turf by painting the town red...and blue, and yellow, and green...
- They're exceptionally quick and athletic on the ground, implementing their breakdancing skills and ink weapons into their capoeira-like fighting style.
- Their weaponry includes dual pistols for spray painting, a massive paint roller, and large paintbrush. They can surf around and strike foes from angles.
- Mr. Wario is the baddest Japanese punktopus you'll ever meet, right down to their bright clothes, goggles, headphones, mannerisms, and graffiti art.

Weapon: "The Pollock Collection" - Specialized ink accessories that recharge paint indefinitely to make art on the streets through vandalism. They can slow down their foe's ground movement with their paintbrush like a sword-mop hybrid, dodge stylishly to get up close and personal with the dual pistols, and steamroll them beneath their paint roller. Mr. Wario can change up songs in their personalized MP3 playlist, which is only heard by them in-universe. Their headphones emit colorized sound waves indicating the type of song and weapon that are active as well. Mr. Wario favors close-combat the most.

Ability: "Tripple Effect" - Rune-magic ink based on localized time-manipulation. The ink is receptive to Mr. Wario's essence, allowing them to swim around while slowing down foes who step on the ink. The ink can also freeze in midair when fired in streams to allow for Jet-Set-Radio–style rollerblading stunts. Mr. Wario can also use the freezing properties of their rune-magic ink to lock their enemy in place. They can gain control of the stage grounds by coating the entire area in ink. However, should their opponent(s) find a way around, they can lose control of their turf, forcing them to fight back to gain it all back.

Finisher: "'What's Kraken, Player?'" - Mr. Wario dashes across full screen and trips up the opponent to slam them across the stage with their paint roller like a baseball bat. Mr. Wario gives chase and steamrolls them to the ground with their paint roller, covering their opponent and the ground in their graffiti. They assume an Octo-form based on the "Kraken" special and rises from beneath the enemy, launching them into the air again. Mr. Wario drags them into their inky domain, sort of like Jedah's "Finale Rosso" EX Special of Darkstalkers fame, then slams them out hard to the ground in their graffiti again.

Stage: "The Game-Shark Park" - A popular hangout for Mr. Wario and their crew as well as rival gangs. They visit this park to hone their skills and cause occasional mischief in the background. The location is based on the "Blackbelly Skatepark" from Splatoon 1 & 2, and the "Garage" from Jet Set Radio.

Theme: "Renegade Ruler" - Stylistically similar to Nasty Majesty from Splatoon 2 and Funky Dealer from Jet Set Radio Future. A mix between techno, 80's rap, and funk, with hard guitar beats and bass for one of the funkiest tracks in the roster. It features two lead singers played by a male and a female.

Intro: Mr. Wario appears in a puddle of ink laying in front of the opposition, and materializes in place like an Octoling and an Inkling. After materializing, they break into dance showing off their moves, referencing Beat's groovy dance. After performing, they smirk at the competition with their weapon out.

Victory: Flips backwards twice against the camera with their dual pistols in both hands and pretends to use them. They follow up with a knee thrust, then a roundhouse kick to the air, then a cartwheel flip before crossing their arms with their legs on the ground (one knee bent up and the other bent down).

Commentary: Now that I know Mr. Wario has left the building, I still couldn't help but feel completion of it is and was a moral obligation. With that being said, I can't recall if Jet Set Radio was ever a thing they admitted to liking, but I went with it anyway because I felt their similarities played up the Splatoon vibes super well. They were originally based on Inklings and their general repertoire of ink-based weapons, but I decided to spread that pool across both Inklings and Octolings. I think Mr. Wario's style is better suited as someone who specializes at dealing with enemies up close to Coricus' zoning skillset.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PeridotGX - Would play like a mix between Marx (Kirby Super Star) and Maxwell (Scribblenauts).
- PeridotGX is a fearsome mage with a reputation of challenging others. They can summon dark vines, fire massive lasers, and attacks from shadows.
- In addition to the above, they possess a mystic sketchbook that allows them to write anything they want into reality, all while pausing time drawing.
- They use their magic pencil to draw their own projectiles, and erase those same projectiles as well. Their erasure shavings also serve as floor traps.
- PeridotGX is a colorful alien jester with some control over reality and fate. Amusingly enough, their art style resembles TerminalMontage's somewhat.

Weapon: "The Drafts of Destiny" - A god-like staff shaped like a giant pencil, allowing them make any concept come true in their sketchbook, as long as it is observable. Normally an "I WIN" button under normal circumstances, but its wider array of abilities do not affect the player-based characters in the roster given their link to the Metaverse (or a similar type of reality outside of the Amala Network in general). PeridotGX is not used to going up against enemies that can fight back, so they prefer zoning to close-quarters combat. They make amusing faces whenever they are on the receiving end of harm.

Ability: "Be Still, Life" - The ability to slightly slow down time the closer an opponent is. They accelerate slowly at first because of this, and the same rule applies to PeridotGX to fake out with ambiguous projectile speeds. Anyone that manages to land hits on them will shrink the radius PeridotGX forms. The longer their hit string, the greater amount of time until the radius regrows. Despite this, PeridotGX has excellent keep-away tools to keep their opponent at bay while rejuvenating the radius of the stasis field. Their favorite, however, is drawing superhero Expies as assist characters for some of their specials.

Finisher: "Maxwell's Demon Doorway" - PeridotGX disappears into the shadows, preparing to strike at their opponent from below. Like Marx, they rocket out of the ground, except they launch their foe into the air. PeridotGX teleports above them and slows time down with their mystic pencil, then creates an entirely-new universe on a page. PeridotGX crumbles the paper and ingests it, then splits in two and summons a black hole that drags the enemy inside. It is a gateway into their newly-drawn dimension, destroying their opponent with its unusual and incompatible laws of physics and unusual concepts.

Stage: "Luna Literacy" - Based heavily on Super Smash Bros. Ultimate's portrayal of the Marx boss fight, with a breathtaking view of the cosmos within a moon-like scape. The rock formations suspiciously resemble figures of very familiar characters through obstacle illusions when seen at certain angles.

Theme: "The Peridot Problem" - Stylistically similar to Vs. Marx (SSBB) from Kirby Super Star and Grave Manor (Remix 1) from Scribblenauts Unlimited. The song of the latter game is a bit soft, so it's given a more Paper Mario boss feeling to match the same intensity one gets from fighting Marx in Smash.

Intro: Uniquely presented in that PeridotGX is not present until their opponent introduces themselves first. They spawn from behind out of a pillar of gold light similar to Maxwell, then makes the screen go dark and sinister like Marx before growing a similar set of wings. Their foe turns around for the fight.

Victory: PeridotGX hops around erratically a few times, followed by a moonwalk, twirls forward and side hops, then bounces around a bit more, giggling and unveiling their Marx-like wings. They will drag their allies to dance alongside, but only if they win the fight and their teammates are still conscious.

Commentary: I'm not quite sure where to pin Peridot in terms of alignment. They're half Maxwell and half Marx...Marxwell. Their contrasting moralities would likely counter-act each other. Regarding their power set, Maxwell is a big problem balancing, so I weaponized the trope Your Magic's No Good Here. Bear in mind they're still formidable as I try to portray everyone on here, but most MacGuffins tend to have some kind of unstated/logical limitation. Their abilities are still prominent to a degree...within reason of course, enough to be trouble. I also based their style on Jeremey's animations for laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ahm Skittish! - Would play like a mix between Brian (Quest 64) and Aerith Gainsborough (Final Fantasy VII)
- An Andelike remnant: Former humans that can speak with Genius Loci. Ahm embarks on a quest to retrieve a magic tome that threatens their world.
- Ahm mastered the four elements, and has a unique level-up mechanic where they evolve further into a fight depending on what stat is highly active.
- Ahm is equally capable of supporting ally units, though the spells they cast are tailor made for solo use as well, making them a "Red Mage" of sorts.
- Ahm has curls like Aerith and a fantastic chin. They wear a pink dress with a red vest/mantle, as well as yellow gloves and boots with metal platings.

Weapon: "Crest of the Ancient Sentinels" - A magical scepter primarily based on Aerith's "Princess Guard", with some design elements from Brian's staff. Its golden wing-like Emblem sticks out on the front of the spiral end, with a blue gem embedded in its center. The scepter's physical damage doubles at 66% health and below and triples at 33% health and below. Ahm can cast fire balls & homing arrows; wind blades & cyclones; rolling rocks & avalanches; and geysers along with walls of ice. They also use some of Aerith's "Limit Breaks", such as self-healing, gauge nullification, and temporary invincibility.

Ability: "Lost Instructions of Life" - Ahm's ability to adapt and grow stronger. Their strength gradually increases the more they use their staff offensively; their speed accelerates the more they run and dodge; their defense rises the more damage they sustain, and their magic gets better with every spell. Ahm's abilities are based on Brian's level-up mechanic from Quest 64, as well as Aerith's fantastic Materia management. Ahm can summon their own versions of Ifrit, Chocobo, Titan, and Leviathan, with every elemental role you'd expect. Their game plan involves outlasting their enemy to get stronger.

Finisher: "Elemental Retribution" - Ahm casts fire and wind spells based on Brian's "Extinction" and "Ultimate Wind". After immobilizing their opponent, they summon a combination of various Summon Materia, of which they call "Amalga" and disappears from the scene. The ultimate Summon starts off with a flaming bullrush, leaving a trail of fire and generating outrageously fast winds as they run. They turn around to flip the surface below the enemy, only to expose them to a huge tsunami that crushes them against the elevated wall. Once the Summon leaves, Ahm reappears with their magic staff.

Stage: "The Blessed Remains of Myranthea" - A wrecked church that once stood for Andelikes. The tragically beautiful ruins of this once-prosperous monastery has a patch of flowers bathed in sunlight. The stage takes elements from "Melrode Monastery", but is ultimately based on "Sector 5 Church".

Theme: "Nectaria Scion" - Stylistically similar to Battle Theme (Orchestrated) from Quest 64 and Fighting (Remake) from Final Fantasy VII. An urgent song that captures Ahm's race against time, portraying them as a heavily active hero. The themes share enough similarities to make it a perfect match.

Intro: Ahm walks gracefully with their eyes closed, meditating as they hold their scepter horizontally and channel their life energy toward it. They are seen humming in a foreign language, presumably the archaic tongue of the Andelikes. Ahm awakens to their foe and readily taps the floor with their scepter.

Victory: Ahm dusts off their dress and slicks their hair back, brushing through the curls and huffing their bangs to the side afterward as if to express relief. They bend forward a little with one hand on their hip and the other on their chin, stroking it casually in unambiguous satisfaction towards their triumph.

Commentary: If it isn't already obvious, this is Chinderblock's move-set I just worked on. I went straight for the Quest 64 references, since Ahm seems attached to the game. I took Aerith's race and created the Andelikes, which is a pun on "And-the-Like" in the same way that the Cetras are taken from "Et cetera". In fact, a good number of names thrown all over are derivative of pre-existing names. As for "Amalga", I envision it with Titan's heroic build, Ifrit's demonic features, leviathan's scales, and the Chocobo's plumage. Most importantly, however: The Chinside joke just had to make it in somehow!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ClaTheBae - Would play like a mix between Lucina (Fire Emblem Awakening) and Tracer (Overwatch).
- Cla is a time-traveler who underwent an accident that displaced them from time itself. They are bound to an alternate past, sticking around for good.
- Cla mostly fights with their light-based dual guns, including well-timed telefrag counters. The effect kicks off like King Crimson from the JoJo series.
- They carry a canister with a fast-acting chemical that rapidly ages and mutates certain plants. They can resurrect equally-monstrous fossilized ones.
- Cla is a victim of frequent time-hopping, who eventually forgot their birthdate. They wear an anachronistic combo of medieval wear and future clothes.

Weapon: "Crisis Glancer" - An assembly of weapons made up of parts across time, namely in the form of a sword and dual guns. All the weapons carry the nickname "Theseus'" before their weapon type. Their anachronistic nature makes them compatible with all types of science and sorcery. All is shown in gameplay with two types of gauges tied to specific special moves. Magic augments debuff attack power while tech augments debuff enemy defenses. Cla's aging fluids are given the unique term, "Thesium", used to summoning plant monsters resembling the Piranha Plant family from the Mario series.

Ability: "Lost in Time" - Their current situation, weaponized. Cla is stabilized by a synthetic cabochon stone set firmly into their sword's handle. This stone prevents them from vanishing in and out of existence unwillingly, giving them control of when they want to hop across time. Their state also gives them their pausing and reversing abilities, including repetition of the same action twice over, similar to Tracer. Their favorite is repeating really-quick sword strikes ALA "Dancing Blade". However, the more Cla repeats these actions in quick succession, the more unforgiving the damage scaling becomes.

Finisher: "Recollection of Recent Events" - Cla sets a plant with "Pulse Bomb" properties that detonates on the opponent, creating a stasis field. They blink at the enemy while the latter is trapped in time and gets to work on them. Cla initiates Lucina's battle stance and lunges forward with a stab at their foe, then they flip backwards for a charged-up sword swipe, firing several bullet rounds and launching the enemy with a diagonal stab downward with the box art pose from Awakening. Cla recalls every action through a quick rewind, then they repeat everything and properly finish it all with a critical draw.

Stage: "The Capital of Anagénnisi" - The stage is based on "Ylisstol's" capital with a similar castle in the background, combined with the "King's Row" map as it appears in the Overwatch version of London. It is always night time when this stage is selected, populated with observant commoners.

Theme: "Blink and You'll Miss It" - Stylistically similar to the Main Theme from Fire Emblem Awakening and King's Row from Overwatch. This one is very difficult to imagine syncing up properly into a sound-a-like amalgamation, so it's more in the style of an "urbanized" Awakening theme than a true fusion.

Intro: Cla rides a futuristic motorcycle and receives orders from their superiors to apprehend a target (or group). They set their coordinates and blinks to the location accordingly. Cla gets off and warps their motorcycle through a magic circle, then draws their sword out and takes on Lucina's default stance.

Victory: Cla does a cartwheel-style backflip and kicks off into the air gracefully, then blinks twice over with both pistols in hand for a dynamic landing. Cla then draws their sword and cuts the air twice, raising the blade in the air triumphantly before putting their weapon away. This ends in epic slow-motion.

Commentary: ClaTheBae needed the Piranha Plant referenced somehow, however minor, and the nipper plant definitely counts. Lucina and Tracer act as Cla's time-based inspirations, so they worked perfectly. Story-wise, Cla will always reference Popeye's Coastal Sauce in-universe, like how Rick Sanchez mentions McDonald's Szechuan Sauce out-of-context. If Cla is bored enough, they will text about or mutter the name of the sauce in their idle animation. Made even funnier when it's addressed toward the enemy they're fighting in the first place. Cla occasionally ****posts with their fiercest rival Faygoshill.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Arigarmy - Would play like a mix between Little Mac (Punch Out!) and Golisopod (Pokemon Sun & Moon)
- Arigarmy is an amnesiac competitive athlete, seeking money-match funds to travel and regain their memories. They also gamble in beetle fighting.
- They are considered short for a boxer, but they are a force to be reckoned with. They are lightning-fast with their punches, and very good at dodging.
- They have a Stand-like Familiar based on Golisopod, which only shows up outside the ring in serious fights to make them that much more dangerous.
- Arigarmy wears a black/old tank top, orange/purple boxers, and golden boxing gloves, shoes, and lipstick to match. They are very Araki-like in style.

Weapon: "Punch-Bugger" - Their pair of boxing gloves, which gives Arigarmy's punches a bit more oomph to each strike. They specialize in swarmer style boxing, but can sneak in slower, harder punches that bruise areas in their opponent. It can be difficult to turn the tables on Arigarmy during their advantage point. They are very good on the ground and excellent at delivering counter-blows if an opponent isn't prepared for a whiff-punish. Unlike Little Mac, they perform just fine in the air, having good juggling technique and a dunk that can pummel enemies to the ground for a hard knockdown.

Ability: "「 K I N G S O F S P E E D 」" - Arigarmy's literal fighting spirit, resembling a humanoid isopod with Spiritomb's face. The Spirit plays the role of a referee, showing up to apply match rules that become actual laws of physics. It has incredible movement speed and stellar precognition, and can transfer Arigarmy anywhere in the multiverse in an equivalent spot by "getting in everyone's collective heads" as the strategy goes. It can also put the enemy in a "time-out corner" by palm-thrusting them away to the wall. This gives Arigarmy a "round advantage" that acts like Little Mac's "Star Punch".

Finisher: "「 D O W N T H R O U G H T H E N I G H T 」" - Arigarmy delivers a nasty uppercut that gives them a bit of height off the ground, causing the opponent to blackout. After they land the strike, "「 K I N G S O F S P E E D 」" makes its presence known and appears before the enemy in their subconscious. They are put in a dream-like state reliving alternate losses, all depicting Arigarmy going for the finishing flurry. At the end, their fighting spirit casts judgement on the opponent's performance and declares their loss. In non-lethal depictions, the opponent just wakes up in an empty ring.

Stage: "The Invader Nation" - A private boxing ring where Arigarmy trains, decorated to resemble the "Boxing Ring" from Punch-Out!! as seen in Smash. The interior design takes after "Veilstone" Gym from Pokemon Diamond & Pearl, with unidentified boxers chilling in the background, presumably allies.

Theme: "A Bizarre Encounter" - Stylistically similar to Jogging / Countdown (SSB4) from Punch-Out!! and Battle! Gym Leader from Pokemon Diamond & Pearl. It borrows the harmony and rhythm from the song "The Demented Man" as a Rule of Three for the Hawkwind band that's present in their bio.

Intro: "「 K I N G S O F S P E E D 」" appears in the selected stage as the unofficial announcer and introduces Arigarmy as if to narrate a boxing event. When Arigarmy is called to the fight, they are seen jogging from one side. This has more gusto in their own stage and in Noipoi's wrestling arena as well.

Victory: Arigarmy shadowboxes with slow-mo action shots and wraps a towel over their neck. "「 K I N G S O F S P E E D 」" raises Arigarmy's dominant arm and declares them victorious, taking up the role of Doc Louis for whenever Little Mac wins a match. It throws out confetti in celebration.

Commentary: This is the first character I've made (as of this writing) out of a member whose background borrows from a non-video–game character, at least I think... I went with Golisopod over Buzzwhole because of the former's armor plating lending it closer to the "beetle fight" gimmick, which had a spotlight chapter in JoJolion. I also had the ability and finishers reference songs from a music group you're partial towards, so I looked into that as well. But if the blatant reference to Stands in itself is a bit on the nose, do let me know and I'll modify it accordingly in the future. This means you, Arigarmy.

Part 6:
1. ShotoStar: Endgame
2. Circus Baby
3. Taylor F
4. Zinith
5. Graizen
6. KMDP
7. Ura
8. SneakyLink
9. Lollipopped
10. JDCabrera
11. SnakeFighter64
12. TMNTSSB4
13. Ultomato
14. NateVO
@ShotoStar: Endgame - Would play like a mix between Fox McCloud (Star Fox) and Freya Crescent (Final Fantasy IX)
- Shoto is a space pilot and the leader of the intergalactic organization known as "Astro Fang." They aim to restore the memories of their amnesiac lover.
- They are known for their exceptional agility in combat, leaving afterimages and catching fire for moving so fast. Their quickness juggles foes helplessly.
- They use a laser pistol and a reflector like Fox, and a javelin based on Freya's "Dragon Hair". Shoto can also use different status ailments for support.
- Shoto resembles a fox-like Burmecian, with a red leather jacket, an escutcheon with the "Astro Fang" logo, a visor, and greaves stylized after their feet.

Weapon: "Dragundy Ray & Vulpes Lance" - A laser pistol with a high rate of fire, and a mystic javelin made from the fangs of an alien dragon. The gun is great at racking up damage over time, but is incapable of flinching enemies due to its damage-per-second. Their spear is great for mid-range situations, using footwork in between to overwhelm enemies. Shoto can use a nifty reflector that can send projectiles back at opponents and stagger on activation. They also possess a fighter jet that's loaded with bombs and lasers. The fighter jet is reserved for certain aerial moves, as it demands plenty of stamina.

Ability: "Speedbreaker Sorcery" - Extremely quick movements and superb jumping abilities that pair well with their kickboxing, being able to Naruto-run past their enemies for lightning-fast kicks and juggling. Most dangerously is their ability to wavedash, making them difficult to challenge up close without proper spacing. They can flare up and rocket themselves at their foes and leap great heights to counteract with well-placed spear dives. Shoto has a few spells that grant speed, levitation, and auto-healing. Like Freya, they have spells to deal with certain enemy types, but only when they use their Finisher.

Finisher: "Shining Spear Wing" - Shoto spins their javelin and holds it in a pose as a damaging crest forms beneath the opponent. The glyph summons the head of a dragon, which proceeds to bite down from below. If caught, Shoto will leap onto their ship and set the jet to autopilot, balancing on the cockpit with one foot on the jet's nose to chuck several spears of light down as the ship fires bullets under Shoto's directions. Finally, Shoto leaps down for one last strike, shattering the glass dragon head on impact and putting their opponents out. Shoto does a three-point landing and looks to the side.

Stage: "Gotstadia, Ravaged Concrete" - A city from an alien world that looks highly advanced. Despite everything being arranged like "Corneria", most of the architecture has an organic feel to it. Like "Burmecia", there is a lot of curvature and carefully intricate designs, and yet many ruined buildings as well.

Theme: "Their Father's Second Image" - Stylistically similar to Corneria (SSBM) from Star Fox and Freya's Theme from Final Fantasy IX. The first theme lends its action-packed, fast-paced atmosphere while taking the somber flutes of the latter and combining the two for a tense orchestral arrangement.

Intro: Shoto reenacts the opening of Star Fox 64, with an alarm blaring in the background. They dock on their fighter jet and flies off the "Astral Fang" main ship to fly toward their target destination. Shoto arrives and jumps off their ship, then lands on the ground carefully and stands up in Fox's pose.

Victory: Shoto aims in two directions with their laser pistol, then flips their gun away back into their holster. After showing off a bit for intimidation, they tap their javelin gently on their left shoulder. Shoto cooly stares back at the screen and says "Mission complete!", reporting back to the main base.

Commentary: Shoto is probably a bit dismayed that they couldn't use Geno as a character reference, but given PapaGenos' earlier introduction, this was inevitable. I snuck in references to Krystal and Sir Fratley, as well as Fox's late father, James McCloud. Their team consists of names like Lupus Lawther (a wolf-jackal), Tiger Telfer (a tiger-tasmanian), and Hawkin Huntley (a jay-hawk), which are Expys of the Star Fox crew and Mix-and-Match Critters in their own right, like Shoto. Regardless, I think I nailed it and had some fun with other references here and there. Mixing Sci-Fi with Fantasy elements is hard.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Circus Baby - Would play like a mix between Ralsei (Deltarune) and Funtime Foxy (Five Nights At Freddy's: Sister Location).
- Aurane is a ruler of darkness who resides in an abandoned toy factory. They rebranded this location as their kingdom, making it into a garden of roses.
- They wear a sentient pink scarf that behaves like Doctor Strange's "Cloak of Levitation". It was given to them by a familiar goat-like mother figure.
- They can use healing spells by humming along with the stage. They can also pacify enemies like in Deltarune & Mortal Kombat's "Friendship" finishers.
- Aurane is adorably fluffy, being the roster's token Anthro who resembles a Fox-Goat hybrid. They wear bright-green mage clothes and a tux beneath.

Weapon: "Rosy-Red Valentine" - Aurane's magical roses, acting as wired microphones that are wrapped around their neck and all throughout their body. They are receptive to the sound of Aurane's voice, which change color and molt endlessly with falling pedals, all based on different moves they are using. The roses go red when their method of attack is somewhat feral; pink when they want to coat the field in petal traps; yellow to peacefully restrain their foe through thornless vines; white if they want to heal themselves to the sound of their own music; and black if they want to lower their opponent's strength.

Ability: "Make Love, Not War" - A platonic counterpart to seductive charm powers, which they use to befriend the opposition. Some enemies cannot be reasoned with, so they deal with them by putting them to sleep. Aurane likes to soothe enemies so they put less effort into fights, until they become fully subjugated, friendly, and cordial. The love and peace they cherish also powers their healing magic as well as their roses, the flower of love. Much like with tough love however, they can be vicious in their goals, which is expressed through their feral side. If Aurane falls in battle, only their robes are left behind.

Finisher: "Bedtime Stories" - Aurane grabs a book of songs and their scarf enlarges and coils around the background with staves. The conduct the song that is meant to end their fight, putting the opponent through a made-up story centered around them. To friendly characters, they forget why they were fighting in the first place, and are thusly subjugated; to indifferent characters, they show expressions ranging from mild amusement to annoyance; to the completely-hostile, they end up in tales where they are cursed to sleep forever should they remain a danger to everyone, all while Aurane narrates them.

Stage: "The Meadow of Many Miracles" - Set within a forgotten factory based on the Sister Location's pizzeria. Its ruined are filled with beautiful dark-blue trees, with vibrant pink leaves. Far beyond in the background is a large castle where Aurane resides. It's said they have a few here from their throne.

Theme: "Autumn Canvas" - Stylistically similar to Field of Hopes and Dreams from Deltarune and Battle Amongst Friends - Adeleine from Kirby 64. The track's melody resembles the former with its gorgeous pianos, while the latter lends the beat of its drums. The theme also uses both horn sounds.

Intro: Aurane's robes, scarf, and hat appear on the ground as if they were always there. They cast a circle of darkness from where their clothes lie, rising up from the ground to spawn immediately from a swirl of rose vines. Aurane politely tips their hat below their waist at their challenger and smiles at them.

Victory: Aurane applauds their opponent for putting up a good fight, and walks up to comfort those that they manage to subjugate (which only applies to fighters that resist their charms). In most situations, they fold their arms back into the robes before turning around to warp out of the field with their scarf.

Commentary: Alright, time to address the elephant in the room: Aurane is a defunct name, but I am using it to avoid using the characters' names to refer to the member in their own move-set. I changed Adeleine to Funtime Foxy because they nearly went with the idea, and the character can be worked into the Anthro aesthetic behind their character design. I also kept Adeleine's boss theme since the FNAF series does not have official music to tie to anyone. I thought about using The Living Tombstone for reference, but they write Filk songs. That genre of music is a bigger point of contention than vaporwave.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Taylor F - Would play like a mix between Enderman (Minecraft) and Ennard (FIve Nights at Freddy's).
- Taylor is a reanimated corpse with similar hacking skills to Onereason, except through supernatural means as opposed to computer-based infections.
- Their walk speed is slow, but can dash around quickly to appear behind enemies for surprise attacks. These are considered jump scares in-universe.
- They are able to command scrap metal and combine with them Akira style. This gives them ways to attack with the environment to hit long distances.
- Taylor resembles a cybernetic Lich with animatronic parts sticking out of their body. Their aura is wispy and jet-black, and their movements are jolty.

Weapon: "Your Inner Voice" - Thousands of loose wires protruding from Taylor. They all connect to an animatronic suspended in their body, which sends commands that enables them to shock and burn enemies with their own ectoplasm. For added horror, Taylor can enter their enemy via mouth to briefly possess them with their wires, similar to Grodd's mind control from Injustice 2. For Black Comedy, they like to say, "Stop hitting yourself!" to their enemy while subjecting them self-harm. If Taylor isn't possessing a poor schmuck, they like to flail their mechanical tendrils like whips to deal some serious hurt.

Ability: "Through the Dark Subconscious" - Their means of haunting and reviving discarded objects. It's ambiguous if Taylor is the Lich, the animatronic, the spirit possessing the cyborg-zombie, or a combination of the three, but one thing is certain and it's their decent mobility in spite of their predicament. Whereas Onereasonanddone infects some machinery to cover ground, Taylor infects certain life, and can learn and mimic their voices precisely. They are perceived as a threat, especially whenever their disguises completely fall apart. However, like with the other members, their actual morality is ambiguous.

Finisher: "Machination Terror" - Taylor spreads their influence across the ground until they completely lose their humanoid shape. All that is left is their mask and their corpse-like husk, referencing Arakune's amorphous shape (BlazBlue), with mechanical wires infecting the stage. Taylor scoops out the opponent's remains once they're caught in the wires and cables. The enemy is disemboweled until all that is left is Taylor examining their own reflection. Certain characters meet a different end, where they are forced to act as actual animatronics for entertainment purposes in a pizzeria rather humiliatingly.

Stage: "Phantom Rustyard" - Set in an abandoned Haunted House theme attraction, based on same attraction and location made for FNAF 3. Parts of the stage also resemble the "Nether" from Minecraft, with hellfire pouring in the background. There are also cameos from other zombified animatronics.

Theme: "Bottomless Bucket List" - Stylistically similar to Concrete Halls from Minecraft and Dummy! from Undertale. It's ambient and atmospheric, sounding a bit like Waterfall as well. After the first few seconds pass, it shifts over to electro-swing with dancing & partying ghouls enjoying the fight.

Intro: Taylor rises from the ground, regardless of the stage (i.e. outer space). They shove their dominant arm through the ground classic-zombie–movie style, and picks themselves up. After rising, they do the Thriller routine before turning to face their foes. Despite Taylor's Lich status, they're cultured.

Victory: Taylor summons other undead animatronics like themselves, all of which pay homage to the animatronic characters from the FNAF series. They all continue the Thriller routine from Taylor's introduction, all in perfect sync with the exception of one, who is the designated Butt Monkey of the group.

Commentary: You'd be surprised at how I can manage to include a FNAF character. In fact, Aurane AKA Ralsei AKA Circus Baby AKA whoever it is they choose as their next moniker are not the first. If anyone recalls, they went with Adeleine before the changes took fold. Taylor remained the same, but took after the same philosophy regarding music. Since Filk songs are so contentious, I excluded them and gave Taylor a track from a video game soundtrack they openly admitted to enjoy. I also wanted to keep the personality aspects intact, and I hope no one minds the Michael Jackson references included.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Zinith Zinith - Would play like a mix between Yoshi (Yoshi's Island) and Riptor (Killer Instinct 2013).
- Zinith is a raptor with dieselpunk augmentations. They have fume exhausts that shoot out flames, along with the ability to breathe fire from the mouth.
- They can fire lethal eggs that double as bombs when thrown, but can bounce around before exploding into sparks and confetti, or into smaller pieces.
- Zinith is their real name, and is the leader of their own group. They command lesser members for pack-attacks, giving them an Assist-Type gameplay.
- Zinith is the Scaley-Anthro to Aurane's Furry-Anthro. They display hedonistic tendencies, indulging in music, alcohol, sweets, and carriage via lectica.

Weapon: "Sun God Apollo" - Their constant supply of eggs that they can lay at a moments notice, particularly thanks to a modified uterus that acts like a pocket dimension. The eggs that spawn from this plane are actually chunks of proto-planets that can be tossed around like molotov cocktails. Fittingly enough, these juvenile worlds resemble Earth's early days, before entering the first explosion of life which would eventually lead to the birth of their kind. In addition to the ties with Greek Mythology, Zinith's royal status is also a reference to Dionysus, the God of wine, harvesting, ecstasy, theatre, and so on.

Ability: "Dragon's Courtyard" - The lectica they're carried in isn't just for show. Zinith gathers numerous riches and a sense of rulership from subjugating followers. All of this is accomplished by their supernatural charisma, being the Agape to Aurane's Philia. Like Aurane's, the effects aren't full-proof on everyone, so some of their followers are gained through humbling them in a fight. Zinith's truly-loyal pack however, are the ones that assist with full-on assaults, trampling enemies and even showing enough sophistication with spears and other weaponry. They like to deploy the Roman Wedge Formation.

Finisher: "Marching Order: Burning Ocean" - Zinith leads their frontlines to charge first at the enemy, followed by the rest of the army trampling their foe. As this takes place on the stage, Zinith is eating grapes and other fruits on their royal throne, letting their soldiers do all the work for them. It isn't until they are on a full stomach that they fly upwards, eclipsing whatever star or bright object on the stage is in view, and promptly darts toward their trampled foe to finish them off with a sea of rainbow-colored flames unleashed from a breath of fire. The army forms a circle around them and promptly cheers.

Stage: "Zenith Isle" - A land mass based on Yoshi's Island as well as "UltraTech's Hatchery 09" stage from Killer Instinct (2013) with scattered machinery. The stage is a lush forest with many members of Zinith's race throughout the background, and massive watermelon-sized apples hanging from the trees.

Theme: "Rattling Merry" - Stylistically similar to Athletic from Yoshi's Island 2 and Rumble from Killer Instinct. It combines the happy melody and tunes of the first track, with rocking instruments and intense moments. This highlights Zinith's appeal for battle, enjoying an exciting fight much like their meals.

Intro: Zinith is carried to the selected stage through a lectica, then promptly placed by their servants in front of their enemy. Zinith is in a French girl pose, indulging on fruits and wine before stepping out of their vehicle to face their opponent with a toothy smug grin, emitting fire to show they mean business.

Victory: Their servants return with their lectica to carry them in unison. The servants that cannot reach to contribute in holding up Zinith like a statue will worship them like a god figure instead. Zinith reuses the pose they had in the intro, looking at the screen this time to swish a glass of wine at the viewer.

Commentary: As of the old writing, Zinith went by the alias "God Emperor Yoshi", so assume that the alias is canon within the context of their section. They're kind of in an ambiguous spot right now, comparable to that of Faygoshill and Onereasonanddone. Their characterizations come off as villainous, but I leave that up to interpretation. In my opinion, Zinith is a Byronic Hero at worst. I also spelled Zinith's stage as "Zenith" purposely because it means "Peak". Therefore, the island is fittingly treated like a paradise, to which only Zinith and their populace would come to recognize. Such is a God Emperor.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Graizen - Would play like a mix between the Agumon Line (Digimon) and the Charmander Line (Pokémon Red/Blue)
- Graizen is a dino-dragon from the "Cyber Dimension", kind of like Digimon. They are fire-breathing flyers with a berserker-style fit for claw rush-down.
- They're adamant about their own abilities to the point of insecurity, but will occasionally praise others as well. Their pride allows them to switch forms.
- Their forms are based on the evolutionary lines of both Agumon and Charmander, becoming increasingly humanoid and wiser as they grow in strength.
- Graizen is a small, orange, cartoonish, Saurian-inspired dragon with a flaming tail, emerald-green eyes, and horns. They are sapient and speak human.

Weapon: "Solar Plexus Betelgeuse" - Graizen's very own stomach, which unlike their base inspirations, it is made of the same metallic material present in WarGreyMon right from the get-go. It is like a furnace of intense flames, being able to burn at temperatures hotter than the sun. Their sharp claws can absorb heat to take on a lava-like glow for fearsome attacks, and their tail is said to be excess heat that their stomach cannot contain for all of its power. When Graizen evolves, their tool-kit changes slightly, such as their claws being longer, sharper, and outfitted with a layer of indestructible draconic metal.

Ability: "The Courage Zodiac" - An imaginary horoscope sign that is similar to the "Crest of Courage". It is a powerful cosmic force that allows Graizen to cycle through bigger forms through evolution. WarGreymon and Mega Charizard Y are the basis for their DNA-Digivolution–esque form. They have their own "Brave Shield" in pattern and durability, modified into the shape of Mega Charizard Y's wings. They're not much of a threat in their base form, which is why they're aware of their own greater power. It takes a dedicated player to figuring out the quickest route to evolve and stay that way 'til the end.

Finisher: "Blazing Terra Burst" - Graizen enters their fully-evolved state and unsheathes their claws. With eyes sharp and fangs bared, they rush at their enemy with great fury, spinning violently against them like WarGreymon's "Great Tornado" mixed with Mega Charizard X's "Dragon Claw". Graizen brings their foe up into the sky and cross-slashes them out of the way to ascend further past them. After their opponent reaches far-enough height, Graizen uses their own "Terra Force" with both hands and tosses it down. They finish things off with their own "Searing Blaze", to make the explosion greater.

Stage: "Never-Ending Heights" - An enormous mountain on a lone island at the center, based on "Mt. Infinity" from Digimon Adventure. The stage takes place on a volcano that reaches up to half the mountain's height, with the arena being loosely based on the anime version where Ash and Blaine fought.

Theme: "Digital Fire Friend" - Stylistically similar to the Main Theme (English Opening) from Digimon Adventure and Vs. Red (Metal Remix) from Pokemon Gold/Silver. A techno-metal remix with voice samples arranged to make the lyrics sound robotic, yet familiar, like Graizen's cybernetic side.

Intro: A fairly basic one. Graizen is being processed through "Cyberspace" to relocate in the selected stage. It doesn't make a difference whether it's their own or a stage from another universe, as they can make a contact point regardless. After the buffering, they upload themselves in the chosen reality.

Victory: Graizen shows a little more flare with their victory pose, flying in a 360 vertically before staying in flight as they look at the ground below them. They breathe fire in figure-eight loop three times, before the camera zooms out to show the ground completely enveloped in their burning-hot flames.

Commentary: I'll admit Graizen buddy. I tried to make Crash Bandicoot work as a second character, but I couldn't think of anything interesting, so I went with the Charmander family as a counter-balance. I think it's more suitable for you since both have enough in common and yet different that I would have been able to make a proper move-set for you. And now for the less direct and personal commentary: I had to cheat a bit with the music selection for this one, but rest assured I had my reasons. I felt like the nostalgic, heavy, and electric feeling of the Digimon opening was perfect to integrate for Graizen.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@KMDP - Would play like a mix between Tails (Sonic the Hedgehog 2) and Isaac (Golden Sun)
- KMDP is an adventurer with their own airship, traveling across the skies and land along with their party. They seek the seven "Philosopher's Quartz."
- KMDP is exceptionally proficient in summon-magic, using the aid of creatures that resemble a mix of the Chao and the Djinns in form and function.
- KMDP uses a bladed propeller that acts as a shuriken. They can install elemental gems that give the propeller different properties be it in battle or out.
- Take Isaac, give them a fox motif with two tails, and you get KMDP. They wear steampunk style clothes, a flowing scarf, and a pair of aviator goggles.

Weapon: "Sword of the Soaring Skies" - A removable propeller weapon that comes from their light aircraft, which is inspired by the one Tails owns in the Sonic games. The propeller's sword form uses one of the blades as a handle, while shifting the other three blades on the opposite end to form a unified razor blade of sorts. The propeller's center of mass can house different alchemic gems from their collection, all of which utilize the classic four elements: Fire, Water, Earth, and Wind. Each element grants KMDP slight differences in their style of fighting, two favoring close-combat and two favoring zoning.

Ability: "Gaea's Shining Children" - Spirits of Earth that include the Chao-like/Djinn-like Spirits, and seven major summons based on Golden Sun's lineup reserved for certain special moves. Perhaps most notable is a Crystallux-inspired summon with a "Chaos Emerald" motif, formed when applying a special diamond in their propeller. This diamond is treated like an object of the Fifth Element, Aether, which is the strongest modifier available to them. The Spirits also give the gems' their elemental properties, blessing KDMP with a flame wheel mod, a turbine mod, a whirlpool-generating mod, and an ore club mod.

Finisher: "Prismatic Judgement Laser" - KMDP calls their plane and reinstalls their propeller as it flies past them. They channel a "Philosopher's Quartz" and transforms their plane into a fully-functional mech who takes after "Judgement" from Golden Sun, appropriately enough, and also borrows from Tails' "Cyclone" mech in appearance. KMDP uses hand signs to form a full circle and raises their hand to the sky, panning the camera toward their mech as it points downward with its dominant hand. It unleashes a multi-colored laser that becomes a ball of light, nuking the entire area below along with their foe.

Stage: "Tower of the Jovian Sunrise" - A specialized lighthouse that acts as a windmill during the day. It generates energy from KMDP's universe's "God of Winds", channeling light to help sailors who get lost at sea. Further away from the shore leads to a mountain ravine with smaller windmills all around.

Theme: "Aubade for the New Day" - Stylistically similar to Believe In Myself (Instrumental) from Sonic Adventure and Battle Theme from Golden Sun. It's a FamilyJules-style remix with intense guitars. It also has a female vocalist like in the former who sings, "Fly! (Fly!) Soar! (Soar!) Spread your wings!".

Intro: KMDP performs an Inside Loop on their plane, then sets the plane to autopilot before ejecting halfway through the loop to dive down. As the plane continues its route during autopilot, KMDP summons their propeller weapon to spin it above their heads and parachute themselves to the ground safely.

Victory: KMDP calls their plane and does an excellently-timed jump-in, performing a Rolling Turn before zipping past the stage and taking to the skies. KMDP will cast a spell to reappear back in a more familiar site if stranded in space, where they will perform the same intro, but from their world's view.

Commentary: I don't think I've run into this unexpected a combination since Cla's entry, but I think I managed pretty well. Some of you including KMDP might be wondering just how much "furry" this depiction is meant to be. Personally, it's mostly Isaac with aviator clothes, fox ears, and two tails, and that's about as far as it goes. The rest of them appearance-wise is entirely up to KMDP, like with all else. I also wanted to come up with something related to the "Chaos Emeralds", so that's where the "Philosopher's Quartz" came in. The propeller weapon was probably my favorite thing describing here.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ura - Would play like a mix between Andy (Advance Wars) and Felix (Golden Sun: The Lost Age)
- Ura is an adept Commanding Officer of a tank army known as the "Marmalade Brigade", which drives tanks repurposed as mobile homes for travel.
- They're an all-around fighter on their own, preferring to support their battalion through magic boosting. They also run and use their own tank in a fight.
- Has their own assortment of summons, though most involve infusing the spirits into their army, so that their firepower and defenses increase greatly.
- Ura usually dresses like a grease monkey. They wear what looks to be Felix's clothing, but mostly red and with Andy's uniform over the tunic instead.

Weapon: "Fourfold Construction Axe" - A dual-sided wrench that can split into two thinner wrenches for Ura to wield with both hands. The wrenches are bladed, providing a method of fending off opponents who get too close should they overpower the "Marmalade Brigade's" defenses. The primary use of the axes are to utilize alchemy and the four main elements: Wind, Earth, Water, and Fire. The elements provide Ura and their crew with upgrades that boost the effectiveness of their tanks. The axes themselves can utilize any of the elements in all combinations for interesting close-combat situations.

Ability: "Fight or Freight Command" - Alchemy and spiritual-summoning. Ura channels the power of Djinn-like Spirits to imbue their squadron with buffs that make their zoning and stage control even better. Alternatively, they can summon a Daedalus-inspired Unit to act as an extra line of offense, firing missiles at-the-ready. Ura can provide elemental buffs to give their army the following perks: Wind grants a third jump for Ura and a wider hitbox for bullets; Earth raises Ura's defense and slows the enemy's ground speed; Water heals Ura and allies; and Fire grants Ura strength and more firepower.

Finisher: "Citrus Satellite Assault" - Ura commands one of their allies to run over their enemy. If caught, they will activate a satellite system that gathers space debris using the four elements through its own self-automated alchemy progress. The A.I. forms meteors this way, forming them using Earth, filling them with large water deposits, setting them on fire, and filling them with flammable gases, then plummets the objects toward their intended target. Ura gets their crew and themselves out of the strike zone, but not before running over their opponent(s) one last time to ensure they stay down for certain.

Stage: "Campaign Site: Red & Blue" - A patchwork map made up of the same trees, hills, roads, buildings, grass, and even water animations to give the place a retro feel. The arrangement of everything is reminiscent of "Loho" from Golden Sun: The Lost Age. The entire place is abandoned to wage war.

Theme: "Ura's Unison" - Stylistically similar to Andy's Anthem from Advance Wars and Battle Theme from Golden Sun: The Lost Age. It's a metal remix of both songs, serving as a heroic hymn that captures what makes the "Marmalade Brigade" so efficient. It's a fitting theme for a Commanding Officer.

Intro: Ura drives their main tank through the field with their teammates not too far behind. They poke their head out to see what lies ahead and steps out of the vehicle with their axes gripped tight. They entrust their army to keep them safe, putting faith in their own combat skills to make it out victorious.

Victory: Ura returns to their tank, leaping backwards while spinning both axes back into their utility belt. After making their return, they ride off elsewhere. Ura's tanks are extremely small compared to conventional ones, so they can fit decently on stages that otherwise cannot support that kind of size.

Commentary: Being that Ura is the resident Advance Wars stan, it was pretty much inevitable I'd go with this character to rep them. Felix was a second option since KMDP already has Isaac in their profile. Perhaps someone will come in with Matthew as their secondary (or primary) and I can make them the "Sea" to KMDP and Ura's "Land & Sky". So far, Ura is the only Assist-Type puppet fighter whose team is always physically there with him, rather than relegate them to very specific summon situations. If Ura ever met KMDP's character, you can rest assured he'll ask him, "What the heck is an airport?"

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@SneakyLink - Would play like a mix between Agitha (The Legend of Zelda: Twilight Princess) and Rachel Alucard (Blazblue)
- Sneaky is the most reluctant fighter in the whole cast, absolutely refusing to participate in a fight. Their offense is based on their reactions to bad luck.
- What often resembles any form of fighting is actually just them swatting at pesky flies with their parasol. This just so happens to catch foes sometimes.
- They loaf around much like Rachel does, but use insect servants like Agitha in order to defend themselves. They indirectly command wind & lightning.
- SneakyLink is an Assist Character with the same depth as a playable fighter. They are quite frilly, and cursed to be in the way of unfortunate events.

Weapon: "A Shade for the Sun and the Rain" - Their fancy, sturdy, and somewhat ordinary parasol (compared to other weapons). It's used to keep the elements at bay, and houses a complex hive of bees meant to ward off bad luck. The insects have immense loyalty toward SneakyLink, transforming into giant mutant attack-soldiers to protect their "hive master" from harm. Amusingly, they are sometimes confused for flies, and will often perish to Sneaky insensitively whacking at them. The honey bees insist on protecting them anyway, since they deem their own casualties a sign of improvement in order.

Ability: "Happen Stance" - SneakyLink's immense bad luck, which causes major collateral damage to those unfortunate enough to be in the same vicinity that they are. Thanks to their quick reflexes and reactions however, SneakyLink can avoid violent winds and bolts of lightning while catching their foes within them instead. They are basically clueless for most of what happens, lacking the rich, wise, and pompous demeanor that Rachel carries whenever she manipulates wind and lightning. SneakyLink is always caught in such misfortune that they're also lucky in a sense, coming out of these alive and well.

Finisher: "Sparkling Silk Squall" - SneakyLink unintentionally calls the attention of a giant golden rhinoceros beetle that zips by, taking their foe off-screen. The beetle flies up while a massive golden butterfly latches onto SneakyLink's back. They are carried by the butterfly, and a distressed SneakyLink flails helplessly in confusion, accidentally summoning an electric storm of smaller butterflies that generate lightning within the golden cyclone. The beetle dives into the storm, crashing all the way to the ground. After the opponent blacks out, the butterfly also disappears SneakyLink is left completely confused.

Stage: "Hive for the Humble" - A stage belonging to an important figure in their home universe. The lore is that they unintentionally stumbled upon a house that looks like "Agitha's Castle", with its main room resembling the "Crimson Throne". Its beauty may explain SneakyLink's presence in here.

Theme: "Apotropaic Bystander" - Stylistically similar to Queen of Rose from Blazblue: Calamity Trigger and Agitha's Castle from The Legend of Zelda: Twilight Princess. The second theme already sounds like a subdued version of the first, so imagine Rachel's theme with the Legend of Zelda's rock style.

Intro: SneakyLink is minding their own business passing by their town, when suddenly! A random gust of wind shoves them over to the selected stage! Made funnier when the stage is from another universe, blown across by the winds right into a scientist's lab with a dimensional gate randomly working.

Victory: They look around in confusion as to what just happened, then gets sideswiped by a rock from off-screen, waking up as an Assist Type character in a non-specific fighting game. They question whether or not what they experienced beforehand happened, now in the shoes of an actual support role.

Commentary: Before I came up with their style, I decided to take their "I would be a clumsy support character" self-description to the extreme and made a character out of it. They are a subversion of the Assist-Type character you see in fighting games like the first Marvel vs. Capcom, Aquapazza, Nitroplus Blasterz, and so on. If they had any special interactions, victories, team-based stuff and so on, I'll have to get really creative with it the next time I update, since their in-universe reactions would amount to trying to stay out of fights as much as possible. Cue partners forcing them to contribute to matches.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Lollipopped - Would play like a mix between Pink Gold Peach (Mario Kart 8) and Lip (Panel De Pon)
- Lollipopped is a reluctant fighter who would rather contemplate their situation. They are impervious to most attacks thrown at them, hardly flinching.
- Being technically based on Peach, they share the same acrobatics with devastating kicks. Their metal composition is what makes them hard-hitting.
- Lollipopped can cast spells that drain health away with fairy dust, and commands a nigh-sentient well of water that follows them wherever they go.
- They're a pink-gold statue of a Fairy figure brought to life by a certain magical crown. They have identity issues concerning their nature of existence.

Weapon: "The Flower Kether" - A splendid mystical laurel and flower rod combo. The flower crown grants the wearer a humanoid form and sentience while retaining the qualities of what they were as inanimate objects. They are based on Princess Peach if a fountain statue was sculpted in her likeness. The flower they carry is based on the Protea, which fittingly represents change (their current situation) and hope (the answer to their existential dilemma). The Protea staff also commands the citizens of their forest, triggering spore explosions and abrasive Pixie dust clouds to defend against their enemies.

Ability: "Made of Mercury" - The essence of the fountain spring where they were originally situated on. What was once water is now a crystal-clear liquid that behaves closer to a liquid metal. It follows Lollipopped wherever, allowing them to use the substance as a keep-away tool. Objects that are caught by the fountain's unusual liquid are augmented and come out as gold or silver, giving Lollipopped new projectiles to toss back. Since they prefer not to get their hands dirty, they rely on the fountain's essence as much as possible to avoid all contact with the enemy, but will act if push comes to shove.

Finisher: "Fountain Fairy Flower Striker" - Their acolytes entangle their foe in silk and vines. With a geyser of the fountain's water, they launch themselves up into the air and spreads a set of fairy wings. A ray of sunlight hits behind, summoning a dance of petals. They reach around with both arms to pluck the light source from atop their head and holds the glowing orb in both hands. Lollipopped unleashes a storm of light beams resembling the shapes from Panel de Pon to encase them in a castle-like prison. They kick the light orb down so hard, it splits in four, with each one triggering a violent explosion.

Stage: "The Yard of Golden Peaches" - Set in a forest garden rife with sparking nectarine trees, animals and fair folk, and the abandoned water fountain that Lollipopped first spawned from. It sits outside in what looks like Peach's yard, with a similar palace built out of a giant pink flower like "Fairy World".

Theme: "Pretty Pink-Metal Think" - Stylistically similar to Peach Gardens (DS) from Mario Kart Wii and Lip's Theme (SSBB) from Panel de Pon. An off-tune exception to most fusion arrangements in that their theme is closer to jazz-style music. If it was Peach herself they used, this would be orchestral.

Intro: Lollipopped fakes a glide jump with their flower staff, playfully mimicking Peach's entrance in Smash. They plummet to the ground like a brick and hits a three-point landing, and gets up to flaunt with a confident, "C'mon! Bring it! Mmhmm~" They will wave at an audience if bystanders are available.

Victory: They treat every stage like a show at the end where they will skip around to show admiration and appreciation out of a satisfied audience, or cheering themselves up for keeping their crown on tight. Positive acknowledgement helps to validate their existence and gained will as a sentient statue.

Commentary: Lollipopped was originally meant to be an Assist-Type character based on how they downplayed their significance in the fighting game genre. Instead of just leaving them be, I decided to take a crack at the whole, "immobile and useless" description and made a move-set that gives them a degree of movement. "The Flower Kether" is a shout-out to the fan-art culture behind the "Super Crown", which gives Lollipopped their appearance here. Their character suffers from existential crisis, which they mitigate a little by taking in the admiration from their forest dwellers, including stage audiences.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@JDCabrera - Would play like a mix between King K.Rool (Donkey Kong Country) and Metal Sonic (Sonic CD)
- JDCabrera is a card-carrying super-genius who is skilled in both science & sorcery. They desire world conquest and the many riches of the Multiverse.
- They own a weaponized crown that acts like a boomerang, a highly-advanced blunderbuss, heel-thrusters for air-mobility, and razor-sharp gauntlets.
- They are insightful in sumo techniques and can dash around at high speeds. They also use their powerful chest armor to withstand some damage.
- Their likeness is based on Victor von Doom. They wear a golden armor, reptilian scale chainmail, a velvet-red mantle, and a Jet Jaguar-esque mask.

Weapon: "The Treasures of Tychendrus" - A mystic crown based on K.Rool's favorite head accessory, and a suit of armor that's based on Metal Sonic's monocoque titanium. The chest and abdomen portion of their armor is sturdy enough to act as both a reflector, a counter, and a great damage-reducer. Cabrera can summon their state-of-the-art blunderbuss through magic. It has an oversized barrel like K.Rool's gun, except it's stylized after wormholes. They can fire cannons, magic orbs, telekinetic rocks, green laser beams, and vacuumed enemies, all due to a pocket dimension stored in its magazine.

Ability: "The Terrors of Tychendrus" - The dark arts granted by a trio of powerful demons based on the Haazareth Three from Marvel Comics. They can use the dark arts to create photon shields combining Metal Sonic's nigh-impenetrable field with Doctor Doom's own force-field. They can fly about at high speeds with their thrusters and mimic Doom's triangle-dashing technique from Marvel vs. Capcom 3. Cabrera can fire magic-infused lasers out of their chest, hands, and fingers. They can also use an electric stomp that looks like a mix of Doom's hard kick and K.Rool's down tilt as an OTG move.

Finisher: "'Your Overlord Has Arrived!'" - Cabrera triggers an electric pad beneath their enemy that traps them in a capsule. They fly upwards and uses their magic to attract all rocks and metal in nearby areas. They enlarge themselves to greater scales, matching that of Jet Jaguar and Metal Overlord. After attaining a height of great terror and intimidation, Cabrera uses the dark arts once more to rearranges nearby objects into a colossal chair to sit on. They construct a giant plasma cannon based on the "Blast-O-Matic" and shouts "This farce is over!" before activating it like Doom and blasting their foe.

Stage: "The Millennium Metropolis of Tomorrow" - A city based on "Stardust Speedway (Bad Future)" & "Krazy Kremland", with the rest of "Crocodile Isle" locations present throughout. In the background of the stage is a giant airship based on the "Flying Krock", which hovers ominously over large buildings.

Theme: "Cold & Cruel Desires" - Stylistically similar to Gang-Plank Galleon (SSBU) from Donkey Kong Country and Stardust Speedway Zone Act 2 (Mania) from Sonic CD. It has the same jazzy upbeat atmosphere in both themes, with a vocalist that's barely comprehensible behind all of the music.

Intro: Cabrera power-walks along a city street, presumably their own metropolis. They are seen wreaking havoc, casting thunder bolts everywhere while their Kremling-based army raids everything of value. Something catches their interest, rocketing toward their new target with their arms crossed together.

Victory: Cabrera dashes past their fallen foe and turns around while swaying their cape to the side as they turn around. Cabrera puts one hand on their hip and parodies K.Rool's infamous render, saying "You are beneath me! And it shows!" before summoning a chair out of a magic circle to slouch on it.

Commentary: So right off the bat, the Victor von Doom references are absolutely everywhere with this guy. Alexander Armstrong? Literally just a Xerox of Reed Richards. "Tychendrus"? The Haazareth Three. Funny how comic book writers do this very thing with competitors. Any who, I made sure to include as many video game references of both characters as I could as well. It's the whole point here of course. But hey, Cabrera is a huge Fantastic Four dude, so I had to accommodate somehow. Fittingly, whenever Doom falls in midair, you can see a bit of K.Rool's dair in the animation. A fun bit of trivia there.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@SnakeFighter64 - Would play like a mix between Raiden (Metal Gear Rising) and Poison (Street Fighter V)
- SnakeFighter is a cybernetic-assassin known as the "Voltaic Nightshade". They went through a child soldier program to become the ultimate weapon.
- SnakeFighter is the 64th Unit growing up, with great swordsmanship skills and stealth abilities. Outside of the job, they enjoy a glamorous street life.
- They wield a high-frequency sword of their own with a Zandatsu-like mechanic, and an electrifying whip that can zone out enemies and restrain them.
- They have unkempt pink-hair and heterochromia. Their clothing is a combination of Poison's dominatrix fashion sense, and Raiden's cool cybernetics.

Weapon: "Molecular Sword & Morrigan Whip" - Dual weapons differing from Cydane and Unikorn's segmented blades. Their sword is a pink version of the "HF Muramasa Blade". They love attaching it to their modified heel-grips for leg sweeps and kick-stabs. They use their whip like Poison, coiling foes to throw them off balance and electrocute them. Their sword excels at short-range while their whip is mid-ranged. SnakeFighter can take both weapons and link them together by catching their sword with their whip for more reach. They even have explosives like grenades and molotov cocktails available.

Ability: "Hyper-Sight Slicer" - An eye-perception ability that allows SnakeFighter to experience their lightning-fast movements as normal while the world around them seemingly slows down. This is based on Raiden's "Blade Mode", while their whip style is based on Poison's "Toxic Glamour". They emit pink electricity through their suit, magnetizing their sword and whip whenever necessary. SnakeFighter can also parry, block, and slice at high speeds. They know a bit of Poison's move-set, using moves based on "Aeolus Edge", "Frankensteiner", "Honey Trap", "Love Me Tender", and "Perfume Swing".

Finisher: "Deadly Valentine" - SnakeFighter slashes out a sword wave and follows up with a sliding kick. If the enemy fails to block the kick, SnakeFighter will trip their opponent and pick them off the ground with a full leg-sweep. The full extent of their "Hyper-Sight Slicer" ability is triggered and they start using the "Morrigan Whip" to lash at their foe, Zandatsu-style. The player can whip their foe to their heart's content, leading with SnakeFighter reeling in their enemy and pulling them in for a slash with their "Molecular Blade". In the end, SnakeFighter pulls out the sword to clean it and sheathe it away.

Stage: "Glam Gear Gardens" - A Japanese-style garden situated on a building rooftop that is currently under construction. Conceptually, it is based on the "World Marshal Inc. Headquarters". The stage is set in twilight, with much of the scenery resembling the "Ring of Justice" from Street Fighter V.

Theme: "Shocking Pink" - Stylistically similar to Rules of Nature from Metal Gear Rising and Poison's Theme from Street Fighter IV. A Jazz Rock fusion with a female singer occasionally tuning in with lyrics that vaguely describe SnakeFighter's character, much like Metal Gear Rising's soundtrack style.

Intro: An aircraft is seen flying over the ocean while carrying SnakeFighter on a catapult device. They are launched through a portal on orders to retrieve enemy data. SnakeFighter reenacts Raiden's entrance on "Sukhumi", and stands up walking glamorously, cracking their whip like in Poison's entrance.

Victory: SnakeFighter demonstrates their fun-loving side after winning, walking along the stage and sheathing their sword away with a smile. As they turn around with the camera going for dynamic shots of their poses, they blow a kiss at the screen with a wink and telling the player to "Dodge this bullet!"

Commentary: Poison and Raiden make for such an interesting character combination. I'm glad I was able to keep the pink hair and the heterochromia for SnakeFighter, since it's a distinct feature of what I can assume is her OC? I couldn't go with Solid Snake as reference material for obvious reasons, but Raiden more than made up for it, I think. He along with Poison look really awesome in motion when they're attacking. Also, "Deadly Valentine" is partially based on the scene in Metal Gear Rising where Raiden leaps and runs across the modified RAY, cutting it up and slicing it in half with a close-up of him.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@TMNTSSB4 - Would play like a mix between Bryan Fury (Tekken Series) and Dark Pit (Kid Icarus: Uprising)
- TMNT is a Kayfabe wrestler nicknamed the "Angel of Death" on the ring. They have a Heel gimmick that's partially based on Bray Wyatt's "The Fiend."
- They use karambit knives that channel the power of darkness. They'll graze their punches for more damage, and even use them during their grapples.
- TMNT can take flight and glide across long distances, allowing them to make gravity-defying stunts. He's a large ham, always laughing maniacally.
- TMNT wears a leotard, a skull bandana, and a black chiton that's tied around their camouflage pants. Their likeness is based on "The New Day" crew.

Weapon: "The Langking Duo" - A curved-blade pair used to leave nasty incisions on enemies, while dealing the element of darkness with every strike. TMNT can shoot beams of darkness by grinding the blades off of each other. The knives are based on the "Darkness Bow", with each grip being shaped like the "Dark Pit's Staff's" handle. TMNT's karambit knives have tippers that deal more damage whenever they graze their punches, so they like to keep some distance. They will often place their knives on their skull bandana using specialized magnets to give off the appearance of fangs for intimidation.

Ability: "Merciless Firefly" - Outside of the ring, they prove to be a vicious kick-boxer with mean punches and a respectable grappling game. Their left arm and right leg are capable of dealing lightning damage with powerful hooks, coupled with dash attacks that would make Dark Pit and Bryan Fury proud. All of TMNT's move combinations involve gaining plenty of height for splash moves and bouncing around from wall-to-wall. Examples include Kofi's "Koronco Buster" into Bryan's "Fisherman's Slam" and Bryan's "Shock & Awe" into Big E's "Running Splash". TMNT is all about the grace in flight.

Finisher: "Forest of Primal Fears" - TMNT goes for a stab to the gut with their knives followed by an electrifying shock to subdue their foe. They stand there laughing menacingly like Bryan Fury, then starts things off with Xavier's "Lost in the Woods", leading it into Big E's "Big Ending" by catching their opponent before they can fall to the ground. They're lifted up on one arm and thrown down leading into Bray Wyatt's "Mandible Claw". TMNT picks them up by their mouth and takes their knives back, laughing again before initiating Bryan's "Rage Art" and ending things with Kofi's "Trouble in Paradise".

Stage: "Same Street, Different Day" - A war-torn city based on Tekken 7's "Twilight Conflict" as well as the "Temple Ruins" from Kid Icarus: Uprising. The city itself is truly a sight to behold, with a hellish fiery sky. In-universe, it's actually a CGI rendition of TMNT's show-within-a-show promotional stunt.

Theme: "No Fiend Greater" - Stylistically similar to Bryan Fury's Theme from Tekken 3 and Dark Pit's Theme from Kid Icarus: Uprising. It's got an electronic vibe all the way through, incorporating bouzouki and mandolin guitars. It's atmospheric and meant to play TMNT out like a looming threat.

Intro: TMNT floats from above with their arms out, imitating an angel's pose. They cackle maniacally as they land, marching down as if walking through a wrestling entrance. They use both of their knives as makeshift fangs by placing them on their face and punches the air twice before saying, "Come on..."

Victory: TMNT spins one of their knives on one hand while holding the other in a tight grip, then pulls a trumpet out of nowhere and starts playing a tune. If they are one of the winning fighters in a team, they will occasionally be seen in the background thoroughly enjoying a bag of popcorn out of nowhere.

Commentary: This one is objectively the most wrestling-heavy of all the grappler move-sets out there, and another sort that uses a good chunk of non-video–game trivia. I had fun researching some of TMNT's favorites, and I almost added some Spidey stuff in here, but I think I'll save that for character interactions, because those are in need of some unique dialogue. I almost gave him a unicorn theme to base him off "The New Day", but figured the allusion to the three-man team was enough on its own. I also considered referencing Xavier Wood's "Shining Wizard", but that was a reference to King.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ultomato - Would play like a mix between Sandslash (Pokémon Red & Blue) and Bowser Jr. (Super Mario Sunshine)
- Ultomato is a gadgeteer genius with high ambitions. Their number one goal is to rule a Kingdom to impress their father, who seeks it out for himself.
- Ultomato has the claws, scales, and ground-manipulation abilities of a Sandslash along with the fangs, spikes, and weapons ingenuity of a Koopa.
- Their magic paintbrush can make their own mimic based on Alolan Sandslash. They also have their a Clown-Car–like vehicle with different gadgets.
- Ultomato has a fiery ponytail, beady eyes, a giraffe-patterned bandana, and spiked bracelets. They resemble a fusion of Bowser Jr. and a Sandslash.

Weapon: "The Thinker Tinker 2002" - Ultomato's floating car, providing them with a means to cover distance to make up for their slow movement on feet. Like Bowser Jr.'s trusty car, Ultomato's comes with a lot of familiar tools. These include mechanical arms with boxing glove mods, drills, ball chains, forks and additional razor claws. Their car also has a synthetic tongue for tripping, a cannon, a buzzsaw, paint, and a bulldozer blade. The "Thinker Tinker" can also create explosive wind-up toys that resemble "Mechakoopa" versions of Sandshrews, has a digging drill, propellers, a rocket bomber, and car tires.

Ability: "Prankrylic Artist" - A mystical paintbrush disguised as a tool. It is actually made out of the same substance as the Never-Melt Ice from Pokémon, with a similar composition to Regice. The frozen tool has Ultomato's old cut ponytail implemented as its brush, and its paint creates elemental goop that can be used in a variety of ways. Brown goop is muddy and slows down movement, blue goop makes jumping sluggish, yellow goop electrifies, red goop burns foes, and black goop makes ground movement difficult. They can make an ice clone of themselves to create enchanted graffiti everywhere.

Finisher: "Glacial Ground Graffiti" - Ultimato shoves the paintbrush into the mouth of the "Thinker Tinker" and swings in a vertical arc forward with crystal paint freezing the enemy in place. Ultomato elevates the ground and forms a wall behind their enemy, then paints their frosty counterpart for assistance. The two of them treat their foe like an ice sculpture to slash at repeatedly until breaking their foe out of their icy prison. Ultomato's clone paints a general prohibition sign on the enemy as they're falling and knocks them toward the wall, exploding on impact like the end of Bowser Jr.'s "Shadow Mario Paint".

Stage: "Variopinte Island Plaza" - A beautiful island town based on "Ula'ula" & "Delfino". The stage takes place in a Venice-like town with canals all over and a volcano in the back that's based on "Mount Lanakila". Parts of the island can barely be seen, which are based on other parts of "Ula'ula" as well.

Theme: "Daylight Vandal" - Stylistically similar to Kahuna Battle Music from Pokémon Sun & Moon and Bowser Jr. Boulevard from Mario Sports Mix. One of the most colorful battle themes in the roster, made for a mischievous gadgeteer with a fun-loving side despite their motivation for conquest.

Intro: Ultomato is seen riding on an airship reminiscent to the ones seen in the modern 3D Mario games, boarding off with their "Thinker Tinker 2002". After landing, they imitate Alolan Sandshrew's evolution into Alolan Sandslash from the Sun & Moon anime series, ending in a battle pose and laughing.

Victory: Ultomato creates a wall by elevating the ground and makes a crudely drawn painting of their victory over their opponent. They drive along in the "Thinker Tinker 2002" and does a wheelie with their paintbrush held forward, then jumps off to hop around triumphantly and proudly pats their vehicle.

Commentary: Wew boy, the Bowser Jr. references in this one were everywhere. The Sandshrew and Sandslash family were mostly aesthetic apart from some biological components and in-game feats. Really, what can you do when dozens of Ground and Ice/Steel Pokémon exist with move pools that are hardly unique? Poor Bowser Jr. is kind of a pushover in the Mario series too, so I had to make do with Smash references this time around as it is the one spin-off that portrays him rather faithfully. Fun-fact: If you use Ultomato's dash while their black goop is out, their car will skid and blow up at the wall.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@NateVO - Would play like a mix between Waluigi (Super Mario Bros.) and Morgana (Persona 5).
- Nate is the performer and dance battler. Nate moves and strikes with the grace of a lanky Italian man, and has the style and finesse of a master fencer.
- Nate possesses talent in all sports, but secretly has a third eye that grants them immense psychic powers. Their third eye floats around independently.
- They can also conduct real stage magic that goes beyond "smoke and mirrors". Like Tehponycorn, Nate has a Familiar of their own, resembling Zorro.
- Their appearance matches that of a Dastardly Whiplash, while being fairly attractive. They resemble a mix between a purple plumber and a cat burglar.

Weapon: "The Ring of Doves" - A polished rapier for a dashing gentleman thief. It has four golden doves forming the crown that holds the gem-encrusted guard, and golden W's between each dove. When viewed at the blade's tip, the overall shape of the rapier resembles Nate's third eye, though separate from the actual third eye that floats about. Their weapon can transform into sports equipment as well, giving their arsenal a feel of silliness alongside their endearing style of combat. Nate's strongest summon is a Persona-like entity resembling "Zorro", combined with the Waluigi Racer Kart in a mech form.

Ability: "A Game of Chicken" - Nate's third eye, based on the "Mark of Psycho Iris" from the fan-made game Psycho Waluigi. They can stop projectiles and other summons in their tracks for instance, and briefly use their powers against their opponents. Nate's stage magic is unrivaled by few magicians like them. As the name of the ability implies, it involves dangerous games and illusions in which they are forced to overcome. All of Nate's performances are "just part of the act", but can pose a danger like Pharaoh Atem's "Shadow Realm" (Yu-Gi-Oh!). They are represented by the Magician Tarot Card.

Finisher: "The Great Nate's Pinball Performance" - Nate focuses their third eye on their foe and draws out their astral form, leaving their lifeless body on the floor. Nate then compresses their soul into a crystal sphere until they are made a prisoner for which to mess with. Their opponent is forced to play a humiliating game of pinball, all while Nate employs various different equipment as the "flippers". They continuously make a mockery of their foe by using their essence for their own amusement, getting a different score every time depending on how well the player did in a match when securing their victory.

Stage: "The Great Nate Stadium" - A former motocross stadium held for a colorful cast of racers, long since retired for other recreational purposes. Much of the real estate has been repurposed with the inclusion of a concert platform in which the battle is held, resembling "Akasaka Mitsuke" from Persona 5.

Theme: "Dancing Midnight" - Stylistically similar to Waluigi Pinball from Mario Kart DS AND Tokyo Daylight (Kozuka Remix) from Persona 5: Dancing Star Night. It's an upbeat rave theme with personality, adding to the charm behind Nate's mannerisms and move-set, at least whenever they are chosen.

Intro: A mound appears out of nowhere from which Nate drives upward in a black bus-shaped go-kart. They are seen breakdancing in the air with a Flare. The effect is in slo-mo with sparkles, a chiaroscuro angle, and a very enthusiastic "Yeah!" on a 10/10 landing. Nate gets off and makes their kart vanish.

Victory: They summon a performance stage (if there isn't one already) with its own catwalk. They are surrounded by a crowd and moonwalk while roses and other flowers are thrown at them with fervid admiration. Because of their stage antics, the catwalk seemingly goes on, looping on the victory screen.

Commentary: This one actually went through three revisions, the first one having Shantae somewhere, then Ashley, and now Morgana, with Waluigi taking major precedence. I prioritize certain character combinations based on various factors, so I removed Ashley because Morgana is worlds apart. Waluigi just has too much personality to keep him out of the equation, and I totally referenced a fan-made work for like half the move-set. I hope that's cool with you Nate. I think the end result works well here, so I hope I made your character charming enough, even if I couldn't include a certain half-genie hero in it.

kappa.png
kappa.png
kappa.png
BONUS CHARACTER:
kappa.png
kappa.png
kappa.png

@John Dylan Smith - Would play like a mix between Tohru Adachi (Persona 4 Arena) & Giovanni (Pokémon: Red & Blue)
- JDS is a former-police-detective-now-crime-lord with an eccentric gang of thugs, all having a complete disdain toward modern Japanese culture.
- They use a nambu revolver to go with their aggressive street brawler style. They love grabbing enemies by the collar and taunting them at their face.
- They rely on their Persona-like entity for follow-ups, using psychokinetic attacks that ignore projectiles and induce random status ailments on foes.
- JDS looks unassuming and slouched over, with a smug grin and dull eyes. They resemble Adachi and Giovanni, wearing a mix of their uniforms too.

Weapon: "Rockets for the Fowl" - A seemingly ordinary handgun that's carried around during normal missions. JDS prefers smacking the opposition haphazardly with violent arm swings and kicks, using grapple moves to open them up for strikes from their Familiar. Each of their bullets are explosive on impact, blowing up like small missiles when fired. Their spirit resembles a mix between the Persona "Magatsu-Izanagi" and Mewtwo in its armored form, with the ability to induce confusion, despair, fear, panic, or petrification on their enemies. JDS works well with their Familiar, with the intent to destroy.

Ability: "The Filth of Boredom" - JDS' unrepressed disgust for all things anime, which breeds haters like them. As mundane as it sounds, they use their negativity to coax others into joining on their anti-anime crusade, using Team-Rocket–like mooks for assist attacks while JDS watches in amusement. Their Familiar can empower JDS' attack, defense, and speed by 10% each, and give each thug a minor buff of 2% on all attacks as well. JDS' unbridled hatred is so powerful that they induce all kinds of negative responses in others, exploiting this strategy. They are represented by the Hunger Tarot Card.

Finisher: "A Place for Losers" - JDS emits an aura of bitterness and malice while holding their head in pain, fooling their enemy into lowering their guard. Their Familiar swims over a dimensional pool, clutching their foe and dragging them to what resembles "Magatsu Inaba" and "Team Rocket's Hideout". The enemy is surrounded by a crowd of Team-Rocket–like goons wearing Shadow-like masks as they watch their victim write in pain as a field of psychic energy tears them apart. JDS' illustration is shown all the while taunting their enemy, saying "You act high and mighty, until you enter a world of pain!".

Stage: "Scene of the Crying" - A realm that's eerily similar to "Viridian City" and its gym, taking lots of cues from the "Midnight Channel" and Adachi's personal twisted world, "Magatsu Inaba". Members of their mafia gang are seen lurking around, with anti-anime signposts and yellow tape all over.

Theme: "Pompous Executive Asshole" - Stylistically similar to A Fool or Clown? from Persona 4 Arena and Battle! Giovanni from the Pokémon Series. Absolutely chaotic and filled to the brim with wild piano strings, trumpets, and a saxophone for a fast-paced bop to sell the kind of fighter JDS can be.

Intro: JDS is seen smirking in the shadows of what appears to be a giant screen in the air, then steps out of an airship accompanied by their henchmen. They walk forward and throws their trench coat aside, nudging their gun against their head repeatedly saying, "Prepare yourself, brat! I don't play nice!"

Victory: JDS shrugs a sinister shrug at their enemy, clapping sarcastically as they tell their fallen enemy, "As expected! That's what reality is!". JDS turns around with their back facing the screen, then disappears in a red mist with their Familiar, leaving their followers behind to relentlessly laugh at their foe.

Commentary: I can't help but laugh at how ridiculously camp this one is. This is probably the first of its kind! Well here he is, everyone. Your favorite Memetic Troll. I've gotten requests to make this one, so it's a joke move-set of sorts. I don't know the guy, but I figured giving throwaway characters wouldn't have done his move-set any justice. Hopefully, I was able to present him as a Love to Hate character, at least based on what his reputation was. Unlike other members and how they're portrayed, this one is probably intended to be as villainous as you could possibly get, true to their inspirations.
 
Last edited:
D

Deleted member

Guest
You made me this game’s Doctor Doom?

Karmera, I love you.
 

DaybreakHorizon

The guy who predicted Sora as Fighter 11
Joined
Jul 28, 2013
Messages
9,604
Location
The Shadow World
NNID
tehponycorn
3DS FC
4253-3486-4603
I never thought someone could make a game better than Knack 2. But this...

THIS

Gotta Look.jpg

Is art.
 

Lighteni

Smash Journeyman
Joined
Oct 19, 2019
Messages
404
I said this the last time, but I still appreciate that Amarok reference.
With such a detailed basis, we pretty much have the setup for an actual fighting game. Now all we need is somebody to lend out a few million dollars for the budget and convince a major global publisher to fund us. Hmm.
 
D

Deleted member

Guest
If we get lucky, maybe Noipoi or another artist from the server makes an awesome art of our incarnations from the game.
 

Flyboy

Smash Hero
Joined
Aug 26, 2010
Messages
5,281
Location
Dayton, OH
This is INCREDIBLE. Now this is a roster to be proud of, I love the descriptions of why you picked who you did, and I absolutely love mine! :) My dream Smash pick and my favorite Kirby character? Grace and comedy? Super Sentai poses?! And I get to be a robot secretary?!?! With my favorite Mischief Makers song inspiring my theme?!?!?!?! Absolutely wonderful!!

I can't wait to read the rest of these. I love the bonus character, that cracked me up! This is so cool and well worth the wait.
 
D

Deleted member

Guest
My ability to dash around at high speeds could also be a cool nod to the Metroid speedrunning community.

You know, since I love Metroid.
 

Ramen Tengoku

Meiniac
Joined
Sep 7, 2018
Messages
15,719
Location
Somewhere
Switch FC
SW-6056-3633-7710
Yup, this is something else

it was solid the first time 'round

Now it's solid gold!
 
Last edited:
D

Deleted member

Guest
Yup, this is something else

it was solid the first time 'round, but this one? It's now solid gold!
I can already imagine myself doing epic comebacks and combos in-game with the energy of a Godzilla kaiju, the power of Doctor Doom in MvC3, the grace and speed of a Super Metroid speedrun and the visual impact of a Dragon Quest character:

 

DarkAuraful

Torpid Dragon
Joined
Nov 29, 2015
Messages
1,154
Location
Tenebris#4427
Already said this before on discord and I'll say this again: ******* god damn well done, Karnerna.

Bro's got my favorite video game and favorite Musou main (for like seven years now? out of Dynasty, Samurai and Orochi) since Samurai Warriors 1 nailed. Excellent and can tell there was a lot of dedication and commitment done within the investment of this project.

Told him I'd log back in to praise the **** out of this and it has been done.

Also Merry Christmas everyone. I don't go on Smashboards as often anymore but I hope everyone's having an awesome time with their Christmas!
 
D

Deleted member

Guest
Already said this before on discord and I'll say this again: ******* god damn well done, Karnerna.

Bro's got my favorite video game and favorite Musou main (for like seven years now? out of Dynasty, Samurai and Orochi) since Samurai Warriors 1 nailed. Excellent and can tell there was a lot of dedication and commitment done within the investment of this project.

Told him I'd log back in to praise the **** out of this and it has been done.

Also Merry Christmas everyone. I don't go on Smashboards as often anymore but I hope everyone's having an awesome time with their Christmas!
Thanks!

I am indeed having a great Christmas day!
 

Hinata

Never forget, a believing heart is your magic.
Joined
Nov 10, 2013
Messages
7,621
Switch FC
SW-5535-3962-2797
Said it on Discord, but you got basically everything about me down pat. My interests, my favorite type of playstyle, my aesthetic, everything.

No complaints here, mate. You ****in' nailed it with this.
 
D

Deleted member

Guest
First of all, let me properly introduce this topic with an appropriate phrase for a very special day:

MERRY CHRISTMAS AND HAPPY HOLIDAYS EVERYONE!!!
View attachment 254547

The long-awaited third update that no one asked for is here! This time, I bring another slew of members into this ambitious little fun side project that began with a simple question of "If you were a fighting game character, what would your move-set be?" Everyone I included on this list is made up of a combination of prominent members in the Smash community, as well as close friends, acquaintances, and members with hobbies and other inspirational aspects about them that make them perfect candidates for a themed project such as this!

Getting into the nitty-gritty of things, I envision this roster as a M.U.G.E.N. type deal, with high-quality sprite work like Under Night In-Birth. Alternatively, you can perceive this roster as a 2.5D style Arcysys fighter. As far as pronouns go, the vast majority of entries are written with gender-neutral terms, since we live in a diverse community filled with all sorts of folks from the LGBT community, people of color, and members from all around the world. It also opens up the option of envisioning these characters with genderswap costumes.

I also challenged myself not to put more than one character from the same game. Some characters also have their franchise named instead of the specific sequel number, unless I need to make a distinction for characters that come from the same franchise. If a crossover game is listed instead of a character's home game, it's because their fighting game appearance is the main reference point for the whole move-set. Don't expect me to follow this rule all the way through, because I am somewhat inconsistent with this, hahaha... ha...

Unfortunately, I was not able to add a specific list of members here, as I did not have time to make due with completion. For those of you who stumble upon this list hoping to find yourselves on it, you know who you are. Worry not, for as bittersweet as the news is, I had offline matters to take care of that drastically held me back all month. You will be seeing yourselves in a future update, so pretend it's like a DLC situation of sorts. Please, feel free to stick around and see what the others are like, to get an idea of what's to come for you!

Don't worry if you're not on the list. It's like I said, there's just too many to go over in short time. You'll get your chance next time, because this won't be the last time you see this writing project. For those who are not on the list or in the planning already, and you are interested in becoming part of the list, you may request it and I may just consider it. I would like to give a very special thanks to my friends Kibotos (off-site), FalKoopa, Moydow, Gwen, Faygo, Gentlepanda, Penguin, Redfeather, Ramen, Psy, Shoto, and Bolder for assisting me with ideas, suggestions, translations, and just being present when I needed them most. I especially give my thanks to Cutie Gwen Cutie Gwen for inspiring this project in the first place.

Without further ado, a list of characters composed of friends and acquaintances alike. The last section has a couple extra members in them. Three of them barely made it onto this list, and I contemplated saving them for the next big update, but figured I'd add them in anyway. This first section is isolated from the rest of the list, being composed of myself, and three of my friends from beyond this forum. You can think of us as "Guest Characters", which is a funny meta joke considering this whole list is already a crossover in the first place.
KarneraMythos KarneraMythos - I'd play like a mix between Hyde (Under Night In-Birth) and Ragna the Bloodedge (BlazBlue Series).
- I am an alien traveler from an independent dimension with allies all across my omniverse. I was created specifically to deal with Eldritch Abominations.
- I can summon 8 levitating jet thrusters for dashing and offense. I also tear through reality with my blades, summoning trails from my home dimension.
- I have an aggressive rush-down style like Hyde and Ragna, dealing high chip damage and being able to drain enemy health like Ragna's "Blood Kain".
- I wear a sharp-dressed version of Hyde's school uniform, with design decals straight out of Koumajou Densetsu all thanks to a vampire named Mizuki.

Weapon: "Ultra-Violet – Sable Schism" - A pair of Dopplerswords, which are fractal-like blades that ignore immunities and distances. "Scar-Alter" slows down enemy regeneration while "Saph-Alter" has a disjointed hitbox that targets the enemy regardless of position. Both share the same properties and are sheathed away in a solitary dimension until I draw them out. My blades can deal significant chip damage and send out localized singularities just like Hyde's sword, the "Insulator". In addition to my blades are my levitating jet thrusters which are capable of rupturing reality with powerful energy bursts.

Ability: "Absolute Ambience – Viosphere" - A nomadic dimension secluded from the "Amala Network", the "High-Dimensions", and all related omniverses. Its primary function is to pacify enemies or bring absolute destruction, such that none return from the outcome. It gives my blades, wings, and flame-like aura their characteristic red, blue, violet, and electric-indigo coloration. I occupy two realities at once, with my appearance in the "Viosphere" resembling Dante's "Sin Devil Trigger" form with Ragna's crest motifs. This alternative appearance exists simultaneously with me, so I am actually both at all times.

Finisher: "Unsummoner: The End Ignition" - I unleash a powerful burst of energy that summons the "Viosphere", dragging my enemy into my dimension. Surroundings look familiar, except that everything looks black with glowing red, blue and violet outlines, as well as red & violet clouds of unusual energy that's unique to my realm. Once my foe is trapped, I deal a series of quick decisive slashes engulfed in my characteristic flame-like aura. The finale is an explosive strike that resembles a supernova. My dimension collapses violently on my opponent as they redshift to oblivion, disappearing in a singularity.

Stage: "Terminus: The Endless Night" - A city high-rise in a pocket-world set on one of many Earths, partially based on Skyscraper's Rooftop from UNIB. Its gorgeous night sky takes elements from Alrest's sky in XB2, particularly in Gormott. Patches of the sky reveal a mural of other Earths beyond this one.

Theme: "Artificial Argument" - Stylistically similar to Scraper Sky High from Under Night In-Birth and Rebellion from BlazBlue: Calamity Trigger. A mix of rock and metal with intense guitars to capture the excitement of facing new obstacles. Like something out of an Arcsys and French Bread fighting game.

Intro: I tear through the selected stage's dimension, rocketing to the ground and skidding across the landing while my jet-thrusters emit a burst of flames. I take a battle stance and draw out my blades in the same style as Hyde when he calls forth the "Insulator" from his left hand, then I smirk at my enemy.

Victory: I force my blades to fade away inside my hands, then I exhaust the flame-like energy from my jet-thrusters before I make those disappear as well. I summon a pair of violet-tinted sunglasses, fixing my suit with a sigh of relief. I shrug telling myself, "Good grief... Well, this was definitely an experience!"

Commentary: So the thing with my character is that I've been writing him for ages now. What you're not seeing here is the full backstory and everything centered around the world he's from. The references to Hyde & Ragna are a bit superficial, but their styles are the closest approximations to what I would do in a fighting game. In fact, all of my OCs have their own vividly-detailed move-sets. There is only one "Karnera" in canon, so his "alternate outfits" are actually other members of the "Viosphere". They go by the names Kasanne, Eleanor, and Leanan, and their presence completely averts Mirror Matches.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DrillMiggy - Would play like a mix between the Hollow Knight (Hollow Knight) and Serph (Shin Megami Tensei: Digital Devil Saga)
- DrillMiggy goes by the name Isaac, a Doppelgänger born from the void. Their base appearance is similar to that of a certain Wolf Tengu from Touhou.
- Isaac is proficient with their void abilities, using it to cause shock waves that actually manipulate negative space, with intangible dashes during startup.
- Isaac's shape-shifting abilities can provide them with bio-mechanical weaponry such as Serph's arm blades, which they use up close like the Knight.
- Their default look is a dark-grey uniform with primary-color decorations all over. They have facial markings, white hair, fluffy ears, and a large white tail.

Weapon: "Sword of Heartache: Replicant" - A fake weapon hanging from the right side of Isaac's body, being a left-handed fighter. The original weapon was known as "Kaisa: Sword of Heartache", housing a divine spirit that guarded them for a time when they lost their left arm at some point. Now they use a copy of the original, relying more on their heightened shape-shifting abilities to recreate Serph-style arm blades. Isaac's "Replicant" is mostly used as a self-defense weapon, though its seemingly-mundane nature makes it a catalyst for spiritual influence, allowing Isaac to empower the sword if need be.

Ability: "Abyssal Emissary: Antispace" - Manipulation of nothingness and absence of light. Isaac can weaponize shadows and command the vacuum of reality within a confined space. Their dashes form space-bending bubbles that push out all matter around them, giving them the illusion of moving very fast when it's the universe moving around them instead. Isaac can tap into demonic powers like Serph and copy other elements from their opponents by using a similar devour mechanic. Though temporary, they can use certain available elements against their foe through "Replicant" and their own means.

Finisher: "The Void As We Know It" - Isaac blanks out in a zombie-like state, hunched over as their eyes go black and their veins glow in multiple colors. Below their feet forms a puddle of nothingness that's darker than black, and out come spiny tendrils that ensnare their opponent. Isaac reveals their true form, an Oxymoronic personification of negative space. This humanoid of celestial composition spawns additional tendrils like the Hollow Knight in the end of their journey and lashes out at the enemy. Finally, Isaac drags them into what they deem the origin of primordial light where they are destroyed.

Stage: "Mineral Woods of the Clementine" - A lush forest at the edge of the Kyoto-esque "Gardnaturia", a city that is one with nature. Isaac resides within the edge of this forest where hot springs are aplenty, cheered on by a housemate named Natalia if selected. The forest was once home to several clans.

Theme: "Imperfect Vessel" - Stylistically similar to Hornet from Hollow Knight and Battle For Survival from Digital Devil Saga 2. It starts things off like Hornet, then builds up until it becomes an exhilarating theme akin to Battle For Survival. Fitting for a survivor of a war and the scapegoat of a murder.

Intro: Isaac's introduction is unconventional, as they will always walk out of the background instead. They attempt to strike up a peaceful conversation until realizing that their opponent has no intentions of idle chitchat. With a sigh of lament, they ask, "Is there no other way?..." before steeling themselves.

Victory: Isaac shows signs of weariness from the fight that took place, cracking their neck as they stand over their fallen opponent. Isaac taps "Replicant" on their left shoulder before sheathing it away and simply says, "...Passing through." They leave with thoughts of the springs back home for relaxation.

Commentary: DrillMiggy is a good friend of mine who has a connection to this list in some capacity. Not to mention their inclusion makes it easier for me to choose a partner for some future updates. Their character is also an OC taking directly from their own story, with the same principles applied to their character as far as move-set–making goes. All of the credit goes to them for coming up with everything on here. Allen Walker from D.Gray Man was also an important source of inspiration for them, with Inubashiri Momiji alluding to their species' physical characteristics under their appearance description.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Volture - Would play like a mix between Date Masamune (Sengoku Basara) and Genji (Overwatch)
- Volture is a warrior prince named Jiro, who comes from a family of Tengus known as the Suzuki Clan. They are the only male left after a terrible war.
- Jiro is a skilled samurai, with six swords available and storm manipulation at their disposal. They cast winds and lightning using their swords like fans.
- Jiro's stab game is nothing to slouch at either, sneaking in electrifying three-pronged stabs with their swords. They can also deflect enemy projectiles.
- They wear black/blue armor, with a ponytail/goatee like other Samurai. Jiro is an alternative take on a Tengu, with a birth defect leaving them wingless.

Weapon: "台風の六角刀 – Taifū no Rokkakutō (Six-Sided Blade of the Typhoon)" - A series of swords placed on both sides of Jiro's waist, with two small swords, two medium swords, and two long swords. The small swords are for lightning-fast strikes, and they can deflect projectiles back like Genji as well. The medium swords cast powerful sound waves that can rupture defenses quickly. The long swords can generate electricity at enemies and use them to glide across as well. Jiro can utilize the collection as makeshift feather fans to cast electrical storm blasts, emulating Date Masamune's six-sword style.

Ability: "Garuda Wind Cutter" - Jiro is known for their ground speed, being so fast that they can reappear on the opposite side of the screen. They're fast enough to force opponents toward the wall from the shockwaves of their running, though their foes can brace themselves and defend. Jiro can make the air dance around them and use them as projectiles alongside their electrified projectile slashes. They command the winds in such a way that they can hover in the air for a while without the aid of wings. They can generate cyclones of different sizes depending on the swords they use for the wind-cutting.

Finisher: "Eye of the Night Storm" - The sky opens up showing Yakumo's sacred moon, emitting unusual energy signatures tracing from alternate futures. Jiro channels energy from their definitive future counterpart, Volture. At the start of the move, they reenact Date's victory pose where he spins his sword rapidly before sheathing it. Jiro does the same with the long swords, except they're raised above their head in a cross shape before charging forward at the enemy. Entangled by the threads of Destiny, Jiro delivers electrifying cuts before the final slash, based on Karas' "Hiei Zangetsu" from the OVA film.

Stage: "Sacred Raven Training Grounds" - A historical site that belongs to the Karasu Ancestry, with black temples in a matte luster finish. Jiro trains here, which is situated amongst the mountains behind the lush flora-filled city, "Gardnaturia". Karasu Princess Yakumo will watch Jiro if present in the stage.

Theme: "The Azure Lightning Runner" - Stylistically similar to Thunderbolt from Sengoku Basara and Electric Rebel from Monster Hunter Generations. It's an electrifying rock theme befitting of a fully-armored speedster. The resulting theme sounds like something Mori would produce for a Blazblue title.

Intro: Jiro spawns out of a magic circle like Karas, facing toward the screen. They cross-slash the circle in a quick motion like Genji's sword highlight. After shattering the circle into glass-like shards with all six swords, they sheath the swords away three at a time, like Date in the fighting game spin-off.

Victory: Jiro draws out one of their long swords like Genji's salute highlight, before spinning it like Date's victory animation and sheathing it back in place. They cross their arms all cool-like and smugly tells their opponent, "Tch! No points for style!". They bolt out of there as if they have better places to be at.

Commentary: Volture is a close friend whose presence on this list is based on forum connections. They will make the partner system in a future update a possibility since I pretty much know their character well enough. Jiro is their OC, but you can consider the character their stand-in as well. They take full credit for the ideas, up to and including Jiro's personality traits. Karas is their primary inspiration in a lot of design elements, while the female members of their clan take after Touhou Tengus such as Aya Shameimaru and Himekaidou Hatate. In the original draft of our story, he was modeled after Lunarians.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Kibotos - Would play like a mix between Simon Belmont (Castlevania Series) and Kilik (Soul Series)
- Kibotos is a metallurgical expert full of promise that once lived in the peaceful town of "Skirgaila", until an ancient evil scorched the Earth it stood on.
- Kibotos joined the army of "Alexikrates" years later. They created a segmented spear to wield it like Kilik and Simon, having a weapon with great reach.
- Kibotos has thermokinesis & ferromancy abilities, being able to control heat particles to freeze or incinerate, and shape weapons out of found metals.
- Their default takes elements from both Simon & Reyn. The look has magecraft & alchemy vibes, with emerald-green, blue, and dark silver accents.

Weapon: "Metallomiraculum: Winter Warmer" - Kibotos' self-made lance, which can shift between two modes of attack based on their spiritual balance. "Gelancier" is the default state of the spear, being mid-ranged with high-thrusting power, excellent staggering, prolonged hit-stun, and cryomancy spells. "Thermachaîne" is the spear's segmented state, being long-ranged with grappling abilities, greater damage, flames that deal DoT, and pyromancy spells. Kibotos also uses enchanted alloys and chemicals with their ferromancy to create axes, crosses, knives, and other weapons out of thin air as projectiles.

Ability: "Piercing Chains: Hephaestus' Glare" - Kibotos' subconscious state of mind with a second personality that manifested from the fall of "Skirgaila". Their thermokinetic abilities are amplified by the spiritual imbalance, such that regressed anger manifests in the form of a God-like figure with magma-like shoulders, prophet eyes, and golden fiery hair. Their glares are so powerful that they can channel their rage into localized explosions, and freeze enemies with cold stares as well. Kibotos can freely manipulate flames and ice through particles, giving their ferromancy abilities the clout and utility they have.

Finisher: "Steel-Eye Fury: Glaciera's Envoy" - Kibotos catches the enemy in a stare so cold that it paralyzes them (through fear or otherwise), encasing them within a frozen field of ice shards and pillars. Kibotos lunges forward to stab their enemy while the ice shards plummet downward to impale them. They leap away with the spear's tip and rod held together by a chain, entering their angered state from a distance. Kibotos pulls them across the ground to grasp them by the neck and stare them down, forcing them to go from pale-white to ash-grey in mere seconds, like Ghost Rider's "Penance Stare".

Stage: "Alexikrates Training Grounds" - A medieval campsite where Kibotos went to become a warrior. Aesthetically, it resembles a Soul Series stage, with its soldiers cheering or dozing off in the background like in Guile's SFII stage. Out into the farthest distance is the illustrious "Kingdom of Greilsa".

Theme: "Ode to the Fallen: Buried Metal" - Stylistically similar to Vampire Killer (Judgement) from Castlevania and Confrontation from Soul Calibur II. The kind of music score you'd expect out of two games known for epic soundtracks, while highlighting the somber origins of Kibotos and the deceased.

Intro: Kibotos walks through an ice fortress within a snowstorm that melts into sparkling embers, dumbfounded as to what dimension the Ice Goddess "Glaciera" placed them in. On their own stage, they will crash through a wall of ice like a comet and toss their mantle aside, like in Simon's Smash trailer.

Victory: Kibotos cracks "Thermachaîne" like a whip a few times before catching it and morphing it back into its "Gelancier" form in a chibuiri-like fashion, making the sound of hot metal in cold water. They monologue, "You picked the wrong person to mess with bud. Better luck next time", then walks away.

Commentary: Kibotos is a dear friend from an old Smash forum called Smashpower, way back during the Brawl days. He's pretty much the first person I got to meet offline, before two others were added to that list. Kibotos is the name they've gone by for years, so he settled for calling his OC that name. They came up with every important detail on this list, and was responsible for a forum-based RPG series in RPG Maker, which pretty much evolved into its own thing in our shared-multiverse. The dude is a huge Castlevania, Resident Evil, and Namco buff, among other video game franchises out there.

Next up is all of you whom I managed to include for this year's list. They will be split into individual parts, with at least 12 in each section. I reorganized everything, so the arrangement of members may feel random for those who were familiar with the past two lists.

Part 1:
@Moydow - Would play like a mix between Ronin (Etrian Odyssey) and Maya Fey (Ace Attorney)
- Moydow was a warrior of sovereignty who was revered in their kingdom. They wander the land as an exile, finding allies to keep themselves company.
- They have three different Stances based on the Ronin's "Overhead, Clear, and Drawing Stances", and they can cancel any of them with ninjutsu skills.
- They can speak with the undead and form spiritual barriers, but will rough up their enemies with their intense sword skills should they break through.
- Moydow is a ronin whose beauty is said to transcend gender, rivaling Schnee. They wear a lavish kimono-like ninja robe beneath their samurai armor.

Weapon: "世界樹の無双刀 – Seikaiju no Musō-katana (Matchless Sword of Yggdrasil)" - An ancient sword with a reputation to lay ruin to the gods. It was forged at the "World Tree" of Moydow's universe, drawn out by them to save their kingdom. Though exiled, they carry the sword around as a reminder of the fruits of their labor. Moydow can pressure opponents with nigh-endless attack strings by chaining out of different stances consecutively. Moydow can also shatter barriers with concentrated strikes for nasty follow-ups that lead to death. Their mastery is comparable to Yuzuriha from Under Night In-Birth.

Ability: "死者の小声 – Shisha no Kogoe (Whispers of the Dead)" - Moydow serves as a spiritual Medium for the fallen warriors under their rulership before their eventual abolishment. They can employee their aid for coordinated formation, or to boost the power and morale of their allies in team matches. They can also resurrect themselves like Gill from Street Fighter III if they fall in a match with enough meter. Moydow can channel their spirit to enter a zen state that enables them to split their astral form in two. They can chain their attacks more efficiently much like Zero's "Sougenmu" technique from the X series.

Finisher: "宝石の三角 – Hōseki no Sankaku (Jewel of the Trinity)" - A stance based on the "Peerless" skill, except that Moydow casts two apparitions of themselves, all of which replicate the three possible stances a Ronin class warrior can use. When struck, Moydow splits their psyche down to their Ego, Id, and their Superego. All aspects of the enemy face oblivion to Moydow and their astral projections as each of them face the full Ronin kit in the glory of their devastating "Peerless Combo". The two astral projections form a triangle with Moydow in the center, and each one sheathes their sword differently.

Stage: "Tōkyō as the Earth Sees Fit" - An abandoned part of the city of the same name. It's a shell of its former self in terms of human settlement. In spite of its melancholy appearance, the reintroduction of nature presents this ruinous city as a breathtaking reminder of the grandeur and majesty that is Gaia.

Theme: "This World is my Garden" - Stylistically similar to Battle 1 from Etrian Odyssey Nexus and Turnabout Sisters from Phoenix Wright: Ace Attorney. The theme represents Moydow's resolve to push forward in life for meaningful relationships, viewing their former throne as a thing of the past.

Intro: Moydow humbly walks across a field of trees with falling petals that blow across a gentle breeze. The flowery winds blow gently across their face as they look ahead with a serene smile, channeling the aura of the fallen. Once they arrive, the petals shift direction toward their foe (no, not that kind of foe).

Victory: They demonstrate their iaijitsu skills in a dance of petals. In team-based fights, Moydow will offer their hand in rapport toward an active partner that they are on good terms with, journeying with them to whatever lies ahead. Those characters have their own unique interactions with Moydow.

Commentary: Moydow is finally here! In the context of this list, they are the closest to being the "Main Protagonist" relative to everyone else. I decided to incorporate the Ronin class from their favorite series. I also wrote their weapon, ability, and finisher names with FalKoopa's help in their translations. Their banishment from this allegorical kingdom is a meta-commentary on a recent paradigm shift. Moydow remains a leader of sorts to those they gather along in their journey, and can be really nice once you get to know 'em! Cross them however, and they won't think twice about happily cutting you to little bits!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Hinata Hinata - Would play like a mix between Phoenix Wright (Ultimate Marvel vs. Capcom 3) and Naoto Shirogane (Persona 4)
- Hinata is a private investigator and lawyer, who does their own crime-research to provide their own evidence in court. They carry a handgun with them.
- They flip around for slow-motion firing, made more effective with timed dodges. They pick up evidence out of the ground to fill up their "Justice" meter.
- Hinata can also inflict a unique Guilty meter with all six revolver shots, similar to Naoto's Fate mechanic. Like the gimmick, it can OHKO an opponent.
- Wears a mix between Wright's lawyer suit and Naoto's investigation uniform (beret included). They have an air of class and elegance in how they look.

Weapon: "Judicial Punisher" - Their revolver, which contains six bullets that they can refill like Nero as witnessed in Devil May Cry 4 & 5. Hinata is a skilled trick-shot artist, being capable of firing bullets that ricochet off the ground and walls to catch their enemies. It has the same properties as the "Mudoon" and "Hamaon" mechanic present in her Arena appearance. They can summon a spirit resembling a cross between Mia Fey and the Persona "Yamato". When all six shots stack up together, they can instantly end a fight with their Familiar landing a lethal hit, or with a special move based on "Hama/Mudo".

Ability: "Courtroom's Magician" - Hinata can materialize shadows out of the ground resembling allegorical objects like junk and use them as projectiles. Alternatively, they can materialize evidence from the ground to fill up their "Justice" meter, which takes after Wright's evidence-collecting mechanic as depicted in Ultimate Marvel vs. Capcom 3. Hinata can also enter a Turnabout-like state that drastically increases their fighting range and speed. Hinata can abruptly end a fight with a well-timed "OBJECTION!", or being declared "Guilty!" by a familiar Judge. They are represented by the Fortune Tarot Card.

Finisher: "The Turnabout Closure" - Hinata relocates to another a faraway view where only the enemy can be seen in a reticle. Like Naoto, they snipe from afar and presumably ends the fight right then and there, at least until the opponent's soul is transported into a courtroom. Some opponents meet their end slightly different, but all end up in the same location. Hinata reenacts Phoenix Wright's Level 3 Hyper Combo from Ultimate Marvel vs. Capcom 3 and lists off all of the evidence they've collected in the fight. Due to the nature of their "Justice" meter, they require evidence to make their toolkit work fully.

Stage: "The Blue Berets Station" - It is set in front of a police station, based on the one Gumshoe works at. It is also based on "Okina City", as depicted in Persona 4. The "Blue Berets Police Force" is Hinata's base of operations. If they are not selected, they will be watching the fight from the front doors.

Theme: "Goodie Two-Shoes Lawyer" - Stylistically similar to Theme of Phoenix Wright (UMvC3) from Ace Attorney and Seeker of Truth from Persona 4 Arena. It's got Shoji Meguro's signature style from the Persona series, with large snippets of Mr. Wright's theme superimposed for an upbeat fight tune.

Intro: Hinata walks forward with their beret tilted down as they read through a stack of papers with one hand in their pocket. They detect someone ahead and taps the papers before putting them away and adjusting their hat. They pull out Judicial Punisher, prepared to deal with the opposition that's ahead.

Victory: Hinata empties their magazine and sighs in relief, then reloads their gun and puts it away before putting their fists on their hips. They smugly look down at their opponent, like Phoenix Wright does when he's confident. Hinata will point at canonically antagonistic foes instead and threaten to jail them.

Commentary: And with this writing, Hinata is the most recent member whose profile I return to finish after leaving it half-way done for so long. I consider Hinata's detective institution to be different from the one that the Professor has. I also predict some eye-rolls from the focus on Phoenix Wright's fighting game appearance, but it was practical for Hinata's tool-kit. It's funny how Nero and "Yamato" are mentioned in the same bio despite coming from different game series. I even based the theme name on the hilarious Nickname convention used in Persona 4 Arena, so I hope that gets a chuckle or two.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Shishœ - Would play like a mix between Protector (Etrian Odyssey) and Edelgard (Fire Emblem: Three Houses)
- Shishœ is the Emperor of "Eukleia", one of three important nations. They believe the ends justify the means, starting a war to put an end to all wars.
- They wield a divine axe created from the remains of a Dragon Goddess, they boast incredible strength, and they are proficient in Fire and Dark magic.
- They have stalwart defenses, a shield that can block almost anything, elemental resistances, high pain tolerance, and super-armor on certain moves.
- Shishœ wears a black & red version Emperor Edelgard's regal outfit. They sport a pair of draconic horns and resembles Ayano from Kagerou Project.

Weapon: "Vermilion Punishment: Pyronia's Judgement" - Shishœ's blessed axe, which was created using the left wing of the Dragon Goddess "Freyja". The axe is based on Edelgard's "Aymr", possessing phenomenal striking power and the ability to level the Earth under the ferocity of its wielder, Shishœ. It can use flaming strikes to summon geysers of lava where fissures are formed, provide Shishœ opportunities to ignore the end-lag of certain moves to attack, defend, or retreat immediately, and it can channel dark energy that that makes striking with the weapon an efficient way of draining enemy health.

Ability: "Supreme Aegis: Stratos Enforcer" - Shishœ's incredible defensive abilities, enabling them to outlast enemies thanks to their strong support skills. They can create barriers with unique properties, such as resistances to elements, barriers that heal them for all damage sustained, barriers that stop or deflect projectiles, barriers that leave enemies wide open for whiff-punishing, and barriers behind their back to prevent cross-ups. Shishœ can bestow immunity to flinching on themselves and their allies. They have super-armor on some attacks, and an ability inspired by the Protector's "Painless" skill.

Finisher: "Relentless Monarch: Eukleia's Rage" - Shishœ goes for a wide horizontal swing of their axe and catches their enemy literally under the wing of the weapon. The enemy is swung around in a storm of dark energy, plunged into a vortex of madness where only the furious eyes of Shishœ can be seen. The enemy is flung into the air against a ceiling barrier that cracks upon impact, followed by Shishœ's throwing their shield at their enemy to shatter the glass ceiling entirely. Shishœ leaps upward in a helicopter motion with their axe and slams their foe down, catching their shield as it falls on their landing.

Stage: "Galatea Academy District" - Set within the campus grounds of what appears to be the "Officer's Academy" in likeness amongst a city in the sky. The city takes after "Maginia", with their Earth's "World Tree" in the background. Students are seen walking about and sometimes observing the fights.

Theme: "Full Metal Eagle" - Stylistically similar to Battlefield - Storm from Etrian Odyssey IV and As Fierce As Fire from Fire Emblem: Three Houses. This theme provides a blend of two styles, being one-half the adventurous feel of the EO franchise and the other-half a FE franchise orchestral piece.

Intro: Shishœ is seen marching across the stage with a solemn look on their face. This expression changes depending on what universe they stumble in. They usually say, "To achieve peace by all means necessary..." To Faygo and others, they're seen manically running like a certain El gif from their POV.

Victory: Shishœ twirls their axe to the side three times before holding it downward, then makes it disappear along with their shield before taking out the flag of Eukleia to claim their victory like they're claiming land. Shishœ will offer specific allies a chance to join the Eukleian Nation as a fellow companion.

Commentary: I am so glad I got to know Shish a lot better than I did in the first few months. I also had help from Moydow and Faygo for some ideas here. I was finally able to give our favorite El Stan a chance to show off the character! For starters, I gave Shish the Utopia Justifies The Means characterization while making indirect allusions to corruption in Fódlan, which includes the Church of Seiros, the nobility system, and the ones responsible for the crests. In addition to that, the shape of the axe is a Visual Pun on Left-Wing philosophy. Finally, I based your looks on Ayano 'cause I know you love her a lot ^^

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Cutie Gwen Cutie Gwen - Would play like a mix between Shanoa (Castlevania: Order of Ecclesia) and Dante (Devil May Cry)
- Gwen is a half-demon who fights for humanity. They run their own hunting business, using tomes and all sorts of magical weaponry to hunt monsters.
- They possess a glyph system like Shanoa, jam-packed with weapons, summons, and transformations alike, with their favorite being a rose-red rapier.
- They are incredibly skilled with their arsenal, having a move-set as complex as Dante's. Gwen amplifies that library with most of what Shanoa brings.
- Gwen wears a crimson coat with a dark-blue uniform underneath. They have a demonic form like Idon, which resembles Kamen Rider's costume style.

Weapon: "Armonia Ribelle (Rebellious Harmony)" - A contradictory rapier sword of holy energy and an accompanying magical tome, the former of which was forged by demons. Legends say it was created by a legendary Devil who defected from the "Underworld" to protect humankind. This pure-hearted Demon entrusted the sword to the "Holy Orders", now taken up by its latest successor, Gwen. The tome has six hundred and sixty-six different spells, several of which are used (like "Pandora" from DMC4). Thanks to their Glyph system, each of Gwen's available spells behave like individual "Devil Arms".

Ability: "Carino Diavola Cavaliere (Sweet Devil Knight)" - Gwen's demonic form, which is based on Kamen Rider Kuuga combined with the "Devil Trigger" as seen in DMC4. Gwen's appearance changes depending on the weapon in use, like the "Devil Trigger" from DMC3 and Yūsuke's alternative forms. Their attack and speed gain a boost whenever this form is triggered, with extra flare to all other glyphs. They can also cast lightning blasts, gain aerial mobility, and regenerate health. Gwen is a Tokusatsu-style character, looking like someone out of a special effects live-action show in their mannerisms.

Finisher: "Una Promemoria Macabra (A Gruesome Reminder)" - Gwen leaps forward for a slash with their scythe glyph and pulls the enemy toward them, then impales them with a lightning sword to leave them stunned. Gwen launches them upward with a flame slash and slams them back down with their darkness glyph and goes full demon. They use their tome to create a gyroscopic vehicle packed with missile barrels, based on the "Devil Arm" "Pandora" and its "Argument" form. Gwen fires Globus-like projectiles that scatter everywhere, bombarding the enemy at the end with a Luminatio-like explosion.

Stage: "Santa Chiesa di Lanzia (Holy Church of Lanzia)" - Visually based on "Ecclesia", but set on the outside in a location resembling the headquarters of the "Order of the Sword". Named after the Demon who saved humanity's ancestors, long before the founding of the "Holy Orders" and its descendants.

Theme: "Rays of a Hopeful Tomorrow" - Stylistically similar to Dusk's Holy Mark – An Empty Tome (Judgement) from Castlevania: Order of Ecclesia and Devils Never Cry from Devil May Cry 3. A blend of Electronic and Metal, with an ominous chanting chorus to provide atmosphere for the theme.

Intro: Gwen smashes through a stained glass window from above, presumably a portal of sorts. They fall downwards like Dante's entrance at "Fortuna's" church, then lands with the glass around them. Gwen reenacts Shanoa's intro in Judgement and threatens to vanquish anyone who stands in their way.

Victory: Gwen twirls a pair of gun glyphs for show before putting them away and draws "Armonia Ribelle" out to the side before sheathing it back and turning away from their opponent. If they KO an opponent with certain specials, they will turn away from the explosion and pose, as seen in their genre.

Commentary: At long last, I introduce the main inspiration behind this whole entire pet-project, who is none other than Gwen! This one would have been a lot different had I included Gwen in the same list that had Idon in it, mainly because the latter had Dante as a component to their move-set. Thankfully I waited to include her much later. The live-action superhero stuff was a neat inclusion, eh? The references to the Kamen Rider franchise were absolutely necessary since Gwen loves the hell out of the franchise. I also never alluded to "Ebony & Ivory" type weapons btw, so assume they're in Gwen's arsenal.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Schnee117 Schnee117 - Would play like a mix between Master Chief (Halo) and Fulgore (Killer Instinct)
- Schnee is a Space Marine from a Ring World colony, and the lead commander of their squad in the U.C.B.A. (United Cosmic Background Association).
- They have cybernetic implants installed. These include a cloaking device, heel thrusters, holo-swords, a chest laser like Fulgore as well as Tony Stark.
- They can use plasma grenades and other bombs to keep their enemies at bay, and they own a collection of different firearms from all over the galaxy.
- Schnee is a true NB, resembling Astolfo beneath their sleek space armor while matching Moydow in beauty. They only remove their helmet in victories.

Weapon: "Sword of Submission: 'Kneel Before Me!'" - A uniquely named weapon referencing the "Trap of Argalia". It functions and resembles the Energy Swords from the Halo franchise, with a bit of Astolfo's sword touched in. It can assume the form of the lance it is based on, with the golden components taking after the appearance of the Energy Swords as well. Schnee has immense physical strength at their disposal. In its sword form, it can deal double the damage if the enemy crouches against high attacks, while its lance form can topple a foe if they fail to block low, which can lead into a free combo.

Ability: "Gigamachina Storage System" - A compact software program housing all route locations to their weapons collection, allowing Schnee to call upon a gun of their choosing at any time. Schnee's preferred arsenal is based on the the Scattershot (Forerunner), the BR-Series Battle Rifle (U.N.S.C.), and the Particle Beam Rifle (Covenant). They work best at close-range, mid-range, and long-range respectively. Schnee can also "vanish" thanks to a cloaking system that lets them reappear anywhere, and has a set of arm blades that can skewer with grabs, lunging attacks, and thruster uppercuts.

Finisher: "The Phantom Zone: 'Radius of Doom!'" - Schnee charges forward with a reenactment of Fulgore's Ultra, juggling a helpless foe. Schnee calls in a creature that takes after Astolfo's Hippogriff, if the creature in question was also a cyborg. Its technological components borrow from Sangheili science. Schnee rides the alien with their lance in hand and jousts onward while their steed fires at the enemy with extreme prejudice. After passing through with a stab of their lance, Schnee backflips out of their steed in slow-motion and opens their chest cavity to unleash a beam that would make Tony Stark proud.

Stage: "Court of Gregory" - One of many atriums on the "U.C.B.A. Evolution" starship. Its interior design is something out of Ultratech if the corporation was successful in getting humanity on its feet. Soldiers of humanity and allied aliens can be spotted in the background observing the fights that go on.

Theme: "Paladin of Weiss & Or" - Stylistically similar to Halo Theme (MJOLNIR Mix) from Halo and Type-03 from Killer Instinct (2013). It keeps with the rock and metal styles of both songs, with the musical progressiveness of Killer Instinct (2013)'s soundtrack. The theme rocks harder for each new round.

Intro: In outdoor stages, Schnee gets off a U.C.B.A. aircraft as their team bids them luck with their mission before flying off. For indoor stages, Schnee is in a crouching position like Fulgore, before standing up and turning around to identify their oncoming targets. They pose with grace afterward either way.

Victory: Schnee removes their helmet and sways their long frosty-white braids of pink hair, complete with a flesh fang. They report to the U.C.B.A. and confirm their mission a success to the higher-ups. Schnee's victory stance can be rather sassy as well, imitating Weiss' hand-to-hip posture in BBTAG.

Commentary: Schnee is Bottom-Tier. Easily the worst fighter in the roster. Literally unplayable! Okay, jokes aside, I was going to base Schnee off of Orie and Astolfo before Gwen suggested otherwise. I still wanted to reference the Fate franchise in some way, so I kept the allusions to the happy-go-lucky all-loving, rose-haired sweetie beneath the helmet (with a touch of Weiss' white hair to give them an icy look). Master Chief and Fulgore are tall and quite the top-heavy, bulked up characters, so imagine Schnee as an androgynous amalgamate of the two designs. The gender-neutral writing applies 100%.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

OsirisOda OsirisOda , - Would play like a mix between Hades (Kid Icarus: Uprising) and Zasalamel (Soul Series)
- Aaron is the self-proclaimed "God of the Fallen". They are flamboyant-yet-macho, and has an equally affable personality to boot despite their status.
- They can resize their body at will, spin fast enough to form cyclones of darkness, and shoot orbs, arrows, and lasers from various parts of their body.
- They carry a scythe and use it in a style that is a riddle to all but themselves. They possess telekinetic abilities that can halt their enemy's movement.
- Aaron has dark eyes, wild hair, and purple skin like Hades. They don a wardrobe like Zasalamel's, except in black and gold, and completely shirtless.

Weapon: "Zerael's Orchestra" - Aaron can manifest all manner of held weapons from their body that would allow them to strike at anyone opposing them. These include chest drills that pierce through armor, guns like the "Devastation Ensemble" to unleash Bullet Hell, and a deadly scythe for soul-reaping. The scythe brims with pure, condensed malice of naughty, misbehaved mortals. The scythe is great at juggling enemies and has anti-air properties that make a fair number of moves feel like command grabs. Aaron can also use the scythe to drain their opponent's life force and heal from certain moves.

Ability: "Packing Heat from Tartarus" - Aaron's glorious muscles aren't the only guns they pack. Like Hades, they can emit powerful orbs of energy with or without their bodily turrets and cannons. They can launch a violent burst of homing arrows, crystal barriers that deflect oncoming projectiles, and blue orbs that aggressively stalk enemies if disrupted. Aaron can also fire laser beams from both eyes, hands, and chest and control their trajectory without movement. Worst yet is their time-based curse magic and ability to grow at titanic heights, being able to put their enemy in their place and claim victory.

Finisher: "An Invitation to the Underworld" - Aaron powers up and generates a shockwave and surge of dark energy. If the enemy is caught by the pulse, they will be pulled in. Aaron casts a time-curse like Zasalamel's Critical Edge, "The Voice from the Abyss" and draws the enemy into a world like Hades'. Aaron starts raining dark arrows of destruction on them, then vanishes for a moment and reappears as a giant going for a lightning-fast hand clap. Aaron turns their head around and clenches their foe in their hand. They resume time with a snap of their free hand, crushing their foe and obtaining their soul.

Stage: "Time Stops in Tartarus" - Aaron's luxurious palace of gears & hellfire, based on Hades' "Underworld Castle" from Uprising, and the "Clock Tower" stage from Soul Calibur III. The concept of time is absent in Aaron's domain, ruling over every departed soul from their universe from beginning to end.

Theme: "The Watcher of Souls" - Stylistically similar to Hades' Infernal Theme from Kid Icarus: Uprising and Time Marches On from Soul Calibur III. Both create a Soul-Calibur–style orchestra, more in line with the most recent entry in the franchise (i.e. SCVI). An epic theme fit for the amazing Aaron.

Intro: A voice is heard through the versus screen saying, "Now wait just a second!" before the loading screen is torn by a scythe and the stage fully loads. Aaron taps their scythe down and steals the show saying, "Sorry to keep you waiting! Now let's get this party started!" with a confident grin on their face.

Victory: Aaron jokingly remarks on how they nearly sprained their ankle in the fight. They spin their scythe above their head before holding it on the side and placing their other hand on their hip. Aaron will offer an ally a trip to the "Underworld" to hang out, but make a not-so-friendly threat toward enemies.

Commentary: This one is a pretty big contrast to Hades' character in Uprising. Aaron just doesn't seem like the sort of person to hide beneath a facade, so I made due and kept his good qualities all the way through. Zasalamel was a fun inclusion, since giving Aaron a scythe meant looking up an Archangel to base his scythe after. "Zerael" is a corruption of the name "Sariel" which refers to an Angel of Death, not unlike Zasalamel's signature scythe, "Kafziel". Aaron, you were worried about how your move-set would turn out months ago, but I sincerely hope I was able to met your expectations, buddy! Cheers!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Daybreak - Would play like a mix between Amamiya Ren AKA "Joker" (Persona 5) and Sora (Kingdom Hearts).
- Daybreak is a dashing vigilante who uses a Skeleton-Keyblade to travel through many worlds, making new friends and stealing the hearts of many.
- They can summon a counterfeit version of their main Keyblade for dual-wielding, and they use two sets of prison keys that can be used as chakrams.
- They like to leap long distances to get around. They have a z-axis–type dash that enables carefully-timed dodges, and can dance around projectiles.
- Daybreak wears a suit with emphasis on belts and zippers and a Gentleman Thief persona. Imagine Amamiya Ren if designed by Nomura instead.

Weapon: "Lupin's Silver Tongue" - A mystic "Keyblade" with the same ability to tap into other worlds, all of which lead into a multiverse of characters from many different fairy tales. Much of the worlds it leads to contains allies resembling Shin Megami Tensei demons with some Disney elements to them. In addition to the mixing art styles, the doors also contain allies resembling their friends and colleagues, all of which share the same thief aesthetic as the Phantom Thieves. Their strongest summon is a Persona-like entity resembling "Arsene", mixed with Sora's design as he appears on "Halloween Town."

Ability: "Spiritual Anatomy" - The spiritual manifestation of Daybreak's Will. They can save and steal the hearts of others through their Will, and they can unveil their true nature in the process. This evaluation technique allows Daybreak to formulate ways of rescuing their targets, or combating them if they are the enemy. Like Sora, Daybreak can employ various forms to bolster their abilities. These include a Rebellion Form that improves sword skills; a Justice Form that raises their magic skills; and a Unity Form that combines the previous abilities together. They are represented by the Fool Tarot Card.

Finisher: "The Heart's Last Dance" - Daybreak summons their main allies, with the ones referencing Donald and Goofy quipping some variations of the phrase, "It's time for an All-Out Attack!" before the onslaught ensues. We get to see Daybreak throwing red key-like knives, impaling their opponent. Daybreak then tosses a rose at their foe, causing them to spew out blood (or anything similar). At the end, they smirk at the screen with their artwork replacing their sprite (or 3D model), referencing Joker. This is also a reference to Dante's display of "Lucifer" in DMC4 after acquiring the weapon.

Stage: "City of the Cardinal Sins" - Imagine the "World That Never Was" with the aesthetics and stylizations of "Mementos". It's set on a train station with large skyscrapers everywhere, mooks that look like Heartless/Shadows, and characters in the background who look like humanoid Personas/Nobodies.

Theme: "Decisive Awe: A Door For Each Day" - Stylistically similar to Last Surprise from Persona 5 and Theme of Sora from Kingdom Hearts II, taking jazz elements from the Persona franchise and applying it to the latter theme. Imagine Utada Hikaru collaborating with Lyn Inaizumi, merging both styles.

Intro: A portal in the form of a stained glass window appears in the style of the "Dive to the Heart". It showcases aspects of their souls and relationships. Daybreak smashes through the glass and onto the field in a parkour-style landing, referencing Joker and his escape from "Niijima's Casino Palace".

Victory: Daybreak pulls on their glove with a sneer and gets different-angled camera shots of their winning smile. After the metafictional photographer leaves the stage, Daybreak dashes across the screen victoriously, accompanied by their closest companions along with many zigzagging red lines.

Commentary: It's funny tackling stylistically-different games, especially when you have a protagonist who's basically the Japanese Arsene Lupin (and the Japanese Sly Cooper by proxy), with a protagonist that heralds from a plot where the conflict boils down to "teh light and teh dark". This one also feels kinda cluttered in what they do, but I think it adds to the charm. Something about Disney-esque allies with ties to the Phantom Thieves, as well as Utada doing a song outside of her comfort zone are hilariously silly ideas that I can get behind. You can be damn sure I'd listen to a collab between her and Lyn.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Opossum - Would play like a mix between Chrom (Fire Emblem Awakening) and Crash (Crash Bandicoot)
- Opossum is a knight and a member of the "Arma-Guild", a group formed for the purpose of defending the commoners of the "Halidom of Stansa".
- They are from a heroic bloodline with a sword once belonging to the first ancestor to their Marsupial clan. Opossum is the current heir to this weapon.
- They have lightning-fast movements like Chrom, and has Crash's acrobatics and platforming grace. Opossum can also play dead to fool the enemy.
- Opossum is the "Rocket" of the roster, being a bipedal animal with similar intelligence. They dress up sort of like Chrom, but without a top like Crash.

Weapon: "Drakoslayer" - A legendary sword forged to put down living calamities that threaten all living things on the planet. Opossum's is reforged for the modern ages in order to maintain its stability. Due to Opossum's amusing anatomy, they can appear rather clumsy when using the weapon, throwing their arms around haphazardly like Crash does when he wants to spin. Opossum likes to sneak TNT into fights as well, taking a page or two from Rocket as far as traps go. The "Drakoslayer" is pretty volatile, so they put it to good use whenever they need to ignite a field. Never drop your guard against them.

Ability: "The Shepherd's Step" - A mystic martial-arts style not unlike the Drunken Fist style, except the movements are far more consistent and based on how much the user can get away with looking ridiculous while still being deadly. Their swordplay is to be respected regardless of how silly they look when swinging "Drakoslayer" around. Opossum can link their combo strings together like Chrom as he appears in Project X Zone 2. They can also play dead to escape out of hard knockdown situations with a fierce diagonal slash. It functions similarly to how Frieza can fire a diagonal beam in Dragon Ball Fighterz.

Finisher: "Warping the Tides of Time" - Opossum shouts "We decide our future!" while flipping their sword in their right hand, then dual-wields it pointing forward at their target(s). They rush in with two cross-slashes and a launching cut, followed by the "Drakoslayer" pointing forward before delivering an additional horizontal that blows the enemy back. Opossum then follows the enemy with Crash's "Death Tornado Spin" while their sword is still held, cutting them up like a blender. Opossum juggles their opponent seven times before slamming them back "Aether" style, sheathing their sword afterward.

Stage: "Stansani Palace" - The castle grounds of the "Stansani Capital", based on the castle of "Ylisstol". The "Halidom" is set on an island, taking notes from the exotic islands in the Crash series. The "Stansani" palace is lush with all kinds of tropical flora, and randomly-stacked crates of native fruits.

Theme: "Never Too Late to Crash" - Stylistically similar to Duty (Ablaze) from Fire Emblem Awakening and Crash Cove (Dynamic) from Crash Team Racing Nitro-Fueled. It merges the orchestral style of the modern Fire Emblem titles with some exotic island instruments to capture a tropical feeling.

Intro: The view is focused on the "Drakoslayer" as the light gleams audibly from its metallic surface. The camera pans toward Opossum, whose arms are crossed as they stare intently at the presence ahead of them, then draws their sword with a toothy smile and a thumbs up before holding their stance.

Victory: Opossum dances enthusiastically, imitating some of Crash Bandicoot's moves whenever he collects all gems in a level. After their dance is over, they clear their throat and flips their sword away back into their sheathe. Opossum will thank allies in team fights for their cooperation with each other.

Commentary: Opossum being portrayed as an Uplifted Animal ALA Rocket Raccoon was much needed given their gimmick. They're probably the most "normal" looking one of the current Furry selection too! I couldn't find a direct way to reference Chrom's beatdown by Captain Falcon in Robin/Lucina's Smash 4 trailer, so assume that Opossum playing dead mimics the same pose. If and whenever Opossum loses, they actually say, "I'll get my chance... another day!" Last note: Cla's stage being based on the "Capital of Ylisstol" is not the same as Opossum's version, being from parallel worlds and all.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Pyra - Would play like a mix between Pyra/Mythra (Xenoblade Chronicles 2) and Aigis/Metis (Persona 3)
- This super-advanced A.I. goes by the nickname "ToasterBrains", created to monitor their world and protect humanity from their own inner-demons.
- Their body is a walking arsenal, able to fire near-endless bullets from every single finger tip. They also wield three powerful swords and a Familiar.
- Their Familiar resembles a combination of the Persona "Athena", and the "Artifice Siren". It can form light barriers and wipe out enemies from space.
- ToasterBrains is an automaton with a split-personality. Ironically, their outfit and color scheme is closer to Mòrag Ladair's, if less militant in design.

Weapon: "The Tifereth Engine" - An abstract concept physically manifested in the form of a skill-tree, based on Pneuma's reality-manipulation from XB2. The engine houses three forms of the swords that ToasterBrains wields, along with their artillery. The swords are based on the default weapons that are associated with Pyra & Mythra, including the different elements available to Pneuma herself. Their default combat state favors quick and powerful Blade strikes like Pyra & Mythra, while their secondary state prefers zoning out opponents with bullets and catching them with explosives like Aigis & Metis.

Ability: "Conception of Virtues" - A gift that comes from the "High-Dimension". This gives Toaster access to different elemental abilities, all of which stack together for unique effects. This emulates XB2's elemental combo system where fixed combinations have certain effects on the opponent(s). It can also mimic the elemental levels present in the SMT series, so redundant chemistry with elemental combinations such as "Mega Explosion","Splash Hazard", "Supernova", and "Hyper Gravitron" behave more like the "Ma-dyne" spells when they're stacked together. They are represented by the Aeon Tarot Card.

Finisher: "The Continuum Numerator Lance" - Toaster shoots their foe down from the air and overwhelms them with a blade storm based on Pnuema's Level 3 Blade Special, "Genesis Saber". Toaster's sword becomes a trident-like weapon and calls their Familiar through a gateway that opens within their enemy's path. Their Familiar's railgun is based on the Siren's own, as well as the "Palladion", in which it uses to fire directly at Toaster's trident while the enemy happens to be in between. Toaster lunges forward for a stab and drives their enemy into the oncoming laser, triggering "Infinity Blade's" light field.

Stage: "Elysium Everlasting" - A space elevator based on the "World Tree" from XB2. It's at the midpoint where the curvature of the planet can be seen, and the city it's built on is within viewing range as well. Benign Kaiju resembling combinations between certain Personae and Titans wander this city.

Theme: "The Duality of Entity" - Stylistically similar to Counterattack from Xenoblade Chronicles 2 and Heartful Cry (P4A) from Persona 3 FES. It's like Counterattack in terms of tensity, but with Arena's remix style along with the beautiful (if ominous) chanting present in some of the Persona 3 songs.

Intro: An interdimensional capsule (containing Toaster) spawns from the ground, twisting and turning as it rises and releases them. After they take a step out of the capsule, they emit steam from every joint and opening to cool off. Toaster gives the area a structural analysis, which should just about do it.

Victory: Toaster overheats a bit and cools off until all the built-up steam is gone from their systems. Instead of returning to their capsule, they use their ankle rockets and takes off. Toaster salutes their foe respectfully and A-Poses, summoning a pillar of light that teleports them away after their ascension.

Commentary: Had I begun Toaster's profile long before they started Xenoblade Chronicles 2, their section would have look hugely-different from what it is right now. For starters, their Persona reference would have been someone else, if not a different video game Shout-Out altogether. Remember, I research what characters people gravitate towards and do my best to make the combinations work. This is also one of those unique outcomes where I cheat a little with the representation by adding 4 characters as opposed to just 2. Given the way both pairs work in their universes, it all makes sense in context.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Mythra - Would play like a mix between Addam (Xenoblade Chronicles 2) and Ky Kiske (Guilty Gear)
- Fish is a visual amalgamation of the legendary Tornan hero (Addam Odrigo) and the High King of Illyria (Ky Kiske), being the ruler of their own kingdom.
- Fish is in many ways the opposite to Faygo, possessing a mastery of electricity and light, as well as technique and finesse in the way that they fight.
- Fish incorporates Torna's version of the Blade and Driver mechanic. Their Blade-like partner "Ryūko" is based on a hermaphroditic version of Corrin.
- They sport long golden locks and wears a caped white uniform with many gold accents, Tornan-like armor plates, and a tight blue bodysuit beneath.

Weapon: "Vanishing Stairway: Jacobian Skies" - A combination of the "Electro Greatsword" & "Magnolia Éclair II", with the same destructive properties as the "Aegis Swords". It was once a stairway to heaven, until a Mythra-like entity used perspective-manipulation to supplant it. They repurposed it into a serrated sword with an infinitely-converging tip, and it can strike at endless distances with certain moves thanks to the former stairway's vanishing point. Fish can share the power of "Jacobian Skies" on "Ryūko" so that their dragon lance can reach the same imaginary distances for maximum piercing.

Ability: "Golden Gateway: Emerald Light" - A cognitive ability linked to the high-dimension. it weaponizes their concentration so that they may summon light pillars from this dimension to rain down on enemies. They possess localized control of time, and can channel electricity through their sword as well. Fish can merge their lightning abilities to create strong flashing effects to blindside enemies. With "Ryūko" on their side, they can wash away the competition and bask in the afterglow. They fight more like the characters they are based on, with Corrin filling in for both Mythra herself, and Minoth.

Finisher: "Shock You Like a Hurricane" - Fish holds up "Jacobian Skies" in front while channeling strong bodily energy, tapping into their sacral chakra and entering a zen state. They charge forward for hard, meaty strikes, cutting at two diagonals and one vertical cut down, repeating this action over and over up until the climax. After stroking their sword heavily with fervor and desire, they charge their sword and thrust with incredible force, in a electrifying burst of white-hot lightning, having the enemy experience an explosive sensation before falling to their knees from the irresistible force of divine energy.

Stage: "Cathedral of Oriane" - A splendid holy palace with beautiful golden architecture that merges the Royal Capital of "Torna", "Auresco," along with the brilliance of the "Paris" stage from GGXX. Its national tea is said to be "As golden as its handiwork!", though no confirmation of how the tea is made...

Theme: "The Annals of Delight" - Stylistically similar to Auresco, Royal Capital from Xenoblade Chronicles 2 and Magnolia Éclair from GUILTY GEAR Xrd -SIGN-. Imagine Auresco done by Daisuke Ishiwatari, while keeping the Japanese-inspired strings in key parts, and a bit of Ky's theme mixed in.

Intro: Fish power-walks with the camera viewing them from their backside on the floor. They are seen wearing a hooded cape, much like Addam's first introduction to Lora and Jin. After removing their hood, they pull their sword out and draws their hand across the edge, generating electricity on it.

Victory: After winning, Fish quickly drop their composure with Addam's infamously-cheesy grin from the Torna expansion while being cordial and friendly with Lora & Jin. If the enemy is still alive, Fish will summon "Ryūko" and state, "You haven't had cookies until you get a taste of Ryūkies!" while smiling.

Commentary: At first, I was going for the obvious: Mythra inspired by Mythra. Well duh, right? Wrong. The Xeno fan pool on this list is fairly large, so I had to find a compromise. Hence, there are two others who got Pyra, Mythra, and Rex on some capacity. This is full of inside-jokes and other inappropriate Mythology Gags. Not to mention all the totally-awesome, not-lame-in-ANY-way puns! Fish is the name they go by nowadays, at least elsewhere? I'm not entirely sure... He's a flexible one, hopping from one fandom to the next. I hope the innuendos weren't in poor taste! Although, that's totally them [wink].

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@TotsBS - Would play like a mix between Rex (Xenoblade Chronicles 2) and Zidane (Final Fantasy IX)
- Tots is an exceptionally-talented treasure hunter and fighter with an admirable sense of wanderlust. They have a loyal crew that they cherish like family.
- Tots is a quick learner when it comes to picking up new weapons, but generally prefers using their dual swords in conjunction with their pyrokinesis.
- They can steal meter from enemies by striking their backs, assassin-style. They also channel their attacks through focus, and the power of friendship!
- Tots resembles a Gormotti-Leftherian hybrid appearance-wise. They have a seafaring life-style, stealing from other pirates and diving in the deep-sea.

Weapon: "Scorching Crimson: Cain & Abel" - A pair of hammerspace daggers that can enlarge into enormous dual-blades, resembling a cross between Rex and Zidane's default weapons. They can also merge at the ends resembling Roc's sickle weapons, utilizing fire and wind that would make Vandham & Roc along with Agni & Rudra (Devil May Cry 3) proud. Tots also possesses anchor-shaped grappling hooks to subdue their enemies and incinerate them as well. "Cain & Abel" are used to help their ship sail the seas without the wind's aid, and even uses them for mundane activities such as cooking.

Ability: "Garnet Gateway: Emerald Flame" - Mental access to the high-dimension. They can summon a ring of fire in two ways of the term, be that of a literal circle of fire, or volcanic eruptions that form walls of lava. Tots can drain energy gauge from their fpes, and channel heat through their daggers. Under concentration, they can slice open portals like Doctor Strange. This calls the attention of a mechanical beast resembling a mix of "Artifice Siren" and the Ark summon, which bestows Tots with heightened precognition and incredible speed. Ironically, its appearance befits that of a Face Mechon.

Finisher: "Transcendent Mistral Meteor" - Tots runs full screen with both Cain & Abel in reverse-grips, then knees their opponent heavily in their abdominal area. After knocking them away, they brutalize them with a series of slashes like EX Burst: Reverse Gaia. Tots starts with a spinning blade of fire, using Abel to lock the opponent in place. Then they dash around with strong, but quick single strikes across the screen while using Cain. "And for the finishing touch!", says Tots as they go even faster with their cuts, then finishes things off with a Grand-Lethal–Like wave of fire and a geyser like Rex & Pyra's Burning Sword.

Stage: "The Island of Σεμνότητα (Semnotita)" - A city within an archipelago in the sky, with enormous waterfalls everywhere. It is based on the "Sacred City of Adoulin", while its arrangement references the "Leftherian Archipelago" with a similar "Cloud Sea" ocean. The fight takes place at the city's gate.

Theme: "The Attitude Captain" - Stylistically similar to Leftherian Archipelago (Night) from Xenoblade Chronicles 2 and Battle Theme from Final Fantasy IX. An adventurous tune that rocks out, with the wondrous chanting of Leftheria (at night) to capture the majesty and homeliness of the island of Semnotita.

Intro: They roll downward from high above while reenacting Scott The Woz's catchphrase greeting with, "Hey all! Tots here!" Upon landing with swords in hand, they look up at their enemies and decides to warm up with expert display of "Cain & Abel". They get into their battle stance with a confident grin.

Victory: Tots does a single handstand and balances their swords on their feet. They kick upwards and flips back on their feet to watch the swords as they land back down. Tots does performance arts with their flames to celebrate, and also keeps a fair distance from any present ally and for a crowd to watch.

Commentary: I'm gonna come clean here: Tots should have been one of the original 12 on this gigantic list. Something about them feels "veteran" if that makes any sense. I refrained from giving them Rex & Pyra to balance out Mythra's use of just Addam as far as Xenoblade is concerned. Their Finisher line is a reference to Adenine, a Rare Blade of the Wind element like Roc. She says this in her Level 3 Blade Special, "Mortal Storm", which is similar to Zidane's quote, "And for the final touch!" I think the subtle nods to Scott is enough to capture Tots' character without centering them around another guy.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ryumo the Zekenator - Would play like a mix between Zeke von Genbu (Xenoblade Chronicles 2) and Madason (DQV)
- Ryumo von Ezekeil is the crown leader of "Lenocinia", a submersible turtle island like "Genbu". They search for the true Hero, to act as their guidance.
- Ryumo wields hybrid weapon that detaches at the handle, doubling as a greatsword and scepter. Thunder & Lightning are their elements of specialty.
- They have their own Blade-like Familiar based on Pandoria & Sofia (DQIV). They wield the scepter portion of Ryumo's weapon for support & healing.
- They resemble a Toriyama-style Zeke. They have ruffled hair, a purple turban and mantle, a small vest, and an eyepatch with a Sabertooth Tiger crest.

Weapon: "Royal Ruinous Fulgur Fantasia" - An enchanted Sceptersword based on Zeke's proudly nicknamed "Purple Lightning Dreamsmasher" with the rod component based on the "Dragon Staff". Ryumo is the sort that favors style over substance, using incredibly flashy moves with similarities to Zeke's "Big Bang Edge" Driver Arts kit. Their Familiar "Euryale" specializes in healing moves and a defensive buff, as well as Woosh-like spells, lightning shocks, spinning blade attacks, and sword-seeking stabs with an AOE that covers the screen. She also enjoys dabbing and cracking jokes at Ryumo's expense.

Ability: "Marvelous Monstro Soothslayer" - Ryumo's ability to befriend and recruit certain monsters, which is based on the same mechanic Madason has. Ryumo has two loyal companions named "Sophos" (a Tirkin/Dwight fusion) and "Kratos" (a Griffox/Borongo fusion). They make a full party with Ryumo as the Jack-of-all-trades, "Euryale" as the Mage, "Sophos" as the Thief, and "Kratos" as the Fighter. Ryumo can befriend the Assists of other enemies with the exception of Persona-like entities, which are spiritual extensions. Foes without Assists of their own will merely give Ryumo a bit more MP than usual.

Finisher: "'MEGA THUNDERING CLIMAX EDGE!'" - Ryumo's self-acclaimed foresight ability that greatly empowers their attack and speed. It's based on Zeke's "Eye of Shining Justice", except they begin with an onslaught of voltaic sword swipes. "Euryale" casts wind spells to create a shocking storm, followed by Ryumo stabbing the ground with their sword. They recite the line, "Furious Sight of Future's Doom... Give me your strength!" and rushes in with their partner "Euryale" to rapidly cut up their enemy in a tempest of winds faster than the eye can see, all while shouting the name of their Finisher.

Stage: "Εⲣⲏⲙⲟⲥ (Erēmos) Swept in Snow" - A city based on "Castletown Gotha" & "Theosoir", the "Capital of Tantal". The highest point of "Lenocinia", with similar glowing marks like the Tantalese' architectural works. It is set in the market place section at the center, with the townsfolk watching nearby.

Theme: "Cyclone Rebel! Dynamic Edge" - Stylistically similar to Bringer of Chaos! Ultimate from Xenoblade Chronicles 2 and Violent Enemies from Dragon Quest V. It's got the rocking, Chuuni camp factor of Zeke's battle theme along with some orchestral flavoring that Dragon Quest is famous for.

Intro: Ryumo walks with "Euryale" in shining confidence, pointing at at their foe dramatically before making a fist. After this part of the intro, they go on to phrase every bit about themselves along with their sword, all the while "Euryale" mimics all of their body gestures. Ryumo tops it off with a bishie sparkle.

Victory: Ryumo laughs to themselves and points at their foe with a witty quip or two. Against allies, they will put their blade away and applaud saying, "Good show there, chum(s)!" while enemies get the surprisingly serious, "Only a coward like you would stoop to such a low as murder, you scoundrel!"

Commentary: The Hero in question is subtly implied to be a combination of Rex and Rex. Yes, you read that right. On top of that, taking both Pandoria and Sofia and making them into one character worked wonders, and they're essentially one of the few Assist characters with a speaking role and their own personality to boot. Ryumo doesn't strike me as the sort to throw Zeke vibes around, but I figured since they're the only prominent example on the site, they could afford to Kayfabe the Chuuni act for comedy's sake. I think I did all I could here. Hopefully, I managed to impress you with this, Ryumo!

Part 2:
@Lynn Eslie - Would play like a mix between KOS-MOS (Xenosaga Series) and Nu-13 (BlazBlue Series).
- Lynn E.S.L.I.E. (Eslie Specialized Legendary Intelligence Entity) is a highly-advanced gynoid, dealing with entities that cannot be hurt conventionally.
- Lynn loves flash-stepping and delivering clean strikes on helpless enemies. They can abuse dakka as effectively as they can mow down entire armies.
- They also have a series of blade-wings and the ability to summon dimensional swords. Both are fully capable of zoning and shredding their enemies.
- A stunningly beautiful gynoid with blue braided hair, an outfit like Nu-13, and sleek armor like KOS-MOS. Their sci-fi motifs resemble CHOCO's style.

Weapon: "M.E.T.A.T.R.O.N. (Metatron Efficiency Tool And Tech-Ready Online Navigator)" - A system of laser and ether-based weapons, including buster swords, scythes, arm cannons, spears, hammers, archery, and a familiar set of gatling guns for copious amounts of dakka. Lynn has blade-wings like Nu, with each individual sword being modeled after KOS-MOS' "Dragon Tooth" beam saber. They also possess something similar to "R-BLADE" on each of their arms and legs, having tools for close-combat. Although Lynn is a jack-of-all-trades given their battle prowess, they actually favor zoning most of all.

Ability: "From The Promised Land" - Lynn's true personality, represented by their shining blue eyes and omnipotent forces of a higher plane of existence. Lynn uses this domain to keep their arsenal of diverse weaponry compact and at-the-ready, and channels its divine influence to summon swords like Nu. Lynn can manipulate and create magnetic disturbances like "Gravity Seed", release energy fields that exploit enemy weaknesses like the "Hilbert Effect", and has moves similar to "D-TENERITAS" & "Calamity Sword", being able to encapsulate foes in a death sphere or crush them under a pillar of swords.

Finisher: "K-SANCTIMONIA" - A component triggered by Lynn, tapping into their full power. They start by slowing their foe to a crawl as they're brutally cut up and gunned down. Lynn imprisons them and channels energy through their abdomen forming 36 wings, all while stating "Purge those who stand in my way!", as a colossal blade emerges from another dimension to impale the enemy like Nu's "Sword of Destruction". Lynn finishes things off by using their own versions of "X-BUSTER" & "Legacy Edge", unleashing a divine barrage of swords and lasers that cut through space like gamma-ray bursts.

Stage: "Divine Doors of CHALDEA" - A gateway chamber with an outstanding architectural design, being highly cybernetic yet occupied by a complex series of gears and a massive blade in chains standing tall in the background. It is based on the "Michtam Underground Ruins" and the "Sheol Gate".

Theme: "Spiritual Awakening: Elegance of an Azure Angel" - Stylistically similar to The Battle of Your Soul from Xenosaga Episode III and Awakening the Chaos from BlazBlue: Calamity Trigger. A beautifully intense orchestral fusion of the two, with Mori-style metal and chanting to accompany it all.

Intro: A spacecraft resembling the "Elsa von Brabant" is seen blitzing past the selected stage. It is slowed down to show Lynn emerging from the vessel, creating a shockwave upon landing. They stand up with a cold stare and piercing red eyes that glow as they levitate in the air with their blade-wings.

Victory: Lynn breaks out a victory sign while keeping their stoicism as to not drop their guard. In most circumstances, Lynn ends the battle with the line, "All is right with the world", but will humorously request maintenance over their appearance if partnered with someone they are friendly with in-universe.

Commentary: Lynn is the go-to person for KOS-MOS and Xenosaga lore as a whole. She's a very well-spoken individual despite not being all that active in the forums, just based on observations alone. I went with a synergetic combination that fits her character and preferred play-style, while getting in as many Xeno-flavored references and influences as I possibly could. I like to imagine that Lynn possesses the soul of a posthumous symbol of humanity, who's based on Mary Magdelene and pretty much evokes KOS-MOS' cool and calculative demeanor. Below the surface, she's a passionate individual.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Rie Sonomura - Would play like a mix between T-elos (Xenosaga Series) and Purple Heart (Hyperdimension Neptunia).
- Theo-Rie is a high-end cybernetic being whose appearance takes after a human deity. They are in pursuit of justice and the answer to life's mysteries.
- They wield a massive beam-saber, thruster-like wings, and armor based NEXT Purple. Despite their dark aura, they channel Purple Heart's heroism.
- They also wield a vast array of weapons, with a preference toward their energy-scythe and pistol. Rie's leg-work is also a force to be reckoned with.
- A remarkably gorgeous gynoid with lavender hair in dual braids, Purple Heart's outfit, and T-elos' armor. They are based on Tanaka's sci-fi aesthetics.

Weapon: "D.E.M.I.U.R.G.E. (Demiurge Efficiency Module Including Utility-Ready Galactic Enforcer)" - Numerous cybernetic weapons that channel ether. The main three include an energy-scythe based on the "Vessel of Anima", a highly destructive pistol based on "Magdalene-16", and a broadsword based on the ones used by Purple Heart. Rie can rush in with their own mini-guns, hammers, lances, blasters, and archery skills to add to their zoning abilities. They can dash around with their thruster wings as well. Despite Rie's tremendous versatility in battle, they prefer a ruthless style of combat on the whole.

Ability: "Salvation Simulation by Angels" - A different side to Rie like what Purple Heart is to Neptunia, being the more confident and serious half of them.
Rie is linked to the "High-Dimension", coveting its divine energies to pocket their weapons whenever and unleash devastating combos like Purple Heart. Rie can dodge and pin down their enemies with moves like "T-SKYLLA", encase them in a hyper-dimensional cube and cut them down like "Delta Slash", and comes with attacks based on "Critical Edge" and "ECHIDNA", both offering maneuverability with crossing up enemies with clean slashes and kicks.

Finisher: "T-ASPERITAS" - Rie taking their program's evolution to an even greater level, coveting the powers of the divine with their NEXT-like upgrades. They catch their enemy within a sphere that drags them within a construct dimension with the same "file size" of an entire universe, which is to say one that is boundless. This construct tears at the enemy, impaled by Rie's scythe multiple times before the latter unleashes their version of "Neptune Break" and follows up with "Dimensional Slice". Rie then cooly states "This is your end!" at their foe, unleashing a violent surge of energy for the decisive slash.

Stage: "SEPHORIA, City of Stride" - An immense, sprawling metropolis with sleek, cybernetic designs for all of its architectural works. A massive space elevator can be seen in the background, along with other megastructures. It based on "Fifth Jerusalem" and the main capital of "Planeptune" as well.

Theme: "Lustrous Lavender and Labyrinth Lilacs" - Stylistically similar to Godsibb from Xenosaga Episode III and Perfect Purple from Hyperdimension Neptunia U: Action Unleashed. A metal version of the former and an orchestral version of the latter, both in a larger-than-life and beautifully intense mix.

Intro: Rie emerges from a portal on the ground, slowly ascending with their visor obscuring the top half of their face. Upon their summoning, they flip their gun around and showing off with their scythe stating, "I am Rie! Your Top Protagonist and Embodiment of Absolute Order! Nice to meet ya!" with a smirk.

Victory: Rie twirls their scythe excitedly, then spins around and brushes their hair to the side and breaks out a victory sign, smiling directly at the player. Doing a little too well with Rie prompts them to lament at how easy the fight was, saying "Ugh, not even worth the trouble! So... who's gonna be next?"

Commentary: Rie is a thematic opposite to Lynn, although they share enough similarities with each other that the connections simply couldn't be ignored. Rie's very spirited and a great supporter, and being the more expressive member of the group which makes her a perfect catalyst for T-elos and Neptune. I had fun coming up with the names, since they operate on subtle references to religious symbolism. Amusingly enough, Neptune's personality contrast to that of T-elos is certainly a strange one, which is why I like to portray her using the latter's heroic personality adaptations that are seen in her cameos.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ES. Dinah - Would play like a mix between Shion Uzuki (Xenosaga Series) and Bayonetta (Bayonetta).
- Dinah is an enthusiastic scientific magus involved a universal neural network that links humanity through a collective subconscious plane of existence.
- They're contracted with an entity residing in this network who is based on "Madama Butterfly". They use Einstein-Rosen Bridges to strike at their foes.
- Dinah uses a variation of Shion's "Multiple Weapons System" in the form of gauntlets and grieves, and stylized after Bayonetta's "Scarborough Fair."
- A computer-savvy engineer who wears something similar to Shion's outfit in the first Xenosaga, modified just enough to look a bit like a Lumen Sage.

Weapon: "Easy to Remember" - Dinah's modified armory, based on Shion's gauntlet weapon with gun-totting properties from "Scarborough Fair" and "Love Is Blue". Each gauntlet and greave contains a multitude of bullets, gravity-altering effects, ether control, wormhole lasers, and time-manipulation done stylishly to recite poetry. Dinah can hit incredibly hard with tasered punches and scythe-like axe kicks, and is exceptionally skilled with their artillery. Last but not least, they can also execute a command to summon/pilot a mech based on the "E.S. Dinah", which they are fittingly already named after.

Ability: "Heaven Through Mortal Eyes" - A mental contract forged with a Being whose origin and ties to Dinah's reality remains unknown. Although, the entity's basis on "Madama Butterfly" suggests a demonic origin. Their Familiar is capable of using dimensional lasers like Shion. They also provide Dinah with a more refined version of their stasis-controlling abilities similar to Bayonetta's "Witch Time", and counteracts offenses by slowing down and even stopping time. Doing so behaves like the AP system, giving Dinah the ether energy necessary to perform certain specials faster in combined succession.

Finisher: "Kaguya Witch: Over The Moon" - Dinah triggers a laser-blade system on both gauntlets and calls their mech to their aid. They board into their mech to deliver R-FANG–like strikes before blasting the enemy with X-CANNON–like beams of light. Their Familiar delivers a supermassive punch from the other side. Dinah kicks out of the mech and flash-steps toward the enemy with precise cuts while a full moon forms above themselves. They recite a poem that ends with the limerick, "As the full moon rise, tears flow from my eyes". Their Familiar clutches the remains and blows a kiss toward the moon.

Stage: "Hlidskjalf HQ" - The main and largest skyscraper resembling the "Labyrinthos" and the "Ithavoll" building. It's set in a city named after "Asgard", based on "Miltia's" capital "Dasgupta", and the "Ithavoll" group's "Isla Del Sol". The fight takes place on a huge platform falling endlessly half-way down.

Theme: "JATALAHAM MURIFI" - Stylistically similar to Battle Theme from Xenosaga Episode I and One Of A Kind from Bayonetta. The resulting fusion of both tracks gives the former theme a choir, feeling fast-paced in some areas while slowing down other parts for maximum intensity like the latter song.

Intro: Dinah docks on a motorcycle resembling the "Mobile Dinah Interface", seen from what appears to be their lab. They start up the vehicle and create a rail of light that leads into an Einstein-Rosen Bridge. After warping through, they reappear within the selected stage then gets off with weapons loaded.

Victory: Whenever they're alone, they'll break out into a hilariously over-the-top dance befitting of the titular "Umbra Witch" half their move-set is based on. In group formations, they put their weapons away and brushes their hair to the side. They warp home on their bike to resume work at their space lab.

Commentary: Pardon the biblical puns here, but Christ Almighty! Enochian stuff is tough... I used a translator for Dinah's theme name as a reference to Bayonetta's demonic summons, and I am certain I butchered the language spectacularly. Dinah's "M.W.S." is named after a Frank Sinatra recording too, so the Bayonetta stuff doesn't stop there either. Which by the way, was sang by another artist who just so happens to be named Dinah (ba-dum-tss). Finally, the Asgard reference has dark implications for the stage I described above, so I had a perfectly-good reason to look into Norse Mythology for it.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

DarkAuraful DarkAuraful - Would play like a mix between Fei Fong Wong (Xenogears) and Sanada Yukimura (Samurai Warriors)
- Tenebris is the reincarnation of the famed Sanada Yukimura and is a proxy for the "Great Actuality". They come from the future in the year 9999 A.D.
- Tenebris is a Bājíquán practitioner and a rekka-style fighter with varied attack chains. They can channel elemental effects with chi for certain combos.
- They also use a cross-spear as their go-to spacing tool. Like with their martial arts ability, they have different button paths that lead to unique enders.
- Tenebris takes after Fei Fong Wong in appearance and attire, and wears a layer of red samurai armor. They are based on Tanaka Kunihiko's art style.

Weapon: "Solemn Spire Nuriel" - A trident-like spear with the cross shape resembling the Zohar from the Xeno Franchise. Tenebris uses "Nuriel" like a jūmonji yari, employing many of the same techniques that Yukimura uses in the Sengoku Musou games. The spear is known for its mastery in both the elements of fire and light. Tenebris can buff "Nuriel's" damage output by using a similar technique to Yukimura from Samurai Warriors 4 where all attacks are enwreathed in flames. They can also channel other elements through "Nuriel" and chain them alongside their hand-to-hand combat techniques.

Ability: "六行聖拳 – Liùxingshèngquán (Six Elements Sacred Fist)" - A version of Bājíquán that gives Tenebris complete elemental control. Their complex attack chains lead to powerful enders that come in roughly 12 different flavors, with half of them including the six elements at their disposal. Tenebris can launch mighty gusts of wind that burst into pillars, level the ground with highly focused punches, dive-kick downward for a fiery explosion, form a glacier for which to break foes through, use a lightning stomp to crush opponents, and a deadly Zuì Quán-style dance that drains the essence of their enemies.

Finisher: "Καταστροφή Κοσμικού Σύμβαντος – Katastrofi Kosmikou Sumbantos (Destruction of the Cosmic Universe)" - Tenebris emits a burst of energy. They summon a mech that resembles "Xenogear" with a giant version of "Nuriel". Tenebris charges up again in a multi-colored veil of energy, and rushes in with a series of stabs, somersault kicks, hand-blasts, several roundhouse kicks followed by an axe kick, fearsome palm and elbow strikes, and a wave of destruction. Finally, they pull their enemy into the cosmos and unleashes a flurry of stabs, then throws a ball of energy that explodes into a supernova.

Stage: "Aeroyame Village Castle" - A castle on a cliff with a lush green forest in the far back, with buttes and monolith hills in the distance. It is based on "Ōsaka Castle" as seen in Warriors Orochi and "Lahan Village" with the background taking a lot after the Kadomony that's seen at the end of Xenogears.

Theme: "Sakura Sinners" - Stylistically similar to Stage of Death from Xenogears and Twin Cherry Blossoms from Samurai Warriors Sanada Maru. Imagine the intense battle theme from Xenogears reworked to a more orchestral quality to fit the tone of the Sengoku Musou dynamic character themes.

Intro: For a brief moment, a cross-shaped pendulum is shown swinging in the darkness, flashing back and forth between the cross itself and Tenebris. Reality shatters like glass at a localized point, with Tenebris reenacting Fei's fight sequence. They land and spin "Nuriel", then enters their battle stance.

Victory: Tenebris spins "Nuriel" around, putting on a light show with amazing fire theatrics. After making their point, their mech appears behind them, rising upwards and even destroying indoor property as it does. Tenebris hitches a ride and flies off to the skies, presumably on a path back home.

Commentary: I was pretty straight-forward with Yukimura as depicted, but I figured since reincarnation is a prevalent theme in Xenogears, it was an ideal match for Tenebris. The "Great Actuality" is a reference to the "Wave Existence", a stand-in for God (or a God-like entity). I also went ahead and included different languages here, with their spear referencing the Biblical themes behind Takahashi's works and not just Yukimura's signature yari. The Greek Finisher was all thanks to my friend Kibotos, who is a Greek man himself. I had a ton of fun with this one, but that might just be my Xeno-bias in general.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PsySmasher PsySmasher - Would play like a mix between Elma (Xenoblade Chronicles X) and Threo (Granblue Fantasy).
- PsySmasher is a humanoid alien like Elma with a lust for power. Underneath their cool exterior lies a warrior who wants to prove their extreme might.
- They are a force to be reckoned with, being one of the physically-strongest fighters. They have a mastery of both the Earth and Darkness elements.
- They possess immense coordination skills, wielding morph weapons such as their sword-axe and a pair of dual blades that can transform into guns.
- PsySmasher has white hair, piercing blue eyes, and translucent celestial horns. Their default is a red uniform and black armor with golden accents.

Weapon: "The Artemis Jury" - An important series of weapons in PsySmasher's tool-kit, the most prominent one being their sword-axe due to its titanic strength and incredible Earth powers. They can rain destruction on enemies like "Meteor Thrust", use explosive strikes like "Vorpal Rage", and create shockwaves powerful enough to deter oncoming projectiles, including one inspired by Threo's "Ground Zero" that leaves them with 99% of red health. Their dual blades channel darkness and provide mobility, using some of Elma's moves like "Shadow Strike", "Sliding Slinger", and "Hundred Shells".

Ability: "Psalm of Ereshkigal" - A divine invitation to the Amala Network and the "High-Dimension". PsySmasher possesses a true form that is similar to Elma's, which is achieved under certain conditions. It gives them a buffering system for their dual blades, raising crit damage and keeping their meter within a threshold the more successful their combo chains are. It also gives their sword-axe a charge system that provides attack buffs with each dodge. PsySmasher can also split themselves into four equal Beings out of the Darkness element, basically using their own version of Elma's "Ghost Factory."

Finisher: "Nothing but Dark" - PsySmasher leaps in full-screen with their sword-axe and delivers a crushing blow that forms a crater below the enemy. After slamming them into the ground, they create a field of energy, radiating in a strange dark aura while a meteor forms above them. PsySmasher uses Elma's "Ghost Factory" to summon an army of 12, overwhelming their foe in a kaleidoscope of guns and steel, as well as dark slash waves. PsySmasher and their copies follow up with a 24-unit blade strike, creating a flower-like pattern of dark energy before the meteor finally comes down to destroy them.

Stage: "Iris Arc Island Town" - A village based on the "Port Breeze Archipelago" town and the "Administrative District", with an industrial blend that gives it a bit of a steampunk look. There is a lot of wide space with townsfolk watching from a distance, and a sight of what resembles the "Grandcypher" ship.

Theme: "Darkened Asterios" - Stylistically similar to Wir fliegen from Xenoblade Chronicles X and New World Order from Granblue Fantasy. Performed with English and German lyrics and sang by Japanese vocalists, giving the song that Xenoblade & Granblue charm. A song made of action and beauty.

Intro: PsySmasher power-walks with the corpse of a dragon in one hand and their sword-axe in the other, smirking at the competition before setting the beast aside. They summon their shadow clones for acrobatics, and joins in on the theatrics with guns and blades in both hands before posting for battle.

Victory: They dust off their shoulders and toss their cape high into the air. They gesture Elma's "Violent Streak" with finger-guns, complete with mouth noises to mimic the sound of gun fire. Their cape falls back to their right hand just in time, twirling it around and wearing it again as they march onwards.

Commentary: Threo is so cool. So, so cool... Granblue really nails it with the character designs, and Threo is up there. She's probably my favorite of the Draph class and her brute strength and personality really sell it for me. Special thanks to Shroob for suggesting her. I needed to replace Edelgard since she doesn't really fit for PsySmasher anymore. As for all of the Elma bits, Skells were an idea at some point, but those who prefer Rook or Lin are better off using those mechs in their move-set instead. I also made sure that PsySmasher is as versatile a fighter as several others are with crazy weapon tech.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@faygoshill - Would play like a mix between Malos (Xenoblade Chronicles 2) and Dimitri (Fire Emblem: Three Houses).
- Faygoshill is a powerful spear-fighter brimming with chaotic energy. They smell like ketamine, their blood is soda, and their ****posts know no equal.
- Their spear has an organic quality beneath its black alloy, with an oddly specific "h" shape to it. They also shout their attacks as loudly as possible.
- They are stone-faced like a Moai statue, and their mastery of darkness is fueled by their hate for the "CEO of Racism", Amalgrid (Amalthus + Ingrid).
- Faygoshill resembles Malos in armor and likeness, with Dimitri's hair and cape. They also wear an eyepatch that has the Mercedes-Benz logo on it.

Weapon: "Thanospear" - A sinister spear with matter-destroying properties, emitting glowing dark-purple energy. The spear has stat-changing properties, granting Faygoshill different ways to approach a situation. Its most notable use ignores the red health system found in most fighting games, so once the damage is dealt, it sticks (unless the opponent has healing abilities). Faygoshill can drain life from their enemies proportional to the amount of red health they consume. Faygoshill can also form a crystallized ketamine barrier to raise their defenses and generate cyclones by spinning in a T-Pose really fast.

Ability: "Fay Baby Jail" - Faygoshill's access to the elusive "High-Dimension". It is their personal prison, brought in and out numerous times due to their ****posting antics. With it, they can summon violent bursts of chaotic energy in the form of lasers, all of which are conveniently shaped like the F word. Their own Black-Siren–like mech is a Transformer's version of a Honda Civic, preferring to go into car mode to run opponents over like Lego Yoda would. For added humor, Faygoshill likes to flex on their opponents by initiating the same amusing dance-like battle pose that Malos does with Sever's weapon.

Finisher: "Yodastruction" - Faygoshill calls upon their car mech and shouts "DIE BY VEHICULAR MANSLAUGHTER, YOU MUST" out loud. If the mech hits their foe on the way, Faygoshill will pull out "Thanospear" and drive on ahead, leaving a trail of jet-black flames and neon-purple smoke. Faygoshill thrusts their spear, then runs their foe over, triggering an explosion that's shaped like Malos' angry face. We see a close-up of them making Lego Yoda's somber expression as they speak in Haiku ALA Slayer from Guilty Gear: "Yoda Brighid, I am. Burned you to absolve your sins, I did. Kill them all, I must."

Stage: "Calamitas: Foundation of Logos" - Ruins based on the Cliffs of Morytha and the Garreg Training Grounds. There are Moai statues on every wall, stone carvings of Lego Yoda, hieroglyphics depicting how GentlePanda prepares food, and a grand view of waterfalls and the World Tree in the back.

Theme: "Dancing h Autotune 500" - Stylistically similar to After Despair and Hope from Xenoblade Chronicles 2 and Indomitable Will (Rain) from Fire Emblem: Three Houses. An orchestral arrangement with a Final-Boss flavor to it, which is a stark contrast to a Fighter written with clownish descriptions.

Intro: Faygoshill leaves their Baby Jail dimension wearing a baby bonnet, bib, diaper, and pacifier, each with the word "INFRACTION" written on them like certain Xeno characters. Faygoshill removes them and taps "Thanospear" over their shoulder, with the other hand on their hip as they smirk at their foe.

Victory: Faygoshill shouts, "I AM GAY AND I WILL PISS AND **** ALL OVER THE PLACE" and replicates the scene in Auresco where Malos leaps high away from the main party. They land on their mech's shoulder, all while T-posing as the mech takes them away, never actually delivering on their threat.

Commentary: Faygo's profile is the first of its kind, truly. I made sure to get every single reference across all fields at least once... Originally, I was going to give Faygo Mòrag instead of Malos as their base move-set inspiration, but their ****posting tendencies is much more of a Malos thing tbh, lmao. I went through everything I could think of when compiling their original content, and I think I did a good job with the redo. Granted, Faygo's sense of humor is pretty abstract, fr fr. Regardless, it's one of my absolute favorites and I look forward to writing special character interactions with him in the near future.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@N3ON - Would play like a mix between 2B (Nier: Automata) & Jinx (League of Legends)
- N3ON is an Android specified as OMNIS No. 4 Type T. They serve mankind in their own strange way, raining down chaos on all who threatens them.
- They carry highly advanced weapons like giant ivory swords, a lance, mini-guns, a rocket launcher, bear-trap grenades, and an electrifying handgun.
- They have a penchant for explosions and mayhem, accompanied by a cynical and perceptive shark-like robot named Unit 515, based on Pod 042.
- N3ON resembles a cross between Harley Quinn & Jinx, always sporting a dangerous smile. They wear a tattered, rebellious version of 2B's uniform.

Weapon: "The Wonders of Cards, Chaos, and Carnage" - N3ON's weapons arsenal, all based on "Virtuous Contract, Treaty, and Dignity", as well as "Pow-Pow", "Fishbones", and "Zapper". Their sword and spear collection allows them to rush in on enemies with sheer audacity, boasting incredible offense with commendable evasion skills. Their firearms like their mini-guns grant attack speed, whereas their missiles provide AOE range, and their electric handgun and bear-traps stun enemies. Amusingly enough, the missiles have Bullet Bill designs while the bear-traps resemble Chain Chomps.

Ability: "Caught in the Splash Zone" - Life energy that gives mechanical life-forms their sense of self-awareness, providing N3ON with near-unlimited ammo on light energy. Unit 515 can tap into this energy source and convert it into light-based ammunition, replicating "Pod Programs" such as gatling guns, missiles, lasers, hammers, bombs, stasis fields, and gravity fields. The excitement N3ON gets from the build up of life energy can ramp up their movement speed to ridiculous levels, allowing them to replicate "Pod Program: Mirage" on their own. Alternatively, stress raises their attack damage.

Finisher: "Helter-Skelter Jubilee" - N3ON throws a modified bear-trap that seeks the enemy as it travels across the ground. Once latched on, it keeps the foe rooted within heavy gravity while time is slowed to a crawl. N3ON rushes in to slice up their enemy using both of their swords, then dashes away from the field and triggers an explosion. They move at blinding speeds to cut their foe in midair, then dashes to the other side to cast light-spikes all over the floor to catch the enemy as they land. N3ON uses Jinx's "Super Mega Death Rocket!", creating a dazzling fireworks explosion once it hits their enemy.

Stage: "Théodicée, the Gilded Megapolis" - A toxic high-tech industrial city that is based on the "Boundary Markets" from "Zaun". It's set within an area that closely resembles the "Amusement Park". The city is populated by cyborgs and robots, with the latter being treated as less-than-human by others.

Theme: "Spark-Raving Mademoiselle" - Stylistically similar to Bipolar Nightmare from Nier: Automata and Get Jinxed! from League of Legends. A punk rock and orchestral fusion, with an Agnete sound-alike as the lead singer, and a chorus providing incomprehensible-yet-intense background vocals.

Intro: N3ON slow-walks across the stage with their backside in view, constantly switching back-to-back between them and Unit 515 banging on cymbals. N3ON slowly turn arounds and gleefully spins imagining explosions engulfing the area before noticing some "playthings", looking to start a little anarchy.

Victory: N3ON kisses a painted skull while explosions cause mass panic within a populace. Alternatively, N3ON dances with their unconscious enemy to their own music, before waking up in their room at night. They remember making a tinker toy version of their enemy, and playfully points a finger gun at it.

Commentary: And here it is! A move-set provided for N3ON! So the name 4T is a play on "Forte", which references strength, but what if I told you that 4L is N3ON's true name? 4L in this case is a play on "For Real", which references 2B's covert operations in Nier. "Théodicée" is also a reference to German philosopher Gottfried Wilhelm Leibniz, to coincide with Nier's similar philosophical themes and its gratuitous references. I also wanted to incorporate Harley Quinn's likeness somehow to describe N3ON's appearance, and I couldn't do without the Chain Chomp references, so I snuck those in as well!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@NineS - Would play like a mix between 9S (Nier: Automata) and Raven (GUILTY GEAR Xrd -REVELATOR-).
- NineS is an Android designated as AnImA No. 0 Type X. They are fascinated with humanity's strangeness, hoping to reunite with their old Masters.
- NineS is equipped with state-of-the-art weapons that materialize through a shared network, such as a bronze sword, a spear, and a pair of gauntlets.
- They are aided by an intelligent and caring cybernetic Yatagarasu named Unit 456, based on Pod 153. They hack into memories and create knives.
- They are always seen with a Glasgow smile, but are actually benevolent. Their wardrobe is very similar to 9S, with Raven's caped hoodie and mask.

Weapon: "The Hardships of Love, Loss, and Legacy" - NineS' weapons database, all based on "Type-4O Fists", "Cruel Oath", and "Cruel Arrogance". They are designated for short, mid, and long-ranged usage respectively, at least allegedly anyway. In actuality, they control their weapons telekinetically, with plenty of spinning attacks and throwing actions, as well as a parry and counter system with awesome dodging effects. NineS can also create quills that are treated as writing instruments otherwise. Defeating enemies this way leaves them with at least one quill, essentially "making peace" with death.

Ability: "A Murder of Crows" - A shadowy flock of holographically produced birds that obscure a lot of NineS' stealth-based movements, which adds to their telekinetic weapon attacks. The crows are an extension of their cybernetic Unit 456, working as a hive mind that follows their lead. NineS can use the flock to give their attacks and approaches a certain level of ambiguity on top of their already deceptive combat method. Unit 456 can hack into all kinds of Lifeforms, be it Organic or Machine. Certain specials allow NineS to harm the enemy psychologically through sudden Bullet Hell segments.

Finisher: "Sterbliche Wendel (Mortal Spiral)" - A finisher unleashed by a counter when NineS is interrupted while reading their favorite novel. Their eyes glow red, now darkened in a fog of molten crow feathers. The screen turns monochrome with intense rim lightning, implying the utter slow-down of time. NineS disappears briefly, then drags the enemy into a simulation, completely hacking them. They strike with deadly knife slashes while covered in a fiery holographic aura. NineS telekinetically grabs them by their neck and finishes them off with a swirling pillar of light, re-materializing once they are finished.

Stage: "Lost Kingdom of Gloria" - A "City Ruins" version of the "United Kingdom of Illyria", populated by robots amongst a backdrop of fauna reclaiming the stage set by the remnants of humanity. The architecture is inspired by the Victorian Gothic style, with fantastic buildings serving as relics of the past.

Theme: "Moonlight Thea" - Stylistically similar to City Ruins (Arranged) from Nier: Automata and TSUKAI NO SHIHAI from GUILTY GEAR Xrd. It uses ambiguous and serene lyrics as the chorus of the song, with the lead singer being Daisuke (or at least a sound-a-like) providing the vocals and metal.

Intro: Unit 456 is seen perched somewhere, their eye zoomed in slowly. A surreal transition to NineS' eye is made as they're seen in front of a red moon, making an epic three-point landing. Unit 456 has unique lines for specific fighters, but will usually quip, "Hostile enemy detected: Proceed with caution."

Victory: A strange and ominous crimson moon looms above them as they stare upwards, even in stages where there is no sky in view. NineS looks up at the moon with their face up close before smiling beneath their selected mask. They fly toward it with Unit 456 following them, then both vanish together.

Commentary: I changed NineS primary to 9S as of this update. It's in their name, after all! Let's get right into the naming conventions... 0X is their given name, right? Well what if I told you it's pronounced "Xerox", as in a Xerox of 9S? I also gave Unit 456 their numbers for a good reason, but I'll let you figure that one out. I like to imagine NineS wearing different that determines their expression. One of those masks resembles Emil's, which maaay have been stolen. I also imagine NineS reading a book during his idle animation, and if you cancel it at the right time, he'll catch you in between the pages!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Knight Dude - Would play like a mix between X (Mega Man X) and Jin Kazama (Tekken Series)
- Knight Dude is a Replecha specified as Model ℵ. They fight an on-going war with the "Faust Corruption", which threatens machines and humanity.
- They possess unlimited evolutionary potential. When it comes to versatility in both armor & weaponry, they far outclass everyone in the entire roster.
- Knight Dude is mostly known for their zoning capabilities. They are also fairly knowledgeable in martial arts, using Mishima and "Kazuya Style Karate".
- They resemble X with Jin's hair style and physical build. Their armor has a strong cyberpunk aesthetic, created in Haruki Suetsugu's signature style.

Weapon: "稲妻の大砲 – Inazuma no Taihō (Lightning Flash Cannon)" - A powerful module based on the "X-Buster", giving Knight Dude the ability to fire compressed solar energy in a similar manner. Unlike most equipment which demands constant upkeep to recharge, Knight Dude's ammo never runs out. They can electrify their own limbs to give their punches and kicks a bit more oomph, they can charge up energy while dashing around and wall-bouncing, and they can fire lasers out of their eyes. However, Knight Dude can juggle enemies as capably as Jin Kazama, without the aid of their other weapons.

Ability: "A.D.A.P.T. (Access Duplication Arms-Processing Tech)" - An ability based on the "Variable Weapons System" that all Mega Men are famous for. This enables Knight Dude to copy abilities from most enemies with near-accuracy. Some inspirations include "Shotgun Ice", "Fire Wave", "Sonic Slicer", "Spin Wheel", "Tornado Fang", "Triad Thunder", "Aiming Laser", and "Double Cyclone". All of these are just a minuscule fraction of their many weapons. Knight Dude's melee-based weapons can be added to their martial arts moves as well. In other words, their "A.D.A.P.T." ability it is a literal ADAPTability.

Finisher: "Gamma Extermination Force" - Knight Dude kicks off into high-gear using X's "Nova Strike", blitzing through their enemy. They follow up with X's fully-charged "Max Armor" shot, firing at them before rushing in with a four "Force Armor" shots and a fifth fully charged blast to stun their enemy. Knight Dude leaps toward with Jin's "Leaping Side Kick" and catches them with X's "Lightning Web". They close in with Jin's "Spinning Flare Kick" in slow-motion, followed by Jin's "Rage Art". Knight Dude knocks them through the wall and finishes them off with X's PxZ-style "Hadouken" energy wave.

Stage: "City of Eden: Möbius Dojo" - A training site for Replecha Units like Knight Dude. It is based on the "Mishima Dojo" from Tekken 7, complete with a moonlit background and an entire city within view. The background is based on "Abel City" with a building that vaguely resembles the "Hunter Base".

Theme: "Surpassing the Limits of Machinery" - Stylistically similar to Opening Stage X from Mega Man X4 and Tekken Tag Tournament Piano Intro -Massive Mix- from Tekken Tag Tournament 2. A techno-electric mix that only gets faster and more urgent the moment Round 2 of a match kicks off.

Intro: Knight Dude appears in a flash like X in Marvel vs. Capcom Infinite, teleporting from their base of operations after locking in on their target location. They throw off a high-energy punch and kick like Jin in the PxZ opening and says, "I'd rather not fight you, but if I must..." before posing for battle like X.

Victory: Knight Dude takes a deep breath before throwing off some steam with intense strikes, expressing a strong desire to cease all pointless fighting. They look on ahead and says, "As long as I'm standing, there will always be hope for the future!" before jumping in the air and teleporting back to base.

Commentary: Let's begin, shall we? The Model designation is a play on the Aleph Null cardinality in mathematics, with the second Hebrew letter serving as a reference to the theme behind X's name. The term "Replecha" is also a play on "Replicant + Mecha", sort of like how "Reploid" is "Replica + Droid". The "Faust Corruption" is a play on "First Corruption" and a reference to the "Sigma Virus", "Devil Gene", and Faustian literature as well. I can visualize him being amicable with fellow Mechanical Lifeforms & affiliates like me, NineS, and Lynn, but reluctant to work with Onereason, Taylor, and RedHunterX.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Flyboy Flyboy - Would play like a mix between Marina Liteyears (Mischief Makers) and Susie (Kirby: Planet Robobot)
- Fly is a state-of-the-art Cydroid and a secretary who works for the space-faring robotics company known as the "Theilmeyer Voyage Enterprise".
- They come equipped with most of Susie's tools, which include ray guns, bladed propellers, and self-reloading missiles mounted on their shoulders.
- They also possess Marina's abilities, being able to dash around and lift astronomical weights. Fly is the strongest grappler in the roster, physically.
- Fly has slender human proportions, and has short green hair with magenta highlights. They wear a combination of both Marina's and Susie's outfits.

Weapon: "Trick Engine Mech System" - Fly's personalized equipment, with a battle mode that resembles Marina's default outfit and a sleek version of Susie's "Business Suit". They possess a number of tools at their disposal. Fly's ray guns can stuff out enemies, while their drill missiles can travel at angles. Their joints and limbs can rotate 360 degrees, allowing for rapid spinning attacks. Their feet are also based on Marina's mechanical legs, with drill inclusions and thrusters to allow for stabbing and dash movements. Finally, their propeller gusts induce powerful shockwaves that cause wall bounces.

Ability: "Mighty Gyre Nexus" - Their centrifugal joints, having independent rotation for all of their movements. This allows for powerful spinning attacks and grappling that's second-to-none. They possess an absurd amount of strength. Fly can lift and throw objects many times their own weight and at speeds seen only in the Kirby Franchise. Their command grabs can lead to intense body-shaking, floor-slamming, stage-tossing, and even planet-lifting. They are able to force large celestial objects off their orbit through sheer force, making stages appear upside-down when using specific command grabs.

Finisher: "Gigaton Steel Vortex" - Fly uses their rocket thrusters to dash toward the enemy and grab them by the legs. They slam them down twice before spinning them like a merry-go-round, raising the surface slightly with hollowed openings like in Susie's boss fight. Flyboy throws the enemy high up, then dunks them headfirst into the platform. They drill their opponent into the elevated ground by spinning like a carousel. Flyboy spins really fast like a ballet dancer, commanding a series of missiles that bombard their enemy, triggering the comically huge explosions that occur at the end of all Marina's fights.

Stage: "Theilmeyer Aquatic Offices" - An office based on Susie's arena, except set within an archipelago belonging to a world based on "Planet Clancer". The office is occupied by groups of machines resembling Clancers themselves, crossed over with whatever Haltmann and Susie are supposed to be.

Theme: "Shakin' Up Trouble" - Stylistically similar to FIGHT! ~Last Battle vs God Beastector~ from Mischief Makers and Vs. The Wicked Company from Kirby: Planet Robobot. A bouncy techno mix heavily associated with the unique aqueous-sounding instruments that are present in both games.

Intro: Fly runs across the stage and skids a few feet ahead before stopping themselves. They do a twirl and break the fourth wall by presenting their own name and icon, then raises their fist sky-high. They bring it down lower for a fist-pump right before getting into action with Marina's battle pose.

Victory: Fly twirls themselves up in the air twice over and side flips in a heart-shaped formation. They land and wave their arms back and forth like a genie dancer, then stretches both arms upward and does a quick ballet spin with a Super-Sentai–like stance at the end. Flyboy then teleports elsewhere.

Commentary: Heeeeere's Flyyy! Mischief Makers is definitely a textbook example of a Widget Series, so I made sure to capture its weirdness through all of the references here, including the sheer absurdity behind Kirby lore and its character feats. Susie's inclusion was perfect too, since her mechanical gimmick enabled me to combine elements between both characters that made a lot of sense. Not to mention their throw strength is lifted (hehe) right out of Kirby power levels. The result made Fly into someone whose hands you DON'T want to catch in a fight. Truly the best kind of justice worth serving.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Onereasonanddone - Would play like a mix between Sigma (Marvel vs. Capcom Infinite) and Doomguy (DOOM).
- Onereason packs a beam-saber on their belt with their BFG. They specialize in heavy palm strikes and arm swipes, using their gun as a bludgeon.
- They can telepathically command their beam-saber to distract enemies while zoning them out. They favor the green coloration for their weapons.
- They're able to infect certain machinery, best shown in gameplay when they fire satellite beams and crash those same satellites onto their enemies.
- They are bald and wear a visor to obscure their glowing-blue prophet eyes. They have a big lantern jaw and appear bulky in military-inspired armor.

Weapon: "Alpha (A) & Omega (Ω)" - Their favored beam-saber and BFG. Onereason used to own a cybernetic wolf named "Amarok", until it fell in battle against "Human Rights Soldiers". They retrieved its body and repurposed it into a sword that runs on its refurbished spinal cord, and a large gun using its skeleton and its empty skull. "Amarok" is the "Alpha" to their big gun's "Omega", and the driving force behind their zeal in war and combat. "Alpha" is a powerful green beam-sword using energy from cyberspace while the massive gun "Omega" fires bullets made up of the same material as their sword.

Ability: "No_Real_Reason.EXE" - A rogue computer virus that corrupts machinery, based on Onereason's personality. The virus goes through different identities since it is able to rewrite its code constantly. The virus can mimic artificial intelligence in the form of a voice Changeling, fooling others so that it may spread its infection and give Onereason an extra level of control. It is very chaotic and difficult to prevent its spread, as they wish to conquer the world of electronics in order to ensure that robots usher in an age of prosperity, gaining obedience from humanity and fear from demons.

Finisher: "United By One" - "No_Real_Reason.EXE's" ultimate protocol, triggered when Onereason uses an algorithm to deal with opponents should they predict them to let their guard down at the worst possible moment. Onereason beats their opponent down senselessly with "Omega", then picks them up by the head to look up in their eyes. The enemy closes their eyes briefly before waking up in cyberspace. Onereason and other viral clones stand before the enemy. They charge in with merciless strikes from "Alpha", juggling the helpless opponent until catching them in the air with a stab through the chest.

Stage: "Cyber-King's Fortress" - Onereason's Martian headquarters, with floating platforms, sleek architecture with glass windows, a complex water reservoir, and a large tower standing up high amongst a hellish desert landscape behind it all. The stage is obviously inspired by the Sigma levels.

Theme: "The Concept of Wrath" - Stylistically similar to First Form Sigma from Mega Man X and At Doom's Gate from DOOM for an instrumental metal soundtrack fitting for a fighter like Onereason. The guitar intensifies whenever a character does a combo, to signify the awesomeness of the whole deal.

Intro: Onereason loads themselves from cyberspace, starting off in the shape of a neon-green grid, then loads into pixels, then polygons that start getting progressively smoother, and then a burst of light particles fly outward as they finally fade into reality. They take out "Alpha" and smirk at their competition.

Victory: Opens a gate to the "Cyberworld" with brimstone fire behind them, leading an army of machines behind as they march toward the screen. This is a combination of the scene from Mega Man X8 with the fake Sigma army, and the brimstone fire hell from the DOOM games with demons running amok.

Commentary: As with many of the characters you guys are seeing here (if you are, besides your own), there is actually one or two bonus character and lore references to spice these up. In particular, there are vague nods to the Battle Network series, especially with the implementation of the "Cyberworld" as an important location in Onereason's universe. Like Faygoshill, I painted them in a way that clearly makes them seem heavy on the villain side of things, but YMMV on that. After all, they each share a heroic half to their inspirations, so call 'em Anti-Heroes or Anti-Villains, etc. Just...go wild with it.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Metal Shop X Metal Shop X - Would play like a mix between Dr. Robotnik (Sonic Series) and Dark Matter Blade (Kirby's DL 2)
- RedHunterX is a brilliant scientist from another planet. They hold a base at a natural satellite called the "Doom Luna", where they invent their creations.
- RedHunterX has their own Egg-Mobile–like aircraft to get by, but is surprisingly quick on their feet. Like Eggman, they have their own army of robots.
- They carry a sword based on the "Deathcalibur", and uses it like "Dark Matter Blade" as well. They even take pages from the corrupted King Arthur.
- They wear navy-blue pince-nez glasses, a Bleck-style hat, a black and purple one-piece, a dashing red and gold coat, and a badass mustache of fire.

Weapon: "The Lunavigator Mk III" - A multi-purpose aircraft that can dock onto much larger machines for stage complete control. Like the "Egg-Mobile", RedHunterX's personal aircraft has its own flail like the "Hammer Ball" (Sonic 1), their own ring of orbiting fakes like the "Flying Eggman" (Sonic 2), and a mech form that fills up half the screen like the "Death Egg Robot". Their aircraft works like Marvel vs. Capcom's character-specific flight mode mechanic, like Dante's "Air Raid" & Jedah's "Santuario". They can summon the "Lunavigator Mk III" out of their cape as well, making it a compact device in practice.

Ability: "The Mad Particle Maker" - A scaly sword with black, red, and gold accents that does not exist as a physical construct on its own. Instead, it is a manifestation of RedHunterX's darkest desires made real, channeling energies that can be weaponized whenever their machinery fails them. The blade can swing out dark energy waves, and cast purple lightning that tracks their foes. RedHunterX can joust and slash through the z-axis, conjure spiraling black wormholes that they can strike through with their blade, and they can throw a cluster of dark matter and flaming orbs with or without the sword.

Finisher: "The Event Obsidian Machine" - RedHunterX delivers a heavy horizontal slash with the "Mad Particle Maker", then points to the sky where the "Doom Luna" can be seen with their likeness carved onto the base like the "Death Egg". RedHunterX shouts, "GET A LOAD OF THIS!" and triggers a series of events that flash before the enemy's eyes. Their foe is flung across several rooms occupied by robots that resemble the Hard Boiled Heavies. After a marathon of pain, the final event unfolds and they finally see RedHunterX's true form in the shadows, electrocuted by four massive black tendrils.

Stage: "Dreaming Doom Lunacy" - One of RedHunterX's base of operations, which is an industrial site covering an entire planetoid in uncharted space. The location is based on Eggman's "Incredible Interstellar Amusement Park", while the planetoid's terrain is based on Star Allies' version of "Dark Castle".

Theme: "Space Casino Magic" - Stylistically similar to A Song That Keeps Us on the Move from Sonic Adventure and Dark Matter Clone from Kirby: Planet Robobot. The combination brings up a fast paced and zany track with lots of sci-fi vibes to encapsulate RedHunterX's enigmatic scientific mind.

Intro: RedHunterX rides the "Lunavigator Mk III" to their destination, and boards out of their ship with the widest grin they can muster. They twirl their fiery mustache and pulls out the "Mad Particle Maker" with a threatening glare, and declares, "You'll make an excellent specimen! Join the Red Army today!"

Victory: They put on their best evil laugh, wincing at the camera as if they had put on a great show, and takes their leave on the "Lunavigator" along with their unconscious foe to recruit them in their army against their will. RedHunterX is one of the only characters who displays taking lives in a literal sense.

Commentary: I wanted to capture the hammy essence of Eggman with RedHunterX's profile, and tried to get references across all Sonic games both Classic and Modern alike. I even imagine them sounding like Eggman (or at least emulating it as closely as possible). The Dark Matter references were obviously difficult digging through since the character is kind of a Generic Doomsday Villain. It shouldn't be any surprise why Eggman took the spotlight. On the other hand, I also included veeery subtle shout-outs to their Original Characters as well, with the two being Hota and the Red Titan in particular.

Part 3:
@Idon - Would play like a mix between Demi-Fiend (Shin Megami Tensei III: Nocturne) and Vergil (Devil May Cry).
- Idon is a hybrid demi-human with immense physical strength. They have a wide array of moves that appropriately resemble Vergil's iaijitsu techniques.
- They can summon energy swords that dance around them or their enemy. They can also use their sword to slash through space in a storm of slashes.
- They have an incredible hook with both fists, being able to punch rapidly up close. They're a little bit of a brawler, a sword-user, and a zoner all in one.
- Idon is shirtless and covered in power tattoos, wearing a blue waist cape. Neither human, nor devil... all bends to their will. Very few can match them.

Weapon: "Demi-Sword Idon" - A demonic parasite that gives Idon their trademark tattoos and their Yamato-like sword. It grants them balance in all stats, making them a Jack-of-all-trades. It also bestows its Host command over all elements, including the infamous Almighty element (or rather its Expy). Idon can enlist the aid of other demonic subordinates to assist them in battle, but prefers to get their hands dirty to show off their power and skills. They have a strong sense of honor in their authority, and will give their opponent a fair fight. Idon despises people like Arkham and Chiaki, for their unruly methods.

Ability: "Amala Judgement" - A network that connects multiple dimensions together, which lets them cross over to enlist a demonic army. In gameplay, he weaponizes the essence of the Omniverse to power up his sword further, on top of being able to cut through dimensions with ease and going full-demon at will. Idon is a very good teleporter thanks to his mixup game, feeling a bit like Vergil from Ultimate Marvel vs. Capcom 3, except not as broken, nache. Idon can summon smaller swords resembling "Force Edge". The swords behave like Vergil's own and possess Demi-Fiend's projectile properties as well.

Finisher: "Fury of Masakados" - A deadly iaijutsu strike. Visually, the finisher takes cues from Vergil's "Judgment Cut End", with the startup resembling Demi-Fiend's "Deadly Fury". Idon leaves a ring of blue flames surrounding the entire stage, then they unsheathe "Demi-Sword Idon" to inflict neon-blue slash lines all over the screen, like Vergil's "Yamato". Idon finishes the deed by pretending to sheath their energy sword away, only so that it triggers an explosion at the end resembling the particle effects of "Deadly Fury". The enemy falls to the ground, slashed an uncountable amount of times by Idon.

Stage: "The Tower of New Beginnings" - A mishmash of the "Temen-ni-gru" from Devil May Cry 3 and the "Tower of Kagutsuchi" from SMT III: Nocturne. The stage is set at the apex of the tower with demonic statues holding large bells, and a gorgeous view of the vortex world below in the background.

Theme: "Human Existence" - Stylistically similar to Vergil Battle 1 from Devil May Cry 3 and the vocal style of Normal Battle theme from Shin Megami Tensei III: Nocturne. The lyrics define Idon's nature as a demi-human. The lyrics sound incomprehensible at first, at least until you give it multiple listens.

Intro: Idon is seen keeping a journal on their progress from where they're from. They use a terminal-like machine to travel from their point to the selected stage. Idon steps out of the Amala Network with their head aside. After appearing, the portal behind them vanishes and Idon at their foe, ready to fight.

Victory: Idon tells their opponent to "Get smoked" and cuts a portal open with an energy blade to leave, like Vergil from Devil May Cry V. Afterward, we see them sitting on a red throne referencing Lucifer's seat at the "Labyrinth of Amala". They replicate the title screen of SMT III, with an army of demons.

Commentary: Definitely one of my favorite characters here by virtue of being made up of two characters I am also a fan of. If anyone actually reads these besides the ones they're written specifically for, I removed Dante from Idon's original setup since they seem to favor Vergil just a tad bit more than Dante. Initially, these took Smash characters and most-wanted characters into account, but I moved away since. Demi-Fiend's sword-using feats combined with Vergil's way of the blade are complimentary to each other. Also, did you know that "Human Existence" is a hilariously-blatant reference to William Blake?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@osby - Would play like a mix between Yuuki Makoto AKA "Door-kun" (Persona 3 FES) and Neku (The World Ends With You)
- Osby resides in the "Collective Unconscious", guarding humanity from its instinctual desire for self-oblivion. They represent Ego of the Freudian Trio.
- Their Superego resembles the Persona "Thanatos" with Noise aesthetics, while their Id resembles the shadow self that can take over if left unchecked.
- Osby is the "Mage" to Tehponycorn's "Rogue". They have Psych-inspired abilities, with shared element types resembling Shin Megami Tensei spells.
- Osby wears a black uniform with blue accents here and there, having checkerboard aesthetics in some places, and wears a large pair of headphones.

Weapon: "Grim Reaper's Calling" - An evoker and katana pair, sharing the same handle type to indicate their connection to each other. The primary use of the gun is to displace Osby's Superego, treating it like a Summon. Its strongest form resembles "Messiah" with Noise aesthetics not unlike "Thanatos". Using their Superego too much over their psychic abilities risks corruption by their Id, which fights the player for control much like Dark MegaMan.EXE from the Battle Network series. Osby serves as an "Angel of Death" for fallen sleep-victims they could not protect, sending them off to rest in the afterlife.

Ability: "Soundproof Psyche" - Osby's inherent Will, splitting them into three fully developed aspects of the same Being. It is the source of the Freudian Trio, containing aspects of the Collective Unconsciousness which are amplified to suit their needs in a fight. Osby's Ego uses most of the Psych-based abilities that Neku possesses, as it channels both the power of their Superego and their Id when both parties are inactive. Although Osby has allusions to the Grim Reaper with an Id as dark as anyone's, they believe that mortal life is meant to be self-fulfilling. They are represented by the Death Tarot Card.

Finisher: "The Final Restriction Mentality" - A reenactment of the "Great Seal" performed by Makoto when defeating Nyx's essence after obtaining the Wild Card and the power of love. Osby shuts off reality and takes the opponent to a higher plane of existence where the cosmos are visible. Since it also takes after the "Final Fusion" from The World Ends With You, it instead uses Osby alongside their Id and Superego. The Freudian Trio channels energy that tears at their enemy before a pulse of energy triggers a barrage of light so bright, it washes out the color until their foe is completely monochromatic.

Stage: "Eπικείμενος (Epikeímenos), Thy Name is Death" - A crescent moonlit city with an ominous tower centered in the background, based on "Tartarus" and the concept of the "Dark Hour". The stage resembles the "Room of Reckoning" in the foreground, with "Shibuya's" populace wandering in confusion.

Theme: "Insomniac Angel" - Stylistically similar to Mass Destruction from Persona 3 and Long Dream from The World Ends With You. It has a strong affiliation with jazz, pop, and hip-hop, staying true to the styles of both songs. It also presents Osby and their associated stage in a more inviting manner.

Intro: Osby transfers themselves across the minds of people, drawn to a foreign source of energy that may or may not reside within their own universe. After pinning the source of the anomaly, they spawn in that location to examine the person they tasked themselves to investigate, with their hand aflame.

Victory: Osby receives a telepathic connection from an ally back home who confirms their battle and the mission was a success. They make a return to their base of operations, hinting that Osby works with a group of like-minded individuals like "S.E.E.S.". The end shot is based on the P3 victory screen.

Commentary: I had a lot of trouble deciding on a second character that wouldn't repeat a pre-existing theme, so I looked at Daybreak's move-set and went with a contrast of sorts. My options for Osby were limited, but I think Makoto and Neku are aesthetically similar enough to work. There were some points where the writing got difficult, such as what to do for their introduction and their win animations, so I had to take creative liberties. Osby's version of "Shibuya" as it's described here is one of my favorite just visualizing it. "Tartarus" and the "Dark Hour" have always been visually-appealing to me.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Iridium Iridium - Would play like a mix between Link (The Legend of Zelda: Breath of the Wild) and Kyo Kusanagi (The King of Fighters)
- Iridium is a contemporary warrior of the streets with their flaming fists of fury. They also have remote bombs, boomerangs, and a motor-themed bow.
- They have their own special sword to cut down foes between their punches, having the iconic spin combined with Kyo's "100 Shiki - Oniyaki" anti-air.
- They also use their own variant of the "Hylian Shield", which phases into reality for all defensive stances, including elbow-bashing and knee-bashing.
- Iridium is a modern-day Elf-like human who wears a cross between Link's champion outfit and Kyo's casual clothing. Think a biker in the wilderness.

Weapon: "燃焼空の剣 – Nenshō Sora-no-ken (Sword of the Burning Skies)" - A powerful blade said to have been forged from the flames of divine spirits to cleanse those with evil in their hearts and souls. The sword always leaves a trail of fire when swung in arcs, and can generate burning shockwaves much like Kyo's "108 Shiki - Yamibarai". Iridium can also fire sonic-boom–like projectiles with the sword when their health is full. They can defend almost any attack with their shield and deflect some of those as well. The way Iridium's shield-parry mechanic works comes from the Street Fighter III trilogy.

Ability: "金焦熱の勇気 – Kinshōnetsu no Yūki (Lionheart of the Gold Inferno)" - Iridium's pyrokinetic abilities. They take inspiration from the Champions of Hyrule, with every quirk based on what the Champions bestow to Link after their rescue from their respective Guardians. Their super-jumps can reach greater heights than most (Revali's Gale); their parries cast protective barriers that stun and deflect when active (Daruk's Protection); and their EX spin attacks cast lightning (Urbosa's Fury). They can also resurrect themselves for another round (Mipha's Grace) if their bars are full at the cost of no meter.

Finisher: "経時の余炎 – Keiji no Yoen (The Embers of Passing Time)" - The screen zooms in on Iridium's portrait like in most fighting games, starting with Kyo's "Ura 1127 Shiki - Yaegaki" and leading it into some of Link's special moves. It begins with a dark background behind them and a burning insignia resembling the Loftwing emblem on the Hylian shield. They start with an elbow to the chest and a heavy upward punch, then the tieshankao technique and another elbow strike that forms their sword. Their opponent is launched in a spiral of fire as Iridium finishes them off with a stab down to the ground.

Stage: "A Transit in the Mountain Wilds" - A once-active train station in a recovering cityscape repurposed into a stable for horse riders and cyclists alike. It is Iridium's home, with streets blending into nature. It looks like the ruins of "Esaka Station" amongst the "Dueling Peaks" area with its split mountains.

Theme: "Hero After All" - Stylistically similar to Main Theme (SSBU) from Breath of the Wild and Yappari ESAKA from The King of Fighters XIV. Made with the speed of Team Japan in mind, but with the instrumentation of BOTW's Main Theme. Despite the accommodations needed, it is not Rock-shy.

Intro: Iridium rides on his motorcycle, which is themed after the "Master Rider Zero". Close-up shots of them are shown, such as the back of their wheel, their foot on the pedal, their right hand revving the vehicle, and the reflection in their sunglasses. Upon arrival, they step off and get ready for the fight.

Victory: Iridium drags their finger across the screen with a smile toward the Player and calls their sentient motorcycle back. They take the ride and does a wheelie with the bike while leaving a trail of fire behind. They raise up "Nenshō Sora-no-ken" in the air victoriously, with the camera staying focused here.

Commentary: I really badly wanted to fabricate an alternative to the legendary "Kusanagi-no-Tsurugi / Murakumo-no-Tsurugi" for authenticity, since the three treasures are referenced in King of Fighter's games. I also wanted to keep the "Triforce of Courage" in somehow, so this fictional MacGuffin that's associated with Iridium was done to amalgamate both the Zelda Mythology and the KOF Mythology. Like with Moydow, I went through the trouble of figuring out fundamentals behind Japanese word structure. I had help from FalKoopa, so credits to them! There is a bit of Woolseyism at play, however.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Chrono. - Would play like a mix between Squall Leonhart (Final Fantasy VIII) and Terry Bogard (Fatal Fury)
- Chrono is a commander of a mercenary squad with strong samaritan values, lending support to others. They are known by their nickname, "Leowulf".
- Chrono uses a gunblade that can shoot fire, ice, and lightning rounds depending on the move they correlate with, making them a versatile combatant.
- They can melee extremely well without their sword, knowing a wealth of Terry Bogard's "Hakkyokuseiken" martial arts style to trade blows and kicks.
- Chrono looks like a brunette version of Future!Trunks with the ponytail. Their getup is a fusion of Terry's Garou attire and Squall's black leather outfit.

Weapon: "Iron Leotrigger" - A fully optimized gunblade with flaming blue lions and stars engraved on both sides of the blade. It's optimized for rush-down style gameplay. The sword can fire explosive bullets with every strike when timed correctly. They can also emit pillars of light with an area-of-effect that knocks foes away, along with explosive orbs based on "Fated Circle", which is great for combo-enders. They also have a rushing stab based on Terry's "Burn Knuckle", but with the multi-hitting properties of Squall's "Revolver Drive". A lot of their enders involve breaking the ice with every strike.

Ability: "七狼天権 – Nanaroutenken (Seven Wolves Heavenly Fist)" - The channeling of one's spirit as well as their enemy's. This allows Chrono to adapt and change the properties of their fighting style based on their opponent. Similar to Squall's "Draw & Junction", Chrono can raise their defense, offense, and speed against a mighty glacier, a glass cannon, and a fragile speedster respectively. This also manifests into their street brawler style, channeling the energy needed to do their own "Power Waves" and "Power Geysers". Chrono can also cast fire, ice, and lightning bullets with finger gun gestures.

Finisher: "Shooting Star Slash" - Chrono starts off with a powerful knee bash that slows in on their opponent's naval, right before launching their enemy upwards with "Iron Leotrigger" for a series of sword strikes similar to Leon's "Renzokuken" Limit Break. Instead of using the final cut where Leon passes through his target, Chrono's version knocks their opponent away while still within striking distance. Chrono takes advantage of the moment and rushes in for a devastating punch that drags their enemy down to the ground, capping it all off with an explosive finish referencing Terry's "Star Dunk Volcano".

Stage: "The Bunyan Express Station" - A train station with large logs of wood and other cargo, with architecture that's a lot closer to the designs of the Urban Fantasy style incorporated by Nomura. It is based on the "Freight Express" stage from Garou, as well as "Timber Station" from Final Fantasy VIII.

Theme: "Southern Fried Gunpowder" - Stylistically similar to Don't Be Afraid (Orchestrated) from Final Fantasy VIII and Kurikinton (Arranged) from The King of Fighters '98. A little less orchestral than what the Final Fantasy VIII battle arrangement, and a bit more on the jazz side of Kurikinton from KOF '98.

Intro: Chrono presents "Iron Leotrigger" in front of their foe and swings it down to the side briefly, then taps their dominant shoulder with it and beckons their enemy. They tell their competition, "Think you've got what it takes to beat me? Tch, get serious..." The phrase "me" changes to "us" in team fights.

Victory: Chrono slashes at the air twice before resting "Iron Leotrigger" on their dominant shoulder, then turns their back on their opponent as if to throw out an imaginary cap. Assuming their opponent hasn't been knocked out, they tell them semi-enthusiastically, "OK. That settles it then. Until next time."

Commentary: I wasn't expecting to breeze through this one as well as I did (or, at least I think I did). I'm proud of the results personally. Now... I don't exactly imagine Terry's Engrish translating over to Chrono. It's more of an in-between that depicts 'em as an "upbeat Squall" if Squall never suppressed his emotions. I also kept the music theme within the realm of silliness, since SNK has such an odd naming convention for their characters. Chrono has a preference for Kyo, who would have been in Terry's place had Iridium not taken the spot already. I think I did justice with Terry as a reference though.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Shroob - Would play like a mix between Niyon (Granblue Fantasy) and Skull Kid (The Legend of Zelda: Majora's Mask)
- Shroob is a ghostly, witch-like figure with two masks on both sides of their head. They jitter so ambiguously that no one knows what their front side is.
- Shroob moves around by levitating in the air like a phantom. They can encase themselves in a crystal moon barrier to play their guzheng to cast spells.
- They are able to summon two heroic Spirits, both based on "Andira" & "Seofon", with Sun and Moon motifs. Shroob relies on them for their handiwork.
- Their garb is like a scarecrow's, with torn edges shaped like flames. Their garb has celestial, starry patterns, with purple, orange, and golden accents.

Weapon: "Strings of Elatha" - A celestial harp bound in a dream-like dimension created by the crystal moon that Shroob resides in. The enchanted nature of this music can bless and empower allies and Spirits, or curse and debilitate their enemies. Shroob's Wind Spirits wear the same masks of the sun and the moon. The Sun Spirit uses green flammard swords like "Seofon", with reference to the rays of the sun. The Moon Spirit uses a green jingu staff similar to "Andira's", which extends based on the distance between them and Shroob. The Spirits are expressions of the harp's magic, acting like sub-weapons.

Ability: "Crescent Dreams" - Aural aerokinesis and dark magic that provides levitation and a form of telepathy, using winds that carry haunting whispers to speak to others. Shroob likes to cause mischief with the cryptic nature of their communication. They use incomprehensibility in their speech at times as an element of disorientation. Shroob can lay curses with certain special moves that can reverse controls, make both parties completely invisible, flip perspective around so that things are reversed, deal damage over time, and lull foes to sleep. Keeping themselves shielded is always their top priority.

Finisher: "Strålande Förmörkelse (Resplendent Eclipse)" - Shroob disperses their crystal encasing, releasing energy from their own "Dream Dimension". Its unique atmosphere clouds the field until the enemy is drawn to cosmic forces that Shroob calls upon. Clusters of bright objects glow into iridescent star-like rays that shred and scatter about, like Niyon's "Ventagartan Svala". Shroob summons their moon in the sky within the eclipse event and encases them in the same crystal sphere using Perspective Magic. Like Skull Kid, they send the moon down to destroy everything in its path, wreaking havoc.

Stage: "Harmonistad (Harmony Town)" - The geography is based on "Perfetto Island" and its settlement is based on "Clock Town". "Harmonistad" is an Earthy town of red and gold, with an astronomical clock tower in the center. The populace is artistically-inclined, each person good at a particular craft.

Theme: "Nocturnal Geometries" - Stylistically similar to Battle With The Crystal Beast from Granblue Fantasy and Majora's Wrath from The Legend of Zelda: Majora's Mask. They contrast heavily unlike most songs, gradually shifting between one another to capture the essence of chaos behind Majora.

Intro: Shroob materializes with one of their masks depending on their position on a stage, with the sun mask on the left and the moon mask on the right. After they manifest in their entirety, their Spirits dance around them. Shroob cackles in glee as the "Strings of Elatha" encases them in its dimension.

Victory: Shroob disperses the crystal encasing and plays music that can be heard by anyone within earshot, playable and otherwise. They play a prank on their audience which involves their Spiritual Familiars manifesting as the Day and Night cycles to mess with their perception of the movement of time.

Commentary: Shroob was one of the most difficult people to do any research on. The information behind their interests are Lilliputian compared to what I was able to find for everyone else thus far. Only time will tell until I need to do behind-the-scenes work just to keep faithful with the references! You'll get no points for guessing who else Shroob's Spirits represent. Certainly not a couple of Fairies named after wordplay or anything, no sir. I also struggled a bit with the music portion since there was nothing I could find that ties to Niyon's character in a meaningful way, but at least I found good music out of it!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

praline praline - Would play like a mix between Soma Cruz (Castlevania: Chronicles of Sorrow) and Siegfried (Soul Series)
- Praline is a young knight and the reincarnation of a Demon Lord. Having fallen into corruption once, they seek and wander to atone for their past sins.
- They use an imposing greatsword along with a spear and an axe. They also use a futuristic rifle that they picked up once during a time-travel incident.
- Praline has complete control over the souls of defeated enemies, which can bolster their offenses, their defenses, their movement, and their statuses.
- They have long white hair, a lavish white trench coat, a chest plate over a black shirt, a pair of gauntlets, denim jeans, metallic boots, and pauldrons.

Weapon: "Claíomh Frithchaiteach (Reflection of Light)" - The glowing essence and manifestation of Praline's soul, taking the shape of different weapons. The zweihänder is a mix of "Requiem" and "Claimh Solais", while offering Siegfried's "Base Hold", "Side Hold", and "Chief Hold" sword stances for them. The spear is based on "Longinus" and "Flamberge", which is fast and deals 3-hits per thrust. Their axe is based on "Death Scythe" and "Clockwork", behaving as the catalyst for their soul-manipulation ability. Praline also has an unrelated laser rifle that pierces walls, lingers a bit, and offers good range.

Ability: "Chaos Through Harmony" - The ability to absorb souls & channel four aura types, based on the "Power of Dominance". Red aura strengthens offense and guard-shattering; blue aura raises defense and summons a Revenant Knight that attacks in tandem; yellow aura boosts speed if afflicted by a negative status; and green aura allows Praline to float and dash further. They can mix and match aura at the cost of soul power, which works like the "Soul Charge" system. They can also summon other creatures such as Harpies, flying demons, homing bats, Zombies, Succubi, and skeletal dragons.

Finisher: "Cleansing Blades of Mesha" - Praline rushes in Black-Panther–style and draws out their zweihänder for a vertical hit to launch their foe up high. After sending them in the air, they reappear on the other side of the initial launch arc and slams their greatsword down, freezing the opponent in place. Praline draws out their axe and swings down twice in a huge arc with the second hit sending the enemy away with many crystal shards forming a trail. Finally, they reappear behind the enemy and launches them once again, finishing them with two powerful swings with their greatsword ALA "Deep Scar."

Stage: "Catedrala Destinului (Cathedral of Destiny)" - A mysterious sanctuary from parts Unknown. It is a resplendent cathedral with a prismatic water fountain, a moonlit sky, and far-away castle structures. The shrine is based on the "Lost Cathedral" from SCIII and the "Pinnacle" from Dawn of Sorrow.

Theme: "Cutting a New Path Forward" - Stylistically similar to Ruined Castle Corridor from Castlevania: Harmony of Despair and Forsaken Sanctuary from Soul Calibur. Both tracks combine grandiose organ keys along with metal-induced guitars to create a truly high-caliber fusion. A soul-caliber fusion.

Intro: Praline walks toward the stage and leaps in the air with their zweihänder for an epic ground slam. They stand up and lift their sword, then swings it in two vertical arcs on the side before laying it on the side. Praline confidently tells their enemy, "I'll let my actions do the talking." and steels themselves.

Victory: Praline spins their greatsword twice over each shoulder before pointing forward at their enemy, then swings it to their dominant side once more before placing the sword on their shoulder and their free hand in their coat pocket. Praline usually equips with "I should have set my expectations low."

Commentary: Shout-outs to my good friend Moydow for providing an authentic translation for Praline's signature weapon. I wanted to merge the concept of deep thought through Siegfried's inner struggles with "Soul Edge" along with the more literal meaning of Soma's "Claimh Solais", involving holy magic. The temptation to include Dracula and Nightmare to make Praline a Jekyll & Hyde type character was high at first, but I decided not to since Soma and Siegfried have an uncountable amount of tools already. The "Positron Rifle" in Praline's move-set is also a reference to the Soul Series' time-travel plots.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Professor Pumpkaboo - Would play like a mix between Layton (Professor Layton) and Yosuke Hanamura (Persona 4).
- The Professor is a part-time Investigator and a part-time Archaeologist, with a penchant for collections, and expertise in bartitsu and kunai weapons.
- They're adept at running, using Batman's style of gliding to land dive kicks from the air. They use smoke bombs to hide oncoming air attacks as well.
- They can solve a ghost cube artifact via certain cool-down animations, which can be canceled. It serves a purpose for them once the puzzle ends.
- The Professor wears a mix of Layton & Yosuke's clothing, looking like a Time Lord. They also wear a poet fedora and winter scarf as signature items.

Weapon: "Gemini Scholar & Creator Cube" - The Professor's trusty cane with hidden blades, and ghost cube artifact responsible for inspiring the puzzles of their time-line. Their first weapon is a walking stick that splits into two short swords befitting of Yosuke's kunais. They undergo rapid stance changes in their style to mix things up, which includes rapid ninja teleportation. The ghost cube can summon a demonic Familiar resembling a mix between "Jiraiya" and a Gourgeist, which can inflate with a face resembling a Jack-o'-lantern's. The entity creates ethereal versions of lesser weapons that harm the soul.

Ability: "Lost & Found" - The Professor's extrasensory ability to give artifacts unusual powers, having a repertoire of many different tools to choose from. This makes them formidable with a collection. The Professor favors their priceless ghost cube out of all of them, using magic in wind and fire categories. All of the other found objects stay at home for display, though there are exceptions to the rule. Their demonic Familiar will pick up ritualistic weapons that are imbued with strong magic. The Professor can use their fire and wind magic to disorientate their enemy. They are represented by the Star Tarot Card.

Finisher: "The Five-Sided Slicestar" - The Professor breaks off their ghost cube into many shards that glow and disappear. Their demonic Familiar comes right out of the gate with their arms crossed and the wind a-flowing. Both of them flash-step for a strike on their opponent, followed by strong gusts of wind that knock them around with a small cyclone of kunais shredding into them. The Professor slashes through the enemy in several different directions, leading up to their Familiar and a storm of star-shaped shuriken. After the deadly barrage, their opponent falls to the ground with kunai scattered all over.

Stage: "Room 4-9: After School" - The Professor's classroom studio, containing sculptures of their university's top students. Each one is seated upright holding all of the different artifacts that they have ever collected. It is a mix of "Room 2-2" and Layton's office, using the "Midnight Channel" aesthetic.

Theme: "The Archaic Adventurer" - Stylistically similar to Professor Layton's Theme from Professor Layton and the Curious Village and The Hero From Junes from Persona 4 Arena. It rocks out like Yusuke's leitmotif, with the inclusion of Layton's string instruments to give the theme a little bit of serenity.

Intro: A pillar of wind forms into a cycle, revealing the Professor with "Gemini Scholar & Creator Cube" in both hands. Unlike Yosuke's introduction, the Professor tips their hat down and leans on their cane with the other hand. They cast the wind aside and place both hands on their cane facing forward.

Victory: The screen flashes four times showing the Professor in different postures. First, their head is tilted to the side while pondering; next, they focus upright; third, they are smiling; Finally, they point at the viewer and strike a pose, like one of Yosuke's win screens with "Jiraiya" from Persona 4 Arena.

Commentary: This is one of those expansions I felt improved a whole bunch since the last entry. For one thing, I had to be creative with the Arcana this time around, since Nate has the same exact one. I ultimately swapped them and gave our Professor the Star Arcana to differentiate. How did I go about the Star, you might be wondering? I used the release of Layton's first video game as a reference and got back a tarot for it. The star works in their favor since they're quite ninja-like too. Also, the classroom number in their stage isn't random either. It references their first post in the Layton support thread.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@The Stoopid Unikorn, - Would play like a mix between Hanzo Hasashi (Mortal Kombat) and Byleth (Fire Emblem: Three Houses)
- Unikorn is a professor from the "Evan Sulien Monastery". They bear the "Crest of Hellfire" and is known to everyone around as the "Ashen Scorpion".
- They are mostly unassuming, with almost fish-eyed expressions that indicate aloofness. Despite this, they are respected for their Ninja Arts mastery.
- They carry a segmented sword with incredible range, using it to reel in their enemies, or to intimidate their students and telling them to take their seats.
- Unikorn wears a combination of Hanzo's MKX default outfit and Byleth's uniform. They are clad with gold/black armor parts and deep red highlights.

Weapon: "Elder Flare: Sword of Beginnings" - A serrated, segmented whip-sword said to have been made from an Almighty Dragon Goddess residing within Unikorn due to sharing a vessel. With the sword, they can launch their enemies and juggle them, or knock them down from mid-air. They can also reel in their foes like Scorpion. Unikorn likes to whip their enemies as well, lacerating them with the individual segments. Their sword will always assume a rigid state at the end of each attack chain, allowing for powerful strikes up close. Should they tangle a foe, they can incinerate them in the sword's coil.

Ability: "Instructor's Flames of Passion" - A power residing within Unikorn that comes from the "Crest of Hellfire". It is a mysterious force from the Nether that grants them demonic flames as a means to burn away any obstacles that threaten their livelihood. With it, they can apply fire to their sword swings, they can use flame-teleports with flaming punches and axe-kicks, breathe hellfire to incinerate their foes, and they can drag foes down to the Inferno. Unikorn can also call upon Draconic Demons to hold their opponents in place or ram right into them. Their jump animation is based on Byleth's dodging.

Finisher: "'Consider Yourself Dismissed!'" - Unikorn smacks their sword's flat surface on the palm of their hand in a threatening manner, like an angered professor ready to lay waste to a student they don't even teach. They use Byleth's crit-slash and catches their foe by the chest to hold them in place. They leap over their foe in an arch while subjecting them to intense burning pain from the blades as they descend into the Nether. Unikorn emerges from Hell, pulling their foe into the air for a more-aggressive version of "Sublime Heaven". Unikorn's final hit happens in slow-motion, ending like a "Fatality!"

Stage: "Evan Sulien Monastery: Social Garden" - A beautiful gazebo garden surrounded by large campus buildings on the sides. In the background is a temple based on MK11's "Shirai Ryu Garden". Players can see students and warriors-in-training chatting casually together, with some having tea parties.

Theme: "A Degree in Death" - Stylistically similar to Apex of the World (Thunder) from Fire Emblem: Three Houses and Bamboo Boogaloo (Bamboo Creek) from The Messenger. It is composed in the style of the former, with its bombastic orchestra, along with the fast-paced bounciness of the latter.

Intro: Unikorn appears within a vortex of flames that spiral out of the ground. They whip out their sword the same way Scorpion throws out his chain in one of his intros, and pulls it back to cast the flames aside. Unikorn angrily shouts, "Class is in session!" as they sway the sword to the side angrily.

Victory: Unikorn shows off their sword-dancing skills with their face as stern as ever, casting flames with every slice. They leap in the air to whip out their blade out again like a spear on the end of a chain and yells, "You are dismissed! Who else is next!?" and stops in an awesome, epic, slow-motion pose.

Commentary: First off, I would like to personally thank Moydow for providing me with some footage of how Byleth looks in action since I don't own a copy of Three Houses myself. I tried everything on youtube, but all I get are stat guides, which don't offer much visually. Scorpion was easy to work into, but his franchise's music leaves much to be desired. I settled for another game to cover that area for Unikorn's theme, so pretend it got hella remixed to fit the tone of Fire Emblem. Since Byleth is meant to be a stand-in for the player, the "Real World Teacher" stuff added here is played entirely for laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Fire Emblemier - Would play like a mix between Ike (Fire Emblem Tellius) and Mitsurugi (Soul Calibur VI)
- Emblemier is a mercenary-for-hire who wants revenge against the man who killed their father. They are no-nonsense, and thinks very little of royalty.
- Emblemier enjoys the thrill of the fight against worthy opponents. Their style is a mix of Ike's one-handed swordplay and Mitsurugi's power stances.
- Their aura is made up of blue flames that can erupt at their leisure. They can also close long distances very quickly, and is very aggressive up close.
- Emblemier wears green armor with gold accents, a black haori with red accents underneath that armor, along with baggy pants with the same colors.

Weapon: "Chrysaor: The Golden Glory" - A zweihänder written in legends to have been forged by a famous blacksmith from a continent that's based on Japan, and blessed by an apathetic goddess of the West. The "Chrysaor" is a golden sword with a carbon steel finish, a black handle and a cross guard that has some Japanese influences in its design. It boasts incredible power capable of leveling the playing field, and a frightening amount of reach that makes Emblemier hard to approach. Lastly, some moves can self-heal, their counters have ranged properties, and the sword can send out slash waves.

Ability: "Cerulean Pyre" - Purifying blue flames that burn away at souls with wicked centers. It is a characteristic trait of Emblemier's natural aura, giving them the power to erupt mighty geysers of magma that shake the ground below, no matter where they stand. Their flames are so prominent that they can break shields with well-focused blows. Certain moves deal major hit-stun on block, while other moves ignore guarding outright if left unchecked. Both of these reflect the Guard Break and Unblockable mechanics of the Soul Calibur Franchise, making turtling a dangerous strategy to use against Emblemier.

Finisher: "Grand Caelus: Devil's Bane" - Emblemier shouts, "I'll put an end to your nonsense!" with their sword held to the side like the start of Mitsurugi's Critical Finish. Emblemier launches their foe up and slams them down twice to knock them far. They leap forward for a strike like Ike's "Great Aether" in Heroes, and launches their enemy to the skies. Emblemier gives chase to cut the enemy down in a series of blue-flamed strikes. If their enemy is morally ambiguous, they will skip to the sky-slashing and replicate M.A.L.R.'s infamous and comically long, "Greatest Aether Ever" Brawl gag. Hilarity ensues.

Stage: "高松城 – Takamatsu-jō: A Springtime Relic" - The famous castle of the same name. It is partially based on the one seen in Soul Calibur as well. The castle grounds are filled with soldiers from Emblemier's mercenary group, observing from afar in 1v1s, or fighting mook armies during team fights.

Theme: "Rightfully Arrogant Wanderer" - Stylistically similar to Ike's Theme from Fire Emblem: Radiant Dawn and Hubris from Soul Calibur II. The theme is an atmospheric portrayal of the war and strife that Emblemier has been subjected to, earning the battle skills that molded them into who they are now.

Intro: Emblemier is seen power walking across the stage with their sword behind their waist. They draw out "Chrysaor" from the side and spins it before holding it like Ike's Smash stance. They tell their opposition, "Very well then. Show me your resolve." before smirking and steeling themselves for battle.

Victory: Emblemier slashes at the screen twice before padding "Chrysaor" on their right shoulder triumphantly and walking forward with great confidence. They will encourage future rematches with friendly rivals, scold weak performances, and show no sympathy toward anyone they feel is morally corrupt.

Commentary: I made this profile as badass as I possibly could since I have a strong fondness for Ike. Mitsurugi was one of those characters that don't exactly "ring" with Emblemier per se, but works exceptionally well due to the member's partial knowledge of the Soul Series. I think I did particularly well with the personality clash, creating a mercenary with a strong warrior code (that's implied more than just stated outright). Funnily enough, Hideyasu Yūki from Onimusha: Dawn of Dreams would have been perfect material in Mitsurugi's place if the latter wasn't an option. Sōki was freaking the "Ike" of TvC.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Rhadamanthus - Would play like a mix between Edea Lee (Bravely Default) and Anna (Fire Emblem Awakening)
- A former knight now merchant, Rhadamanthus heralds from the land of "Berthelemot". A once-virtuous empire, it is now a corruption of Justice itself.
- Rhadamanthus is a heroic version of the vice of Greed. They are driven entirely by profit, excelling at fooling people both in/out of battle for treasure.
- Rhadamanthus is a tricky knight who has a plethora of tools and magic at their disposal. The more wealth they accumulate, the stronger their combos.
- Their getup resembles a variation of Anna's clothing with Edea's elegance. Both sides are black and white with red designs in front and blue in back.

Weapon: "Haifisch Spalter (Shark Splitter)" - Their beloved homemade, but very-expensive battle-axe, imbued with magic to let it transform into a sword, a bow & arrow, and a magic rod for versatility. The axe channels an ability that lets them spend their meter like currency for different purposes, such as striking at their foe consecutively with the same move in succession. Each weapon transformation can dish out damage in their own terms. However, spending too much of their mana at once can be taxing on them. They can regain their meter faster through their main ability, or by stealing currency.

Ability: "Red-Devil Dealer" - A sentient storage system represented by a unique meter akin to the Bravely Default battle system. It works similarly to a Bank Savings Account, where energy in the form of currency is always stored for later use. In its most-comprehensible form, it is a dual-directional gauge where the red half of the meter equals rush-down while the blue half of the meter equals evasiveness. One half's losses become the other half's gains in usability. Rhadamanthus learned to weaponize the coin-behind-the-ear trick, being able to pull from the world's fixed currency out of anyone they fight.

Finisher: "Sinister Sale: Everything Must Go!" - Rhadamanthus fires a thousand light arrows into the air. At the moment the last shot is fired, they rush ahead with their battle-axe in hand and generates shockwaves with each slam, keeping their opponent staggered as the arrows rain down and cause small explosions. Their axe becomes a sword for their finale, raising it up to the air as it gleams. Rhadamanthus shouts, "Now you're gonna get it!" with great fury and slams their sword forward, creating a pillar of light that burns away at their opponent and sends them flying from the intense shockwaves.

Stage: "L'archambeau (The Brave Beauty)" - An airship based on the "Eschalot", fought on its main deck on a horizontal layout. In the background is a gateway resembling the "Outrealms" from Awakening. Rhadamanthus' airship is full of riches from their past adventures, with their own crew hanging.

Theme: "Cash and Clovers" - Stylistically similar to Baby Bird from Bravely Default and Merchant Theme from (Fire Emblem Awakening). Unlike most tunes in the list, this one is subdued for more chill vibes behind its piano and saxophones. It makes one feel like they're shopping in a 90's sitcom store.

Intro: Rhadamanthus walks in with a checklist of different places to visit in order to advertise their market, before deciding on having a little fun going up against competition. On their own stage, they look at their potential customers with glee, saying, "Oh? Looks like I won't have to travel any further!"

Victory: Rhadamanthus brushes their hair to the side and holds up their bag of money with a shot of their opponent on the ground with what appears to be a receipt and a calling card advertising their wares. If victorious in their own stage, they leave their foe unconscious on the surface before taking off.

Commentary: As of this writing, it has been 15 days since I continued. I had some difficulty here and there, but good 'ol Gentlepanda helped me out. When it comes to crossovers, I like a little narrative and world-building, so I like to imagine that Rhadamanthus' character goes through development where interdimensional travel becomes the norm for them. It's how they get by advertising their business in universes outside of their own. Not only that, but some of the stuff they have in "L'archambeau" are traded items from other worlds. They're always at risk for thievery, hence their combat experience.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Roberk - Would play like a mix between Hector (Fire Emblem: The Blazing Blade) and Torterra (Pokémon Diamond & Pearl)
- Roberk is a lord who sparred alongside a fellow nobleman growing up. They travel with other like-minded warriors to set things right for their land.
- They're equipped with a fabled axe that is said to draw life from the user in exchange for great power. They fight knowing they will perish some day.
- Roberk is proficient in agromancy, borrowing various traits from Torterra. They can control the ground's elevation to disrupt their foe's movements.
- Roberk's armor is based on Hector's Legendary Hero version, except with sharp rocky spikes forming from their shoulders, gauntlets, and grieves.

Weapon: "Soulcraver Hardarik" - An axe of ill-fate that is said to grant immense power to its wielder at a cost of a shorter life-span, due to the rate of which their body loses spiritual energy during the heat of battle. Roberk puts their self-healing abilities to good use when using this axe. Should their Health Points be above 80%, the axe will always grant a damage bonus on retaliation. Well-placed strikes can shake the ground, causing tremors that flinch and damage anything standing in its way. Roberk can also use their axe as a boomerang, throwing it horizontally to spin it like a death-copter.

Ability: "Tectonic Yard" - Manipulation of Earth and plants, taken in places that are incapable of supporting that kind of life, as it comes from Roberk's own magical capabilities. They have the power to rejuvenate themselves unlike most heavy-hitters, knowing how taxing their weapon is. They keep their health in moderation to always deal the most damage possible. Roberk can summon large trees and boulders to cut them down and kick them at their enemies like projectiles. They can also lift and manipulate the terrain so that it has a ledge that disrupts running distances and specific combos.

Finisher: "Hard-Ruler Harvester" - Roberk shouts, "Got a present for ya!" with gusto, spinning their axe as they leap full screen for an overhead strike. After landing a clean hit with their weapon, Roberk summons a densely packed forest and picks up their foe to toss them into the fabricated woods. Roberk throws "Soulcraver Hardarik" like a boomerang, sawing through the forest like butter as it shreds through the enemy. The axe changes vertically and strikes the foe against a large rock. Roberk appears to deliver the finishing blow, shouting "I'm ending this!" before slashing them one more time.

Stage: "The Reign of Almsteinn" - A kingdom based on "Ostia" from the Blade Duology, as well as "Eterna City" and its forest from Diamond & Pearl. The kingdom's castle can be seen in the background, with various cobblestone pathways leading to a coliseum, a fossil museum, and the village houses.

Theme: "Sworn to the Weight of the Earth" - Stylistically similar to Loyalty: Hector's Theme from Fire Emblem: The Blazing Blade and Rival Battle from Pokémon Diamond & Pearl. A modernized orchestral version of the former theme, but slightly sped-up to match the franticness of the latter theme.

Intro: Roberk is seen tapping "Soulcraver Hardarik" on their dominant shoulder, then spins it around before tossing it forward to the ground. They march casually toward their weapon and picks it back up before gesturing to their competition, "Alright, I'm ready when you are!" with a smile on their face.

Victory: Roberk twirls "Soulcraver Hardarik" above their head like a helicopter, then plants the axe down to the ground with their cape flowing in the wind. They pay respects to their opponent, with an earnest, "You show a lot of promise" before picking up their weapon and walking off elsewhere off-screen.

Commentary: And now I present the ultimate Torterra-stan of the roster, Roberk himself! I wasn't sure how I would write this one out, considering what little there is to draw from most of Hector's appearances. I made sure to dig into everything he's been playable in just to get a scope of what makes him different from other axe users. Did I succeed? Not sure, but I like to think I put in the best possible effort in his incorporation. For Roberk, I went ahead and made an Atlas Allusion, because I felt that the obvious reference to "Armads" has a weight-of-the-world-on-their-shoulders kind of seriousness.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Swamp Sensei - Would play like a mix between Impa (TLoZ: Skyward Sword) and Venusaur (Pokémon Red/Bluel)
- Swamp Sensei is a wandering sage with a younger form much like Grandmaster Zeku from Street Fighter V. They wield a Biggoron-like greatsword.
- They command and empower plant life with a special magic focused on sunlight, being able to strike and entangle enemies with roots and branches.
- They also possess a kinship with the Earth in general, borrowing its mantle and crust to command stone and gravel to bludgeon and pelt opponents.
- Swamp appears as an elderly Sheikah-like master in red/blue robes. They live on a giant frog named "Jiraiya", which resembles a massive Venusaur.

Weapon: "Terrasector" - A greatsword forged by a clan of Goron-like blacksmiths. Swamp Sensei uses the sword for artistic purposes, like carving stone and trees, as well as decorating their genius loci, "Jiraiya". They can sharpen "Terrasector" with "Jiraiya's" rocky skin for hot, decisive strikes. However, the flames are magical in nature, acting more like an illusion that feels real to the opponent. Ergo, genjutsu-like nature of their sword does not benefit from grassy stages. The sword can draw venom from "Jiraya" and scatter around to make the floor a hostile environment that chips away at their foe's health.

Ability: "Agronomic Synthesis" - Swamp Sensei's relationship to Earth life, most significantly their sentient home and traveling companion "Jiraiya". They possess the power of infinite regress, with the ability to summon plants and rocks, channel light energy from the sun, and reverse the effects of aging, exchanging their strength for ninja-like agility. Although their frog is largely based on the Venasaur family, familiar plants apart from the rafflesia arnoldii are scattered throughout, along with other foliage seen from other Grass-Type Starters. Swamp's special attacks references their unique foliage as well.

Finisher: "Deep Roots, Deeper Cuts" - The summoning of enormous underground roots that act as tendrils jutting violently out of the ground, like the Tutor Move "Frenzy Plant." The opponent is smacked around by the roots, knocked around like a ragdoll before they're ensnared by the wooden grip of the tendrils. Swamp Sensei draws out "Terrasector" from their shoulder and delivers a vertical slice at their target, then slams down really hard and fast followed by a flip in the air with a graceful spin downward. They slash horizontally, sending a gust of razor-sharp winds before sheathing their weapon.

Stage: "Etheria Village" - A private town based on "Fuschia City Gym" as seen in the Pokémon anime, and "Kakariko Village" as seen in BOTW. The stage is set in a Tianzi-like mountain setting, with villagers resembling Sheikah with their own Grass-Type Pokemon look-a-likes playing in the background.

Theme: "Traveler of High and Low" - Stylistically similar to Forest Haven from Wind Waker and Fuchsia City from Pokemon Red & Blue. It's upbeat like the second theme, but Celtic like Makar's home in spite of Swamp's Wutai inspiration. Fitting since the Sheikah clan are similarly displaced in Hyrule.

Intro: Swamp is meditating on "Jiraiya" as it merges with the ground below and disappears. Unperturbed by the movement, they mentally cut down a few pendulums in a quick stand and awakens from their meditation. Sensing a foe ahead, they hold "Terrasector" over their shoulder to ready themselves.

Victory: Swamp reenacts Young!Zeku's win pose from Street Fighter V, except that Swamp reaches out for their sword as they do this and launches it, then flash-steps back into their old form where they sword is about to land and catches it perfectly in their sheath before leaving the stage with "Jiraiya".

Commentary: At first, I had incorporated Torterra in the prototype, feeling the World Turtle theme would be a great allusion. Then upon writing Roberk's section, I figured I should swap the Grass-Type Starters for both. Swamp was also going to be depicted as a hermit, but it would have clashed with their lore of being a sage amongst a village that practices the same kind of martial arts. In a way, you could say that Zeku is bonus content. Further reinforced by sounding like a name you'd hear in the Zelda franchise. This one was surprisingly easy to devise, with the exception of the music selection of course.

Part 4:
@Cyndane - Would play like a mix between Alucard (Castlevania: Symphony of the Night) and Samus Aran (Metroid)
- Cyndane is an intergalactic overlord from a vampiric bloodline. They travel the cosmos in search of worlds to be unperturbed by dangerous zealots.
- They possess a whip-sword with a thorned rose motif that glows white hot. It behaves similarly to "Crissaegrimm", with petals falling after every strike.
- They can also shape-shift into a vampire bat, a wolf, and dark mist. Their movements in battle are quick, graceful, and very deadly, like Samus herself.
- Cyndane is a pale-skinned Dhampyr with golden curls and a ponytail, wearing black Victorian gothic clothing and a sleek dark blue jumpsuit beneath.

Weapon: "Blitzdrache und Rosenkreuz (Lightning Dragon & Rose Cross)" - Cyndane's ray gun, which can act as a whip-sword extension. "Blitzdrache" fires crimson-red plasma that paralyzes enemies for prolonged periods when fully charged. "Rosenkreuz" drains the life force of enemies by ensnaring them, or pulling them in for a vampire's kiss for greater health and/or meter gain. Cyndane takes a page or two from Ivy Valentine from the Soul Series, mixing fierce leg strikes with their plasma whip-sword "Rosenkreuz". Ironically, they're pretty Belmont-esque in spite of their Alucard inspiration here.

Ability: "Schattenläufer (Shadow Runner)" - Their shadow, cast independently from their body to form a Doppelgänger not unlike Dark Samus based on a depictions that are based on fan-art. They can bully their enemies with their Doppelgänger like the Style of the same name in DMC3. Cyndane can only summon their shadow using meter. They can empower it in a crimson red aura from draining blood (or their equivalent). Doing so gives their shadow the same potential to use special moves when they are otherwise restricted to normals at their base level. Cyndane's shadow only deals half their damage.

Finisher: "Klinge mit Vieler Nullen (Blade of Many Zeros)" - An intense swing of their whip-sword, knocking their victim away and to a moonlit backdrop that resembles their ancestral home. Cyndane's foe looks around, only to realize their impending doom as a hundred-or-so swords form around them in a kaleidoscopic arrangement. They spread their wings and fly to the center of the arrangement, gathering the moon's celestial glow to channel its energy on themselves and their swords. Cyndane unleashes the celestial energy by firing a barrage of lasers and swords in all directions, incinerating their foe.

Stage: "Transylvania Frozen in Time" - It is based on the Symphony of the Night variation of the "Clock Tower" that Alucard and Richter traverse. It's rife with monsters despite Cyndane's absence, as if they never left their home. Its Franken-style architecture takes cues from the "Phazon Mines" as well.

Theme: "The Forlorn Blood-Queen" - Stylistically similar to Alucard's Theme (Judgement) from Castlevania: Symphony of the Night and Opening / Menu Theme (SSBB) from Metroid Prime. Most of the theme has an eerie techno vibe despite the location it's set in, with a fair amount of guitar in it.

Intro: Cyndane flies out of their ship and glides along the ground with motion blur behind them, flash-stepping here and there with a sinister grin across their face as they approach their competition. They leap across the selected stage and lands with "Rosenkreuz" in hand, lashing it out as a warning.

Victory: They call their ship to take them away, but not before flipping about and dancing with "Rosenkreuz". If paired with certain characters in a team, Cyndane will attempt to drag them along for reasons unknown. This is true to their nature as a Dhampyr, though their true motives are left ambiguous.

Commentary: I bet you weren't expecting Cyndane to be on this list, were you? Well being that this has become an art form, I wanted to take it all the way and create something for everyone I deem worthy of being on here. For starters, I wanted to make a Guns & Roses reference with their weapon, which I for one nailed here (hehehe, vampire puns...). Their theme is also the only indicator of their implied gender, being that it captures the essence of their alias, like with all the little nooks and crannies contained within these writings. Anywho, how did I do with this one? Does it live up to the grandeur?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@staindgrey - Would play like a mix between Hawke (Dragon Age II) and Jill Valentine (Resident Evil).
- Staindgrey is a modern-day alchemist with a mastery in the classic RPG triangle, and profound knowledge in blood magic for both creation and use.
- "Rogue-style" is all about rush-down, "Warrior-style" keeps some distance in between, and "Mage-style" keeps enemies as far away as possible.
- "Enforcer-style" encompasses firearms & CQC, taking advantage of the element of surprise. All of these weapons are imbued with elemental magic.
- Their wardrobe consists of white armor with blood-stained sashes, leather, a S.T.A.R.S.-style uniform, and a utility belt containing tools and magic.

Weapon: "Dracononagon" - Three legendary weapons crafted from a slain fabled dragon known as "Skalshur, the Tetra-Beast". The horns of this dragon were reforged into a staff, an axe, and daggers. The fourth horn was reforged to boost their modern artillery, greatly empowering them. More importantly, Staindgrey contains the still-beating heart of "Skalshur", replacing their original heart with the dragon's. The power of alchemy and weapon-changing is in the blood in a literally and figuratively. Staindgrey can switch weapons in rapid succession, and uses a rocket launcher in the shape of "Skalshur's" skull.

Ability: "Anachronistic Alchemy" - The power to cast blood-magic and mimic other comment elements. They can create frozen shards of blood, jagged earth-like blades, a crimson-red geyser, and a vapor infused with gunpowder. This ability is open-ended with any weapon no matter what era it's from. From guns to blades, it uses their own blood with various degrees of toxicity to up their lethality. Contact via blood can infect and leave foes vulnerable to gold augmentation. Staindgrey can turn their opponent to solid gold if they defeat them this way. They reserve dignified postures for worthy opponents.

Finisher: "Grim Blood Tyrant" - Staindgrey channels the power of the undying heart of "Skalshur" to draw the last vestiges of blood within their enemy. Those who do not carry any will find Staindgrey humorously ponder the situation for a moment before resorting to their own blood as the fluid source. They trap their opponent in crystallized blood, then create a separate figure resembles a fusion of Corypheus and the Tyrant (T-002). The humanoid fires two red laser beams that cast walls of fire as they shatter the blood crystals surrounding the opponent. Once they reach the enemy, the screen turns red.

Stage: "Château du Gris Loup" - An antiquated site once home to royalty set in an icy region, with beautiful architectural work. It resembles the "Emprise du Lion", and in the center background is a large abandoned house that looks like the "Arklay Mansion". Ghoulish abominations reside in the château.

Theme: "An Oath as Red as They" - Stylistically similar to Hawke Family Suite from Dragon Age II and Sad But True from Resident Evil 5. It takes after the first theme, but remixed with the same tensity and dire straits behind Jill's boss fight. The theme likes to relax whenever the fight comes to a halt.

Intro: A puddle of blood forms on the ground with a skeleton rising out of it. It is hunched over as it rises, followed by a hooded figure that drops from the sky. It lands on all fours like RE5 Jill's entrance in MvC3, merging with the skeleton. Staindgrey removes their cloak and reenacts Jill's intro from MvC2.

Victory: Their eyes glow a bright pink as they clutch red aura in their right fist. They march toward their fallen foe to kneel down and dab their blood (or their own equivalent) across their own nose. They stand up and spin "Dracononogon" in its staff form before mounting it on their back and walking away.

Commentary: I remember having a lot of trouble the first time around with Grey's character, since Hawke research yielded a lot of flavor-text and not a lot of context behind the classes and their abilities. Obviously not the case when you see their move-set mechanics, weapon, and ability, but getting at that point demanded video after video after video just to see Hawke in his/her nuances. I had fun with it though since it forced me to think outside of the box regarding unique animations and expressions for Staindgrey. It makes their entrance, finisher, and victory really cool when I envision them in my head.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

NonSpecificGuy NonSpecificGuy - Would play like a mix between Ryu Hayabusa (Ninja Gaiden) and Solid Snake (Metal Gear Solid)
- A Ninja-soldier trained for tactical espionage action all the way from birth. It is said that NonSpecificGod is a NonSpecificClone of a NonSpecificGuy.
- They carry NonSpecificWeapons fitting for that of a master assassin, along with NonSpecificSkills for the greatest of Ninjitsu abilities & "Izuna Drops".
- They are incredibly talented with swords, scythes, chains, shuriken, knives, artillery, and other tools. They also excel at wall-climbing like Strider Hiryu.
- NonSpecificGod wears a specialized ninja garb that blends into the darkness of the night with ninja armory and camouflage patterns for max stealth.

Weapon: "神龍の牙 – Shinryū no Kiba (Fangs of Shenlong)" - Twin handles formed from NonSpecificMetal that comes from a NonSpecificMeteor created by a NonSpecificDragon, forged to take on the shape of all held weapons. NonSpecificGod can deal insane combos that encourage weapon-changes on the fly between each strike. They can also use NonSpecificNinpō techniques like kawarimi with a cartboard box substitute instead of a tree log to escape pressure done on them. NonSpecificGod's favorite weapon style is the traditional katana, favoring it over all of the other options in NonSpecificBattles.

Ability: "影を投げるの術 – Kagewonageru no Jutsu (Ninja Art: Shadow-Former)" - Their NonSpecificShadow, which is able to flinch and strike at their foes much like Noob Saibot and his Shadow from the Mortal Kombat games. NonSpecificGod can only use this ability by lending one of the "Shinryū no Kiba" to their NonSpecificDouble. NonSpecificGod's Shadow only appears for grappling holds, surprise attacks, and special moves. This sets them apart from Moydow's "Shisha no Kogoe", which behaves like Zero's "Sougenmu", and Cyndane's "Schattenläufer", which acts like Morrigan's "Shadow Servant."

Finisher: "究極忍法・千人武者の怒り – Kyūkyoku Ninpō: Sen-ri Musha no Ikari (Ultimate Art: Fury of a Thousand Warriors)" - NonSpecificGod channels the spirit of the fire dragon while their Shadow leaps onto a NonSpecificHelicopter. After NonSpecificGod gathers enough essence for use, they unleash "The Art of the True Inferno", engulfing the enemy in a spiral of flames as the Shadow bombards them with grenades from the screen. NonSpecificGod reawakens in midair after experiencing the fire dragon state, then grabs their enemy for one last "Izuna Drop", plummeting down for an explosive impact.

Stage: "Village in Blood and Snow: The Dark Dragon's Shrine" - A village blanketed in snow under a cloudless night sky. This sacred place is the training grounds in which NonSpecificGod and their NonSpecificClan honed their mastery in assassination. It has a military base for authorized training courses.

Theme: "Solid Steel Shinobi" - Stylistically similar to Unbreakable Determination (WO3) from Ninja Gaiden and Theme of Solid Snake (SSBU) from Metal Gear Solid 2: Solid Snake. An awesome Electronic-Rock remix of both themes that makes one feel like they're fighting in a moonlit night rave.

Intro: NonSpecificGod's cloaking device is deactivated as they are seen crouching somewhere far away, no matter the stage. Like in Hayabusa's rescue mission at "Sky City Tokyo", they take a leap of faith from their hiding location and makes a clean landing without suffering any fall damage whatsoever.

Victory: NonSpecificGod notifies their superiors through their headset that their mission was a success, like Snake does in one of his victory animations in Smash. They hitch a ride on an apache helicopter, like the one Irene uses to get Hayabusa out of the top of the "Statue of Liberty", and takes off.

Commentary: God damn is this move-set funny. This is probably the sole example where it's equal parts badass and rife with a ridiculous Running Gag based on the whole "NonSpecific" joke. I spent the most time with the foreign-language stuff with FalKoopa's help, because I wanted to ensure that the weapons themselves are appropriately named. Seriously, you've been a great help with these, Fal! Second has to go to the music, because Hayabusa's theme is absolutely banger! I hope I managed to make this move-set an enjoyable read for NSG, Fal, and the rest of you reading! NonSpecifically that is!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@FalKoopa - Would play like a mix between Alice Margatroid (Touhou) and R.O.B. (NES)
- FalKoopa is a Magician with a knack for robotics and puppeteering. They live alone in a bewitching forest of magic, terror, and other grave dangers.
- They have puppets based on the "Shanghai", "Hourai", and "Goliath" Dolls that Alice uses. They are utilized in combat alongside their tomb of spells.
- Their puppets also have mechanical attributes from the R.O.B. units, with thrusters, eye-lasers, top spinning, and even the "Subspace Bombs" too!
- FalKoopa resembles Miss Kobayashi in style and appearance, with Alice's hairband and outfit. Their color scheme is based on the Ancient Minister.

Weapon: "Mystic Marionetta: Maiden Masquerade" - FalKoopa's endless collection of dolls, each one at 30.48 cm. "Shénmìlín" Dolls specialize in melee combat using swords & lances and spinning like tops. They are inspired by spells such as, "War Command: Dolls' War" & "Lance Sign: Cutie Phalanx". "Xiannüshan" Dolls are explosive and capable of laser-fire. Additional spell inspirations include, "Spy Sign: Seeker Dolls" & "Malediction: Hourai Doll". Both Doll types can be set up on the screen, with "Shénmìlín" Dolls firing multi-colored bullets and "Xiannüshan" Dolls walking autonomously at times.

Ability: "A Lexicon on Thaumaturgical Chromatism" - FalKoopa's intensive knowledge on magic, all memorized from their spellbook, which is based on the "Grimoire of Alice". They use multi-colored bullets in the shape of flower petals for aesthetics. Some spells include a chaotic sequence of bullets in blue, yellow, red, and green; a helix formation that can stop jumps and aerial attacks depending on the rotational direction; six-sided floral patterns in localized bursts; and so on. Although FalKoopa prefers having their Dolls do the talking, they have rocket thrusters installed to handle aggro situations.

Finisher: "Dark Despondency: Tiānjūn Vector Zone" - FalKoopa flicks their fingers at the ground, revealing hidden wires underground. Their foe is caught in strings, then surrounded by a horde of "Shénmìlín" & "Xiannüshan" Dolls. They detonate like a "Subspace Bomb", taking them into a secluded space. FalKoopa's summons their colossal Doll "Tiānjūn", standing at 2.7 meters. It uses R.O.B.'s "Guided Robo Beam" while FalKoopa borrows from Alice's "Malediction: Hanged Hourai Dolls". After going completely over-kill on the enemy with all of the chaos, "Tiānjūn" takes it further with a final cross-slash.

Stage: "Doll Residence in the Virulent Maze" - Right outside FalKoopa's house and in front, where the forest they live amongst can be seen. It is based on Alice's house within the "Forest of Magic", with the same dark sky in Hero's announcement trailer in Smash Ultimate. Sunbeams are scattered all over.

Theme: "Heartstring Weaver ~ Bewitching Master of Voodoo Performed on You" - Stylistically similar to Doll Judgement ~ The Girl Who Played with People's Shapes from Perfect Cherry Blossom and Boss Battle Song 1 from Super Smash Bros. Brawl. Think the first with a bit of orchestral flare.

Intro: FalKoopa floats on a platform, completely obscured like the Ancient Minister, with only the light of their eyes piercing through. Once they arrive, they dock onto the ground and steps off the platform, taking their cloak off to reveal themselves. They twirl gracefully with a kind-hearted, radiant smile.

Victory: FalKoopa skids around in a circle with "Shénmìlín" and "Xiannüshan" Dolls joining in their dance. They miss with visual perception, making more Dolls appear in the same posture as the first two, all of them encircling FalKoopa in a splendid carousel of flowers and magic for even allies to watch.

Commentary: FalKoopa finally gets his very own move-set. They definitely earned it for being a huge help to me in the past. I went about this the same way I did with Katt's, in that I needed to match the flowery naming conventions of Touhou characters. R.O.B.'s inclusion is strange, but necessary given their admiration for the character, so I did my best with it. I gave the Dolls unique traits to make each archetype stand out more, and I like to imagine that their "Goliath" Expy is modeled after Tōru from Dragon Maid. For those who don't follow Touhou, "bullets" are used in the same context as the games.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Natz~ - Would play like a mix between Fujiwara no Mokou (Touhou) and Amaterasu (Ōkami)
- Katt is a wanderer and a keeper of a Yōkai forest where they guide lost souls and travelers. They are revered near a human village as a guardian deity.
- Their pyromancy is leagues beyond many, and they can utilize a spell card system alongside their fire abilities to overwhelm foes and serious threats.
- They also have access to mystical artifacts like Ammako's "Divine Instruments". These are based on the "Reflectors, Rosaries, and Glaive" weapons.
- Katt is a Kitsune with a flame motif, with long white hair, fluffy ears, and red markings. They take after modest depictions of Ammako in a human form.

Weapon: "九種の神器 – Kyūshu no Jingi (The Nine Revered Treasures)" - Katt's personal ennead of instruments that are loosely based on the Imperial Regalia of Japan. Katt possesses three variations for each artifact, with the swords being based on "Tsumuragi, Seven Strike, and Thunder Edge", the mirrors based on "Divine Retribution, Trinity Mirror, and Solar Flare" and the three jewels based on "Devout Beads, Exorcism Beads, and Tundra Beads". Katt has exceptional swordplay skills for rush-down, effective counter strategies and a reflector of sorts, as well as beads that can whip or fire projectiles.

Ability: "蓬莱の無限火先 – Hōrai no Mugen-hisaki (Eternal Flames of Hōrai)" - Katt's immortality and pyromancy, obtained from an encounter with Celestial Beings at the highest peak of the cloud-covered mountains in the area. Like Ammako, they became a symbol of the Sun to their local village. Katt's fire is so intense that certain specials can deal self-harm to them. Fortunately for them, they heal wounds instantaneously, but they cannot heal anywhere near as fast when damaged by their opponents. Katt's energy output is very taxing, but they make up for this with their amazing foot work and martial arts.

Finisher: "開闢の火を感じろと破滅に返れ – Kaibyaku no hi wo Kanjiro to Hametsu Ni Kaere! ('Feel The Fires of Creation and Return to Destruction!')" - Katt unleashes a burst of hot energy that geysers out of their body through red and jade flames, sending their opponent sky high. Katt then follows their foe to the sky, delivering a flurry of flaming-hot kicks that explode on impact. After curbstomping their enemy, they finish things off with a bang, literally. Katt goes supernova with a neutron fragment and dies before their enemy, then immediately regenerates from their own death like nothing happened.

Stage: "Celestial Stream of the Bamboo Forest" - A perennial environment set at night, with a floating island in the far distance and a river leading to it. There is bamboo standing tall in nearly all directions, with the starry-blue night and its magnificent moon. Truly a divine location worth losing oneself to.

Theme: "Catch the Ivory Night, Undying Blaze" - Stylistically similar to Reach for the Moon, Immortal Smoke from Touhou Eiyashou (Eternal Night Vignette) ~ Imperishable Night and Rising Sun from Ōkami. A ZUN-style mix with rapid-fire notes, and a touch of Ōkami's classical Japanese style.

Intro: Katt walks toward the stage in a cloud of smog obscuring most of their features. They swing their left arm to the side to disperse the smoke, then puts their hands in their pockets. They stomp the ground on one foot, and smirks as they cast a ball of flame in one hand to beckon their challenger(s).

Victory: Katt takes their hands out of their pockets and curls downward, sprouting huge flaming tails, then rising up to the sky in a trail of fire. A blazing halo forms behind their heads, illuminating over the stage below them. They bask in day light and shine within night skies and stages set in outer space.

Commentary: With the help of redfeatherraven for suggesting Amaterasu and FalKoopa for providing input on translations, I was able to put this whole profile together for Katt. She is currently the first member in this list to use a Touhou character for most of their references, which helps because Mokou fits perfectly with Amaterasu's color scheme. It also helps that Katt is knowledgeable enough about the Touhou series, which made all of the references worth emulating. Originally, I had thoughts of keeping the Phoenix motif for Katt, but figured the whole Kitsune gimmick was more than enough to use.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

redfeatherraven redfeatherraven - Would play like a mix between Pikachu (Pokémon Yellow) and the Dovakhiin (The Elder Scrolls)
- Redfeatherraven is a tiger beast-kin who is immensely dedicated to their country. They have been defending it various times, for roughly seven years.
- Legends say they carry the blood and soul of a powerful Raijū, thanks to their electrokinesis, great combo ability, supreme archery skills, and reflexes.
- They can speak the language of gods, with battle cries that stir the elements, whispers that cause status effects, and calls for the summoning of allies.
- Redfeatherraven somewhat resembles their hilariously buff Pikachu. They sport a nice pair of shades, and a coat like Jubei's from the Blazblue Series.

Weapon: "Cardinal Thunder Bow" - A red bow with feathers and plumage on both ends of the weapon. It's based on the "Nightingale Bow" from Skyrim, having perks that allow for freezing and electrocution. The bow is Redfeatherraven's weapon of choice, paired with arrows that release bolts of electricity when striking the ground. Alternatively, should the arrows touch a foe first before they hit the ground, the opponent will freeze briefly. Redfeatherraven can also launch their arrows at clouds they generate, either of which create a trail of lightning that's strongest at the peak, or release falling ice shards.

Ability: "Thunderous Voice of Parshakol (The Legendary Lexicon)" - A divine language understood by the reincarnations of powerful Spirits, from Dragons to sky beasts to the abyssal ones alike. Redfeatherraven has shouts that blast sound waves which can form into fire, water, ice, wind, earth and thunder. They also have call-outs for animal companions, all of which resemble Pikachu in Redfeatherraven's many edits (a maximum of 4, with 20 different edits). Their buffs include x2 Power and weapon enhancement for themselves and allies, and their debuffs include paralysis for ½ Speed, and vitality draining.

Finisher: "'Zorghulnir!' ('Voltaic Discharging Tempest!')" - Redfeatherraven charges forward in a "Volt Tackle" motion in an attempt to catch their enemy. After their opponent is completely stunned, Redfeatherraven raises both hands with each one containing wispy orbs of fire and ice. They cast a powerful storm spell that engulfs the arena in a spiral of fire and ice, upsetting the air causing it to deliver enchanted razor-sharp winds that cut through their foe. Redfeatherraven takes the opportunity to rush in again for another electric headbutt and zaps around the storm, overwhelming their foe in the elements.

Stage: "Marigoon Town" - A sea port city based on "Vermilion City" & "Riften". It's very spacious, with the town square being where the fight takes place. The architecture is an anachronistic mix between the housing seen in Pokémon along with the Medieval Fantasy aesthetic from the Elder Scrolls Series.

Theme: "Cat Aura, Dog Soul, Mouse Spirit" - Stylistically similar to the Main Theme (English Opening) from the first season of the Pokémon anime and Dragonborn from Skyrim. It's an orchestral piece with the singers from the Pokémon opening singing in Parshakol, like Skyrim's pseudo-anthem song.

Intro: Redfeatherraven uses their quick speed to zip through curves, in a hurry to see what else they can explore. They will simply power walk if they are in familiar territory, however. Redfeatherraven will always appear with their hood on at first, then pulls it down once their shades are pulled out and worn.

Victory: Redfeatherraven will tear off their cloak leaving only their long armored loincloth covering a modest amount of their front and back legs. They start to flex for a bit, then flips backwards a few times before showing off some spin kicks, an electric uppercut, and a massive foot stomp to the ground.

Commentary: What can I say at this point that isn't already implied in the profile? The dude's got several different animals and creatures compact into one single package. His avi is a Pika, his character's race is a tiger man, his soul belongs to an electric doggo, which in turn is based on the Dragonborn legend from Skyrim, and his freakin' account name is named after a Raven (at least until he decides to change it). I had to experiment with Dovahzul in order to come up with made-up names here and there. My favorite part is their ability. C'mon, Pikachu Edits as summons? That's completely hilarious.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Gentlepanda - Would play like a mix between Kasumi (Persona 5 Royal) and Faust (Guilty Gear X)
- Gentlepanda is a self-acclaimed Chef with a degree in Medicine. They have a knack for ballet dance, making memes, and cooking monstrous recipes.
- They use a giant fork that's actually four rapiers attached side by side. They exaggerate their posture like Faust and even mimics some of Kasumi's.
- Their limbs can stretch to comical proportions, they carry lethal cooking spices around, they can literally bake memes, and they can dance really well.
- They're dressed up like Faust in Kasumi's color scheme and mask. They also have Edea!Mii's face beneath the mask because of course they would.

Weapon: "The Pasta-Weaver" - Or as they like to call it, "FORKASUMI" (in bold letters too). It's an oversized fork with a narrow handle for an easy grip. The prongs that make up the fork are separate swords modeled after Kasumi's rapiers, which do the job of stabbing and twirling opponents like noodles. They can use their weapon similarly to how Faust uses his. Gentlepanda also incorporates Kasumi's dancing skills into their fighting style, moving around with admirable grace. They always leave a trail of stars behind, which represent the number of likes they keep receiving whenever they post something.

Ability: "Y'all Ever Just..." - Gentlepanda has a demonic Familiar of their own which resembles Kasumi's Ultimate Persona with Faust's proportions. The world is Gentlepanda's kitchen, with doors that would make Faust and Okina Matara proud. Their recipes include "Mayonnaise Cake", which is so foul that even Gentlepanda gags if they're in proximity of it; "American-Ramen" for tangling; "Gatorade Fusilli" with a helium effect; "Sushi Collection" for healing; and so on. They also have a "Chibi Yodasumi" sentry, amongst other randomness at their leisure. They are represented by the Faith Tarot Card.

Finisher: "An EDEAL Surgery" - Gentlepanda pirouettes across the stage and pulls out a roulette above the enemy's head. On it are nausea-inducing food combinations, an All-You-Can-Eat Sushi Voucher, a Yodasumi marker, and a Pikasumi marker, in which the arrow is rigged to land on regardless. Gentlepanda takes their enemy to an operating room to give them facial reconstruction surgery in front of faceless doctors. They use IRL Photoshop tools (and a scalpel) to Richard Wagner's "Ride of the Valkyries". The results are always either a face swap of Kasumi, Edea, or the kawaii mayo face.

Stage: "Eikōn Avenue (Kinjō District)" - A sprawling city street with tungsten lights, oil lamps, and an old-timey feel. The settlement is based on "Ginza" as it appears in Persona 5, and "Down Town" from GGXrd. The avenue is rife with all sorts of advertisements, posters, and cameos of Faygoshill's ****posts.

Theme: "Your Meme Maestro" - Stylistically similar to Take Over from Persona 5 Royal and Destructive Goodwill from GUILTY GEAR Xrd -SIGN-. Jazz meets Metal with Shoji Meguro and Ishiwatari Daisuke in this memetic blend of styles. A banger theme for one of the most comedic fighters available.

Intro: Gentlepanda walks out of a kitchen with a clipboard in hand containing their customer (opponent) and their alleged order (including medical info). They walk out of a dimensional door with a light that flashes "OPERATIONSUMI" (also in bold letters), with their customer's (opponent) supposed meal.

Victory: Gentlepanda pounds their chest shouting "BABOOM! BABOOM WIN!", interrupting the narrator. They float away like MARY POPPINS Y'ALL!, twirling in the skies like they're still dancing. Gentlepanda is so engrossed in their victory that it needs an interpretive dance to go along with their flight.

Commentary: This is probably the funniest profile I wrote outside of Faygo's, Mythra's, and NSG's. This is chockfull of references to Gentlepanda and their brand of comedy. Had it not been for Rhadamanthus, I would have given Gentlepanda Edea! I think Faust is perfect as a reference, and it's totally in-character with Gentlepanda's online persona, too (heh, Persona...)! I put a lot of heart and soul into constructing this one, and it helps a ton that our pal Gentlepanda loves Guilty Gear. That knowledge alone was what drew me to the Faust Edea in the first place. I hope I succeeded at getting a few laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Just a penguin - Would play like a mix between Prinnies (Disgaea) and King Dedede (Kirby's Dream Land)
- Just a Penguin is the King of the Planet "Frostillipse's" Underworld, wearing a mascot suit as an ironic punishment for their incredibly lame puns in life.
- They wear a pouch that houses some of the minions seen with Dedede, weapons like bombs & machetes, and just enough space for their hammer.
- They can inhale and spit objects out with great force, stay afloat for long periods of time, throw their own weight around, and spin around really fast.
- Penguin looks like a less-rotund Dedede with the same wardrobe, Prinny skin coloration, peg legs, tiny bat wings, and even their costume stitches.

Weapon: "The Icebreaker & The Cold Shear-oulder" - Penguin's signature mallet and machetes, both contained within fanny-ou'll love!. They really know how to bring the hammer down like Dedede, being able to throw it around while taking advantage of its weight and power. They're also a cut above the rest with their machetes, overwhelming enemies with a flurry of wind-slashes. Their pouch is a pocket dimension leading directly to their private palace, containing bombs, Gordo-like spike balls, silver pans of varying sizes, and demonic skulls that shoot lasers. Penguin always has a whole bag of tricks!

Ability: "De-De-Destructive Ten-Dancies" - Penguin and their Prinny-Dees' volatile biology, all based on the Prinny's innate ability to go out with a bang. Like "Explosive Nature", they really bring out the fireworks when used as projectiles, kind of like they were grenade for the job. They can blow up in creative ways, like pirouette-spinning and tripping face first. Penguin can also inhale projectiles and make them explosive when spitting them back out. They can also fly around and trigger powerful shockwaves with their weight alone. When it comes down to collateral damage, Penguin truly is the bomb.

Finisher: "Prinny-cipal Extreme-ination" - Penguin swings the "Icebreaker" down, with far out knock that sends their foes flying. They unleash a flurry of missiles like "Dedede Rush", shreddy to cut the air really fast with crescent wind-slashes that create a cloud of dust. Penguin closes the gap and totally smokes the enemy within that dust cloud, knocking them further away before pulling out a demon skull on them and having it fire a laser that trails along the path. Penguin chases them one last while spinning their hammer really fast and slams them through a wall, really putting them on the fence of things!

Stage: "The Ch-illest Nethe-arena" - A boxing ring based on the "Dedede's Arena". It has an audience of colorful creatures, with some resembling native monsters from Disgaea as well as Dreamland residents. The arena lacks a roof, showing a red moon and a blue wasteland in the background instead.

Theme: "Hail-arious Antic-king" - Stylistically similar to Dedede's Royal Payback from Kirby Triple Deluxe and Prinny My Love from Disgaea 2. Upbeat and fast-paced, like something out of a Kirby game with its frantic boss music, only this time it has Disgaea's unique style of instrumentation added in.

Intro: Penguin is carried over a lectica of their own by other Prinny-Dees. Instead of a graceful ballet hop, they are thrown over by their own minions to the floor. Penguin stands up and twirls in place, then punches the air up high. With mallet in hand, they raise the question, "Ready to get pun-ished?"

Victory: Penguin hops around frantically like Dedede at the end of a successful level run in Star Allies. Some of their movements are modified, pirouetting in the air to give themselves a little extra height. After their dance is over, they pose down on the floor with a smug look to their foe having face-in defeat.

Commentary: Despite Penguin's demonic status and sense of humor, they're very chill. Black Comedy is abound in this profile, with one of the funniest aspects of Prinnies being that they're glaze-y Butt Monkeys in Disgaea context. When it comes to Prinnies and their laser skulls, they're always a-head. King Dedede was a pretty obvious frost inclusion, especially with the way he poses when he's crouching low. Seriously, that short-tempered friend of Kirbo is pretty cool! What? You thought that just because Penguin didn't write this that I wouldn't dip in the pond for this one? Pssh, snow way José!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Ramen Tengoku Ramen Tengoku - Would play like a mix between Karate Joe (Rhythm Heaven) and Steve (Minecraft)
- Ramen is a martial-artist from a tooniverse who loves to parry hits to the beat of the background music and likes to casually explore the surroundings.
- They summon pillars from the ground and sculpts statues of themself with karate strikes. Good timing to the music raises their crafting meter as well.
- Ramen is amazingly focused, crafting walls and mounds with ground-shattering stomps that would make Greninja, Geese Howard, and Kage proud.
- They're drawn entirely like a cartoon character and even animates like one. They glitch out in their idle animation, appearing polygonal in short frames.

Weapon: "The Earth Below" - Ramen is perhaps one of the few characters without a true weapon, or at least one that is carried, named, or summoned. Instead, they use their super strong legs to lift large chunks of whatever surface they stand on in order to create walls in front of themselves. They can chisel the ground into sculptures of themselves or of other objects. One resembles the Creeper from Minecraft and another resembles the Wrestler from Rhythm Heaven. Ramen's bare hands strike very hard like pickaxes for crafting, which goes along with their unique musically-inclined parry mechanic.

Ability: "Monochrome Master" - They fight with an ink aura, and can change their own composition in certain moves to emulate other styles of animation. Their default appearance is closer to the stylization of Karate Joe, which falls into no specific category. Ramen changes their art styles with certain moves to confuse their foes, including traditional Japanese art, classic anime, 00's & 10's anime, Trigger/GAINAX's style, Max's Fleischer's style, Walt Disney's style, Chuck Jones' style, and the 90's aesthetic. Ramen's art style shape-shifting abilities can get even more eccentric the higher their crafting meter is.

Finisher: "Rhythm Ender" - Their feet start porously ejecting a puddle of ink from where they stand until they create a bed of ink resembling a salt flat. The background resembles a sketch drawing of whatever stage they're on and their opponent is held down by the ink. Ramen gets to work by smashing at their enemy with concentrated punches and kicks, all to the beat of the music. All of the hardest-hitting moves freeze in specific frames, showing Ramen in different art styles. In the end of the fight, their foe will be covered in inked foot marks to indicate that they were quite literally curb-stomped by Ramen.

Stage: "Grooving in the Arctic" - A blocky plane with many elevations like Minecraft's overworld, mainly the "Snowy Taiga Mountains". Chilly winds swipe around with random shots of other Minecraft-like beings picking at the terrain in the background. They will occasionally dance along to the theme music.

Theme: "Diamond Icebreaker" - Stylistically similar to Karate Man from Rhythm Heaven Fever and Sweden from Minecraft. Beautiful ambience starts off in the beginning, with epic rock and vocals kick in as it progresses. The piano continues to play, albeit sped up with the song in a perfect melodic blend.

Intro: Ramen is comfortably laying on the floor side watching themselves on television in a karate film while scratching their behind, referencing Remix 7. A challenger screen shows up, prompting Ramen to answer the call by crafting a doorway to the enemy's location. They beckon their foe for a good fight.

Victory: They craft a statue entirely in their likeness, then chops it down in one go from behind it. They stare at the camera triumphantly with their fists on their hips and their legs spread evenly as the wind blows across. In a team match, Ramen crafts statues of their partners and smiles fondly at the work.

Commentary: You know... I kinda dig the idea behind this combination. I never thought how drawn I'd be to making Ramen this flexible. They're a crafty fellow in this, let me tell ya. Alright, lame puns aside, my personal favorite aspect of Ramen's character is that they can undergo many different art-styles, of Eastern and Western styles. Even the music themed tied to them doesn't show bias toward any one regional style of the song it's based on. They're pretty emotive as well, and I don't see Ramen as the sort of person to exploit the ugly 4chan Steve model to our detriment so we can throw that right out.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@papagenos - Would play like a mix between Geno & Mallow (Super Mario RPG.) and Banjo & Kazooie (Banjo-Kazooie).
- PapaGenos is formidable mage with a fascination for the occult, astronomy, and puzzles. They use star magic and shape shift into various weapons.
- They're assisted by "Ursula & Phoenix", two Spirits based on Banjo & Kazooie. They're like a unified Stand that work as one to assist PapaGenos.
- They're one of the few fighters who fires full-screen lasers. They can also take flight and glide around, creating a starry night effect on some stages.
- PapaGenos is an autonomous puppet wearing blue and yellow clothes and a bear-themed hoodie. "Phoenix" is responsible for bestowing life to them.

Weapon: "Click-Claw Jigsaw" - They can rearrange their body through their puzzle piece composition. PapaGenos' signature weapon is based on the "Geno Beam", which ignores obstacles when fired. They also possess an arsenal of many different weapons and objects that they can transform into, like cannons, giant buzzsaws, pitch forks, washing machines, submarines, etc. PapaGenos is immune to flinching in between their transformations, mainly by the rattling. However, should their opponent damage a form of his enough times, it becomes temporarily unavailable until that form is repaired over time.

Ability: "Beware the Night Sky" - A simulation of a starry night cast out of a trail of dark-blue clouds that spread out of PapaGenos' cape. This starry simulation can summon star-shaped meteors, and houses two Spirits based on the constellations "Ursula & Phoenix". "Ursula" can slash, roll around, and use "Phoenix" as a bludgeon. "Phoenix" uses projectiles and can do the same run as Kazooie while on Banjo's back. PapaGenos can align the stars in specific arrangements to turn the ceiling into a hazard zone. They can sneak in lasers to throw their foes off, making their zoning out-of-this-world.

Finisher: "The Sevenator Guardian" - They align a specific set of stars in the sky, each of which flicker in their respective colors of the rainbow. They band together and descend on the field to form vaguely animalistic creatures based on the Jinjos, with each of them shining brilliantly. PapaGenos coats the field in dark-blue clouds with golden sparkles to recreate a starry night. The star Spirits dart toward the enemy from all directions with trails of star dust behind them. The foe is knocked over a cliff to their doom. PapaGenos fires a laser at them from the cliff before burying them with meteors from the sky.

Stage: "The Spiral Maze" - A mysterious forest based on the maze in Super Mario RPG., with trees that grow in spiral shapes. It's set in a large ravine with a mountain in the back resembling the one from Banjo-Kazooie. It's set at night with a beautiful view of space, its many stars, and a crescent moon.

Theme: "Puzzling Star Signs" - Stylistically similar to Beware the Forest's Mushrooms from Super Mario RPG. and Spiral Mountain from Banjo-Kazooie. The track is in the style of Grant Kirkhope, made with the N64 in mind. It is appropriately retro enough to take some listeners back to the past.

Intro: Up in the sky is a constellation that closely resembles PapaGenos' channel icon. A shooting star hits the stage where they spawn out of a sparkling pillar of star dust. They formally greet their challengers and presents their own right palm as if to read their future, much like their Smash rumor videos.

Victory: They pull out a puzzle piece and spin it on their index finger before toss it upward so Phoenix can swoop in to engulf it. PapaGenos transforms into a cannon and points up to the sky, journeying back into space. They form a new constellation of themselves again, this time giving a victory sign.

Commentary: PapaGenos is another unique example of a member of the Smash community who got a move-set solely for their ties to this website rather than the franchise this site is named after. The real reason for PapaGenos' inclusion is because he earned it from being a substantial and level-headed guy that does a great job at representing a couple of characters a lot of detractors give their fans a hard time for. I downplayed their youtube reputation so that I can pay more attention to the characters their move-set is based on. Funnily enough, they resemble a friend of mine from an old Smash forum.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PushDustIn - Would play like a mix between Wario (WarioWare Series) and The King of All Cosmos (Katamari Series)
- PushDustin is an immortal flamboyant being of cosmic proportions, whose zeal for treasury drives them to decorate their universe with many stars.
- They usually reside at "The Source", gathering information through "Shinaware" and weaponizing it, which is based on "Katamari's" gameplay system.
- PushDustin can box and throw hands, has size-shifting abilities, drive on a celestial motorcycle, and drag their foes into mini-game pocket realities.
- PushDustin sports an epic goatee and a zigzag mustache, with a permanent squint, and wears a mix of the King's outfit with Wario-Man's costume.

Weapon: "The Source Macro-Mini Series™" - A hat whose shape is based on the headdress the King is known for, with virtual reality properties that allows PushDustin to view their surroundings as they see fit. Its most basic abilities borrow from Wario's "Power Up Pots", providing size-shifting; bull horns that grant super-armor; head-wings with air-gliding and greater walk speed; and a dragon helmet that lets them spit fire. PushDustin's favored aspect of it is pulling their foes into pocket dimensions to force them into mini-game situations, which are accomplished through unique command grabs.

Ability: "The Shinaware Cosmic Orb™" - The power to create celestial, bumpy spheres with adhesive properties. This allows PushDustin to pull in objects of all shapes and sizes and convert them into stars. They can roll up aspects of any stage they're in to give their "Shinaware" orb unique characteristics, and relegate it as a background prop until needed. They can throw its weight around for varying levels of damage, absorb and wall off projectiles, and steamroll through their enemies. The only downsides are their fairly difficult assembly rate and losing parts when their enemies use special moves on it.

Finisher: "The Star-Stuck Celestial Portrait™" - Once PushDustin completes their "Shinaware" orb, they cackle maniacally saying, "Oh ho ho! The money! The power! I feel it inside! Something with greatness! And incomparable!" PushDustin converts the orb into a miniature star and uses it to power up their portable gaming console. The console drags their enemy into the ultimate marathon, forcing them to experience rigged versions of all the mini-games in WarioWare Gold's last fight, leading to an unavoidable Game Over. PushDustin prances beneath a rainbow and golden coins that pour from the sky.

Stage: "Pearl City Colosseum" - A massive stadium set within the edge of a beach that is based on the one from "Urchin Town". A spherical "Shinaware" cage floats in the center, with larger buildings in the far back taking after "Diamond City". It is very colorful and vibrant like the franchises it represents.

Theme: "The Thrusting King of Stardust" - Stylistically similar to Wario de Mucho from WarioWare Gold and A Song For the King of Kings from We Love Katamari. A tropical style orchestral piece with chorus and the voice of PushDustin trying really hard to sound like an American singing in Japanese.

Intro: PushDustin's head is seen in the sky emitting a multi-colored halo that pulses outward. They create a rainbow bridge where a smaller PushDustin is seen motorcycling downward. They drift across the ground on their bike and gets off, fixing themselves up as their cosmic face disappears from the sky.

Victory: PushDustin returns to "The Source" where they are seen amongst a sea of clouds out in space, lying down comfortably on their lounging chair while evaluating their progress. PushDustin's eyes pop open in excitement whenever they accumulate enough treasures to decorate the cosmos with.

Commentary: The second person after PapaGenos to have a move-set while having a connection to Smashboards. Pulling references from the youtube channel was a lot of fun doing, so it should be painfully obvious what "The Source" is referring to. 品分け "Shinawake" means "Assortment", which was a reference to Katamari's gameplay. Being that SourceGaming is an assortment of discussions, it was fitting. Imagine him being accompanied by Luma-like creatures that take characteristics from the Prince and his cousins, since he likes the Lumas too. With Wario, PushDustin puts the WA in "Shinawake".

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PolarPanda - Would play like a mix between Lloyd Irving (Tales of Symphonia) and MOMO (Xenosaga Series)
- S.A.B.I. (Synchronous Artificial Brilliance Icon) is an artificial human with robotic components. They like to tease people on the prospect of rumors.
- Their personality is a mental fusion of their logic-based Realian template and the soul-powered Exsphere concept, taking after MOMO and Lloyd.
- They own a pair of swords that double as magic rods when held like knives. They can assume a bow formation, with an exceptional use in Ether.
- SABI is a pink-haired humanoid wearing a mix of MOMO's outfit from XSIII and Lloyd's uniform. They are based on Sadamoto Yoshiyuki's art style.

Weapon: "Cherry Berry Wonder Bow" - Dual weapons that are based on Lloyd's "Material Blades" and MOMO's "LEGOLAS". Like the "Vorpal Sword" and "Flamberge", they have rush-down capabilities. SABI can rush-down on enemies, using aggressive strikes and thrusts, and powerful shockwaves.
They also function like MOMO's metal rods, with meteor-summoning, laser-firing, sparkling wind-blades, and other spells out of a Magical Girl anime. Together as one, they form the basis for MOMO's "Composite Bow". Their arrows can inflict light, dark, ice, and electric damage depending on the move.

Ability: "Darling Star Lily" - An ability based on MOMO's transformation Ethers. SABI undergoes transformation sequences based on Magical Girls, with each transformation briefly appearing when using certain moves. They vanish almost as quickly as they appear, evaporating in a breeze of flower petals. Any physical move used or projectile fired during these moments are when SABI deals the most damage. Additionally, SABI can temporarily assume a transformation that boosts their attack power while giving their moves EX properties. SABI also heals slowly over time while the transformation is active.

Finisher: "Fierce Angelic Credo" - SABI forms a colorful glyph that resembles an adorable drawing of their head, and fires the drawing like a projectile. After landing a hit, they will pose like Lloyd when using a variant of his Level 3 special, "Falcon's Crest." SABI slowly transforms into an angelic mage while their foe is lifted and pelted by a spiral of razor-sharp stardust. SABI rises high and summons their bow, unleashing a divine storm of arrows like MOMO's "Angel Arrow". Finally, SABI splits their bow into dual blades and plummets down with an earth-shattering strike like Lloyd's "Divine Justice".

Stage: "Starship Luluwa" - A massive intergalactic spaceship based on the "Tactical Warship Merkabah". The stage takes place on one of Luluwa's fleet ships drifting through space with a striking view of what resembles "Derris-Kharlan" in the background, presumably within orbit of the familiar planet.

Theme: "Undercover Apricot" - Stylistically similar to Fatalize from Tales of Symphonia and Chase from Xenosaga Episode II. A well-paced fusion that captures SABI's aggressive combat style. A beautiful combination that also epitomizes SABI's tendency to avoid getting caught for leaking information.

Intro: SABI is seen driving a black hover car at high speeds within a city roadway from their home world. They zip past several vehicles and drive into a gateway terminal station. They remotely trigger a dimensional gate, and takes the detour to their destination of interest. Sabi gets off with a wide smirk.

Victory: SABI fires a firecracker arrow into the air that explodes in a cloud of brilliant sparkles. They hop around for a bit while twirling both swords with each hand, and sways them to the side. SABI will occasionally make cryptic allusions to top-secret information. Them being truthful is anyone's guess.

Commentary: Sabi's profile was fun to write. I couldn't go the Rei Ayanami route since Kosy was already taken. Thankfully, there was enough material with their characters. MOMO wants to emulate human likeness as much as possible, so I took Sabi's character in a similar direction. In-universe, Sabi likes to seek and unveil secrets to the public. They enjoy giving cryptic information to avoid detection, and generally derives amusement from confusion. One of their personal favorite characters is Lloyd Irving as well, so I just had to include him. Oh, and good luck finding "Chase" on youtube. You won't.

Part 5:
@Freezerburn - Would play like a mix between Frisk (Undertale) & Yuri Lowell (Tales of Vesperia)
- Freezerburn is a vigilante of very few words, vanishing as quickly as they appear. They wander different worlds, peacefully observing others from afar.
- They have a strong resolve like Frisk, with sticks, knives, pans, books, guns, and clothes that are seemingly empowered by the essence of their soul.
- They wield a sword like Yuri, using flashy-yet-complex techniques. They like to spin and flip their blade around, throwing punches & kicks in between.
- Freezerburn has long brown hair and tan skin, dressed in a dark purple tunic over a dark red sweater. Their facial expression is solemn-yet-serious.

Weapon: "Edge of Ellipsis" - Freezerburn's trusted sword, which is based on Yuri's "Second Star". They utilize unorthodox techniques reminiscent to Yuri. They throw their fists and legs between strikes to unleash powerful blows like Yuri's "Fang Strike" and "Dragon Swarm". They prefer style over substance, with flashy moves like Yuri's "Shining Fang" and "Wailing Havoc". FreezerBurn can merge these techniques together for longer combo strings, and use elements like Fire, Water, Ice, Wind, and Light to empower each strike they use. They can also use Frisk's graceful ballet techniques to evade the enemy.

Ability: "Like This, Like That" - Freezerburn's willpower, allowing them to supersede death and return in new time-lines in order to correct their mistakes. It's based on Frisk's "Determination", although resurrection takes some time. They also have Frisk's items, empowering them with a mechanic inspired by Frisk's "MERCY" system. These include a stick that directs damage to the enemy's wrists, daggers that deal pretend-damage, pistols target the will to fight back, a frying pan that makes a divine breakfast, and books with words that compliment the foe. Freezerburn essentially weaponizes flirting to win.

Finisher: "Luminous Heart of Resolution" - Freezerburn slams their sword down on their enemy and summons a rainbow of eight hearts that orbit them. The hearts represent kindred spirits, swarming the enemy in a multicolored swirl that overwhelm their senses. Freezerburn flash-steps around the enemy with two cuts in between, essentially using Yuri's "Savage Wolf Fury" while the souls keep the enemy complacent. After dealing the final strike, they look at their enemy and are given the option to slay them or spare them. Being that they are partially based on Yuri, execution has no lasting consequences.

Stage: "Valantia: Where the Rivers Dance" - A court with canals & fountains set within in a beautiful city based on "Zaphias", accompanied by humans & friendly monsters alike. Out in the background is an enormous tower at the city's epicenter. It stands tall over a mountain that's based on "Mount Ebott".

Theme: "The Silent Voyager" - Stylistically similar to Enemy Approaching from Undertale and Furnace of War from Tales of Vesperia. A combination of Tobi's chiptune style and the rock that plays in the latter theme that creates a mix surprisingly fit for Smashboard's seemingly voiceless beloved admirer.

Intro: Freezerburn discreetly walks on stage after spending some time observing their surroundings with reverence and curiosity. After taking notice of some interesting opponents before them, they unsheathe "Edge of Ellipsis" with a smile on their face, quietly offering the competition a friendly spar.

Victory: Freezerburn drops their sword behind their back and kicks it upwards as they perform a front flip, then catches it on its way down. They enjoy leaving behind small tokens of appreciation to opponents they take a shine to, while completely ignoring whoever isn't worth their time dealing with.

Commentary: Right before you is our bashful ally who drifts across pages leaving only signs of admiration toward whomever made their day a better one! Give a big round of applause for Freezerburn! This one was another popular request from elsewhere, and I just had to oblige! Capturing a sense of their presence was key. I made sure to portray them as a Martial Pacifist and a Dance Battler archetype, hence why I chose Frisk and Yuri to represent them. As for the ability, it takes creative liberties with what Frisk is able to do. This one was so much fun to write, so I hope you enjoyed it too, Freezerbuddy!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Wademan94 - Would play like a mix between Shantae (Shantae) and Blaze the Cat (Sonic the Hedgehog).
- Wade is a dimensional traveler who is skilled in fire magic & shape-shifting. Wade can turn their hair into white-hot flames and use it as a proxy whip.
- They use dance motions to pace themselves for their next plan of attack, and is usually awfully smug to display their confidence in the heat of battle.
- Wade is quite eccentric at spinning and drilling forward, never getting dizzy. They do this while wreathed in flames, appearing elegant like NiGHTS.
- Wade is a cat-like Demi-Djinn wearing a lavish coat with neck/sleeve fur. Wade is somewhat infamous for their Dreamwork's smile and smug stride.

Weapon: "Life's Greatest Riches" - A magic lamp more akin to a boiling-hot pot of tea that pours out adamantium in liquid state. They have a symbiotic relationship with the material, freely manipulating the lamp to cover themselves in the liquid. Wade rapidly undergoes metamorphosis to transform into different animals and other mystical humanoids. The process differs from Shantae, but the end result is the same, inspired by the life cycle of a moth and a butterfly. Wade's hair will don a white silvery appearance that glows brightly, acting as flames should they prioritize their offense in their default form.

Ability: "Heat of the Moment" - The mastery of flames and inner focus. Their pyromancy heightens the effects of their adamantium-like silver. Wade can freely coat their attacks in white-hot flames like their hair. The symbiotic liquid can also buff their various animal forms as well, such as their ape form resembling Infernape if the Pokémon had white flames instead of regular fire as its crown. Wade uses hot spinning kicks, burning lunges, fireballs, and flaming tornado spins like Blaze the Cat when striking enemies in their human state. They like to show off whenever they walk through their own fire.

Finisher: "Flames of Eradication" - Wade summons a cluster of gems that resemble the Sol Emeralds, dispersing them outward before absorbing all of them. Their body emits a white-hot aura and their flames take on a furious glow that wreathes their head, arms, legs, and waist in silvery-white fluids that burn ferociously. Wade summons a wave of fire at their enemy, reminiscent to that of Takuma Sakazaki's "Haoh Shikou Ken" technique from the Art of Fighting and King of Fighters games. They finish things off by rushing in for a devastating drill kick, enlarging the flame they shot before it all explodes.

Stage: "Shrine of Many Illusions" - Desert ruins like "Mirage Road" from Sonic Rush and "Tan Line Temple" from Shantae and the Pirate's Curse. It is rife with large mirrors that reflect surroundings and characters in strange and ways, from alternate colors, to alternate forms, to reflections of each other.

Theme: "Aduro-Denuo" - Stylistically similar to Scorching Dunes (Sunburn Island) from Shantae and the Pirate's Curse and Vela-Nova (CD Version) from Sonic Rush. It's a bouncy and groovy Egyptian beat with vocals emphasizing dancing. It is similar to Elena's theme from SFIII: 3rd Strike as well.

Intro: Their lamp releases a cloud of silvery mist with glowing sparks that give Wade their humanoid form. As they take shape, they spin like Blaze in her victory animation against Eggman, doing it three times before ending with a wheel kick. Wade flicks fire in their fingers and starts getting in the groove.

Victory: Wade struts along confidently with a smirk that would make Pac-Man proud, then starts dancing and playing with fire. After putting on a light show for the viewers, they backflip four times facing away from the screen, then turns over to look at the player and assure them of a job well done.

Commentary: I have no idea why it was so damn difficult finding references for Shantae, but man am I glad I am a stubborn, stubborn man. Blaze is very out-there in terms of character choices, but it works! In fact, I think I like her the most out of Sonic's female cast. I wanted to make a reference to Rouge from Power Stone for the flame hair, but her other form is silly. Oh, and as for the stage, it mentions mirrors that reflect "each other". What I mean by that is that your character will show your opponent's reflection instead sometimes, which includes that reflection trying to move at your chosen fighter's pace.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Dyllybirdy - Would play like a mix between Rottytops (Shantae) and Vaati (The Legend of Zelda: The Minish Cap)
- Dylly is a necromancer who messed with the dark arts. The fruits of their labor led them to their own resurrection, with the intent to gain more wisdom.
- Dylly commands Poe-like Phantoms and clan Zombies, all of which are friendly on their own. They can also set gravestone traps for surprise attacks.
- They can detach themselves to bludgeon enemies with their legs, toss them as boomerangs, or scatter their parts amongst their undead companions.
- An undead Elf-like humanoid with pale-green skin, dark-green hair, and red eyes. They wear a purple cap & cape, lavender robes, and red blue pants.

Weapon: "The Hat of Plenty" - Dyllybirdy's cap, stitched together to look like a cross between the Minish Cap and Dark Magician's hat (from Yu-Gi-Oh!). It serves as an enchanted cornucopia. They have plenty of limbs to spare for their legion of the undead as they regenerate any that are detached. This grants their Zombie henchmen and Poe-like followers access to blunt weapons and wind magic as well. Dylly can summon keese-like swarms from their magical hat to form a barrier of sorts, similar to Strider Hiryu. Dylly can detach their own head and toss it anywhere to have their body teleport around.

Ability: "No Party Like A Monster Party" - The necromancy needed to summon an army of the undead. Dylly's collection is always made up of deceased friends and followers (not counting any who are still alive). The zombies, ghosts, and ghouls still retain their intelligence from their days of being alive. They can withdraw underground and reappear elsewhere through tombs, borrow wind magic from Dylly. Despite their focus on the wind element, Dylly can also shoot flames at their enemies and even set their own zombie henchmen ablaze. On rare occasions, a zombie will randomly say, "This is fine."

Finisher: "Hell! Oh, and Welcome!" - Dylly calls out an arm of dark energy that spawns from underground, resembling the ones Vaati uses in the Minish Cap. Their foe is dragged into a colorful underworld filled with danger, and a song that sounds suspiciously like a certain Old Spice meme. The clan-like Zombies subject the enemy through torment via all sorts of native wildlife. The onslaught is so embarrassing that the foe is escorted out after numerous failed attempts. It turns out that Dylly just wanted to give them a tour, but their followers were too hilariously incompetent at completing the task at hand.

Stage: "Windy Winding Woods" - Somewhat based on the "Palace of Winds" from Four Swords Adventures, except set on an island setting as opposed to the sky. It also has a caravan situated near a stone temple with familiar eye carvings. Dylly's clan can be seen partaking in merriment in each trailer.

Theme: "Happy-Flappy Bapy Dance" - Stylistically similar to Rottytops from Shantae and the Pirate's Curse and Vaati's Wrath from the The Legend of Zelda: Minish Cap. It's a bouncy monster boogey that fits the best in their own stage, with their Zombie clansmen dancing in and out of their caravan.

Intro: Dylly's caravan spawns out of a ghoulish green portal either from a wall, underground, or in the air to cover all possible territories. Their friends and family point out fresh targets for brain-feasting, and although Dylly is excited about the thought, they kindly step out to greet their intended prey jovially.

Victory: Dylly turns around with their backside showing, one hand on their hip, and the other giving a thumbs up while winking at the viewer. Instead of feasting on their opponent's brains, they forget why they were ever present in the first place, relieved to be in a much better mood than what's dwelling.

Commentary: Much like the friendly neighborhood zombie, I decided to portray Dylly in the same sympathetic manner, with absolutely no ambiguity to where their alignment lies. Canonically, they have an appetite for brains, be it good, or bad, or in-between. However, they are so affable and friendly that they never commit any acts out of malice, and it's usually rare that they do. I had fun teasing Dylly about the production of their move-set, constantly dodging confirming its existence. Well here it is, and I hope it's to your liking, friend! A fun-fact as well: Dylly is probably the youngest example thus far.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ShinyLegendary - Would play like a mix between Lysithea (Fire Emblem: TH) and Giratina (Pokémon Diamond & Pearl)
- Shiny is a prodigal mage afflicted by life-threatening Emblems. Despite this, their heroic optimism convinces them to seize a bright and better future.
- They command darkness through the "Emblem of Chernova". With it, they strike fear on the battlefield, even to those who stare Death in the face.
- They have access to a pocket dimension based on Giratina's "Distortion World". With it, they can bend some realities to a degree and teleport around.
- Shiny wears an ornamental mage outfit like Lysithea in the time-skip. Their colors are based on Shiny Giratina as well, with wings that change shape.

Weapon: "The Sorrows of Achlys" - A legendary magic staff that empowers their magical range while serving as an extension to their darkness abilities. Shiny is loaded with different kinds of debuffs and curse spells such as mists of poison and corrosion, swarms of ravenous locusts that target red health, shadow spikes that come from their body and target positions, a geyser of darkness with a large area-of-effect, and a vampiric spell like "Nosferatu". They are proficient in support as well, being able to heal allies in teams. With good preparation and management, their magic can lead to early victories.

Ability: "Marzana Without; Chernova Within" - Two Emblems that are infused with Shiny, based on the "Crest of Charon" and the "Crest of Gloucester." "Marzana Without" is the living embodiment of chaos based on Giratina, acting independently while giving Shiny their teleportation and reality-bending powers. They reside in a pocket dimension taking place with Shiny's subconscious. "Chernova Within" is the source of their anxiety and self-doubts, acting as the catalyst for their mastery of darkness. It also gives their attacks a supernatural quality, demonstrating the abstract nature of their emotions.

Finisher: "Twisted Realm of Nyx" - Shiny goes completely dark in an aura of shadows, with only their eyes glowing red and sparkling for a brief moment. The next thing their opponent sees is a monochrome layout of the stage they're in, with Shiny nowhere to be seen. After a few seconds of waiting, cracks of glass are heard, with Shiny breaking into reality after vanishing and ramming into their enemy. Sparkling dark and silvery fluids pool out of the ground, taking the form of the dreaded figure "Marzana". Shiny merges with the figure and drags the helpless foe into their pocket dimension to be destroyed.

Stage: "State of Glakerya" - A city that went through an uprising for several years, whose allied forces suffered greatly for participating in the cause. The city is based on "Hearthome" due to its Ghost-Type specialist and the territory of "Hrym", specifically during Lysithea and Ferdinand's Retribution event.

Theme: "Cursed by Second Thoughts" - Stylistically similar to Paths That Will Never Cross (Thunder) from Fire Emblem: Three Houses and Battle! Vs. Giratina (USUM Remix) from Pokémon Platinum. An incredibly tense and fitting theme for a mage who seeks to put an end to the war on prejudice.

Intro: Shiny warps into the battlefield out of a portal from underneath. As they rise, the same silvery liquid pours out from the edges of the portal, rising up against the gravity before coming together into a sphere between their hands. Shiny forms it into a ball of darkness and floats down to ready themselves.

Victory: Shiny turns around on their fallen foe with one hand on their hip, then turns back to levitate into the portal to "Marzana's" domain. In allied fights, Shiny will play a supportive role, with friendlier dialogue directed at specific partners. This paints them as the type to enjoy the company of other people.

Commentary: Welp, after months of radio silence, I finally returned to Shiny's entry to give it a proper update! Initially, it was written with Sans in mind, but I figured that their recent admiration for the Fire Emblem series is commendable. I went ahead with Lysithea based on what was available, and Faygo even helped with some of the references on here! Giratina became a perfect secondary subject to the profile as well, and I had a lot of fun naming Shiny's weapon, ability, etc. (Greek/Russian here and there). As a bonus, I imagine her wearing shades and a Trans Rights! shirt for one of their alternate colors.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Zack E. - Would play like a mix between Lucas (MOTHER 3) and Croco (Super Mario RPG.)
- Zack is a kind-hearted child who comes from nowhere. They're friends with a cowboy, a tomboy, a good boy, and a slithery boy who revels in thievery.
- Zack has immense psionic potential, having roots in healing magic due to their pacifistic nature. However, they can weaponize their positive emotions.
- Zack carries a sentient lasso based on the Rope Snake and Croco. It has head of a T.Rex, and can devour energy-based attacks for Zack to use later.
- Very identical to Lucas' clay model proportions. Their hair is neatly combed to the side, with a red shirt, a gold scarf, purple shorts, and red sneakers.

Weapon: "Piercing Rods of Augury" - Magic needles that act like sealing talismans for "Those Who Dwell Beneath The Dirt." They impart some wisdom on Zack, granting them heightened psychic energy. Zack can summon the rods from below and bombard them at will, being excellent anti-air tools. They can also induce hallucinatory sensations of intense pain that become real. Zack can use them as projectiles that induce burning sensations, arrange them into sun-shaped barriers with a hard surface for bludgeoning and energy deflection, and a snowflake formation that rapidly freezes the enemy on contact.

Ability: "Empathetic Energetic" - Manipulation of emotions that can manifest into a comprehensible form of energy. Zack uses these to heal themselves when afflicted, as well as their allies in team formats. They can also change the nature of the emotional waves into negative ones that directly harm their opponents based on how high the stakes are. The more stressful a situation Zack is in, the stronger their psionic abilities. They can even give sentience to objects like their lasso, passing on emotional qualities that are life-giving. In that sense, Zack can make physical manifestations of Imaginary Friends.

Finisher: "Rays of the Peacebringer" - An explosion of energy based on Lucas' "PK Love Ω", following a similar sequence of patterns that cover the screen once Zack reels their opponent in with their lasso. First, Zack swings the enemy around while the "Piercing Rods of Augury" rise from the ground forming a wall of pain. Then, the rods collectively generate pulsating waves of energy resembling a Brigid's Octomino, followed by other symmetrical patterns and a wall of bright hexagonal flashes. A sudden burst of light flashes at the end, sending the enemy flying off as if KOed by Lucas' Up-Grab.

Stage: "Quaternia Village" - A settlement on an island inhabited by tropical wild life lurking in the far corners and outskirts of town, and multiple square zones containing houses and businesses. It is based on "Tazmily Village" and the "Bandit's Way", and is just as colorful and cartoonish as the references.

Theme: "All Together in Solace and Serenity" - Stylistically similar to Love Theme (SSBU) from MOTHER 3 and Still, the Road is Full of Dangers from Super Mario RPG. Peaceful town music with a bit of zest added, especially when "Quaternia Village" is chosen as the stage with Zack as a contestant.

Intro: Zack comes riding along on a table like Lucas, then clumsily falls off and lands on their bottom before getting up to dust themselves off. They press two fingers on their forehead like Piccolo (when using the "Makankosappo" technique) to check for psionic imbalance, then readies up when all is well.

Victory: Zack makes signs with their right finger that form into floating light drawings, then pulls out one of their piercing rods to unleash a small amount of fireworks while smiling. Zack will happily perform this directly to specific allies in team fights, wanting to entertain them should they be up and active.

Commentary: A fairly tame profile that needed a lot of thinking in construction, with the number one thing being the deliberate avoidance of throwing in everything from Lucas' Smash depiction. There's also the fact that Geno and Mallow are two taken characters, so I couldn't satisfy Zack with that option since PapaGenos already has them. Croco was the closest I could get, and I feel Kumatora has enough about her to save for a later person, should there be someone out there who stans her. Also, their lasso ain't a weapon because Zack doesn't treat his friends as tools, hence my refusal to list it as such.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Noipoi Noipoi - Would play like a mix between Undyne (Undertale) and Incineroar (Pokémon Sun & Moon).
- Noipoi is a Heel wrestler with a lot of energy in the ring and a loyal fanbase. They have a well-known penchant for doing musicals outside of the ring.
- They like utilizing their microphone spear to weaponize comicbook-style sound effects like Deadpool, complete with poses and trash-talking as well.
- They can summon ropes at a whim to perform lariats, and can tag in a partner named "Poinoi" for coordinated wrestling moves for the tag aesthetic.
- They play a Kayfabe persona in battle, but are really sweet outside of the ring. They look like a mix between Tiger Mask and Armor King from Tekken.

Weapon: "SSE (Super Star Entertainment) Championship Belt" - Noipoi is surprisingly nimble for a grappler, and transcends the Face and Heel terms in pro-wrestling with their special trophy belt. They pride in being the best fighter the "Super Star Entertainment" federation has to offer. Noipoi carries a microphone stick around that doubles as a spear, with a STOP sign on the opposite end. It is actually a sub-weapon to the belt, created from Noipoi's vast knowledge of the ring and the art of fighting dirty. They can mend any object they please so long as it gives them the edge they need to "cheat".

Ability: "My Own Brand of Justice" - Once they begin a match, they unleash a battle cry that would make Undyne proud. They leap in the ring (or stage), fangs bared, and powered by all of the attention they receive (be it the good or the bad sort). The more a crowd cheers Noipoi, the stronger and deadlier their grapples become. The more a crowd boos Noipoi, the stronger their microphone spear as well as other wrestling objects become if they can get their hands on it. Crowd cheers come from post-attack taunts like Incineroar, while the booing is triggered through excessive taunting and tea-bagging.

Finisher: "Darkest Disaster Dive" - Noipoi's signature move, taking notes from Undyne's aggressive style by shouting "NGAHHH!!" at the top of their lungs amongst their legion of fans. They gain a cutscene boost of power and flex to briefly show off just how screwed their opponent is, before closing in on them for their demise. Noipoi gives their opponent a crushing bear hug, then throwing them into the ropes followed by lariats, STOP sign slaps, chair smacks, and table slams, then uppercuts them into air while continuing their beatdown, up until the dive back down into the ring for an explosive finish.

Stage: "Super Star Entertainment Arena" - Pretty much the "Battle Royal Arena" from the "Alola Region". The atmosphere also takes after the "Waterfall" area from Undertale. The referee resembles Burgerpants, calling out the fighters instead of the narrator, and the audience is made up of Temmie-like fans.

Theme: "Battle Against A True Heel" - Stylistically similar to The Masked Royal from Pokémon Sun & Moon and NGAHHH!! from Undertale. It keeps the same speed and urgency of the latter. Unlike both themes, Noipoi's song comes with lyrics that feel like they came from the 80's & 90's era of wrestling.

Intro: When Noipoi is selected to lead a match in their own stage and their own theme playing, they will have a unique intro based on wrestling entrances. Outside of the ring however, a red carpet rolls over and a fancy car drops Noipoi off to strut over to their position. Yes, this even happens in space levels.

Victory: In Noipoi's arena, with similar conditions to the above, they climb up on one of the corners of the ring to cheer themselves on while the crowd chants their name. Outside of the ring, Noipoi is accompanied by their agents, who arrange stage lights and fireworks to make their victory bombastic.

Commentary: The song name is a shameless reference to Undyne's theme, the Earthbound soundtracks, and an incredibly awful pun that references Incineroar's wrestling status! I am a g e n i u s. Not only that, but whenever Noipoi's special wrestling intro places in their stage, it's done in the style of their musicals, complete with some random member cameos to fill in roles. In-universe, this is Noipoi having contacts and friends outside of fighting, signifying the good will that some characters here have. I'm unsure if Noipoi should be an Anthro tiger person, so I leave that up to their interpretation.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Coricus - Would play like a mix between Inklings (Splatoon) and Pit (Kid Icarus: Uprising)
- Cori is a writer and an artist with a fondness for painting and graphic design. They like to experiment with different tools of the trade for their portfolio.
- They are excellent at flying above ground, and has a respectable run speed as well. Their largest hair-tentacles can turn into a pair of wings for flight.
- Their arsenal consists of a dual-barrel paint gun, an umbrella shotgun, a paint rifle, and a pair of swords based on "Palutena's Bow" from KI: Uprising.
- Cori is an Angel Squid in a matcha-green jacket, a black one-piece with red lines, an Athenian skirt, monochrome sneakers, and studio headphones.

Weapon: "Athena's Art Gallery" - Coricus' tools of the trade, being ranged weapons along with dual-blades. The umbrella shotgun is great for combo extensions and projectile blocking; the dual-barrel paint gun is excellent at mid-range with its high rate of fire; the paint rifle is perfect for long distances, boasting high power with a high demand on ink; and the swords are actually uniquely-shaped calligraphy points that Coricus uses for self-defense. The swords can also merge together to form a bow that can fire arrows with the ability to curve freely in different directions. Coricus favors zoning the most.

Ability: "Kirmatic Aberration" - Coricus' natural bioluminescent ink, being angelic in property and nature. The ink glows in an opal-like array of colors, with differing focal points that always show red and blue outlines in real time. The puddles display a stronger red glow that deals zero-knockback damage to enemies that try to attack while standing over the ink. Alternatively, puddles display a strong blue glow whenever Coricus stands and attacks from them, healing from successfully aimed shots. They can also turn their largest hair-tentacles into a pair of wings that function similarly to Pit's "Power of Flight".

Finisher: "The Try-Dye Explosion" - Coricus sprouts their wings and dashes through the z-axis for a strike. If they manage to catch their opponent with a direct hit, prismatic clouds will roll in (usually in a mix of colors). The clouds pour out projectile ink that weighs down the enemy, allowing Coricus to slide back to their starting position to summon a pair of ink-based missile launchers. After they're all set up, they lock on and fire every missile at their enemy. At the end, Coricus pulls a special trigger that activates paint strikes from the heavens, punching holes through the clouds and dousing their enemy.

Stage: "Primary Plaza, Neptown" - A Tokyo-like hotspot for all of the aquatic humanoids of Coricus' world, with some Athenian influences in the rest of the architecture. In the center of the town square is a beautiful paint fountain, which partially blocks the way of a large green tower in the background.

Theme: "Varicolored Illustrator" - Stylistically similar to Splattack! from Splatoon and Boss Fight 1 from Kid Icarus: Uprising. A combination that's heavy on the rock vibes, with vocalists singing in a Splatoon style native language. Some of the vocals are very clearly Coricus acting as their own Cori-chorus.

Intro: Coricus is seen running in a pitch dark room while being the only source of light in it, presumably because of their bioluminescence. They stop in front of two doors that open with a bright glare of the selected stage, and flies off like Pit, landing like an Inkling/Octoling and pulling out their art tools.

Victory: Coricus taps their umbrella shotgun on their shoulder and twirls it around, then gives the player a victory sign with an Inkling-style toothy grin. Coricus closes their umbrella and sprouts their wings. They float into the air in a pillar of light in a divine rising posture, then takes off quickly to the skies.

Commentary: Had I known Coricus as a member for a lot longer than Mr. Wario, she would have gotten a move-set before him. In here, I designed her with a zoning skillset in mind. There is a good chunk of wordplay in her move-set too, which was lots of fun to come up with. For instance, I based her after the Angel Clubhook Squid to get her to match with Pit's angelic imagery. Her Ability is a pun on "Chromatic Aberration" and the Kirby Dots effect found in comic books. I also learned that Bioluminescence uses two chemicals, two of which can be Luciferin and Luciferace. Connecting the dots yet?

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Mr. Wario - Would play like a mix between Octolings (Splatoon) and Beat (Jet Set Radio)
- Mr. Wario is an artist with super slick parkour and rollerskating skills. They claim their turf by painting the town red...and blue, and yellow, and green...
- They're exceptionally quick and athletic on the ground, implementing their breakdancing skills and ink weapons into their capoeira-like fighting style.
- Their weaponry includes dual pistols for spray painting, a massive paint roller, and large paintbrush. They can surf around and strike foes from angles.
- Mr. Wario is the baddest Japanese punktopus you'll ever meet, right down to their bright clothes, goggles, headphones, mannerisms, and graffiti art.

Weapon: "The Pollock Collection" - Specialized ink accessories that recharge paint indefinitely to make art on the streets through vandalism. They can slow down their foe's ground movement with their paintbrush like a sword-mop hybrid, dodge stylishly to get up close and personal with the dual pistols, and steamroll them beneath their paint roller. Mr. Wario can change up songs in their personalized MP3 playlist, which is only heard by them in-universe. Their headphones emit colorized sound waves indicating the type of song and weapon that are active as well. Mr. Wario favors close-combat the most.

Ability: "Tripple Effect" - Rune-magic ink based on localized time-manipulation. The ink is receptive to Mr. Wario's essence, allowing them to swim around while slowing down foes who step on the ink. The ink can also freeze in midair when fired in streams to allow for Jet-Set-Radio–style rollerblading stunts. Mr. Wario can also use the freezing properties of their rune-magic ink to lock their enemy in place. They can gain control of the stage grounds by coating the entire area in ink. However, should their opponent(s) find a way around, they can lose control of their turf, forcing them to fight back to gain it all back.

Finisher: "'What's Kraken, Player?'" - Mr. Wario dashes across full screen and trips up the opponent to slam them across the stage with their paint roller like a baseball bat. Mr. Wario gives chase and steamrolls them to the ground with their paint roller, covering their opponent and the ground in their graffiti. They assume an Octo-form based on the "Kraken" special and rises from beneath the enemy, launching them into the air again. Mr. Wario drags them into their inky domain, sort of like Jedah's "Finale Rosso" EX Special of Darkstalkers fame, then slams them out hard to the ground in their graffiti again.

Stage: "The Game-Shark Park" - A popular hangout for Mr. Wario and their crew as well as rival gangs. They visit this park to hone their skills and cause occasional mischief in the background. The location is based on the "Blackbelly Skatepark" from Splatoon 1 & 2, and the "Garage" from Jet Set Radio.

Theme: "Renegade Ruler" - Stylistically similar to Nasty Majesty from Splatoon 2 and Funky Dealer from Jet Set Radio Future. A mix between techno, 80's rap, and funk, with hard guitar beats and bass for one of the funkiest tracks in the roster. It features two lead singers played by a male and a female.

Intro: Mr. Wario appears in a puddle of ink laying in front of the opposition, and materializes in place like an Octoling and an Inkling. After materializing, they break into dance showing off their moves, referencing Beat's groovy dance. After performing, they smirk at the competition with their weapon out.

Victory: Flips backwards twice against the camera with their dual pistols in both hands and pretends to use them. They follow up with a knee thrust, then a roundhouse kick to the air, then a cartwheel flip before crossing their arms with their legs on the ground (one knee bent up and the other bent down).

Commentary: Now that I know Mr. Wario has left the building, I still couldn't help but feel completion of it is and was a moral obligation. With that being said, I can't recall if Jet Set Radio was ever a thing they admitted to liking, but I went with it anyway because I felt their similarities played up the Splatoon vibes super well. They were originally based on Inklings and their general repertoire of ink-based weapons, but I decided to spread that pool across both Inklings and Octolings. I think Mr. Wario's style is better suited as someone who specializes at dealing with enemies up close to Coricus' zoning skillset.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@PeridotGX - Would play like a mix between Marx (Kirby Super Star) and Maxwell (Scribblenauts).
- PeridotGX is a fearsome mage with a reputation of challenging others. They can summon dark vines, fire massive lasers, and attacks from shadows.
- In addition to the above, they possess a mystic sketchbook that allows them to write anything they want into reality, all while pausing time drawing.
- They use their magic pencil to draw their own projectiles, and erase those same projectiles as well. Their erasure shavings also serve as floor traps.
- PeridotGX is a colorful alien jester with some control over reality and fate. Amusingly enough, their art style resembles TerminalMontage's somewhat.

Weapon: "The Drafts of Destiny" - A god-like staff shaped like a giant pencil, allowing them make any concept come true in their sketchbook, as long as it is observable. Normally an "I WIN" button under normal circumstances, but its wider array of abilities do not affect the player-based characters in the roster given their link to the Metaverse (or a similar type of reality outside of the Amala Network in general). PeridotGX is not used to going up against enemies that can fight back, so they prefer zoning to close-quarters combat. They make amusing faces whenever they are on the receiving end of harm.

Ability: "Be Still, Life" - The ability to slightly slow down time the closer an opponent is. They accelerate slowly at first because of this, and the same rule applies to PeridotGX to fake out with ambiguous projectile speeds. Anyone that manages to land hits on them will shrink the radius PeridotGX forms. The longer their hit string, the greater amount of time until the radius regrows. Despite this, PeridotGX has excellent keep-away tools to keep their opponent at bay while rejuvenating the radius of the stasis field. Their favorite, however, is drawing superhero Expies as assist characters for some of their specials.

Finisher: "Maxwell's Demon Doorway" - PeridotGX disappears into the shadows, preparing to strike at their opponent from below. Like Marx, they rocket out of the ground, except they launch their foe into the air. PeridotGX teleports above them and slows time down with their mystic pencil, then creates an entirely-new universe on a page. PeridotGX crumbles the paper and ingests it, then splits in two and summons a black hole that drags the enemy inside. It is a gateway into their newly-drawn dimension, destroying their opponent with its unusual and incompatible laws of physics and unusual concepts.

Stage: "Luna Literacy" - Based heavily on Super Smash Bros. Ultimate's portrayal of the Marx boss fight, with a breathtaking view of the cosmos within a moon-like scape. The rock formations suspiciously resemble figures of very familiar characters through obstacle illusions when seen at certain angles.

Theme: "The Peridot Problem" - Stylistically similar to Vs. Marx (SSBB) from Kirby Super Star and Grave Manor (Remix 1) from Scribblenauts Unlimited. The song of the latter game is a bit soft, so it's given a more Paper Mario boss feeling to match the same intensity one gets from fighting Marx in Smash.

Intro: Uniquely presented in that PeridotGX is not present until their opponent introduces themselves first. They spawn from behind out of a pillar of gold light similar to Maxwell, then makes the screen go dark and sinister like Marx before growing a similar set of wings. Their foe turns around for the fight.

Victory: PeridotGX hops around erratically a few times, followed by a moonwalk, twirls forward and side hops, then bounces around a bit more, giggling and unveiling their Marx-like wings. They will drag their allies to dance alongside, but only if they win the fight and their teammates are still conscious.

Commentary: I'm not quite sure where to pin Peridot in terms of alignment. They're half Maxwell and half Marx...Marxwell. Their contrasting moralities would likely counter-act each other. Regarding their power set, Maxwell is a big problem balancing, so I weaponized the trope Your Magic's No Good Here. Bear in mind they're still formidable as I try to portray everyone on here, but most MacGuffins tend to have some kind of unstated/logical limitation. Their abilities are still prominent to a degree...within reason of course, enough to be trouble. I also based their style on Jeremey's animations for laughs.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ahm Skittish! - Would play like a mix between Brian (Quest 64) and Aerith Gainsborough (Final Fantasy VII)
- An Andelike remnant: Former humans that can speak with Genius Loci. Ahm embarks on a quest to retrieve a magic tome that threatens their world.
- Ahm mastered the four elements, and has a unique level-up mechanic where they evolve further into a fight depending on what stat is highly active.
- Ahm is equally capable of supporting ally units, though the spells they cast are tailor made for solo use as well, making them a "Red Mage" of sorts.
- Ahm has curls like Aerith and a fantastic chin. They wear a pink dress with a red vest/mantle, as well as yellow gloves and boots with metal platings.

Weapon: "Crest of the Ancient Sentinels" - A magical scepter primarily based on Aerith's "Princess Guard", with some design elements from Brian's staff. Its golden wing-like Emblem sticks out on the front of the spiral end, with a blue gem embedded in its center. The scepter's physical damage doubles at 66% health and below and triples at 33% health and below. Ahm can cast fire balls & homing arrows; wind blades & cyclones; rolling rocks & avalanches; and geysers along with walls of ice. They also use some of Aerith's "Limit Breaks", such as self-healing, gauge nullification, and temporary invincibility.

Ability: "Lost Instructions of Life" - Ahm's ability to adapt and grow stronger. Their strength gradually increases the more they use their staff offensively; their speed accelerates the more they run and dodge; their defense rises they more damage they sustain, and their magic gets better with every spell. Ahm's abilities are based on Brian's level-up mechanic from Quest 64, as well as Aerith's fantastic Materia management. Ahm can summon their own versions of Ifrit, Chocobo, Titan, and Leviathan, with every elemental role you'd expect. Their game plan involves outlasting their enemy to get stronger.

Finisher: "Elemental Retribution" - Ahm casts fire and wind spells based on Brian's "Extinction" and "Ultimate Wind". After immobilizing their opponent, they summon a combination of various Summon Materia, of which they call "Amalga" and disappears from the scene. The ultimate Summon starts off with a flaming bullrush, leaving a trail of fire and generating outrageously fast winds as they run. They turn around to flip the surface below the enemy, only to expose them to a huge tsunami that crushes them against the elevated wall. Once the Summon leaves, Ahm reappears with their magic staff.

Stage: "The Blessed Remains of Myranthea" - A wrecked church that once stood for Andelikes. The tragically beautiful ruins of this once-prosperous monastery has a patch of flowers bathed in sunlight. The stage takes elements from "Melrode Monastery", but is ultimately based on "Sector 5 Church".

Theme: "Nectaria Scion" - Stylistically similar to Battle Theme (Orchestrated) from Quest 64 and Fighting (Remake) from Final Fantasy VII. An urgent song that captures Ahm's race against time, portraying them as a heavily active hero. The themes share enough similarities to make it a perfect match.

Intro: Ahm walks gracefully with their eyes closed, meditating as they hold their scepter horizontally and channel their life energy toward it. They are seen humming in a foreign language, presumably the archaic tongue of the Andelikes. Ahm awakens to their foe and readily taps the floor with their scepter.

Victory: Ahm dusts off their dress and slicks their hair back, brushing through the curls and huffing their bangs to the side afterward as if to express relief. They bend forward a little with one hand on their hip and the other on their chin, stroking it casually in unambiguous satisfaction towards their triumph.

Commentary: If it isn't already obvious, this is Chinderblock's move-set I just worked on. I went straight for the Quest 64 references, since Ahm seems attached to the game. I took Aerith's race and created the Andelikes, which is a pun on "And-the-Like" in the same way that the Cetras are taken from "Et cetera". In fact, a good number of names thrown all over are derivative of pre-existing names. As for "Amalga", I envision it with Titan's heroic build, Ifrit's demonic features, leviathan's scales, and the Chocobo's plumage. Most importantly, however: The Chinside joke just had to make it in somehow!

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@ClaTheBae - Would play like a mix between Lucina (Fire Emblem Awakening) and Tracer (Overwatch).
- Cla is a time-traveler who underwent an accident that displaced them from time itself. They are bound to an alternate past, sticking around for good.
- Cla mostly fights with their light-based dual guns, including well-timed telefrag counters. The effect kicks off like King Crimson from the JoJo series.
- They carry a canister with a fast-acting chemical that rapidly ages and mutates certain plants. They can resurrect equally-monstrous fossilized ones.
- Cla is a victim of frequent time-hopping, who eventually forgot their birthdate. They wear an anachronistic combo of medieval wear and future clothes.

Weapon: "Crisis Glancer" - An assembly of weapons made up of parts across time, namely in the form of a sword and dual guns. All the weapons carry the nickname "Theseus'" before their weapon type. Their anachronistic nature makes them compatible with all types of science and sorcery. All is shown in gameplay with two types of gauges tied to specific special moves. Magic augments debuff attack power while tech augments debuff enemy defenses. Cla's aging fluids are given the unique term, "Thesium", used to summoning plant monsters resembling the Piranha Plant family from the Mario series.

Ability: "Lost in Time" - Their current situation, weaponized. Cla is stabilized by a synthetic cabochon stone set firmly into their sword's handle. This stone prevents them from vanishing in and out of existence unwillingly, giving them control of when they want to hop across time. Their state also gives them their pausing and reversing abilities, including repetition of the same action twice over, similar to Tracer. Their favorite is repeating really-quick sword strikes ALA "Dancing Blade". However, the more Cla repeats these actions in quick succession, the more unforgiving the damage scaling becomes.

Finisher: "Recollection of Recent Events" - Cla sets a plant with "Pulse Bomb" properties that detonates on the opponent, creating a stasis field. They blink at the enemy while the latter is trapped in time and gets to work on them. Cla initiates Lucina's battle stance and lunges forward with a stab at their foe, then they flip backwards for a charged-up sword swipe, firing several bullet rounds and launching the enemy with a diagonal stab downward with the box art pose from Awakening. Cla recalls every action through a quick rewind, then they repeat everything and properly finish it all with a critical draw.

Stage: "The Capital of Anagénnisi" - The stage is based on "Ylisstol's" capital with a similar castle in the background, combined with the "King's Row" map as it appears in the Overwatch version of London. It is always night time when this stage is selected, populated with observant commoners.

Theme: "Blink and You'll Miss It" - Stylistically similar to the Main Theme from Fire Emblem Awakening and King's Row from Overwatch. This one is very difficult to imagine syncing up properly into a sound-a-like amalgamation, so it's more in the style of an "urbanized" Awakening theme than a true fusion.

Intro: Cla rides a futuristic motorcycle and receives orders from their superiors to apprehend a target (or group). They set their coordinates and blinks to the location accordingly. Cla gets off and warps their motorcycle through a magic circle, then draws their sword out and takes on Lucina's default stance.

Victory: Cla does a cartwheel-style backflip and kicks off into the air gracefully, then blinks twice over with both pistols in hand for a dynamic landing. Cla then draws their sword and cuts the air twice, raising the blade in the air triumphantly before putting their weapon away. This ends in epic slow-motion.

Commentary: ClaTheBae needed the Piranha Plant referenced somehow, however minor, and the nipper plant definitely counts. Lucina and Tracer act as Cla's time-based inspirations, so they worked perfectly. Story-wise, Cla will always reference Popeye's Coastal Sauce in-universe, like how Rick Sanchez mentions McDonald's Szechuan Sauce out-of-context. If Cla is bored enough, they will text about or mutter the name of the sauce in their idle animation. Made even funnier when it's addressed toward the enemy they're fighting in the first place. Cla occasionally ****posts with their fiercest rival Faygoshill.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Arigarmy - Would play like a mix between Little Mac (Punch Out!) and Golisopod (Pokemon Sun & Moon)
- Arigarmy is an amnesiac competitive athlete, seeking money-match funds to travel and regain their memories. They also gamble in beetle fighting.
- They are considered short for a boxer, but they are a force to be reckoned with. They are lightning-fast with their punches, and very good at dodging.
- They have a Stand-like Familiar based on Golisopod, which only shows up outside the ring in serious fights to make them that much more dangerous.
- Arigarmy wears a black/old tank top, orange/purple boxers, and golden boxing gloves, shoes, and lipstick to match. They are very Araki-like in style.

Weapon: "Punch-Bugger" - Their pair of boxing gloves, which gives Arigarmy's punches a bit more oomph to each strike. They specialize in swarmer style boxing, but can sneak in slower, harder punches that bruise areas in their opponent. It can be difficult to turn the tables on Arigarmy during their advantage point. They are very good on the ground and excellent at delivering counter-blows if an opponent isn't prepared for a whiff-punish. Unlike Little Mac, they perform just fine in the air, having good juggling technique and a dunk that can pummel enemies to the ground for a hard knockdown.

Ability: "「 K I N G S O F S P E E D 」" - Arigarmy's literal fighting spirit, resembling a humanoid isopod with Spiritomb's face. The Spirit plays the role of a referee, showing up to apply match rules that become actual laws of physics. It has incredible movement speed and stellar precognition, and can transfer Arigarmy anywhere in the multiverse in an equivalent spot by "getting in everyone's collective heads" as the strategy goes. It can also put the enemy in a "time-out corner" by palm-thrusting them away to the wall. This gives Arigarmy a "round advantage" that acts like Little Mac's "Star Punch".

Finisher: "「 D O W N T H R O U G H T H E N I G H T 」" - Arigarmy delivers a nasty uppercut that gives them a bit of height off the ground, causing the opponent to blackout. After they land the strike, "「 K I N G S O F S P E E D 」" makes its presence known and appears before the enemy in their subconscious. They are put in a dream-like state reliving alternate losses, all depicting Arigarmy going for the finishing flurry. At the end, their fighting spirit casts judgement on the opponent's performance and declares their loss. In non-lethal depictions, the opponent just wakes up in an empty ring.

Stage: "The Invader Nation" - A private boxing ring where Arigarmy trains, decorated to resemble the "Boxing Ring" from Punch-Out!! as seen in Smash. The interior design takes after "Veilstone" Gym from Pokemon Diamond & Pearl, with unidentified boxers chilling in the background, presumably allies.

Theme: "A Bizarre Encounter" - Stylistically similar to Jogging / Countdown (SSB4) from Punch-Out!! and Battle! Gym Leader from Pokemon Diamond & Pearl. It borrows the harmony and rhythm from the song "The Demented Man" as a Rule of Three for the Hawkwind band that's present in their bio.

Intro: "「 K I N G S O F S P E E D 」" appears in the selected stage as the unofficial announcer and introduces Arigarmy as if to narrate a boxing event. When Arigarmy is called to the fight, they are seen jogging from one side. This has more gusto in their own stage and in Noipoi's wrestling arena as well.

Victory: Arigarmy shadowboxes with slow-mo action shots and wraps a towel over their neck. "「 K I N G S O F S P E E D 」" raises Arigarmy's dominant arm and declares them victorious, taking up the role of Doc Louis for whenever Little Mac wins a match. It throws out confetti in celebration.

Commentary: This is the first character I've made (as of this writing) out of a member whose background borrows from a non-video–game character, at least I think... I went with Golisopod over Buzzwhole because of the former's armor plating lending it closer to the "beetle fight" gimmick, which had a spotlight chapter in JoJolion. I also had the ability and finishers reference songs from a music group you're partial towards, so I looked into that as well. But if the blatant reference to Stands in itself is a bit on the nose, do let me know and I'll modify it accordingly in the future. This means you, Arigarmy.

Part 6:
@ShotoStar: Endgame - Would play like a mix between Fox McCloud (Star Fox) and Freya Crescent (Final Fantasy IX)
- Shoto is a space pilot and the leader of the intergalactic organization known as "Astro Fang." They aim to restore the memories of their amnesiac lover.
- They are known for their exceptional agility in combat, leaving afterimages and catching fire for moving so fast. Their quickness juggles foes helplessly.
- They use a laser pistol and a reflector like Fox, and a javelin based on Freya's "Dragon Hair". Shoto can also use different status ailments for support.
- Shoto resembles a fox-like Burmecian, with a red leather jacket, an escutcheon with the "Astro Fang" logo, a visor, and greaves stylized after their feet.

Weapon: "Dragundy Ray & Vulpes Lance" - A laser pistol with a high rate of fire, and a mystic javelin made from the fangs of an alien dragon. The gun is great at racking up damage over time, but is incapable of flinching enemies due to its damage-per-second. Their spear is great for mid-range situations, using footwork in between to overwhelm enemies. Shoto can use a nifty reflector that can send projectiles back at opponents and stagger on activation. They also possess a fighter jet that's loaded with bombs and lasers. The fighter jet is reserved for certain aerial moves, as it demands plenty of stamina.

Ability: "Speedbreaker Sorcery" - Extremely quick movements and superb jumping abilities that pair well with their kickboxing, being able to Naruto-run past their enemies for lightning-fast kicks and juggling. Most dangerously is their ability to wavedash, making them difficult to challenge up close without proper spacing. They can flare up and rocket themselves at their foes and leap great heights to counteract with well-placed spear dives. Shoto has a few spells that grant speed, levitation, and auto-healing. Like Freya, they have spells to deal with certain enemy types, but only when they use their Finisher.

Finisher: "Shining Spear Wing" - Shoto spins their javelin and holds it in a pose as a damaging crest forms beneath the opponent. The glyph summons the head of a dragon, which proceeds to bite down from below. If caught, Shoto will leap onto their ship and set the jet to autopilot, balancing on the cockpit with one foot on the jet's nose to chuck several spears of light down as the ship fires bullets under Shoto's directions. Finally, Shoto leaps down for one last strike, shattering the glass dragon head on impact and putting their opponents out. Shoto does a three-point landing and looks to the side.

Stage: "Gotstadia, Ravaged Concrete" - A city from an alien world that looks highly advanced. Despite everything being arranged like "Corneria", most of the architecture has an organic feel to it. Like "Burmecia", there is a lot of curvature and carefully intricate designs, and yet many ruined buildings as well.

Theme: "Their Father's Second Image" - Stylistically similar to Corneria (SSBM) from Star Fox and Freya's Theme from Final Fantasy IX. The first theme lends its action-packed, fast-paced atmosphere while taking the somber flutes of the latter and combining the two for a tense orchestral arrangement.

Intro: Shoto reenacts the opening of Star Fox 64, with an alarm blaring in the background. They dock on their fighter jet and flies off the "Astral Fang" main ship to fly toward their target destination. Shoto arrives and jumps off their ship, then lands on the ground carefully and stands up in Fox's pose.

Victory: Shoto aims in two directions with their laser pistol, then flips their gun away back into their holster. After showing off a bit for intimidation, they tap their javelin gently on their left shoulder. Shoto cooly stares back at the screen and says "Mission complete!", reporting back to the main base.

Commentary: Shoto is probably a bit dismayed that they couldn't use Geno as a character reference, but given PapaGenos' earlier introduction, this was inevitable. I snuck in references to Krystal and Sir Fratley, as well as Fox's late father, James McCloud. Their team consists of names like Lupus Lawther (a wolf-jackal), Tiger Telfer (a tiger-tasmanian), and Hawkin Huntley (a jay-hawk), which are Expys of the Star Fox crew and Mix-and-Match Critters in their own right, like Shoto. Regardless, I think I nailed it and had some fun with other references here and there. Mixing Sci-Fi with Fantasy elements is hard.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Circus Baby - Would play like a mix between Ralsei (Deltarune) and Funtime Foxy (Five Nights At Freddy's: Sister Location).
- Aurane is a ruler of darkness who resides in an abandoned toy factory. They rebranded this location as their kingdom, making it into a garden of roses.
- They wear a sentient pink scarf that behaves like Doctor Strange's "Cloak of Levitation". It was given to them by a familiar goat-like mother figure.
- They can use healing spells by humming along with the stage. They can also pacify enemies like in Deltarune & Mortal Kombat's "Friendship" finishers.
- Aurane is adorably fluffy, being the roster's token Anthro who resembles a Fox-Goat hybrid. They wear bright-green mage clothes and a tux beneath.

Weapon: "Rosy-Red Valentine" - Aurane's magical roses, acting as wired microphones that are wrapped around their neck and all throughout their body. They are receptive to the sound of Aurane's voice, which change color and molt endlessly with falling pedals, all based on different moves they are using. The roses go red when their method of attack is somewhat feral; pink when they want to coat the field in petal traps; yellow to peacefully restrain their foe through thornless vines; white if they want to heal themselves to the sound of their own music; and black if they want to lower their opponent's strength.

Ability: "Make Love, Not War" - A platonic counterpart to seductive charm powers, which they use to befriend the opposition. Some enemies cannot be reasoned with, so they deal with them by putting them to sleep. Aurane likes to soothe enemies so they put less effort into fights, until they become fully subjugated, friendly, and cordial. The love and peace they cherish also powers their healing magic as well as their roses, the flower of love. Much like with tough love however, they can be vicious in their goals, which is expressed through their feral side. If Aurane falls in battle, only their robes are left behind.

Finisher: "Bedtime Stories" - Aurane grabs a book of songs and their scarf enlarges and coils around the background with staves. The conduct the song that is meant to end their fight, putting the opponent through a made-up story centered around them. To friendly characters, they forget why they were fighting in the first place, and are thusly subjugated; to indifferent characters, they show expressions ranging from mild amusement to annoyance; to the completely-hostile, they end up in tales where they are cursed to sleep forever should they remain a danger to everyone, all while Aurane narrates them.

Stage: "The Meadow of Many Miracles" - Set within a forgotten factory based on the Sister Location's pizzeria. Its ruined are filled with beautiful dark-blue trees, with vibrant pink leaves. Far beyond in the background is a large castle where Aurane resides. It's said they have a few here from their throne.

Theme: "Autumn Canvas" - Stylistically similar to Field of Hopes and Dreams from Deltarune and Battle Amongst Friends - Adeleine from Kirby 64. The track's melody resembles the former with its gorgeous pianos, while the latter lends the beat of its drums. The theme also uses both horn sounds.

Intro: Aurane's robes, scarf, and hat appear on the ground as if they were always there. They cast a circle of darkness from where their clothes lie, rising up from the ground to spawn immediately from a swirl of rose vines. Aurane politely tips their hat below their waist at their challenger and smiles at them.

Victory: Aurane applauds their opponent for putting up a good fight, and walks up to comfort those that they manage to subjugate (which only applies to fighters that resist their charms). In most situations, they fold their arms back into the robes before turning around to warp out of the field with their scarf.

Commentary: Alright, time to address the elephant in the room: Aurane is a defunct name, but I am using it to avoid using the characters' names to refer to the member in their own move-set. I changed Adeleine to Funtime Foxy because they nearly went with the idea, and the character can be worked into the Anthro aesthetic behind their character design. I also kept Adeleine's boss theme since the FNAF series does not have official music to tie to anyone. I thought about using The Living Tombstone for reference, but they write Filk songs. That genre of music is a bigger point of contention than vaporwave.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Taylor F - Would play like a mix between Enderman (Minecraft) and Ennard (FIve Nights at Freddy's).
- Taylor is a reanimated corpse with similar hacking skills to Onereason, except through supernatural means as opposed to computer-based infections.
- Their walk speed is slow, but can dash around quickly to appear behind enemies for surprise attacks. These are considered jump scares in-universe.
- They are able to command scrap metal and combine with them Akira style. This gives them ways to attack with the environment to hit long distances.
- Taylor resembles a cybernetic Lich with animatronic parts sticking out of their body. Their aura is wispy and jet-black, and their movements are jolty.

Weapon: "Your Inner Voice" - Thousands of loose wires protruding from Taylor. They all connect to an animatronic suspended in their body, which sends commands that enables them to shock and burn enemies with their own ectoplasm. For added horror, Taylor can enter their enemy via mouth to briefly possess them with their wires, similar to Grodd's mind control from Injustice 2. For Black Comedy, they like to say, "Stop hitting yourself!" to their enemy while subjecting them self-harm. If Taylor isn't possessing a poor schmuck, they like to flail their mechanical tendrils like whips to deal some serious hurt.

Ability: "Through the Dark Subconscious" - Their means of haunting and reviving discarded objects. It's ambiguous if Taylor is the Lich, the animatronic, the spirit possessing the cyborg-zombie, or a combination of the three, but one thing is certain and it's their decent mobility in spite of their predicament. Whereas Onereasonanddone infects some machinery to cover ground, Taylor infects certain life, and can learn and mimic their voices precisely. They are perceived as a threat, especially whenever their disguises completely fall apart. However, like with the other members, their actual morality is ambiguous.

Finisher: "Machination Terror" - Taylor spreads their influence across the ground until they completely lose their humanoid shape. All that is left is their mask and their corpse-like husk, referencing Arakune's amorphous shape (BlazBlue), with mechanical wires infecting the stage. Taylor scoops out the opponent's remains once they're caught in the wires and cables. The enemy is disemboweled until all that is left is Taylor examining their own reflection. Certain characters meet a different end, where they are forced to act as actual animatronics for entertainment purposes in a pizzeria rather humiliatingly.

Stage: "Phantom Rustyard" - Set in an abandoned Haunted House theme attraction, based on same attraction and location made for FNAF 3. Parts of the stage also resemble the "Nether" from Minecraft, with hellfire pouring in the background. There are also cameos from other zombified animatronics.

Theme: "Bottomless Bucket List" - Stylistically similar to Concrete Halls from Minecraft and Dummy! from Undertale. It's ambient and atmospheric, sounding a bit like Waterfall as well. After the first few seconds pass, it shifts over to electro-swing with dancing & partying ghouls enjoying the fight.

Intro: Taylor rises from the ground, regardless of the stage (i.e. outer space). They shove their dominant arm through the ground classic-zombie–movie style, and picks themselves up. After rising, they do the Thriller routine before turning to face their foes. Despite Taylor's Lich status, they're cultured.

Victory: Taylor summons other undead animatronics like themselves, all of which pay homage to the animatronic characters from the FNAF series. They all continue the Thriller routine from Taylor's introduction, all in perfect sync with the exception of one, who is the designated Butt Monkey of the group.

Commentary: You'd be surprised at how I can manage to include a FNAF character. In fact, Aurane AKA Ralsei AKA Circus Baby AKA whoever it is they choose as their next moniker are not the first. If anyone recalls, they went with Adeleine before the changes took fold. Taylor remained the same, but took after the same philosophy regarding music. Since Filk songs are so contentious, I excluded them and gave Taylor a track from a video game soundtrack they openly admitted to enjoy. I also wanted to keep the personality aspects intact, and I hope no one minds the Michael Jackson references included.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Zinith Zinith - Would play like a mix between Yoshi (Yoshi's Island) and Riptor (Killer Instinct 2013).
- Zinith is a raptor with dieselpunk augmentations. They have fume exhausts that shoot out flames, along with the ability to breathe fire from the mouth.
- They can fire lethal eggs that double as bombs when thrown, but can bounce around before exploding into sparks and confetti, or into smaller pieces.
- Zinith is their real name, and is the leader of their own group. They command lesser members for pack-attacks, giving them an Assist-Type gameplay.
- Zinith is the Scaley-Anthro to Aurane's Furry-Anthro. They display hedonistic tendencies, indulging in music, alcohol, sweets, and carriage via lectica.

Weapon: "Sun God Apollo" - Their constant supply of eggs that they can lay at a moments notice, particularly thanks to a modified uterus that acts like a pocket dimension. The eggs that spawn from this plane are actually chunks of proto-planets that can be tossed around like molotov cocktails. Fittingly enough, these juvenile worlds resemble Earth's early days, before entering the first explosion of life which would eventually lead to the birth of their kind. In addition to the ties with Greek Mythology, Zinith's royal status is also a reference to Dionysus, the God of wine, harvesting, ecstasy, theatre, and so on.

Ability: "Dragon's Courtyard" - The lectica they're carried in isn't just for show. Zinith gathers numerous riches and a sense of rulership from subjugating followers. All of this is accomplished by their supernatural charisma, being the Agape to Aurane's Philia. Like Aurane's, the effects aren't full-proof on everyone, so some of their followers are gained through humbling them in a fight. Zinith's truly-loyal pack however, are the ones that assist with full-on assaults, trampling enemies and even showing enough sophistication with spears and other weaponry. They like to deploy the Roman Wedge Formation.

Finisher: "Marching Order: Burning Ocean" - Zinith leads their frontlines to charge first at the enemy, followed by the rest of the army trampling their foe. As this takes place on the stage, Zinith is eating grapes and other fruits on their royal throne, letting their soldiers do all the work for them. It isn't until they are on a full stomach that they fly upwards, eclipsing whatever star or bright object on the stage is in view, and promptly darts toward their trampled foe to finish them off with a sea of rainbow-colored flames unleashed from a breath of fire. The army forms a circle around them and promptly cheers.

Stage: "Zenith Isle" - A land mass based on Yoshi's Island as well as "UltraTech's Hatchery 09" stage from Killer Instinct (2013) with scattered machinery. The stage is a lush forest with many members of Zinith's race throughout the background, and massive watermelon-sized apples hanging from the trees.

Theme: "Rattling Merry" - Stylistically similar to Athletic from Yoshi's Island 2 and Rumble from Killer Instinct. It combines the happy melody and tunes of the first track, with rocking instruments and intense moments. This highlights Zinith's appeal for battle, enjoying an exciting fight much like their meals.

Intro: Zinith is carried to the selected stage through a lectica, then promptly placed by their servants in front of their enemy. Zinith is in a French girl pose, indulging on fruits and wine before stepping out of their vehicle to face their opponent with a toothy smug grin, emitting fire to show they mean business.

Victory: Their servants return with their lectica to carry them in unison. The servants that cannot reach to contribute in holding up Zinith like a statue will worship them like a god figure instead. Zinith reuses the pose they had in the intro, looking at the screen this time to swish a glass of wine at the viewer.

Commentary: As of the old writing, Zinith went by the alias "God Emperor Yoshi", so assume that the alias is canon within the context of their section. They're kind of in an ambiguous spot right now, comparable to that of Faygoshill and Onereasonanddone. Their characterizations come off as villainous, but I leave that up to interpretation. In my opinion, Zinith is a Byronic Hero at worst. I also spelled Zinith's stage as "Zenith" purposely because it means "Peak". Therefore, the island is fittingly treated like a paradise, to which only Zinith and their populace would come to recognize. Such is a God Emperor.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Graizen - Would play like a mix between the Agumon Line (Digimon) and the Charmander Line (Pokémon Red/Blue)
- Graizen is a dino-dragon from the "Cyber Dimension", kind of like Digimon. They are fire-breathing flyers with a berserker-style fit for claw rush-down.
- They're adamant about their own abilities to the point of insecurity, but will occasionally praise others as well. Their pride allows them to switch forms.
- Their forms are based on the evolutionary lines of both Agumon and Charmander, becoming increasingly humanoid and wiser as they grow in strength.
- Graizen is a small, orange, cartoonish, Saurian-inspired dragon with a flaming tail, emerald-green eyes, and horns. They are sapient and speak human.

Weapon: "Solar Plexus Betelgeuse" - Graizen's very own stomach, which unlike their base inspirations, it is made of the same metallic material present in WarGreyMon right from the get-go. It is like a furnace of intense flames, being able to burn at temperatures hotter than the sun. Their sharp claws can absorb heat to take on a lava-like glow for fearsome attacks, and their tail is said to be excess heat that their stomach cannot contain for all of its power. When Graizen evolves, their tool-kit changes slightly, such as their claws being longer, sharper, and outfitted with a layer of indestructible draconic metal.

Ability: "The Courage Zodiac" - An imaginary horoscope sign that is similar to the "Crest of Courage". It is a powerful cosmic force that allows Graizen to cycle through bigger forms through evolution. WarGreymon and Mega Charizard Y are the basis for their DNA-Digivolution–esque form. They have their own "Brave Shield" in pattern and durability, modified into the shape of Mega Charizard Y's wings. They're not much of a threat in their base form, which is why they're aware of their own greater power. It takes a dedicated player to figuring out the quickest route to evolve and stay that way 'til the end.

Finisher: "Blazing Terra Burst" - Graizen enters their fully-evolved state and unsheathes their claws. With eyes sharp and fangs bared, they rush at their enemy with great fury, spinning violently against them like WarGreymon's "Great Tornado" mixed with Mega Charizard X's "Dragon Claw". Graizen brings their foe up into the sky and cross-slashes them out of the way to ascend further past them. After their opponent reaches far-enough height, Graizen uses their own "Terra Force" with both hands and tosses it down. They finish things off with their own "Searing Blaze", to make the explosion greater.

Stage: "Never-Ending Heights" - An enormous mountain on a lone island at the center, based on "Mt. Infinity" from Digimon Adventure. The stage takes place on a volcano that reaches up to half the mountain's height, with the arena being loosely based on the anime version where Ash and Blaine fought.

Theme: "Digital Fire Friend" - Stylistically similar to the Main Theme (English Opening) from Digimon Adventure and Vs. Red (Metal Remix) from Pokemon Gold/Silver. A techno-metal remix with voice samples arranged to make the lyrics sound robotic, yet familiar, like Graizen's cybernetic side.

Intro: A fairly basic one. Graizen is being processed through "Cyberspace" to relocate in the selected stage. It doesn't make a difference whether it's their own or a stage from another universe, as they can make a contact point regardless. After the buffering, they upload themselves in the chosen reality.

Victory: Graizen shows a little more flare with their victory pose, flying in a 360 vertically before staying in flight as they look at the ground below them. They breathe fire in figure-eight loop three times, before the camera zooms out to show the ground completely enveloped in their burning-hot flames.

Commentary: I'll admit Graizen buddy. I tried to make Crash Bandicoot work as a second character, but I couldn't think of anything interesting, so I went with the Charmander family as a counter-balance. I think it's more suitable for you since both have enough in common and yet different that I would have been able to make a proper move-set for you. And now for the less direct and personal commentary: I had to cheat a bit with the music selection for this one, but rest assured I had my reasons. I felt like the nostalgic, heavy, and electric feeling of the Digimon opening was perfect to integrate for Graizen.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@KMDP - Would play like a mix between Tails (Sonic the Hedgehog 2) and Isaac (Golden Sun)
- KMDP is an adventurer with their own airship, traveling across the skies and land along with their party. They seek the seven "Philosopher's Quartz."
- KMDP is exceptionally proficient in summon-magic, using the aid of creatures that resemble a mix of the Chao and the Djinns in form and function.
- KMDP uses a bladed propeller that acts as a shuriken. They can install elemental gems that give the propeller different properties be it in battle or out.
- Take Isaac, give them a fox motif with two tails, and you get KMDP. They wear steampunk style clothes, a flowing scarf, and a pair of aviator goggles.

Weapon: "Sword of the Soaring Skies" - A removable propeller weapon that comes from their light aircraft, which is inspired by the one Tails owns in the Sonic games. The propeller's sword form uses one of the blades as a handle, while shifting the other three blades on the opposite end to form a unified razor blade of sorts. The propeller's center of mass can house different alchemic gems from their collection, all of which utilize the classic four elements: Fire, Water, Earth, and Wind. Each element grants KMDP slight differences in their style of fighting, two favoring close-combat and two favoring zoning.

Ability: "Gaea's Shining Children" - Spirits of Earth that include the Chao-like/Djinn-like Spirits, and seven major summons based on Golden Sun's lineup reserved for certain special moves. Perhaps most notable is a Crystallux-inspired summon with a "Chaos Emerald" motif, formed when applying a special diamond in their propeller. This diamond is treated like an object of the Fifth Element, Aether, which is the strongest modifier available to them. The Spirits also give the gems' their elemental properties, blessing KDMP with a flame wheel mod, a turbine mod, a whirlpool-generating mod, and an ore club mod.

Finisher: "Prismatic Judgement Laser" - KMDP calls their plane and reinstalls their propeller as it flies past them. They channel a "Philosopher's Quartz" and transforms their plane into a fully-functional mech who takes after "Judgement" from Golden Sun, appropriately enough, and also borrows from Tails' "Cyclone" mech in appearance. KMDP uses hand signs to form a full circle and raises their hand to the sky, panning the camera toward their mech as it points downward with its dominant hand. It unleashes a multi-colored laser that becomes a ball of light, nuking the entire area below along with their foe.

Stage: "Tower of the Jovian Sunrise" - A specialized lighthouse that acts as a windmill during the day. It generates energy from KMDP's universe's "God of Winds", channeling light to help sailors who get lost at sea. Further away from the shore leads to a mountain ravine with smaller windmills all around.

Theme: "Aubade for the New Day" - Stylistically similar to Believe In Myself (Instrumental) from Sonic Adventure and Battle Theme from Golden Sun. It's a FamilyJules-style remix with intense guitars. It also has a female vocalist like in the former who sings, "Fly! (Fly!) Soar! (Soar!) Spread your wings!".

Intro: KMDP performs an Inside Loop on their plane, then sets the plane to autopilot before ejecting halfway through the loop to dive down. As the plane continues its route during autopilot, KMDP summons their propeller weapon to spin it above their heads and parachute themselves to the ground safely.

Victory: KMDP calls their plane and does an excellently-timed jump-in, performing a Rolling Turn before zipping past the stage and taking to the skies. KMDP will cast a spell to reappear back in a more familiar site if stranded in space, where they will perform the same intro, but from their world's view.

Commentary: I don't think I've run into this unexpected a combination since Cla's entry, but I think I managed pretty well. Some of you including KMDP might be wondering just how much "furry" this depiction is meant to be. Personally, it's mostly Isaac with aviator clothes, fox ears, and two tails, and that's about as far as it goes. The rest of them appearance-wise is entirely up to KMDP, like with all else. I also wanted to come up with something related to the "Chaos Emeralds", so that's where the "Philosopher's Quartz" came in. The propeller weapon was probably my favorite thing describing here.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ura - Would play like a mix between Andy (Advance Wars) and Felix (Golden Sun: The Lost Age)
- Ura is an adept Commanding Officer of a tank army known as the "Marmalade Brigade", which drives tanks repurposed as mobile homes for travel.
- They're an all-around fighter on their own, preferring to support their battalion through magic boosting. They also run and use their own tank in a fight.
- Has their own assortment of summons, though most involve infusing the spirits into their army, so that their firepower and defenses increase greatly.
- Ura usually dresses like a grease monkey. They wear what looks to be Felix's clothing, but mostly red and with Andy's uniform over the tunic instead.

Weapon: "Fourfold Construction Axe" - A dual-sided wrench that can split into two thinner wrenches for Ura to wield with both hands. The wrenches are bladed, providing a method of fending off opponents who get too close should they overpower the "Marmalade Brigade's" defenses. The primary use of the axes are to utilize alchemy and the four main elements: Wind, Earth, Water, and Fire. The elements provide Ura and their crew with upgrades that boost the effectiveness of their tanks. The axes themselves can utilize any of the elements in all combinations for interesting close-combat situations.

Ability: "Fight or Freight Command" - Alchemy and spiritual-summoning. Ura channels the power of Djinn-like Spirits to imbue their squadron with buffs that make their zoning and stage control even better. Alternatively, they can summon a Daedalus-inspired Unit to act as an extra line of offense, firing missiles at-the-ready. Ura can provide elemental buffs to give their army the following perks: Wind grants a third jump for Ura and a wider hitbox for bullets; Earth raises Ura's defense and slows the enemy's ground speed; Water heals Ura and allies; and Fire grants Ura strength and more firepower.

Finisher: "Citrus Satellite Assault" - Ura commands one of their allies to run over their enemy. If caught, they will activate a satellite system that gathers space debris using the four elements through its own self-automated alchemy progress. The A.I. forms meteors this way, forming them using Earth, filling them with large water deposits, setting them on fire, and filling them with flammable gases, then plummets the objects toward their intended target. Ura gets their crew and themselves out of the strike zone, but not before running over their opponent(s) one last time to ensure they stay down for certain.

Stage: "Campaign Site: Red & Blue" - A patchwork map made up of the same trees, hills, roads, buildings, grass, and even water animations to give the place a retro feel. The arrangement of everything is reminiscent of "Loho" from Golden Sun: The Lost Age. The entire place is abandoned to wage war.

Theme: "Ura's Unison" - Stylistically similar to Andy's Anthem from Advance Wars and Battle Theme from Golden Sun: The Lost Age. It's a metal remix of both songs, serving as a heroic hymn that captures what makes the "Marmalade Brigade" so efficient. It's a fitting theme for a Commanding Officer.

Intro: Ura drives their main tank through the field with their teammates not too far behind. They poke their head out to see what lies ahead and steps out of the vehicle with their axes gripped tight. They entrust their army to keep them safe, putting faith in their own combat skills to make it out victorious.

Victory: Ura returns to their tank, leaping backwards while spinning both axes back into their utility belt. After making their return, they ride off elsewhere. Ura's tanks are extremely small compared to conventional ones, so they can fit decently on stages that otherwise cannot support that kind of size.

Commentary: Being that Ura is the resident Advance Wars stan, it was pretty much inevitable I'd go with this character to rep them. Felix was a second option since KMDP already has Isaac in their profile. Perhaps someone will come in with Matthew as their secondary (or primary) and I can make them the "Sea" to KMDP and Ura's "Land & Sky". So far, Ura is the only Assist-Type puppet fighter whose team is always physically there with him, rather than relegate them to very specific summon situations. If Ura ever met KMDP's character, you can rest assured he'll ask him, "What the heck is an airport?"

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@SneakyLink - Would play like a mix between Agitha (The Legend of Zelda: Twilight Princess) and Rachel Alucard (Blazblue)
- Sneaky is the most reluctant fighter in the whole cast, absolutely refusing to participate in a fight. Their offense is based on their reactions to bad luck.
- What often resembles any form of fighting is actually just them swatting at pesky flies with their parasol. This just so happens to catch foes sometimes.
- They loaf around much like Rachel does, but use insect servants like Agitha in order to defend themselves. They indirectly command wind & lightning.
- SneakyLink is an Assist Character with the same depth as a playable fighter. They are quite frilly, and cursed to be in the way of unfortunate events.

Weapon: "A Shade for the Sun and the Rain" - Their fancy, sturdy, and somewhat ordinary parasol (compared to other weapons). It's used to keep the elements at bay, and houses a complex hive of bees meant to ward off bad luck. The insects have immense loyalty toward SneakyLink, transforming into giant mutant attack-soldiers to protect their "hive master" from harm. Amusingly, they are sometimes confused for flies, and will often perish to Sneaky insensitively whacking at them. The honey bees insist on protecting them anyway, since they deem their own casualties a sign of improvement in order.

Ability: "Happen Stance" - SneakyLink's immense bad luck, which causes major collateral damage to those unfortunate enough to be in the same vicinity that they are. Thanks to their quick reflexes and reactions however, SneakyLink can avoid violent winds and bolts of lightning while catching their foes within them instead. They are basically clueless for most of what happens, lacking the rich, wise, and pompous demeanor that Rachel carries whenever she manipulates wind and lightning. SneakyLink is always caught in such misfortune that they're also lucky in a sense, coming out of these alive and well.

Finisher: "Sparkling Silk Squall" - SneakyLink unintentionally calls the attention of a giant golden rhinoceros beetle that zips by, taking their foe off-screen. The beetle flies up while a massive golden butterfly latches onto SneakyLink's back. They are carried by the butterfly, and a distressed SneakyLink flails helplessly in confusion, accidentally summoning an electric storm of smaller butterflies that generate lightning within the golden cyclone. The beetle dives into the storm, crashing all the way to the ground. After the opponent blacks out, the butterfly also disappears SneakyLink is left completely confused.

Stage: "Hive for the Humble" - A stage belonging to an important figure in their home universe. The lore is that they unintentionally stumbled upon a house that looks like "Agitha's Castle", with its main room resembling the "Crimson Throne". Its beauty may explain SneakyLink's presence in here.

Theme: "Apotropaic Bystander" - Stylistically similar to Queen of Rose from Blazblue: Calamity Trigger and Agitha's Castle from The Legend of Zelda: Twilight Princess. The second theme already sounds like a subdued version of the first, so imagine Rachel's theme with the Legend of Zelda's rock style.

Intro: SneakyLink is minding their own business passing by their town, when suddenly! A random gust of wind shoves them over to the selected stage! Made funnier when the stage is from another universe, blown across by the winds right into a scientist's lab with a dimensional gate randomly working.

Victory: They look around in confusion as to what just happened, then gets sideswiped by a rock from off-screen, waking up as an Assist Type character in a non-specific fighting game. They question whether or not what they experienced beforehand happened, now in the shoes of an actual support role.

Commentary: Before I came up with their style, I decided to take their "I would be a clumsy support character" self-description to the extreme and made a character out of it. They are a subversion of the Assist-Type character you see in fighting games like the first Marvel vs. Capcom, Aquapazza, Nitroplus Blasterz, and so on. If they had any special interactions, victories, team-based stuff and so on, I'll have to get really creative with it the next time I update, since their in-universe reactions would amount to trying to stay out of fights as much as possible. Cue partners forcing them to contribute to matches.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Lollipopped - Would play like a mix between Pink Gold Peach (Mario Kart 8) and Lip (Panel De Pon)
- Lollipopped is a reluctant fighter who would rather contemplate their situation. They are impervious to most attacks thrown at them, hardly flinching.
- Being technically based on Peach, they share the same acrobatics with devastating kicks. Their metal composition is what makes them hard-hitting.
- Lollipopped can cast spells that drain health away with fairy dust, and commands a nigh-sentient well of water that follows them wherever they go.
- They're a pink-gold statue of a Fairy figure brought to life by a certain magical crown. They have identity issues concerning their nature of existence.

Weapon: "The Flower Kether" - A splendid mystical laurel and flower rod combo. The flower crown grants the wearer a humanoid form and sentience while retaining the qualities of what they were as inanimate objects. They are based on Princess Peach if a fountain statue was sculpted in her likeness. The flower they carry is based on the Protea, which fittingly represents change (their current situation) and hope (the answer to their existential dilemma). The Protea staff also commands the citizens of their forest, triggering spore explosions and abrasive Pixie dust clouds to defend against their enemies.

Ability: "Made of Mercury" - The essence of the fountain spring where they were originally situated on. What was once water is now a crystal-clear liquid that behaves closer to a liquid metal. It follows Lollipopped wherever, allowing them to use the substance as a keep-away tool. Objects that are caught by the fountain's unusual liquid are augmented and come out as gold or silver, giving Lollipopped new projectiles to toss back. Since they prefer not to get their hands dirty, they rely on the fountain's essence as much as possible to avoid all contact with the enemy, but will act if push comes to shove.

Finisher: "Fountain Fairy Flower Striker" - Their acolytes entangle their foe in silk and vines. With a geyser of the fountain's water, they launch themselves up into the air and spreads a set of fairy wings. A ray of sunlight hits behind, summoning a dance of petals. They reach around with both arms to pluck the light source from atop their head and holds the glowing orb in both hands. Lollipopped unleashes a storm of light beams resembling the shapes from Panel de Pon to encase them in a castle-like prison. They kick the light orb down so hard, it splits in four, with each one triggering a violent explosion.

Stage: "The Yard of Golden Peaches" - Set in a forest garden rife with sparking nectarine trees, animals and fair folk, and the abandoned water fountain that Lollipopped first spawned from. It sits outside in what looks like Peach's yard, with a similar palace built out of a giant pink flower like "Fairy World".

Theme: "Pretty Pink-Metal Think" - Stylistically similar to Peach Gardens (DS) from Mario Kart Wii and Lip's Theme (SSBB) from Panel de Pon. An off-tune exception to most fusion arrangements in that their theme is closer to jazz-style music. If it was Peach herself they used, this would be orchestral.

Intro: Lollipopped fakes a glide jump with their flower staff, playfully mimicking Peach's entrance in Smash. They plummet to the ground like a brick and hits a three-point landing, and gets up to flaunt with a confident, "C'mon! Bring it! Mmhmm~" They will wave at an audience if bystanders are available.

Victory: They treat every stage like a show at the end where they will skip around to show admiration and appreciation out of a satisfied audience, or cheering themselves up for keeping their crown on tight. Positive acknowledgement helps to validate their existence and gained will as a sentient statue.

Commentary: Lollipopped was originally meant to be an Assist-Type character based on how they downplayed their significance in the fighting game genre. Instead of just leaving them be, I decided to take a crack at the whole, "immobile and useless" description and made a move-set that gives them a degree of movement. "The Flower Kether" is a shout-out to the fan-art culture behind the "Super Crown", which gives Lollipopped their appearance here. Their character suffers from existential crisis, which they mitigate a little by taking in the admiration from their forest dwellers, including stage audiences.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@JDCabrera - Would play like a mix between King K.Rool (Donkey Kong Country) and Metal Sonic (Sonic CD)
- JDCabrera is a card-carrying super-genius who is skilled in both science & sorcery. They desire world conquest and the many riches of the Multiverse.
- They own a weaponized crown that acts like a boomerang, a highly-advanced blunderbuss, heel-thrusters for air-mobility, and razor-sharp gauntlets.
- They are insightful in sumo techniques and can dash around at high speeds. They also use their powerful chest armor to withstand some damage.
- Their likeness is based on Victor von Doom. They wear a golden armor, reptilian scale chainmail, a velvet-red mantle, and a Jet Jaguar-esque mask.

Weapon: "The Treasures of Tychendrus" - A mystic crown based on K.Rool's favorite head accessory, and a suit of armor that's based on Metal Sonic's monocoque titanium. The chest and abdomen portion of their armor is sturdy enough to act as both a reflector, a counter, and a great damage-reducer. Cabrera can summon their state-of-the-art blunderbuss through magic. It has an oversized barrel like K.Rool's gun, except it's stylized after wormholes. They can fire cannons, magic orbs, telekinetic rocks, green laser beams, and vacuumed enemies, all due to a pocket dimension stored in its magazine.

Ability: "The Terrors of Tychendrus" - The dark arts granted by a trio of powerful demons based on the Haazareth Three from Marvel Comics. They can use the dark arts to create photon shields combining Metal Sonic's nigh-impenetrable field with Doctor Doom's own force-field. They can fly about at high speeds with their thrusters and mimic Doom's triangle-dashing technique from Marvel vs. Capcom 3. Cabrera can fire magic-infused lasers out of their chest, hands, and fingers. They can also use an electric stomp that looks like a mix of Doom's hard kick and K.Rool's down tilt as an OTG move.

Finisher: "'Your Overlord Has Arrived!'" - Cabrera triggers an electric pad beneath their enemy that traps them in a capsule. They fly upwards and uses their magic to attract all rocks and metal in nearby areas. They enlarge themselves to greater scales, matching that of Jet Jaguar and Metal Overlord. After attaining a height of great terror and intimidation, Cabrera uses the dark arts once more to rearranges nearby objects into a colossal chair to sit on. They construct a giant plasma cannon based on the "Blast-O-Matic" and shouts "This farce is over!" before activating it like Doom and blasting their foe.

Stage: "The Millennium Metropolis of Tomorrow" - A city based on "Stardust Speedway (Bad Future)" & "Krazy Kremland", with the rest of "Crocodile Isle" locations present throughout. In the background of the stage is a giant airship based on the "Flying Krock", which hovers ominously over large buildings.

Theme: "Cold & Cruel Desires" - Stylistically similar to Gang-Plank Galleon (SSBU) from Donkey Kong Country and Stardust Speedway Zone Act 2 (Mania) from Sonic CD. It has the same jazzy upbeat atmosphere in both themes, with a vocalist that's barely comprehensible behind all of the music.

Intro: Cabrera power-walks along a city street, presumably their own metropolis. They are seen wreaking havoc, casting thunder bolts everywhere while their Kremling-based army raids everything of value. Something catches their interest, rocketing toward their new target with their arms crossed together.

Victory: Cabrera dashes past their fallen foe and turns around while swaying their cape to the side as they turn around. Cabrera puts one hand on their hip and parodies K.Rool's infamous render, saying "You are beneath me! And it shows!" before summoning a chair out of a magic circle to slouch on it.

Commentary: So right off the bat, the Victor von Doom references are absolutely everywhere with this guy. Alexander Armstrong? Literally just a Xerox of Reed Richards. "Tychendrus"? The Haazareth Three. Funny how comic book writers do this very thing with competitors. Any who, I made sure to include as many video game references of both characters as I could as well. It's the whole point here of course. But hey, Cabrera is a huge Fantastic Four dude, so I had to accommodate somehow. Fittingly, whenever Doom falls in midair, you can see a bit of K.Rool's dair in the animation. A fun bit of trivia there.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@SnakeFighter64 - Would play like a mix between Raiden (Metal Gear Rising) and Poison (Street Fighter V)
- SnakeFighter is a cybernetic-assassin known as the "Voltaic Nightshade". They went through a child soldier program to become the ultimate weapon.
- SnakeFighter is the 64th Unit growing up, with great swordsmanship skills and stealth abilities. Outside of the job, they enjoy a glamorous street life.
- They wield a high-frequency sword of their own with a Zandatsu-like mechanic, and an electrifying whip that can zone out enemies and restrain them.
- They have unkempt pink-hair and heterochromia. Their clothing is a combination of Poison's dominatrix fashion sense, and Raiden's cool cybernetics.

Weapon: "Molecular Sword & Morrigan Whip" - Dual weapons differing from Cydane and Unikorn's segmented blades. Their sword is a pink version of the "HF Muramasa Blade". They love attaching it to their modified heel-grips for leg sweeps and kick-stabs. They use their whip like Poison, coiling foes to throw them off balance and electrocute them. Their sword excels at short-range while their whip is mid-ranged. SnakeFighter can take both weapons and link them together by catching their sword with their whip for more reach. They even have explosives like grenades and molotov cocktails available.

Ability: "Hyper-Sight Slicer" - An eye-perception ability that allows SnakeFighter to experience their lightning-fast movements as normal while the world around them seemingly slows down. This is based on Raiden's "Blade Mode", while their whip style is based on Poison's "Toxic Glamour". They emit pink electricity through their suit, magnetizing their sword and whip whenever necessary. SnakeFighter can also parry, block, and slice at high speeds. They know a bit of Poison's move-set, using moves based on "Aeolus Edge", "Frankensteiner", "Honey Trap", "Love Me Tender", and "Perfume Swing".

Finisher: "Deadly Valentine" - SnakeFighter slashes out a sword wave and follows up with a sliding kick. If the enemy fails to block the kick, SnakeFighter will trip their opponent and pick them off the ground with a full leg-sweep. The full extent of their "Hyper-Sight Slicer" ability is triggered and they start using the "Morrigan Whip" to lash at their foe, Zandatsu-style. The player can whip their foe to their heart's content, leading with SnakeFighter reeling in their enemy and pulling them in for a slash with their "Molecular Blade". In the end, SnakeFighter pulls out the sword to clean it and sheathe it away.

Stage: "Glam Gear Gardens" - A Japanese-style garden situated on a building rooftop that is currently under construction. Conceptually, it is based on the "World Marshal Inc. Headquarters". The stage is set in twilight, with much of the scenery resembling the "Ring of Justice" from Street Fighter V.

Theme: "Shocking Pink" - Stylistically similar to Rules of Nature from Metal Gear Rising and Poison's Theme from Street Fighter IV. A Jazz Rock fusion with a female singer occasionally tuning in with lyrics that vaguely describe SnakeFighter's character, much like Metal Gear Rising's soundtrack style.

Intro: An aircraft is seen flying over the ocean while carrying SnakeFighter on a catapult device. They are launched through a portal on orders to retrieve enemy data. SnakeFighter reenacts Raiden's entrance on "Sukhumi", and stands up walking glamorously, cracking their whip like in Poison's entrance.

Victory: SnakeFighter demonstrates their fun-loving side after winning, walking along the stage and sheathing their sword away with a smile. As they turn around with the camera going for dynamic shots of their poses, they blow a kiss at the screen with a wink and telling the player to "Dodge this bullet!"

Commentary: Poison and Raiden make for such an interesting character combination. I'm glad I was able to keep the pink hair and the heterochromia for SnakeFighter, since it's a distinct feature of what I can assume is her OC? I couldn't go with Solid Snake as reference material for obvious reasons, but Raiden more than made up for it, I think. He along with Poison look really awesome in motion when they're attacking. Also, "Deadly Valentine" is partially based on the scene in Metal Gear Rising where Raiden leaps and runs across the modified RAY, cutting it up and slicing it in half with a close-up of him.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@TMNTSSB4 - Would play like a mix between Bryan Fury (Tekken Series) and Dark Pit (Kid Icarus: Uprising)
- TMNT is a Kayfabe wrestler nicknamed the "Angel of Death" on the ring. They have a Heel gimmick that's partially based on Bray Wyatt's "The Fiend."
- They use karambit knives that channel the power of darkness. They'll graze their punches for more damage, and even use them during their grapples.
- TMNT can take flight and glide across long distances, allowing them to make gravity-defying stunts. He's a large ham, always laughing maniacally.
- TMNT wears a leotard, a skull bandana, and a black chiton that's tied around their camouflage pants. Their likeness is based on "The New Day" crew.

Weapon: "The Langking Duo" - A curved-blade pair used to leave nasty incisions on enemies, while dealing the element of darkness with every strike. TMNT can shoot beams of darkness by grinding the blades off of each other. The knives are based on the "Darkness Bow", with each grip being shaped like the "Dark Pit's Staff's" handle. TMNT's karambit knives have tippers that deal more damage whenever they graze their punches, so they like to keep some distance. They will often place their knives on their skull bandana using specialized magnets to give off the appearance of fangs for intimidation.

Ability: "Merciless Firefly" - Outside of the ring, they prove to be a vicious kick-boxer with mean punches and a respectable grappling game. Their left arm and right leg are capable of dealing lightning damage with powerful hooks, coupled with dash attacks that would make Dark Pit and Bryan Fury proud. All of TMNT's move combinations involve gaining plenty of height for splash moves and bouncing around from wall-to-wall. Examples include Kofi's "Koronco Buster" into Bryan's "Fisherman's Slam" and Bryan's "Shock & Awe" into Big E's "Running Splash". TMNT is all about the grace in flight.

Finisher: "Forest of Primal Fears" - TMNT goes for a stab to the gut with their knives followed by an electrifying shock to subdue their foe. They stand there laughing menacingly like Bryan Fury, then starts things off with Xavier's "Lost in the Woods", leading it into Big E's "Big Ending" by catching their opponent before they can fall to the ground. They're lifted up on one arm and thrown down leading into Bray Wyatt's "Mandible Claw". TMNT picks them up by their mouth and takes their knives back, laughing again before initiating Bryan's "Rage Art" and ending things with Kofi's "Trouble in Paradise".

Stage: "Same Street, Different Day" - A war-torn city based on Tekken 7's "Twilight Conflict" as well as the "Temple Ruins" from Kid Icarus: Uprising. The city itself is truly a sight to behold, with a hellish fiery sky. In-universe, it's actually a CGI rendition of TMNT's show-within-a-show promotional stunt.

Theme: "No Fiend Greater" - Stylistically similar to Bryan Fury's Theme from Tekken 3 and Dark Pit's Theme from Kid Icarus: Uprising. It's got an electronic vibe all the way through, incorporating bouzouki and mandolin guitars. It's atmospheric and meant to play TMNT out like a looming threat.

Intro: TMNT floats from above with their arms out, imitating an angel's pose. They cackle maniacally as they land, marching down as if walking through a wrestling entrance. They use both of their knives as makeshift fangs by placing them on their face and punches the air twice before saying, "Come on..."

Victory: TMNT spins one of their knives on one hand while holding the other in a tight grip, then pulls a trumpet out of nowhere and starts playing a tune. If they are one of the winning fighters in a team, they will occasionally be seen in the background thoroughly enjoying a bag of popcorn out of nowhere.

Commentary: This one is objectively the most wrestling-heavy of all the grappler move-sets out there, and another sort that uses a good chunk of non-video–game trivia. I had fun researching some of TMNT's favorites, and I almost added some Spidey stuff in here, but I think I'll save that for character interactions, because those are in need of some unique dialogue. I almost gave him a unicorn theme to base him off "The New Day", but figured the allusion to the three-man team was enough on its own. I also considered referencing Xavier Wood's "Shining Wizard", but that was a reference to King.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@Ultomato - Would play like a mix between Sandslash (Pokémon Red & Blue) and Bowser Jr. (Super Mario Sunshine)
- Ultomato is a gadgeteer genius with high ambitions. Their number one goal is to rule a Kingdom to impress their father, who seeks it out for himself.
- Ultomato has the claws, scales, and ground-manipulation abilities of a Sandslash along with the fangs, spikes, and weapons ingenuity of a Koopa.
- Their magic paintbrush can make their own mimic based on Alolan Sandslash. They also have their a Clown-Car–like vehicle with different gadgets.
- Ultomato has a fiery ponytail, beady eyes, a giraffe-patterned bandana, and spiked bracelets. They resemble a fusion of Bowser Jr. and a Sandslash.

Weapon: "The Thinker Tinker 2002" - Ultomato's floating car, providing them with a means to cover distance to make up for their slow movement on feet. Like Bowser Jr.'s trusty car, Ultomato's comes with a lot of familiar tools. These include mechanical arms with boxing glove mods, drills, ball chains, forks and additional razor claws. Their car also has a synthetic tongue for tripping, a cannon, a buzzsaw, paint, and a bulldozer blade. The "Thinker Tinker" can also create explosive wind-up toys that resemble "Mechakoopa" versions of Sandshrews, has a digging drill, propellers, a rocket bomber, and car tires.

Ability: "Prankrylic Artist" - A mystical paintbrush disguised as a tool. It is actually made out of the same substance as the Never-Melt Ice from Pokémon, with a similar composition to Regice. The frozen tool has Ultomato's old cut ponytail implemented as its brush, and its paint creates elemental goop that can be used in a variety of ways. Brown goop is muddy and slows down movement, blue goop makes jumping sluggish, yellow goop electrifies, red goop burns foes, and black goop makes ground movement difficult. They can make an ice clone of themselves to create enchanted graffiti everywhere.

Finisher: "Glacial Ground Graffiti" - Ultimato shoves the paintbrush into the mouth of the "Thinker Tinker" and swings in a vertical arc forward with crystal paint freezing the enemy in place. Ultomato elevates the ground and forms a wall behind their enemy, then paints their frosty counterpart for assistance. The two of them treat their foe like an ice sculpture to slash at repeatedly until breaking their foe out of their icy prison. Ultomato's clone paints a general prohibition sign on the enemy as they're falling and knocks them toward the wall, exploding on impact like the end of Bowser Jr.'s "Shadow Mario Paint".

Stage: "Variopinte Island Plaza" - A beautiful island town based on "Ula'ula" & "Delfino". The stage takes place in a Venice-like town with canals all over and a volcano in the back that's based on "Mount Lanakila". Parts of the island can barely be seen, which are based on other parts of "Ula'ula" as well.

Theme: "Daylight Vandal" - Stylistically similar to Kahuna Battle Music from Pokémon Sun & Moon and Bowser Jr. Boulevard from Mario Sports Mix. One of the most colorful battle themes in the roster, made for a mischievous gadgeteer with a fun-loving side despite their motivation for conquest.

Intro: Ultomato is seen riding on an airship reminiscent to the ones seen in the modern 3D Mario games, boarding off with their "Thinker Tinker 2002". After landing, they imitate Alolan Sandshrew's evolution into Alolan Sandslash from the Sun & Moon anime series, ending in a battle pose and laughing.

Victory: Ultomato creates a wall by elevating the ground and makes a crudely drawn painting of their victory over their opponent. They drive along in the "Thinker Tinker 2002" and does a wheelie with their paintbrush held forward, then jumps off to hop around triumphantly and proudly pats their vehicle.

Commentary: Wew boy, the Bowser Jr. references in this one were everywhere. The Sandshrew and Sandslash family were mostly aesthetic apart from some biological components and in-game feats. Really, what can you do when dozens of Ground and Ice/Steel Pokémon exist with move pools that are hardly unique? Poor Bowser Jr. is kind of a pushover in the Mario series too, so I had to make do with Smash references this time around as it is the one spin-off that portrays him rather faithfully. Fun-fact: If you use Ultomato's dash while their black goop is out, their car will skid and blow up at the wall.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

@NateVO - Would play like a mix between Waluigi (Super Mario Bros.) and Morgana (Persona 5).
- Nate is the performer and dance battler. Nate moves and strikes with the grace of a lanky Italian man, and has the style and finesse of a master fencer.
- Nate possesses talent in all sports, but secretly has a third eye that grants them immense psychic powers. Their third eye floats around independently.
- They can also conduct real stage magic that goes beyond "smoke and mirrors". Like Tehponycorn, Nate has a Familiar of their own, resembling Zorro.
- Their appearance matches that of a Dastardly Whiplash, while being fairly attractive. They resemble a mix between a purple plumber and a cat burglar.

Weapon: "The Ring of Doves" - A polished rapier for a dashing gentleman thief. It has four golden doves forming the crown that holds the gem-encrusted guard, and golden W's between each dove. When viewed at the blade's tip, the overall shape of the rapier resembles Nate's third eye, though separate from the actual third eye that floats about. Their weapon can transform into sports equipment as well, giving their arsenal a feel of silliness alongside their endearing style of combat. Nate's strongest summon is a Persona-like entity resembling "Zorro", combined with the Waluigi Racer Kart in a mech form.

Ability: "A Game of Chicken" - Nate's third eye, based on the "Mark of Psycho Iris" from the fan-made game Psycho Waluigi. They can stop projectiles and other summons in their tracks for instance, and briefly use their powers against their opponents. Nate's stage magic is unrivaled by few magicians like them. As the name of the ability implies, it involves dangerous games and illusions in which they are forced to overcome. All of Nate's performances are "just part of the act", but can pose a danger like Pharaoh Atem's "Shadow Realm" (Yu-Gi-Oh!). They are represented by the Magician Tarot Card.

Finisher: "The Great Nate's Pinball Performance" - Nate focuses their third eye on their foe and draws out their astral form, leaving their lifeless body on the floor. Nate then compresses their soul into a crystal sphere until they are made a prisoner for which to mess with. Their opponent is forced to play a humiliating game of pinball, all while Nate employs various different equipment as the "flippers". They continuously make a mockery of their foe by using their essence for their own amusement, getting a different score every time depending on how well the player did in a match when securing their victory.

Stage: "The Great Nate Stadium" - A former motocross stadium held for a colorful cast of racers, long since retired for other recreational purposes. Much of the real estate has been repurposed with the inclusion of a concert platform in which the battle is held, resembling "Akasaka Mitsuke" from Persona 5.

Theme: "Dancing Midnight" - Stylistically similar to Waluigi Pinball from Mario Kart DS AND Tokyo Daylight (Kozuka Remix) from Persona 5: Dancing Star Night. It's an upbeat rave theme with personality, adding to the charm behind Nate's mannerisms and move-set, at least whenever they are chosen.

Intro: A mound appears out of nowhere from which Nate drives upward in a black bus-shaped go-kart. They are seen breakdancing in the air with a Flare. The effect is in slo-mo with sparkles, a chiaroscuro angle, and a very enthusiastic "Yeah!" on a 10/10 landing. Nate gets off and makes their kart vanish.

Victory: They summon a performance stage (if there isn't one already) with its own catwalk. They are surrounded by a crowd and moonwalk while roses and other flowers are thrown at them with fervid admiration. Because of their stage antics, the catwalk seemingly goes on, looping on the victory screen.

Commentary: This one actually went through three revisions, the first one having Shantae somewhere, then Ashley, and now Morgana, with Waluigi taking major precedence. I prioritize certain character combinations based on various factors, so I removed Ashley because Morgana is worlds apart. Waluigi just has too much personality to keep him out of the equation, and I totally referenced a fan-made work for like half the move-set. I hope that's cool with you Nate. I think the end result works well here, so I hope I made your character charming enough, even if I couldn't include a certain half-genie hero in it.

View attachment 254545View attachment 254545View attachment 254545BONUS CHARACTER:View attachment 254545View attachment 254545View attachment 254545
@John Dylan Smith - Would play like a mix between Tohru Adachi (Persona 4 Arena) & Giovanni (Pokémon: Red & Blue)
- JDS is a former-police-detective-now-crime-lord with an eccentric gang of thugs, all having a complete disdain toward modern Japanese culture.
- They use a nambu revolver to go with their aggressive street brawler style. They love grabbing enemies by the collar and taunting them at their face.
- They rely on their Persona-like entity for follow-ups, using psychokinetic attacks that ignore projectiles and induce random status ailments on foes.
- JDS looks unassuming and slouched over, with a smug grin and dull eyes. They resemble Adachi and Giovanni, wearing a mix of their uniforms too.

Weapon: "Rockets for the Fowl" - A seemingly ordinary handgun that's carried around during normal missions. JDS prefers smacking the opposition haphazardly with violent arm swings and kicks, using grapple moves to open them up for strikes from their Familiar. Each of their bullets are explosive on impact, blowing up like small missiles when fired. Their spirit resembles a mix between the Persona "Magatsu-Izanagi" and Mewtwo in its armored form, with the ability to induce confusion, despair, fear, panic, or petrification on their enemies. JDS works well with their Familiar, with the intent to destroy.

Ability: "The Filth of Boredom" - JDS' unrepressed disgust for all things anime, which breeds haters like them. As mundane as it sounds, they use their negativity to coax others into joining on their anti-anime crusade, using Team-Rocket–like mooks for assist attacks while JDS watches in amusement. Their Familiar can empower JDS' attack, defense, and speed by 10% each, and give each thug a minor buff of 2% on all attacks as well. JDS' unbridled hatred is so powerful that they induce all kinds of negative responses in others, exploiting this strategy. They are represented by the Hunger Tarot Card.

Finisher: "A Place for Losers" - JDS emits an aura of bitterness and malice while holding their head in pain, fooling their enemy into lowering their guard. Their Familiar swims over a dimensional pool, clutching their foe and dragging them to what resembles "Magatsu Inaba" and "Team Rocket's Hideout". The enemy is surrounded by a crowd of Team-Rocket–like goons wearing Shadow-like masks as they watch their victim write in pain as a field of psychic energy tears them apart. JDS' illustration is shown all the while taunting their enemy, saying "You act high and mighty, until you enter a world of pain!".

Stage: "Scene of the Crying" - A realm that's eerily similar to "Viridian City" and its gym, taking lots of cues from the "Midnight Channel" and Adachi's personal twisted world, "Magatsu Inaba". Members of their mafia gang are seen lurking around, with anti-anime signposts and yellow tape all over.

Theme: "Pompous Executive Asshole" - Stylistically similar to A Fool or Clown? from Persona 4 Arena and Battle! Giovanni from the Pokémon Series. Absolutely chaotic and filled to the brim with wild piano strings, trumpets, and a saxophone for a fast-paced bop to sell the kind of fighter JDS can be.

Intro: JDS is seen smirking in the shadows of what appears to be a giant screen in the air, then steps out of an airship accompanied by their henchmen. They walk forward and throws their trench coat aside, nudging their gun against their head repeatedly saying, "Prepare yourself, brat! I don't play nice!"

Victory: JDS shrugs a sinister shrug at their enemy, clapping sarcastically as they tell their fallen enemy, "As expected! That's what reality is!". JDS turns around with their back facing the screen, then disappears in a red mist with their Familiar, leaving their followers behind to relentlessly laugh at their foe.

Commentary: I can't help but laugh at how ridiculously camp this one is. This is probably the first of its kind! Well here he is, everyone. Your favorite Memetic Troll. I've gotten requests to make this one, so it's a joke move-set of sorts. I don't know the guy, but I figured giving throwaway characters wouldn't have done his move-set any justice. Hopefully, I was able to present him as a Love to Hate character, at least based on what his reputation was. Unlike other members and how they're portrayed, this one is probably intended to be as villainous as you could possibly get, true to their inspirations.
Yeah this is some good work! I liked the details you put into the characters and even my character it works really well. tbqh I have no idea who that second character you based me off of is though but it's incorporated well enough to where it still works fairly well and I can tell you worked hard on it so it's really impressive.

I assume you really had to compromise with Geno already taken but it's really well done and I'm honored to be included at all so thank you Kar! I really like it. I would've done a little bit different admittedly but I'm really flattered and honored to be included and I love it regardless. So thank you again for pouring so much effort into this Kar.
 

OsirisOda

Dark Cloud
Joined
Jul 30, 2014
Messages
299
Well, look who outdid themselves once again. Thank you for catching my glorious image perfectly!

2fcc7044a96355f9080764aedd146dae3832de9ar1-299-182_hq.gif
 

Dark Bagel

Smash Ace
Joined
Aug 3, 2019
Messages
718
Location
Beyond time and space
These concepts are everything from impossibly awesome, over-the-top, quirky, outlandish, and everything in-between. It's absolutely INSANE that you were able to successfully encapsulate this many board members into a comprehensive fighting game roster, and it shows that you seriously went all out for this. Amazing job.
 

Iridium

Smash Hero
Joined
Mar 17, 2018
Messages
8,445
I was wondering what this project of yours was, and I'm blown away by the amount of effort you put into making everyone's section as fitting as possible. A mixture of Link and Kyo for me is a nice touch, two characters I respect very much.

Now if this were to become an actual thing, that would be even better. This is easily one of the best things I've seen all day, no questions asked.

tenor.gif


Is this the longest SB post ever made?
 

Metal Shop X

CHAINSAW POWEEEEEEEER
Joined
May 4, 2015
Messages
26,849
Location
USA
NNID
Mao644
3DS FC
4339-3012-0905
Switch FC
SW-2905-0652-6700
Someone give Mythos a
83f.gif

For this awesome work!
 

Rangez

Dimensional Dile-Up
Joined
Feb 26, 2019
Messages
2,481
So, um...

Can you make a fighter out of me, if you mind? Like, these are all really cool to look at for a supposed fighting game.
 
D

Deleted member

Guest
Didn't knew I was in already, brings me a tear to my eye
 

Starlight_Lily

Stage Overflowing with Starlight
Joined
Aug 30, 2007
Messages
3,234
Huh? I comeback again and find this.

I remember someone working on a fighting game from the old NintenZone Social thread as well.

And if Gwen present I must be there to make her watch Precure. :V
 

NonSpecificGuy

The Extraordinary is in What We Do
Super Moderator
Premium
Writing Team
Joined
Feb 12, 2014
Messages
14,003
Location
Mother Base
NNID
Goldeneye2674
3DS FC
0989-1770-6584
News-FLASH:

NonSpecificGuy has been officially banned worldwide in gameplay for being way too awesome and overpowered.
 

Mamboo07

Smash Hero
Joined
Mar 23, 2019
Messages
9,393
Location
Hollow Earth
You're the Rex & Pyra of this site. Considered but way too recent :yoshi:
Thanks for letting me know.
Someday I might be added to the roster soon.
(We're getting close to 2020.)
Looking forward to see what I, my weapon and home stage with more is gonna look like.
 
Last edited:
Status
Not open for further replies.
Top Bottom