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Smashboards Creates: Video Game Brawl of Fame! A platform fighter with no Nintendo! (Weird Fighter Voting!!)

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,749
Metro City


Hub world of SF 6, can imagine this also like a traveling stage although admittedly less cool than Tournament Tour.
 
Last edited:

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
Let's look at the votes!

Job #34 results! (Assist method vote):

@KneeOfJustice99's Submission: 4 votes
MartianSnake MartianSnake 's Submission: 3 votes

KneeOfJustice99 KneeOfJustice99 has won the assist summoning method vote! Congrats!

Job #35 results (Boss list size):

8 bosses: 0 points
9 bosses: 4 points
10 bosses: 11 points
12 bosses: 13 points
13 bosses: 13 points

Twelve and Thirteen are tied! It looks like we're going to have to give this another vote: https://strawpoll.com/7rnzme2R3yO
____________
Let's dig into some submissions!

Job #36: Submit a Street Fighter Stage!

Macho Ring ( FazDude FazDude )
Tournament Tour ( MartianSnake MartianSnake )
Ryu/Guy's Stage ( KneeOfJustice99 KneeOfJustice99 )
Metro City ( nirvanafan nirvanafan )

vote for you top three, standard rules apply.

Job #37: Submit a Music List for Raccoon City Police Department!

I was the only one to submit a music list, so we'll be going with that.
____________

Job #38: Submit an Assist!

Keep KneeOfJustice99 KneeOfJustice99 's system in mind when submitting, your assist can have an Item Assists function and a Built-In Assists function but you can also have both functions act the same if you feel like it and it fits both.

Job #34: So as to allow for variety and uniqueness... I'm going to suggest both! My thought process is that they'd be in different modes of some kind, so you can choose either Item Assists or Built-In Assists.

In Item Assists mode, it'd work more like Smash - one of the items in rotation is the Assist Card, which is a trading card glowing with multicoloured magical energy. If you pick it up, you'll summon forth a randomly selected Assist character, who'll do their thing and then disappear. As a general rule, these Assists are more likely to affect the entire stage in some way, though this isn't required.

In Built-In Assists mode, it'd work more like Fraymakers - you would have an "Assist Meter" in the form of five segments. (Two are full to start with.) When you press the Assist button, your Assist will come out with a unique attack, using up one of your Assist Meter segments. As a general rule, these Assists are more likely to have singular close-up attacks, though some might have a wider effect.

The attacks that a character performs are usually different in each mode, but the characters themselves are the same. For example, let's say we included Axel Stone. He would thus have two unique attacks.
  • In Item Assists mode, he'd move around the stage and attack opponents with a variety of attacks from his original games.
  • In Built-In mode, he'd step forward from behind the opponent and uses Grand Upper, before stepping back again.
Hopefully, this sort of helps you get a feel of what I'm thinking?
Job 39: Submit 1 to 5 Collectible Tokens for the Sonic the Hedgehog series!

Once again, no vote will take place for this job, they're all being added.

MOVESET SUBMISSIONS FOR RYU ARE STILL OPEN!
 

FazDude

Smash Master
Joined
Jan 26, 2021
Messages
3,174
Location
Wherever good books are sold.
SF Stage
  1. Tourney Tour
  2. Macho Ring
  3. Metro City
Assist: Creeper (Minecraft)

To be perfectly clear, I'd be all over Steve as a fighter (and argue he's one of the most iconic characters to add to the roster), but the Creeper's iconic enough in its own right to warrant an Assist slot regardless.

In Built-In Mode, the Creeper runs out from behind the player who summoned it, exploding once it comes in contact with an opponent to deal major damage and knockback. Self-preservation isn't the Creeper's strong suit, though, as it'll run off ledges and is able to be KO'd if it takes enough damage before exploding.

In Item Mode, the Creeper wanders around on the platform it was summoned on, chasing down nearby opponents and exploding once it gets too close. Like the Built-In behavior, it can be KO'd.

In both modes, hitting the Creeper with an electric attack will transform it into a much stronger Charged Creeper. Erdricks beware!

Ryu Kit
Since Street Fighter is much more complicated than our one-attack-button system, working Ryu into it poses a pretty big challenge. I'm willing to take it on, though!
  • B + B + B (Grounded) - Jab Combo
    • A jab, straight punch, and hook in that order. If you don't want to throw out the full combo, just stop mashing B.
  • B (held) (Grounded/Aerial) - Hadoken
    • The good ol' Hadoken, just as you've always remembered it.
  • Forward + B (tapped) (Grounded) - Side Kick
    • Just what it says on the tin.
  • Forward + B (held) (Grounded) - Collarbone Breaker
    • Deals high shield damage, but is laggy.
  • Up + B (tapped) (Grounded) - Elbow Strike
    • Good for chaining into itself.
  • Up + B (held) (Grounded/Aerial) - Shoryuken
    • Ryu leaps upwards with his famous rising uppercut. Has quick startup, but leaves Ryu punishable afterwards.
  • Down + B (Grounded) - Light Ankle Kick
    • A crouching, Hapkido-style shin kick.
  • Down + B (held) (Grounded) - Somersault Throw
    • A command grab which has Ryu perform a backwards somersault with the opponent before throwing them backwards.
  • Forward + B (tapped) (Aerial) - Tobigeri
    • A flying kick.
  • Forward + B (held) (Aerial) - Tatsumaki Senpukyaku
    • A spinning crescent kick that can be used for approaching or recovery.
  • Up + B (tapped) (Aerial) - Sukui Tsuki
    • A two-hit uppercut which is less punishable, but doesn't send Ryu anywhere.
  • Down + B (tapped/held) (Aerial) - Straight Punch
    • A downward angled crosspunch.
  • Shield - Focus
    • Gives Ryu super armor for about two seconds before he throws a powerful, crumpling punch. Useful in the right circumstances, but easily punishable if whiffed.

Sonic Tokens (again, assuming Sonic is in by default)
  • Flicky - Bronze
  • Tails - Silver
  • Knuckles - Silver
  • Shadow - Silver
  • Super Sonic - Gold
 
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KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,234
Location
the building from smash mouth's astro lounge
Job #36:
  1. Tournament Tour. Really unique concept, and I love how the use of Rashid's plane is a subtle callback to the transition screens in Street Fighter II!
  2. Macho Ring. I like it! It seems like it'd be a unique and fun inclusion to really delve into the "fighter" aspect of "Street Fighter".
  3. Metro City. Warranted inclusion, and it'd be a logical place to add a ton of background characters from Final Fight if we wanted.
Job #38:
Assist Name: Paddle & Ball
Assist Origin: Pong (1972)


The iconic... objects? from one of the most important games of all time, I think Pong is more than warranted to represent somehow or other. Hell, Smash even technically did it, but with one of their own-brand forms of it in the form of Color-TV Game 15, so I guess this isn't too unwarranted.

Built-In Mode: Paddle manifests in front of the player for a moment before the Ball appears in front of it, being fired as a projectile into the ground shortly in front of the player, bounding off it and upward. Paddle reflects any projectiles that come toward it whilst it's active and has a small flinching hitbox to move opponents away, whilst the Ball is a more powerful projectile that's intended to really bonk players. The Ball itself won't be bounced by players, attacks, or items, but it will be bounded by walls - disappearing after either entering the blast zone or bouncing twice.

Item Mode: More akin to Color-TV Game 15, a game of Pong suddenly starts up on the battlefield. Two paddles will form on either side of the screen and try and play the game with the Ball, which acts as a powerful projectile causing chaos on the entire screen. This will last for up to 30 seconds, or until either side manages to get a score of 7. Likewise, the Paddles reflect any projectiles that hit them, and do minor flinching damage to opponents that hit them.

Ryu's Moveset:
This one's a little more on the difficult side, as Ryu (and other fighting game characters) come pre-built with a lot of iconic moves already. That said, I'd mostly want to focus on some of Ryu's more prominent kit overall, whilst implementing some iconic elements from his series.

In terms of visuals, Ryu's predominantly based on his Street Fighter II look, with sound effects and visuals intended to reflect this. However, unlike Smash, Ryu also pulls attacks both from his other appearances, and a couple from other shotos in the series (mostly Ken) to give him a bit more flair.

A more technical character who excels on the ground but is functional whilst airborne, Ryu's honest moveset and unique quirks makes him a character with a high skill ceiling, whilst also being a little more difficult to pick up than some fighters. His lack of outright projectile options beyond Hadouken and its variants, coupled with his unique Block, make him a little unorthodox compared to other fighters on the roster and give him a firm position as more of a mid-range to up-close brawler.

Attack NameButton ExecutionDescription
Auto-Face
N/A (Fighter Ability.)​
When in a one-on-one match, Ryu will automatically face in the direction of his opponent. The exception to this is if he's sprinting in the other direction, though tapping back-dash will maintain his forward-facing position. In matches where Ryu faces more than one opponent, this ability will not be active.
Command-Input Moves
Varies (Depends on the specific move.)​
If you're inputting a Special Move, you can choose to input the original Command Input for that move in order to give it a unique visual appearance, as well as unique voicelines. Unlike Ryu's appearance in Smash, using Command Inputs doesn't enhance the moves in terms of damage or effects, with it only being a unique visual.
Fixed Jump Arc
N/A (Fighter Ability.)​
When airborne, Ryu does not experience any aerial friction, meaning that he doesn't decelerate whilst airborne unless the player inputs the opposite direction. This is intended to represent Street Fighter's aerial physics.
Electrical Properties
Perform any "command" move.​
Ryu's specials (his Hadouken, Senpukyaku and Shoryuken) are all imbued with an electrical element, in reference to Super Gem Fighter Mini Mix. None of these are enough to outright stun an opponent, but they do slightly more shield damage because of this. Furthermore, they uniquely interact with things that require electrical input, like FazDude's assist submission of a Creeper.
Standing Light Kick
Tap B whilst grounded.​
Ryu performs a mid-height kick with his toes outstretched, closely resembling his sprite art when performing Standing Light Kick in Street Fighter II: The World Warrior. It's a middling attack that's fairly weak - to be expected from a normal. Uniquely, with it being as high as it is, it might whiff some smaller fighters.
Joudan Sokutogeri
Hold B whilst grounded.​
Usually a command normal, Ryu twists his body and performs a powerful forward donkey kick pulled from Street Fighter III. It's lower and does more damage, but has a little more endlag.
Jumping Medium Punch
Tap B whilst airborne.​
Ryu curls up his body and performs a diagonal-downward punch in front of him which knocks opponents away. It's not a massively strong option, but works well as a quick get-off-me tool.
Jumping Heavy Kick
Hold B whilst airborne.​
Comparatively, Jumping Heavy Kick gives him more reach and power, but leaves his main body a little more vulnerable as a trade-off.
Hadouken
→ + tap or hold B or ↓↘→ + B​
Ryu brings his palms back, cupping them together and gathering ki energy, which he then fires forward as an blue energy projectile. It's decent in power, but isn't very spammable compared to less powerful projectiles of its kind. Also, like in the original game, if you tap B whilst inputting the move, the projectile will move slower. It'll be faster if you hold it, however.
Zanku Hadouken
→ + B or ↓↘→ + B whilst airborne.​
Ryu fires his Hadouken downward at a 45° angle, with the angle being as it was in Street Fighter III. Notably, Ryu doesn't usually have this move (with it usually being one of Ken's or Akuma's), but I felt it'd be good to give him some variety. Also, the tap/hold mechanic remains in place.
Hado no Kamae
↘→ + Shield whilst grounded​
This is basically Ryu's fake-out Hadouken pulled from the Street Fighter Alpha series, which has him perform the animation, but not fire out the actual attack. Notably, this one requires the Command Input to perform - though in a game like this, it's more of a funny bonus feature than an actual move.
Senpukyaku
← + tap B​
A weaker form of Tatsumaki Senpukyaku that's usually a command normal in the Street Fighter series, it here gets slightly changed to be a weaker form of its older brother. Ryu performs only one spinning kick forward which pulls him forward in the process, but not as much as its brother does.
Tatsumaki Senpukyaku
← + hold B or ↓↙← + B​
The more powerful version of Senpukyaku, and the only command input that results in a more powerful attack. Ryu spins forward and performs five kicks if this variant is used, as well as having unique voicelines to match.
Shoryuken
↑ + B or →↓↘ + B​
Ryu's iconic rising punch again has more similarities to its Street Fighter II appearance in that Ryu's invincible whilst performing it, albeit only for a few frames. When used whilst airborne, it'll bring him upward and can be used as a recovery move if you need it for that.
Block
Shield or ←​
Unlike other members of the roster, Ryu doesn't have a universal shield, and instead uses a block more akin to his traditional games. This allows him to block attacks that hit him, though similarly to a shield, overusing it results in him getting stunned. He can't, however, block attacks from behind. However, he can also input backward whilst being attacked to block, like in the original games.

Job #39:
  • Ring - Bronze
    • Whether a source of life, a form of currency, a power-source, or even a method of moving between realities, the Rings are enigmatic artifacts that can seemingly be found all over Mobius. But what exactly are they? Well, they're shiny, round, and often picked up by hedgehogs!
  • Motobug - Bronze
    • Every army needs its footsoldiers, and the army of the dastardly Dr. Ivo Robotnik is no exception. Powered by the organic animals of Sonic's world, the Motobug is just one of the many mechanical menaces that plague Mobius, even if they're no match for Sonic the Hedgehog.
  • Casinopolis - Silver
    • Sonic's visited a variety of places over the years, one of which being Station Square - the site of a climatic battle against Perfect Chaos. Before then, he visited Casinopolis in an attempt to attain hundreds of rings. Fortunately, he didn't get a gambling addiction, just a Chaos Emerald.
  • Blaze - Silver
    • Princess of the Sol Dimension, Blaze - the pyrokinetic defender of her people - has met with Sonic and friends on several occasions, even helping them to save their own world from time to time. That said, whilst she used to be a lot less outgoing, she seems to have mellowed out recently.
  • Egg Wrecker- Gold
    • The very first machine that the nefarious Dr. Robotnik put together to fight that wretched hedgehog - or, well, just a wrecking ball attached to the Eggmobile. It might be good for taking down buildings, but who in their right mind would think this would work against Sonic?
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
1. Metro City
2. Macho Ring
3. Ryu/Guy's Stage

Assist Submission:

Big the Cat (Sonic the Hedgehog series):
This character has been on a long and twisted road to get where he is today, Big was once a character hated by fans so much that SEGA supposedly wanted to retire the character at some point in the late 2000s, but now he's a beloved part of the series, notable for appearing in the more stripped down casts of Sonic Prime & Sonic Frontiers

Both of his modes use his fishing skills in different ways.

Built-In Mode: Big is summon right behind the summoner and swings his fishing line over to a distant opponent, reeling them in front of the summoner with a short stun applied so the summoner can deal damage.

Item Mode: Big sits down right where he was summoned on the stage and fishes into a small puddle that was brought with him, after a while he'll reel in a bunch of fish which players can eat to heal with. A Chopper will jump out of the puddle occasionally to discorage other players from getting too close. It won't damage the summoner.

Sonic Tokens:

Chili Dog - Bronze
Big the Cat - Bronze
E-123 Omega - Bronze
Rouge the Bat - Silver
Chaos Emeralds - Gold
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
An error has occurred.

Whether through human or site error, I have lost most of the post I was going to make.

It was a very long post, one I lack the motivation to fully retype at this moment, the results to votes and the new jobs will be revealed later. Likely between now and my usual next posting time.

Please understand.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
I'll post this because it's the biggest thing I salvaged and there's no votes tied to it or anything.

Job #39: Sonic Tokens!

FazDude: Sonic Tokens (again, assuming Sonic is in by default)
  • Flicky - Bronze
  • Tails - Silver
  • Knuckles - Silver
  • Shadow - Silver
  • Super Sonic - Gold
KneeOfJustice99 said:

  • Ring - Bronze
    • Whether a source of life, a form of currency, a power-source, or even a method of moving between realities, the Rings are enigmatic artifacts that can seemingly be found all over Mobius. But what exactly are they? Well, they're shiny, round, and often picked up by hedgehogs!
  • Motobug - Bronze
    • Every army needs its footsoldiers, and the army of the dastardly Dr. Ivo Robotnik is no exception. Powered by the organic animals of Sonic's world, the Motobug is just one of the many mechanical menaces that plague Mobius, even if they're no match for Sonic the Hedgehog.
  • Casinopolis - Silver
    • Sonic's visited a variety of places over the years, one of which being Station Square - the site of a climatic battle against Perfect Chaos. Before then, he visited Casinopolis in an attempt to attain hundreds of rings. Fortunately, he didn't get a gambling addiction, just a Chaos Emerald.
  • Blaze - Silver
    • Princess of the Sol Dimension, Blaze - the pyrokinetic defender of her people - has met with Sonic and friends on several occasions, even helping them to save their own world from time to time. That said, whilst she used to be a lot less outgoing, she seems to have mellowed out recently.
  • Egg Wrecker- Gold
    • The very first machine that the nefarious Dr. Robotnik put together to fight that wretched hedgehog - or, well, just a wrecking ball attached to the Eggmobile. It might be good for taking down buildings, but who in their right mind would think this would work against Sonic?
Click to expand...
DragonRobotKing26 said:
Job 39: Sonic Tokens

Dr. Eggman-Gold
Amy Rose-Silver
Cream and Cheese-Bronze
Silver-Silver (ironic)
Metal Sonic-Gold
Qwerty UIOP said:
Sonic Tokens
Espio, Creamy and Vector - Bronze
Mecha Sonic - Silver
Orbot and Cubot - Silver
Green Hill Zone - Gold
Death Egg Robot - Gold
MartianSnake said:
Sonic Tokens:

Chili Dog - Bronze
Big the Cat - Bronze
E-123 Omega - Bronze
Rouge the Bat - Silver
Chaos Emeralds - Gold
Thank you to FazDude FazDude FazDude FazDude , KneeOfJustice99 KneeOfJustice99 KneeOfJustice99 KneeOfJustice99 , Qwerty UIOP Qwerty UIOP Qwerty UIOP Qwerty UIOP and DragonRobotKing26 DragonRobotKing26 DragonRobotKing26 DragonRobotKing26 for submitting such a great variety of Sonic Tokens!

we've also got

Chaos 0 - Gold
Sage - Silver
Mighty & Ray - Silver
Wisps (Cyan, Yellow, & Indigo featured) - Bronze
Barry the Quokka - Bronze

Thank you to nirvanafan nirvanafan for posting these last minute, I wouldn't normally do this but I'm making an exception just this once.
 
Last edited:

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,749
Not sure Sonic tokens are still open but here are some if so

Chaos 0 - Gold
Sage - Silver
Mighty & Ray - Silver
Wisps (Cyan, Yellow, & Indigo featured) - Bronze
Barry the Quokka - Bronze


Assist - Tetrominos


Will randomly drop pieces from the sky doing damage to anyone caught in the path, item would do several in a row with built in doing one at a time with a cooldown.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
Alright alright let's dig into these votes!

Job #35 results (Boss list size):
The strawpoll results are in!

12 bosses: 1 vote
13 bosses: 4 votes

congrats to KneeOfJustice99 KneeOfJustice99 once again! 13 bosses (one of which is secret) is what we're going with!


Job #36 Street Fighter Stage results!

Ryu/Guy's Stage: 3 points
Metro City: 5 points
Tournament Tour: 10 points
Macho Ring: 11 points

Macho Ring
will be our Street Fighter stage! Congrats to FazDude FazDude !
__________

Submission time!

Ryu Moveset Submissions:
Ryu Kit
Since Street Fighter is much more complicated than our one-attack-button system, working Ryu into it poses a pretty big challenge. I'm willing to take it on, though!
  • B + B + B (Grounded) - Jab Combo
    • A jab, straight punch, and hook in that order. If you don't want to throw out the full combo, just stop mashing B.
  • B (held) (Grounded/Aerial) - Hadoken
    • The good ol' Hadoken, just as you've always remembered it.
  • Forward + B (tapped) (Grounded) - Side Kick
    • Just what it says on the tin.
  • Forward + B (held) (Grounded) - Collarbone Breaker
    • Deals high shield damage, but is laggy.
  • Up + B (tapped) (Grounded) - Elbow Strike
    • Good for chaining into itself.
  • Up + B (held) (Grounded/Aerial) - Shoryuken
    • Ryu leaps upwards with his famous rising uppercut. Has quick startup, but leaves Ryu punishable afterwards.
  • Down + B (Grounded) - Light Ankle Kick
    • A crouching, Hapkido-style shin kick.
  • Down + B (held) (Grounded) - Somersault Throw
    • A command grab which has Ryu perform a backwards somersault with the opponent before throwing them backwards.
  • Forward + B (tapped) (Aerial) - Tobigeri
    • A flying kick.
  • Forward + B (held) (Aerial) - Tatsumaki Senpukyaku
    • A spinning crescent kick that can be used for approaching or recovery.
  • Up + B (tapped) (Aerial) - Sukui Tsuki
    • A two-hit uppercut which is less punishable, but doesn't send Ryu anywhere.
  • Down + B (tapped/held) (Aerial) - Straight Punch
    • A downward angled crosspunch.
  • Shield - Focus
    • Gives Ryu super armor for about two seconds before he throws a powerful, crumpling punch. Useful in the right circumstances, but easily punishable if whiffed.
Ryu's Moveset:
This one's a little more on the difficult side, as Ryu (and other fighting game characters) come pre-built with a lot of iconic moves already. That said, I'd mostly want to focus on some of Ryu's more prominent kit overall, whilst implementing some iconic elements from his series.

In terms of visuals, Ryu's predominantly based on his Street Fighter II look, with sound effects and visuals intended to reflect this. However, unlike Smash, Ryu also pulls attacks both from his other appearances, and a couple from other shotos in the series (mostly Ken) to give him a bit more flair.

A more technical character who excels on the ground but is functional whilst airborne, Ryu's honest moveset and unique quirks makes him a character with a high skill ceiling, whilst also being a little more difficult to pick up than some fighters. His lack of outright projectile options beyond Hadouken and its variants, coupled with his unique Block, make him a little unorthodox compared to other fighters on the roster and give him a firm position as more of a mid-range to up-close brawler.

Attack NameButton ExecutionDescription
Auto-Face
N/A (Fighter Ability.)​
When in a one-on-one match, Ryu will automatically face in the direction of his opponent. The exception to this is if he's sprinting in the other direction, though tapping back-dash will maintain his forward-facing position. In matches where Ryu faces more than one opponent, this ability will not be active.
Command-Input Moves
Varies (Depends on the specific move.)​
If you're inputting a Special Move, you can choose to input the original Command Input for that move in order to give it a unique visual appearance, as well as unique voicelines. Unlike Ryu's appearance in Smash, using Command Inputs doesn't enhance the moves in terms of damage or effects, with it only being a unique visual.
Fixed Jump Arc
N/A (Fighter Ability.)​
When airborne, Ryu does not experience any aerial friction, meaning that he doesn't decelerate whilst airborne unless the player inputs the opposite direction. This is intended to represent Street Fighter's aerial physics.
Electrical Properties
Perform any "command" move.​
Ryu's specials (his Hadouken, Senpukyaku and Shoryuken) are all imbued with an electrical element, in reference to Super Gem Fighter Mini Mix. None of these are enough to outright stun an opponent, but they do slightly more shield damage because of this. Furthermore, they uniquely interact with things that require electrical input, like FazDude's assist submission of a Creeper.
Standing Light Kick
Tap B whilst grounded.​
Ryu performs a mid-height kick with his toes outstretched, closely resembling his sprite art when performing Standing Light Kick in Street Fighter II: The World Warrior. It's a middling attack that's fairly weak - to be expected from a normal. Uniquely, with it being as high as it is, it might whiff some smaller fighters.
Joudan Sokutogeri
Hold B whilst grounded.​
Usually a command normal, Ryu twists his body and performs a powerful forward donkey kick pulled from Street Fighter III. It's lower and does more damage, but has a little more endlag.
Jumping Medium Punch
Tap B whilst airborne.​
Ryu curls up his body and performs a diagonal-downward punch in front of him which knocks opponents away. It's not a massively strong option, but works well as a quick get-off-me tool.
Jumping Heavy Kick
Hold B whilst airborne.​
Comparatively, Jumping Heavy Kick gives him more reach and power, but leaves his main body a little more vulnerable as a trade-off.
Hadouken
→ + tap or hold B or ↓↘→ + B​
Ryu brings his palms back, cupping them together and gathering ki energy, which he then fires forward as an blue energy projectile. It's decent in power, but isn't very spammable compared to less powerful projectiles of its kind. Also, like in the original game, if you tap B whilst inputting the move, the projectile will move slower. It'll be faster if you hold it, however.
Zanku Hadouken
→ + B or ↓↘→ + B whilst airborne.​
Ryu fires his Hadouken downward at a 45° angle, with the angle being as it was in Street Fighter III. Notably, Ryu doesn't usually have this move (with it usually being one of Ken's or Akuma's), but I felt it'd be good to give him some variety. Also, the tap/hold mechanic remains in place.
Hado no Kamae
↘→ + Shield whilst grounded​
This is basically Ryu's fake-out Hadouken pulled from the Street Fighter Alpha series, which has him perform the animation, but not fire out the actual attack. Notably, this one requires the Command Input to perform - though in a game like this, it's more of a funny bonus feature than an actual move.
Senpukyaku
← + tap B​
A weaker form of Tatsumaki Senpukyaku that's usually a command normal in the Street Fighter series, it here gets slightly changed to be a weaker form of its older brother. Ryu performs only one spinning kick forward which pulls him forward in the process, but not as much as its brother does.
Tatsumaki Senpukyaku
← + hold B or ↓↙← + B​
The more powerful version of Senpukyaku, and the only command input that results in a more powerful attack. Ryu spins forward and performs five kicks if this variant is used, as well as having unique voicelines to match.
Shoryuken
↑ + B or →↓↘ + B​
Ryu's iconic rising punch again has more similarities to its Street Fighter II appearance in that Ryu's invincible whilst performing it, albeit only for a few frames. When used whilst airborne, it'll bring him upward and can be used as a recovery move if you need it for that.
Block
Shield or ←​
Unlike other members of the roster, Ryu doesn't have a universal shield, and instead uses a block more akin to his traditional games. This allows him to block attacks that hit him, though similarly to a shield, overusing it results in him getting stunned. He can't, however, block attacks from behind. However, he can also input backward whilst being attacked to block, like in the original games.
FazDude FazDude 's submission
KneeOfJustice99 KneeOfJustice99 's submission

We've got 2 submissions so we're gonna do a vote! Vote for the moveset you prefer!

Job #38: Submit an Assist!

Creeper ( FazDude FazDude )
Paddle & Ball ( KneeOfJustice99 KneeOfJustice99 )
Medic ( DragonRobotKing26 DragonRobotKing26 )
Big the Cat ( MartianSnake MartianSnake )
Tetrominos ( nirvanafan nirvanafan )

Vote for your top three, as is standard. The top two will be added!
__________
new jobs!

Job #40: Submit a Set of Alts for Ryu!

Job #41: Submit a Multiplayer Versus Mode!

This should be some kind of Versus Mode ala Coin Battles or Squad Strike from that other smash game, but feel free to get weirder than that. Remember that the game already uses HP.

Stock, Time, and Team Battles are already locked in.

You are not allowed to say "Oh a mode where you knock people off the stage like Smash."
 
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nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,749
Paddle & Ball
Tetrominos
Big

Might submit Ryu alts & game mode later
 
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DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,742
Location
Earth-201769
1. Paddle & Ball
2. Creeper
3. Big

My vote is for FazDude's Ryu Submission

Job 41: Special Match

Special Match is a mode who is similar to Special Smash.

Here's the modes:

Mini-a mode where the characters are shrunken

Mega-a mode where the characters are grown up

Slow-a mode where the game is slowed

Fast-a mode where the game is speed up

Light-a mode where the characters are light weight

Heavy-a mode where the characters are heavy weight

Vampire-a mode who the characters recovers 50% of damage when they dealt the opponents

Vegenance-a mode who the characters recives 50% of damage when they dealt the opponents

Metal-a mode who the characters are in metal,and it's the same mechanic of Metal Box

Invisible-a mode who the characters are in invisible

Dramatic-a mode who when a character taked damage of another character,the play is slowed

Turbo-this mode is similar to Turbo mode from Project M,a character can have a cancel a successful attack on another character,causing a possible zero-to-death combos
 
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KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,234
Location
the building from smash mouth's astro lounge
Ryu's Moveset: Given I was one of the submitters, I'll go with FazDude's submission.

Job #40: Considering the possibility that we don't get another Street Fighter rep, I feel a good call here would be to represent different characters from throughout the series as opposed to just his more typical palette swaps. It seems like a reasonable decision in my mind, at least - though we'd obviously keep his general rule of no hair/skin changes.
  1. Default (White gi, red headband, red gloves. His Street Fighter IIappearance, basically.)
    • Bonus (If you input Select whilst selecting Ryu's default look, his headband will be white instead, in reference to the Alpha series. It felt like too small a change to justify getting its own dedicated alt.)
  2. Red (Red gi, black headband, brown gloves. Based on his eternal rival, Ken.)
  3. Navy (Dark blue gi, brown headband, brown gloves. Based on the enigmatic Akuma.)
  4. Pink (Pink gi, black headband, brown gloves. Based on the bumbling Dan Hibiki.)
  5. Grey (Grey gi, brown headband, brown gloves. Based on Ryu's master and sensei, Gouken.)
  6. Orange (Orange gi, yellow headband, brown gloves. Based on the 39th Bushinryu master, Guy.)
  7. Yellow (Yellow gi, black headband, red gloves. Based on the fighter-in-training, Sean.)
  8. Indigo (Indigo gi, red headband, brown gloves. Based on Ryu's early rival, Sagat.)
  9. Blue (Light blue gi, yellow headband, brown gloves. Based on a fellow World Warrior, Chun-Li.)
  10. Green (Green gi, camo headband, black gloves. Based on another World Warrior, Guile.)
Job #41: Coin Grabbers!
Loosely inspired by the main gameplay of DreamMix TV World Fighters, in this gamemode, characters don't actually have a stamina gauge - instead, they drop Coins when they're hit, and you can pick them up. Not only this, Coins drop onto the stage at random, some in big bundles! The winner is the character with the most Coins by the time the game ends.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
Ryu's Moveset: Given I was one of the submitters, I'll go with FazDude's submission.

Job #40: Considering the possibility that we don't get another Street Fighter rep, I feel a good call here would be to represent different characters from throughout the series as opposed to just his more typical palette swaps. It seems like a reasonable decision in my mind, at least - though we'd obviously keep his general rule of no hair/skin changes.
  1. Default (White gi, red headband, red gloves. His Street Fighter IIappearance, basically.)
    • Bonus (If you input Select whilst selecting Ryu's default look, his headband will be white instead, in reference to the Alpha series. It felt like too small a change to justify getting its own dedicated alt.)
  2. Red (Red gi, black headband, brown gloves. Based on his eternal rival, Ken.)
  3. Navy (Dark blue gi, brown headband, brown gloves. Based on the enigmatic Akuma.)
  4. Pink (Pink gi, black headband, brown gloves. Based on the bumbling Dan Hibiki.)
  5. Grey (Grey gi, brown headband, brown gloves. Based on Ryu's master and sensei, Gouken.)
  6. Orange (Orange gi, yellow headband, brown gloves. Based on the 39th Bushinryu master, Guy.)
  7. Yellow (Yellow gi, black headband, red gloves. Based on the fighter-in-training, Sean.)
  8. Indigo (Indigo gi, red headband, brown gloves. Based on Ryu's early rival, Sagat.)
  9. Blue (Light blue gi, yellow headband, brown gloves. Based on a fellow World Warrior, Chun-Li.)
  10. Green (Green gi, camo headband, black gloves. Based on another World Warrior, Guile.)
Job #41: Tower of Brawl!
A "tower" of seemingly infinite height awaits, with a fight with unique properties and rules on every level. Similarly to in Sm4sh, you can bet in-game currency for increased difficulty, and succeeding at a higher difficulty nets you better rewards. Of course, the rules will differ from level to level, a little like Spirit battles. Maybe there's one stage where you're up against an entire party of Erdricks, or another where you're gigantic and need to knock 20 hedgehogs out of the way - the possibilities are endless!
Ok I did a pretty bad job explaining what I meant by battle modes considering all the misunderstandings with this job. Sorry about that, its all my fault here.

Job #41 is meant to be for some kind of Versus Mode like squad strike, smashdown, or coin battles. Something like Tower of Brawl, while a great idea, isn't something that fits that mold.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
1. Creeper
2. Paddle & Ball
3. Medic

Versus Mode Submission:
Snag the Flag!
In this party-friendly mode, players will fight over a flag that spawns on the stage. Hold on to the flag for 30 seconds to win! Any attack dealt to you will cause the flag to fall of your grasps. The flag is stuck onto your back when grabbed, so you still have access to all your attacks.

Voting for faz's ryu
 
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darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,422
ss_328245bacd4ab54a1d0c1226a05e58f4c0362f8d.1920x1080.jpg

Sports Mode
Can be played with other players and with the CPU. Is like the sports mode from Slapcity or the same team's Nickelodeon All Star Brawl. Use your attacks to get the ball into a goal. There are variant versions based on different ball sports like basketball, volleyball and soccer.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
I think we're ready to review the votes!

Ryu Moveset vote:

KneeOfJustice99 KneeOfJustice99 's moveset: 3 votes
@FazDude's moveset: 4 votes

FazDude FazDude 's moveset is the one we're going with! Congrats!

Job #38: Submit an Assist!

Tetrominos: 2 points
Medic: 2 points
Big the Cat: 5 points
Creeper: 14 points
Paddle & Ball: 17 points

Paddle & Ball and Creeper will be our first Assists! Congrats to FazDude and KneeOfJustice99!
___________
Let's dive into the new submissions!

Job #40: Submit a Set of Alts for Ryu!

Thank you to KneeOfJustice99 KneeOfJustice99 for submitting an alt set for this character! I'll add it to the list.

Job #41: Submit a Multiplayer Versus Mode!

Special Match ( DragonRobotKing26 DragonRobotKing26 )
Coin Grabbers ( KneeOfJustice99 KneeOfJustice99 )
Snag the Flag ( MartianSnake MartianSnake )
Sports Mode ( darkvortex darkvortex )

Vote for your top three! The one with the most votes will be added.
____________
New Job!

So, I'm hoping to take things simple these next few rounds as I've got plans this weekend and I feel a need to slow things down for a little bit regardless, so expect only one new job at a time for the next four or so updates. During this period I'm hoping on refining the list at the front of the thread so everything is more clear, and so more things such as modes or items link to explanations for them.

This all being said, I do think it's time for another character vote...

Job #42: Submit a character for the roster!

No twists or themes here, submit any gaming character you want!
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,234
Location
the building from smash mouth's astro lounge
Hey, before I get to the post - try not to overwork yourself, alright? If ever you need to take a break or miss some jobs or whatever, it's not a problem in the slightest, we'll understand. Look after yourself!

Also, sorry for formatting issues, I'm messaging from mobile so it's a bit of a mess.

Job #41:
  1. Sports Mode. Honestly? Just seems like fun. I like it!
  2. Snag the Flag. Likewise, seems like a unique take on the gameplay.
  3. Special Match. Hey, it's a good call! Turbo seems interesting...
Job #42:
Character Name: D.Va
Character Origin: Overwatch
(2016)



Say what you will about Activision-Blizzard (I know I would), but they are undeniably a pretty important part of gaming history. That said, the decision to go with D.Va as opposed to like, Thrall or Pitfall Harry, mostly came down to character popularity, moveset potential, and a franchise that (even if it's currently going down the drain) seems to have been well-recieved before then. Why her as opposed to, say, Tracer? Well, I think Lara kind of already fulfils the "lightweight gunner" archetype in a game as simple as this, so a more unique pick makes sense. Plus, Overwatch being a more recent IP helps to differentiate the roster a little from the heavy focus on "retro" picks we currently have.
 
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DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,742
Location
Earth-201769
1. Sports Mode
2. Special Match
3. Coin Grabbers

Job 42: Crash Bandicoot

images (3).jpeg


Crash Bandicoot is the eponymous protagonist from a platformer game series called Crash Bandicoot, he is a mutant bandicoot created by Dr. Cortex as a experiment,but he is failed experiment.

Crash is an iconic PlaySta-,i mean Actvision character,Crash don't have too much appearences on other games,but there is a crossover of him with Spyro.
 

nirvanafan

Smash Champion
Premium
Joined
Oct 14, 2016
Messages
2,749
Axel Steel



Icon of the Guitar Hero series who along with Rock Band left a huge impact on gaming in the mid to late 2000s. Where the series die out many people have nostalgia for it & will occasionally revisit this era. Think a rhythm game character & moveset would be fun too.
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
510
Hey hey! It's time for-a vote counting!

Job #41 Submit a Multiplayer Versus Mode!

Coin Grabbers: 6 points
Snag the Flag: 8 points
Sports Mode: 11 points
Special Match: 11 points

We've got a tie! You know what that means! StrawPoll Time!
_____________
Submission time!

Job #42 Submit a character for the roster!

Chell ( MartianSnake MartianSnake )
D.Va ( KneeOfJustice99 KneeOfJustice99 )
Sliske ( Qwerty UIOP Qwerty UIOP )
Crash Bandicoot ( DragonRobotKing26 DragonRobotKing26 )
Axel Steel ( nirvanafan nirvanafan )
Master Chief ( Northsouthmap Northsouthmap )
Solid Snake ( darkvortex darkvortex )

A lot of really fun submissions today! Lot of picks I'd never think of but are really cool! I've also noticed all but one of these characters is western developed which is just an interesting trend. (correct me if wrong)

VOTE FOR YOUR TOP THREE! THE TOP TWO WILL BE ADDED! I don't want to do too many "two in one" character jobs going forward, but I kinda want to round out the roster to ten soon for cool job reasons.
_______________
New Job!

Job #43: Submit a "Shooting" or "Explosive" item!

I've noticed a lack of these item categories in our list, so I'm hoping to fix that.
 
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