Northsouthmap
Smash Champion
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- Apr 11, 2022
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1. Shao Kahn
2. Skylanders Announcer
3. Halo Announcer
2. Skylanders Announcer
3. Halo Announcer
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This is really really really incredible but as a reminder there's there's no separation between normals and specials as there's only 1 attack button so the moveset may need editing to add the normals.1. Shao Kahn
2. GLaDOS
3. Halo Announcer
Tokens
The Didact (Silver)
Jameson Locke (Bronze)
Prophet of Truth (Gold)
Miranda Keyes (Bronze)
Atriox (Gold)
- Entrance - A drop pod lands not be stage and Chief kicks his way out into the stage.
- Taunt 1 - Master Chief holds out a small projection of Cortana who will say "Okay Chief, so what you do best ."
- Taunt 2 - Chief reloads his pistol and says "you're going down."
- Taunt 3 - Master Chief puts his current gun over his shoulder and fixes his helmet, saying "I'll finish this fight."
- Victory Pose - Master Chief reloads his assault rifle and then points it at th screen, posing. This pose is based on the cover of Halo: Combat Evolved. He says "Mission completed"
- Victory Theme - A snippet of the Halo Theme.
- Losing Pose - He enters a cryo chamber to recharge.
He has more gun and knife moves in his normals
- Dash Attack - Forward Roll: Snake does a somersault forward. It propels Snake forward a considerable distance. Has enough knockback to be able to KO at the ledge at high percentages, but not enough to make it a reliable KO move in the center of the stage.
- B (Grounded \ Midair) - Hand Grenade: Snake pulls out a grenade and unpins it. The grenade can be held for up to 1.5 second before it detonates. The distance Snake throws the grenade can be controlled by pressing either up, forward, down, or pressing no direction at all. Only one grenade can be out at a time and another one can't be produced until one explodes.
- Forward + B (Grounded \ Midair) - Remote Missile: Snake takes out a Nikita missile launcher and fires a remote-controlled missile. . The missile can be controlled with the control stick.
- Back - B (Grounded \ Midair): Tranquilizer: Snake shoots a small tranquilizing projectile out of a gun that puts an opponent to sleep, allowing for easy follow-ups and starting combos. If the opponent is in the air, they are slightly launched backward with set knockback. Reloads after three shots are fired.
- Up - B (Grounded \ Midair) - Fulton Recovery: Snake grabs onto a large balloon to slowly hover upwards.
- Down - B (Grounded \ Midair) - C4 : Snake bends down and plants a C4 on the ground where he is standing. If Snake is standing near an opponent, he can attach the C4 directly onto them Snake can also stick the C4 towards a wall if he is standing near one. By using the move a second time, he takes out a remote and presses the button, detonating the explosive.
- Entrance - Snake's stealth camouflage disengages to reveal himself. He then announces "Kept you waiting, huh?" upon appearing. Based on the beginning of the Tanker chapter in Metal Gear Solid 2: Sons of Liberty
- Taunt 1 - Snake puts a cardboard box over himself. He can then remove it, where it will fall and do light damage to anyone behind him. It can be removed by another fighter.
- Taunt 2 - Snake tosses and catches a C3 butterfly, saying "You're pretty good"
- Taunt 3 - Snake gets into a crouching position and touches his codex, saying "colonel?" followed by a beap.
- Victory Pose - Snake does a spin kick, a sidekick, and then finishes in a CQC stance, all while saying "Not even close!" This is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot
- Victory Theme - A small excerpt of the main theme of Metal Gear Solid.
- Losing Pose - Snakes box is there. The codex sounds out "Snake? Snake? Snake!!".
[\LIST]
- Entrance - Arle falls from the sky and lands on a giant puyo.
- Taunt 1 - Carbunkle does a dance as Arle claps.
- Taunt 2 - Arle points, creating a magic effect around her as she says "Let's battle! " Carbunckle poses.
- Taunt 3 - Arle makes a V-sign over her forehead, while Carbuncle leaps off of her and strikes a pose.
- Victory Pose - Arle does a peace sign as Carbunckle jumps up and down. She says "we did it!"
- Victory Theme - A remix of Victory of Puyo Puyo
- Losing Pose - Arle sits down and holds her head with crosses in her eyes, Carbunckle is dizzy. Based on her losing animation from the games.
- Entrance - Jill falls from the top while landing and performing a roll as debris rains down.
- Taunt 1 - Jill radioes for help by holding a communicator and says "Anyone there?"
- Taunt 2 - Jill will take out an Ink Ribbon and toss it up and down before tossing it behind her.
- Taunt 3 - Jill raises her pistol with both hands close to her face and says "Enemy is still on the loose..."
- Victory Pose - Jill pulls out her rocket launcher and says "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" before shooting it at the screen.
- Victory Theme - A small excerpt of the main theme of Resident Evil 3 (Remake).
- Losing Pose - Jill sets off a flaire and calls for help
[\LIST]
what do you meanThis is really really really incredible but as a reminder there's there's no separation between normals and specials as there's only 1 attack button so the moveset may need editing to add the normals.
You were talking about normals in your post, there's technically no normals in the game because there's just one attack button, so you'd have to include what would be normals in the movesetwhat do you mean
Ooh I'll just remove thatYou were talking about normals in your post, there's technically no normals in the game because there's just one attack button, so you'd have to include what would be normals in the moveset
While appreciated, this isn't going to replace the Misc info for Pac-Man we already have.Pac-Man Misc (i know that it already was did,but i want to make this misc on my own version and could be a Remake)
Entrance Animation: Pac-Man starts with his classic form,then he jumps out into his normal form
Taunt 1: Pac-Man does little tricks with a yellow Power Pallet and eats,it's a reference from his idle animation from Pac-Man World 2
Taunt 2: Pac-Man looks at the camera thumbs up and winks
Taunt 3: a sprite writted "LOOK!" with the voice saying "Look!,Look!" appears on Pac-Man,he looks at the other sides and gets confused,it's a reference from Pac-Man 2:The New Adventures
Victory Animation: Pac-Man appears on his ball,then he back into his normal form and do a pose who is an artwork from TurboGrafx-16 port
Losing Animation: Pac-Man is sitted on the ground dizzy
Victory Song: a remix from start jingle from Pac-Man of Arcade
Halo Tokens:
Warthog - (Bronze)
Grunt - (Bronze)
Brute - (Silver)
Thel 'Vadam - (Silver)
Cortana - (Gold)
Halo Tokens
Sgt. Avery Johnson - Silver
Prophet of Regret - Gold
Jorge-052 - Bronze
ODST Rookie - Silver
343 Guilty Spark - Bronze
Looks like we've got a grand total of 15 Halo Tokens, which seems to be the standard amount here. Thank you for submitting!Tokens
The Didact (Silver)
Jameson Locke (Bronze)
Prophet of Truth (Gold)
Miranda Keyes (Bronze)
Atriox (Gold)
Thank younow this looks like a job for me
Three-Seven Speedway tracklist:
Harvest Moon is indie? I believe you but can you go into more detail about that if you can?Monika (DDLC)
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Viral game from several years ago, would use visual novel elements & glitches in moveset.
Farmer (Harvest Moon/Story of Seasons)
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One of the earliest major indie successes that spawned an entire genre.
I guess it depends on how you define indie. Dev (Marvelous Games) & publisher (Natsume) split. Marvelous is the bigger of the 2 & they tend to be involved with games that i would say lean into the Indie category like Shantae (Half Genie Hero), No More Heroes, Senran Kagura, some versions of Skullgirls, Ys, & recent involvement with Freedom Planet 2 & Touhou. They do have games published by bigger companies like Namco & Sega.Harvest Moon is indie? I believe you but can you go into more detail about that if you can?
Wouldn't really call sans a villain, myself![]()
Sans (Undertale)
Chosen over Frisk due to need for more villains
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Cuphead
Similar to Steve in terms of Nintendo Xbox buddy
Not so sure about including Butterfly, seeing as it's not from the games. Feel free to debate me on this though. At the very least include an alternative option sourced from a game, if you need help maybe you could look up victory themes from some Digimon rugs?Agumon Misc
Entrance Animation: a Koromon is created digitalized,then Koromon digievolves into Agumon
Taunt 1: Agumon breathes fire and chuckles
Taunt 2: Agumon eats a meat with bone, this taunt can heals Agumon
Taunt 3: Agumon gives scratches and do a pose saying "let's fight, friend!"
Victory Animation: Agumon dances, jumps and cross his arms saying "let's do again,that was fun!"
Losing Animation: Agumon is sitting sad clapping
Victory Song: a rock part from the ending of Butterfly, a song from Original Digimon anime
Please change Agumon's victory theme. It's not from a game.Agumon Misc
Entrance Animation: a Koromon is created digitalized,then Koromon digievolves into Agumon
Taunt 1: Agumon breathes fire and chuckles
Taunt 2: Agumon eats a meat with bone
Taunt 3: Agumon gives scratches and do a pose saying "let's fight, friend!"
Victory Animation: Agumon dances, jumps and cross his arms saying "let's do again,that was fun!"
Losing Animation: Agumon is sitting sad clapping
Victory Song: a rock part from the ending of Butterfly, a song from Original Digimon anime
You can't vote for both of your submissions, only 1.1 Shantae
2 Monika
3 Cuphead
4 Farmer
5 Sans
6 Diogenes
Sorry missed that, should be fixed now.You can't vote for both of your submissions, only 1.