tonygameman
Smash Ace
Job #18: New Fighters Debuted from the 1980's
Capcom Fighter - Sir Arthur (Ghosts 'n Goblins)
The game was ported and released multiple times on a variety of consoles and spawned several sequels and spin-offs (including Maximo and Gargoyle's Quest which starred Firebrand, member of the infamous Red Arremers). It was even Capcom's 13th best-selling franchise, having sold over 4.2 million units and had a recent release the last year with Ghosts 'n Goblins Resurrection. Both the franchise and Arthur himself became so iconic they also made frequent cameo appearances in Capcom's library such as Cannon Spike, Mega Man Powered Up, Namco x Capcom and it's spiritual successor Project X Zone, the Marvel vs. Capcom series where Arthur first appeared as an assist character in Clash of Super Heroes before being promoted as a playable fighter in Marvel vs. Capcom 3 (his reveal was a big deal as shown above; alternate video) and Infinite, Super Smash Bros. Ultimate as a downloadable Mii costume/spirit and Archie Comics' crossover comic Worlds Unite.
As a gallant, courageous knight who is determined to rescue his dear Princess Prin Prin from all those nasty demons who reside in the Demon Realm (twice per each journey, even in his underwear/boxers), Arthur is armed with his signature (usually fragile) silver armor and a trusty lance that he can use by throwing it at enemies. He can also utilize multiple types of weapons such as a sword, axes, torches, knives (hence Angry Video Game Nerd's wise words), thrown discs, scythes, a crossbow, shields, whips, etc., with even Psycho Cannon (potentially replaces Goddess' Bracelet as a Level 3 super since Lucifer is a boss now) and armors which powers up his weapons to make them more stronger since a sequel, Ghouls 'n Ghosts, alongside powerful magic techniques (see notable attacks/techniques) by charging up special moves when using the Golden Armor (replacing Emperor Armor from Marvel vs. Capcom 3). He can also summon the Three Wise Guys to help him in-battle like creating a barrier around him and temporarily flying in the air.
For Konami, I'm going for a re-submission.
Capcom Fighter - Sir Arthur (Ghosts 'n Goblins)
- Series: Ghosts 'n Goblins
- First Appearance: Ghosts 'n Goblins (July 7th, 1985)
- Character Theme: Haunted Graveyard - Ghosts 'n Goblins (well, what else? Definitely around the same level as Mario and Zelda's overworld themes)
The game was ported and released multiple times on a variety of consoles and spawned several sequels and spin-offs (including Maximo and Gargoyle's Quest which starred Firebrand, member of the infamous Red Arremers). It was even Capcom's 13th best-selling franchise, having sold over 4.2 million units and had a recent release the last year with Ghosts 'n Goblins Resurrection. Both the franchise and Arthur himself became so iconic they also made frequent cameo appearances in Capcom's library such as Cannon Spike, Mega Man Powered Up, Namco x Capcom and it's spiritual successor Project X Zone, the Marvel vs. Capcom series where Arthur first appeared as an assist character in Clash of Super Heroes before being promoted as a playable fighter in Marvel vs. Capcom 3 (his reveal was a big deal as shown above; alternate video) and Infinite, Super Smash Bros. Ultimate as a downloadable Mii costume/spirit and Archie Comics' crossover comic Worlds Unite.
As a gallant, courageous knight who is determined to rescue his dear Princess Prin Prin from all those nasty demons who reside in the Demon Realm (twice per each journey, even in his underwear/boxers), Arthur is armed with his signature (usually fragile) silver armor and a trusty lance that he can use by throwing it at enemies. He can also utilize multiple types of weapons such as a sword, axes, torches, knives (hence Angry Video Game Nerd's wise words), thrown discs, scythes, a crossbow, shields, whips, etc., with even Psycho Cannon (potentially replaces Goddess' Bracelet as a Level 3 super since Lucifer is a boss now) and armors which powers up his weapons to make them more stronger since a sequel, Ghouls 'n Ghosts, alongside powerful magic techniques (see notable attacks/techniques) by charging up special moves when using the Golden Armor (replacing Emperor Armor from Marvel vs. Capcom 3). He can also summon the Three Wise Guys to help him in-battle like creating a barrier around him and temporarily flying in the air.
Capcom Fighter - Billy Bob (Gun.Smoke)
Interestingly enough, Rockstar's famous Red Dead franchise actually started as a cancelled spiritual successor to Gun.Smoke by Okamoto himself, which was later re-worked to Red Dead Revolver once Rockstar bought Angel Studios, which originally worked with Capcom on a impressive Nintendo 64 port of Resident Evil 2. Gun.Smoke was also referenced in other games such as Zack & Wiki: Quest for Barbaros' Treasure and Namco x Capcom.
In Konami vs. Capcom, for his moveset/techniques, Billy Bob isn't exactly much of a well-trained hand-to-hand combatant, but is able to compensate for it with his impressive gunslinger skills and wielding multiple types of firearms such as his two revolvers which he can fire simultaneously with pinpoint accuracy, rifles which offer greater range than normal pistols (by crouching down for a "crackshot"), a shotgun for close-range blasts and magnums for bullet sprays. Billy Bob can also make use of dynamite sticks to blow down opponents, a lasso to catch and pull the opponent towards him, his horse "Striker" to charge forward while being able to rapidly shoot his revolvers at the same time and signature Capcom arcade elements like Yashichi for a powerful rifle draw shot that explodes in an X-shaped formation, and "POW!" which deals damage to opponents by shaking the screen like a earthquake upon firing it, going harder each shot before exploding.
Heck, imagine Billy Bob in a good ol' Wild Western shoot-out with his potential rival fighter, Cormano from Sunset Riders (that's right, the man himself and a 4-player walkthrough), which also works for their contrasting personalities.
- Series: Gun.Smoke
- First Appearance: Gun.Smoke (October 23rd, 1985)
- Character Theme: Town of Hicksville
Interestingly enough, Rockstar's famous Red Dead franchise actually started as a cancelled spiritual successor to Gun.Smoke by Okamoto himself, which was later re-worked to Red Dead Revolver once Rockstar bought Angel Studios, which originally worked with Capcom on a impressive Nintendo 64 port of Resident Evil 2. Gun.Smoke was also referenced in other games such as Zack & Wiki: Quest for Barbaros' Treasure and Namco x Capcom.
In Konami vs. Capcom, for his moveset/techniques, Billy Bob isn't exactly much of a well-trained hand-to-hand combatant, but is able to compensate for it with his impressive gunslinger skills and wielding multiple types of firearms such as his two revolvers which he can fire simultaneously with pinpoint accuracy, rifles which offer greater range than normal pistols (by crouching down for a "crackshot"), a shotgun for close-range blasts and magnums for bullet sprays. Billy Bob can also make use of dynamite sticks to blow down opponents, a lasso to catch and pull the opponent towards him, his horse "Striker" to charge forward while being able to rapidly shoot his revolvers at the same time and signature Capcom arcade elements like Yashichi for a powerful rifle draw shot that explodes in an X-shaped formation, and "POW!" which deals damage to opponents by shaking the screen like a earthquake upon firing it, going harder each shot before exploding.
Heck, imagine Billy Bob in a good ol' Wild Western shoot-out with his potential rival fighter, Cormano from Sunset Riders (that's right, the man himself and a 4-player walkthrough), which also works for their contrasting personalities.
For Konami, I'm going for a re-submission.
Konami Fighter - Oolong (Yie ar Kung-Fu)
Oolong (also named as Lee Young in the first game's MSX and Famicom versions alongside a sequel, Yie Ar Kung-Fu II - if they're not a same character though, at least Lee would probably appear as an alternate costume) is the main protagonist of Yie Ar Kung-Fu, which was released in the arcades on October 25, 1984 and March 1985 in Japan (limited) and overseas respectively, exactly said three years before the original Street Fighter. Which speaking of, he would actually work as a good rival for Ryu.
It's plot focuses on a martial artist named Oolong himself going in a quest to become the Grand Master of Kung-Fu, honoring the memory of his father who was defeated in the final match for his mastership, facing eleven deadly martial arts masters in process.
Inspired by Bruce Lee's Hong Kong martial arts films and influenced by 1984's Karate Champ, Yie Ar Kung-Fu was known as one of the games that established the basis for modern fighting games (like having a health bar, unique cast of opponents with different skill sets and different sets of moves distinguished by punch/kick buttons), having become a commercial success and the best-selling home video game of 1986 in the United Kingdom, even ported to various home systems such as Famicom/NES, MSX, Commodore 64 and Game Boy Advance. The year later, it even got a official sequel released only for consoles and various fighting games created by Konami like Shao-lin's Road and Martial Champion were related to the series, as a former was marketed as it's follow-up and a latter was originally planned to be released as "Yie Ar Kung-Fu 2". This probably makes his inclusion historical in similar terms to R.O.B. and Mr. Game & Watch in Smash, besides his older self appearing in New International Track & Field on Nintendo DS.
Considering their shared origins from Bruce Lee himself, Oolong would definitely borrow some attacks and techniques from Street Fighter's Fei Long, maybe even utilizing a unique 8-directional attack system from his games similarly to Tekken's Kazuya Mishima in his guest appearance from Super Smash Bros. Ultimate. He can also jump very high and potentially use various weapons from his opponents such as shurikens (Star), nunchakus (Nuncha), bo staffs (Pole), chains with claws on them (Chain), spiked clubs (Club), steel fans (Fan), swords (Sword), tonfas (Tonfun), daggers (Bishoo & Mei Ling), etc., even being able to summon fireballs like Tao from the NES/MSX ports (except with one hand akin to Ryo Sakazaki's Ko'ou Ken and Dan's Gadoken instead of his mouth), potentially fill the screen with lightning bolts like Li-Jen from Yie Ar Kung-Fu II and a bowl of lo mein in the same game, that makes Oolong/Lee temporarily invincible for a short period of time.
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