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Guilty Gear Cross Tag Battle
Taking inspiration from another thread, I decided to make my own creation thread where I instead do a spiritual successor with Guilty Gear in the title. This is meant to be a 2.5D fighting game crossing over other 2.5D fighting games developed by Arc System Works.
Roster sizeGameplay hook- 10 DBFZ characters
- 10 Guilty Gear Strive characters
- 10 Granblue Fantasy Versus Rising characters
- 10 DNF Duel characters
- 2 Double Dragon and 3 Kunio-Kun / River City characters
DBFZ | DBFZ | Strive | Strive | Granblue | Granblue | DNF | DNF | River City |
DBFZ | DBFZ | Strive | Strive | Granblue | Granblue | DNF | DNF | Double Dragon |
DBFZ | DBFZ | Strive | Strive | Granblue | Granblue | DNF | DNF | River City |
DBFZ | DBFZ | Strive | Strive | Granblue | Granblue | DNF | DNF | Double Dragon |
DBFZ | DBFZ | Strive | Strive | Granblue | Granblue | DNF | DNF | River City |
Each franchise’s characters have their own unique gameplay style.
- Guilty Gear characters have the Tension and Burst Gauges. They can preform Roman Cancels.
- Dragonball FighterZ characters have Ki Charge and a reflector.
- Granblue Fantasy Versus characters feature Bravery Points, which can be used to extend combos and special attacks.
- DNF Duel characters are all about MP, which refills over time but is drained by using powerful MP attacks. If they lose all their MP, they become exhausted.
- Kunio \ Double Dragon characters are the most like a regular fighting game character, their moves are based on beat- em up gameplay.
- Taking from BBTag, the game features an assist meter. Players can also have the second character use assist attacks to extend combos, keep the opponent away, or alternatively use all meter on "Cross Burst" to escape from dangerous situations. Even if one character on the team loses all of their health, the match continues until both are down.
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