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Super Nintendo World Manager
A theme park management sim in the vain of Rollercoaster Tycoon or Planet Coaster. Acts as a promotional tool for the real world Super Nintendo World theme park, though it will contain many more possible attractions elements and IPs than are currently at the park. You can build your own park, getting as crazy as you want.
Players use the mousecon in order to select elements and place them down, aswell as placing and dragging track across the park, giving you much more movement than a regular controller would. You can also draw and create elements to put in your park, or even create music remixes and jingles that play in the park, using tools inspired by Mario paint. You can share your parks online.
There are also several playable attractions that make use of the mousecon, getting high scores on these will grant you points that can be used to unlock better stuff for your park. These include a Luigis Mansion shooting game, a bowsers army wack-a-mole, a Pokemon themed prize throwing game, a Zelda maze, and more.
Mii Academy
The Wii Sports / Nintendo Land of the Switch 2 focusing on several smaller sub games utilizing the Mouse like feature in different ways.
Art Class - Features free drawing, a community hub to share art, & trace / complete the picture challenges.
Spy Class - Laser gun FPS challenges.
Space Class - A resource management minigame were you try to simulate setting up a Moon Colony. (Smaller scaled SimCity like)
Music Class - A rhythm minigame similar to Osu utilizing a handful of Nintendo ip songs.
Building Class - A minigame similar to Mario Maker but you have limited resourses to place & help Miis get from point A to B.
Challenge 3: Mario Paint 2 (i don't have any good ideas)
Mario Paint 2 is a sequel of Mario Paint of SNES, the game have the drawing stuff and the players can post the drawings, the game have the same thing of making their own music, and have the minigame of mosquito swatter and flies, and the game have new thing that is a FPS-like minigame and other new minigames, it can creating or modeling an statue, making an own animation and post it
Super Mario Maker 3
Use the mouse control feature of the Switch 2 to make levels. New game styles include Super Mario Bros. 2 and Super Mario Bros. Wonder. New characters include Princess Peach and Princess Daisy. New power ups include the Elephant Fruit and Bubble Flower. New themes include Beach and Tower levels.
You can also add secret exits to your levels.
Same voting rules apply as past rounds, please use this period as a time for discussion as well, even if you're not voting.I may as well propose something a little odd. This game would take advantage of the Switch 2's form factor to mainly be designed for tate mode alongside mouse controls, because I think that'd work better for the game concept as a whole. Let's call it, uh... well, God of War is taken... maybe "Paper Warfare"?
As for the concept; you're a god-like being of some kind with the ability to "draw" objects into the world, which uses your mouse control. However, your role is as an ally to an army of soldiers who will always march forward - so you'll need to use your mouse to draw objects to defend them from enemies, while also directing them by creating paths for the soldiers to go down. (If you're familiar with the Flash game Sugar, Sugar, it's essentially like that, but... more.)
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Beyond just the basic concept, there's a few different ways you could take it - with different enemy types, pen types, or even unique abilities and effects you could have on the battlefield by directing enough soldiers to pick up an item. But, generally, it's more focused on the various puzzles of handling enemy forces of different types, while directing the flow of battle in a fairly unique way. Beyond that; I think maybe a paper-and-stationary theming could be pretty fun? You'd surely be able to move between different paper types, have desktop objects as different items or obstacles, or even events like a mug of coffee being spilled to create different problems for you to solve.
I'm not really sure if this counts? I guess it could be argued to be a "puzzle-strategy" game of some kind, but I'd argue it feels different enough to be more in the puzzle side of things overall. If it's a little too by-the-numbers, though, I don't mind trying to come up with something else.
Can't vote for your own game in this thread1 Paper Warfare - a very good / detailed idea. can imagine myself getting into it but do wonder how easy it may be for a more casual / pick up & play audience.
2 Super Nintendo World Manager - enjoy tycoon genre & surprised realizing Nintendo never really dipped their feet in it. Think there is potential with Nintendos charm & creativity for it to stand out.
3 Mii Academy - self vote
To be fair, I think that was a reasonable concern to have. Even so, I guess we can learn from the experience! No need to blame yourself for overcorrecting, happens to the best of us.Not too many submissions this time and frankly i blame myself for banning strategy games from being pitched, in retrospect that was a bit dumb. I just wanted to prevent submissions that were just "fire emblem but you use the mouse to move your units"