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Smashboards Creates: Game Pitch Challenges! (IF YOU MADE MULTIVERSUS...)

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
539
Alright, time to tally the votes!

Tetris Origins (2 points)
Guntris (2 points)
Tetris Block World (3 points)
Escape Tetris (5 points)
Quadris (6 points)
Break Tetris (11 points)
Orbitris (14 points)

With 15 points, KneeOfJustice99 KneeOfJustice99 's Orbitris wins our second ever challenge! Congrats!

Now, time for a challenge very relevant to what's been rumored in the gamespace...

CHALLENGE 3:

Pitch a Game for the Nintendo Switch 2, that heavily uses that rumored mouse control feature

That's right folks, I see a lot of people talking about this, but I haven't personally seen a lot game ideas for it, so get thinking, challengers!

As a bit of a handicap, strategy games are banned from being submitted for this challenge, that's too easy.

Submissions close on monday.
 

darkvortex

Smash Champion
Joined
Jul 1, 2023
Messages
2,469
201201163709-01b-super-nintendo-world.jpg

Super Nintendo World Manager
A theme park management sim in the vain of Rollercoaster Tycoon or Planet Coaster. Acts as a promotional tool for the real world Super Nintendo World theme park, though it will contain many more possible attractions elements and IPs than are currently at the park. You can build your own park, getting as crazy as you want.

Players use the mousecon in order to select elements and place them down, aswell as placing and dragging track across the park, giving you much more movement than a regular controller would. You can also draw and create elements to put in your park, or even create music remixes and jingles that play in the park, using tools inspired by Mario paint. You can share your parks online.

There are also several playable attractions that make use of the mousecon, getting high scores on these will grant you points that can be used to unlock better stuff for your park. These include a Luigis Mansion shooting game, a bowsers army wack-a-mole, a Pokemon themed prize throwing game, a Zelda maze, and more.
 
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ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,775
Mii Academy

The Wii Sports / Nintendo Land of the Switch 2 focusing on several smaller sub games utilizing the Mouse like feature in different ways.

Art Class - Features free drawing, a community hub to share art, & trace / complete the picture challenges.

Spy Class - Laser gun FPS challenges.

Space Class - A resource management minigame were you try to simulate setting up a Moon Colony. (Smaller scaled SimCity like)

Music Class - A rhythm minigame similar to Osu utilizing a handful of Nintendo ip songs.

Building Class - A minigame similar to Mario Maker but you have limited resourses to place & help Miis get from point A to B.
 

DragonRobotKing26

Smash Champion
Joined
Sep 26, 2021
Messages
2,766
Location
Earth-201769
Challenge 3: Mario Paint 2 (i don't have any good ideas)

Mario Paint 2 is a sequel of Mario Paint of SNES, the game have the drawing stuff and the players can post the drawings, the game have the same thing of making their own music, and have the minigame of mosquito swatter and flies, and the game have new thing that is a FPS-like minigame and other new minigames, it can creating or modeling an statue, making an own animation and post it
 

Northsouthmap

Smash Champion
Joined
Apr 11, 2022
Messages
2,733
Super Mario Maker 3
Use the mouse control feature of the Switch 2 to make levels. New game styles include Super Mario Bros. 2 and Super Mario Bros. Wonder. New characters include Princess Peach and Princess Daisy. New power ups include the Elephant Fruit and Bubble Flower. New themes include Beach and Tower levels.
You can also add secret exits to your levels.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,293
Location
the building from smash mouth's astro lounge
I may as well propose something a little odd. This game would take advantage of the Switch 2's form factor to mainly be designed for tate mode alongside mouse controls, because I think that'd work better for the game concept as a whole. Let's call it, uh... well, God of War is taken... maybe "Paper Warfare"?

As for the concept; you're a god-like being of some kind with the ability to "draw" objects into the world, which uses your mouse control. However, your role is as an ally to an army of soldiers who will always march forward - so you'll need to use your mouse to draw objects to defend them from enemies, while also directing them by creating paths for the soldiers to go down. (If you're familiar with the Flash game Sugar, Sugar, it's essentially like that, but... more.)

1738432283176.png


Beyond just the basic concept, there's a few different ways you could take it - with different enemy types, pen types, or even unique abilities and effects you could have on the battlefield by directing enough soldiers to pick up an item. But, generally, it's more focused on the various puzzles of handling enemy forces of different types, while directing the flow of battle in a fairly unique way. Beyond that; I think maybe a paper-and-stationary theming could be pretty fun? You'd surely be able to move between different paper types, have desktop objects as different items or obstacles, or even events like a mug of coffee being spilled to create different problems for you to solve.

I'm not really sure if this counts? I guess it could be argued to be a "puzzle-strategy" game of some kind, but I'd argue it feels different enough to be more in the puzzle side of things overall. If it's a little too by-the-numbers, though, I don't mind trying to come up with something else.
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
539
Alright everyone! Time for our next voting period!

Not too many submissions this time and frankly i blame myself for banning strategy games from being pitched, in retrospect that was a bit dumb. I just wanted to prevent submissions that were just "fire emblem but you use the mouse to move your units"

View attachment 398352
Super Nintendo World Manager
A theme park management sim in the vain of Rollercoaster Tycoon or Planet Coaster. Acts as a promotional tool for the real world Super Nintendo World theme park, though it will contain many more possible attractions elements and IPs than are currently at the park. You can build your own park, getting as crazy as you want.

Players use the mousecon in order to select elements and place them down, aswell as placing and dragging track across the park, giving you much more movement than a regular controller would. You can also draw and create elements to put in your park, or even create music remixes and jingles that play in the park, using tools inspired by Mario paint. You can share your parks online.

There are also several playable attractions that make use of the mousecon, getting high scores on these will grant you points that can be used to unlock better stuff for your park. These include a Luigis Mansion shooting game, a bowsers army wack-a-mole, a Pokemon themed prize throwing game, a Zelda maze, and more.
Mii Academy

The Wii Sports / Nintendo Land of the Switch 2 focusing on several smaller sub games utilizing the Mouse like feature in different ways.

Art Class - Features free drawing, a community hub to share art, & trace / complete the picture challenges.

Spy Class - Laser gun FPS challenges.

Space Class - A resource management minigame were you try to simulate setting up a Moon Colony. (Smaller scaled SimCity like)

Music Class - A rhythm minigame similar to Osu utilizing a handful of Nintendo ip songs.

Building Class - A minigame similar to Mario Maker but you have limited resourses to place & help Miis get from point A to B.
Challenge 3: Mario Paint 2 (i don't have any good ideas)

Mario Paint 2 is a sequel of Mario Paint of SNES, the game have the drawing stuff and the players can post the drawings, the game have the same thing of making their own music, and have the minigame of mosquito swatter and flies, and the game have new thing that is a FPS-like minigame and other new minigames, it can creating or modeling an statue, making an own animation and post it
Super Mario Maker 3
Use the mouse control feature of the Switch 2 to make levels. New game styles include Super Mario Bros. 2 and Super Mario Bros. Wonder. New characters include Princess Peach and Princess Daisy. New power ups include the Elephant Fruit and Bubble Flower. New themes include Beach and Tower levels.
You can also add secret exits to your levels.
I may as well propose something a little odd. This game would take advantage of the Switch 2's form factor to mainly be designed for tate mode alongside mouse controls, because I think that'd work better for the game concept as a whole. Let's call it, uh... well, God of War is taken... maybe "Paper Warfare"?

As for the concept; you're a god-like being of some kind with the ability to "draw" objects into the world, which uses your mouse control. However, your role is as an ally to an army of soldiers who will always march forward - so you'll need to use your mouse to draw objects to defend them from enemies, while also directing them by creating paths for the soldiers to go down. (If you're familiar with the Flash game Sugar, Sugar, it's essentially like that, but... more.)

View attachment 398529

Beyond just the basic concept, there's a few different ways you could take it - with different enemy types, pen types, or even unique abilities and effects you could have on the battlefield by directing enough soldiers to pick up an item. But, generally, it's more focused on the various puzzles of handling enemy forces of different types, while directing the flow of battle in a fairly unique way. Beyond that; I think maybe a paper-and-stationary theming could be pretty fun? You'd surely be able to move between different paper types, have desktop objects as different items or obstacles, or even events like a mug of coffee being spilled to create different problems for you to solve.

I'm not really sure if this counts? I guess it could be argued to be a "puzzle-strategy" game of some kind, but I'd argue it feels different enough to be more in the puzzle side of things overall. If it's a little too by-the-numbers, though, I don't mind trying to come up with something else.
Same voting rules apply as past rounds, please use this period as a time for discussion as well, even if you're not voting.
 

ssbashworld

AKA nirvanafan
Premium
Joined
Oct 14, 2016
Messages
2,775
1 Paper Warfare - a very good / detailed idea. can imagine myself getting into it but do wonder how easy it may be for a more casual / pick up & play audience.

2 Super Nintendo World Manager - enjoy tycoon genre & surprised realizing Nintendo never really dipped their feet in it. Think there is potential with Nintendos charm & creativity for it to stand out.

3 Mario Paint 2
 
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MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
539
1 Paper Warfare - a very good / detailed idea. can imagine myself getting into it but do wonder how easy it may be for a more casual / pick up & play audience.

2 Super Nintendo World Manager - enjoy tycoon genre & surprised realizing Nintendo never really dipped their feet in it. Think there is potential with Nintendos charm & creativity for it to stand out.

3 Mii Academy - self vote
Can't vote for your own game in this thread
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,293
Location
the building from smash mouth's astro lounge
Not too many submissions this time and frankly i blame myself for banning strategy games from being pitched, in retrospect that was a bit dumb. I just wanted to prevent submissions that were just "fire emblem but you use the mouse to move your units"
To be fair, I think that was a reasonable concern to have. Even so, I guess we can learn from the experience! No need to blame yourself for overcorrecting, happens to the best of us.

That aside;
  1. Super Nintendo World Manager - I think this is actually a pretty smart concept that's taking advantage of some new hotness in the Nintendo sphere, but I also like the idea of exploring the tycoon genre through this particular lens. A point I'd also note is that I really like the idea of being able to control and set up different minute elements like jingles - that'd really go a long way to making each Super Nintendo World really feel like your own.
  2. Mii Academy - I think this is a pretty cool concept, and while it might seem like a fairly safe one at a glance with the basic idea being "a minigame collection", I think the setup being an academy with all kinds of interesting classes seems like a really unique one that'd be fun to play around with, regardless of what direction you opted to take it in. The minigames themselves also seem pretty interesting!
  3. Super Mario Maker 3 - Another reasonably "safe" concept, but one I think makes a lot of sense for this kind of thing; and honestly, it's a grounded but decently well-rounded take on this kinda thing. Beach & Flower levels seem like they'd be a ton of fun to explore, as do the inclusion of Peach and Daisy as playable characters - and I think SMB2 and SMBW are decently plausible levels to include. Doesn't necessarily rock the boat too much, but honestly, I don't think it needs to!
Nothing against the remaining submission (Mario Paint 2) by the way. I just think it'd be nice to see a little more exploration of what might make it more unique; the idea of having more art stuff like sculpting seems like a ton of fun that could maybe take inspiration from the 64DD Mario Artist games!
 

MartianSnake

Smash Ace
Joined
Aug 30, 2023
Messages
539
Alright, let's tally the votes!

Mario Paint 2 (1 point)
Super Mario Maker 3 (2 points)
Mii Academy (5 points)
Paper Warfare (9 points)
Super Nintendo World Manager (13 points)

With 13 points, Super Nintendo World Manager takes the win! Congrats to D darkvortex , who's our first repeat winner!

Now, let's get into our next challenge, another topical one...

GAME PITCH CHALLENGE 4:

Pitch Multiversus... if you were in charge.


Multiversus is ending, and everyone is saying how they would've done it differently, so let's see you do it!

I want you to focus on more than just roster, though you can definitely include one if you wish. You can change literally everything about the concept other than it being a Warner Bros crossover, you can make it a Tennis game for all I care.

Finally, please give your pitch a unique title, it doesn't have to be what you'd actually call the game, but it'd help a lot during the voting phase.

Submissions close on monday
 
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