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Smashboards Creates: Bloons Blowout (Bloons franchise platform fighter)

PopCultureCorn

Pop Culture Enthusiast and Beginner Animator
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PopCultureCorn
After my experience being a developer for AlteredBeast's PBS Kids: Brawltime!, I have decided to take my knowledge I have about making a fan-made platform fighter here and start my own. This one is actually very unique as it features a video game franchise that has a really big following but is often not discussed in most other major gaming communities, not even Smash Bros.

May I present...

Bloons Blowout
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That's right, you have been invited to be a recruit on the Bloons Blowout development team! As members of the dev team, our job is to make a truly awesome platform fighter featuring Monkeys, Heroes and Agents from across the various Bloons games across the Bloons Franchise (Pop, Tower Defense, Super Monkey, etc. Yes, I'll even allow other Ninja Kiwi game franchises in there too!). Together, we will discuss characters, stages, character movesets, assists, roster size, modes, gameplay, gameplay mechanics, etc. I will be the lead developer of this game and I will singlehandedly assign jobs on a regular basis. My initial vision on how the game could work is it would have the usual platform fighter mechanics, but the main gimmick would be that Bloons will appear on the stage regularly and the player who pops the Bloons earn cash to upgrade the faculties and traits of their standard attacks, special attacks, shield, dodges, grabs and "Super Abilities" , but hopefully, we can come up with a unique platform fighter gimmick/mechanic that will make this game a truly awesome one! The initial lineup of characters and stages will have 4 each, with the final total number of each to be decided at a later date. DLC will be decided at a much later date.

Dart Monkey
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Bomb Shooter
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Super Monkey
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Quincy
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Captain Churchill: Submitted by FazDude FazDude

Wizard Monkey: Submitted by PopCultureCorn PopCultureCorn

Sniper Monkey: Submitted by FazDude FazDude

COBRA:
Submitted by FazDude FazDude


Geraldo: Submitted by Baysha Baysha


Ice Monkey: Submitted by Baysha Baysha

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Builder Monkey: Submitted by FazDude FazDude


Spike Factory: Submitted by PopCultureCorn PopCultureCorn

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Engineer Monkey: Submitted by FazDude FazDude



Ninja Monkey


Gwendolin


Admiral Brickell: Submitted by Baysha Baysha
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Dartling Gunner: Submitted by PopCultureCorn PopCultureCorn
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Mortar Monkey: Submitted by FazDude FazDude


Striker Jones

Captain Cassie (PopCultureCorn)
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Alchemist Monkey
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Tribal Turtle (PopCultureCorn)

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Beekeeper Pro (Baysha)

Pat Fusty (PopCultureCorn)

Monkey Village: Submitted by Baysha Baysha

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Psi

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Druid


(SECRET FIGHTER) Bloonchipper: Submitted by PopCultureCorn PopCultureCorn

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How to unlock: Go to Scrapyard, and when you're in the range of the Bloonchipper, you can use your shield special to bring up a mini-menu asking for $200 (Like, half your starting cash, allowing you to get to it even in the beginning of a match) to remove the obstacle. Once that is paid, a Support Chinook will fly in, pick up the Bloonchipper from the mud, and fly away with it. Once you exit the match or finish the match, the Bloonchipper will be unlocked.

(SECRET FIGHTER) Cave Monkey (Greg): Submitted by PopCultureCorn PopCultureCorn
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How to unlock: Go to Frozen Over, and when you're over the ice area where he is frozen in, you then have to attack the ice above him for a certain amount of damage (around 30% to 50%) to which then the ice will break and he will jump free from the ice. Once you exit the match or finish the match, the Cave Monkey will be unlocked.

Moveset Idea by FazDude FazDude
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.

Idea by FazDude FazDude : I had a weird idea for this one; Since Bloons TD is a series about strategic tower placement, I think we should try and replicate that in this game. Rather than assists being tied to an item like an Assist Trophy, you will be able to equip one before starting a match. In the match proper, you can summon the assist at any time, with their range of movement being limited to a certain area. Once the assist despawns, you will have to wait through a small cooldown period before using it again.

The Monkey King (Bloons Monkey City): Submission by Baysha Baysha
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When summoned, The Monkey King would bravely sit on top of a fortified tower away from any harm and command Dart Monkeys to attack any opponents. The Dart Monkeys come out of the tower and run around the battlefield throwing darts

Etienne: Submission by PopCultureCorn PopCultureCorn
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Pilots a series of dart-shooting drones in his range, which can fly to different areas of the stage to shoot darts to pop Bloons and damage other fighters. The drones also have a spin-attack that have considerable knockback and deal extra damage to Ceramic Bloons. Occasionally, he will even summon the powerful UCAV Drone that shoots homing missiles! He also even grants Camo Detection to the fighter he is assisting.

Benjamin: Submission by PopCultureCorn PopCultureCorn


From what I know, he is probably the most used hero in BTD6 (Because he's THAT useful), so why not feature his usefulness here in Bloons Blowout? When he is active, the fighter he is assisting will be granted double the cash for any they earn for as long as he is active. Any Bloons within his range are also affected with the Bloon Trojan, making them not spawn children and earning additional cash when popped, and he will also occasionally use Syphon Funding, to which all Bloons that spawn near him will be downgraded by 1 rank and grant even more cash when popped. When the fighter he is assisting has its damage at a high amount, he will use Biohack to increase their stats for a set amount of time.

Beekeeper: Submitted by FazDude FazDude


When summoned, this bear walks around and releases bees from his beehive. These swarms... swarm onto opponents and sting them, dealing multiple hits of flinching damage before dispersing.

Retro Monkey: Submission by Baysha Baysha
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He also stands in the spot he was summoned. He throws darts at his opponents, indicated by the arrow like in the original Bloons game. He'd appear in the original artstyle.

Monkey Beacon: Submitted by FazDude FazDude


When summoned, this Assist doesn't do anything to attack directly; Rather, while you're within its field, your attack strength is boosted drastically!

Thereling (Meeblings): Submission by PopCultureCorn PopCultureCorn
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Pushes back fighters that get too close to it by using its force-like ability. Pushback is further and harder for those with higher damage percentages, making the results more funny and devastating.

Portable Lake Pro: Submission by PopCultureCorn PopCultureCorn
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Lashes out its powerful tentacles to anyone who comes to close to it, dealing considerable damage and knockback. When the fighter it is assisting jumps into the pool itself, they will be healed a small amount of damage constantly, but slowly.

Medic (SAS): Submitted by FazDude FazDude
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When summoned, the Medic will follow you around and heal you when you're closeby. It won't do anything to opponents, though.

Hot Air Bloon (aka, Blimp Monkey): Submitted by FazDude FazDude

The unfathomable has occured - Monkey and Bloon have settled their differences! When summoned, the Hot Air Bloon (and its monkey companion) will fly around the stage; It can't deal damage, but coming into contact with it will push opponents a fair distance away.

Obyn Greenfoot

Obyn would summon his wolf heads from a standstill, sending them out to home in on opponents. (FazDude)

Gravling (PopCultureCorn)
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Reverses gravity on the fighter it is assisting whenever the fighter is about to fall into the blastzone or having a need for upward lift for aerial combos. The best comparison I can make is how Captain Viridian works in Fraymakers.

Zapling (FazDude)
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I can't find a picture for one to save my life, but when one is summoned, it will hop around the stage and attempt to electrocute any opponent which comes too close to it. Simple, but effective.

Bloonsday Device (PopCultureCorn)
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Staying true to how it worked in BTD5, any Bloons in its radius will be targeted by an energy beam that strikes from the sky to the ground, instantly popping Bloons and dealing heavy damage to Big Bloons and fighters

Bloonberry Bush Pro (Baysha)

When summoned, it stays on the platform it was summoned on. Hurting any enemy who touches it. It also summons creepers that act like smaller versions of itself.

Ezili (PopCultureCorn)
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She is similar to Ashley in SSB4/Ultimate in a way. Any Regrow Bloons in her range will not regrow layers, while all other Bloons in her range will have their layers popped gradually. Any fighters within her range will be inflicted with negative status affects, like sleep, dizzy, poison or confusion (Inverting control stick behavior).

Spike-O-Pult (BTD3) (Fazdude)

"Hey, isn't the Spike-O-Pult already part of Dart Monkey's moveset?" Yes, but it's a little more complicated than that. You see, in Bloons TD 3, the Spike-O-Pult was considered a different entity than the Dart Monkey, so for these purposes, I'll be doing the same. Upon being summoned, the Spike-O-Pult fires spiky balls at opponents. They don't have much range, but getting into contact with one hurts.

Monkey Sub

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A pretty versatile assist who can launch darts and missiles on a regular basis, and can even launch the all-very-powerful First Strike Capability, which can take down Big Bloons in one hit and can KO fighters even at semi-low damage percentages. When needed, it'll even submerge to reveal Camo Bloons and pop all other Bloons in its radius and buff the stats of the fighter they are assisting.

Dart Monkey moveset by FazDude FazDude
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I think Dart Monkey should be a fairly straightforward character - No huge gimmick or anything, but not really a shotoclone either.
  • Neutral Special - Dart Toss
    • Dart Monkey (get this) tosses a dart. It's not very strong, but it covers a good amount of range and can be angled.
    • Upgrades could include increasing the dart's range, as well as giving it piercing properties, allowing it to hit multiple opponents.
  • Up Special - Spike-O-Pult
    • Dart Monkey loads himself into a catapult and launches himself upwards.
    • Upgrades could include increasing the recovery Dart Monkey gets, as well as the ability to launch a spiked ball alongside the Dart Monkey.
  • Down Special - Crossbow
    • Dart Monkey takes out and charges a crossbow, firing a piercing shot through opponents.
    • Upgrades could include increasing the bow's damage output and giving it stunning properties.
  • Super Move - Dart Monkey Fan Club
    • A bunch of Dart Monkeys appear beside the player's Dart Monkey as they all throw out a volley of darts, racking up damage but doing little knockback,
Bomb Shooter moveset by FazDude FazDude

  • Neutral Special: Bomb Shoot
    • The Bomb Shooter... Well, you can put this one together. Holding down the special button allows your shot to be aimed.
    • Upgrades include increasing the size of your bombs and adding frag bombs to the mix.
  • Up Special: Missile Launch
    • The Bomb Shooter launches a missile downwards at an angle, launching itself up while creating a strong projectile.
    • Upgrades include upgrading the missile to the MOAB Mauler, which deals extra damage to Bloons and has a larger blast radius.
  • Down Special: Heavy Bomb
    • The Bomb Shooter launches a Heavy Bomb right below it, which lingers where it lands for a few seconds before exploding, kinda like Steve's TNT.
    • Upgrades include remote detonation and increased blast power.
  • Super Move: Bomb Blitz
    • The Bomb Shooter goes berserk, firing bombs into all directions for a short time.
Super Monkey moveset by FazDude FazDude
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  • Neutral Special: Laser Vision
    • Super Monkey fires lasers from his eyes. While this move is easily spammable, it doesn't deal too much damage and won't even cause fighters to flinch until higher percents.
    • Upgrades for this move include plasma blasts and the Sun Avatar, each of which increasing the laser's power.
  • Up Special: Flight
    • Super Monkey flies in one of eight directions. It's pretty much Fox's Fire Fox.
    • Upgrades include increasing the move's range and giving Super Monkey the ability to curve his flight.
  • Down Special: Knockback Punch
    • Super Monkey slams his fist into the ground, creating a shockwave which deals low damage, but high knockback.
    • Upgrades include increasing the shockwave's range and giving it the ability to stun opponents.
  • Super Move: Wrath of the Sun God
    • Super Monkey evolves into the Sun God and unleashes a bullet hell of projectiles around himself.
Quincy moveset by FazDude FazDude

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  • Neutral Special: Arrow Fire
    • Quincy charges up before releasing an arrow. The move is pretty similar to Link's Neutral Special in Smash, but can be slightly angled up or down.
    • This move's upgrades involve increasing its fire speed and giving arrows piercing properties.
  • Up Special: Firework Launch
    • An innovated take on Cyber Quincy's Firework Placement cosmetic, Quincy launches himself upwards with a firework. The initial attack is pretty similar to Steve's Elytra (plus an AOE burst at the peak of the launch), but Quincy will just enter freefall afterwards.
    • Upgrades include increasing the firework's range and giving it the ability to be angled slightly.
  • Down Special: Arrow Rain
    • Quincy fires three arrows in the air, with them coming down to damage opponents around ten seconds later. It's a great means of stage control!
    • Upgrades increase the arrow's speed and range.
  • Super Move: Rapid Fire
    • Quincy fires a rapid stream of arrows to rack up damage before launching opponents with the final shot.
Captain Churchill moveset by FazDude FazDude


  • Neutral Special: Missile
    • Captain Churchill charges up his tank before firing a large missile forwards. The missile does take a few seconds to charge, but it deals pretty high damage for a special. Captain Churchill can also move and perform a single jump while charging.
    • Upgrades decrease the charge time and give the missile piercing properties.
  • Up Special: Tank Pilot
    • Captain Churchill's tank grows copter blades (don't ask) as he takes to the skies. He can move left and right while ascending and fire weaker missiles, giving him a free and safe recovery. However, said recovery is pretty slow and short-ranged.
    • Upgrades increase Churchill's airtime and powers up his missiles.
  • Down Special: Exploding Pineapple Trap
    • Captain Churchill's tank deploys an Exploding Pineapple behind itself, which buries into the earth, leaving only the stalk visible. Opponents who get to close to the pineapple trigger the explosive, dealing damage and knockback. Captain Churchill can also drive over the pineapple to trigger it, dealing damage to himself but no knockback.
    • Upgrades increase the power of the pinapples and allow Captain Churchill to have two in-play at a time as opposed to one.
  • Super Move: MOAB Barrage
    • Churchill launches barrages of missiles to the sky, before they come raining down and damaging others from below. Missiles deal extra damage to Big Bloons!
Wizard Monkey moveset by PopCultureCorn PopCultureCorn

Wizard Monkey is quite lightweight and floaty who has floaty jumps and attacks that really feel like they're in for the strong hit on the first strike. It, of coarse, uses primarily magic attacks which tend to have a lot of usefulness when they are used to their fullest.

Neutral-Standard:
Wizard monkey punches, kicks and then points forward to have a small burst of magic explosion appear in front of it.

Side-Standard:
Wizard Monkey unleashes some lighting bolts forward. References how the Wizard Monkey used to possess the lightning attack before it moved to the Druid.

Up-Standard:
Wizard Monkey points upward to have a small burst of magic explosion appear above it.

Down-Standard:
Wizard Monkey has to magic bursts on the ground in front of it.

Dash Attack:
Wizard Monkey conjurers a small fiery explosion in front of it.

Side Smash:
Wizard Monkey sends out longer and stronger lightning strikes.

Up Smash:
Similar to Lucas' up smash

Down Smash:
Wizard Monkey has 2 stronger magic bursts on the ground in front of it.

Neutral-Aerial:
Similar to Mewtwo's neutral-aerial and Shimmer

Side-Aerial:
Similar to Ness' forward aerial

Up-Aerial:
Wizard Monkey performs a magical somersault kick.

Down-Aerial:
Similar to Lucas' Down-aerial.

Neutral Special: Arcane Blast
Wizard Monkey fires a single magic blast forward, which can also be angles up and down in its flight path. Upgrades increase range, damage, firing rate, and to the Arcane Spike, which deals huge amounts of damage to Big Bloons!

Up Special: Summon Whirlwind
Works Like Hero's Woosh or Kaswoosh, except if its power level is tied to the upgrade system of the game instead of MP. References how the Wizard Monkey used to possess the whirlwind attack before it moved to the Druid.

Down Special: Dragon's Breath
Works like Bowser's or Charizard's Neutral-Special, but with upgrades, it can increase fire strength and range!, along with shorter cooldowns.

Super Move: Wizard Lord Phoenix
Wizard Monkey transforms into the Lava Phoenix, which breaths flames all over the screen and launches magma balls everywhere for as long as it is active.

Taunt:
Wizard Monkey will hold a magic ball above its hands, like one of its upgrade portraits.

Entrance:
Wizard Monkey teleports onto the stage in a burst of magic.

Victory:
Wizard Monkey fires powerful magic blasts everywhere before striking a victory pose holding two magic bolts above its hands.

Defeat:
Wizard Monkey conjures a spell, before it explodes in its face and then falling over

Sniper Monkey Moveset by FazDude FazDude

The Sniper Monkey is all about set-ups; While the Neutral Special is an immensely powerful move, it can leave you open if you don't make use of the Sniper Monkey's other specials.
  • Neutral Special: Line of Sight
    • Sniper Monkey loads their rifle and takes steady aim before firing. While the startlag of this move is immense, its range and power make it one of the strongest moves out of the entire roster!
    • Upgrades decrease the rifle's startlag and add some shrapnel to the attack.
  • Up Special: Tree
    • A tree appears which the Sniper Monkey climbs up. While it's just an average recovery option, if used on-stage, the tree lingers for a short period, being a barrier which no one but the Sniper Monkey can pass through.
    • Upgrades increase the tree's size and longetivity.
  • Down Special: Bush
    • A bush is planted at the Sniper Monkey's feet, which they hide inside. In this state, the Sniper Monkey can freely aim and fire weak shots at opponents (although said shots deal immense shield damage) until he is attacked or gets out of the bush.
    • Upgrades increase the shots' power.
  • Super Move: Bouncing Bullet
    • Sniper Monkey fires a bullet which bounces around the stage at high speed, dealing great damage and knockback to those hit by it.
COBRA (FazDude)

  • Neutral Special: Bullet
    • For his Neutral Special, COBRA wields a gun. The shots are weak and deal no knockback, but are pretty fast.
    • Upgrades increase the shots' power and give them the ability to cause flinching.
  • Up Special: W.H.E.E. (Whirling Hovering Evacuation Electronic)
    • COBRA grabs a hold of a drone and uses it to fly upwards, acting much like Snake's Up Special.
    • Upgrades increase WHEE's flight time and give it the ability to auto-fire at nearby opponents.
  • Down Special: Misdirection
    • COBRA lays down an invisible trap. Opponents who step on the trap have their controls reversed for a short time.
    • Upgrades increase the trap's radius and the longevity of their effects.
  • Super Move: Attrition
    • For a limited time, opponents take damage over time and are easier to launch.
Geraldo (FazDude)

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  • Neutral Special: Stack of Old Nails
    • Geraldo throws the stack of nails forwards in an arc - Once the nails make contact with the ground, they'll burst out into all directions.
    • Upgrades increase the arc of the nails and how much damage they do.
  • Up Special: Genie Bottle
    • Geraldo uses the power of the Genie Bottle to perform a quick teleport.
    • Upgrades increase the teleport's range.
  • Down Special: Geraldo's Wares
    • Geraldo starts each stock with three random items, each of which can only be used once per stock. The items are as follows:
      • Shooty Turret: When placed down, the turret aims and fires crossbow arrows at opponents.
      • Invisibility Potion: Turns Geraldo invisible for a short time. Also grants Camo detection.
      • Tub of Amaz-o-Glue: Acts as a Pitfall-like trap for opponents to step into.
      • Gerry's Fire: Pretty much just Simon/Richter's Down Special in Smash.
      • Rejuv Potion: Heals Geraldo.
      • Creepy Idol: Creates an AOE field which slows down opponents within it.
    • Due to the odd nature of this move, the upgrades for it affect all of Geraldo's wares at once, but not quite to the same extent as a normal upgrade tree.
  • Super Move: Everything Must Go!
    • Geraldo gains unlimited access to all six of his wares (albeit with each item having a brief cooldown) for a short time.
Ice Monkey
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Ice Monkey joins the realm of lighter-middleweights, having average and balanced speed and jump while being slightly lighter than Dart Monkey.

Gimmick:
Just like the Tower Defense games as well as Pop!, its main purpose is to stall Bloons with cold attacks so that they can be more open for attack, or to control clusters of Bloons. A gimmick the Ice Monkey has in this game is that within a close range to the Ice Monkey, all Bloons will have reduced flight speed, in reference to Arctic Wind and its further upgrades. ALL upgrade paths will increase the range of Ice Monkey's slowing radius, as well as to reduce the Bloons flight movement speed further.

Neutral-Standard:
Ice Monkey does a cold swipe that can multi-hit before finishing off with an ice block fist uppercut

Side-Standard:
Ice Monkey lunges forward with an ice block-foot kick

Up-Standard:
Ice Monkey performs an ice burst upward

Down-Standard:
Ice Monkey swipes in a circle with an icicle

Dash Attack:
Ice Monkey performs a sliding punch with an ice block-fist

Side Smash:
Ice Monkey performs a strong punch forward with an ice-block fist

Up Smash:
Ice Monkey makes a stronger burst of ice upwards

Down Smash:
Ice Monkey has two ice stalagmites rise between itself

Neutral-Aerial:
Ice Monkey spins in a 360 circle

Side-Aerial:
Same as the side-standard, but in the air

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Ice Monkey has an icicle grow from below itself

Neutral Special: Cryo Cannon
Ice Monkey's only long-range attack. It fires an ice ball forward with an ice arm cannon that deals ice damage, and can freeze fighters if combo'd correctly. Upgrades can have the ice balls form ice crystals on Bloons they affect which can pop Bloons on Contact, and to the ever-powerful Icicle Impale, which can slow down and seriously maul Big Bloons!

Up Special: Ice Platform Formation
Think of it like Toph's Up-Special in NASB, where Ice Monkey forms an ice platform underneath itself. One ice platform can be made per air time, and the ice platform melts after some time, taking enough damage or when Ice Monkey makes a new ice platform. Upgrades increase ice platform width, durability and longitivtiy, and can transform them from ice platforms to ice pillars, thus becoming more like Kragg's Up-Special in Rivals of Aether (and Olaf and Tyson's Up-Special in Brawlout, since, you know, they too create ice pillars with their up-special)

Down Special: Ice Burst
Ice Monkey releases a single cold blast around itself, freezing Bloons and fighters close to it. Upgrades grant it the Embrittlement, to which frozen Bloons and fighters take more damage when frozen, and to the Super Brittle, which increases the brittle status and damage even further!

Super Move: Absolute Zero
Ice Monkey releases a virtually-the-whole-stage-range cold blast that freezes ALL Bloons on screen for a long time, including White and Zebra Bloons, as well as all fighters, with the addition of launching them, with the launch distance dependent on their damage. In addition, all frozen Bloons are under the influence of Super Brittle, giving the Ice Monkey plenty of time to clear the stage of all frozen Bloons on stage.

Taunt:
Ice Monkey juggles snowballs, like one of its idle animations in BTD6

Entrance:
An ice block appears on stage, before breaking open to unfreeze the Ice Monkey, as it gets ready to battle!

Victory:
Ice Monkey can be seen on the stage, covered in snow, ice and frozen Bloons, as it begins to dance and form a little ice-castle sculpture, to which it is probably referencing an exasperating, but catchy and sweet song from a certain high-finance mouse-house movie about snow queens and never-ending winter.

Defeat:
Ice Monkey can be seen frozen in a block of ice, with only its eyes moving.

Builder Monkey (FazDude)

  • Neutral Special: Brick Toss
    • Builder Monkey throws a brick. As to be expected from... y'know, a brick, it hits hard, but is fairly slow and has poor range.
    • Upgrades increase the brick's strength and range.
  • Up Special: Build
    • Builder Monkey places a brick beneath their feet. This is pretty much Steve's Build, with all the pros and cons that come with it.
    • Upgrades increase the maximum number of bricks at a time, as well as their durability.
  • Down Special: Wall
    • Builder Monkey builds a wall in front of themself, acting as a temporary wall.
    • Upgrades increase the height and durability of the wall.
  • Super: Dream Hut
    • Builder Monkey traps a nearby opponent and begins building a hut around them, which explodes soon afterwards to deal heavy damage and knockback.

Spike Factory (aka, Spactory)
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Spike Factory is a lighter-heavyweight that has slightly-faster falling speed than most other characters and slightly-below-average speed, but is has slightly-above-average jump height and is slightly more difficult to launch.

Gimmick:
For this game, I had always imagined this character's whole meta around stage control! Many of its attacks have it cough up spikes that can last on stage for a very long time or until any opponent makes contact with the spikes! One of the ways on how to make the most out of this character is to place lots of spikes on a certain spot on the stage so as to keep opponents at bay and for master-edgeguarding. Another way is to place spikes all over the stage so as to keep a constant damage-dealing ordeal going! ALL of its upgrade paths give a little increase of its spike-spawn rate!

Neutral-Standard:
Spike Factory coughs up a pile of spikes in front of itself. Semi-Spammable.

Side-Standard:
Spike Factory extends some spikes out from itself sideways.

Up-Standard:
Spike Factory tosses some spikes upward.

Down-Standard:
Spike Factory coughs up piles of spikes on both sides of itself.

Dash Attack:
Spike Factory tumbles over, releasing a series of spikes in front of itself. Unlike most of its other spike-spawning moves, the spikes from this move don't last on stage and will disappear after the move finishes.

Side Smash:
Spike Factory coughs out a bigger stack of white-hot spikes forward

Up Smash:
Spike Factory tosses a Spiked Ball upward with more upward force.

Down Smash:
Spike Factory coughs out bigger stacks of white-hot spikes on both sides of itself.

Neutral-Aerial:
Spike Factory coughs up spikes that surround itself.

Side-Aerial:
Same as the neutral-standard, but in the air

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Spike Factory flips upside down and drops a pile of spikes downward.

Neutral Special: Spiked Mines
Spike Factory coughs out a Spiked Mine in front of itself, which explodes on contact or after some time has passed. Up to 5 Spiked Mines can be on stage at a time. Upgrades can decrease the time needed for a Spiked Mine to spawn, increase the number of max Spiked Mines on stage from 5 to 7, and to the ludicrously-powerful Super Mines, which create bigger explosions, deal far more damage, and can really take down Big bloons.

Up Special: Spike Spill
Spike Factory flips upside down and vomits spikes downward to propel itself upward. The spike downpour can deal damage from its sides and can multihit if used over an opponent, but the spikes won't last on stage, like its other spike spawning moves. Upgrades increase recovery height as well as the damage from the spike downpour.

Down Special: Long Life Spikes
Spike Factory coughs up long life spikes from both sides of itself, with the main difference between long life spikes and regular spikes is that long life spikes, of course, last longer!, in addition to a slightly taller hitbox. Upgrade can convert the long life spikes into deadly spikes, which have a longer duration, and to the almost-OP Perma-Spike, which can last on stage nearly indefinitely!

Super Move: Spike Storm
Spike Factory spreads spikes, including some Spiked Mines and Long Life Spikes (or Super Mines and Perma-Spike, depending on what upgrades it got before using the super move.), all over the stage!

Taunt:
Spike Factory coughs up a little spike structure in front of itself, which also can last on stage indefinitely.

Entrance:
Spike Factory jumps onto the stage from the background.

Victory:
Spike Factory can be seen coughing up spikes at a constant rate with spikes, spiked balls, Spiked Mines and Perma-Spikes spread all over the place. you can say that it is asserting its dominance that way.

Defeat:
Spike Factory can be seen buried in a large pile of spikes.

Additional Note:
Spike Factory is not affected by its own spikes! In order to differentiate spikes, if 2 or more players use Spike Factory, than the color of the spikes, balls and mines will correspond to the player's color, so player 1 gets red spikes, player 2 gets blue spikes and so on.

Engineer Moveset by Fazdude

  • Neutral Special: Nail Gun
    • The Engineer Monkey fires a nail from the eponymous Nail Gun. This move has considerably high range, but deals low damage and doesn't even make the opponent flinch.
    • Upgrades increase the nails' damage and eventually allow for flinching.
  • Up Special: Jetpack
    • A unique move not inspired by anything from Bloons, the Engineer Monkey uses a jetpack to recover, similarly to King K. Rool's Up Special... complete with all its slowness and predictability.
    • Upgrades increase the jetpack's speed and longetivity.
  • Down Special: Sentry
    • The Engineer Monkey places down a sentry which fires at opponents which come within range, having the same properties as the Nail Gun's base form. However, it can be destroyed, and only one can be active at a time.
    • Upgrades increase the sentry's range and firing speed.
  • Super Move: XXXL Trap
    • The Engineer Monkey places down the eponymous trap, which has a suction effect similarly to Luigi's Final Smash. Once the trap is finished sucking in opponents and Bloons, the former are launched towards the top blast zone which the latter is instantly popped.

Ninja Monkey

Ninja Monkey is the game's "combo speedster", who is rather fast in terms of movement and attack speed, and it can jump really high! However, since it is lightweight, it can be launched easily.

Gimmick:
True to its purpose and gimmick in the other Bloons games, it is able to see and pop Camo Bloons way more easily than other Monkeys and Towers! While Camo Bloons normally reveal themselves when popped by fighters at a very close range, Ninja Monkey is able to pop Camo Bloons stage-wide! ALL of Ninja Monkey's attacks will pop Camos, whether revealed or not. Otherwise, it plays mostly similar to Sheik and Greninja.

Neutral-Standard:
Ninja Monkey performs two swipes, followed by a multitude of lightning-fast swipes, which can combo fighters before launching them.

Side-Standard:
Ninja Monkey performs a judo chop forwards.

Up-Standard:
Ninja Monkey swipes upward quickly.

Down-Standard:
Ninja Monkey spins around a few times.

Dash Attack:
Ninja Monkey performs a jump-kick in quick succession.

Side Smash:
Ninja Monkey strikes forward with both arms, hard.

Up Smash:
Ninja Monkey does a ninja pose while striking those above it. .

Down Smash:
Ninja Monkey spins around in one strong motion.

Neutral-Aerial:
Ninja Monkey does a single kick.

Side-Aerial:
Ninja Monkey performs a single arm strike downwards, which can be seen as similar to Sheik's F-air in Melee.

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Ninja Monkey does a straight kick downward while falling fast. It'll bounce off fighters upon contact with them.

Neutral Special: Shuriken Toss
Self-explanatory, Ninja Monke throw shuriken, move spammable too. Upgrades increase fire rate, shuriken speed and damage, has Ninja throw more shurikens at once, and to the ever-powerful Grandmaster Ninja, to which it throws 8 shurikens at once at super-rapid speeds!

Up Special: Flash Teleport
Ninja Monkey simply teleports, leaving behind a log where it activated the move. Ninja Monkey can also perform a strong kick when either the standard or special attack button is pressed in the middle of its teleport path. Upgrades increase teleport range and kick power.

Down Special: Flash Bomb
Ninja Monkey tosses a bomb that has stunning properties. Upgrades can convert the Flash Bombs into Sticky Bombs, which can latch onto Bloons and Fighters before exploding on a timer, and is seriously effective on Big Bloons!

Super Move: Grand Saboteur
Ninja Monkey sabotages the whole playing field, crippling Fighter and Bloon Speed as well as damaging Big Bloons and Fighters by 80% damage for 15 seconds.

Taunt:
Ninja Monkey does a few ninja poses to assert its dominance.

Entrance:
Ninja Monkey poofs on stage in a cloud of smoke.

Victory:
Ninja Monkey teleports all over the screen, popping Bloons before doing a ninja pose for the camera.

Defeat:
Ninja Monkey is hit by a tree nut on the head before falling over.

Gwen Moveset by Fazdude

  • Neutral Special: Flamethrower
    • Gwen activates her flamethrower and fires it forwards, acting pretty much the same as Charizard's in Smash. If you hold it out for too long, the flame will begin to die out.
    • Upgrades increase the flamethrower's range and longetivity.
  • Up Special: Flame Burst
    • Gwen uses her flamethrower for a quick burst of upwards movement, similarly to one of the Mii Gunner's Up Specials.
    • Upgrades increase the height and flame size.
  • Down Special: Cocktail of Fire
    • Gwen throws a Molotov in an arc, with it erupting into a pillar of flame upon hitting the ground.
    • Upgrades increase the range and power of the flames.
  • Super Move: Firestorm
    • Gwen unleashes a burst of fire, igniting all Bloons on the screen and dealing major damage to opponents who get too close to her.
Brickell moveset by PopCultureCorn
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"Admiral on deck!"

Admiral Brickell is one of the heaviest Heroes in the game, alongside Pat Fusty, and she also has one of the widest hurtboxes of any other character, making her an easy choice for combo food. To make up for this, many of her attacks are really quite strong!

Gimmick:
Due to the condition that her ship is "submerged" to the stage, meaning it treads along stage grounds, she has to abandon her ship every time she has to jump or grab ledges, but don't worry, her ship will just magically teleport to wherever solid ground she lands. Other fighters can attack her ship when she's not inside it, but it will explode when damaged enough, but will not affect Brickell herself whether she lands or is in the air.

Neutral-Standard:
Brickell waves her flag around in two motions forward.

Side-Standard:
Brickell sets off a single small explosion from her gun forward.

Up-Standard:
Brickell waves her flag upward.

Down-Standard:
Brickell drops a single mine on the ground which explodes instantly.

Dash Attack:
Brickell rams with her ship, which is actually quite devastating.

Side Smash:
Brickell waves her flag around in two motions forward harder.

Up Smash:
Brickell waves her flag upward harder.

Down Smash:
Brickell drops mines on both sides of herself, which explode instantly

Neutral-Aerial:
Brickell swipes with her flag.

Side-Aerial:
Brickell simply kicks.

Up-Aerial:
Same as the up-standard, but in the air.

Down-Aerial:
Brickell performs a dropkick and instantly falls to the ground as if she's trying to regain control of her ship again.

Neutral Special: Commence Fire!
For her neutral special, she wields a GUN. Brickell simple shoots with her pistol, spammable. Upgrades increase pistol damage and fire rate.

Up Special: Abandon Ship!
Similar to Bowser Jr.'s up-special in Smash Bros, Brickell jumps rather high above the ground while her ship is left to instantly explode. If the move is used in the air, than she uses a mine to explode herself upward while she takes no damage from the explosion. Upgrades decrease ship explode time and explosion damage, as well as the jump height.

Down Special: Mine is mine to command!
Similar to Solid Snake's C4, but with mines. Brickell deploys a single mine that explodes on command when the down special is used again. Upgrades increase mine explosion damage and can allow Brickell to place two mines on-stage at once.

Super Move: Mega Mine Deploy!
A targeting reticle appears on screen where Brickell can select where to deploy a super-powerful mega mine, which sets off a huge explosion that can wipe out Big Bloons and deal serious damage and knockback!

Taunt:
Brickell does a blow kiss.

Entrance:
Brickell sails onto stage.

Victory:
Brickell can be seen in front of an army of Monkey Subs and Monkey Buccaneers (Don't worry, this won't deconfirm the Monkey Buccaneer as a playable character) while she makes a war salute, acknowledging that the war is won.

Defeat:
Brickell waves her flag around as her ship sinks.

Dartling Gunner Moveset by Fazdude
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  • Neutral Special: Dartling Gun
    • The Dartling Gunner begins spinning his minigun, firing rapid shots of darts. The darts are extremely quick, but deal low damage per dart and can't even make opponents flinch.
    • Upgrades increase the strength of the darts, eventually turning them into lasers.
  • Up Special: Gatling Jet
    • The Dartling Gunner shoots beneath himself, propelling himself into the air. It's a poor recovery, but the shots fired deal great damage.
    • Upgrades increase the darts' strength and the Dartling Gunner's ascension.
  • Down Special: Mini Rocket
    • The Dartling Gunner fires a mini rocket, homing in opponents similarly to Samus' Missiles.
    • Upgrades increase the speed and strength of the rocket.
  • Super Move: M.A.D.
    • The Dartling Gunner fires a spray of large and powerful rockets, racking up damage and launching opponents.
Mortar Monkey Moveset by Fazdude

The Mortar Monkey is a weird character. All three of their special moves involve a special mechanic - Their mortar. This is an item which lingers on the stage much like Steve's crafting table and interacts with all the special moves. I'm actually going to start with the Mortar Monkey's Down Special, since that's what gives it most of its utlity.
  • Down Special: Aim / Reposition
    • Simply tapping the special button will call Mortar Monkey's mortar to their current position, but has a short cooldown. Holding the special button allows the Mortar Monkey to aim the mortar.
    • Upgrading this move decreases the movement cooldown and increases the number of angles the mortar can be aimed.
  • Neutral Special: Shell Launch
    • The mortar fires a shell which flies in whatever direction the mortar was aiming, creating a large explosion upon contact with the stage or an opponent.
    • Upgrading this move increases the range and power of the mortar shell.
  • Up Special: Monkey Launch
    • Monkey Launch is a very unique recovery - Mortar Monkey is teleported inside of his mortar and fired from it. While this gives Mortar Monkey easy means to recover to the stage and probably one of the best recoveries in the game, it does disable the mortar for some time, leaving the Mortar Monkey unable to fire shells or use Monkey Launch for a short time.
    • Upgrades increase the Mortar Monkey's damage output upon colliding with an opponent and decreases the cooldown after use.
  • Super Move: Mortar Fireworks
    • The Mortar Monkey launches fireworks from its mortar, which home in on opponents to deal large damage.

Striker Jones moveset by PopCultureCorn



"I love the smell of bubblewrap in the morning!"

Striker Jones is fairly a middleweight, with his rocket launcher weighing him down a little. He jumps a little higher than most middleweights but is slightly slower in terms of movement.

Gimmick:
Though not considered a true gimmick, he uses his rocket launcher for most of his attacks! Because of this, he excels at launching power and serious blows on start, but he is not the most reliable fighter to deal with Black and Zebra Bloons. While Bomb Shooter mainly focuses on area damage and clearing areas of Bloons, Striker Jones is more focused on strong knockback and going in for that strong blow in a rather quick way.

Neutral-Standard:
Striker Jones swings around his rocket launcher in a quick swipe, one of his few non-explosion and fire attacks.

Side-Standard:
Striker Jones has his rocket launcher forward fire a small blast.

Up-Standard:
Striker Jones swipes his rocket launcher upward in an arc, one of his few non-explosion and fire attacks.

Down-Standard:
Striker Jones sets an explosion on the ground which sets a small flame in front of him, like Steve's down standard in Smash Bros. Ultimate.

Dash Attack:
Striker Jones lunges his rocket launcher forward and has a small blast come in front.

Side Smash:
Identical to Solid Snake's side smash in Smash Bros.

Up Smash:
Similar to Villager's up-smash in Smash Bros., except it can't multihit, but instead produces one big upward explosion.

Down Smash:
Striker Jones aims his rocket launcher and shoots rockets at the ground on both sides of himself

Neutral-Aerial:
Striker Jones spins his rocket launcher in a circle, one of his few non-explosion and fire attacks.

Side-Aerial:
Similar to Fay's side special in Beyond Melee

Up-Aerial:
Striker Jones shoots with his rocket launcher upward, creating an explosion.

Down-Aerial:
Striker Jones shoots with his rocket launcher downward, creating an explosion.

Neutral Special: Bazooka
A simple projectile move that launches a bazooka with a bit of startlag, but is unbelievably strong! Upgrades decrease startlag, increase bazooka damage and knockback and even give it stunning properties.

Up Special: Rocket Jump
Striker Jones points his rocket launcher downward and has it boost him upward, which covers a great amount of vertical height! Upgrades increase leap height and the power of the boost, as well as giving more horizontal control. Credit to Fazdude for this move idea!

Down Special: Explosive Supercharge
Striker Jones powers up his next explosive attack by getting into a charge stance that when uninterrupted during its brief charge period, it makes Jones glow red. Upgrades decrease charge time as well as increase the multiply ratio and level of the supercharged explosive move, and even give Jones a red hot aura while in his charged state which damage others on contact.

Super Move: Concussive Shell
Striker Jones launches a single big bazooka forward which flies lightning fast and deals MASSIVE damage and knockback to an area of fighters and Bloons, capable of KO'ing even at relatively low damage percentages. While it may not be the most exciting super move there is, it can be super effective if used correctly.

Taunt:
Striker Jones solutes as a mini missile flies near him.

Entrance:
Striker Jones drops onto the stage in a parachute, just like his Paradrop Placement in BTD6.

Victory:
Striker Jones shoots a few Bloons with his rocket launcher before striking a pose while a massive explosion sets off behind him.

Defeat:
Striker Jones checks his rocket launcher, only for it to explode on his face.

Captain Cassie moveset by Fazdude
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  • Neutral Special: Cannonball
    • Referencing her primary attack in Bloons AT TD, Cassie fires a cannonball straight forwards, having similar properties to King K. Rool's Blunderbuss. However, Cassie's cannon doesn't have a suction function.
    • Upgrades increase the cannonball's speed and power.
  • Up Special: Rope Swing
    • Cassie grabs a rope which drops from the top of the screen, riding it upwards as a straightforward recovery.
    • Upgrades increase the rope's range and give Cassie the ability to kick opponents while using it.
  • Down Special: Soda Barrel
    • While this barrel doesn't carry what pirates usually carry in barrels (mainly due to age-appropiateness reasons), it serves a similar function to the exploding barrels from Smash, creating a fizzy blast when broken.
    • Upgrades give the soda additional power, as well as greater speed when rolled.
  • Super Move: Broadside
    • Captain Cassie hops in her ship (which pulls up in the background) and begins bombarding the stage with ammunition, including darts, cannonballs, and... grapes. Go figure.
Alchemist moveset by PopCultureCorn, Special moves by Fazdude
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Alchemist is a very-slightly heavy-middleweight with above-average jump and slightly-below-average speed.

Gimmick:
All of Alchemist's potion attacks cover fighters and Bloons with a coat of potion liquid! Think of it like Zetterburn's burn gimmick, where fighters and Bloons covered in potion residue will take more damage and knockback from Alchemist exclusively, as well as taking damage overtime, albeit slowly.

Neutral-Standard:
Alchemist swings an open potion, causing its liquid to spill out in a swipe motion

Side-Standard:
Alchemist spills some potion liquid forward.

Up-Standard:
Alchemist opens a potion bottle, causing bubbles to form out of it.

Down-Standard:
Alchemist spills some potion liquid on the ground.

Dash Attack:
Alchemist trips and a potion tumbles forwards and breaks when it hits the ground, much like Villager's and Isabelle's dash attacks.

Side Smash:
Alchemist opens a potion bottle similar to how people or cartoon characters tend to open champagne bottles, which causes the potion liquid to erupt forward.

Up Smash:
Same as the side smash, but upward coverage.

Down Smash:
Alchemist violently smashes two potion bottles on both sides of iteself.

Neutral-Aerial:
Alchemist swings a potion around itself, forming a circle of potion liquid.

Side-Aerial:
Same as the side standard, but in the air

Up-Aerial:
Same as the up standard, but in the air

Down-Aerial:
Alchemist plunges ap otion bottle down to itself, with the potion bottle breaking when it hits something.
  • Neutral Special: Potion Toss
    • The Alchemist throws a potion in an arc. Pretty much what PCC already submitted.
    • Upgrades increase the potion's range and damage - Eventually giving it a chance to shrink targets like PCC's submission.
  • Up Special: Unstable Concoction
    • The Alchemist uses a potion to propel himself in one of eight directions, similarly to Greninja's Up Special.
    • Upgrades increase the range.
  • Down Special: Berserker Brew
    • Only usable once a stock, the Alchemist gulps down a potion, transforming him into a berserker! However, unlike PCC's submission, this is more of a stance change, with the Alchemist temporarily gaining more power, resistances, and a variety of new moves. With the specials specifically...
      • Neutral: The Berserker throws a flurry of claw swipes.
      • Up: The Berserker leaps upwards before crashing to the ground, similarly to Garfield's Up Special in NASB.
      • Down: The Berserker roars, creating a sound wave which pushes opponents away without dealing damage.
    • Upgrades increase the Berserker's strength. However, its specials cannot be upgraded on their own.
  • Super Move: Total Transformation
    • Triggers the Berserker transformation and summons two AI Berserkers to fight alongside it.

Taunt:
Alchemist will hold a potion bottle and shake it a little, like one of its idle animations in BTD6.

Entrance:
A potion drops onto the stage, to which Alchemist then appears where the potion lands.

Victory:
Alchemist mixes up a special potion to which when it throws it, the potion explodes immediately at a group of Bloons and Big Bloons as it looks at the camera with an epic look on its face.

Defeat:
Alchemist tries to mix a potion, only for it to explode on its face.

Tribal Turtle Moveset by Fazdude
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  • Neutral Special: Spear Toss
    • The Tribal Turtle lobs a spear forwards. It can be slightly angled ala Bandanna Waddle Dee's spears in the Kirby series.
    • Upgrades increase the range and power of the spears.
  • Up Special: Vine Whip
    • The Tribal Turtle uses a vine as a makeshift rope, acting as a tether recovery.
    • Upgrades increase the vine's range and give it a hitbox.
  • Down Special: Coconut
    • The Tribal Turtle pulls out a coconut which can be thrown like a regular item. The coconut isn't too strong, but deals immense shield damage. However, there is a brief cooldown between uses.
    • Upgrades increase the coconut's strength.
  • Super Move: Spear Rain
    • A number of Tribal Turtles appear in the background and throw spears into the air, which begin to rain down onto the stage.
Beekeeper Pro moveset by Baysha Baysha

Neutral special - Bee Shot: Flings a swarm of bees that travel in a sine wave pattern. The swarm deals weak damage but is a multihit attack that's great for stunlocking opponents. So be sure to follow it up with a good K.O. move. First upgrade increases the size and the second makes the swarm slightly home in on enemies.

Up special - Flying High(ve): Holds the beehive up above his head and the bees carry him upwards. Functions similarly to Snake's recovery due to the fact that his body is vulnerable during this period. First upgrade makes it faster and the second makes the bees carrying the hive also deal damage. Also makes it slightly faster.

Down special - Honey Huck: Chuck a glob of honey in an arc. It creates a puddle on whatever it lands on. Opponents hit by or standing the puddle have their movement speed slowed. You can only have 1 puddle on stage at a time and can only throw another projectile after the first one lands Unless you get the second upgrade. First upgrade makes the honey stun fighters for a short time. Second upgrade allows 2 puddles/projectiles to be on screen at a time.

Super - Bee Swarm: Unleashes an enormous cloud of bees that flies around the stage and hurting opponents caught in the swarm.

Pat Fusty moveset


"To pop is to serve!"

Pat's one true heavyweight who can't jump very high and is hard to launch. With his big size, he can run pretty fast, but he can be combo food.

Gimmick:
He's the game's signature grappler! He has a wide range of attacks where he will latch onto opponents and then command on where he will launch them or how he will attack them! Because Ninja Kiwi had once said Pat Fusty would be the easiest to create a Smash Bros moveset for, many of his non-grappling attacks are easily themed around fighting!

Neutral-Standard:
Pat simply slams with his hands, like he does in BTD6.

Side-Standard:
Pat swipes forward, straightforward.

Up-Standard:
Identical to Donkey Kong's up-standard in Ultimate and 4

Down-Standard:
Pat swipes at ground level

Dash Attack:
Pat rolls forward.

Side Smash:
Pat Fusty slams both of his fists down as a hand-slap

Up Smash:
Identical to Donkey Kong's up smash in Smash Bros.

Down Smash:
Identical to Donkey Kong's down smash in Smash Bros.

Neutral-Aerial:
Similar to King Dedede's neutral-aeriel

Side-Aerial:
Similar to Mario's and Banjo's side-aerials in Smash Bros

Up-Aerial:
Pat claps upward

Down-Aerial:
Pat performs a body slam! As it only cancels after hitting something, careful about using it over the blast zone!

Neutral Special: Huge Hug
A command grab, where Pat just hugs forward, and when he hugs someone, he can then slam and throw fighters in front, back, up or down! Upgrades increase hug distance, slam power and throw distance!

Up Special: Fly Squeeze
Just like Patrick's up-special in NASB, can be angled in 8 different directions. When Pat makes contact with another fighter, he'll grab them and throw them depending on the direction the control stick is held. Upgrades increase fly distance, throw power and gives the ability to curve the fight slightly.

Down Special: Leaping Piledriver
Works like Bowser's Flying Slam, Pat simply swipes forward a short range, and if he grabs anyone, he'll leap into the air high and perform a piledriver that deals huge damage and knockback. And yes, with this move, you can totally be one of those players.......... Upgrades increase grab range and power and knockback!

Super Move: Big Squeeze
Pat does a BIG hug forward which can actually grab up to 5 fighters and Big Bloons! When he does, he'll do a massive hug on whatever he just caught before dealing huge amounts of knockback and poppage!

Taunt:
Pat slams his fists together before making a knuckle samdwich.

Entrance:
Pat super jumps onto the stage, just like his custom placement in BTD6.

Victory:
Pat hugs a BFB, which then explodes in confetti and party decoration before cheering.

Defeat:
Pat just sits there, feeling down.

Monkey Village Moveset by FazDude FazDude
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  • Neutral Special: Mini Monkey
    • A small Dart Monkey runs out of the hut, being a weak, yet quick projectile which moves across the ground.
    • Upgrades increase the Dart Monkey's size and power.
  • Up Special: Moving Day
    • The Monkey Village spews fire from its bottom as it rockets into the air before crashing down, similarly to the Super Dedede Jump.
    • Upgrades increase the jump's range and the crash's power.
  • Down Special: Jungle Drums
    • A group of Mini Monkeys start playing bongos around the hut. This charges a meter which increases the Monkey Village's speed and boosts its frame data as long as it has some degree of charge.
    • Upgrades increase the meter's charge speed and increases the time it takes to drain.
  • Super Move: Monkey Madness
    • A bunch of Mini Monkeys burst out of the hut, acting as smaller, weaker CPU versions of the Dart Monkey who can't upgrade their attacks. They can be KO'd, and will despawn on their own after some time.

Psi moveset by PopCultureCorn, Special Moves by Fazdude
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"Even mountains crumble"

Psi, being true to their own height and the nature of their powers, is quite probably one of the lightest fighters in the game ever. Being nimble in terms of movement and is rather floaty, so they has swift air movement (and the ability to float like Peach can, credit to Fazdude for the idea) but can be launched back rather easily.

Gimmick:
Being aware of how light they are and how easily they can be launched, Most of Psi's attacks are designed in a way so that he can deal with almost anything in a fairly long distance from them. Also, Psi will never use their hands to physically interact with items and other physical objects, instead, the items will be floating in front of Psi with Psi using telekinesis to manipulate the item, just like Mewtwo.

Neutral-Standard:
Psi has a small bolt of psychic energy fly forward and damage anyone close-by, similar to Sein in Ori, spammable.

Side-Standard:
Psi has a psychic slash attack form in front of them.

Up-Standard:
Psi has a psychic slash attack form above them.

Down-Standard:
A circular psychic slash surrounds Psi

Dash Attack:
Psi launches a pointy psychic shield fly out in front of them that flies fast.

Side Smash:
Psi conjures a small psychic explosion in front of them.

Up Smash:
Psi conjures a small psychic explosion above them, much like Lucas' up-smash.

Down Smash:
Similar to Lucas' down-smash, but it can cover both sides.

Neutral-Aerial:
Psi unleashes a burst of psychic energy.

Side-Aerial:
Same as the side standard, but in the air

Up-Aerial:
Same as the up standard, but in the air

Down-Aerial:
Psi has a psychic explosion form downwards.

  • Neutral Special: Psychic Shot
    • Psi fires a blast of psychic vibrations. While these vibrations aren't very strong at first, they can be charged for additional damage.
    • Upgrades increase the shot's power and give it slight homing properties.
  • Up Special: Psychic Warp
    • Psi vanishes from view before reappearing in a given direction, entering freefall afterwards.
    • Upgrades increase the teleport's range and give Psi the ability to fire off a psychic blast when reappearing, damaging nearby opponents.
  • Down Special: Psychic Blast
    • Psi creates a blast of psychic energy in front of themselves, putting anyone too close to their front in a dazed state.
    • Upgrades increase the blast's range and decrease its cooldown
  • Super Move: Psychic Scream
    • Psi lets out a silent scream (Ninja Kiwi's words, not mine), creating a AOE burst of psychic energy around them. While the burst does deal hefty damage and knockback, it also applies one of two different status effects; Either having your controls temporarily reversed or temporarily being locked out of specials (as well as upgrading them).

Taunt:

Psi meditates.

Entrance:
Psi magically appears with their psychic powers.

Victory:
With inner peace, Psi uses mind powers to remain stationary and pop Bloons an a gradual level.

Defeat:
Psi salutes
Bloonchipper

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Being the last of its kind, this one lone Bloonchipper found in Scrapyard has been salvaged and specially built for one last fight against the Bloons! Bloonchipper fits into the category of lighter-heavyweights, being heavier then Dart Monkey, but lighter than most other typical heavyweights, like Captain Churchill or Pat Fusty. It has average speed and jump.

Gimmick:
Givin the fact that the Bloonchipper might have originally been on the Bloons' side, due to its Bloonprint being hidden in a secluded cave guarded by Bloons in Bloons Monkey City, it will use the Bloons it sucks up as powerful projectiles! Of course, it needs ammo in order to start shooting! Its neutral special allows it to collect Bloon ammo, with the number of Bloons it has sucked up being displayed ay a counter next to its damage percentage.

Neutral-Standard:
Bloonchipper spins once, smacking anyone in front of it.

Side-Standard:
Bloonchipper tips over a little, with the damage coming from when it bumps into another fighter.

Up-Standard:
Bloonchipper makes a small hop upward, ramming anyone above it.

Down-Standard:
Bloonchipper "squats", creating a wide, flat hitbox that can dodge high-flying attacks and projectiles

Dash Attack:
Bloonchipper spins in a few circle, multihitting fighters before launching them.

Side Smash:
Bloonchipper rolls forward in a charging motion, charging into fighters.

Up Smash:
Bloonchipper jumps upward with such great force, performing a stringer upward ram.

Down Smash:
Bloonchipper performs a flatter and stronger squat.

Neutral-Aerial:
Bloonchipper puffs out strong gusts of air, creating smoke clouds which deal damage and puch opponents away.

Side-Aerial:
Bloonchipper spins forward in a clockwise motion which can meteor smash opponents.

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Bloonchipper coughs out shredded Bloon pieces to gimp others below it and to give it a little aeriel lift.

Neutral Special: Suckier
Bloonchipper inhales and sucks up Bloons, projectiles and fighters in a similar manner to Kirby's Inhale and King K. Rool's Blunderbuss. Every Bloon it sucks up will get added to its Bloon counter that will be used in its down special. Every projectile it sucks up will be added to a unique projectile counter which will also be used for its down special. When it sucks up a fighter, the move then becomes a command throw move with the Bloonchipper able to throw the fighter in any direction it wishes. When the Bloonchipper is full of Bloons, you can hold the B button to shred up all the Bloons you currently hold and get the pop revenue, with higher rank Bloons taking longer to shred. Projectiles can be held in indefinitely and cannot be shred. Upgrades increase suction range and power, decrease the time it takes to shred Bloons, increase the max capacity of Bloons and projectiles, and even grant access to the ever-so-OP Super-Wide Funnel, which allows the Bloonchipper to suck and shred Big Bloons! (But cannot use them as projectiles, because that would be too powerful)

Up Special: Suction Blow
Bloonchipper sucks in air, which is chargable, before turning upside down and releasing all the air to propel itself upward. Deals no damage, but recovery range is really high. Upgrades increase leap height was well as shorten the time it needs to fully charge the move, and even to the less-than-popular Triple Barrel, which can give it tremendous recovery height and even benefit its neutral special.

Down Special: Bloonshooter
Bloonchipper uses the Bloons and projectiles it has in store to use as projectiles! It will always prioritize other fighters' projectiles it has first before getting to the Bloons. Higher rank Bloons it shoots deal more damage and knockback! Upgrades increase projectile speed and power and even gives it the ability to charge up its shots.

Super Move: Super Vac
Pretty much the same idea as Fazdude's, It upgrades to the Super Vac Triple Barrel and creates a giant radius of suction power that sucks up Bloons and fighters before spitting out fighters, launching them, and shredding all Bloons it sucked up, much like Luigi's Final Smash in Smash

Taunt:
Bloonchipper holds up a stack of Bananas before throwing it in its barrel and sucking it up. A reference to its tier 4 specialty building ability from BTD5 mobile.

Entrance:
A Support Chinook transports it to the stage.

Victory:
Bloonchipper sucks in some Bloons before launching the shredded remains outward as if they were confetti.

Defeat:
Bloonchipper can be seen broken with smoke coming out of it as if it jammed itself before exploding.

Cave Monkey moveset submitted by FazDude FazDude
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  • Neutral Special: Club Clobber
    • Cave Monkey winds up before swinging his club. While the startlag and endlag of this move are ripe for punishment if misused, the move deals insane damage and knockback.
    • Upgrades increase the attack power and improve startlag.
  • Up Special: Vine Tether
    • Cave Monkey uses a vine to grapple onto the ledge.
    • Upgrades increase the vine's range and give it thorns to damage opponents/Bloons.
  • Down Special: Ice Age
    • Cave Monkey encases himself in ice, which works just like Kirby's Stone.
    • Upgrades increase the move's damage and give it a chance to freeze opponents who come in contact with it.
  • Super Move: Bloonasaurus Rex
    • Cave Monkey summons a dinosaur to wreak havoc on the stage.

Dart Monkey:
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Bomb Shooter:
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Super Monkey:
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Quincy:
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Captain Churchill:


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  • Wizard Monkey
  • Sniper Monkey
    • Default
    • Outback Sniper (wears a fedora, may or may not be a tf2 reference...)
    • Mega Sniper Monkey outfit
    • Blindfolded
  • COBRA
    • Default
    • Meerkat Spy (eyepatch, lighter clothing)
    • Solid MOAB (resembles Solid Snake)
    • Cartoony Spy (black suit and fedora, resembles the Black Spy from MAD's Spy vs. Spy)
  • Geraldo
    • Default
    • Businessman Geraldo (get him in a suit and tie)
    • Super Geraldo (red cap/shirt, blue overalls)
    • Golden Geraldo
    • Ballpark Vender Geraldo (With all of his items themed around Ballpark food)
  • Ice Monkey
  • Builder Monkey
    • Default
    • Miner Monkey (miner vest and spikes on helmet)
    • Lumberjack Monkey (lumberjack hat and plaid shirt)
    • Hammerhead Monkey (hammer hat)
    • Christmas Elf
  • Spike Factory
  • Engineer Alts
  • Ninja Monkey Alts
    • Default
    • Shinobi ( FazDude FazDude )
    • Cybertronic Suit
    • Orange and Black suit
  • Gwen Alts
Admiral Brickell:

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((
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What the mines and mega mine can look for the third alt.

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Dartling Gunner alts
  • Heavy Weapons Ape
  • Squid hair with paint splatter-clothes and black eye makeup
  • Marine Monkey
Mortar Monkey alts
  • StuntMonkey
  • 4th of July
  • Banana Bill (Bullet Bill themed alt)
Striker Jones:

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Captain Cassie alts
  • Traditional pirate's coat + hat
  • Covered in seaweed
  • A color scheme similar to Marceline the Pirate Queen; Given that Cassie hails from an Adventure Time crossover, I think she's entitled to at least one alt referencing the franchise.
Alchemist alts
  • MC Witch
  • Pop Fizz (Skylanders)
  • Juice Bar Vender
  • Soda Branding
  • Potion Panic
Tribal Turtle alts
  • Tubular Turtle (TMNT themed)
  • Spiky Turtle (Themed to the Blue Shell in Mario Kart)
  • Leatherback
Beekeeper Pro alts
  • Beekeeper Suit
  • Black Bear
  • Smokey Ranger
  • Bottle Bear
Pat Fusty alts


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Silverback Gorilla

Monkey Village
  • Monkey School
  • Monkey Skyscraper
  • Gazebo
Psi alts

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  • Outfit inspired from Aang from ATLA
  • Alt inspired from Marvel's Vision

Bloonchipper alts
  • Muddy
  • Poltergust
  • Vacuum
Cave Monkey alts
  • Dino Garb
  • Stone Age Family Man (Based on Fred Flintstone from the Flintstones)
  • Mammoth Garb

First Track (Bloons Tower Defense 1)
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I think the First Track should be one of the simplest; I'd imagine a layout similar to Pokémon Stadium 2. Stage layout idea by FazDude FazDude
Ocean Road (Bloons Tower Defense 4)
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I think that Ocean Road could serve as a basic walk-off stage, with a few mid-air platforms. Stage layout idea by FazDude FazDude
Monkey Meadow (Bloons Tower Defense 6)
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Since Monkey Meadow features a winding path, I think we could kinda recreate that in the form of having slanted soft platforms over the central platform. Maybe even throw in a gimmick featuring curved gravity like Mario Galaxy and Windy Hill in Smash? Stage layout idea by FazDude FazDude
Helium Heights (Bloons Super Monkey 2 mobile)
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I'd imagine this stage being similar to Melee's Poke Floats, being a vertically scrolling stage with various Bloon platforms soaring on and off-screen for a constantly changing layout. Stage layout idea by FazDude FazDude
#Ouch (Bloons Tower Defense 6): Submission by FazDude FazDude

I could see #Ouch being a Final Destination clone, since we've yet to have an equivalent to that in the game. Stage layout idea by FazDude FazDude


Circuit Board Circle (Bloons Tower Defense 3): Submission by PopCultureCorn PopCultureCorn

There will be 3 sets of ferris wheel style platforms with 2 to 4 platforms each that spin on normal intervals. Stage layout idea by PopCultureCorn PopCultureCorn

Adora's Temple: Submission by PopCultureCorn PopCultureCorn
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I simply see the stage layout as just the temple itself, but not in top down view. Stage layout idea by PopCultureCorn PopCultureCorn

Peninsula: Submission by FazDude FazDude

There is a center solid platform in the middle of water, with additional rock platforms on the rocky structure in the middle.
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Pat's Pond: Submission and stage layout by PopCultureCorn PopCultureCorn
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Basically, the stage is grounded with the pond serving as lower ground where fighters can dodge high attacks albeit they move a little more slowly in it
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Spillway: submission and stage layout by Baysha Baysha
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A stage with two archways at the ends that can be used as platforms. Between them, there is a pool of toxic liquid with a barrel that's safe to stand on in the center.
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Pop Me: Submission by Baysha Baysha
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For a Battlefield stage, I think Pop Me makes the most sense. Stage layout idea by FazDude FazDude



Floating Islands: Submission by FazDude FazDude

I think its layout should be similar to that of Yoshi's Story in Melee, thus giving this stage a competitive-friendly layout. Stage layout idea by PopCultureCorn PopCultureCorn


Scrapyard: Submission by PopCultureCorn PopCultureCorn
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For Scrapyard, Like Fazdude said when submitting the stage, the layout is similar to The Dump from NASB. Of coarse, in the middle of the stage, there is a pile of trash and mud where the Bloonchipper is sitting. When any player goes near it and brings up the upgrade menu, they're given the choice of paying $200 of their in-game cash to call a Support Chinook to free the Bloonchipper from the pile of mud, unlocking the Bloonchipper as a playable character once the match ends. Afterwards, the pile of mud will not be on the stage. Stage layout idea by PopCultureCorn PopCultureCorn
Frozen Over: Submission by PopCultureCorn PopCultureCorn
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For Frozen Over, I imagine its layout similar to Ocean Road, except the ground and platforms are all icy, thus they are slippery to walk on! Cave Monkey is frozen underneath the ice below ground level in a certain spot in the stage. When the ground above Cave Monkey receives enough damage, Cave Monkey will jump free from the ice, and you will have the option to play as him after the match! There will be no Cave Monkey in the stage after unlocking him, there will just be an ice casing and crater where he was once frozen in. Stage layout idea by PopCultureCorn PopCultureCorn


The BAD-dest Battle In The Skies: Submission and layout by PopCultureCorn PopCultureCorn
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This stage's layout, I envision it similar to Venom and Lylat Cruise (and Pilotwings to some extent, like Fazdude mentioned), with the fighters primarily on a Flying Fortress with other Monkey Aces, including its various upgrade forms, like Tsar Bomber, Fighter Plane, Dart Storm and Sky Shredder will fly in from time to time and serve as platforms on their own. You might even see the Blimp Monkey helping out the cause! (The Heli Pilot doesn't appear as I didn't want to deconfirm the Heli Pilot as a playable fighter). The stage is also cinematic and progressional, as it takes place in a live battle between the Monkey Aces and a B.A.D., though the Monkey Aces will destroy the B.A.D. eventually, it won't be long before a new B.A.D. takes the old one's place, starting the battle all over again.
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Blons: submission and layout by Baysha Baysha

A meme stage for a meme boss. It would have a soft platform at the far top left, a circle of pigeons that act as a soft platform in the center, and a pool of water in the bottom left.

Black = soft platform
Blue = water


Phase Crystal: Submission by PopCultureCorn PopCultureCorn
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for a Phase Crystal layout, I would like to suggest Meta Crystal's layout from Smash 64. Stage layout idea by FazDude FazDude
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Onslaught (SAS: Zombie Assault 4): Submission by FazDude FazDude

Onslaught would be a fairly simple stage; Possibly a reskin of Smashville from Smash. However, if you turn hazards on, you get a low-gravity effect, making fighters and Bloons much more floaty.

Inkblot: Submission by PopCultureCorn PopCultureCorn
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The layout can be similar to the INK stage from Indie Pogo, with the ink splashing on the stage before the battle starts. The fighters themselves will even create more ink wherever they go on the stage.
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Cards: Submission and stage layout by FazDude FazDude

May I suggest a layout similar to Super Smash Flash 2's Casino Night stage? Not only does a casino kinda fit the card theme already, but since both Bloons and Super Smash Flash got their start as Flash games, it'd be a neat little nod to a fellow Flash legend.
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Pool Table: Submission and stage layout by FazDude FazDude

I mainly took inspiration from the Flood Chamber variant of Smash's Kalos Pokemon League: The main platform is the pool table itself, while the platforms connecting to it are the cue sticks. The sticks will change their angle every so often, and billard balls will roll down them to create a moving hazard.
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Bloonraker: Submission by PopCultureCorn PopCultureCorn , stage layout by FazDude FazDude
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I'm picturing a layout similar to that of Rooftop Rumble from Nick All-Star Brawl. However, the stage's aesthetic is inspired by a modern-day city, giving off vibes similar to some of the modern James Bond films.


Koru (PopCultureCorn)
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For Koru, think its layout like Garden of Hope, except if it were dimmer in lighting and the hollow log wound serve as a "cave-in" platform
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Dino Graveyard (FazDude)

For Dino Graveyard, think its layout like the second formation of Castle Siege, except the platforms are comprised of breakable dinosaur bones which break after enough damage.
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Candy Falls (Baysha)
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  • Fountain of Dreams layout.
  • This may be too similar to the existing Fountain of Dreams, but eh. Fighters would fight in a pool of chocolate with two steams of it taking place of the fountain streams.


Monkey City (FazDude)

  • Hazardless Smashville layout.
  • That's right; Not a map from BMC - The city itself. I think this makes sense as a Smashville layout, since both stages would take place in small towns.


Triangle of Insanity (FazDude)

Firstly... look at that name. Triangle of Insanity. That's such a cool name for a stage!

Secondly, I want to get into the mind-screw elements of the map's layout when converting it to a stage, so here's my pitch. You begin the match on a simple hard platform, although it's strictly rectangular as opposed to having more depth to it like Battlefield or Final Destination. The rest of the triangle is in the background.

However, here's the kicker - The stage is constantly rotating. As the camera's perspective of the stage changes, so does its layout. The center platform will appear to tilt (actually shrinking) and eventually vanish altogether, with soft platforms coming into view and becoming usable for a time before shifting into hard platforms. Overall, it's a tough stage to get a grasp on, but it'd be chaotic fun.



High Finance (PopCultureCorn)
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For High Finance, the stage layout would be like Fourside, but if it were under construction. There can even be a gimmick where if the fighters accumulate enough cash, the city would build itself piece by piece.
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Volcano (FazDude), Stage layout by PopCultureCorn
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For Volcano, its layout can be like either Brinstar or Norfair (I just couldn't decide on this one!), with the lave rising up and down an regular intervals.
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Who Wants To Be a Bloonionare? (FazDude)
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For those of you who don't know, Who Wants To Be A Bloonionare (WWTBAB for short) is a quiz game developed by Ninja Kiwi. Consisting of ten questions about Bloons trivia, successful completion of this game would reward players with gameplay footage of the then-upcoming Bloons TD 5.

As a stage, WWTBAB would have a simple flat layout with four soft platforms, each with a label beneath them. Here's the kicker; Every so often, a question will appear in the background, and a short timer begins counting down. Each platform will display a possible answer, and whoever's standing on the platform with the correct answer recieves a prize (extra cash, healing, etc.) While it's not a super-flashy stage from a layout standpoint, this stage tests players' Bloons knowledge as well as their fighting skill!



Bloon Carnival (PopCultureCorn)
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Basically a place where Bloons and Big Bloons come to inflate and play. There would be rides and attractions based on the Boss Bloons, and there would be food stands of Bloon food. I can imagine its layout like Glove World in NASB.


Rocky Mudslide, stage layout by Fazdude
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As for the Rocky Mudslide layout, hear me out. The stage is a walkoff, but the ground is slanted slightly, creating an uphill area. Above this area are two soft platforms - This is important, as a mudslide which occasionally ravages the stage makes the ground impossible to stand on, causing fighters to be damaged and pushed towards the right blast zone.


Meebling World (Meeblings)
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The stage layout can consist of random layouts and Herelings will occasionally pull fighters in like magnets.


Cash Sprint (Fazdude)

It's already a Ninja Kiwi Arcade game, but being Ninja Kiwi's first ever game earns it some brownie points. I'd imagine the layout and aesthetic being similar to that of Mario Circuit in Smash for Wii U.


Dreadbloon's Domain (Fazdude)
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I'd like to make Dreadbloon's Domain's layout similar to that of Great Cave Offensive from Smash, since I think a large, expansive stage fits the mining aesthetic.


Space Truckin', stage submission and layout by Fazdude
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This would be a traveling stage, taking players through all five planets (each would have their own specialized layout - Venus would be an area with a ton of small platforms, Earth would be fairly normal, etc.



Clock, stage submission and layout by PopCultureCorn
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One of my favorite BTD5 maps! Layout can be like Umbra Clock Tower
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Crypt Keeper, submission and stage layout by PopCultureCorn
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For the stage layout for Crypt Keeper, why not make it like Royal Woods Cemetery from NASB? One stage hazard Idea I had in mind are statues and gravestones falling over and dealing damage and knockback.
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Crypt Keeper Music

Red Bloon
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Blue Bloon
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Green Bloon
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Yellow Bloon
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Pink Bloon
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Black Bloon
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White Bloon
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Lead bloon
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Zebra Bloon
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Rainbow Bloon
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Ceramic Bloon

MOAB
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BFB

ZOMG

DDT

Purple Bloon
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Camo Bloon: Submission by FazDude FazDude

It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.

Golden Bloon: Submission by PopCultureCorn PopCultureCorn

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.

Mini MOAB: Submission by PopCultureCorn PopCultureCorn

Smaller, weaker MOABs that sometimes spawn out of normal MOABs, and are the only big Bloons to spawn in big numbers.

Zombie Bloon: Submission by FazDude FazDude

This Bloon acts normally at first, but leaves behind a gravestone when popped. After a few seconds, a regular Bloon of the same color will spawn in the gravestone's place!

Shielded Bloon (Bloons Super Monkey 2): Submission by FazDude FazDude

This Bloon takes a few hits to destroy its outer shell before revealing the non-shielded Bloon inside. However, unlike most Bloons, you can't walk through it; It'll act as a barrier which resists against piercing attacks.

Regrow Bloon: Submission by PopCultureCorn PopCultureCorn

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After losing their layers, if not popped quickly, they'll grow back their layers. In the worst case scenario, they can multiply at rapid rates!

Fortified Bloon: Submission by PopCultureCorn PopCultureCorn
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These Bloons can tank more damage thanks to their tough armor, which breaks off after enough damage. Worst of all, this property can apply to ALL Bloons in-game! (Apart from Boss Bloons)


Rock Bloon: Submission by PopCultureCorn PopCultureCorn

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Flies slower than a Lead Bloon and tougher than a Ceramic. Spawns 2 Ceramics when popped.

Vortex Bloon: Submission by PopCultureCorn PopCultureCorn

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When popped, it'll unleash a black hole that can attract fighters, their projectiles and other things from them, plus loose cash and items too! Trying to escape the black hole can be a hassle too. Similar to the Black Hole Item in Smash Bros. Ultimate.

Goo Bloon: Submission by FazDude FazDude Bloon art by PopCultureCorn PopCultureCorn
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When popped, the Goo Bloon releases a bunch of green goo in an explosion around itself. Players caught in the goo suffer from reduced movement speed, while Bloons covered in it gain some extra armor.

Item Bloon: Submission by FazDude FazDude Bloon art by PopCultureCorn PopCultureCorn
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Pop it, and it drops an item. It's about as tough as the Black Bloon, but has no special resistances.


Stratospheric Aerial Container (SAC): Submission by PopCultureCorn PopCultureCorn

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Flies at the speed of a ZOMG and tough as between a MOAB and a BFB. When popped, it will (predictably) cause all of its Bloon occupants to scatter, wildly.

Huge Orbiting Monkey Exterminator (H.O.M.E.): Submission by FazDude FazDude , Bloon art by PopCultureCorn PopCultureCorn

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This would be a fairly unique kind of Big Bloon - It would home in on a player and deal considerable damage/knockback upon contact. To make up for this, it is fairly weak (being a little weaker than a MOAB, actually) and only scatter Red and Blue Bloons upon popping.

UFO Bloon: Submission by PopCultureCorn PopCultureCorn

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These pesky Bloons will absorb projectiles, loose income and even fighters to itself! Escaping it can be a hassle, and is even harder at higher damage percentages

Heavy Metal Bloon: Submission by PopCultureCorn PopCultureCorn

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Extremely tough and launches shielded Bloons to defend itself.

Pac-Man Bloon (Bloons): Submission by FazDude FazDude

Only seen in the game that started it all, popping this rare Bloon will temporarily transform you into (a legally distinct expy of) Pac-Man, allowing you to travel in cardinal directions and chomp any opponent or Bloon in your path for a few seconds.

Coconut Bloon (Bloons Super Monkey 2, unused): Submission by FazDude FazDude



This unused Bloon is incredibly tough (about 3x as tough as a ceramic), but for every hit you land on it, you gain a small amount of HP!

Bee Bloon (FazDude)
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When popped, this Bloon releases a swarm of bees which will attack nearby Bloons on your behalf.

Tack Bloon (PopCultureCorn)
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This Bloons has been in most of the non-TD Bloons games! Here, it sports its design from Bloons Super Monkey 2 Flash! When popped, it'll release tacks in 8 directions, popping nearby Bloons

Glass Bloon (Bloons Super Monkey 2) (PopCultureCorn)
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Has the same resistances as a Purple Bloon, but when popped, it'll cause glass shards to fly everywhere, damaging fighters and popping Bloons while leaving pieces of broken glass on the stage which can deal damage when stepped on.

Bloon 1: Spikey Bloon (Bloons 1) (Fazdude)

When popped, the Spikey Bloon drops a spiked ball which can be launched with attacks, popping Bloons and damaging opponents in its path.

Bloon 2: Helium Bloon (Bloons 1) (Fazdude)

This bloon is a little unique compared to most; It flies upwards from the bottom blast zone rather than following the same path that any other Bloon would take. It has the durability of a Ceramic, and has a similar payout.

Ghost Bloon
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ANY Bloon in-game can have this phantasmic property! This makes them immune to "physical attacks", such as punches, kicks and physical projectiles, but it also makes them look cute! So that's a plus.


Calamari Blimp

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Can grow out Bloon "tentacles" as a defense mechanism, though it is relatively easy to deal with otherwise.

Bomb Bloon
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Boooooooooooooooooooooom........ (All Bloons around it are gone, the weakened ones that is)

  • Triple Dart Bloon (Bloons 1): When popped, the player's projectiles are tripled for a short time (for example, a 0-0-0 Dart Monkey throws three darts as opposed to one)
  • Orange Bloon (Bloons Pop 3): This is pretty much a regular Bloon, with its durability being between that of the Yellow and Pink Bloons.
  • Bloom Bloon (Bloons 2): When popped, the Bloom Bloon spawns a small flower which can be used as a temporary soft platform.

Bloonarius the Inflator: Submission by PopCultureCorn PopCultureCorn , move list by FazDude FazDude

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Bloonarius' stage: Pat's Pond
  • Attacks:
    • Bloonarius begins sucking in, creating a vortex which attracts the player towards its "mouth". Being sucked in completely deals massive damage to the player before spitting them back out.
    • Bloonarius spews out Bloons in a few different patterns. The Bloons do pop on their own after traveling a certain distance, but coming in contact with them takes damage. (These "damage on contact" Bloons would be indicated by a green goop covering them).
    • Bloonarius spews out bullets of air which home in on the player.
    • Bloonarius rears back before lunging forwards with its fans spinning. The best thing I can compare this to is the bull's attack in the Hilda Berg battle in Cuphead, except Bloonarius is MUCH bigger.
  • Entrance Animation: Bloonarius flies onto the stage as a much smaller version of itself, only for it to start sucking in air and inflate into its boss form.
  • Defeat Animation: Bloonarius begins imploding on itself as it falls to the ground. Oh, the humanity!
Vortex: Deadly Master of Air: Submission by FazDude FazDude



Vortex's Stage: Floating Islands
  • Vortex moveset (FazDude)
    • Attacks
      • Vortex charges up before zooming across the stage.
      • Vortex flies into the background and strikes from the front. (Credit to PopCultureCorn for this idea!)
      • Vortex fires mini tornados at the player.
      • Vortex creates a... vortex which sucks the opponent in, similarly to Marx in Smash Ultimate.
      • Vortex fires a lot of Bloons at the player with surprising speed.
    • Entrance Animation: A tornado forms on screen, with Vortex emerging from it.
    • Defeat Animation: Vortex deflates, with a gust of wind pushing it off-screen.

Big Airship of Doom (B.A.D.): Submission and moveset by PopCultureCorn PopCultureCorn

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BAD's stage: The BAD-dest Battle In The Skies
  • Entrance Animation: A B.A.D x1000 larger than it was in BTD6 can be seen just flying towards the Monkey City, while the player's fighter grabs hold of a chain released by a Monkey Ace as they are lifted upward to the top of the Monkey Aces to get ready to battle the B.A.D. If I could put an animation reference, it would be similar to this (up to 0:18)
  • Attacks:
    • This is a very unique boss battle, as it would be a mix between a boss battle and a platforming stage. The B.A.D. itself won't attack, but the Bloons and Big Bloons that appear will try to knock the player off the platforms by producing windboxes. Speaking of platforms, there are numerous Monkey Aces that serve as the platforms in this battle.
    • This is always a timed boss battle, meaning you only have a set amount of time to destroy the B.A.D. before it reaches (and apprehensively destroy) the Monkey City and thus, it's all over.
    • The B.A.D. is fought from a side view facing left.
    • There are 5 separate areas of the B.A.D. that the player must destroy, each with their own health bars, and they can be destroyed in any order, being the B.A.D. nose, upper middle, the lower right area, the top turbine and the left-side turbine. The B.A.D.'s overall health is displayed above it's area's health bar.
    • Don't worry about the other side, the Monkey Aces have you covered.
  • Defeat Animation: A cutscene plays where the B.A.D. catches ablaze, explodes on its damaged areas and starts to descend before sinking in the sea below, while the player's fighter is on top of the Monkey Aces flying away and celebrating their victory.

Blastapopulous (Bloons TD 5) (Fazdude)
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Blastapopulous' stage: Volcano
  • Attacks
    • Blastapopoulos has some lava pour onto the stage, to which the lava starts to extend on the ground.
    • Blastapopoulos fires a single homing fireball which can stun the player upon contact for a short time.
    • Blastapopoulos has three large magma rocks fall down, which than explode into pillars of fire.
    • Blastapopoulos fires two fireballs that, when they land on the stage, creates a fire area on the stage which deal constant damage, similar to Rathalos.
    • Blastapopoulos fires flame-engulfed Bloons forward.
  • Entrance Animation: Blastapopoulos can be seen rising out of the lava before landing onto the stage.
  • Defeat Animation: Blastapopoulos starts to catch itself on fire before veering out of control and landing upside down on the lava, before sinking into the lava.
Dreadbloon (BTD5) (Fazdude)

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Dreadbloon's stage: Dreadbloon's Domain

Dreadbloon Moveset by Fazdude
  • Attacks
    • Dreadbloon burrows into the earth before coming out of it in a different (telegraphed) location.
    • Dreadbloon locks onto the player before charging at them with its drill spinning.
    • Dreadbloon fires rocks at the player.
    • Dreadbloon gains a layer of stone armor, temporarily increasing its defense.
  • Entrance Animation: Dreadbloon burrows out of the earth.
  • Defeat Animation: Dreadbloon breaks apart, a shower of pebbles coming from it.


Gravelord Lych
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Gravelord Lych's stage: Crypt Keeper
Graveyard Lych Moveset/Animations by Fazdude
  • Attacks
    • The Graveyard Lych raises several undead Bloons from the ground, which deal damage upon contact.
    • The Graveyard Lych fires out bone boomerangs.
    • The Graveyard Lych sets part of the stage on fire, making it hazardous to touch.
    • The Graveyard Lych emits a cloud of dark mist, which begins to fly around the stage. While in the mist, players take continuous damage and are slowed down.
  • Entrance Animation
    • A large tomb is seen on-screen, bursting open to release the Graveyard Lych!
  • Defeat Animation
    • The Graveyard Lych begins leaking and popping, with several Bloon-like ghosts flying out of it to enter the afterlife.

Camo Regrow Red: Submission by Baysha Baysha
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Camo Regrow Red's stage: Blons

Cash Drop (Bloons TD 6): Submission by FazDude FazDude

These crates full of cash occasionally fall from the top of the stage. If you can break it open, you'll get the wealth inside!

Bottle of 'Gerry's Fire' Hot Sauce (BTD6): Submission by PopCultureCorn PopCultureCorn

One of the items sold by Geraldo starting at when he is at level 8. The fighter who consumes this gets a small red-hot spirit that follows them at all times and breathes fire at opponents, which also sets Bloons on fire, popping them gradually in the process. There's a rare chance that the stronger version of the hot sauce can appear, which deals more damage and burns Bloons faster.


Job #17: Tack Shooter: Submission by PopCultureCorn PopCultureCorn
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Another staple for the Bloons TD series since the very beginning! Once picked up and thrown, it will lock into place in the same style as the Bumper from Smash Bros, and it will shoot tacks in 8 directions for a certain amount of time before disappearing. Any Bloons that the Tack Shooter pops will grant cash to whoever threw and placed it. That's a rare chance for it to spawn as the Blade Shooter, which shoots blades with wider hitboxes instead of tacks, or the Ring of Fire, which surrounds itself with a powerful ring of fire!

Exploding Pineapples: Submission by FazDude FazDude

The Bloons Wiki says it's a tower, so who am I to argue? This will be your standard explosive projectile.

Job 26: Acoustic Guitar (Bloons TD Aventure Time): Submission by FazDude FazDude

This is a melee weapon which acts a lot like the Ore Club from Smash. However, instead of generating a tornado, the guitar creates a sound wave upon being used.

Dartsaber (Bloons Pop!): Submission by FazDude FazDude


While it gets its current identity from Bloons Pop, the weapon used in this game resembles a certain melee weapon from a certain popular space opera franchise, only with the blades of light being replaced with sharp darts. It acts pretty much the same as the Beam Sword from Smash (something it shares its inspiration with).

Rainbow Glitter Wand (BATTD): Submission by PopCultureCorn PopCultureCorn
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Works like the Star Rod from Smash Bros, but is more versatile! Pressing the standard attack button once will just have its welder swing it, but pressing it repeatedly will have its welder wave it in front of them while whirlwinds of rainbows move in front of them, dealing damage to other fighters. Charging it up will have it fire a rainbow star projectile, and charging it up all the way will launch a bigger, faster, and stronger projectile with piercing properties!

Sharpening Stone: Submission by PopCultureCorn PopCultureCorn

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One of the items sold by Geraldo starting at when he is at level 5. Any character who picks it up will have increased damage to fighters and increased pierce to Bloons from their attacks! Picking it up will also make the same sound when it is applied to a Monkey in BTD6, but compared to BTD6, it won't last indefinitely and will wear off after some time, and ANYONE can pick it up, regardless if they use sharp objects or not (Like Wizard Monkey, for example). There's a rare chance that the plus variant of the stone can appear, which grants even more damage to fighters and even more pierce to Bloons to the fighter that picks it up.

Anti-Camo Dust (Bloons Monkey City): Submission by FazDude FazDude

When equipped, the fighter is able to pop Camo Bloons with any of their attacks for a short time, even if they don't have Camo detection.

Bottle Rocket (Bloons Monkey City): Submission by FazDude FazDude

When used, the Bottle Rocket flies straight forward as an explosive projectile.

Peppermint Battle Axe: Submission by PopCultureCorn PopCultureCorn
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Think of it like Byleth's Aymr, but as an item.

Rejuv Potion: Submission by PopCultureCorn PopCultureCorn
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One of the items sold by Geraldo starting at when he is at level 11. Works like the heart container in Smash Bros.

Pool Ball (Powerpool) (Fazdude)

This is essentially Bloons Blowout's version of Mr. Saturn from Smash; A projectile item which instantly breaks shields.

Banana Farm (PopCultureCorn)
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Another tower converted to an item! It starts off miniature, but when picked up and thrown, it'll then grow to full size, generating bananas on a regular basis that reward extra cash to its bearer.

Anti-Bloon (PopCultureCorn)
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a rare item that simply eradicates ALL Bloons on screen, granting all the pop revenue to whoever used the item.

Potion (Potion Panic)
When thrown, the potions can have random effects, such as explosion, stat debuffs, poison, etc.

James' Lucky Coin (Bloons Adventure Time TD) (Fazdude)

(Since it's been brought up with Pac-Man and Doom Slayer, we might have to make a copyright-friendly change and replace PB with a regular monke.)

When picked up, your cash income is doubled for a short time!

Revenge Stick
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A battering item thats power increases the higher your damage is!

Blade Trap
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One of the items sold by Geraldo starting at when he is at level 7. When thrown, it will place itself wherever it lands, with only its top portion visible. When anything sets it off, it will unleash a flurry of blades! There's a rare chance for the plus version of the item to appear, which unleashes a longer flurry of blades!

Bloon Battle: Submission by FazDude FazDude
The goal of this game isn't to damage your opponent; It's all about popping Bloons! While you can still knock out your opponent (and their respawn time is extended, giving you a few seconds to get a lead), wins are determined by whoever can pop the most Bloons within the time limit.
  • Co-Op Bloon Battle: Submission by FazDude FazDude
    In a strange twist for a platfighter, players team up to pop Bloons. Otherwise, it’s fairly similar to the Bloon Battle mode.

Deflation: Submission by PopCultureCorn PopCultureCorn
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Each fighter is given a high amount of cash, but they cannot earn anymore for the rest of the match, however, they will not lose all upgrades upon being KO'd. This means players would have to choose (wisely) which special move to be fully upgraded for the whole match. (While any one of the other two can still get their allowed upgrades)

King of the Tree: Submission by FazDude FazDude
King of the Tree abandons the Bloons in favor of a King of the Hill-style mode. Standing on top of a tree in the center of the map causes you to rack up points over time, and whoever earns the most at the end of the given time limit wins!

City Engagement (PopCultureCorn)
Works kinda like Smash Tour in SSB Wii U. Each player starts off with a single fighter to begin with, and with every player's turn, they get to stop by different locations on the Monkey City map to recruit new fighters, get items, earn buffs and swap assists with others or with other buildings before the final battle at the very end with randomized conditions, to which every player must battle it out with all the resources they have in hand!

Blowout Defense: Submission by Baysha Baysha
Bloons come from one side of the screen and you have to pop them before they reach the other side.

Odyssey Mode: Proposal by FazDude FazDude
I feel like there should be multiple different difficulties in Classic Mode as opposed to Smash's 9.0 system - Namely, Easy, Medium, and Hard (the harder your difficulty, the more rewards you get upon completion). Also, I think that the mode should be named Odyssey Mode. Other than that, I could see a length around 6-8 matches, plus a bonus round and boss stage.

Speaking of boss stages, I think bosses should all be Stamina-like battles, both for the boss and the player. In addition, Bloons would damage the player if they leaked during a boss battle, replicating the gameplay of Bloons TD itself.

Bloon Animal Ambush: Submitted by PopCultureCorn PopCultureCorn
This mode is like Abyss Mode from Rivals of Aether, except the "abyss fighters" for this game mode are Bloon animals of all the playable fighters in-game. Each wave will have different tasks for you to complete, such as defeat all the Bloon animals, Pop the MOAB, destroy Bloon portals, defeat Bloon animals with special conditions, defeat boss minions and much, much more. There will also be Monkey Knowledge, like the Runes in Rivals of Aether, exclusive to this mode, with Monkey Knowledge specific to EVERY character that gives them unique buffs and unique special abilities!

Bloon Animal waves (submissions by the user next to each challenge):
  1. Defeat all the Bloon Animals PopCultureCorn PopCultureCorn
  2. Destroy the Bloon portals! They spawn Bloons at super frequent rates! PopCultureCorn PopCultureCorn
  3. Pop the Bloons guarding the MOAB, then pop the MOAB! PopCultureCorn PopCultureCorn
  4. Pop this many Bloons in a given time! FazDude FazDude
  5. Pop Bloons of one color, but avoid those of another color! FazDude FazDude
  6. Fight a suped-up Bloon version of yourself! FazDude FazDude
  7. Don't touch the ground! FazDude FazDude
  8. Survive the timed-explosion Bloon Animals! (Think of them like the Galeem and Dharkon puppet fighters that explode after a short time) PopCultureCorn PopCultureCorn
  9. Pop the Bloons while Bloptonite fall from the sky! Avoid Bloptonite at all costs! They'll slow your movement speed! PopCultureCorn PopCultureCorn
  10. Defeat a series of flying Bloon animals! (Baysha)
  11. Survive the invincible Bloon animals for a certain amount of time! (Baysha)
  12. Send the Bloon Animals to the Bloontonium Tanks! (PopCultureCorn)
  13. Destroy the Anti-Bloon tank in the middle quickly! (PopCultureCorn)

I do think we should have eight slots per monke, though. Number of slots idea by FazDude FazDude

Dart Monkey: Submitted by PopCultureCorn PopCultureCorn :
Tier 1 (Takes up 1 slot)
Dart training: Dart Monkey throws darts 10% faster

More dart pierce: Dart Monkey's darts have +1 extra pierce to Bloons

More spike damage: Spike-o-pult deals more damage

Budget upgrades: Dart Monkey's upgrades have a 10% discount

Tier 2 (Takes up 2 slots)
Free as a monkey: All of Dart Monkey's upgrade paths have their first upgrades cost for free

Levitating Darts: Darts fly much further

Bigger club: Dart Monkey Fan Club now has more members!

Tier 3 (Takes up 3 slots)
'Splody Darts: Darts explode at the apex of their shot distance!

Quadruple Darts: Moves that have Dart Monkey throw 3 darts is increased to 4

Tier 4 (Takes up 4 slots)
Extremely Critical Darts: ALL of Dart Monkey's attacks have a chance to crit!

Double Crossbows: Dart Monkey now has two crossbows to shoot at both sides of himself!

Bomb Shooter: Submitted by FazDude FazDude
  • Tier 1
    • Fraggy Frags: Bomb Shooters with the frag upgrade fire more frags.
    • Reinforced Shell: Bombs deal more impact damage.
    • Really Big Bombs: Bombs increase in size.
    • Faster Reload: Bomb Shooter's specials have decreased endlag.
  • Tier 2
    • Mega Mauler: Bomb Shooters deal more damage to Bloon Animals.
    • Violent Impact: Bombs have a chance to stun enemies.
    • MOAB Mauler: Every fifth bomb/rocket will have increased size and power.
  • Tier 3
    • Recursive Cluster: Cluster bombs explode into... more cluster bombs!
    • Double Heavies: Bomb Shooters can have two Heavy Bombs active at a time.
  • Tier 4
    • Multi-Bomb: Bomb Shooter can shoot out multiple bombs at once by charging its Neutral Special.
Super Monkey (FazDude)
  • Tier 1
    • Knockback: Super Monkey's attacks deal more knockback.
    • Super Range: Laser Vision gains increased range.
    • Faster Than A Speeding Dart: Super Monkey is faster.
    • Strike Down the False: Super Monkey's Laser/Sun vision can now pop Purple Bloons.
  • Tier 2
    • Up, Up, and Away: Flight now deals multiple hits.
    • Earthpuncher: Knockback Punch now launches rocks as debris.
    • Ultravision: Super Monkey can now naturally pop Camo Bloons.
  • Tier 3
    • Laser Burn: Opponents hit by Laser Vision have a chance to gain a poison effect, taking damage over time.
    • Double Vision: Super Monkey now fires his laser vision in two directions.
  • Tier 4
    • Crit Chance: Super Monkey now has a chance to deal critical hits.
Quincy (FazDude)
  • Tier 1
    • Simian Tell: Arrows have more accuracy.
    • Quickshot: Quincy takes less time to fire arrows.
    • Wider Range: Neutral Special gains more range.
    • High Gravity: Arrows fired by Arrow Rain take less time to fall back down
  • Tier 2
    • Double Quiver: Quincy shoots two arrows at once with his Neutral Special.
    • Firework Show: Quincy creates a burst of fireworks at the apex of his Up Special.
    • Quintuple Shower: Arrow Rain fires five arrows.
  • Tier 3
    • Explosive Shots: Every third arrow Quincy fires with his Neutral Special is explosive.
    • Perfect Shot: Quincy's arrow attacks have a chance to crit.
  • Tier 4
    • Around the World: Quincy's arrows can fly through blast zones (for example, an arrow fired through the right blast zone will come out the left).
Captain Churchill (FazDude)
  • Tier 1
    • Extra Fuel: Captain Churchill's Up Special lasts longer.
    • Armor-Piercing Missile: Missiles do extra damage to shields.
    • Tread Lightly: Captain Churchill is faster.
    • Pineapple Pickup: Driving over an Exploding Pineapple Trap picks it up, allowing it to be replaced without activation.
  • Tier 2
    • Triple Pineapple: Captain Churchill can plant three Exploding Pineapple Traps.
    • Armored Tank: Captain Churchill gains super armor while idling.
    • Gusty Rotors: Captain Churchill's Up Special gains windboxes near the top.
  • Tier 3
    • Rapid Fire: Neutral Special has less start lag.
    • MOAB's Bane: All of Captain Churchill's moves deal extra damage to big Bloons.
  • Tier 4
    • Nuclear Pineapple: Exploding Pineapple Traps deal more damage and knockback, but are slower to activate.
Wizard Monkey (PopCultureCorn)
  • Tier 1
    • 'Splody Spell: All of the explosions from certain moves of Wizard Monkey's moveset are slightly bigger.
    • Flight Spell: Wizard Monkey can jump higher.
    • Speed Spell: Wizard Monkey is faster.
    • Heat Spell: All of Wizard Monkey's fire attacks deal slightly more damage.
  • Tier 2
    • Breath Comeback Spell: Dragon's Breath takes less time to recharge.
    • Arcinane Spell: Arcane Blast and Spike are stronger and faster.
    • Knockback Spell: All of Wizard Monkey's physical attacks (like punches and kicks) have higher knockback.
  • Tier 3
    • Tesla Spell: All of Wizard Monkey's lightning attacks can arc on multiple Bloons!
    • Shimmer: Wizard Monkey's neutral-air now properly de-camos Camo Bloons
  • Tier 4
    • Tempest Spell: Wizard Monkey's up special now creates a stronger and stormier tornado that can really fling Bloons and fighters really far, in addition to popping Bloons gradually.
Sniper Monkey Knowledge (Fazdude)
  • Tier 1
    • Elite Military Training: Sniper Monkey makes a bit more cash from popped Bloons.
    • Ceramic Shock: Sniper Monkey deals extra damage to Ceramic Bloons.
    • Quick Reload: Sniper Monkey's N. Special has less startlag.
    • Tall Trees: Sniper Monkey's U. Special tree has more height.
  • Tier 2
    • Military Conscription: All of Sniper Monkey's "tier 1" upgrades for specials cost less cash.
    • Cheaper Maiming: Sniper Monkey deals extra damage to Big Bloons.
    • Bush Ambush: The shots fired by Sniper Monkey with Down Special deal more damage.
  • Tier 3
    • Boom, Headshot!: Headshots on opponents with N. Special deal double the damage.
    • Armor Piercer: Sniper Monkey's N. Special will always break shields.
  • Tier 4
    • Extreme Stealth: Sniper Monkey ignores projectiles while idle.
COBRA (PopCultureCorn)
  • Tier 1
    • Sharper Bullets: COBRA's N. Special deals more damage
    • W.H.E.E.E.: W.H.E.E. gets some extra airtime
    • Greater Misdirection: Increases the radius of the Misdirection traps as well as their effects
    • Sneaky Agent: COBRA's attacks deal more damage when he strikes the backs of opponents
  • Tier 2
    • Wired Funds: Cash generates on a constant rate. You get $5 cash every 2 seconds
    • Secret Bonus Revenue: Every Bloon COBRA pops will award him with 10% more cash
    • Bloon Control: Any Bloon COBRA hits will fly out of control and pop other Bloons in its path
  • Tier 3
    • Twice the Firepower: Cobra gets 2 guns for double the gun shots and shot speed
    • Finish Him!: Every 5th bullet from COBRA's gun will have twice the damage and knockback!
  • Tier 4
    • Agent Cover Supreme: COBRA's dodges and shields are now replaced by invisibility as long as the shield button is held down.
Geraldo (Fazdude)
  • Tier 1
    • Nailed Down: Geraldo's Stack of Old Nails has extra hitstun.
    • Dusty Bottle: Genie Bottle leaves behind a short-lived cloud of damaging dust.
    • Turbo Turret: The speed of the Shooty Turret is increased.
    • Cursed Idol: The AOE generated by the Creepy Idol deals damage over time.
  • Tier 2
    • Expanded Inventory: Geraldo starts each stock with four wares available as opposed to three.
    • Gerry's Inferno: The fire generated by Gerry's Fire travels forwards a short distance.
    • Additional Amaz-o-Glue: The Amaz-O-Glue has increased range.
  • Tier 3
    • Instant Invisbility: There is no start lag for using the Invisibility Potion.
    • Revive Potion: The Rejuv Potion only works if Geraldo is above 100%, but resets him back to 50%.
  • Tier 4
    • Full Stock: Geraldo can access all six wares at the start of each stock.
Monkey Knowledge for Ice Monke
  • Tier 1
    • Wider Burst: Ice Burst has larger range.
    • Frostier Fists: All of Ice Monkey's standard attacks have a chance to freeze opponents
    • Bigger Brittle: Increases the damage for anything under the influence of Brittle
    • Permafrost: Bloons and fighters move slowly (Permanent for Bloons, Temporary for fighters) even after thawing out
  • Tier 2
    • Super Cryo: Cryo Cannon has a super-fast fire rate!
    • Two Freezy: Ice Monkey can now make 2 ice platforms at once.
    • Figure Stage Skating: Ice Monkey now skates on-stage, moving faster and leaving slippery ice on its path.
  • Tier 3
    • Impale from Below: Ice Monkey's ice platforms has sharp icicles underneath them which pop Bloons and damage fighters. Pillers get ice spikes on their sides.
    • Ice Block: Replaces Ice Monkey's shield with a tougher block of ice that is much more durable (Nearly unbreakable!)
  • Tier 4
    • Arctic Wind: ANYTHING close to Ice Monkey will have their movement speed slowed.
Builder Monkey Knowledge (Fazdude)
  • Tier 1
    • Aerodynamic Concerte: Bricks thrown with Brick Toss are faster.
    • Tall Wall: Builder Monkey's walls have more vertical height.
    • Sky Concrete: Bricks placed with Build last longer.
    • Sturdy Foundation: Builder Monkey takes less knockback while on the ground.
  • Tier 2
    • Wide Load: Every tenth brick placed with Build will be an extra-large platform, being three bricks wide.
    • Hammer Time!: Attacks involving Builder Monkey's hammer deal extra shield damage.
    • Wall Whomp: Walls will fall over once broken, creating several small, weak bricks which can damage opponents.
  • Tier 3
    • Can We Fix It?: Attacking a wall with a hammer can heal it.
    • Hole In The Wall: Builder Monkey's bricks can be thrown through its walls.
  • Tier 4
    • I Came In Like A...: Every tenth brick thrown with Brick Toss will be replaced with a small wrecking ball, dealing more damage and knockback.
Spactory Knowledge:
  • Tier 1
    • Razer Spikes: Spikes have a little extra pierce and damage
    • Spike Impale: Certain moves have Spike Factory summon longer spikes
    • Toss the Spikes: Upward coverage moves have longer range
    • Spike in speed: Spike Factory can move faster
  • Tier 2
    • Smart Spikes: Spikes can now target the nearest opponent for some real combo action!
    • Spike Waterfall: Up special lasts longer
    • Longer-life spikes: Spikes summoned with the down special lasts for much longer.
  • Tier 3
    • Secret heat compartment: Every 5th pile of spikes the Spike Factory summons will be red hot spikes.
    • Super-Duper Mines: Spiked Mines have increased knockback!
  • Tier 4
    • Perma-strongs: Every of Spike Factory's strong attacks have it summon Perma-spikes!
Engie MK (Fazdude)
  • Tier 1
    • Ball of Nails: Every fifth nail thrown becomes a ball of nails, which deals more damage and knockback.
    • Rapid-Fire: The Nail Gun fires nails much faster.
    • Extra Fuel: The Engineer Monkey's jetpack gets more height than usual.
    • Sentry Searchers: Sentires have increased range.
  • Tier 2
    • Supercharged Jetpack: The Engineer Monkey's jetpack becomes a toggle much like R.O.B.'s Up Special.
    • Hammered Down: Nails have a small chance to paralyze their target.
    • Explosive Sentries: When destroyed, sentries create a damaging explosion.
  • Tier 3
    • More Gun: Engineer Monkey can have two sentries active at a time.
    • Durable Sentries: Sentries have more HP.
  • Tier 4
    • Overclocked: When at 100% or higher, Engineer Monkey's attacks gain a damage boost as his specials gain new properties; The Nail Gun fires faster, the jetpack is much quicker, and sentries have more launching power.

Ninja Monkey Knowledge by Fazdude
  • Tier 1
    • Ninja Discipline: Ninja Monkey gains more attack resistance.
    • Homing Shurikens: Ninja Monkey's Neutral Special now has slight homing properties.
    • Surprise Attack: Ninja Monkey's attacks deal extra damage if they hit an opponent from behind.
    • Bigger Flash: Flash Bomb has more range.
  • Tier 2
    • Double Teleport: Ninja Monkey's teleport now works more like Pikachu's Up Special in Smash, allowing the move to be angled.
    • Blinding Flash: The flash generated by Ninja Monkey's Down Special reduces fighters' mobility for a short time.
    • Sneak Attack: Ninja Monkey's roll now deals chip damage to opponents.
  • Tier 3
    • Smoke Bomb: Ninja Monkey's Down Special now generates a short-lived smoke cloud when used. Within the cloud, Ninja Monkey's attacks gain additional damage, similarly to how Batman's smoke bomb works in Multiversus.
    • Log Counter: Opponents who attack the Ninja Monkey during the start-up of their Up Special will be countered before Ninja Monkey performs the Up Special like usual.
  • Tier 4
    • Saboteur: Ninja Monkey's attacks have a low chance to temporarily disable an opponent's basic attacks.

Monkey Knowledge for Gwendolin
  • Tier 1
    • Cool Coolant: Gwendolin's neutral-special gets less recharge time.
    • Rocket Burst: Gwendolin's up-special gains more height.
    • Super cocktail: Pillars of flames from Gwendolin's down special are higher.
    • Hot Dash: Gwendolin moves faster.
  • Tier 2
    • Flame-roar-er: Gwendolin's neutral special produces bigger flames and deals much more damage. Inspired from Fire Roar from SSB4.
    • Inferno Cocktail: The fire generated by Cocktail of Fire travels forwards a short distance.
    • Fireball for starters: Gwendolin's neutral special throws a large fireball forward in a straight line before doing its main attack, fireball recharges over time.
  • Tier 3
    • Napalm: All of Gwendolin's attacks are now napalm, meaning they are blue flames and they deal twice the damage!
    • Add fuel to the fire: All of Gwendolin's flame attacks have longer range!
  • Tier 4
    • Let it burn!: All of Gwendolin's attacks have a 50% chance to inflict a long-lasting burn status on others.
Brickell Monke Knowledge by Fazdude
  • Tier 1
    • Smooth Sailing: Admiral Brickell is faster on the ground.
    • Piercing Shot: Admiral Brickell's gun deals extra damage to shields.
    • Extra Stripe: Admiral Brickell's damage output increases for a short time after getting a KO.
    • Purple Heart: Admiral Brickell's damage output increases once she's above 100%.
  • Tier 2
    • Stealth Vessel: Admiral Brickell is able to pop Camo Bloons naturally.
    • Mine, Mine, All Mine!: Admiral Brickell can place three mines at once.
    • Sea's Bounty: Admiral Brickell makes more money from popping Bloons.
  • Tier 3
    • Scoping Shot: Admiral Brickell's shot from her Neutral Special gains additional damage the further it flies.
    • Parting Gift: Admiral Brickell lays down a mine if using her Grounded Up Special, which explodes a few seconds later.
  • Tier 4
    • Self-Destruct Button: Admiral Brickell's ship explodes instantly when using her Grounded Up Special.

Dartling Gunner Knowledge
  • Tier 1
    • Diligent Dartling: Projectiles from neutral special deal more damage
    • See-through shots: Dartling Gunner's projectiles pass through fighters!
    • Jumping Jet: Gatling Jet covers more distance
    • Bigger missiles: turns the missiles into Master Builder sentry-missiles
  • Tier 2
    • Rocket Gatling: Increases the shooting speed of missiles
    • Triple Jet: Gatling Jet has projectiles split into three for more coverage
    • Buckshot: Every 5th shot from the neutral special becomes a powerful buckshot!
  • Tier 3
    • Laser Pointer: Dartling Gunner's projectiles travel in a straight line!
    • Dartling Aimbot: All projectiles Dartling Gunner launches will automatically home in on opponents.
  • Tier 4
    • Plasma Leftovers: Lasers leave behind pools of plasma after they hit anything.

Mortar Monkey Knowledge by Fazdude
  • Tier 1
    • Quick Shell: The mortar shells fired by Neutral Special are faster.
    • Quick Recovery: The mortar's cooldown after using Up Special is shorter.
    • Quick Move: The mortar's cooldown after using Down Special is shorter.
    • Cannon Velocity: The Mortar Monkey moves faster.
  • Tier 2
    • Stunning Shells: The N-Special mortar shells can stun opponents.
    • Parachute: After using the U-Special, the Mortar Monkey uses a parachute to slow their descent.
    • Monkey Rocket: During the first few frames of U-Special, contact with the Mortar Monkey deals insane damage.
  • Tier 3
    • Pop and Awe: The Mortar Monkey's super move fires more rockets.
    • Mine Launch: The mortar generates an explosion around itself when U-Special is used.
  • Tier 4
    • Insta-Move: Down Special has no cooldown.
Striker Jones Knowledge by Fazdude
  • Tier 1
    • Lightweight Launcher: Striker Jones gains increased mobility.
    • Superfast Supercharge: Striker Jones's Supercharge takes less time.
    • Heavy-Duty Launcher: Striker Jones' non-explosive attacks deal extra damage.
    • Up You Go!: Striker Jones' Down Air gives a little bit of vertical lift (can only be used once per airtime)
  • Tier 2
    • Homing Bazooka: Bazooka shots have slight homing properties.
    • Overpowering Missiles: Bazooka shots take priority over all projectiles.
    • Explosive Popoff: Striker Jones gains an attack boost for a few seconds after getting a KO.
  • Tier 3
    • Double Jump: Striker Jones' Up Special can be used twice in mid-air.
    • Armor-Piercing Missile: Striker Jones' Neutral Special instantly breaks shields.
  • Tier 4
    • Lingering Flame: All of Striker Jones' explosive attacks have a chance to set opponents on fire, dealing damage over time.
Captain Cassie Knowledge by Fazdude
  • Tier 1
    • Sharpened Sword: Captain Cassie's standard attacks deal more damage.
    • Express Cannonball: Cannonballs gain increased speed.
    • Fragile Cargo: Soda Barrels take less damage before exploding.
    • Heart of the Sea: Captain Cassie cannot drown.
  • Tier 2
    • Cannonbomb: Every fifth cannonball will be replaced by a bomb, which explodes to deal extra damage.
    • Sturdy Rope: Rope Swing covers more distance.
    • Armor Piercer: Captain Cassie's standard attacks deal more shield damage.
  • Tier 3
    • Jumbo Barrel: Soda Barrels become much bigger and deal more damage.
    • Yarrrrr!: Captain Cassie gains an attack boost for a few seconds after being KO'd.
  • Tier 4
    • Grape Shooter: After firing a cannonball, the special button can be held to rapid-fire grapes.
Alchemist Knowledge
  • Tier 1
    • Stronger Acid: Alchemist's potion liquid mechanic lasts longer.
    • Unstable Mix: Attacks involving potion liquid deal more damage.
    • Throwing Arm: Neutral Special has more range.
    • Shaken-Up Flight: Up Special has more range.
  • Tier 2
    • Nowhere to Run: The Berserker form lasts longer.
    • Nowhere to Hyde: The Berserker's attacks deal more damage.
    • Berserk Appetite: Alchemist heals slightly more from healing items.
    • Bubble Effect: After using Up Special, Alchemist leaves behind a trail of bubbles which deal passive damage to nearby opponents.
  • Tier 3
    • Lingering Effect: After reverting from Berserker form, Alchemist gains additional attack power for a few seconds.
    • Rubber to Gold: Hitting Big Bloons with potions has a chance to turn them gold, weakening them and giving them a larger cash output.
  • Tier 4
    • Double Supply: Berserker can be used twice per stock.
Tribal Turtle Knowledge
  • Tier 1
    • Cowabunga!: Tribal Turtle has increased movement speed.
    • Get the Point?: Spear-based attacks deal more damage.
    • Eagle-Eyed: Neutral Special has more range.
    • Crazy Coconut: The Coconut from Down Special can home in on nearby opponent.
  • Tier 2
    • Slow and Steady...: Tribal Turtle gains increased attack power for the entirety of his final stock (or the last minute of the match).
    • I Love Being A Turtle!: Tribal Turtle gains additional attack power for a few seconds after getting a KO.
    • Hefty Shell: Tribal Turtle is heavier.
  • Tier 3
    • Sturdy Shell: Tribal Turtle has super armor while idle.
    • Tribal Assistance: During Tribal Turtle's super, an AI Tribal Turtle will fight alongside the player during the move's duration.
  • Tier 4
    • Balance: Tribal Turtle gains an increase in attack power, movement speed, and resistance.

Bloonchipper Knowledge by Fazdude
  • Tier 1
    • Super Suction: The range of Bloonchipper's Neutral Special is increased.
    • Jet Force: The height of Bloonchipper's Up Special is increased.
    • Bloon Boost: Attacks involving Bloons deal extra damage.
    • Greased Wheels: Bloonchipper gains a mobility boost.
  • Tier 2
    • Whirring Fans: Up Special has a small hitbox.
    • Easy Landing: Using Neutral Special in the air slows Bloonchipper's descent.
    • Monkey Blower: The throws Bloonchipper has with their Neutral Special gain increased power.
  • Tier 3
    • Increased Capacity: Sucking in Big Bloons gives Bloonchipper some ammo as opposed to none.
    • Super Shredder: Shredding Bloons give Bloonchipper more money.
  • Tier 4
    • Hyper Suction: After holding Neutral Special for a few seconds, it gains greatly increased range.
Cave Monkey Knowledge by Fazdude
  • Tier 1
    • Seasoned Hunter: Cave Monkey deals more damage overall.
    • Lightweight Club: Cave Monkey's Neutral Special has less lag.
    • Deep Freeze: Cave Monkey's Down Special lasts longer.
    • Stone-Age Spiker: Cave Monkey's spikes work at earlier percents.
  • Tier 2
    • Prehistoric Pow: Cave Monkey's Neutral Special creates a shockwave upon use.
    • Vine Grapple: Opponents hit by Cave Monkey's Up Special are immobilized for a short period of time.
    • Power of the Pterodactyl: Cave Monkey's aerials deal more damage.
  • Tier 3
    • Savage Defense: After hitting 100%, Cave Monkey gains super armor on his strong attacks.
    • Raptor Boost: Cave Monkey's attacks have less endlag.
  • Tier 4
    • Ice Remants: Cave Monkey starts each stock with around 15 seconds of super armor.

----

Idea by PopCultureCorn PopCultureCorn , Event match number by FazDude FazDude
There should be 50 event matches at launch, with the progression being similar to Bloons Monkey City, where the available levels to select are surrounding your current city area, thus, you start with 3 events, and more would become available as you clear more events.


Event #1: Back to Basics: Submitted by FazDude FazDude
Description: Here's a blast from the past! Your task is to pop enough Bloons to meet the criteria. It seems simple on the surface, but make sure you don't get too overwhelmed!
Stage: First Track (Bloons Tower Defense 1)
Player: Dart Monkey
Available Paths: Neutral
Locked Paths: Up, Down
Opponents: N/A
Bloons: Red to White
Objective: The goal is simply to pop enough Bloons.

Event #2: Dart's Crossbow Training: Submitted by PopCultureCorn PopCultureCorn
Event description: Dart Monkey loves to do its daily routine of practicing its crossbow firing skills. Can you help it sharpshoot as many Bloons as possible without missing for so many shots?
Stage: SPECIAL UNIQUE EVENT SPECIFIC STAGE, A stage designed to look like a shooting gallery, with the left part of the stage being the area Dart Monkey can walk around in and jump and no Bloons will enter, and the right part of the stage, which Dart Monkey cannot access but can still shoot in, where the Bloons will float in different directions, from upward to downward to circles
Player: Dart Monkey
Opponent(s): None
Bloons: Red to Rainbow
Upgrade Paths open: Down Special
Upgrade paths closed: Neutral Special, Up Special
Event objective: As Dart Monkey, your goal is to shoot a certain number of Bloons with the down special, the Crossbow, without missing too many times. If a crossbow projectile does not hit any Bloon, it counts as a miss, and if you miss for a certain amount of times, you fail the event. Upgrades can help with clearing the event faster.

Event #3: Go, Go! Bomb Blitz!: Submitted by PopCultureCorn PopCultureCorn
Event description: The Bloons are swarming out of control and your comrades seem to be kinda too reckless with their explosive attacks to help out. Perhaps it's time to unleash that Bomb Blitz to blow those rowdy bombers away!
Stage: Monkey Meadow
Player: Bomb Shooter
Opponent(s): Captain Churchill, Wizard Monkey
Bloons: Red to MOAB
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: The goal is super-simple, with the goal being to KO the opponents and clear all of the Bloons using only your Super Move, Bomb Blitz. If the opponents are KO'd any other way, they will just respawn. Each opponents have 2 stocks and you have to blow a certain number of Bloons as well.

Event #4: Trouble in Helium Heights: Submitted by PopCultureCorn PopCultureCorn
Event description: Oh no! It looks like the ZOMG is using special Purple Bloons to hypnotize potential allies! Maybe you can save them to have them join your cause to stop the bloated green behemoth?
Stage: Helium Heights
Player: Super Monkey
Allie(s): Quincy, Dart Monkey, Wizard Monkey
Bloons: Purple, ZOMG
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: As Super Monkey, your goal is to pop the Purple Bloons to free the opponents, who are on your side in this event, and to lower the purple shield surrounding the ZOMG so that you and your allies can defeat the ZOMG to clear the event.

Event #5: Steady... Aim...: Submitted by FazDude FazDude
  • Description: Looks like Quincy's taking on some crossbow training... but some Dart Monkeys seem to be intruding! Survive the waves of Bloons, but make sure not to hit your friends!
  • Stage: Monkey Meadow
  • Player: Quincy
  • "Opponents": Dart Monkey (x2)
  • Bloons: Red to Green
  • Upgrade Paths: All
  • Objective: Simply put, pop 60% of the Bloons that appear within the time limit. However, if you hit either of the passive Dart Monkeys, you instantly lose!
Event #6: Tread Lightly: Submitted by FazDude FazDude
  • Description: Looks like there's two Captain Churchills - and they're fighting for the honor of being the real one! Now, if only they could remember where they put their pineapples...
  • Stage: Scrapyard
  • Player: Captain Churchill
  • Opponent: Captain Churchill
  • Bloons: N/A
  • Upgrade Paths: Down Special
  • Objective: Simply defeat the opponent. However, a few invisible Exploding Pineapple Traps have been planted on the stage, so watch out!
Event #7: Storm Watch'n'Repel
Event description: Wizard Monkey has been given a strange task of using his old whirlwind powers to clear the skies of all Bloons. With the help of the fellow Monkey Aces, can it succeed on this wild labor?
Stage: The BAD-dest Battle in the Skies
Player: Wizard Monkey
Opponent(s): None
Bloons: All Bloons except Big Bloons
Upgrade Paths open: Up Special
Upgrade paths closed: Neutral Special, Down Special
Event objective: As Wizard Monkey, you must simply pop enough Bloons using your up special

Event #8: Operation Sneak and Shoot
Event description: Sniper Monkey has only one shot at this. He must pop the one lone Camo Regrow Rainbow Bloon with only ONE ammunition. Take good and precise aim on this risky mission.
Stage: Bloonraker
Player: Sniper Monkey
Opponent(s): None
Bloons: Camo Regrow Rainbow Bloon (x1)
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: An incredibly simple event match. As Sniper Monkey, you start off with enough cash to fully upgrade your neutral special, and with ONLY ONE attempt to use the neutral special, you must simply pop the Camo Regrow Rainbow Bloon to clear the event. Miss and it's all over!

  • Event #9: Operation B.L.O.O.N.: Submitted by FazDude FazDude
    • Description: Your mission, should you choose to accept it, is to infiltrate the Bloons HQ and take out as many agents as you can. Just don't get spotted...
    • Stage: Unique stage created specifically for the event.
    • Player: COBRA
    • Opponents: N/A
    • Bloons: All except Big Bloons
    • Upgrade Paths Open: All
    • Objective: Pop 70% of the Bloons that appear. Each Bloon has a red "danger zone" around it which will drain your HP as you stand in it. If you enter a danger zone with over 100%, you are automatically KO'd and fail the event.
  • Event #10: Fire Sale: Submitted by FazDude FazDude
    • Description: Looks like Geraldo ordered a bit too much Gerry's Fire! Maybe you can load them off to some loyal customers!
    • Stage: High Finance
    • Player: Geraldo
    • Opponents: Dart Monkey, Ninja Monkey, Wizard Monkey
    • Bloons: Red, Blue
    • Upgrade Paths Open: Neutral
    • Objective: Geraldo can only access Gerry's Fire with his Neutral Special. In addition, you must deal at least 80% with Gerry's Fire before KOing all the opponents - Otherwise, you fail.
  • Event #11: Total Meltdown: Submitted by FazDude FazDude
    • Description: Ice Monkeys don't do too well in the heat! Let's hope you can defeat all the opponents before you completely thaw out!
    • Stage: Volcano
    • Player: Ice Monkey
    • Opponents: Bomb Shooter (x3)
    • Bloons: N/A
    • Upgrade Paths Open: All
    • Objective: Simply KO all the opponents. However, you will take damage over time, with the cap maxing out at 150%.
  • Builder Monkey: Under Construction: Submitted by FazDude FazDude
    • Description: Builder Monkey is hard at work on building new homes for Monkey City, but it looks like some cheeky monkeys want to move in a bit early! Fend off the monkeys for long enough, but make sure they don't destroy your hut!
    • Stage: Event-specific (A walkoff with Battlefield-esque platforms, with a hut occupying the topmost platform)
    • Player: Builder Monkey
    • Available Paths: All
    • Opponents: Dart Monkey (x infinity)
    • Bloons: None
    • Objective: The hut on the stage has a health bar, and the opposing Dart Monkeys will try to destroy it. If the hut is destroyed before the timer runs out, you lose!
  • Spike Factory: Rusty Spikes: Submitted by FazDude FazDude
    • Description: Something seems off with the Spike Factory's production line today, as the spikes don't last nearly as long as they used to! The Spike Factory's never taken a day off, though; Will it be enough to pop those Bloons?
    • Stage: Scrapyard
    • Player: Spike Factory
    • Available Paths: None
    • Opponents: N/A
    • Bloons: Red to White
    • Objective: The spikes that the Spike Factory spawns last for less time than usual. Other than that, your goal is to pop at least 60% of the Bloons that spawn!
  • Engineer Monkey: Tower Tower Defense: Submitted by FazDude FazDude
    • Description: The Engineer Monkey's pride is in his sentries. However, it looks like some jealous engineers have schemed to destroy his work. Help him protect his creations!
    • Stage: Circuit Board Circle
    • Player: Engineer Monkey
    • Available Paths: Down
    • Opponents: Engineer Monkey (x3)
    • Bloons: None
    • Objective: Rather than being able to place down sentries manually, the Engineer Monkey has three turrets on the stage by default. If any one of them is destroyed by a rival Engineer, you lose! Other than that, the goal is to defeat all three enemy Engineers.
  • Ninja Monkey: Ninja Training: Submitted by FazDude FazDude
    • Description: Being a ninja requires rigorous training. See how fast you can pop all the Bloons!
    • Stage: Unique stage created specifically for the event.
    • Player: Ninja Monkey
    • Opponents: N/A
    • Bloons: Red
    • Upgrade Paths Open: None
    • Objective: This event is similar to the Target Test modes from Smash; Idling bloons are scattered across the stage, with the objective being to pop them all.
  • Gwendolin: Extinguish Escape: Submitted by FazDude FazDude
    • Description: Everyone knows that water is fire's worst enemy. Think you can avoid getting dunked?
    • Stage: Pat's Pond
    • Player: Gwendolin
    • Opponents: Quincy, Captain Churchill, and Admiral Brickell
    • Bloons: N/A
    • Upgrade Paths Open: All
    • Objective: Your regular free-for-all battle, but with a twist: If you touch the water at all, it's an instant loss!
  • Admiral Brickell: At-Sea Skirmish: Submitted by FazDude FazDude
    • Description: It's a battle on the high seas! Think you can take the opposing army?
    • Stage: Unique stage created specifically for the event.
    • Player: Admiral Brickell
    • Opponent: Admiral Brickell
    • Bloons: Red through White
    • Upgrade Paths Open: All
    • Objective: The stage is a "walkoff" with a flat body of water and a single hovering platform. Otherwise, it's an average stamina match.
  • Dartling Gunner: Rapid Fire
    • Description: Dartling Gunner's known for being the faster firer in the entire Monkey Kingdom. See if you can match up to his skills!
    • Stage: Unique stage created specifically for the event.
    • Player: Dartling Gunner
    • Opponents: N/A
    • Bloons: Red through White
    • Upgrade Paths Open: None
    • Objective: The goal is to pop a certain percentage of Bloons within the time limit. The stage is rather big, so be sure to look in every nook and cranny for some extra Bloons!
  • Mortar Monkey: Launch To The Top
    • Description: Mortar Monkey wants to go where no monkey has gone before; Outer space! Can you help him get there?
    • Stage: Unique stage created specifically for the event.
    • Player: Mortar Monkey
    • Opponents: N/A
    • Bloons: Red through Green
    • Upgrade Paths Open: Up Special
    • Objective: This event is less about popping Bloons and fighting; Rather, your goal is to reach the top of the stage by the end of the time limit. You can find Bloons on the way up to boost your Up Special (which is needed to clear certain areas), but be sure not to waste too much time popping them.
  • Striker Jones: This Means War!
    • Description: It's a three-way melee meetup of the military monkeys!
    • Stage: Ocean Road
    • Player: Striker Jokes
    • Opponents: Captain Churchill, Admiral Brickell
    • Bloons: Red through White
    • Upgrade Paths Open: All
    • Objective: Simply defeat the opponents to win.
  • Captain Cassie: Sugary Scallywags Ahoy!
    • Description: During one of Captain Cassie's everyday sea voyages, she just happened to stumble upon some rival sea-farers who all seem to make a tasty treat afterwards if they were to fall in defeat! This won't all be a sweet task, as they seem to have some loaded whipped cream and chocolate yum-yum syrup to block Cassie's view of the battle!
    • Stage: Candy Falls
    • Player: Captain Cassie
    • Opponents: Striker Jones (In his Baker outfit), Admiral Brickell (In her Ice Cream Queen outfit), Pat Fusty (as Fusty the Snowman, who seems to be very affiliated with ice cream)
    • Bloons: Red to ZOMG
    • Upgrade Paths Open: Down
    • Objective: Simply defeat the opponents. In this event specifically, there will occasionally be whipped cream and chocolate syrup that splatter all over the screen, obscuring part of the view of the stage.
  • Alchemist: Concoction Commotion
    • Description: Some naughty monkeys are disturbing the Alchemist's work! Can you brew up his latest potion while fending off the other monkeys?
    • Stage: Original
    • Player: Alchemist
    • Opponents: Wizard Monkey (infinite)
    • Bloons: Red to Rainbow
    • Upgrade Paths Open: All
    • Objective: In the center of the map, there is a cauldron with a percentage above it which rises as the Alchemist is standing above it. Once it hits 100%, you win the event!
  • Tribal Turtle: Sharp-Witted Battle
    • Description: Go head-to-head with other fighters who use sharp objects in battle!
    • Stage: Bloonraker
    • Player: Tribal Turtle
    • Opponents: Dart Monkey, Quincy, Ninja Monkey
    • Bloons: Red to Ceramic
    • Upgrade Paths Open: All
    • Objective: Just a standard one-stock battle.
  • All-Star Mode 1: Pre-Bloons TD
    • Description: Back to where it all began.
    • Stage: Pop Me
    • Player: Any
    • Opponents: Dart Monkey, Ice Monkey, Bomb Shooter, Super Monkey
    • Bloons: Red through Green, Pac-Man Bloon, Bee Bloon, Spikey Bloon, Helium Bloon
    • Upgrade Paths Open: Neutral Special
    • Objective: Simply defeat the opponents to win.
  • All-Star Mode 2: Bloons TD 4
    • Description: Rev up those graphics a bit and turn on those music players, because we're going back to the first professional Bloons game released, Bloons TD 4!
    • Stage: Ocean Road
    • Player: Choose
    • Opponents: Wizard Monkey, Spike Factory, Dartling Gunner, Mortar Monkey, Beekeeper Pro
    • Bloons: Yellow, Pink, Lead, Zebra, Rainbow, Ceramic, MOAB, BFB, Bee, Green (All Green Bloons are Camo)
    • Upgrade Paths Open: All
    • Objective: Simply defeat the opponents to win. The fighters are fought in the order they were unlocked in BTD4 + When they were added to BTD4 via post-launch updates (Mortar Monkey --> Wizard Monkey --> Dartling Gunner --> Spike Factory --> Beekeeper Pro) Additionally, the Banana Farm item will spawn more often and there will be Monkey Aces and Monkey Buccaneers in the background of the stage specifically for this event, since they all made their debut in this game as well
    • Side note: All Green Bloons that appear are Camo to reference how there was only 1 type of Camo Bloon in BTD4. "Professional" refers top how BTD4 was perhaps the first Bloons game to incorporate paid microtransactions and be professional in a way that doesn't have licensed/unblocked versions of it to exist (thus why it wasn't on CoolMathGames.com)

Through gameplay, you can unlock optimized versions of some classic Ninja Kiwi games. Most of them are the Flash Bloons titles, but there are a few other goodies hidden! Each of them has been optimized with controller support for play on all platforms.

Games included:
Bloons 2 (PopCultureCorn)
1658319044081.png

Left control stick to aim dart. Trigger button to adjust throw power. A button to throw dart. Also, for this version, all premium features are completely free and unlimited. (Because of the discontinuation of MochiCoins, being bundled with a console game, and for archival purposes)

Powerpool Frenzy (PopCultureCorn)
1658319200500.png

Left control stick to aim. Right control stick to adjust thrust power. A button to launch ball.

Hot Air Bloon (PopCultureCorn)
1658319355560.png

A button to ascend. Controls are customizable.
  • Bloons 1 (Fazdude)
    • Pretty much the same controls PopCultureCorn described for Bloons 2.
  • Bloons Tower Defense 1 (Fazdude)
    • Left control stick to select a tower, right control stick + A button to place. "Clicking" on a tower opens its submenu, which replaces the tower menu until the left or right trigger is pressed.
  • Cash Sprint (Fazdude)
    • Ninja Kiwi's first ever game! A to accelerate, control stick to steer, B to brake, and triggers to perform a drift.
Bloons Tower Defense 2 (PopCultureCorn)
1658798842079.png

Pretty much the same controls Fazdude described for Bloons TD 1.

Hotcorn (PopCultureCorn)
1658798976836.png

Control stick to move. A button for menu selections or other certain actions

Rings (PopCultureCorn)
1658799104374.png

Control stick to move to areas. A button to confirm choice.

Bloons Super Monkey 2 (Flash) (Fazdude)
Control stick to move. A button to navigate through menus. Also, for this version specifically, all premium features and upgrades are included for free.

Bloons Insanity (Fazdude)
Same controls as the other Bloons games included thus far.

Bloons Pop 3 (Fazdude)
Use the A button and control stick to choose which Bloons you want to swap.

Meeblings 2 (PopCultureCorn)
1659142724128.png

Same control methods that Fazdude mentioned for Meeblings 1

Destructo-Truck (PopCultureCorn)
1659142762982.png

A button to hold Gas pedal. Control stick to navigate menus and control truck in air.

Bloons TD 4 (PopCultureCorn)
1659142863211.png

Same control methods as all other included Bloons TD games. Also, for this version specifically, all premium features and upgrades are included for free.

Power Pinball
1660045538064.png

Left and Right Trigger Buttons to activate flippers. A button for menu selections and other actions

Powerpool 2
1660045585901.png

Same control methods as all other included Powerpool games.

Bloons TD 3
1660045646093.png

Same control methods as all other included Bloons TD games.
  • SAS Zombie Assault
    • Control stick to move/aim
    • A to fire
    • Trigger buttons to cycle between weapons
    • B to reload
    • X to repair barricades
    • Y to buy upgrades
  • Who Wants To Be A Bloonionare?
    • Control stick + a to navigate through and choose answers.
  • Bloons Junior
    • Similar controls to the other Bloons games.
  • Bloons 2 Christmas
    • Same controls as the other Bloons games.
  • Boombot
    • Control stick and A Button to place bombs.
  • Boombot 2
    • Same as Boombot 1.
More Bloons
1660685720603.png

Same controls as the other Bloons games.

Guns n' Angel
1660685920725.png

Left control stick for movement. A button to jump. Right control stick for aiming. Trigger buttons for shooting. Shoulder buttons to swap weapons. B button to throw grenades.

Meebling (mobile)
1660685849596.png

Same controls as the other Meeblings games. All premium features are completely free or disabled.
  • Another Box of Hotcorn
    • Same controls as the original Hotcorn.
  • Brilliant Crystals
    • Control stick + A to fire crystals.
    • B, X, and Y to access potions.
  • Zeba
    • Control stick to move.
    • Face buttons to use different types of breath.
    • Right shoulder button to reset a room. (not sure if this was in the original, but it's a nice QOL change)
SAS Zombie Assault 3
1661038710192.png

Same controls as the other included SAS Zombie Assault games.

Hungry Sumo
1661038752393.png

Control stick to select sumo.

Red Reign
1661038844545.png

Same control scheme as Apple TV controls.
  • Battle Panic
    • The control stick and A button simulate a mouse.
  • Even More Bloons
    • Same controls as the other Bloons games included so far.

 
Last edited:

PopCultureCorn

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Job #1: Nominate a Tower Defense character for the roster! It cannot be the 4 in the initial character lineup. This character must be from the Bloons Tower Defense series, we will nominate characters from other Bloons series later. Please explain the character, their abilities, what they can bring, how they can fight, and how would their faculties look when upgraded

Job #2: Decide the roster size
 
Last edited:

FazDude

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Job #1: Captain Churchill


I find vehicle-based characters an interesting concept, and I think Churchill represents that to a tee. Plus, he could make a great heavyweight, something I feel is missing from the initial roster.

Job #2: 28 fighters
Not an exorbant amount, but I feel it's just the right size to include the majority of towers and heroes, with a little extra room for agents as well.
 
Last edited:

PopCultureCorn

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Alchemist
latest.png

Chucker of potions, can upgrade to transform into a crazy attack monster or to shrink Big Bloons into Red Bloons!

a roster of 28 characters sounds good to me
 

PopCultureCorn

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Hey guys, sorry I'm a bit late, but Jobs 1 and 2 are closed, now it's voting time! Please vote for your top 2 choices, your #1 pick will get 2 points, and your #2 pick will get 1 point. Try to avoid self-voting as much as possible, but just don't make your own submission your #1 pick please. Also, 28 is the final character roster size. Alright everyone, let's get voting!

Captain Churchill: FazDude FazDude
Monkey Village: Baysha Baysha
Alchemist: PopCultureCorn PopCultureCorn
 

PopCultureCorn

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1. Captain Churchill
2. Monkey Village
 

PopCultureCorn

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Alright, voting's over! Here are the final results!

#1: Captain Churchill (5 points)
#2: Alchemist (3 points)
#3: Monkey village (1 point)


So the winner of our first character job is the tank monkey, Captain Churchill! Congrats to FazDude FazDude for this submission! to I do think he would make a very fun and unique playstyle for this game. Also, I did like the idea of playing as a house, like the Monkey Village that Baysha Baysha submitted, and since Monkey Village got the lowest amount of points, boy, that is so pathetic, maybe next time!

On to the next jobs!

Job #3: Discuss how movesets can work in this game!

Should the movesets be like Smash Bros. with moves for every direction or NASB with aerial smash attacks but no side specials? Let's discuss!

Job #4: Submit a non-big/non-boss Bloon to be encountered in game!

Since the most basic TD Bloons are already on the list, I would like to see your ideas on what other unique Bloons through the Bloons franchise should be a Bloon you can encounter on the stage! Please no Big Bloons or Boss Bloons at the moment, those will be discussed at a later date.
 
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FazDude

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Job #3 - Moveset
Alright, here's my pitch.
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.
Job #4 - Camo Bloon
It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.
 
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PopCultureCorn

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Job #3:

My idea is that each fighter would moves for all command inputs, meaning there will be standard attacks for every directional input as well as neutral specials, side specials, up specials and down specials. I had a similar idea to FazDude FazDude 's idea for how the upgrading system can work in the game, which is that every character has an upgrade tree as a shield special, where they can upgrade their moves and abilities with cash that they can obtain by damaging opponents and popping Bloons, and just like BTD6, there will be multiple upgrade paths, but you can only get the 3rd to 5th upgrades on one of the paths and only 2 upgrade paths can coexist with each other. Unlike Fazdude's moveset idea, you don't lose all the upgrades you bought upon being KO'd, but you will just lose some cash, that way, you're not totally screwed when you respawn in the middle of other high-tier fighters. Final Smashes can be linked to Paragons and are charged up by a meter.

Job #4: Golden Bloon

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.
 
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Ok, both jobs are officially concluded! Now that that's over with, it's time to vote on which moveset we will go with and which Special Bloon will make the cut! Please vote on the polls below!

Who's moveset idea should we go with? | StrawPoll.com
Vote for the special Bloon here! | StrawPoll.com


Job #3 - Moveset
Alright, here's my pitch.
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.
Job #4 - Camo Bloon
It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.
Job #3:

My idea is that each fighter would moves for all command inputs, meaning there will be standard attacks for every directional input as well as neutral specials, side specials, up specials and down specials. I had a similar idea to FazDude FazDude 's idea for how the upgrading system can work in the game, which is that every character has an upgrade tree as a shield special, where they can upgrade their moves and abilities with cash that they can obtain by damaging opponents and popping Bloons, and just like BTD6, there will be multiple upgrade paths, but you can only get the 3rd to 5th upgrades on one of the paths and only 2 upgrade paths can coexist with each other. Unlike Fazdude's moveset idea, you don't lose all the upgrades you bought upon being KO'd, but you will just lose some cash, that way, you're not totally screwed when you respawn in the middle of other high-tier fighters. Final Smashes can be linked to Paragons and are charged up by a meter.

Job #4: Golden Bloon

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.
 
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PopCultureCorn

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Hey guys, so voting is now closed! It looks like FazDude FazDude 's moveset idea won the vote and both Bloon submissions had a "tie"! (pun intended), so both Bloons will be put in for this time!

Job #5: Submit a Bloons Franchise Stage! (Other Ninja Kiwi franchises will be saved for a later date)

Self-explanatory. Submit a stage from the Bloons franchise, whether it be a BTD track or a location from the Bloons franchise in general.
 

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Sneak Peaks (Bloons 2)
latest.png

A gimmick for this stage I have in mind is that Camo Bloons appear much more frequently.
 

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Ok, Job #5 is finished and the voting has begun!
Which stage should we go with? | StrawPoll.com

Onto the next job:

Job #6: Decide a name for the Bloons Platform Fighter!

This was something that I actually had a tough time coming up with! The best I could come up for a very-placeholder name was "Bloons Tower Defense Skirmish", but of coarse, this is not a Tower Defense game, but hopefully, maybe you can come up with a good name for this platform fighter!
 

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Ok everyone, name submissions are over! Even then, it was still tough for me, so FazDude FazDude 's Name will be the one used here. So this Platform Fighter's name will officially be Bloons Blowout! Very fitting name as pretty much all Bloons games have short titles that never had more than 3 words in them excluding numbers to mark sequels. Also, FazDude FazDude 's #Ouch stage idea wins the vote!

Onto the next 2.5 jobs:

Job #7: Submit a pre-BTD4 tower defense stage! Just gotta get more classic Bloons representation in there!

Job #7.5: Decide how many stages should there be in base-launch!

Job #8: Submit an item for the game! Keep in mind if a tower wins this item vote, it will not become a playable fighter.
 

FazDude

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Job 7: Track 5 (Bloons TD 3)
TD3 is where the Bloons TD games started to truly evolve, so it makes sense to represent it. I chose Track 5 specifically since I think a candy-themed stage would be interesting visually.

Job 7.5: 32
I dunno, this seems like a good enough number.

Job 8: Cash Drop (Bloons TD 6)
These crates full of cash occasionally fall from the top of the stage. If you can break it open, you'll get the wealth inside!
 

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Job #7: Circuit Board Circle (BTD3, not its official name)

Bloons Tower Defense 3 was literally my childhood, as I played the heck out of that game on coolmathgames.com in elementary school, so I think BTD3 representation would be neat. Layout-wise, it can be a series of platforms on 3 Ferris Wheel structures that rotate on the circles at normal intervals.

Job #7.5: There should be 40 stages base-launch

Job #8: Bottle of 'Gerry's Fire' Hot Sauce (BTD6)


One of the items sold by Geraldo starting at when he is at level 8. The fighter who consumes this gets a small red-hot spirit that follows them at all times and breathes fire at opponents, which also sets Bloons on fire, popping them gradually in the process. There's a rare chance that the stronger version of the hot sauce can appear, which deals more damage and burns Bloons faster.
 

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Baysha

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Blowout Defense
Bloons come from one side of the screen and you have to pop them before they reach the other side.
 

FazDude

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Job #9: Dart Monkey Specials
I think Dart Monkey should be a fairly straightforward character - No huge gimmick or anything, but not really a shotoclone either.

  • Neutral Special - Dart Toss
    • Dart Monkey (get this) tosses a dart. It's not very strong, but it covers a good amount of range and can be angled.
    • Upgrades could include increasing the dart's range, as well as giving it piercing properties, allowing it to hit multiple opponents.
  • Up Special - Spike-O-Pult
    • Dart Monkey loads himself into a catapult and launches himself upwards.
    • Upgrades could include increasing the recovery Dart Monkey gets, as well as the ability to launch a spiked ball alongside the Dart Monkey.
  • Down Special - Crossbow
    • Dart Monkey takes out and charges a crossbow, firing a piercing shot through opponents.
    • Upgrades could include increasing the bow's damage output and giving it stunning properties.
  • Super Move - Dart Monkey Fan Club
    • A bunch of Dart Monkeys appear beside the player's Dart Monkey as they all throw out a volley of darts, racking up damage but doing little knockback,
 

PopCultureCorn

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Dart Monkey


Dart Monkey, being the first character in the roster, is the standard all-round character that is easy to pick up and learn from the get-go. His gimmick involves throwing darts for the core majority of his moveset.

Neutral-Standard:
Dart Monkey throws a single dart forward that acts as a gravity affected projectile.

Side-Standard:
Same as Neutral-Standard but with the added walking

Up-Standard:
Dart Monkey throws a single dart upward that acts as a gravity affected projectile.

Down-Standard:
Dart Monkey stabs in front of it with a single dart.

Dash Attack:
Dart Monkey tackles

Side Smash:
Dart Monkey chucks 3 strong darts forward at once, referencing the triple shot upgrade.

Up Smash:
Dart Monkey chucks 3 strong darts upward at once, referencing the triple shot upgrade.

Down Smash:
Dart Monkey spins his arms around.

Neutral-Aeriel:
Dart Monkey spins in circles in a 360 degree motion

Side-Aeriel:
Same as Neutral-Standard, but in the air

Up-Aeriel:
Same as Up-Standard, but in the air

Down-Aeriel:
Dart Monkey stabs downward with 3 darts, can meteor smash.

Neutral Special: Crossbow
Dart Monkey charges up a crossbow that fly forward in a straight line and can pop 3 Bloons at a time and pierce through opponents. Upgrades can include reducing the time needed to fully charge the crossbow, making the projectile faster and stronger, pop more Bloons and becoming the "Crossbow Master" on the end of the path.

Up Special: Spike-O-Pult
Dart Monkey flings a spike ball with a catapult that flies in an upward arc. If used in the air, Dart Monkey will use the catapult to launch itself upward. Upgrades can include the Juggernaut, which hurls a bigger and stronger spike ball deals more damage, increasing recovery distance and throw distance, and becoming the "Ultra Juggernaut" on the end of the path.

Down Special: Super Monkey Fan Club
Dart Monkey calls in a Super Monkey-Fan Monkey who throws darts rapidly for 2 seconds before flying away. During that time, the main Dart Monkey will also turn into a Super Monkey-Fan itself and fire darts rapidly with the other Super Monkey-Fan Monkeys. Upgrades can include Calling in more Super Monkey-Fan Monkeys (Up to 4) and having the ability to call in Plasma Super Monkey-Fan Monkeys on the end of the path!

Super Move: Apex Plasma Master
Dart Monkey transforms into his Paragon and fires Triple Hypersonic Plasma Ultra-Juggernaut spike balls all over the place!

Taunt:
Dart Monkey puts its hand above its eyes and looks around (for any Bloons and fighters)

Entrance:
Dart Monkey is seen getting out of a Dart Training Facility

Victory:
Some Bloons can be seen on screen, before Dart Monkey pops them with his Darts before posing for the camera

Defeat:
Dart Monkey looks down at the ground, swinging his arms in frustration occasionally

----------------------------------------------------------------------------------------------------------------------------------------

Job #10: Story Mode
A mode that follows a plot, with various stages with certain objectives, like pop a certain amount of Bloons or match against others, or some with special conditions and platforming stages as well!
 
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Ok, both jobs are closed now, time to vote below! Also, the previous stage vote is currently at a tie, please help break the tie if you can! Also, 40 stages will be the final total number of stages and both items will be added!

Which stage should we go with? | StrawPoll.com
Who's Dart Monkey moveset should we go with? | StrawPoll.com
Which single-player mode should be added? | StrawPoll.com

Job #11: Discuss ideas for the stage layout of First Track!

Job #12: Submit a job proposal other than submit a new character.
 

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Ok, so as of now, Jobs 11 and 12 will be kept open for one more day, please contribute to those jobs if you can!
 

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Job #11: I'm with FazDude on this one, I think a Pokémon Stadium 2 layout sounds good

Job #12: Submit an assist!
 

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Ok, now that both jobs and all 3 voting are closed, let's recap the results:
  • It looks like my stage idea wins the vote! So congrats to me!
  • FazDude FazDude 's Dart Monkey Moveset wins the vote!
  • Baysha Baysha 's single-player mode idea wings, being Blowout Defense, congrats!
  • A Pokémon Stadium 2 layout is the stage layout we'll go with for First Track
Vote for the job proposal here!

Job #13: Submit a new Bloon to be encountered in game!
 

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Mini MOAB (Bloons Super Monkey 2)
73.png

Smaller, weaker MOABs that sometimes spawn out of normal MOABs, and are the only big Bloons to spawn in big numbers.
 
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Ok, so Job 13 will be kept open for another day, please contribute if you can!
 

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Ok, so Job #13 will end off kinda early, and since both job proposals were at a tie. we'll go with whoever submitted theirs first, so FazDude FazDude 's job proposal (event matches) is what we'll go first, after the next job:

Job #14: Here comes a new challenger! Nominate a new character to be added into the game! This character must be from the Bloons series, we will nominate characters from other Ninja Kiwi series later. Please explain the character, their abilities, what they can bring, how they can fight, and how would their faculties look when upgraded.
 
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Wizard Monkey
latest.png

Specializes on firing magic bolts and using magic attacks and magic in its attacks. Can upgrade to summon a phoenix, shimmer Camo Bloons, create Undead Bloons to fight alongside it, and even gain the Arcane Spike, which can deal a lot of damage.
 

Baysha

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GeraldoPortrait.png

Geraldo
I think he could be a fun item-based fighter. Would probably use more of his attacking items than his supporting ones.
 
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