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Smashboards Creates: Bloons Blowout (Bloons franchise platform fighter): DEVELOPMENT OFFICIALLY COMPLETE, PLEASE NO MORE REPLIES UNLESS NECESSARY

PopCultureCorn

Pop Culture Enthusiast and Beginner Animator
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PopCultureCorn
Development on this game is officially complete, thus, no more updates and replies will be made to this thread. Please refrain from posting new replies to this thread unless it's a question or something worthy of answers
BloonsBlowout_copy_2_42.png


After my experience being a developer for AlteredBeast's PBS Kids: Brawltime!, I have decided to take my knowledge I have about making a fan-made platform fighter here and start my own. This one is actually very unique as it features a video game franchise that has a really big following but is often not discussed in most other major gaming communities, not even Smash Bros.

May I present...

Bloons Blowout
BloonsBlowout copy (1).png


That's right, you have been invited to be a recruit on the Bloons Blowout development team! As members of the dev team, our job is to make a truly awesome platform fighter featuring Monkeys, Heroes and Agents from across the various Bloons games across the Bloons Franchise (Pop, Tower Defense, Super Monkey, etc. Yes, I'll even allow other Ninja Kiwi game franchises in there too!). Together, we will discuss characters, stages, character movesets, assists, roster size, modes, gameplay, gameplay mechanics, etc. I will be the lead developer of this game and I will singlehandedly assign jobs on a regular basis. My initial vision on how the game could work is it would have the usual platform fighter mechanics, but the main gimmick would be that Bloons will appear on the stage regularly and the player who pops the Bloons earn cash to upgrade the faculties and traits of their standard attacks, special attacks, shield, dodges, grabs and "Super Abilities" , but hopefully, we can come up with a unique platform fighter gimmick/mechanic that will make this game a truly awesome one! The initial lineup of characters and stages will have 4 each, with the final total number of each to be decided at a later date. DLC will be decided at a much later date.

Patch (Bloons TD 6), Fighter submission and super move idea by Fazdude, Moveset by Baysha

Neutral Special: Patch Notes - Patch scribbles in her clipboard. This action can be canceled at any time. When she stops, her clipboard will begin to glow and she will be able to throw it as a projectile. The clipboard doesn't do any damage, but the effects are where the real meat of the move lies. The projectile will either be a buff or a nerf. If it's a buff, then a randomly selected stat of the receiver's will be increased for 14 seconds and vice-versa if it's a nerf. A fighter can only have one buff/nerf at a time.

You may have noticed I said "reciever" and not opponent. This is because if Patch is on the ground and throws the projectile downwards, then the effects will apply to her. The longer she writes in her notebook, the more likely the attack will be a buff. Going from a 10% chance at the start to an 80% chance at the end. If she's hit while writing, the clipboard will go flying away from her and effect whoever it hits.

First upgrade makes the effect last 20 seconds. Second upgrade makes nerfs have a chance to disable an opponents specials for 7 seconds instead of decreasing a stat.

Up Special: Work overflow - Patch places down a stack of paperwork about the size of a Steve block that floats in the air and slowly floats downwards. Patch and other fighters are able to stand on this as a soft platform at the cost of making it float down faster. There can be 3 stacks on screen at a time.

First upgrade makes the platforms float slower. Second upgrade makes the platforms taller, and also if they are hit with a downward attack, they'll go barreling downward. Why would you want to do that? Well this upgrade also makes the platforms be able to crush fighters below them!

Down Special: Exploit fix - Patch stamps down a "no" symbol on her position. While in this circle, fighters have the "exploit" of being able to attack "fixed". (Including Patch herself.) There can only be one stamp on screen at a time and it goes away after 30 seconds.

First upgrade makes fighters walk at 80% speed while in it. Second makes it slightly home in on all fighters.
  • Super Move: Nerf Season
    • Rather than directly attacking her opponents, Patch nerfs every fighter on the screen, limiting their mobility, attack power, and launch resistance. In addition, they will be unable to upgrade their moves while nerfed.
Stage: Tower of Heaven
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So far, it was in Super Smash Land, Rivals of Aether, Smash Remix, and Project M EX Remix, so I felt that this stage can literally fit into ANY platform fighter at this point, given it's been in several non-Smash Bros platform fighters already. If Pixar has A113 and Pokémon movies have this mother and daughter, then platform fighters have Tower of Heaven. It would even come with a Bloons TD style remix of Luna Ascension.

Otherwise, the same rules and gimmicks for the stage apply here in Bloons Blowout.

There can, however, be a new rule specific to Bloons Blowout being "Thou Shall Not Touch Bloons", meaning Bloons cannot be physically contacted with, but can still be popped with projectiles.

Patch's story by PopCultureCorn and Fazdude
The story so far: All of the current fighters of Bloons Blowout were highly awaiting some new friends to come to join the fray with them via the Popper's Pass as announced by Patch herself. However, when the time came for the first Popper's Pass character to join, Patch laments that they weren't ready by then, thus there was no one at the moment to join the fray. Not wanting to keep the fighters waiting any longer, she soon had the idea to join to fray herself! She could secretly use buffs and nerfs to her advantage if she were to be a fighter! It seemed like the perfect idea! And therefore.........

While hanging around with Ninja Kiwi, Patch got her hands on an ancient scroll held by the bird, which granted her near-total control over the entire Bloons universe. Rather than using this for anything useful, Patch decides to join the fray to compete alongside her friends!

In other words, Patch becomes a goddess.

Patch MK by Fazdude
  • Tier 1
    • Potent Patches: Nerfs and buffs cast by Patch Notes last longer (~20 seconds).
    • Cruel Nerf: Patch Notes has a greater chance of casting a nerf on an enemy.
    • Overworked: Each pile of work placed by Work Overflow doubles in height, giving it some extra range and longetivity.
    • Extra Exploits: Patch's Exploit Fix has more range.
  • Tier 2
    • Sturdy Clipboard: Patch Notes now deals damage upon contact with an opponent.
    • Frame Exploit: Patch's Exploit Fix now slows fighters down.
    • Hotfix: Patch gains a temporary, short-lived buff to a random stat at the start of each stock.
  • Tier 3
    • Selective Exploits: Patch is immune to the effects of her own Exploit Fix.
    • Critical Patch: After reaching 100%, Patch becomes invincible and stronger for a short time.
  • Tier 4
    • Playtesting: After Patch is KO'd by an enemy, said enemy will gain a random debuff for a prolonged period of time.

  • Patch alts
    • Ninja headband
    • Gwendolin wig
    • Schoolgirl outfit

Professor Evil, moveset by Fazdude
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  • Neutral Special: Evil Bloons
    • Juxaposition aside, Professor Evil sends out a Bloon with his insignia on it, with each Bloon costing some cash. These act as mobile bumpers, allowing opponents who touch them to be bounced away while taking damage. The Bloons also act like Hotheads from Smash, being able to manuever walls and ceilings. Most importantly, though, these Bloons can be popped, giving Professor Evil some cash in the process (unless Professor Evil himself pops them)!
    • Upgrades increase the speed of the Bloons and the cash Professor Evil earns when they're popped.
  • Up Special: Mini-MOAB
    • Professor Evil uses a small MOAB attached to his back to take to the skies, acting similarly to Villager's Balloon Trip.
    • Upgrades increase the durability of the MOAB and how long Professor Evil can fly.
  • Down Special: Specialty Bloons
    • Professor Evil opens a small HUD around himself, allowing him to send out one of three types of special Evil Bloons; Camo, Regrow, and Shielded. All of these have the same properties as their "neutral" counterparts, but each costs cash to summon. Also, these don't give Professor Evil cash when popped.
    • Upgrades decrease the price of the Specialty Bloons.
  • Super Move: Bloon Takeover
    • Several Evil/Specialty Bloons flood the screen as Professor Evil temporarily gains an attack buff.

Stage: The Void, layout by Fazdude
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I'm envisioning it to be similar to the Final Destination (no, not that one) modded stage from Rivals of Aether.

The circle in the middle is the eponymous void; It acts similar to the Black Hole item from Smash (except much weaker), but will become an instant death trap at a certain percent. The catch is that the stage is a wrap-around - If you fall through the bottom blast zone, you'll fall out the top with no repercussions. As such, the void is the only way to get KOs.

music:
The story:
As the fighters for the Popper's Pass are still not ready at the moment, Patch informs the others that the fighters scheduled to come over to the battle after the initial big day are still not prepared at this time, much to the disappointment of the base roster fighters. However, Professor Evil was monitoring the progress of the whole thing, and he took this as an opportunity to try to reign supreme over the Monkey Kingdom and put things under his management and watch.

Professor Evil does so and he announces that he plans to take over the Monkey Kingdom and let the Bloons run free and flood the kingdom under his watch. As the other base roster fighters try to go and fight the vile professor and take back the kingdom, Patch keeps hoping the first fighter of the Popper's Pass can arrive soon to save the whole kingdom.

Professor Evil MK by Fazdude
  • Tier 1
    • Big Bloons: Professor Evil's bloons increase in size. This applies to both Neutral and Down Special.
    • Master Villain: Professor Evil's basic attacks deal more damage.
    • Clean Getaway: Professor Evil is faster.
    • Backstabber: Professor Evil gets more cash from popping Bloons.
  • Tier 2
    • Explosive Bloons: Professor Evil's bloons now explode upon being popped. This applies to both Neutral and Down Special.
    • Specialty Savings: Specialty Bloons cost less.
    • Mini BFB: Professor Evil's Up Special gains more speed and longetivity.
  • Tier 3
    • Bouncy MOAB: Professor Evil reflects projectiles while using his Up Special.
    • Curses!: Professor Evil temporarily gains additional attack power upon being KO'd.
  • Tier 4
    • I'll Remember This!: Professor Evil retains some of his upgrades upon being KO'd.

  • Professor Evil alts
    • Richard Dastardly outfit
    • Black and white (Professor Evil's design reminds me of an old-timey film villain)
    • Lab coat and gray hair

Boomerang Monkey

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Gimmick:
Many of Boomerang Monkey's attacks have wide hitboxes and can cover huge amounts of space around it, making this one quite a tactical defender! For all of its boomerang attacks, any items, loose cash or ANYTHING that can be picked up its boomerangs/glaives makes contact with will automatically be pulled in to Boomerang Monkey, making it being able to nab items and other stuff more easily than others. Unfortunately, because of all those special and useful traits, it is of slightly-below-average middleweight, making it a little more easy to launch than other middleweights.

Neutral-Standard:
Boomerang Monkey swipes a boomerang in a wide vertical slash downward

Side-Standard:
Boomerang Monkey simple swipes forward hard with a boomerang.

Up-Standard:
Creates a semi-circle swipe above itself with a boomerang.

Down-Standard:
Boomerang Monkey spins a boomerang in a circle on the ground

Dash Attack:
Boomerang Monkey swipes a boomerang in front of itself, has a wide horizontal hitbox

Side Smash:
Like Link's side-smash, except with wide horizontal hitboxes from a boomerang

Up Smash:
Does a stronger semi-circle swipe

Down Smash:
Spins around multiple times with a boomerang on the ground. Can multi-hit.

Neutral-Aerial:
Boomerang Monkey swings a boomerang in a full circle around itself.

Side-Aerial:
Like its dash attack, just in the air

Up-Aerial:
Same to the grounded up-standard, but in the air

Down-Aerial:
Creates a semi-circle swipe below itself with a boomerang.

Neutral Special: Boomerang Toss
Boomerang Monkey throws a boomerang forward that travels the same curved path as in the BTD games. The path the boomerang can take is quite awkward, so time and precision is key here. Upgrades can turn the boomerangs into glaives, which have more speed, range and damage, and this can apply to ALL of its boomerang moves. Further upgrades can let glaives ricochet off other fighters and Bloons!

Up Special: Boomerang Leap
Boomerang Monkey does a big leap upward in a big upwards arc, but pressing the special move button again can have Boomerang Monkey preform a drop kick in the opposite direction it is currently facing. Upgrades increase jump height and damage as well as the ability to freely angle the dropkick. When Glaives are obtained from the neutral special upgrades, Boomerang Monkey will have one glaive orbit itself that disappears after dealing enough damage, up to 3 can be at play at once.

Down Special: Kylie Boomerang
Boomerang Monkey's only projectile that travels in a straight line! Upgrades increase range, speed and damage, as well as give the ability to push Big Bloons!

Super Move: Glaive Master
Boomerang Monkey does a turbo charge forward that multi-hits other fighters before launching them! Boomerang Monkey also gains 3 permanent orbiting glaives that disappear after a certain amount of time.

Taunt:
Boomerang Monkey throw a boomerang from one hand to another and to back.

Entrance:
Boomerang Monkey flip-jumps onto the stage.

Victory:
Boomerang Monkey throws a boomerang forward that pops Bloons and grabs a trophy to which Boomerang Monkey makes a victory pose afterwards!

Defeat:
Boomerang Monkey throws a boomerang forward in sore-loser fashion, before the boomerang hits Boomerang Monkey in the back of the head, making it dizzy.

Alt costumes:
  • Modern Monkey (inspired by Rocko from Rocko's modern life)
  • Green (resembles Card Monkey, a BTD6 mod)
  • Bionic Boomerang
Stage: Wattle Trees
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This is pretty much the Boomerang Monkey's home track, so it makes total, total sense for it to be its home stage

For the layout, The Boomerang Huts and trees can act as solid platforms, where underneath them is like a cave-in area where there is solid platforms both above and beneath!

Music tracks:
Supreme Skins:

Mortar Monkey: Punkin Chunkin
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Whenever Mortar Monkey shoots himself out of the cannon, he rolls himself into a pumpkin as he shoots out with brilliant pumpkin pieces, insides and seeds flying everywhere upon contact! All Mortar Fireworks are replaced with Jack-O-Lanterns as well. Punkin chunkin Mortar Monkey also leaves behind a trail of orange sparkles with mini pumpkins, pumpkin seeds and candy corn whenever he moves. A new taunt can have Mortar Monkey grow a pumkin before kicking it to carve a face on it.

Ninja Monkey: Super Shadow
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Ninja Monkey becomes slightly transparent, and every time Ninja Monkey attacks, dark gray smoke appear wherever the attacks land. A new taunt can have Ninja Monkey poof in dark gray smoke into a pile of ashes before reforming seconds later.

Wrathful Druid

Imagine this, but as a full body. The Druid's attacks gain dark, BoTW Malice-like effects to them, and the Druid itself gains an eerie red glow.

Story
Soon after Professor Evil arrives, it's revealed that he was easily able to thrash the other fighters - Even Patch's godlike power couldn't stop him. Before he can fully corrupt the town hall, however, something hits him in the back of the head - A boomerang. More boomerangs are thrown left and right, popping Professor Evil's entire army. He turns to see that the Boomerang Monkey has finally arrived, his arrival having been delayed by a bad storm. With a newfound resolve, the other fighters join Boomerang Monkey in their fight against Professor Evil!

Pontoon Pro, moveset by Fazdude
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  • Neutral Special: All Aboard!
    • The Pontoon Pro leans forward slightly, being able to grab onto an incoming projectile or an opponent, "holding" it above itself. If it grabs a projectile, it can throw it back out by using the Neutral Special again. If it grabs an opponent, though, it enters a state similar to Donkey Kong's Cargo Throw, being able to move around and throw the opponent in one of four directions.
    • Upgrades increase the strength of Pontoon Pro's throws.
  • Up Special: Water Spout
    • A geyser of water erupts from beneath the Pontoon Pro, raising it upward.
    • Upgrades increase the height of the geyser.
  • Down Special: Tidal Wave
    • The Pontoon Pro is pushed forward by a wave of water, damaging any opponent it hits while nullifying projectiles which come in contact with it.
    • Upgrades increase the speed at which the Pontoon Pro is pushed.
  • Super Move: Pontoon Ride
    • The Pontoon Pro gets a special passenger: A Super Monkey! For a short time, the Super Monkey will rapid-fire darts at opponents within a certain range of the Pontoon Pro, with the latter still being able to move around and use its Neutral Special.


  • Pontoon Pro alts

Stage: Flooded Valley
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Hear me out on this. The stage starts out on the brown solid ground below, but over time, the dam will start to crack and collapse and fall apart piece by piece. After some time, the dam collapses entirely, plunging all the water out! But don't worry, 5 Pontoons (regular Pontoons) will quickly come in to save our fighters from losing to the rushing currents. For the rest of the fight, it's all downstream from there. There are 5 Pontoons that serve as platforms and if anyone touches the rushing water, they'll be pulled away instantly. The music for this stage can start off sounding like normal and calm battle music and during the stream part, the music changes to sounding desperate, somber, and panicky.

Supreme Skins:
  • Pat Fusty: Gamma Fusty
    • This alt turns Pat's fur a sickly green and gives him purple pants, making him resemble a certain incredible hero from the world of Marvel. He also glows with this costume, and his stronger attacks produce glowing radiation effects when they land.
  • Tribal Turtle: Beachgoer Turtle
    • The Tribal Turtle swaps its feathers for a nice pair of sunglasses and a Hawaiian lei. Their coconuts have been replaced with beach balls, and a few of their attacks have water effects applied.
  • Ninja Kiwi: Samurai Kiwi
    • This alt gives Ninja Kiwi samurai garb, including a brand new sword. They also gain a shadowy afterimage as they move around, as well as an ink effect on their attacks (think Ryu's Focus Attack in Smash).

Story: With the ongoing battle between the Bloons Blowout fighters and Professor Evil and the Bloons, it seemed that this war might rage on for a long time. However, not all monkeys in the land were aware of this conflict. We see a group of monkeys hard at work building Pontoon Pros needed for basic coverage on water areas. One day, in a pile of other Pontoon Pros, one just happened to spring to life! Noticing the war between the other fighters and Professor Evil, it decides to join in on the fight!

Adora: Submission by PopCultureCorn, moveset and other submissions by Fazdude



Adora is a floaty character with a lot of power, but a surprising lack of weight.
  • Neutral Special: Divine Bolt
    • Adora charges up before firing a bolt of solar energy forwards, which has slight homing properties. This move can be charged to increase the sphere's size and power, with a full charge being able to be stored for future use.
    • Upgrades increase the speed and charging time of the projectile, as well as making the homing effect more accurate.
  • Up Special: Solar Rush
    • Adora rushes forwards in one of eight directions, covered in solar energy. It's pretty much Fire Fox from Smash.
    • Upgrades increase the damage and range of Solar Rush.
  • Down Special: Ball of Light
    • Adora generates a ball of light in front of herself. This orb powers up Adora's attacks while she's standing near it, but it can also be launched by hitting it with a strong attack, acting as a powerful projectile perfect for stage control!
    • Upgrades increase the size and power of the orb.
  • Super Move: Embrace the Sun
    • Adora raises her arms to the sky, calling down rays of light to strike down from above and heavily damage opponents hit by them.

Alts:
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Sanctuary (TD 6)


While this stage is mainly themed around Psi, I think it also works well for Adora. I'm gonna envision this stage's layout as similar to that of Smash's Northern Cave, albeit with platforms floating in from the sides if stage hazards are enabled. As much as I love the wackier stages, we do need some competitive-friendly ones.

  • Captain Cassie: Siren Cassie
    • Honestly, I used all my piratey skin ideas for Cassie's basic skins, so for her Supreme Skin, I had to go with something less piratey. This skin makes Captain Cassie somewhat resemble a siren/mermaid, with her attacks gaining musical note effects. Her Soda Barrel is replaced with a Sparkling Water Barrel.
  • Wizard Monkey: Witch Monkey
    • Something fairly straight-forward; The Wizard Monkey gains a getup similar to that of a traditional witch, with black magic effects being added to their attacks. The Super Move also has the Lava Phoenix form more closely resemble a dragon.
  • Bloonchipper: Bloonbuster
    • This alt would have a color scheme resembling the ghost traps from the Ghostbusters franchise, complimenting the Poltergust alt it already has. Unlike the Poltergust alt, though, this alt could have spectral effects on its attacks, while little ghost Bloons can be seen coming out of popped Bloons.
Stage Builder
One of the most requested features for BTD6 at the moment is a track editor/builder, so I thought, why not include a stage builder for Bloons Blowout now? There, it's self-explanatory, you build stages, test them and then use them in real battles. You can even share your custom stages with others online. If there were to be a stage builder in Bloons Blowout, it would be similar to how SSB Ultimate's stage builder, where you can use the control stick to draw out different shapes or use circle and square tools to create even shapes, you can also place things like moving platforms, cannons, switchs, falling blocks and other stuff. Like Brawl's stage builder, there will also be some pre-made objects to go with them, like mushroom platforms or tunnels. Since consoles like Playstation and Xbox lack touch screens of any sort, touch-drawing is exclusive to the Nintendo Switch version. PC version is adjustable to device, where touch controls are enabled on touch screen PCs.

All submissions by Fazdude
Fighter Monkey

  • Neutral Special: Ki Blast / Monkepoppeha
    • If the special button is tapped, the Fighter Monkey sends out a ki blast which is signifigantly faster than your average Hadoken. However, it barely deals any knockback.
    • If the special button is held, the Fighter Monkey charges up for a few seconds before releasing a powerful ki laser beam forwards, dealing multiple hits of damage and strong knockback.
    • Upgrades to this move increase the strength of both attacks and shorten the charging time of the Monkepoppeha.
  • Up Special: Banana Rush
    • The Fighter Monkey takes off very quickly, lunging in one of eight directions. Despite this move's powerful hitbox during the Fighter Monkey's flight, its range leaves something to be desired.
    • Upgrades to this move increase the range and power.
  • Down Special: Power Up!
    • This move has two different forms.
      • If the Fighter Monkey is below 100%, it will power up to "Super Saiyan I" status (only using this name to make the comparisons easier, it would be called something else in-game). In this status, it is stronger and faster than normal, but constantly takes chip damage and becomes a little harder to control due to the Fighter Monkey's newfound momentum. This can be cancelled out of by inputting the Down Special again, but will end automatically if the Fighter Monkey exceeds 100% while Super Saiyan.
      • If the Fighter Monkey is at 100% or higher, it will power up to "Super Saiyan II" (again, just using the name for comparison). Ultra Instinct is much stronger and faster than Super Saiyan I, but has two major downsides - The Fighter Monkey actually becomes lighter, and you can't cancel out of the state until you lose a stock. This is an all-or-nothing attack!
    • Upgrades increase the strength of both forms and lessen their downsides (Super Saiyan I's chip damage rate slows down, while Super Saiyan II is a bit heavier).
  • Super Move: "Ultra Instinct"
    • The Fighter Monkey enters a super powerful form for a short time, gaining the perks of Super Saiyan II (plus some extra power) without any of the downsides (no chip damage or weight reduction).
Fighter Monkey Alts
  • Default
  • White gi with black belt and red gloves (resembling Ryu)
  • Goku-esque outfit
  • Vegeta-esque armor
Fighter Monkey Backstory
Unbeknownst to many monkeys, the Fighter Monkey was once a simple Dart Monkey fighting alongside his fellow monkeys against the Bloons. After he let a MOAB leak, though, the monkey isolated himself from the rest of monkeykind, vowing to never return until he could become strong enough to make sure no similar leaks could happen again. Training himself in martial arts and ki manipulation, he finally returns to the Monkey Kingdom, ready to atone for his past mistakes and fight along a new generation of monkeys!

Fighter Monkey Stage: Balance (Bloons TD 6)


This would be a very basic stage - No hazards or complicated layouts.

Spike Factory: Mini Volcano
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Turns Spike Factor into a miniature volcano! Whenever it moves, it leaves a trail of volcanic smoke as it goes. Spikes are replaced with lava pools (Don't ask when it comes to they can't pop Lead Bloons, it's just a cosmetic change), White Hot Spikes become darker red lava pools, Spiked Balls and Mines become glowing lave rocks, Super Mines become darker red glowing lava rocks, and Perma-Spike upgrades become A'a Lava. When it taunts, it does a mini-lava eruption!

Super Monkey: Strange Cloak
Inspired by and based off a certain Strange hero in the Marvel universe! Donning a blue leotard and a large red vampire cape, its dart attacks become glowing orange-yellow sharp projectiles, its laser vision becomes orange-yellow energy discs, and as the sun god.........well....It's kinda unexplainable......but it can also pop out of a glowing portal as its entrance to the battle!

Cave Monkey Skin: Skeleton Monkey
This skin turns the Cave Monkey into a proper fossil, replacing his club with a giant bone and the vine tether with a bunch of bones tied together with string. I'd imagine it'd have alternate animations rather than attack effects. Its taunt could be it bouncing its head like a basketball, while its loss animation would have the skeleton break away like a Dry Bones.

Most submissions by Fazdude
Mad Snowman (Bloons TD 5)

Mad Snowman Moveset
  • Neutral Special: Snowball
    • The Mad Snowman chucks a snowball forward. Holding down the special button alters the trajectory of the shot, allowing it to be thrown at different angles.
    • Upgrades increase the snowball's damage and allows it to potentially freeze opponents.
  • Up Special: Snowfall
    • The Mad Snowman leaps into the air before crashing back down to the ground, similarly to King Dedede's Up Special.
    • Upgrades increase the height of the Mad Snowman's jump and cause it to create shockwaves upon landing.
  • Down Special: Carrocket
    • The Mad Snowman uses his carrot nose as a makeshift rocket, firing it forward as it increases in size. The rocket is rather slow, but if it hits ya, it's gonna hurt! However, it does have a considerable cooldown between uses, so it shouldn't be used willy-nilly. Maybe you should try freezing an opponent before using it - synergy at its finest!
    • Upgrades increase the rocket's speed and reduce its cooldown.
  • Super Move: Avalanche
    • Snowballs and icicles begin raining down from the top of the stage - Snowballs are the most common projectile and deal considerable damage and knockback, but icicles freeze opponents upon touch.
Alts
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Winter Park
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Just in time for the holidays! Also, fountain.

Alchemist Alt: Living Formula
This alt transforms the Alchemist into a living, monkey-shaped mass of its own potions - Think Chaos from Sonic Adventure, but purple and a monke. Its attacks gain bubble effects.



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Cyberpunk Geraldo: Submission by Baysha
Gains some cybernetic implants on his face and ditches the backpack for a bunch of robot arms that hold his items like in the picture above.

The Stage Chap Sniper Monkey
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Gives Sniper Monkey a fancy suit, top hat, stylish shoes and a cane for its sniper. Taunts and victory animations are all replaced with tap dances and various on-stage performances that all mimic those performances you see from people like those.

Most submissions by Fazdude
Assaulter (SAS Zombie Assault)

Assaulter Moveset
  • Neutral Special: Gun
    • For Assaulter's Neutral Special, he wields a gun. This attack is a simple disjointed attack, similarly to Joker's gun.
    • Upgrades actually have the Assaulter swap out his generic pistol for a few more powerful weapons, increasing the attack's damage and range.
  • Up Special: Droid
    • Assaulter grabs onto a droid and uses it to fly, similarly to Snake's Cypher.
    • Upgrades increase the droid's speed and longetivity.
  • Down Special: Grenade
    • Assaulter pulls out a grenade, which acts as a throwable item which explodes after a few seconds.
    • Upgrades increase the grenade's blast size and power.
  • Super: Zombie Assault
    • Zombies emerge from the ground and begin attacking opponents - They aren't too strong, but the real damage comes in their numbers!

Epsilon
1672789146186.png

A fun parody of Saturn, and shares its name with a symbol associated with characters in Smash Bros Ultimate who have similar playstyles to others. Its layout can take place in the caves of the planet, where the layout can be similar to Brinstar.

  • Striker Jones Skin: Mercenary Jones
    • This alt puts a helmet over Jones' head and gives him a red outfit, making him resemble the Solider from TF2. A nice tribute to Rick May.
  • Quincy Skin: Legendary Quincy
    • This costume puts Quincy in a green tunic and hat, making him resemble a legendary Nintendo hero... It also gives his arrows light effects, and other attacks generic magic effects.
  • Engineer Monkey skin: Texan Engineer
    • Gives Engineer Monkey some familiar goggles, a red shirt, black overalls and boots and a single yellow glove to look like someone whom they share plenty of similarities to each other

Most submissions by Fazdude
Wizard Lord


Wizard Lord Moveset
As I originally envisioned, the Wizard Lord will be a very powerful monkey with brutal attack power and speed. However, for balancing reasons, he'll also be one of the game's lightest characters, and many of his attacks have hefty endlag.
  • Neutral Special: Fireball / Dragon's Breath
    • If the special button is tapped, the Wizard Lord shoots out a weak, yet quick fireball. This serves as his safest, least laggy special. However, charging the move for a few seconds turns it into Dragon's Breath, a much larger/stronger projectile which deals multiple hits of damage!
    • Upgrades increase the damage output of both specials, as well as decrease the time it takes to charge Dragon's Breath.
  • Up Special: Tempest Tornado
    • The Wizard Lord conjures a strong tornado beneath itself, damaging nearby opponents as it rises into the air. However, this move does put Wizard Lord into freefall upon use.
    • Upgrades increase the size and strength of the tornado. Interestingly, upgrades do NOT increase the range of the move.
  • Down Special: Lightning Bolt
    • The Wizard Lord calls down a burst of lightning from the skies. This is similar to Pikachu's Thunder move.
    • Upgrades increase the speed and strength of the lightning burst.
  • Super: Lord's Wrath
    • The Wizard Lord calls in an intense storm, conjuring strong winds, fiery meteors, and lightning - Very, very frightening!

Cracked (BTD6)
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So, little obscure fact, in one of the Ninja Kiwi QnA blog posts, it is revealed that the Wizard Lord was responsible for the crack on Cracked, despite having no presence in BTD6 currently. Layout-wise, it can be similar to Shadow Moses Island, with two tall rock pillars blocking the sides and can be broken, revealing pools of water underneath, but they'll form back over time.

Builder Monkey Skin: Crafter Monkey
A blocky take on the Builder Monkey, making him resemble a character from... well, I don't think I need to explain this one. This also applies to all his props.

Gwendolin Skin: Firework Gwendolin
Gwen's hair and fire shift colors during the match, and KOs by her are met with explosive fireworks. Not much too this one, but I think it'd look cool.

Admiral Brickell skin: Bacon Boat
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Inspired from the famous Bacon Bowl, Brickell will board a ship made out of bacon! Wherever she goes, she will leave behind a trial of floating bacon, and her bacon ship will also leave grease and oil on the ground. Her mines are now themed to shell mac-and-cheese and her Mega Mine is now themed to a spherical ball of mac-and0cheese, bacon and garlic breadsticks.

Most submissions by Fazdude
Jester Monkey

Jester Monkey is an oddball character, namely due to their status as a psuedo-stance fighter. See, rather than their upgrades giving them boosts to a standard set of specials, each upgrade is a new move in of itself! Each move has different applications, with none having more of an advantage than the other, so feel free to experiment and find what moves suit you best!

What's more, the Jester Monkey's upgrade tree is completely randomized - While each path correlates to the Neutral, Up, and Down Special, the upgrades within set path swap order with each match. As such, the Jester Monkey will start each match with one of several different move combinations!

This makes Jester Monkey a rather unpredictable character who's mainly designed for casual mayhem rather than a serious tournament setting. But what's wrong with that? Oh, look, it's the Bloons Blowout competitive community! Sup, guys? What's with all the torches and pitchforks?
  • Neutral Special: Projectile
    • Juggling Mayhem - The Jester Monkey begins juggling three balls, with a second special input causing them to fly outwards from where they were before the input. The balls are pretty strong and versatile, but you'll need to get the timing down to make the best out of them.
    • Crazy Dart - The Jester Monkey throws a dart in a short arc (or diagonally downwards if in midair). This dart, though, bounces in a random direction/arc every time it hits the ground or an opponent. This makes it more of a stage control tool than a standard projectile.
    • Bomb Roller - The Jester Monkey jumps onto a bomb and starts rolling it around with their feet. While rolling, the Jester Monkey cannot jump, but they become much faster and create a strong explosion upon hitting a fighter or projectile! However, said explosion will also damage Jester Monkey if they're intercepted by a projectile, so be careful!
    • Chaos Orb - The Jester Monkey summons a magical orb which flies around in random directions. The orb deals light damage and knockback to opponents who come in contact with it, but it lasts a rather long time.
  • Up Special: Recovery
    • Jester-in-the-Box: The Jester Monkey crams itself into a box before popping out of it and flying into the air. This recovery has a strong hitbox and gives Jester Monkey super armor while charging, but only goes straight up.
    • Teleport - A generic teleporting move.
    • Float -The Jester Monkey enters a state where they can freely fly around and perform any of their aerials. This move lasts for a few seconds before Jester Monkey enters freefall.
    • Corkscrew Dive - The Jester Monkey spins upwards in a corkscrewing motion, dealing multiple hits of damage to opponents on the way up.
  • Down Special: Wild Card
    • Banana Peel - The Jester Monkey takes out a banana peel and places it in front of themselves. This works like Diddy Kong's Down Special in Smash.
    • Wild Card - The Jester Monkey throws out a wild card. The card itself deals light damage and no knockback, but it can deal one of several negative status effects to opponents hit by it.
    • Copycat - The Jester Monkey takes a mocking stance. If they are hit by an attack in this state, they will temporarily transform themselves into whatever fighter was responsible for the hit, copying their moveset and upgrades for a short while! This move does have a cooldown once the Jester Monkey returns to normal.
    • Applause - The Jester Monkey starts rapidly posing in place, causing an off-screen audience to throw cash at them and raise their money.
  • Super Move: Completely Bananas
    • To make up for the lack of proper upgrades, the Jester Monkey's Super Move makes all of their attacks more powerful and gives their specials extra properties.

Stage: Midnight Mansion

I could imagine this stage being similar to Scooby's Haunted Mansion from Multiversus.

Dartling Gunner Skin: Humerus Gunner
This skin gives Dartling Gunner a skeletal appearance, one blue eye, and a blue hoodie. The gun also gains a dragon-like mouth, with Gunner's attacks gaining 8-bit sound effects and blue energy particles. Yes, it's exactly what you think it is.

Bomb Shooter Skin: Hot Dog Cannon
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Like what you see at the ballpark! Bombs become delicious hot dogs that sure make a tasty snack for monkeys, and Bloons too! MOAB maulers become chili dogs, Bloon Crush becomes sausage dogs with peppers, and Cluster Bombs become warthogs-in-a-blankets!

Psi Skin: Wacky mechanical fortune teller
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Encases Psi in a strange box with mystical decorative elements complete with fortune telling goods. Psi's attacks in this costume give him robotic movements and also themed to fortune teller movements.

Papa Louie
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  • Neutral Special: Cook and Serve
    • Papa Louie prepares a projectile before tossing it towards. While the projectile is initially (what else) a slice of pizza, upgrades change it out for other foodstuffs from the Papa Louie games, each with unique attributes!
  • Up Special: Hat Trick
    • Papa Louie hops upwards before using his hat as a parachute. Great for horizontal recovery, but not too great for vertical. He can act out of it with any of his aerials, though.
    • Upgrades increase the height of Papa Louie's jump and his horizontal speed, making the move more reliable.
  • Down Special: Pepper Bomb
    • Papa Louie tosses a pepper bomb forwards, which acts a lot like Snake's grenades.
    • Upgrades increase the range and hitstun of the Pepper Bombs.
  • Super Move: Order Up!
    • Papa Louie hops behind a counter as a flock of customers invade the stage. These customers bustle about and push opponents around, while Papa Louie throwing out orders deals major damage and knockback. This madness lasts for around twelve seconds before Papa's pop-up location closes and the customers disperse.
Backstory
It was an average day at Papa's Pizzeria, with Papa Louie ready to unveil his latest cultinary creation to his customers; The banana pizza! As soon as the doors were set to open, though, a portal appeared and sucked everyone up, bringing them into the world of Bloons. The monkeys quickly took a liking to Louie's new dish, and were happy to welcome him and his customers into the fight.
Munchmore


Hailing from the second Papa Louie platformer, this one's a travelling stages taking fighters through the land of Munchmore - Jungles, deserts, chocolatey swamps... there's a food-based biome everywhere you look! Of course, the food-based fauna of the world also appear in the background as stage cameos.

I decided to double this stage's music count as opposed to my regular submissions - Gotta treat our guests well, after all!

  • Ice Monkey: Black Ice Monkey
    • Donning a suit of black ice armor, the Ice Monkey gains an intimidating aura. The armor shines, and the Ice Monkey's ice attacks gain a darker hue to reflect the bitter cold it now eminates.
  • Monkey Village: Monkey RV
    • This isn't too special of a Supreme Skin, but it's a cute idea. The RV drives around on wheels.
  • COBRA: Cobra COBRA
    • This puts COBRA in a snake costume. Bah-dum-tsh. This gives some of its attacks bite and/or poison-based visual effects.

Most submissions by Fazdude

Johnny Upgrade



Johnny Upgrade's main mechanic is that he only has one upgrade tree, unlike all the other fighters. This results in a few things:
  • Johnny's upgrades are much, MUCH cheaper than your average character's.
  • Johnny's tree is very long, and you can actually complete the whole thing 100% if the match goes on long enough.
  • Johnny will retain his upgrades after getting KO'd without the need for Monkey Knowledge.
So, what's the catch? Well, at the start of each match, Johnny is kinda sorta terrible. He's slow, doesn't have a very good jump, and while his attacks are strong, you don't get any specials... which means no recovery. Yikes.

However, this is all accounted for through his upgrade tree. Alongside upgrades to his specials (as well as unlocking them to begin with), Johnny's upgrade tree also upgrades his speed, jump height, attack power, endlag, and more! You'll be a pretty powerful fighter once you get going... but that's the tricky part.

As for Johnny's actual specials (again, you'll need to unlock these)...
  • Neutral Special: Blaster
    • Johnny fires from his blaster. While the shots are pretty fast, you can only shoot a handful before the move needs to enter cooldown.
    • Upgrades increase the blaster's power and the number of shots you can make before needing to cool down.
  • Up Special: Triple Jump
    • It's just another jump. It's only a special because you need to unlock it just like the original game. Hey, at least you won't enter freefall.
    • However, upgrades increase the height of the jump, as well as give Johnny super armor during it!
  • Down Special: Cash Scrounging
    • So I lied earlier, Johnny does have one special at the start of a match. By holding Down Special, Johnny starts searching his pockets for spare change, adding whatever he finds to his cash total. However, this move has considerable start and endlag, so be cautious.
    • Upgrades slightly decrease the move's lag.
    • If you try to input Neutral or Up Special without unlocking it, Johnny will default to this special.
  • Super Move: Boss Upgrade
    • Johnny summons the boss from his game, which jumps around and fires at opponents. While you don't need upgrades to summon it, it's really weak unless you buy some upgrades first. Every upgrade in Johnny's tree boosts the boss by a little.
Johnny Upgrade Stage: The Land of Upgrade Coins
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This stage in fact, is actually hiding a secret new game mode! The stage is one MASSIVE stage that replicates how the map exactly looked in Johnny Upgrade, with the same hazards and enemies where they were in the original, as well as the coins, which is the only way to obtain money in this stage specifically for upgrades. Also specific to this stage, all fighters have stamina-hp and a timer showing how much time they'll be able to collect coins before exploding and being respawned to their designated respawn point!, though that will not cost a stock or affect their points in timed matches. Any coins collected by any fighter is kept with them even after being KO'd in any way or form. Reducing Opponents' HP to 0 counts as a stock loss or 1 point though! This stage emphasizes on getting your max out your upgrades as soon as possible so you can get the upper hand early in battle!

Flash Stage: Candy Land Arena (Burrito Bison)

This would be a simple stage resembling Smash's Boxing Ring.

Dart Monkey: Gold Skin
As a special way of saying "Thanks!" and that Dart Monkey is one of the last ones to get a supreme skin, he'll get a special golden skin that sparkles wherever he goes!

Beekeeper Pro: A Top Hat and a Bowtie
Has some robotic movements and textures, and some of his affects give off a good jump-scare! His bees also become lost soul bees too.

Captain Churchill: Pizza Delivery Tank
Ayo, the pizza here. This gives the tank a nice white shine, with missiles being replaced with globs of cheese, the pineapple traps becoming exploding pizza boxes, and the tank treads being replaced with breadsticks.

Most submissions by Fazdude

Penguin Moveset

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  • Neutral Special: Snowball
    • I mean, it's a Club Penguin moveset. You gotta have this somewhere. Anyway, the Penguin throws a snowball. It can be angled and deals light damage and knockback.
    • Upgrades increase the snowball's range and damage, as well as the final upgrade doubling its size.
  • Up Special: Jet Pack
    • This is a move similar to R.O.B.'s Up Special; You can fly freely, but have to put up with limited fuel which refills while you aren't using the move.
    • Upgrades increase your fuel efficiency.
  • Down Special: Card-Jitsu
    • This special cycles between three attacks, kinda like Sora's Neutral Special. Fire has Penguin spew out a stream of fire from a hot sauce bottle ala Bowser, Water creates a wave to push opponents away like FLUDD, and Snow creates a freezing blizzard like the Ice Climbers.
    • Upgrades increase the range and power of these attacks.
  • Super Move: Igloo Party
    • A horde of partying Penguins invades the stage! These CPU allies have access to all of Penguin's moves, but are considerably lighter and despawn automatically after some time.
Stage: Club Penguin


That's right, the whole island! This is a scrolling stage with five key points - The Lighthouse, the Town, the Snow Forts, the Plaza, and the Cove. After you reach the Cove, the scrolling reverses, taking you back to the Lighthouse through the way you came. The process repeats for the entire match.

As for the music, I decided to go all-out here, given how this is our final DLC fighter and all. Twelve tracks, designed to cover as much of Club Penguin history as possible!
  1. Town
  2. April Fool's
  3. Bean Counters
  4. Ice Fishing
  5. Battle of Doom
  6. Puffle Ragtime
  7. Card-Jitsu (medley of the games' main themes)
  8. The Party Starts Now
  9. Cart Surfer (New Remix)
  10. Pizzatron 3000 (New Remix)
  11. Thin Ice (New Remix)
  12. Gadget Room (New Remix)
  13. I've Been Delayed
Gwendolin: Cadence skin

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Colors Gwendolin pink and gives her Cadence's hair and clothes. Various attacks of hers have music effects and for her taunts, she busts some sick dance moves!

Bomb Shooter: Puffle Launch Cannon

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Just a fun idea I had. Shoots Puffles, of coarse! For Cluster Bombs, Heavy Bombs and MOAB Maulers.....well.......I really don't know! If anyone has any ideas, feel free to let me know!

Beekeeper Pro: Herbert with Klutzy on top of a mini-crab spawner

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Gives Beekeeper Pro white fur, familiar-eyebrows and a mini-crab spawner with Klutzy on top of it! The mini-crabs replace the bees, of course.

Ninja Monkey Skin: Monkey King


Not one of Club Penguin's most iconic characters, but I feel it's fitting to have a costume which is actually a monkey. For this costume, Ninja Monkey swaps their shirukens out for little bamboo sticks.

Alchemist Costume: Gary the Gadget Monkey


Now here's someone you may recognize! The Alchemist gains Gary's goggles and lab coat.

Patch Costume: Tour Guide



Just a hat. 'Tis all.

Trailer
The trailer opens with the aftermath of the Bloons Blowout tournament. The monkeys are helping clean up, Professor Evil has fled, Papa Louie is catering, it's a happy ending for everyone! Suddenly, a Bloon flies in, carrying a postcard. After the Bloon is popped, a Dart Monkey picks it up, with several other playable characters peering over ther shoulder to see what it is...




The scene then transitions to the monkeys sailing over to Club Penguin Island aboard Captain Cassie's ship, where a big welcoming party is being held at the Lighthouse. This is followed by gameplay footage featuring the Club Penguin stage, but no newcomer seems to be there... that is, until Dart Monkey is hit by a friendly snowball by the Penguin!

Penguin Waddles On!

Gameplay footage is then shown of Penguin both on Club Penguin and stages from the base game. The trailer ends with a return to CGI with the Penguin and Dart Monkey shaking hands, joined by monkey and penguin alike - Hell, it seems even Herbert himself has snuck into the celebration as a small cameo!

(Also, everything post-postcard is played over I've Been Delayed, a song I really should have put on the Club Penguin stage.)

Dart Monkey
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Bomb Shooter
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Super Monkey
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Quincy
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Captain Churchill: Submitted by FazDude FazDude

Wizard Monkey: Submitted by PopCultureCorn PopCultureCorn

Sniper Monkey: Submitted by FazDude FazDude

COBRA:
Submitted by FazDude FazDude


Geraldo: Submitted by Baysha Baysha


Ice Monkey: Submitted by Baysha Baysha

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Builder Monkey: Submitted by FazDude FazDude


Spike Factory: Submitted by PopCultureCorn PopCultureCorn

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Engineer Monkey: Submitted by FazDude FazDude



Ninja Monkey


Gwendolin


Admiral Brickell: Submitted by Baysha Baysha
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Dartling Gunner: Submitted by PopCultureCorn PopCultureCorn
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Mortar Monkey: Submitted by FazDude FazDude


Striker Jones

Captain Cassie (PopCultureCorn)
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Alchemist Monkey
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Tribal Turtle (PopCultureCorn)

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Beekeeper Pro (Baysha)

Pat Fusty (PopCultureCorn)

Monkey Village: Submitted by Baysha Baysha

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Psi

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Druid


Ninja Kiwi


(SECRET FIGHTER) Bloonchipper: Submitted by PopCultureCorn PopCultureCorn

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How to unlock: Go to Scrapyard, and when you're in the range of the Bloonchipper, you can use your shield special to bring up a mini-menu asking for $200 (Like, half your starting cash, allowing you to get to it even in the beginning of a match) to remove the obstacle. Once that is paid, a Support Chinook will fly in, pick up the Bloonchipper from the mud, and fly away with it. Once you exit the match or finish the match, the Bloonchipper will be unlocked.

(SECRET FIGHTER) Cave Monkey (Greg): Submitted by PopCultureCorn PopCultureCorn
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How to unlock: Go to Frozen Over, and when you're over the ice area where he is frozen in, you then have to attack the ice above him for a certain amount of damage (around 30% to 50%) to which then the ice will break and he will jump free from the ice. Once you exit the match or finish the match, the Cave Monkey will be unlocked.

Moveset Idea by FazDude FazDude
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.

Idea by FazDude FazDude : I had a weird idea for this one; Since Bloons TD is a series about strategic tower placement, I think we should try and replicate that in this game. Rather than assists being tied to an item like an Assist Trophy, you will be able to equip one before starting a match. In the match proper, you can summon the assist at any time, with their range of movement being limited to a certain area. Once the assist despawns, you will have to wait through a small cooldown period before using it again.

The Monkey King (Bloons Monkey City): Submission by Baysha Baysha
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When summoned, The Monkey King would bravely sit on top of a fortified tower away from any harm and command Dart Monkeys to attack any opponents. The Dart Monkeys come out of the tower and run around the battlefield throwing darts

Etienne: Submission by PopCultureCorn PopCultureCorn
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Pilots a series of dart-shooting drones in his range, which can fly to different areas of the stage to shoot darts to pop Bloons and damage other fighters. The drones also have a spin-attack that have considerable knockback and deal extra damage to Ceramic Bloons. Occasionally, he will even summon the powerful UCAV Drone that shoots homing missiles! He also even grants Camo Detection to the fighter he is assisting.

Benjamin: Submission by PopCultureCorn PopCultureCorn


From what I know, he is probably the most used hero in BTD6 (Because he's THAT useful), so why not feature his usefulness here in Bloons Blowout? When he is active, the fighter he is assisting will be granted double the cash for any they earn for as long as he is active. Any Bloons within his range are also affected with the Bloon Trojan, making them not spawn children and earning additional cash when popped, and he will also occasionally use Syphon Funding, to which all Bloons that spawn near him will be downgraded by 1 rank and grant even more cash when popped. When the fighter he is assisting has its damage at a high amount, he will use Biohack to increase their stats for a set amount of time.

Beekeeper: Submitted by FazDude FazDude


When summoned, this bear walks around and releases bees from his beehive. These swarms... swarm onto opponents and sting them, dealing multiple hits of flinching damage before dispersing.

Retro Monkey: Submission by Baysha Baysha
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He also stands in the spot he was summoned. He throws darts at his opponents, indicated by the arrow like in the original Bloons game. He'd appear in the original artstyle.

Monkey Beacon: Submitted by FazDude FazDude


When summoned, this Assist doesn't do anything to attack directly; Rather, while you're within its field, your attack strength is boosted drastically!

Thereling (Meeblings): Submission by PopCultureCorn PopCultureCorn
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Pushes back fighters that get too close to it by using its force-like ability. Pushback is further and harder for those with higher damage percentages, making the results more funny and devastating.

Portable Lake Pro: Submission by PopCultureCorn PopCultureCorn
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Lashes out its powerful tentacles to anyone who comes to close to it, dealing considerable damage and knockback. When the fighter it is assisting jumps into the pool itself, they will be healed a small amount of damage constantly, but slowly.

Medic (SAS): Submitted by FazDude FazDude
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When summoned, the Medic will follow you around and heal you when you're closeby. It won't do anything to opponents, though.

Hot Air Bloon (aka, Blimp Monkey): Submitted by FazDude FazDude

The unfathomable has occured - Monkey and Bloon have settled their differences! When summoned, the Hot Air Bloon (and its monkey companion) will fly around the stage; It can't deal damage, but coming into contact with it will push opponents a fair distance away.

Obyn Greenfoot

Obyn would summon his wolf heads from a standstill, sending them out to home in on opponents. (FazDude)

Gravling (PopCultureCorn)
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Reverses gravity on the fighter it is assisting whenever the fighter is about to fall into the blastzone or having a need for upward lift for aerial combos. The best comparison I can make is how Captain Viridian works in Fraymakers.

Zapling (FazDude)
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I can't find a picture for one to save my life, but when one is summoned, it will hop around the stage and attempt to electrocute any opponent which comes too close to it. Simple, but effective.

Bloonsday Device (PopCultureCorn)
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Staying true to how it worked in BTD5, any Bloons in its radius will be targeted by an energy beam that strikes from the sky to the ground, instantly popping Bloons and dealing heavy damage to Big Bloons and fighters

Bloonberry Bush Pro (Baysha)

When summoned, it stays on the platform it was summoned on. Hurting any enemy who touches it. It also summons creepers that act like smaller versions of itself.

Ezili (PopCultureCorn)
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She is similar to Ashley in SSB4/Ultimate in a way. Any Regrow Bloons in her range will not regrow layers, while all other Bloons in her range will have their layers popped gradually. Any fighters within her range will be inflicted with negative status affects, like sleep, dizzy, poison or confusion (Inverting control stick behavior).

Spike-O-Pult (BTD3) (Fazdude)

"Hey, isn't the Spike-O-Pult already part of Dart Monkey's moveset?" Yes, but it's a little more complicated than that. You see, in Bloons TD 3, the Spike-O-Pult was considered a different entity than the Dart Monkey, so for these purposes, I'll be doing the same. Upon being summoned, the Spike-O-Pult fires spiky balls at opponents. They don't have much range, but getting into contact with one hurts.

Monkey Sub

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A pretty versatile assist who can launch darts and missiles on a regular basis, and can even launch the all-very-powerful First Strike Capability, which can take down Big Bloons in one hit and can KO fighters even at semi-low damage percentages. When needed, it'll even submerge to reveal Camo Bloons and pop all other Bloons in its radius and buff the stats of the fighter they are assisting.

Radadactyl

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They fly in circular paths to where their nest it, swooping down and slashing Bloons and fighters alike while also producing windboxes with their wings!

Dad of Quincy

He is Dad of Quincy, son of Quincy. When summoned, he will simply follow you around while buffing all of your stats. Simple, yet effective.

Dart Monkey moveset by FazDude FazDude
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I think Dart Monkey should be a fairly straightforward character - No huge gimmick or anything, but not really a shotoclone either.
  • Neutral Special - Dart Toss
    • Dart Monkey (get this) tosses a dart. It's not very strong, but it covers a good amount of range and can be angled.
    • Upgrades could include increasing the dart's range, as well as giving it piercing properties, allowing it to hit multiple opponents.
  • Up Special - Spike-O-Pult
    • Dart Monkey loads himself into a catapult and launches himself upwards.
    • Upgrades could include increasing the recovery Dart Monkey gets, as well as the ability to launch a spiked ball alongside the Dart Monkey.
  • Down Special - Crossbow
    • Dart Monkey takes out and charges a crossbow, firing a piercing shot through opponents.
    • Upgrades could include increasing the bow's damage output and giving it stunning properties.
  • Super Move - Dart Monkey Fan Club
    • A bunch of Dart Monkeys appear beside the player's Dart Monkey as they all throw out a volley of darts, racking up damage but doing little knockback,
Bomb Shooter moveset by FazDude FazDude

  • Neutral Special: Bomb Shoot
    • The Bomb Shooter... Well, you can put this one together. Holding down the special button allows your shot to be aimed.
    • Upgrades include increasing the size of your bombs and adding frag bombs to the mix.
  • Up Special: Missile Launch
    • The Bomb Shooter launches a missile downwards at an angle, launching itself up while creating a strong projectile.
    • Upgrades include upgrading the missile to the MOAB Mauler, which deals extra damage to Bloons and has a larger blast radius.
  • Down Special: Heavy Bomb
    • The Bomb Shooter launches a Heavy Bomb right below it, which lingers where it lands for a few seconds before exploding, kinda like Steve's TNT.
    • Upgrades include remote detonation and increased blast power.
  • Super Move: Bomb Blitz
    • The Bomb Shooter goes berserk, firing bombs into all directions for a short time.
Super Monkey moveset by FazDude FazDude
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  • Neutral Special: Laser Vision
    • Super Monkey fires lasers from his eyes. While this move is easily spammable, it doesn't deal too much damage and won't even cause fighters to flinch until higher percents.
    • Upgrades for this move include plasma blasts and the Sun Avatar, each of which increasing the laser's power.
  • Up Special: Flight
    • Super Monkey flies in one of eight directions. It's pretty much Fox's Fire Fox.
    • Upgrades include increasing the move's range and giving Super Monkey the ability to curve his flight.
  • Down Special: Knockback Punch
    • Super Monkey slams his fist into the ground, creating a shockwave which deals low damage, but high knockback.
    • Upgrades include increasing the shockwave's range and giving it the ability to stun opponents.
  • Super Move: Wrath of the Sun God
    • Super Monkey evolves into the Sun God and unleashes a bullet hell of projectiles around himself.
Quincy moveset by FazDude FazDude

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  • Neutral Special: Arrow Fire
    • Quincy charges up before releasing an arrow. The move is pretty similar to Link's Neutral Special in Smash, but can be slightly angled up or down.
    • This move's upgrades involve increasing its fire speed and giving arrows piercing properties.
  • Up Special: Firework Launch
    • An innovated take on Cyber Quincy's Firework Placement cosmetic, Quincy launches himself upwards with a firework. The initial attack is pretty similar to Steve's Elytra (plus an AOE burst at the peak of the launch), but Quincy will just enter freefall afterwards.
    • Upgrades include increasing the firework's range and giving it the ability to be angled slightly.
  • Down Special: Arrow Rain
    • Quincy fires three arrows in the air, with them coming down to damage opponents around ten seconds later. It's a great means of stage control!
    • Upgrades increase the arrow's speed and range.
  • Super Move: Rapid Fire
    • Quincy fires a rapid stream of arrows to rack up damage before launching opponents with the final shot.
Captain Churchill moveset by FazDude FazDude


  • Neutral Special: Missile
    • Captain Churchill charges up his tank before firing a large missile forwards. The missile does take a few seconds to charge, but it deals pretty high damage for a special. Captain Churchill can also move and perform a single jump while charging.
    • Upgrades decrease the charge time and give the missile piercing properties.
  • Up Special: Tank Pilot
    • Captain Churchill's tank grows copter blades (don't ask) as he takes to the skies. He can move left and right while ascending and fire weaker missiles, giving him a free and safe recovery. However, said recovery is pretty slow and short-ranged.
    • Upgrades increase Churchill's airtime and powers up his missiles.
  • Down Special: Exploding Pineapple Trap
    • Captain Churchill's tank deploys an Exploding Pineapple behind itself, which buries into the earth, leaving only the stalk visible. Opponents who get to close to the pineapple trigger the explosive, dealing damage and knockback. Captain Churchill can also drive over the pineapple to trigger it, dealing damage to himself but no knockback.
    • Upgrades increase the power of the pinapples and allow Captain Churchill to have two in-play at a time as opposed to one.
  • Super Move: MOAB Barrage
    • Churchill launches barrages of missiles to the sky, before they come raining down and damaging others from below. Missiles deal extra damage to Big Bloons!
Wizard Monkey moveset by PopCultureCorn PopCultureCorn

Wizard Monkey is quite lightweight and floaty who has floaty jumps and attacks that really feel like they're in for the strong hit on the first strike. It, of coarse, uses primarily magic attacks which tend to have a lot of usefulness when they are used to their fullest.

Neutral-Standard:
Wizard monkey punches, kicks and then points forward to have a small burst of magic explosion appear in front of it.

Side-Standard:
Wizard Monkey unleashes some lighting bolts forward. References how the Wizard Monkey used to possess the lightning attack before it moved to the Druid.

Up-Standard:
Wizard Monkey points upward to have a small burst of magic explosion appear above it.

Down-Standard:
Wizard Monkey has to magic bursts on the ground in front of it.

Dash Attack:
Wizard Monkey conjurers a small fiery explosion in front of it.

Side Smash:
Wizard Monkey sends out longer and stronger lightning strikes.

Up Smash:
Similar to Lucas' up smash

Down Smash:
Wizard Monkey has 2 stronger magic bursts on the ground in front of it.

Neutral-Aerial:
Similar to Mewtwo's neutral-aerial and Shimmer

Side-Aerial:
Similar to Ness' forward aerial

Up-Aerial:
Wizard Monkey performs a magical somersault kick.

Down-Aerial:
Similar to Lucas' Down-aerial.

Neutral Special: Arcane Blast
Wizard Monkey fires a single magic blast forward, which can also be angles up and down in its flight path. Upgrades increase range, damage, firing rate, and to the Arcane Spike, which deals huge amounts of damage to Big Bloons!

Up Special: Summon Whirlwind
Works Like Hero's Woosh or Kaswoosh, except if its power level is tied to the upgrade system of the game instead of MP. References how the Wizard Monkey used to possess the whirlwind attack before it moved to the Druid.

Down Special: Dragon's Breath
Works like Bowser's or Charizard's Neutral-Special, but with upgrades, it can increase fire strength and range!, along with shorter cooldowns.

Super Move: Wizard Lord Phoenix
Wizard Monkey transforms into the Lava Phoenix, which breaths flames all over the screen and launches magma balls everywhere for as long as it is active.

Taunt:
Wizard Monkey will hold a magic ball above its hands, like one of its upgrade portraits.

Entrance:
Wizard Monkey teleports onto the stage in a burst of magic.

Victory:
Wizard Monkey fires powerful magic blasts everywhere before striking a victory pose holding two magic bolts above its hands.

Defeat:
Wizard Monkey conjures a spell, before it explodes in its face and then falling over

Sniper Monkey Moveset by FazDude FazDude

The Sniper Monkey is all about set-ups; While the Neutral Special is an immensely powerful move, it can leave you open if you don't make use of the Sniper Monkey's other specials.
  • Neutral Special: Line of Sight
    • Sniper Monkey loads their rifle and takes steady aim before firing. While the startlag of this move is immense, its range and power make it one of the strongest moves out of the entire roster!
    • Upgrades decrease the rifle's startlag and add some shrapnel to the attack.
  • Up Special: Tree
    • A tree appears which the Sniper Monkey climbs up. While it's just an average recovery option, if used on-stage, the tree lingers for a short period, being a barrier which no one but the Sniper Monkey can pass through.
    • Upgrades increase the tree's size and longetivity.
  • Down Special: Bush
    • A bush is planted at the Sniper Monkey's feet, which they hide inside. In this state, the Sniper Monkey can freely aim and fire weak shots at opponents (although said shots deal immense shield damage) until he is attacked or gets out of the bush.
    • Upgrades increase the shots' power.
  • Super Move: Bouncing Bullet
    • Sniper Monkey fires a bullet which bounces around the stage at high speed, dealing great damage and knockback to those hit by it.
COBRA (FazDude)

  • Neutral Special: Bullet
    • For his Neutral Special, COBRA wields a gun. The shots are weak and deal no knockback, but are pretty fast.
    • Upgrades increase the shots' power and give them the ability to cause flinching.
  • Up Special: W.H.E.E. (Whirling Hovering Evacuation Electronic)
    • COBRA grabs a hold of a drone and uses it to fly upwards, acting much like Snake's Up Special.
    • Upgrades increase WHEE's flight time and give it the ability to auto-fire at nearby opponents.
  • Down Special: Misdirection
    • COBRA lays down an invisible trap. Opponents who step on the trap have their controls reversed for a short time.
    • Upgrades increase the trap's radius and the longevity of their effects.
  • Super Move: Attrition
    • For a limited time, opponents take damage over time and are easier to launch.
Geraldo (FazDude)

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  • Neutral Special: Stack of Old Nails
    • Geraldo throws the stack of nails forwards in an arc - Once the nails make contact with the ground, they'll burst out into all directions.
    • Upgrades increase the arc of the nails and how much damage they do.
  • Up Special: Genie Bottle
    • Geraldo uses the power of the Genie Bottle to perform a quick teleport.
    • Upgrades increase the teleport's range.
  • Down Special: Geraldo's Wares
    • Geraldo starts each stock with three random items, each of which can only be used once per stock. The items are as follows:
      • Shooty Turret: When placed down, the turret aims and fires crossbow arrows at opponents.
      • Invisibility Potion: Turns Geraldo invisible for a short time. Also grants Camo detection.
      • Tub of Amaz-o-Glue: Acts as a Pitfall-like trap for opponents to step into.
      • Gerry's Fire: Pretty much just Simon/Richter's Down Special in Smash.
      • Rejuv Potion: Heals Geraldo.
      • Creepy Idol: Creates an AOE field which slows down opponents within it.
    • Due to the odd nature of this move, the upgrades for it affect all of Geraldo's wares at once, but not quite to the same extent as a normal upgrade tree.
  • Super Move: Everything Must Go!
    • Geraldo gains unlimited access to all six of his wares (albeit with each item having a brief cooldown) for a short time.
Ice Monkey
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Ice Monkey joins the realm of lighter-middleweights, having average and balanced speed and jump while being slightly lighter than Dart Monkey.

Gimmick:
Just like the Tower Defense games as well as Pop!, its main purpose is to stall Bloons with cold attacks so that they can be more open for attack, or to control clusters of Bloons. A gimmick the Ice Monkey has in this game is that within a close range to the Ice Monkey, all Bloons will have reduced flight speed, in reference to Arctic Wind and its further upgrades. ALL upgrade paths will increase the range of Ice Monkey's slowing radius, as well as to reduce the Bloons flight movement speed further.

Neutral-Standard:
Ice Monkey does a cold swipe that can multi-hit before finishing off with an ice block fist uppercut

Side-Standard:
Ice Monkey lunges forward with an ice block-foot kick

Up-Standard:
Ice Monkey performs an ice burst upward

Down-Standard:
Ice Monkey swipes in a circle with an icicle

Dash Attack:
Ice Monkey performs a sliding punch with an ice block-fist

Side Smash:
Ice Monkey performs a strong punch forward with an ice-block fist

Up Smash:
Ice Monkey makes a stronger burst of ice upwards

Down Smash:
Ice Monkey has two ice stalagmites rise between itself

Neutral-Aerial:
Ice Monkey spins in a 360 circle

Side-Aerial:
Same as the side-standard, but in the air

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Ice Monkey has an icicle grow from below itself

Neutral Special: Cryo Cannon
Ice Monkey's only long-range attack. It fires an ice ball forward with an ice arm cannon that deals ice damage, and can freeze fighters if combo'd correctly. Upgrades can have the ice balls form ice crystals on Bloons they affect which can pop Bloons on Contact, and to the ever-powerful Icicle Impale, which can slow down and seriously maul Big Bloons!

Up Special: Ice Platform Formation
Think of it like Toph's Up-Special in NASB, where Ice Monkey forms an ice platform underneath itself. One ice platform can be made per air time, and the ice platform melts after some time, taking enough damage or when Ice Monkey makes a new ice platform. Upgrades increase ice platform width, durability and longitivtiy, and can transform them from ice platforms to ice pillars, thus becoming more like Kragg's Up-Special in Rivals of Aether (and Olaf and Tyson's Up-Special in Brawlout, since, you know, they too create ice pillars with their up-special)

Down Special: Ice Burst
Ice Monkey releases a single cold blast around itself, freezing Bloons and fighters close to it. Upgrades grant it the Embrittlement, to which frozen Bloons and fighters take more damage when frozen, and to the Super Brittle, which increases the brittle status and damage even further!

Super Move: Absolute Zero
Ice Monkey releases a virtually-the-whole-stage-range cold blast that freezes ALL Bloons on screen for a long time, including White and Zebra Bloons, as well as all fighters, with the addition of launching them, with the launch distance dependent on their damage. In addition, all frozen Bloons are under the influence of Super Brittle, giving the Ice Monkey plenty of time to clear the stage of all frozen Bloons on stage.

Taunt:
Ice Monkey juggles snowballs, like one of its idle animations in BTD6

Entrance:
An ice block appears on stage, before breaking open to unfreeze the Ice Monkey, as it gets ready to battle!

Victory:
Ice Monkey can be seen on the stage, covered in snow, ice and frozen Bloons, as it begins to dance and form a little ice-castle sculpture, to which it is probably referencing an exasperating, but catchy and sweet song from a certain high-finance mouse-house movie about snow queens and never-ending winter.

Defeat:
Ice Monkey can be seen frozen in a block of ice, with only its eyes moving.

Builder Monkey (FazDude)

  • Neutral Special: Brick Toss
    • Builder Monkey throws a brick. As to be expected from... y'know, a brick, it hits hard, but is fairly slow and has poor range.
    • Upgrades increase the brick's strength and range.
  • Up Special: Build
    • Builder Monkey places a brick beneath their feet. This is pretty much Steve's Build, with all the pros and cons that come with it.
    • Upgrades increase the maximum number of bricks at a time, as well as their durability.
  • Down Special: Wall
    • Builder Monkey builds a wall in front of themself, acting as a temporary wall.
    • Upgrades increase the height and durability of the wall.
  • Super: Dream Hut
    • Builder Monkey traps a nearby opponent and begins building a hut around them, which explodes soon afterwards to deal heavy damage and knockback.

Spike Factory (aka, Spactory)
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Spike Factory is a lighter-heavyweight that has slightly-faster falling speed than most other characters and slightly-below-average speed, but is has slightly-above-average jump height and is slightly more difficult to launch.

Gimmick:
For this game, I had always imagined this character's whole meta around stage control! Many of its attacks have it cough up spikes that can last on stage for a very long time or until any opponent makes contact with the spikes! One of the ways on how to make the most out of this character is to place lots of spikes on a certain spot on the stage so as to keep opponents at bay and for master-edgeguarding. Another way is to place spikes all over the stage so as to keep a constant damage-dealing ordeal going! ALL of its upgrade paths give a little increase of its spike-spawn rate!

Neutral-Standard:
Spike Factory coughs up a pile of spikes in front of itself. Semi-Spammable.

Side-Standard:
Spike Factory extends some spikes out from itself sideways.

Up-Standard:
Spike Factory tosses some spikes upward.

Down-Standard:
Spike Factory coughs up piles of spikes on both sides of itself.

Dash Attack:
Spike Factory tumbles over, releasing a series of spikes in front of itself. Unlike most of its other spike-spawning moves, the spikes from this move don't last on stage and will disappear after the move finishes.

Side Smash:
Spike Factory coughs out a bigger stack of white-hot spikes forward

Up Smash:
Spike Factory tosses a Spiked Ball upward with more upward force.

Down Smash:
Spike Factory coughs out bigger stacks of white-hot spikes on both sides of itself.

Neutral-Aerial:
Spike Factory coughs up spikes that surround itself.

Side-Aerial:
Same as the neutral-standard, but in the air

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Spike Factory flips upside down and drops a pile of spikes downward.

Neutral Special: Spiked Mines
Spike Factory coughs out a Spiked Mine in front of itself, which explodes on contact or after some time has passed. Up to 5 Spiked Mines can be on stage at a time. Upgrades can decrease the time needed for a Spiked Mine to spawn, increase the number of max Spiked Mines on stage from 5 to 7, and to the ludicrously-powerful Super Mines, which create bigger explosions, deal far more damage, and can really take down Big bloons.

Up Special: Spike Spill
Spike Factory flips upside down and vomits spikes downward to propel itself upward. The spike downpour can deal damage from its sides and can multihit if used over an opponent, but the spikes won't last on stage, like its other spike spawning moves. Upgrades increase recovery height as well as the damage from the spike downpour.

Down Special: Long Life Spikes
Spike Factory coughs up long life spikes from both sides of itself, with the main difference between long life spikes and regular spikes is that long life spikes, of course, last longer!, in addition to a slightly taller hitbox. Upgrade can convert the long life spikes into deadly spikes, which have a longer duration, and to the almost-OP Perma-Spike, which can last on stage nearly indefinitely!

Super Move: Spike Storm
Spike Factory spreads spikes, including some Spiked Mines and Long Life Spikes (or Super Mines and Perma-Spike, depending on what upgrades it got before using the super move.), all over the stage!

Taunt:
Spike Factory coughs up a little spike structure in front of itself, which also can last on stage indefinitely.

Entrance:
Spike Factory jumps onto the stage from the background.

Victory:
Spike Factory can be seen coughing up spikes at a constant rate with spikes, spiked balls, Spiked Mines and Perma-Spikes spread all over the place. you can say that it is asserting its dominance that way.

Defeat:
Spike Factory can be seen buried in a large pile of spikes.

Additional Note:
Spike Factory is not affected by its own spikes! In order to differentiate spikes, if 2 or more players use Spike Factory, than the color of the spikes, balls and mines will correspond to the player's color, so player 1 gets red spikes, player 2 gets blue spikes and so on.

Engineer Moveset by Fazdude

  • Neutral Special: Nail Gun
    • The Engineer Monkey fires a nail from the eponymous Nail Gun. This move has considerably high range, but deals low damage and doesn't even make the opponent flinch.
    • Upgrades increase the nails' damage and eventually allow for flinching.
  • Up Special: Jetpack
    • A unique move not inspired by anything from Bloons, the Engineer Monkey uses a jetpack to recover, similarly to King K. Rool's Up Special... complete with all its slowness and predictability.
    • Upgrades increase the jetpack's speed and longetivity.
  • Down Special: Sentry
    • The Engineer Monkey places down a sentry which fires at opponents which come within range, having the same properties as the Nail Gun's base form. However, it can be destroyed, and only one can be active at a time.
    • Upgrades increase the sentry's range and firing speed.
  • Super Move: XXXL Trap
    • The Engineer Monkey places down the eponymous trap, which has a suction effect similarly to Luigi's Final Smash. Once the trap is finished sucking in opponents and Bloons, the former are launched towards the top blast zone which the latter is instantly popped.

Ninja Monkey

Ninja Monkey is the game's "combo speedster", who is rather fast in terms of movement and attack speed, and it can jump really high! However, since it is lightweight, it can be launched easily.

Gimmick:
True to its purpose and gimmick in the other Bloons games, it is able to see and pop Camo Bloons way more easily than other Monkeys and Towers! While Camo Bloons normally reveal themselves when popped by fighters at a very close range, Ninja Monkey is able to pop Camo Bloons stage-wide! ALL of Ninja Monkey's attacks will pop Camos, whether revealed or not. Otherwise, it plays mostly similar to Sheik and Greninja.

Neutral-Standard:
Ninja Monkey performs two swipes, followed by a multitude of lightning-fast swipes, which can combo fighters before launching them.

Side-Standard:
Ninja Monkey performs a judo chop forwards.

Up-Standard:
Ninja Monkey swipes upward quickly.

Down-Standard:
Ninja Monkey spins around a few times.

Dash Attack:
Ninja Monkey performs a jump-kick in quick succession.

Side Smash:
Ninja Monkey strikes forward with both arms, hard.

Up Smash:
Ninja Monkey does a ninja pose while striking those above it. .

Down Smash:
Ninja Monkey spins around in one strong motion.

Neutral-Aerial:
Ninja Monkey does a single kick.

Side-Aerial:
Ninja Monkey performs a single arm strike downwards, which can be seen as similar to Sheik's F-air in Melee.

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Ninja Monkey does a straight kick downward while falling fast. It'll bounce off fighters upon contact with them.

Neutral Special: Shuriken Toss
Self-explanatory, Ninja Monke throw shuriken, move spammable too. Upgrades increase fire rate, shuriken speed and damage, has Ninja throw more shurikens at once, and to the ever-powerful Grandmaster Ninja, to which it throws 8 shurikens at once at super-rapid speeds!

Up Special: Flash Teleport
Ninja Monkey simply teleports, leaving behind a log where it activated the move. Ninja Monkey can also perform a strong kick when either the standard or special attack button is pressed in the middle of its teleport path. Upgrades increase teleport range and kick power.

Down Special: Flash Bomb
Ninja Monkey tosses a bomb that has stunning properties. Upgrades can convert the Flash Bombs into Sticky Bombs, which can latch onto Bloons and Fighters before exploding on a timer, and is seriously effective on Big Bloons!

Super Move: Grand Saboteur
Ninja Monkey sabotages the whole playing field, crippling Fighter and Bloon Speed as well as damaging Big Bloons and Fighters by 80% damage for 15 seconds.

Taunt:
Ninja Monkey does a few ninja poses to assert its dominance.

Entrance:
Ninja Monkey poofs on stage in a cloud of smoke.

Victory:
Ninja Monkey teleports all over the screen, popping Bloons before doing a ninja pose for the camera.

Defeat:
Ninja Monkey is hit by a tree nut on the head before falling over.

Gwen Moveset by Fazdude

  • Neutral Special: Flamethrower
    • Gwen activates her flamethrower and fires it forwards, acting pretty much the same as Charizard's in Smash. If you hold it out for too long, the flame will begin to die out.
    • Upgrades increase the flamethrower's range and longetivity.
  • Up Special: Flame Burst
    • Gwen uses her flamethrower for a quick burst of upwards movement, similarly to one of the Mii Gunner's Up Specials.
    • Upgrades increase the height and flame size.
  • Down Special: Cocktail of Fire
    • Gwen throws a Molotov in an arc, with it erupting into a pillar of flame upon hitting the ground.
    • Upgrades increase the range and power of the flames.
  • Super Move: Firestorm
    • Gwen unleashes a burst of fire, igniting all Bloons on the screen and dealing major damage to opponents who get too close to her.
Brickell moveset by PopCultureCorn
AdmiralBrickellPortrait.png


"Admiral on deck!"

Admiral Brickell is one of the heaviest Heroes in the game, alongside Pat Fusty, and she also has one of the widest hurtboxes of any other character, making her an easy choice for combo food. To make up for this, many of her attacks are really quite strong!

Gimmick:
Due to the condition that her ship is "submerged" to the stage, meaning it treads along stage grounds, she has to abandon her ship every time she has to jump or grab ledges, but don't worry, her ship will just magically teleport to wherever solid ground she lands. Other fighters can attack her ship when she's not inside it, but it will explode when damaged enough, but will not affect Brickell herself whether she lands or is in the air.

Neutral-Standard:
Brickell waves her flag around in two motions forward.

Side-Standard:
Brickell sets off a single small explosion from her gun forward.

Up-Standard:
Brickell waves her flag upward.

Down-Standard:
Brickell drops a single mine on the ground which explodes instantly.

Dash Attack:
Brickell rams with her ship, which is actually quite devastating.

Side Smash:
Brickell waves her flag around in two motions forward harder.

Up Smash:
Brickell waves her flag upward harder.

Down Smash:
Brickell drops mines on both sides of herself, which explode instantly

Neutral-Aerial:
Brickell swipes with her flag.

Side-Aerial:
Brickell simply kicks.

Up-Aerial:
Same as the up-standard, but in the air.

Down-Aerial:
Brickell performs a dropkick and instantly falls to the ground as if she's trying to regain control of her ship again.

Neutral Special: Commence Fire!
For her neutral special, she wields a GUN. Brickell simple shoots with her pistol, spammable. Upgrades increase pistol damage and fire rate.

Up Special: Abandon Ship!
Similar to Bowser Jr.'s up-special in Smash Bros, Brickell jumps rather high above the ground while her ship is left to instantly explode. If the move is used in the air, than she uses a mine to explode herself upward while she takes no damage from the explosion. Upgrades decrease ship explode time and explosion damage, as well as the jump height.

Down Special: Mine is mine to command!
Similar to Solid Snake's C4, but with mines. Brickell deploys a single mine that explodes on command when the down special is used again. Upgrades increase mine explosion damage and can allow Brickell to place two mines on-stage at once.

Super Move: Mega Mine Deploy!
A targeting reticle appears on screen where Brickell can select where to deploy a super-powerful mega mine, which sets off a huge explosion that can wipe out Big Bloons and deal serious damage and knockback!

Taunt:
Brickell does a blow kiss.

Entrance:
Brickell sails onto stage.

Victory:
Brickell can be seen in front of an army of Monkey Subs and Monkey Buccaneers (Don't worry, this won't deconfirm the Monkey Buccaneer as a playable character) while she makes a war salute, acknowledging that the war is won.

Defeat:
Brickell waves her flag around as her ship sinks.

Dartling Gunner Moveset by Fazdude
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  • Neutral Special: Dartling Gun
    • The Dartling Gunner begins spinning his minigun, firing rapid shots of darts. The darts are extremely quick, but deal low damage per dart and can't even make opponents flinch.
    • Upgrades increase the strength of the darts, eventually turning them into lasers.
  • Up Special: Gatling Jet
    • The Dartling Gunner shoots beneath himself, propelling himself into the air. It's a poor recovery, but the shots fired deal great damage.
    • Upgrades increase the darts' strength and the Dartling Gunner's ascension.
  • Down Special: Mini Rocket
    • The Dartling Gunner fires a mini rocket, homing in opponents similarly to Samus' Missiles.
    • Upgrades increase the speed and strength of the rocket.
  • Super Move: M.A.D.
    • The Dartling Gunner fires a spray of large and powerful rockets, racking up damage and launching opponents.
Mortar Monkey Moveset by Fazdude

The Mortar Monkey is a weird character. All three of their special moves involve a special mechanic - Their mortar. This is an item which lingers on the stage much like Steve's crafting table and interacts with all the special moves. I'm actually going to start with the Mortar Monkey's Down Special, since that's what gives it most of its utlity.
  • Down Special: Aim / Reposition
    • Simply tapping the special button will call Mortar Monkey's mortar to their current position, but has a short cooldown. Holding the special button allows the Mortar Monkey to aim the mortar.
    • Upgrading this move decreases the movement cooldown and increases the number of angles the mortar can be aimed.
  • Neutral Special: Shell Launch
    • The mortar fires a shell which flies in whatever direction the mortar was aiming, creating a large explosion upon contact with the stage or an opponent.
    • Upgrading this move increases the range and power of the mortar shell.
  • Up Special: Monkey Launch
    • Monkey Launch is a very unique recovery - Mortar Monkey is teleported inside of his mortar and fired from it. While this gives Mortar Monkey easy means to recover to the stage and probably one of the best recoveries in the game, it does disable the mortar for some time, leaving the Mortar Monkey unable to fire shells or use Monkey Launch for a short time.
    • Upgrades increase the Mortar Monkey's damage output upon colliding with an opponent and decreases the cooldown after use.
  • Super Move: Mortar Fireworks
    • The Mortar Monkey launches fireworks from its mortar, which home in on opponents to deal large damage.

Striker Jones moveset by PopCultureCorn



"I love the smell of bubblewrap in the morning!"

Striker Jones is fairly a middleweight, with his rocket launcher weighing him down a little. He jumps a little higher than most middleweights but is slightly slower in terms of movement.

Gimmick:
Though not considered a true gimmick, he uses his rocket launcher for most of his attacks! Because of this, he excels at launching power and serious blows on start, but he is not the most reliable fighter to deal with Black and Zebra Bloons. While Bomb Shooter mainly focuses on area damage and clearing areas of Bloons, Striker Jones is more focused on strong knockback and going in for that strong blow in a rather quick way.

Neutral-Standard:
Striker Jones swings around his rocket launcher in a quick swipe, one of his few non-explosion and fire attacks.

Side-Standard:
Striker Jones has his rocket launcher forward fire a small blast.

Up-Standard:
Striker Jones swipes his rocket launcher upward in an arc, one of his few non-explosion and fire attacks.

Down-Standard:
Striker Jones sets an explosion on the ground which sets a small flame in front of him, like Steve's down standard in Smash Bros. Ultimate.

Dash Attack:
Striker Jones lunges his rocket launcher forward and has a small blast come in front.

Side Smash:
Identical to Solid Snake's side smash in Smash Bros.

Up Smash:
Similar to Villager's up-smash in Smash Bros., except it can't multihit, but instead produces one big upward explosion.

Down Smash:
Striker Jones aims his rocket launcher and shoots rockets at the ground on both sides of himself

Neutral-Aerial:
Striker Jones spins his rocket launcher in a circle, one of his few non-explosion and fire attacks.

Side-Aerial:
Similar to Fay's side special in Beyond Melee

Up-Aerial:
Striker Jones shoots with his rocket launcher upward, creating an explosion.

Down-Aerial:
Striker Jones shoots with his rocket launcher downward, creating an explosion.

Neutral Special: Bazooka
A simple projectile move that launches a bazooka with a bit of startlag, but is unbelievably strong! Upgrades decrease startlag, increase bazooka damage and knockback and even give it stunning properties.

Up Special: Rocket Jump
Striker Jones points his rocket launcher downward and has it boost him upward, which covers a great amount of vertical height! Upgrades increase leap height and the power of the boost, as well as giving more horizontal control. Credit to Fazdude for this move idea!

Down Special: Explosive Supercharge
Striker Jones powers up his next explosive attack by getting into a charge stance that when uninterrupted during its brief charge period, it makes Jones glow red. Upgrades decrease charge time as well as increase the multiply ratio and level of the supercharged explosive move, and even give Jones a red hot aura while in his charged state which damage others on contact.

Super Move: Concussive Shell
Striker Jones launches a single big bazooka forward which flies lightning fast and deals MASSIVE damage and knockback to an area of fighters and Bloons, capable of KO'ing even at relatively low damage percentages. While it may not be the most exciting super move there is, it can be super effective if used correctly.

Taunt:
Striker Jones solutes as a mini missile flies near him.

Entrance:
Striker Jones drops onto the stage in a parachute, just like his Paradrop Placement in BTD6.

Victory:
Striker Jones shoots a few Bloons with his rocket launcher before striking a pose while a massive explosion sets off behind him.

Defeat:
Striker Jones checks his rocket launcher, only for it to explode on his face.

Captain Cassie moveset by Fazdude
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  • Neutral Special: Cannonball
    • Referencing her primary attack in Bloons AT TD, Cassie fires a cannonball straight forwards, having similar properties to King K. Rool's Blunderbuss. However, Cassie's cannon doesn't have a suction function.
    • Upgrades increase the cannonball's speed and power.
  • Up Special: Rope Swing
    • Cassie grabs a rope which drops from the top of the screen, riding it upwards as a straightforward recovery.
    • Upgrades increase the rope's range and give Cassie the ability to kick opponents while using it.
  • Down Special: Soda Barrel
    • While this barrel doesn't carry what pirates usually carry in barrels (mainly due to age-appropiateness reasons), it serves a similar function to the exploding barrels from Smash, creating a fizzy blast when broken.
    • Upgrades give the soda additional power, as well as greater speed when rolled.
  • Super Move: Broadside
    • Captain Cassie hops in her ship (which pulls up in the background) and begins bombarding the stage with ammunition, including darts, cannonballs, and... grapes. Go figure.
Alchemist moveset by PopCultureCorn, Special moves by Fazdude
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Alchemist is a very-slightly heavy-middleweight with above-average jump and slightly-below-average speed.

Gimmick:
All of Alchemist's potion attacks cover fighters and Bloons with a coat of potion liquid! Think of it like Zetterburn's burn gimmick, where fighters and Bloons covered in potion residue will take more damage and knockback from Alchemist exclusively, as well as taking damage overtime, albeit slowly.

Neutral-Standard:
Alchemist swings an open potion, causing its liquid to spill out in a swipe motion

Side-Standard:
Alchemist spills some potion liquid forward.

Up-Standard:
Alchemist opens a potion bottle, causing bubbles to form out of it.

Down-Standard:
Alchemist spills some potion liquid on the ground.

Dash Attack:
Alchemist trips and a potion tumbles forwards and breaks when it hits the ground, much like Villager's and Isabelle's dash attacks.

Side Smash:
Alchemist opens a potion bottle similar to how people or cartoon characters tend to open champagne bottles, which causes the potion liquid to erupt forward.

Up Smash:
Same as the side smash, but upward coverage.

Down Smash:
Alchemist violently smashes two potion bottles on both sides of iteself.

Neutral-Aerial:
Alchemist swings a potion around itself, forming a circle of potion liquid.

Side-Aerial:
Same as the side standard, but in the air

Up-Aerial:
Same as the up standard, but in the air

Down-Aerial:
Alchemist plunges ap otion bottle down to itself, with the potion bottle breaking when it hits something.
  • Neutral Special: Potion Toss
    • The Alchemist throws a potion in an arc. Pretty much what PCC already submitted.
    • Upgrades increase the potion's range and damage - Eventually giving it a chance to shrink targets like PCC's submission.
  • Up Special: Unstable Concoction
    • The Alchemist uses a potion to propel himself in one of eight directions, similarly to Greninja's Up Special.
    • Upgrades increase the range.
  • Down Special: Berserker Brew
    • Only usable once a stock, the Alchemist gulps down a potion, transforming him into a berserker! However, unlike PCC's submission, this is more of a stance change, with the Alchemist temporarily gaining more power, resistances, and a variety of new moves. With the specials specifically...
      • Neutral: The Berserker throws a flurry of claw swipes.
      • Up: The Berserker leaps upwards before crashing to the ground, similarly to Garfield's Up Special in NASB.
      • Down: The Berserker roars, creating a sound wave which pushes opponents away without dealing damage.
    • Upgrades increase the Berserker's strength. However, its specials cannot be upgraded on their own.
  • Super Move: Total Transformation
    • Triggers the Berserker transformation and summons two AI Berserkers to fight alongside it.

Taunt:
Alchemist will hold a potion bottle and shake it a little, like one of its idle animations in BTD6.

Entrance:
A potion drops onto the stage, to which Alchemist then appears where the potion lands.

Victory:
Alchemist mixes up a special potion to which when it throws it, the potion explodes immediately at a group of Bloons and Big Bloons as it looks at the camera with an epic look on its face.

Defeat:
Alchemist tries to mix a potion, only for it to explode on its face.

Tribal Turtle Moveset by Fazdude
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  • Neutral Special: Spear Toss
    • The Tribal Turtle lobs a spear forwards. It can be slightly angled ala Bandanna Waddle Dee's spears in the Kirby series.
    • Upgrades increase the range and power of the spears.
  • Up Special: Vine Whip
    • The Tribal Turtle uses a vine as a makeshift rope, acting as a tether recovery.
    • Upgrades increase the vine's range and give it a hitbox.
  • Down Special: Coconut
    • The Tribal Turtle pulls out a coconut which can be thrown like a regular item. The coconut isn't too strong, but deals immense shield damage. However, there is a brief cooldown between uses.
    • Upgrades increase the coconut's strength.
  • Super Move: Spear Rain
    • A number of Tribal Turtles appear in the background and throw spears into the air, which begin to rain down onto the stage.
Beekeeper Pro moveset by Baysha Baysha

Neutral special - Bee Shot: Flings a swarm of bees that travel in a sine wave pattern. The swarm deals weak damage but is a multihit attack that's great for stunlocking opponents. So be sure to follow it up with a good K.O. move. First upgrade increases the size and the second makes the swarm slightly home in on enemies.

Up special - Flying High(ve): Holds the beehive up above his head and the bees carry him upwards. Functions similarly to Snake's recovery due to the fact that his body is vulnerable during this period. First upgrade makes it faster and the second makes the bees carrying the hive also deal damage. Also makes it slightly faster.

Down special - Honey Huck: Chuck a glob of honey in an arc. It creates a puddle on whatever it lands on. Opponents hit by or standing the puddle have their movement speed slowed. You can only have 1 puddle on stage at a time and can only throw another projectile after the first one lands Unless you get the second upgrade. First upgrade makes the honey stun fighters for a short time. Second upgrade allows 2 puddles/projectiles to be on screen at a time.

Super - Bee Swarm: Unleashes an enormous cloud of bees that flies around the stage and hurting opponents caught in the swarm.

Pat Fusty moveset


"To pop is to serve!"

Pat's one true heavyweight who can't jump very high and is hard to launch. With his big size, he can run pretty fast, but he can be combo food.

Gimmick:
He's the game's signature grappler! He has a wide range of attacks where he will latch onto opponents and then command on where he will launch them or how he will attack them! Because Ninja Kiwi had once said Pat Fusty would be the easiest to create a Smash Bros moveset for, many of his non-grappling attacks are easily themed around fighting!

Neutral-Standard:
Pat simply slams with his hands, like he does in BTD6.

Side-Standard:
Pat swipes forward, straightforward.

Up-Standard:
Identical to Donkey Kong's up-standard in Ultimate and 4

Down-Standard:
Pat swipes at ground level

Dash Attack:
Pat rolls forward.

Side Smash:
Pat Fusty slams both of his fists down as a hand-slap

Up Smash:
Identical to Donkey Kong's up smash in Smash Bros.

Down Smash:
Identical to Donkey Kong's down smash in Smash Bros.

Neutral-Aerial:
Similar to King Dedede's neutral-aeriel

Side-Aerial:
Similar to Mario's and Banjo's side-aerials in Smash Bros

Up-Aerial:
Pat claps upward

Down-Aerial:
Pat performs a body slam! As it only cancels after hitting something, careful about using it over the blast zone!

Neutral Special: Huge Hug
A command grab, where Pat just hugs forward, and when he hugs someone, he can then slam and throw fighters in front, back, up or down! Upgrades increase hug distance, slam power and throw distance!

Up Special: Fly Squeeze
Just like Patrick's up-special in NASB, can be angled in 8 different directions. When Pat makes contact with another fighter, he'll grab them and throw them depending on the direction the control stick is held. Upgrades increase fly distance, throw power and gives the ability to curve the fight slightly.

Down Special: Leaping Piledriver
Works like Bowser's Flying Slam, Pat simply swipes forward a short range, and if he grabs anyone, he'll leap into the air high and perform a piledriver that deals huge damage and knockback. And yes, with this move, you can totally be one of those players.......... Upgrades increase grab range and power and knockback!

Super Move: Big Squeeze
Pat does a BIG hug forward which can actually grab up to 5 fighters and Big Bloons! When he does, he'll do a massive hug on whatever he just caught before dealing huge amounts of knockback and poppage!

Taunt:
Pat slams his fists together before making a knuckle samdwich.

Entrance:
Pat super jumps onto the stage, just like his custom placement in BTD6.

Victory:
Pat hugs a BFB, which then explodes in confetti and party decoration before cheering.

Defeat:
Pat just sits there, feeling down.

Monkey Village Moveset by FazDude FazDude
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  • Neutral Special: Mini Monkey
    • A small Dart Monkey runs out of the hut, being a weak, yet quick projectile which moves across the ground.
    • Upgrades increase the Dart Monkey's size and power.
  • Up Special: Moving Day
    • The Monkey Village spews fire from its bottom as it rockets into the air before crashing down, similarly to the Super Dedede Jump.
    • Upgrades increase the jump's range and the crash's power.
  • Down Special: Jungle Drums
    • A group of Mini Monkeys start playing bongos around the hut. This charges a meter which increases the Monkey Village's speed and boosts its frame data as long as it has some degree of charge.
    • Upgrades increase the meter's charge speed and increases the time it takes to drain.
  • Super Move: Monkey Madness
    • A bunch of Mini Monkeys burst out of the hut, acting as smaller, weaker CPU versions of the Dart Monkey who can't upgrade their attacks. They can be KO'd, and will despawn on their own after some time.

Psi moveset by PopCultureCorn, Special Moves by Fazdude
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"Even mountains crumble"

Psi, being true to their own height and the nature of their powers, is quite probably one of the lightest fighters in the game ever. Being nimble in terms of movement and is rather floaty, so they has swift air movement (and the ability to float like Peach can, credit to Fazdude for the idea) but can be launched back rather easily.

Gimmick:
Being aware of how light they are and how easily they can be launched, Most of Psi's attacks are designed in a way so that he can deal with almost anything in a fairly long distance from them. Also, Psi will never use their hands to physically interact with items and other physical objects, instead, the items will be floating in front of Psi with Psi using telekinesis to manipulate the item, just like Mewtwo.

Neutral-Standard:
Psi has a small bolt of psychic energy fly forward and damage anyone close-by, similar to Sein in Ori, spammable.

Side-Standard:
Psi has a psychic slash attack form in front of them.

Up-Standard:
Psi has a psychic slash attack form above them.

Down-Standard:
A circular psychic slash surrounds Psi

Dash Attack:
Psi launches a pointy psychic shield fly out in front of them that flies fast.

Side Smash:
Psi conjures a small psychic explosion in front of them.

Up Smash:
Psi conjures a small psychic explosion above them, much like Lucas' up-smash.

Down Smash:
Similar to Lucas' down-smash, but it can cover both sides.

Neutral-Aerial:
Psi unleashes a burst of psychic energy.

Side-Aerial:
Same as the side standard, but in the air

Up-Aerial:
Same as the up standard, but in the air

Down-Aerial:
Psi has a psychic explosion form downwards.

  • Neutral Special: Psychic Shot
    • Psi fires a blast of psychic vibrations. While these vibrations aren't very strong at first, they can be charged for additional damage.
    • Upgrades increase the shot's power and give it slight homing properties.
  • Up Special: Psychic Warp
    • Psi vanishes from view before reappearing in a given direction, entering freefall afterwards.
    • Upgrades increase the teleport's range and give Psi the ability to fire off a psychic blast when reappearing, damaging nearby opponents.
  • Down Special: Psychic Blast
    • Psi creates a blast of psychic energy in front of themselves, putting anyone too close to their front in a dazed state.
    • Upgrades increase the blast's range and decrease its cooldown
  • Super Move: Psychic Scream
    • Psi lets out a silent scream (Ninja Kiwi's words, not mine), creating a AOE burst of psychic energy around them. While the burst does deal hefty damage and knockback, it also applies one of two different status effects; Either having your controls temporarily reversed or temporarily being locked out of specials (as well as upgrading them).

Taunt:
Psi meditates.

Entrance:
Psi magically appears with their psychic powers.

Victory:
With inner peace, Psi uses mind powers to remain stationary and pop Bloons an a gradual level.

Defeat:
Psi salutes

Druid moveset by Fazdude

Down Special: Stance Swap
This special allows Druid to swap between three different stances, each changing its other special moves and properties:
  • Druid of Wrath: Druid becomes stronger, but is easier to launch.
  • Druid of the Storm: Druid becomes faster, but also becomes weaker.
  • Druid of the Jungle: Druid becomes harder to launch, but also slower.
Due to its nature, this special's upgrades give Druid general buffs, such as increased speed and attack power across all stances. In addition, the upgrades for Druid's other specials are "shared" between stances; For instance, if you decide to take the Neutral Special path, each stance's Neutral Special will be upgraded regardless of the one you are currently using.

Wrath Specials
  • Neutral Special: Hard Thorns
    • Druid fires thorns forwards as a standard projectile. While weak in terms of knockback and damage, they can be thrown pretty quickly!
    • This special's upgrades increase the damage of thorns and allow them to pierce through opponents!
  • Up Special: Vine Rupture
    • Unlike most Up Specials, Wrath!Druid's is not a recovery. Instead, Druid charges up before slamming their fist into the ground, creating a web of vines which heavily damage and launch opponents.
    • This special's upgrades increase the range and speed of the vines.
Storm Specials
  • Neutral Special: Ball Lightning
    • Druid fires a ball of lightning forward which acts similarly to a Hadoken. Nothing more to add here.
    • This special's upgrades increase the ball's speed and give it the chance to freeze opponents.
  • Up Special: Superstorm
    • Druid uses a tornado to propel themselves upwards, similarly to Hero's Up Special in Smash.
    • This special's upgrades increase the tornado's strength and the Druid's vertical recovery.
Jungle Specials
  • Neutral Special: Heart of Oak
    • Druid creates an AOE effect bubble. While this bubble does not damage opponents, it pops Bloons within its radius, healing Druid in the process. Enemies can destroy the heart, leaving it unusable for a short time.
    • This special's upgrades increase the Heart of Oak's range and give it the ability to damage opponents.
  • Up Special: Vine Lasso
    • Druid uses a vine to grapple onto the ledge.
    • Upgrades increase the vine's range and give it thorns to damage opponents/Bloons.
    • (yes this is just cave monkey's up special)

Super Move (across all stances)
The Druid summons the Avatars; The Avatar of Wrath is the only one that's "canon", with the Avatar of the Storm and the Avatar of the Jungle being made up for Bloons Blowout. The Avatars fire out a laser which is similar in both design and function to Pokemon Trainer's Triple Finish.

Ninja Kiwi moveset by PopCultureCorn




Ninja Kiwi is classified as a lightweight due to the common trope of how ninja fighters in fighting games are often lightweight. Many of its moves revolve around making combos and tricking opponents.

Gimmick:
Not only will Ninja Kiwi have ninja-related moves, but it will even have moves that pay homages and tributes to past Flash-Ninja Kiwi games!

Neutral-Standard:
Ninja Kiwi slashes around a katana and can be spammed for some combo action.

Side-Standard:
Ninja Kiwi slashes with a Sai

Up-Standard:
Ninja Kiwi pecks upward

Down-Standard:
Ninja Kiwi slashes the ground with a Kunai.

Dash Attack:
Ninja Kiwi disappears for a moment before doing a lightning-quick slash with a Katana.

Side Smash:
Ninja Kiwi does a strong kick forward like in the logo.

Up Smash:
Ninja Kiwi slashes a Katana upwards.

Down Smash:
Ninja Kiwi pokes with Sais on both sides of itself

Neutral-Aerial:
Poofs away in smoke before reappearing a second later.

Side-Aerial:
Kicks forward like in the logo.

Up-Aerial:
Ninja Kiwi holds its beak upward and spins, multi-hits

Down-Aerial:
Ninja Kiwi slashes with Kunais downward

Neutral Special: Shuriken
Ninja Kiwi simply throws tiny shurikens that deal no knockback but deal tiny amounts of damage, spammable.

Up Special: Flash Toss
Works like Yoshi's Egg Toss in Smash Bros and Yolk's Buddy Toss in Indie Pogo (Another mascot of a Flash-game indie company!). Ninja Kiwi throws a character or object from other Ninja Kiwi games while also gaining a third high-jump. The things that can appear for this move are listed below, and in order of appearance.
  • Exploding Pineapple (Bloons TD) - explodes on contact .
  • Blue Ring (Rings) - Can bounce all over the stage.
  • Sizzling (Meeblings) - deals fire damage.
  • Cue Ball (Powerpool) - Deals moderate damage but heavy knockback.
  • Dice (Straight Dice) - Deals a random amount of damage and knockback.

Down Special: Smoke Bird
Works like Greninja's Down Special, except the substitute items for Ninja Kiwi are replaced with Super Monkey Plushies or palm tree logs.

Super Move: Ninja Fury
Ninja Kiwi dashes forward and and fighters it slashes are then caught in a flurry of ninja rush attacks! Afterwards, they are launched.

Taunt:
Ninja Kiwi disappears in smoke and a Ninja Kiwi flash reference is seen on screen before Ninja Kiwi reappears. Think of it like PAC-MAN's Namco Roulette taunt in Smash Bros. Here is a list of the things that can appear in the taunt below:
  • Red Bloon (Bloons TD), a pop sound is heard
  • Dart Monkey (Bloons), a throw sound is heard
  • Super Monkey (Bloons super Monkey)
  • Reticle (Countersnipe)
  • Boombot, a bomb explode from Boombot is heard
  • Hereling (Meeblings), a Hereling sound is heard
  • Hungry Sumo
  • DestructoTruck
  • Red Billiard Ball (PowerPool)
  • Marine (SAS Zombie Assualt)
  • Sinta
  • Angel (Guns N' Angel)
  • Hotcorn Fireball
  • Green Ring (Rings)
  • Dice (Straight Dice)
  • Dragon (Zeba)
  • Potion (Potion Panic)
  • Megan the Fox
  • Flipper & Ball (Power Pinball)
  • Car (Cash Sprint)
  • Knight (Red Reign)

Entrance:
Ninja Kiwi appears out of smoke

Victory:
Ninja Kiwi looks into a white circle in a black screen before kicking the circle to reveal itself, like in the logo opening itself

Defeat:
Ninja Kiwi salutes the winner.

Bloonchipper

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Being the last of its kind, this one lone Bloonchipper found in Scrapyard has been salvaged and specially built for one last fight against the Bloons! Bloonchipper fits into the category of lighter-heavyweights, being heavier then Dart Monkey, but lighter than most other typical heavyweights, like Captain Churchill or Pat Fusty. It has average speed and jump.

Gimmick:
Givin the fact that the Bloonchipper might have originally been on the Bloons' side, due to its Bloonprint being hidden in a secluded cave guarded by Bloons in Bloons Monkey City, it will use the Bloons it sucks up as powerful projectiles! Of course, it needs ammo in order to start shooting! Its neutral special allows it to collect Bloon ammo, with the number of Bloons it has sucked up being displayed ay a counter next to its damage percentage.

Neutral-Standard:
Bloonchipper spins once, smacking anyone in front of it.

Side-Standard:
Bloonchipper tips over a little, with the damage coming from when it bumps into another fighter.

Up-Standard:
Bloonchipper makes a small hop upward, ramming anyone above it.

Down-Standard:
Bloonchipper "squats", creating a wide, flat hitbox that can dodge high-flying attacks and projectiles

Dash Attack:
Bloonchipper spins in a few circle, multihitting fighters before launching them.

Side Smash:
Bloonchipper rolls forward in a charging motion, charging into fighters.

Up Smash:
Bloonchipper jumps upward with such great force, performing a stringer upward ram.

Down Smash:
Bloonchipper performs a flatter and stronger squat.

Neutral-Aerial:
Bloonchipper puffs out strong gusts of air, creating smoke clouds which deal damage and puch opponents away.

Side-Aerial:
Bloonchipper spins forward in a clockwise motion which can meteor smash opponents.

Up-Aerial:
Same as the up-standard, but in the air

Down-Aerial:
Bloonchipper coughs out shredded Bloon pieces to gimp others below it and to give it a little aeriel lift.

Neutral Special: Suckier
Bloonchipper inhales and sucks up Bloons, projectiles and fighters in a similar manner to Kirby's Inhale and King K. Rool's Blunderbuss. Every Bloon it sucks up will get added to its Bloon counter that will be used in its down special. Every projectile it sucks up will be added to a unique projectile counter which will also be used for its down special. When it sucks up a fighter, the move then becomes a command throw move with the Bloonchipper able to throw the fighter in any direction it wishes. When the Bloonchipper is full of Bloons, you can hold the B button to shred up all the Bloons you currently hold and get the pop revenue, with higher rank Bloons taking longer to shred. Projectiles can be held in indefinitely and cannot be shred. Upgrades increase suction range and power, decrease the time it takes to shred Bloons, increase the max capacity of Bloons and projectiles, and even grant access to the ever-so-OP Super-Wide Funnel, which allows the Bloonchipper to suck and shred Big Bloons! (But cannot use them as projectiles, because that would be too powerful)

Up Special: Suction Blow
Bloonchipper sucks in air, which is chargable, before turning upside down and releasing all the air to propel itself upward. Deals no damage, but recovery range is really high. Upgrades increase leap height was well as shorten the time it needs to fully charge the move, and even to the less-than-popular Triple Barrel, which can give it tremendous recovery height and even benefit its neutral special.

Down Special: Bloonshooter
Bloonchipper uses the Bloons and projectiles it has in store to use as projectiles! It will always prioritize other fighters' projectiles it has first before getting to the Bloons. Higher rank Bloons it shoots deal more damage and knockback! Upgrades increase projectile speed and power and even gives it the ability to charge up its shots.

Super Move: Super Vac
Pretty much the same idea as Fazdude's, It upgrades to the Super Vac Triple Barrel and creates a giant radius of suction power that sucks up Bloons and fighters before spitting out fighters, launching them, and shredding all Bloons it sucked up, much like Luigi's Final Smash in Smash

Taunt:
Bloonchipper holds up a stack of Bananas before throwing it in its barrel and sucking it up. A reference to its tier 4 specialty building ability from BTD5 mobile.

Entrance:
A Support Chinook transports it to the stage.

Victory:
Bloonchipper sucks in some Bloons before launching the shredded remains outward as if they were confetti.

Defeat:
Bloonchipper can be seen broken with smoke coming out of it as if it jammed itself before exploding.

Cave Monkey moveset submitted by FazDude FazDude
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  • Neutral Special: Club Clobber
    • Cave Monkey winds up before swinging his club. While the startlag and endlag of this move are ripe for punishment if misused, the move deals insane damage and knockback.
    • Upgrades increase the attack power and improve startlag.
  • Up Special: Vine Tether
    • Cave Monkey uses a vine to grapple onto the ledge.
    • Upgrades increase the vine's range and give it thorns to damage opponents/Bloons.
  • Down Special: Ice Age
    • Cave Monkey encases himself in ice, which works just like Kirby's Stone.
    • Upgrades increase the move's damage and give it a chance to freeze opponents who come in contact with it.
  • Super Move: Bloonasaurus Rex
    • Cave Monkey summons a dinosaur to wreak havoc on the stage.

Dart Monkey:
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Bomb Shooter:
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Super Monkey:
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Quincy:
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Captain Churchill:


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  • Wizard Monkey
  • Sniper Monkey
    • Default
    • Outback Sniper (wears a fedora, may or may not be a tf2 reference...)
    • Mega Sniper Monkey outfit
    • Blindfolded
  • COBRA
    • Default
    • Meerkat Spy (eyepatch, lighter clothing)
    • Solid MOAB (resembles Solid Snake)
    • Cartoony Spy (black suit and fedora, resembles the Black Spy from MAD's Spy vs. Spy)
  • Geraldo
    • Default
    • Businessman Geraldo (get him in a suit and tie)
    • Super Geraldo (red cap/shirt, blue overalls)
    • Golden Geraldo
    • Ballpark Vender Geraldo (With all of his items themed around Ballpark food)
  • Ice Monkey
  • Builder Monkey
    • Default
    • Miner Monkey (miner vest and spikes on helmet)
    • Lumberjack Monkey (lumberjack hat and plaid shirt)
    • Hammerhead Monkey (hammer hat)
    • Christmas Elf
  • Spike Factory
  • Engineer Alts
  • Ninja Monkey Alts
    • Default
    • Shinobi ( FazDude FazDude )
    • Cybertronic Suit
    • Orange and Black suit
  • Gwen Alts
Admiral Brickell:

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((
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What the mines and mega mine can look for the third alt.

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Dartling Gunner alts
  • Heavy Weapons Ape
  • Squid hair with paint splatter-clothes and black eye makeup
  • Marine Monkey
Mortar Monkey alts
  • StuntMonkey
  • 4th of July
  • Banana Bill (Bullet Bill themed alt)
Striker Jones:

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Captain Cassie alts
  • Traditional pirate's coat + hat
  • Covered in seaweed
  • A color scheme similar to Marceline the Pirate Queen; Given that Cassie hails from an Adventure Time crossover, I think she's entitled to at least one alt referencing the franchise.
Alchemist alts
  • MC Witch
  • Pop Fizz (Skylanders)
  • Juice Bar Vender
  • Soda Branding
  • Potion Panic
Tribal Turtle alts
  • Tubular Turtle (TMNT themed)
  • Spiky Turtle (Themed to the Blue Shell in Mario Kart)
  • Leatherback
Beekeeper Pro alts
  • Beekeeper Suit
  • Black Bear
  • Smokey Ranger
  • Bottle Bear
Pat Fusty alts


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Silverback Gorilla

Monkey Village
  • Monkey School
  • Monkey Skyscraper
  • Gazebo
Psi alts

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  • Outfit inspired from Aang from ATLA
  • Alt inspired from Marvel's Vision
Druid:
-Superstorm Cloak
-Jungle's Bounty
-Poplust

Ninja Kiwi
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PLUS the various colors used for the Clans on the old NK website

Bloonchipper alts
  • Muddy
  • Poltergust
  • Vacuum
Cave Monkey alts
  • Dino Garb
  • Stone Age Family Man (Based on Fred Flintstone from the Flintstones)
  • Mammoth Garb

First Track (Bloons Tower Defense 1)
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I think the First Track should be one of the simplest; I'd imagine a layout similar to Pokémon Stadium 2. Stage layout idea by FazDude FazDude
Ocean Road (Bloons Tower Defense 4)
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I think that Ocean Road could serve as a basic walk-off stage, with a few mid-air platforms. Stage layout idea by FazDude FazDude
Monkey Meadow (Bloons Tower Defense 6)
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Since Monkey Meadow features a winding path, I think we could kinda recreate that in the form of having slanted soft platforms over the central platform. Maybe even throw in a gimmick featuring curved gravity like Mario Galaxy and Windy Hill in Smash? Stage layout idea by FazDude FazDude
Helium Heights (Bloons Super Monkey 2 mobile)
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I'd imagine this stage being similar to Melee's Poke Floats, being a vertically scrolling stage with various Bloon platforms soaring on and off-screen for a constantly changing layout. Stage layout idea by FazDude FazDude
#Ouch (Bloons Tower Defense 6): Submission by FazDude FazDude

I could see #Ouch being a Final Destination clone, since we've yet to have an equivalent to that in the game. Stage layout idea by FazDude FazDude


Circuit Board Circle (Bloons Tower Defense 3): Submission by PopCultureCorn PopCultureCorn

There will be 3 sets of ferris wheel style platforms with 2 to 4 platforms each that spin on normal intervals. Stage layout idea by PopCultureCorn PopCultureCorn

Adora's Temple: Submission by PopCultureCorn PopCultureCorn
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I simply see the stage layout as just the temple itself, but not in top down view. Stage layout idea by PopCultureCorn PopCultureCorn

Peninsula: Submission by FazDude FazDude

There is a center solid platform in the middle of water, with additional rock platforms on the rocky structure in the middle.
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Pat's Pond: Submission and stage layout by PopCultureCorn PopCultureCorn
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Basically, the stage is grounded with the pond serving as lower ground where fighters can dodge high attacks albeit they move a little more slowly in it
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Spillway: submission and stage layout by Baysha Baysha
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A stage with two archways at the ends that can be used as platforms. Between them, there is a pool of toxic liquid with a barrel that's safe to stand on in the center.
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Pop Me: Submission by Baysha Baysha
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For a Battlefield stage, I think Pop Me makes the most sense. Stage layout idea by FazDude FazDude



Floating Islands: Submission by FazDude FazDude

I think its layout should be similar to that of Yoshi's Story in Melee, thus giving this stage a competitive-friendly layout. Stage layout idea by PopCultureCorn PopCultureCorn


Scrapyard: Submission by PopCultureCorn PopCultureCorn
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For Scrapyard, Like Fazdude said when submitting the stage, the layout is similar to The Dump from NASB. Of coarse, in the middle of the stage, there is a pile of trash and mud where the Bloonchipper is sitting. When any player goes near it and brings up the upgrade menu, they're given the choice of paying $200 of their in-game cash to call a Support Chinook to free the Bloonchipper from the pile of mud, unlocking the Bloonchipper as a playable character once the match ends. Afterwards, the pile of mud will not be on the stage. Stage layout idea by PopCultureCorn PopCultureCorn
Frozen Over: Submission by PopCultureCorn PopCultureCorn
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For Frozen Over, I imagine its layout similar to Ocean Road, except the ground and platforms are all icy, thus they are slippery to walk on! Cave Monkey is frozen underneath the ice below ground level in a certain spot in the stage. When the ground above Cave Monkey receives enough damage, Cave Monkey will jump free from the ice, and you will have the option to play as him after the match! There will be no Cave Monkey in the stage after unlocking him, there will just be an ice casing and crater where he was once frozen in. Stage layout idea by PopCultureCorn PopCultureCorn


The BAD-dest Battle In The Skies: Submission and layout by PopCultureCorn PopCultureCorn
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This stage's layout, I envision it similar to Venom and Lylat Cruise (and Pilotwings to some extent, like Fazdude mentioned), with the fighters primarily on a Flying Fortress with other Monkey Aces, including its various upgrade forms, like Tsar Bomber, Fighter Plane, Dart Storm and Sky Shredder will fly in from time to time and serve as platforms on their own. You might even see the Blimp Monkey helping out the cause! (The Heli Pilot doesn't appear as I didn't want to deconfirm the Heli Pilot as a playable fighter). The stage is also cinematic and progressional, as it takes place in a live battle between the Monkey Aces and a B.A.D., though the Monkey Aces will destroy the B.A.D. eventually, it won't be long before a new B.A.D. takes the old one's place, starting the battle all over again.
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Blons: submission and layout by Baysha Baysha

A meme stage for a meme boss. It would have a soft platform at the far top left, a circle of pigeons that act as a soft platform in the center, and a pool of water in the bottom left.

Black = soft platform
Blue = water


Phase Crystal: Submission by PopCultureCorn PopCultureCorn
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for a Phase Crystal layout, I would like to suggest Meta Crystal's layout from Smash 64. Stage layout idea by FazDude FazDude
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Onslaught (SAS: Zombie Assault 4): Submission by FazDude FazDude

Onslaught would be a fairly simple stage; Possibly a reskin of Smashville from Smash. However, if you turn hazards on, you get a low-gravity effect, making fighters and Bloons much more floaty.

Inkblot: Submission by PopCultureCorn PopCultureCorn
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The layout can be similar to the INK stage from Indie Pogo, with the ink splashing on the stage before the battle starts. The fighters themselves will even create more ink wherever they go on the stage.
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Cards: Submission and stage layout by FazDude FazDude

May I suggest a layout similar to Super Smash Flash 2's Casino Night stage? Not only does a casino kinda fit the card theme already, but since both Bloons and Super Smash Flash got their start as Flash games, it'd be a neat little nod to a fellow Flash legend.
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Pool Table: Submission and stage layout by FazDude FazDude

I mainly took inspiration from the Flood Chamber variant of Smash's Kalos Pokemon League: The main platform is the pool table itself, while the platforms connecting to it are the cue sticks. The sticks will change their angle every so often, and billard balls will roll down them to create a moving hazard.
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Bloonraker: Submission by PopCultureCorn PopCultureCorn , stage layout by FazDude FazDude
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I'm picturing a layout similar to that of Rooftop Rumble from Nick All-Star Brawl. However, the stage's aesthetic is inspired by a modern-day city, giving off vibes similar to some of the modern James Bond films.


Koru (PopCultureCorn)
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For Koru, think its layout like Garden of Hope, except if it were dimmer in lighting and the hollow log wound serve as a "cave-in" platform
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Dino Graveyard (FazDude)

For Dino Graveyard, think its layout like the second formation of Castle Siege, except the platforms are comprised of breakable dinosaur bones which break after enough damage.
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Candy Falls (Baysha)
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  • Fountain of Dreams layout.
  • This may be too similar to the existing Fountain of Dreams, but eh. Fighters would fight in a pool of chocolate with two steams of it taking place of the fountain streams.


Monkey City (FazDude)

  • Hazardless Smashville layout.
  • That's right; Not a map from BMC - The city itself. I think this makes sense as a Smashville layout, since both stages would take place in small towns.


Triangle of Insanity (FazDude)

Firstly... look at that name. Triangle of Insanity. That's such a cool name for a stage!

Secondly, I want to get into the mind-screw elements of the map's layout when converting it to a stage, so here's my pitch. You begin the match on a simple hard platform, although it's strictly rectangular as opposed to having more depth to it like Battlefield or Final Destination. The rest of the triangle is in the background.

However, here's the kicker - The stage is constantly rotating. As the camera's perspective of the stage changes, so does its layout. The center platform will appear to tilt (actually shrinking) and eventually vanish altogether, with soft platforms coming into view and becoming usable for a time before shifting into hard platforms. Overall, it's a tough stage to get a grasp on, but it'd be chaotic fun.



High Finance (PopCultureCorn)
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For High Finance, the stage layout would be like Fourside, but if it were under construction. There can even be a gimmick where if the fighters accumulate enough cash, the city would build itself piece by piece.
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Volcano (FazDude), Stage layout by PopCultureCorn
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For Volcano, its layout can be like either Brinstar or Norfair (I just couldn't decide on this one!), with the lave rising up and down an regular intervals.
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Who Wants To Be a Bloonionare? (FazDude)
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For those of you who don't know, Who Wants To Be A Bloonionare (WWTBAB for short) is a quiz game developed by Ninja Kiwi. Consisting of ten questions about Bloons trivia, successful completion of this game would reward players with gameplay footage of the then-upcoming Bloons TD 5.

As a stage, WWTBAB would have a simple flat layout with four soft platforms, each with a label beneath them. Here's the kicker; Every so often, a question will appear in the background, and a short timer begins counting down. Each platform will display a possible answer, and whoever's standing on the platform with the correct answer recieves a prize (extra cash, healing, etc.) While it's not a super-flashy stage from a layout standpoint, this stage tests players' Bloons knowledge as well as their fighting skill!



Bloon Carnival (PopCultureCorn)
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Basically a place where Bloons and Big Bloons come to inflate and play. There would be rides and attractions based on the Boss Bloons, and there would be food stands of Bloon food. I can imagine its layout like Glove World in NASB.


Rocky Mudslide, stage layout by Fazdude
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As for the Rocky Mudslide layout, hear me out. The stage is a walkoff, but the ground is slanted slightly, creating an uphill area. Above this area are two soft platforms - This is important, as a mudslide which occasionally ravages the stage makes the ground impossible to stand on, causing fighters to be damaged and pushed towards the right blast zone.


Meebling World (Meeblings)
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The stage layout can consist of random layouts and Herelings will occasionally pull fighters in like magnets.


Cash Sprint (Fazdude)

It's already a Ninja Kiwi Arcade game, but being Ninja Kiwi's first ever game earns it some brownie points. I'd imagine the layout and aesthetic being similar to that of Mario Circuit in Smash for Wii U.


Dreadbloon's Domain (Fazdude)
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I'd like to make Dreadbloon's Domain's layout similar to that of Great Cave Offensive from Smash, since I think a large, expansive stage fits the mining aesthetic.


Space Truckin', stage submission and layout by Fazdude
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This would be a traveling stage, taking players through all five planets (each would have their own specialized layout - Venus would be an area with a ton of small platforms, Earth would be fairly normal, etc.



Clock, stage submission and layout by PopCultureCorn
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One of my favorite BTD5 maps! Layout can be like Umbra Clock Tower
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Crypt Keeper, submission and stage layout by PopCultureCorn
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For the stage layout for Crypt Keeper, why not make it like Royal Woods Cemetery from NASB? One stage hazard Idea I had in mind are statues and gravestones falling over and dealing damage and knockback.
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Crypt Keeper Music
Chutes
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Stage is like the second formation of Castle Siege
Music tracks:
Spice Islands
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For the Spice Islands layout, it can be like Tortimer Island (One of my most favorite stages in Smash 3DS), except it isn't just one island, it can be one huge island with the palm trees that grow bananas for health recovery, and three smaller islands. Just like in the original map, a Hammerhead Shark can serve as the hazard, just like the shark on Tortimer Island.
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Music Tracks:

Red Bloon
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Blue Bloon
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Green Bloon
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Yellow Bloon
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Pink Bloon
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Black Bloon
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White Bloon
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Lead bloon
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Zebra Bloon
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Rainbow Bloon
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Ceramic Bloon

MOAB
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BFB

ZOMG

DDT

Purple Bloon
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Camo Bloon: Submission by FazDude FazDude

It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.

Golden Bloon: Submission by PopCultureCorn PopCultureCorn

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.

Mini MOAB: Submission by PopCultureCorn PopCultureCorn

Smaller, weaker MOABs that sometimes spawn out of normal MOABs, and are the only big Bloons to spawn in big numbers.

Zombie Bloon: Submission by FazDude FazDude

This Bloon acts normally at first, but leaves behind a gravestone when popped. After a few seconds, a regular Bloon of the same color will spawn in the gravestone's place!

Shielded Bloon (Bloons Super Monkey 2): Submission by FazDude FazDude

This Bloon takes a few hits to destroy its outer shell before revealing the non-shielded Bloon inside. However, unlike most Bloons, you can't walk through it; It'll act as a barrier which resists against piercing attacks.

Regrow Bloon: Submission by PopCultureCorn PopCultureCorn

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After losing their layers, if not popped quickly, they'll grow back their layers. In the worst case scenario, they can multiply at rapid rates!

Fortified Bloon: Submission by PopCultureCorn PopCultureCorn
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These Bloons can tank more damage thanks to their tough armor, which breaks off after enough damage. Worst of all, this property can apply to ALL Bloons in-game! (Apart from Boss Bloons)


Rock Bloon: Submission by PopCultureCorn PopCultureCorn

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Flies slower than a Lead Bloon and tougher than a Ceramic. Spawns 2 Ceramics when popped.

Vortex Bloon: Submission by PopCultureCorn PopCultureCorn

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When popped, it'll unleash a black hole that can attract fighters, their projectiles and other things from them, plus loose cash and items too! Trying to escape the black hole can be a hassle too. Similar to the Black Hole Item in Smash Bros. Ultimate.

Goo Bloon: Submission by FazDude FazDude Bloon art by PopCultureCorn PopCultureCorn
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When popped, the Goo Bloon releases a bunch of green goo in an explosion around itself. Players caught in the goo suffer from reduced movement speed, while Bloons covered in it gain some extra armor.

Item Bloon: Submission by FazDude FazDude Bloon art by PopCultureCorn PopCultureCorn
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Pop it, and it drops an item. It's about as tough as the Black Bloon, but has no special resistances.


Stratospheric Aerial Container (SAC): Submission by PopCultureCorn PopCultureCorn

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Flies at the speed of a ZOMG and tough as between a MOAB and a BFB. When popped, it will (predictably) cause all of its Bloon occupants to scatter, wildly.

Huge Orbiting Monkey Exterminator (H.O.M.E.): Submission by FazDude FazDude , Bloon art by PopCultureCorn PopCultureCorn

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This would be a fairly unique kind of Big Bloon - It would home in on a player and deal considerable damage/knockback upon contact. To make up for this, it is fairly weak (being a little weaker than a MOAB, actually) and only scatter Red and Blue Bloons upon popping.

UFO Bloon: Submission by PopCultureCorn PopCultureCorn

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These pesky Bloons will absorb projectiles, loose income and even fighters to itself! Escaping it can be a hassle, and is even harder at higher damage percentages

Heavy Metal Bloon: Submission by PopCultureCorn PopCultureCorn

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Extremely tough and launches shielded Bloons to defend itself.

Pac-Man Bloon (Bloons): Submission by FazDude FazDude

Only seen in the game that started it all, popping this rare Bloon will temporarily transform you into (a legally distinct expy of) Pac-Man, allowing you to travel in cardinal directions and chomp any opponent or Bloon in your path for a few seconds.

Coconut Bloon (Bloons Super Monkey 2, unused): Submission by FazDude FazDude



This unused Bloon is incredibly tough (about 3x as tough as a ceramic), but for every hit you land on it, you gain a small amount of HP!

Bee Bloon (FazDude)
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When popped, this Bloon releases a swarm of bees which will attack nearby Bloons on your behalf.

Tack Bloon (PopCultureCorn)
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This Bloons has been in most of the non-TD Bloons games! Here, it sports its design from Bloons Super Monkey 2 Flash! When popped, it'll release tacks in 8 directions, popping nearby Bloons

Glass Bloon (Bloons Super Monkey 2) (PopCultureCorn)
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Has the same resistances as a Purple Bloon, but when popped, it'll cause glass shards to fly everywhere, damaging fighters and popping Bloons while leaving pieces of broken glass on the stage which can deal damage when stepped on.

Bloon 1: Spikey Bloon (Bloons 1) (Fazdude)

When popped, the Spikey Bloon drops a spiked ball which can be launched with attacks, popping Bloons and damaging opponents in its path.

Bloon 2: Helium Bloon (Bloons 1) (Fazdude)

This bloon is a little unique compared to most; It flies upwards from the bottom blast zone rather than following the same path that any other Bloon would take. It has the durability of a Ceramic, and has a similar payout.

Ghost Bloon
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ANY Bloon in-game can have this phantasmic property! This makes them immune to "physical attacks", such as punches, kicks and physical projectiles, but it also makes them look cute! So that's a plus.


Calamari Blimp

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Can grow out Bloon "tentacles" as a defense mechanism, though it is relatively easy to deal with otherwise.

Bomb Bloon
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Boooooooooooooooooooooom........ (All Bloons around it are gone, the weakened ones that is)

  • Triple Dart Bloon (Bloons 1): When popped, the player's projectiles are tripled for a short time (for example, a 0-0-0 Dart Monkey throws three darts as opposed to one)
  • Orange Bloon (Bloons Pop 3): This is pretty much a regular Bloon, with its durability being between that of the Yellow and Pink Bloons.
  • Bloom Bloon (Bloons 2): When popped, the Bloom Bloon spawns a small flower which can be used as a temporary soft platform.

Ice Bloon

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When popped, it'll freeze all nearby Bloons.

Eagle Bloon

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Previously submitted as a Boss Bloon by FazDude FazDude FazDude FazDude FazDude FazDude FazDude FazDude Quite a fast flying Big Bloon, but it only spawns Bloons under a Lead Bloon when destroyed

Rock Snake Bloon (or Worm Bloon, as named in BSM2 Mobile's code)

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Just flies in slowly onto stage just like a Lurchthorn in the Super Smash Bros series. Each of its 10 segments have their own health, spawning Bloons under Ceramic, but.......popping the head will destroy the entire thing!

Bloonarius the Inflator: Submission by PopCultureCorn PopCultureCorn , move list by FazDude FazDude

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Bloonarius' stage: Pat's Pond
  • Attacks:
    • Bloonarius begins sucking in, creating a vortex which attracts the player towards its "mouth". Being sucked in completely deals massive damage to the player before spitting them back out.
    • Bloonarius spews out Bloons in a few different patterns. The Bloons do pop on their own after traveling a certain distance, but coming in contact with them takes damage. (These "damage on contact" Bloons would be indicated by a green goop covering them).
    • Bloonarius spews out bullets of air which home in on the player.
    • Bloonarius rears back before lunging forwards with its fans spinning. The best thing I can compare this to is the bull's attack in the Hilda Berg battle in Cuphead, except Bloonarius is MUCH bigger.
  • Entrance Animation: Bloonarius flies onto the stage as a much smaller version of itself, only for it to start sucking in air and inflate into its boss form.
  • Defeat Animation: Bloonarius begins imploding on itself as it falls to the ground. Oh, the humanity!
Vortex: Deadly Master of Air: Submission by FazDude FazDude



Vortex's Stage: Floating Islands
  • Vortex moveset (FazDude)
    • Attacks
      • Vortex charges up before zooming across the stage.
      • Vortex flies into the background and strikes from the front. (Credit to PopCultureCorn for this idea!)
      • Vortex fires mini tornados at the player.
      • Vortex creates a... vortex which sucks the opponent in, similarly to Marx in Smash Ultimate.
      • Vortex fires a lot of Bloons at the player with surprising speed.
    • Entrance Animation: A tornado forms on screen, with Vortex emerging from it.
    • Defeat Animation: Vortex deflates, with a gust of wind pushing it off-screen.

Big Airship of Doom (B.A.D.): Submission and moveset by PopCultureCorn PopCultureCorn

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BAD's stage: The BAD-dest Battle In The Skies
  • Entrance Animation: A B.A.D x1000 larger than it was in BTD6 can be seen just flying towards the Monkey City, while the player's fighter grabs hold of a chain released by a Monkey Ace as they are lifted upward to the top of the Monkey Aces to get ready to battle the B.A.D. If I could put an animation reference, it would be similar to this (up to 0:18)
  • Attacks:
    • This is a very unique boss battle, as it would be a mix between a boss battle and a platforming stage. The B.A.D. itself won't attack, but the Bloons and Big Bloons that appear will try to knock the player off the platforms by producing windboxes. Speaking of platforms, there are numerous Monkey Aces that serve as the platforms in this battle.
    • This is always a timed boss battle, meaning you only have a set amount of time to destroy the B.A.D. before it reaches (and apprehensively destroy) the Monkey City and thus, it's all over.
    • The B.A.D. is fought from a side view facing left.
    • There are 5 separate areas of the B.A.D. that the player must destroy, each with their own health bars, and they can be destroyed in any order, being the B.A.D. nose, upper middle, the lower right area, the top turbine and the left-side turbine. The B.A.D.'s overall health is displayed above it's area's health bar.
    • Don't worry about the other side, the Monkey Aces have you covered.
  • Defeat Animation: A cutscene plays where the B.A.D. catches ablaze, explodes on its damaged areas and starts to descend before sinking in the sea below, while the player's fighter is on top of the Monkey Aces flying away and celebrating their victory.

Blastapopulous (Bloons TD 5) (Fazdude)
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Blastapopulous' stage: Volcano
  • Attacks
    • Blastapopoulos has some lava pour onto the stage, to which the lava starts to extend on the ground.
    • Blastapopoulos fires a single homing fireball which can stun the player upon contact for a short time.
    • Blastapopoulos has three large magma rocks fall down, which than explode into pillars of fire.
    • Blastapopoulos fires two fireballs that, when they land on the stage, creates a fire area on the stage which deal constant damage, similar to Rathalos.
    • Blastapopoulos fires flame-engulfed Bloons forward.
  • Entrance Animation: Blastapopoulos can be seen rising out of the lava before landing onto the stage.
  • Defeat Animation: Blastapopoulos starts to catch itself on fire before veering out of control and landing upside down on the lava, before sinking into the lava.
Dreadbloon (BTD5) (Fazdude)

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Dreadbloon's stage: Dreadbloon's Domain

Dreadbloon Moveset by Fazdude
  • Attacks
    • Dreadbloon burrows into the earth before coming out of it in a different (telegraphed) location.
    • Dreadbloon locks onto the player before charging at them with its drill spinning.
    • Dreadbloon fires rocks at the player.
    • Dreadbloon gains a layer of stone armor, temporarily increasing its defense.
  • Entrance Animation: Dreadbloon burrows out of the earth.
  • Defeat Animation: Dreadbloon breaks apart, a shower of pebbles coming from it.


Gravelord Lych
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Gravelord Lych's stage: Crypt Keeper
Graveyard Lych Moveset/Animations by Fazdude
  • Attacks
    • The Graveyard Lych raises several undead Bloons from the ground, which deal damage upon contact.
    • The Graveyard Lych fires out bone boomerangs.
    • The Graveyard Lych sets part of the stage on fire, making it hazardous to touch.
    • The Graveyard Lych emits a cloud of dark mist, which begins to fly around the stage. While in the mist, players take continuous damage and are slowed down.
  • Entrance Animation
    • A large tomb is seen on-screen, bursting open to release the Graveyard Lych!
  • Defeat Animation
    • The Graveyard Lych begins leaking and popping, with several Bloon-like ghosts flying out of it to enter the afterlife.
Ceramic Golem
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Stage: Chutes
  • Intro: The Ceramic Golem forms on stage, starting with its core, its head, and then its hands and feet. It then roars, ready to start the fight!
  • Attacks
    • The Ceramic Golem slams a fist into the ground.
    • The Ceramic Golem swings a punch across the ground, catching his fist with his other hand.
    • The Ceramic Golem sweeps his hand across the ground.
    • The Ceramic Golem sprays Bloons out of one of its palms.
    • The Ceramic Golem fires crystal shards from its shoulders, which rain down onto the stage.
  • Defeat Animation: The Ceramic Golem begins falling apart before the bloontonium bloon core explodes.
Tutankhabloon

Stage: Chutes
  • Entrance Animation: Tutankhabloon (Tut for short from here on out) comes out of a giant sarcophagus, pounding his fist into his palm.
  • Attacks
    • Tut throws a haymaker into the foreground, aiming for the player.
    • Tut sweeps his hand across the screen.
    • Tut spews a variety of different treasures out of his mouth, giving the player a bullet hell to dodge. (this may or may not be inspired by the djimmi boss from cuphead)
    • Tut releases an array of Ghost and Cursed Bloons - Coming into contact with a Cursed Bloon gives the player a poison effect.
    • Tut releases two Mummy Monkeys (basically reskinned Dart Monkeys with much less weight to them).
  • Defeat Animation: Tut roars as he slowly turns to stone.

Camo Regrow Red: Submission by Baysha Baysha
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Camo Regrow Red's stage: Blons

  • Intro: Camo Regrow Red casually floats into the stage.
  • "Attacks":
    • CRR turns around, usually to evade an incoming attacks.
    • CRR spawns a variety of Bloons from its body. It can spawn pretty much any type of Bloon sans Big Bloons, so who knows what'll happen?
    • These are its only two attacks, but given its speed and the Bloons at its disposal, it really doesn't need any others.
  • Defeat: CRR uncermoniously pops.

Cash Drop (Bloons TD 6): Submission by FazDude FazDude

These crates full of cash occasionally fall from the top of the stage. If you can break it open, you'll get the wealth inside!

Bottle of 'Gerry's Fire' Hot Sauce (BTD6): Submission by PopCultureCorn PopCultureCorn

One of the items sold by Geraldo starting at when he is at level 8. The fighter who consumes this gets a small red-hot spirit that follows them at all times and breathes fire at opponents, which also sets Bloons on fire, popping them gradually in the process. There's a rare chance that the stronger version of the hot sauce can appear, which deals more damage and burns Bloons faster.


Job #17: Tack Shooter: Submission by PopCultureCorn PopCultureCorn
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Another staple for the Bloons TD series since the very beginning! Once picked up and thrown, it will lock into place in the same style as the Bumper from Smash Bros, and it will shoot tacks in 8 directions for a certain amount of time before disappearing. Any Bloons that the Tack Shooter pops will grant cash to whoever threw and placed it. That's a rare chance for it to spawn as the Blade Shooter, which shoots blades with wider hitboxes instead of tacks, or the Ring of Fire, which surrounds itself with a powerful ring of fire!

Exploding Pineapples: Submission by FazDude FazDude

The Bloons Wiki says it's a tower, so who am I to argue? This will be your standard explosive projectile.

Job 26: Acoustic Guitar (Bloons TD Aventure Time): Submission by FazDude FazDude

This is a melee weapon which acts a lot like the Ore Club from Smash. However, instead of generating a tornado, the guitar creates a sound wave upon being used.

Dartsaber (Bloons Pop!): Submission by FazDude FazDude


While it gets its current identity from Bloons Pop, the weapon used in this game resembles a certain melee weapon from a certain popular space opera franchise, only with the blades of light being replaced with sharp darts. It acts pretty much the same as the Beam Sword from Smash (something it shares its inspiration with).

Rainbow Glitter Wand (BATTD): Submission by PopCultureCorn PopCultureCorn
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Works like the Star Rod from Smash Bros, but is more versatile! Pressing the standard attack button once will just have its welder swing it, but pressing it repeatedly will have its welder wave it in front of them while whirlwinds of rainbows move in front of them, dealing damage to other fighters. Charging it up will have it fire a rainbow star projectile, and charging it up all the way will launch a bigger, faster, and stronger projectile with piercing properties!

Sharpening Stone: Submission by PopCultureCorn PopCultureCorn

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One of the items sold by Geraldo starting at when he is at level 5. Any character who picks it up will have increased damage to fighters and increased pierce to Bloons from their attacks! Picking it up will also make the same sound when it is applied to a Monkey in BTD6, but compared to BTD6, it won't last indefinitely and will wear off after some time, and ANYONE can pick it up, regardless if they use sharp objects or not (Like Wizard Monkey, for example). There's a rare chance that the plus variant of the stone can appear, which grants even more damage to fighters and even more pierce to Bloons to the fighter that picks it up.

Anti-Camo Dust (Bloons Monkey City): Submission by FazDude FazDude

When equipped, the fighter is able to pop Camo Bloons with any of their attacks for a short time, even if they don't have Camo detection.

Bottle Rocket (Bloons Monkey City): Submission by FazDude FazDude

When used, the Bottle Rocket flies straight forward as an explosive projectile.

Peppermint Battle Axe: Submission by PopCultureCorn PopCultureCorn
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Think of it like Byleth's Aymr, but as an item.

Rejuv Potion: Submission by PopCultureCorn PopCultureCorn
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One of the items sold by Geraldo starting at when he is at level 11. Works like the heart container in Smash Bros.

Pool Ball (Powerpool) (Fazdude)

This is essentially Bloons Blowout's version of Mr. Saturn from Smash; A projectile item which instantly breaks shields.

Banana Farm (PopCultureCorn)
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Another tower converted to an item! It starts off miniature, but when picked up and thrown, it'll then grow to full size, generating bananas on a regular basis that reward extra cash to its bearer.

Anti-Bloon (PopCultureCorn)
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a rare item that simply eradicates ALL Bloons on screen, granting all the pop revenue to whoever used the item.

Potion (Potion Panic)
When thrown, the potions can have random effects, such as explosion, stat debuffs, poison, etc.

James' Lucky Coin (Bloons Adventure Time TD) (Fazdude)

(Since it's been brought up with Pac-Man and Doom Slayer, we might have to make a copyright-friendly change and replace PB with a regular monke.)

When picked up, your cash income is doubled for a short time!

Revenge Stick
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A battering item thats power increases the higher your damage is!

Blade Trap
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One of the items sold by Geraldo starting at when he is at level 7. When thrown, it will place itself wherever it lands, with only its top portion visible. When anything sets it off, it will unleash a flurry of blades! There's a rare chance for the plus version of the item to appear, which unleashes a longer flurry of blades!

Bloon Battle: Submission by FazDude FazDude
The goal of this game isn't to damage your opponent; It's all about popping Bloons! While you can still knock out your opponent (and their respawn time is extended, giving you a few seconds to get a lead), wins are determined by whoever can pop the most Bloons within the time limit.
  • Co-Op Bloon Battle: Submission by FazDude FazDude
    In a strange twist for a platfighter, players team up to pop Bloons. Otherwise, it’s fairly similar to the Bloon Battle mode.

Deflation: Submission by PopCultureCorn PopCultureCorn
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Each fighter is given a high amount of cash, but they cannot earn anymore for the rest of the match, however, they will not lose all upgrades upon being KO'd. This means players would have to choose (wisely) which special move to be fully upgraded for the whole match. (While any one of the other two can still get their allowed upgrades)

King of the Tree: Submission by FazDude FazDude
King of the Tree abandons the Bloons in favor of a King of the Hill-style mode. Standing on top of a tree in the center of the map causes you to rack up points over time, and whoever earns the most at the end of the given time limit wins!

City Engagement (PopCultureCorn)
Works kinda like Smash Tour in SSB Wii U. Each player starts off with a single fighter to begin with, and with every player's turn, they get to stop by different locations on the Monkey City map to recruit new fighters, get items, earn buffs and swap assists with others or with other buildings before the final battle at the very end with randomized conditions, to which every player must battle it out with all the resources they have in hand!

Blowout Defense: Submission by Baysha Baysha
Bloons come from one side of the screen and you have to pop them before they reach the other side.

Odyssey Mode: Proposal by FazDude FazDude
I feel like there should be multiple different difficulties in Classic Mode as opposed to Smash's 9.0 system - Namely, Easy, Medium, and Hard (the harder your difficulty, the more rewards you get upon completion). Also, I think that the mode should be named Odyssey Mode. Other than that, I could see a length around 6-8 matches, plus a bonus round and boss stage.

Speaking of boss stages, I think bosses should all be Stamina-like battles, both for the boss and the player. In addition, Bloons would damage the player if they leaked during a boss battle, replicating the gameplay of Bloons TD itself.

Bloon Animal Ambush: Submitted by PopCultureCorn PopCultureCorn
This mode is like Abyss Mode from Rivals of Aether, except the "abyss fighters" for this game mode are Bloon animals of all the playable fighters in-game. Each wave will have different tasks for you to complete, such as defeat all the Bloon animals, Pop the MOAB, destroy Bloon portals, defeat Bloon animals with special conditions, defeat boss minions and much, much more. There will also be Monkey Knowledge, like the Runes in Rivals of Aether, exclusive to this mode, with Monkey Knowledge specific to EVERY character that gives them unique buffs and unique special abilities!

Bloon Animal waves (submissions by the user next to each challenge):
  1. Defeat all the Bloon Animals PopCultureCorn PopCultureCorn
  2. Destroy the Bloon portals! They spawn Bloons at super frequent rates! PopCultureCorn PopCultureCorn
  3. Pop the Bloons guarding the MOAB, then pop the MOAB! PopCultureCorn PopCultureCorn
  4. Pop this many Bloons in a given time! FazDude FazDude
  5. Pop Bloons of one color, but avoid those of another color! FazDude FazDude
  6. Fight a suped-up Bloon version of yourself! FazDude FazDude
  7. Don't touch the ground! FazDude FazDude
  8. Survive the timed-explosion Bloon Animals! (Think of them like the Galeem and Dharkon puppet fighters that explode after a short time) PopCultureCorn PopCultureCorn
  9. Pop the Bloons while Bloptonite fall from the sky! Avoid Bloptonite at all costs! They'll slow your movement speed! PopCultureCorn PopCultureCorn
  10. Defeat a series of flying Bloon animals! (Baysha)
  11. Survive the invincible Bloon animals for a certain amount of time! (Baysha)
  12. Send the Bloon Animals to the Bloontonium Tanks! (PopCultureCorn)
  13. Destroy the Anti-Bloon tank in the middle quickly! (PopCultureCorn)

I do think we should have eight slots per monke, though. Number of slots idea by FazDude FazDude

Dart Monkey: Submitted by PopCultureCorn PopCultureCorn :
Tier 1 (Takes up 1 slot)
Dart training: Dart Monkey throws darts 10% faster

More dart pierce: Dart Monkey's darts have +1 extra pierce to Bloons

More spike damage: Spike-o-pult deals more damage

Budget upgrades: Dart Monkey's upgrades have a 10% discount

Tier 2 (Takes up 2 slots)
Free as a monkey: All of Dart Monkey's upgrade paths have their first upgrades cost for free

Levitating Darts: Darts fly much further

Bigger club: Dart Monkey Fan Club now has more members!

Tier 3 (Takes up 3 slots)
'Splody Darts: Darts explode at the apex of their shot distance!

Quadruple Darts: Moves that have Dart Monkey throw 3 darts is increased to 4

Tier 4 (Takes up 4 slots)
Extremely Critical Darts: ALL of Dart Monkey's attacks have a chance to crit!

Double Crossbows: Dart Monkey now has two crossbows to shoot at both sides of himself!

Bomb Shooter: Submitted by FazDude FazDude
  • Tier 1
    • Fraggy Frags: Bomb Shooters with the frag upgrade fire more frags.
    • Reinforced Shell: Bombs deal more impact damage.
    • Really Big Bombs: Bombs increase in size.
    • Faster Reload: Bomb Shooter's specials have decreased endlag.
  • Tier 2
    • Mega Mauler: Bomb Shooters deal more damage to Bloon Animals.
    • Violent Impact: Bombs have a chance to stun enemies.
    • MOAB Mauler: Every fifth bomb/rocket will have increased size and power.
  • Tier 3
    • Recursive Cluster: Cluster bombs explode into... more cluster bombs!
    • Double Heavies: Bomb Shooters can have two Heavy Bombs active at a time.
  • Tier 4
    • Multi-Bomb: Bomb Shooter can shoot out multiple bombs at once by charging its Neutral Special.
Super Monkey (FazDude)
  • Tier 1
    • Knockback: Super Monkey's attacks deal more knockback.
    • Super Range: Laser Vision gains increased range.
    • Faster Than A Speeding Dart: Super Monkey is faster.
    • Strike Down the False: Super Monkey's Laser/Sun vision can now pop Purple Bloons.
  • Tier 2
    • Up, Up, and Away: Flight now deals multiple hits.
    • Earthpuncher: Knockback Punch now launches rocks as debris.
    • Ultravision: Super Monkey can now naturally pop Camo Bloons.
  • Tier 3
    • Laser Burn: Opponents hit by Laser Vision have a chance to gain a poison effect, taking damage over time.
    • Double Vision: Super Monkey now fires his laser vision in two directions.
  • Tier 4
    • Crit Chance: Super Monkey now has a chance to deal critical hits.
Quincy (FazDude)
  • Tier 1
    • Simian Tell: Arrows have more accuracy.
    • Quickshot: Quincy takes less time to fire arrows.
    • Wider Range: Neutral Special gains more range.
    • High Gravity: Arrows fired by Arrow Rain take less time to fall back down
  • Tier 2
    • Double Quiver: Quincy shoots two arrows at once with his Neutral Special.
    • Firework Show: Quincy creates a burst of fireworks at the apex of his Up Special.
    • Quintuple Shower: Arrow Rain fires five arrows.
  • Tier 3
    • Explosive Shots: Every third arrow Quincy fires with his Neutral Special is explosive.
    • Perfect Shot: Quincy's arrow attacks have a chance to crit.
  • Tier 4
    • Around the World: Quincy's arrows can fly through blast zones (for example, an arrow fired through the right blast zone will come out the left).
Captain Churchill (FazDude)
  • Tier 1
    • Extra Fuel: Captain Churchill's Up Special lasts longer.
    • Armor-Piercing Missile: Missiles do extra damage to shields.
    • Tread Lightly: Captain Churchill is faster.
    • Pineapple Pickup: Driving over an Exploding Pineapple Trap picks it up, allowing it to be replaced without activation.
  • Tier 2
    • Triple Pineapple: Captain Churchill can plant three Exploding Pineapple Traps.
    • Armored Tank: Captain Churchill gains super armor while idling.
    • Gusty Rotors: Captain Churchill's Up Special gains windboxes near the top.
  • Tier 3
    • Rapid Fire: Neutral Special has less start lag.
    • MOAB's Bane: All of Captain Churchill's moves deal extra damage to big Bloons.
  • Tier 4
    • Nuclear Pineapple: Exploding Pineapple Traps deal more damage and knockback, but are slower to activate.
Wizard Monkey (PopCultureCorn)
  • Tier 1
    • 'Splody Spell: All of the explosions from certain moves of Wizard Monkey's moveset are slightly bigger.
    • Flight Spell: Wizard Monkey can jump higher.
    • Speed Spell: Wizard Monkey is faster.
    • Heat Spell: All of Wizard Monkey's fire attacks deal slightly more damage.
  • Tier 2
    • Breath Comeback Spell: Dragon's Breath takes less time to recharge.
    • Arcinane Spell: Arcane Blast and Spike are stronger and faster.
    • Knockback Spell: All of Wizard Monkey's physical attacks (like punches and kicks) have higher knockback.
  • Tier 3
    • Tesla Spell: All of Wizard Monkey's lightning attacks can arc on multiple Bloons!
    • Shimmer: Wizard Monkey's neutral-air now properly de-camos Camo Bloons
  • Tier 4
    • Tempest Spell: Wizard Monkey's up special now creates a stronger and stormier tornado that can really fling Bloons and fighters really far, in addition to popping Bloons gradually.
Sniper Monkey Knowledge (Fazdude)
  • Tier 1
    • Elite Military Training: Sniper Monkey makes a bit more cash from popped Bloons.
    • Ceramic Shock: Sniper Monkey deals extra damage to Ceramic Bloons.
    • Quick Reload: Sniper Monkey's N. Special has less startlag.
    • Tall Trees: Sniper Monkey's U. Special tree has more height.
  • Tier 2
    • Military Conscription: All of Sniper Monkey's "tier 1" upgrades for specials cost less cash.
    • Cheaper Maiming: Sniper Monkey deals extra damage to Big Bloons.
    • Bush Ambush: The shots fired by Sniper Monkey with Down Special deal more damage.
  • Tier 3
    • Boom, Headshot!: Headshots on opponents with N. Special deal double the damage.
    • Armor Piercer: Sniper Monkey's N. Special will always break shields.
  • Tier 4
    • Extreme Stealth: Sniper Monkey ignores projectiles while idle.
COBRA (PopCultureCorn)
  • Tier 1
    • Sharper Bullets: COBRA's N. Special deals more damage
    • W.H.E.E.E.: W.H.E.E. gets some extra airtime
    • Greater Misdirection: Increases the radius of the Misdirection traps as well as their effects
    • Sneaky Agent: COBRA's attacks deal more damage when he strikes the backs of opponents
  • Tier 2
    • Wired Funds: Cash generates on a constant rate. You get $5 cash every 2 seconds
    • Secret Bonus Revenue: Every Bloon COBRA pops will award him with 10% more cash
    • Bloon Control: Any Bloon COBRA hits will fly out of control and pop other Bloons in its path
  • Tier 3
    • Twice the Firepower: Cobra gets 2 guns for double the gun shots and shot speed
    • Finish Him!: Every 5th bullet from COBRA's gun will have twice the damage and knockback!
  • Tier 4
    • Agent Cover Supreme: COBRA's dodges and shields are now replaced by invisibility as long as the shield button is held down.
Geraldo (Fazdude)
  • Tier 1
    • Nailed Down: Geraldo's Stack of Old Nails has extra hitstun.
    • Dusty Bottle: Genie Bottle leaves behind a short-lived cloud of damaging dust.
    • Turbo Turret: The speed of the Shooty Turret is increased.
    • Cursed Idol: The AOE generated by the Creepy Idol deals damage over time.
  • Tier 2
    • Expanded Inventory: Geraldo starts each stock with four wares available as opposed to three.
    • Gerry's Inferno: The fire generated by Gerry's Fire travels forwards a short distance.
    • Additional Amaz-o-Glue: The Amaz-O-Glue has increased range.
  • Tier 3
    • Instant Invisbility: There is no start lag for using the Invisibility Potion.
    • Revive Potion: The Rejuv Potion only works if Geraldo is above 100%, but resets him back to 50%.
  • Tier 4
    • Full Stock: Geraldo can access all six wares at the start of each stock.
Monkey Knowledge for Ice Monke
  • Tier 1
    • Wider Burst: Ice Burst has larger range.
    • Frostier Fists: All of Ice Monkey's standard attacks have a chance to freeze opponents
    • Bigger Brittle: Increases the damage for anything under the influence of Brittle
    • Permafrost: Bloons and fighters move slowly (Permanent for Bloons, Temporary for fighters) even after thawing out
  • Tier 2
    • Super Cryo: Cryo Cannon has a super-fast fire rate!
    • Two Freezy: Ice Monkey can now make 2 ice platforms at once.
    • Figure Stage Skating: Ice Monkey now skates on-stage, moving faster and leaving slippery ice on its path.
  • Tier 3
    • Impale from Below: Ice Monkey's ice platforms has sharp icicles underneath them which pop Bloons and damage fighters. Pillers get ice spikes on their sides.
    • Ice Block: Replaces Ice Monkey's shield with a tougher block of ice that is much more durable (Nearly unbreakable!)
  • Tier 4
    • Arctic Wind: ANYTHING close to Ice Monkey will have their movement speed slowed.
Builder Monkey Knowledge (Fazdude)
  • Tier 1
    • Aerodynamic Concerte: Bricks thrown with Brick Toss are faster.
    • Tall Wall: Builder Monkey's walls have more vertical height.
    • Sky Concrete: Bricks placed with Build last longer.
    • Sturdy Foundation: Builder Monkey takes less knockback while on the ground.
  • Tier 2
    • Wide Load: Every tenth brick placed with Build will be an extra-large platform, being three bricks wide.
    • Hammer Time!: Attacks involving Builder Monkey's hammer deal extra shield damage.
    • Wall Whomp: Walls will fall over once broken, creating several small, weak bricks which can damage opponents.
  • Tier 3
    • Can We Fix It?: Attacking a wall with a hammer can heal it.
    • Hole In The Wall: Builder Monkey's bricks can be thrown through its walls.
  • Tier 4
    • I Came In Like A...: Every tenth brick thrown with Brick Toss will be replaced with a small wrecking ball, dealing more damage and knockback.
Spactory Knowledge:
  • Tier 1
    • Razer Spikes: Spikes have a little extra pierce and damage
    • Spike Impale: Certain moves have Spike Factory summon longer spikes
    • Toss the Spikes: Upward coverage moves have longer range
    • Spike in speed: Spike Factory can move faster
  • Tier 2
    • Smart Spikes: Spikes can now target the nearest opponent for some real combo action!
    • Spike Waterfall: Up special lasts longer
    • Longer-life spikes: Spikes summoned with the down special lasts for much longer.
  • Tier 3
    • Secret heat compartment: Every 5th pile of spikes the Spike Factory summons will be red hot spikes.
    • Super-Duper Mines: Spiked Mines have increased knockback!
  • Tier 4
    • Perma-strongs: Every of Spike Factory's strong attacks have it summon Perma-spikes!
Engie MK (Fazdude)
  • Tier 1
    • Ball of Nails: Every fifth nail thrown becomes a ball of nails, which deals more damage and knockback.
    • Rapid-Fire: The Nail Gun fires nails much faster.
    • Extra Fuel: The Engineer Monkey's jetpack gets more height than usual.
    • Sentry Searchers: Sentires have increased range.
  • Tier 2
    • Supercharged Jetpack: The Engineer Monkey's jetpack becomes a toggle much like R.O.B.'s Up Special.
    • Hammered Down: Nails have a small chance to paralyze their target.
    • Explosive Sentries: When destroyed, sentries create a damaging explosion.
  • Tier 3
    • More Gun: Engineer Monkey can have two sentries active at a time.
    • Durable Sentries: Sentries have more HP.
  • Tier 4
    • Overclocked: When at 100% or higher, Engineer Monkey's attacks gain a damage boost as his specials gain new properties; The Nail Gun fires faster, the jetpack is much quicker, and sentries have more launching power.

Ninja Monkey Knowledge by Fazdude
  • Tier 1
    • Ninja Discipline: Ninja Monkey gains more attack resistance.
    • Homing Shurikens: Ninja Monkey's Neutral Special now has slight homing properties.
    • Surprise Attack: Ninja Monkey's attacks deal extra damage if they hit an opponent from behind.
    • Bigger Flash: Flash Bomb has more range.
  • Tier 2
    • Double Teleport: Ninja Monkey's teleport now works more like Pikachu's Up Special in Smash, allowing the move to be angled.
    • Blinding Flash: The flash generated by Ninja Monkey's Down Special reduces fighters' mobility for a short time.
    • Sneak Attack: Ninja Monkey's roll now deals chip damage to opponents.
  • Tier 3
    • Smoke Bomb: Ninja Monkey's Down Special now generates a short-lived smoke cloud when used. Within the cloud, Ninja Monkey's attacks gain additional damage, similarly to how Batman's smoke bomb works in Multiversus.
    • Log Counter: Opponents who attack the Ninja Monkey during the start-up of their Up Special will be countered before Ninja Monkey performs the Up Special like usual.
  • Tier 4
    • Saboteur: Ninja Monkey's attacks have a low chance to temporarily disable an opponent's basic attacks.

Monkey Knowledge for Gwendolin
  • Tier 1
    • Cool Coolant: Gwendolin's neutral-special gets less recharge time.
    • Rocket Burst: Gwendolin's up-special gains more height.
    • Super cocktail: Pillars of flames from Gwendolin's down special are higher.
    • Hot Dash: Gwendolin moves faster.
  • Tier 2
    • Flame-roar-er: Gwendolin's neutral special produces bigger flames and deals much more damage. Inspired from Fire Roar from SSB4.
    • Inferno Cocktail: The fire generated by Cocktail of Fire travels forwards a short distance.
    • Fireball for starters: Gwendolin's neutral special throws a large fireball forward in a straight line before doing its main attack, fireball recharges over time.
  • Tier 3
    • Napalm: All of Gwendolin's attacks are now napalm, meaning they are blue flames and they deal twice the damage!
    • Add fuel to the fire: All of Gwendolin's flame attacks have longer range!
  • Tier 4
    • Let it burn!: All of Gwendolin's attacks have a 50% chance to inflict a long-lasting burn status on others.
Brickell Monke Knowledge by Fazdude
  • Tier 1
    • Smooth Sailing: Admiral Brickell is faster on the ground.
    • Piercing Shot: Admiral Brickell's gun deals extra damage to shields.
    • Extra Stripe: Admiral Brickell's damage output increases for a short time after getting a KO.
    • Purple Heart: Admiral Brickell's damage output increases once she's above 100%.
  • Tier 2
    • Stealth Vessel: Admiral Brickell is able to pop Camo Bloons naturally.
    • Mine, Mine, All Mine!: Admiral Brickell can place three mines at once.
    • Sea's Bounty: Admiral Brickell makes more money from popping Bloons.
  • Tier 3
    • Scoping Shot: Admiral Brickell's shot from her Neutral Special gains additional damage the further it flies.
    • Parting Gift: Admiral Brickell lays down a mine if using her Grounded Up Special, which explodes a few seconds later.
  • Tier 4
    • Self-Destruct Button: Admiral Brickell's ship explodes instantly when using her Grounded Up Special.

Dartling Gunner Knowledge
  • Tier 1
    • Diligent Dartling: Projectiles from neutral special deal more damage
    • See-through shots: Dartling Gunner's projectiles pass through fighters!
    • Jumping Jet: Gatling Jet covers more distance
    • Bigger missiles: turns the missiles into Master Builder sentry-missiles
  • Tier 2
    • Rocket Gatling: Increases the shooting speed of missiles
    • Triple Jet: Gatling Jet has projectiles split into three for more coverage
    • Buckshot: Every 5th shot from the neutral special becomes a powerful buckshot!
  • Tier 3
    • Laser Pointer: Dartling Gunner's projectiles travel in a straight line!
    • Dartling Aimbot: All projectiles Dartling Gunner launches will automatically home in on opponents.
  • Tier 4
    • Plasma Leftovers: Lasers leave behind pools of plasma after they hit anything.

Mortar Monkey Knowledge by Fazdude
  • Tier 1
    • Quick Shell: The mortar shells fired by Neutral Special are faster.
    • Quick Recovery: The mortar's cooldown after using Up Special is shorter.
    • Quick Move: The mortar's cooldown after using Down Special is shorter.
    • Cannon Velocity: The Mortar Monkey moves faster.
  • Tier 2
    • Stunning Shells: The N-Special mortar shells can stun opponents.
    • Parachute: After using the U-Special, the Mortar Monkey uses a parachute to slow their descent.
    • Monkey Rocket: During the first few frames of U-Special, contact with the Mortar Monkey deals insane damage.
  • Tier 3
    • Pop and Awe: The Mortar Monkey's super move fires more rockets.
    • Mine Launch: The mortar generates an explosion around itself when U-Special is used.
  • Tier 4
    • Insta-Move: Down Special has no cooldown.
Striker Jones Knowledge by Fazdude
  • Tier 1
    • Lightweight Launcher: Striker Jones gains increased mobility.
    • Superfast Supercharge: Striker Jones's Supercharge takes less time.
    • Heavy-Duty Launcher: Striker Jones' non-explosive attacks deal extra damage.
    • Up You Go!: Striker Jones' Down Air gives a little bit of vertical lift (can only be used once per airtime)
  • Tier 2
    • Homing Bazooka: Bazooka shots have slight homing properties.
    • Overpowering Missiles: Bazooka shots take priority over all projectiles.
    • Explosive Popoff: Striker Jones gains an attack boost for a few seconds after getting a KO.
  • Tier 3
    • Double Jump: Striker Jones' Up Special can be used twice in mid-air.
    • Armor-Piercing Missile: Striker Jones' Neutral Special instantly breaks shields.
  • Tier 4
    • Lingering Flame: All of Striker Jones' explosive attacks have a chance to set opponents on fire, dealing damage over time.
Captain Cassie Knowledge by Fazdude
  • Tier 1
    • Sharpened Sword: Captain Cassie's standard attacks deal more damage.
    • Express Cannonball: Cannonballs gain increased speed.
    • Fragile Cargo: Soda Barrels take less damage before exploding.
    • Heart of the Sea: Captain Cassie cannot drown.
  • Tier 2
    • Cannonbomb: Every fifth cannonball will be replaced by a bomb, which explodes to deal extra damage.
    • Sturdy Rope: Rope Swing covers more distance.
    • Armor Piercer: Captain Cassie's standard attacks deal more shield damage.
  • Tier 3
    • Jumbo Barrel: Soda Barrels become much bigger and deal more damage.
    • Yarrrrr!: Captain Cassie gains an attack boost for a few seconds after being KO'd.
  • Tier 4
    • Grape Shooter: After firing a cannonball, the special button can be held to rapid-fire grapes.
Alchemist Knowledge
  • Tier 1
    • Stronger Acid: Alchemist's potion liquid mechanic lasts longer.
    • Unstable Mix: Attacks involving potion liquid deal more damage.
    • Throwing Arm: Neutral Special has more range.
    • Shaken-Up Flight: Up Special has more range.
  • Tier 2
    • Nowhere to Run: The Berserker form lasts longer.
    • Nowhere to Hyde: The Berserker's attacks deal more damage.
    • Berserk Appetite: Alchemist heals slightly more from healing items.
    • Bubble Effect: After using Up Special, Alchemist leaves behind a trail of bubbles which deal passive damage to nearby opponents.
  • Tier 3
    • Lingering Effect: After reverting from Berserker form, Alchemist gains additional attack power for a few seconds.
    • Rubber to Gold: Hitting Big Bloons with potions has a chance to turn them gold, weakening them and giving them a larger cash output.
  • Tier 4
    • Double Supply: Berserker can be used twice per stock.
Tribal Turtle Knowledge
  • Tier 1
    • Cowabunga!: Tribal Turtle has increased movement speed.
    • Get the Point?: Spear-based attacks deal more damage.
    • Eagle-Eyed: Neutral Special has more range.
    • Crazy Coconut: The Coconut from Down Special can home in on nearby opponent.
  • Tier 2
    • Slow and Steady...: Tribal Turtle gains increased attack power for the entirety of his final stock (or the last minute of the match).
    • I Love Being A Turtle!: Tribal Turtle gains additional attack power for a few seconds after getting a KO.
    • Hefty Shell: Tribal Turtle is heavier.
  • Tier 3
    • Sturdy Shell: Tribal Turtle has super armor while idle.
    • Tribal Assistance: During Tribal Turtle's super, an AI Tribal Turtle will fight alongside the player during the move's duration.
  • Tier 4
    • Balance: Tribal Turtle gains an increase in attack power, movement speed, and resistance.
Beekeeper Pro
  • Tier 1
    • Hornet Friends - Moves involving bees deal extra damage.
    • Stronger Than The Average Bear - Beekeeper Pro's non-bee attacks deal more damage.
    • Faster Than The Average Bear - Beekeeper Pro moves faster.
    • Honey Healing - Healing items are more effective on Beekeeper Pro.
  • Tier 2
    • Stunning Stings - Neutral Special leaves opponents stunned for an extra second after the attack concludes (although no extra damage is added).
    • Honey Guard - Bees appear when an opponent is trapped by Down Special, dealing non-flinching damage over time.
    • Sturdy Hive - Beekeeper Pro gains limited super armor during Up Special.
  • Tier 3
    • Hivemind - The bees sent out by Neutral Special can be mildly influenced with the control stick.
    • Queen Bee - Every fifth Bee Shot sends out a single queen bee which deals extra damage and knockback, but lacks multi-hit properties.
  • Tier 4
    • Not the Bees! - Beekeeper Pro's strong attacks send out weaker Bee Shots in their respective direction.
Pat Fusty
  • Tier 1
    • Rallying Roar: Pat deals extra damage after exceeding 100%.
    • Bloon Squish: Pat's specials deal extra damage against all Bloons.
    • Chaaaaarge!: Pat has increased movement speed.
    • Armor Smasher: Pat's attacks deal extra shield damage.
  • Tier 2
    • Going the Distance: Pat's Up Special has more range.
    • Sumo Stomp: Pat creates a shockwave after landing from Down Air.
    • Grounding Slam: Pat's Down Special can bury opponents.
  • Tier 3
    • Group Hug: Pat's Neutral and Down Specials can grab multiple opponents.
    • Brace for Impact: Pat's Up Special no longer grabs opponents, but deals hefty damage and knockback.
  • Tier 4
    • Armor Crusher: Pat's specials ignore super armor and any defense buffs.
Monkey Village
  • Tier 1
    • Stable Foundation: Monkey Village is heavier.
    • Pounding Drums: Jungle Drums create shockwaves which deal minor damage.
    • Mad Monkeys: Mini Monkeys are stronger.
    • Open House: Monkey Village's upgrades are cheaper.
  • Tier 2
    • Full House: Mini Monkey can be held out to release a continous stream of Mini Monkeys.
    • Rubble Rouser: Upon landing from Up Special, the Monkey Village creates a pile of rubble which serves as a solid obstacle for a short time.
    • Village-Fu: Monkey Village's non-Mini Monkey attacks are stronger.
  • Tier 3
    • Mega Monkeys: Mini Monkeys are larger.
    • Doing What A House Does Best: Monkey Village has super armor while idle.
  • Tier 4
    • Mini Super Monkey: Every tenth Mini Monkey will become a Mini Super Monkey, which is much faster and deals more damage. This even applies to Monkey Village's super move, allowing a small CPU Super Monkey to join the fight for a short time!
Psi
  • Tier 1
    • Vast Knowledge: Psi's psychic attacks deal more damage.
    • Big Brain Time: Psychic Shots are larger.
    • Swiftness: Psi is faster.
    • Super Hover: Psi can hover for a longer period of time.
  • Tier 2
    • Triple Jump: Psi gains an additional midair jump.
    • Maddening Revelations: Psi's attacks deal double damage to stunned/dazed opponents.
    • Behind You!: Psychic Blast hits opponent on both sides of Psi.
  • Tier 3
    • Bloon Warp: Psychic Warp draws in Bloons within a short distance to Psi, instantly popping those below Purple status.
    • Double Warp: Psi can use Psychic Warp twice before entering freefall.
  • Tier 4
    • Recall: Half of Psi's upgrades are kept between stocks.
Druid Knowledge
  • Tier 1
    • Thorn Swarm: Hard Thorns are shot out at an increased rate.
    • Druidic Reach: Hard Thorns and Ball Lightning have more range.
    • Striking Lightning: Ball Lightning paralyzes opponents upon contact.
    • Super Superstorm: Superstorm has more vertical height and damage.
  • Tier 2
    • Poplust: Druid gains more attack power after scoring a KO. The effect is amplified in the Wrath stance.
    • Jungle's Bounty: The healing of Heart of Oak is amplified.
    • Rapid Vines: Vine Rupture has less start and endlag.
  • Tier 3
    • Heart of Vengeance: Druid gains more attack power after being KO'd. The effect is amplified in the Wrath stance.
    • Ensnare: Vine Lasso can poison opponents upon contact.
  • Tier 4
    • Avatar's Remnant: After using Druid's super move, their attack power, resistance, and speed are all heavily buffed for the remainder of the stock.
Ninja Kiwi
  • Tier 1
    • Flash Step: Ninja Kiwi has greater movement speed.
    • Razor Sharp: Ninja Kiwi's blade-based attacks deal more damage.
    • Super Shuriken: Ninja Kiwi's shurikens are larger.
    • Toss Up: Up Special carries Ninja Kiwi higher.
  • Tier 2
    • Ninja Agility: Ninja Kiwi gains an additional mid-air jump.
    • Seeking Shurikens: Ninja Kiwi's shurikens have slight homing properties.
    • Pineapples-A-Plenty: Ninja Kiwi's Up Special will always throw out an exploding pineapple.
  • Tier 3
    • Surprise Attack: Ninja Kiwi's attacks deal extra damage if they hit an opponent from behind.
    • Disorientating Ambush: Landing Down Special causes the opponent's controls to be reversed for a short time.
  • Tier 4
    • Iconic Ninja: Side Strong now has a chance to crit, which deals insane damage and knockback. If a crit is landed, a red circle encloses Ninja Kiwi and the opponent as both are covered in shadow.

Bloonchipper Knowledge by Fazdude
  • Tier 1
    • Super Suction: The range of Bloonchipper's Neutral Special is increased.
    • Jet Force: The height of Bloonchipper's Up Special is increased.
    • Bloon Boost: Attacks involving Bloons deal extra damage.
    • Greased Wheels: Bloonchipper gains a mobility boost.
  • Tier 2
    • Whirring Fans: Up Special has a small hitbox.
    • Easy Landing: Using Neutral Special in the air slows Bloonchipper's descent.
    • Monkey Blower: The throws Bloonchipper has with their Neutral Special gain increased power.
  • Tier 3
    • Increased Capacity: Sucking in Big Bloons gives Bloonchipper some ammo as opposed to none.
    • Super Shredder: Shredding Bloons give Bloonchipper more money.
  • Tier 4
    • Hyper Suction: After holding Neutral Special for a few seconds, it gains greatly increased range.
Cave Monkey Knowledge by Fazdude
  • Tier 1
    • Seasoned Hunter: Cave Monkey deals more damage overall.
    • Lightweight Club: Cave Monkey's Neutral Special has less lag.
    • Deep Freeze: Cave Monkey's Down Special lasts longer.
    • Stone-Age Spiker: Cave Monkey's spikes work at earlier percents.
  • Tier 2
    • Prehistoric Pow: Cave Monkey's Neutral Special creates a shockwave upon use.
    • Vine Grapple: Opponents hit by Cave Monkey's Up Special are immobilized for a short period of time.
    • Power of the Pterodactyl: Cave Monkey's aerials deal more damage.
  • Tier 3
    • Savage Defense: After hitting 100%, Cave Monkey gains super armor on his strong attacks.
    • Raptor Boost: Cave Monkey's attacks have less endlag.
  • Tier 4
    • Ice Remants: Cave Monkey starts each stock with around 15 seconds of super armor.

----

Idea by PopCultureCorn PopCultureCorn , Event match number by FazDude FazDude
There should be 50 event matches at launch, with the progression being similar to Bloons Monkey City, where the available levels to select are surrounding your current city area, thus, you start with 3 events, and more would become available as you clear more events.


Event #1: Back to Basics: Submitted by FazDude FazDude
Description: Here's a blast from the past! Your task is to pop enough Bloons to meet the criteria. It seems simple on the surface, but make sure you don't get too overwhelmed!
Stage: First Track (Bloons Tower Defense 1)
Player: Dart Monkey
Available Paths: Neutral
Locked Paths: Up, Down
Opponents: N/A
Bloons: Red to White
Objective: The goal is simply to pop enough Bloons.

Event #2: Dart's Crossbow Training: Submitted by PopCultureCorn PopCultureCorn
Event description: Dart Monkey loves to do its daily routine of practicing its crossbow firing skills. Can you help it sharpshoot as many Bloons as possible without missing for so many shots?
Stage: SPECIAL UNIQUE EVENT SPECIFIC STAGE, A stage designed to look like a shooting gallery, with the left part of the stage being the area Dart Monkey can walk around in and jump and no Bloons will enter, and the right part of the stage, which Dart Monkey cannot access but can still shoot in, where the Bloons will float in different directions, from upward to downward to circles
Player: Dart Monkey
Opponent(s): None
Bloons: Red to Rainbow
Upgrade Paths open: Down Special
Upgrade paths closed: Neutral Special, Up Special
Event objective: As Dart Monkey, your goal is to shoot a certain number of Bloons with the down special, the Crossbow, without missing too many times. If a crossbow projectile does not hit any Bloon, it counts as a miss, and if you miss for a certain amount of times, you fail the event. Upgrades can help with clearing the event faster.

Event #3: Go, Go! Bomb Blitz!: Submitted by PopCultureCorn PopCultureCorn
Event description: The Bloons are swarming out of control and your comrades seem to be kinda too reckless with their explosive attacks to help out. Perhaps it's time to unleash that Bomb Blitz to blow those rowdy bombers away!
Stage: Monkey Meadow
Player: Bomb Shooter
Opponent(s): Captain Churchill, Wizard Monkey
Bloons: Red to MOAB
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: The goal is super-simple, with the goal being to KO the opponents and clear all of the Bloons using only your Super Move, Bomb Blitz. If the opponents are KO'd any other way, they will just respawn. Each opponents have 2 stocks and you have to blow a certain number of Bloons as well.

Event #4: Trouble in Helium Heights: Submitted by PopCultureCorn PopCultureCorn
Event description: Oh no! It looks like the ZOMG is using special Purple Bloons to hypnotize potential allies! Maybe you can save them to have them join your cause to stop the bloated green behemoth?
Stage: Helium Heights
Player: Super Monkey
Allie(s): Quincy, Dart Monkey, Wizard Monkey
Bloons: Purple, ZOMG
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: As Super Monkey, your goal is to pop the Purple Bloons to free the opponents, who are on your side in this event, and to lower the purple shield surrounding the ZOMG so that you and your allies can defeat the ZOMG to clear the event.

Event #5: Steady... Aim...: Submitted by FazDude FazDude
  • Description: Looks like Quincy's taking on some crossbow training... but some Dart Monkeys seem to be intruding! Survive the waves of Bloons, but make sure not to hit your friends!
  • Stage: Monkey Meadow
  • Player: Quincy
  • "Opponents": Dart Monkey (x2)
  • Bloons: Red to Green
  • Upgrade Paths: All
  • Objective: Simply put, pop 60% of the Bloons that appear within the time limit. However, if you hit either of the passive Dart Monkeys, you instantly lose!
Event #6: Tread Lightly: Submitted by FazDude FazDude
  • Description: Looks like there's two Captain Churchills - and they're fighting for the honor of being the real one! Now, if only they could remember where they put their pineapples...
  • Stage: Scrapyard
  • Player: Captain Churchill
  • Opponent: Captain Churchill
  • Bloons: N/A
  • Upgrade Paths: Down Special
  • Objective: Simply defeat the opponent. However, a few invisible Exploding Pineapple Traps have been planted on the stage, so watch out!
Event #7: Storm Watch'n'Repel
Event description: Wizard Monkey has been given a strange task of using his old whirlwind powers to clear the skies of all Bloons. With the help of the fellow Monkey Aces, can it succeed on this wild labor?
Stage: The BAD-dest Battle in the Skies
Player: Wizard Monkey
Opponent(s): None
Bloons: All Bloons except Big Bloons
Upgrade Paths open: Up Special
Upgrade paths closed: Neutral Special, Down Special
Event objective: As Wizard Monkey, you must simply pop enough Bloons using your up special

Event #8: Operation Sneak and Shoot
Event description: Sniper Monkey has only one shot at this. He must pop the one lone Camo Regrow Rainbow Bloon with only ONE ammunition. Take good and precise aim on this risky mission.
Stage: Bloonraker
Player: Sniper Monkey
Opponent(s): None
Bloons: Camo Regrow Rainbow Bloon (x1)
Upgrade Paths open: All
Upgrade paths closed: None
Event objective: An incredibly simple event match. As Sniper Monkey, you start off with enough cash to fully upgrade your neutral special, and with ONLY ONE attempt to use the neutral special, you must simply pop the Camo Regrow Rainbow Bloon to clear the event. Miss and it's all over!

  • Event #9: Operation B.L.O.O.N.: Submitted by FazDude FazDude
    • Description: Your mission, should you choose to accept it, is to infiltrate the Bloons HQ and take out as many agents as you can. Just don't get spotted...
    • Stage: Unique stage created specifically for the event.
    • Player: COBRA
    • Opponents: N/A
    • Bloons: All except Big Bloons
    • Upgrade Paths Open: All
    • Objective: Pop 70% of the Bloons that appear. Each Bloon has a red "danger zone" around it which will drain your HP as you stand in it. If you enter a danger zone with over 100%, you are automatically KO'd and fail the event.
  • Event #10: Fire Sale: Submitted by FazDude FazDude
    • Description: Looks like Geraldo ordered a bit too much Gerry's Fire! Maybe you can load them off to some loyal customers!
    • Stage: High Finance
    • Player: Geraldo
    • Opponents: Dart Monkey, Ninja Monkey, Wizard Monkey
    • Bloons: Red, Blue
    • Upgrade Paths Open: Neutral
    • Objective: Geraldo can only access Gerry's Fire with his Neutral Special. In addition, you must deal at least 80% with Gerry's Fire before KOing all the opponents - Otherwise, you fail.
  • Event #11: Total Meltdown: Submitted by FazDude FazDude
    • Description: Ice Monkeys don't do too well in the heat! Let's hope you can defeat all the opponents before you completely thaw out!
    • Stage: Volcano
    • Player: Ice Monkey
    • Opponents: Bomb Shooter (x3)
    • Bloons: N/A
    • Upgrade Paths Open: All
    • Objective: Simply KO all the opponents. However, you will take damage over time, with the cap maxing out at 150%.
  • Builder Monkey: Under Construction: Submitted by FazDude FazDude
    • Description: Builder Monkey is hard at work on building new homes for Monkey City, but it looks like some cheeky monkeys want to move in a bit early! Fend off the monkeys for long enough, but make sure they don't destroy your hut!
    • Stage: Event-specific (A walkoff with Battlefield-esque platforms, with a hut occupying the topmost platform)
    • Player: Builder Monkey
    • Available Paths: All
    • Opponents: Dart Monkey (x infinity)
    • Bloons: None
    • Objective: The hut on the stage has a health bar, and the opposing Dart Monkeys will try to destroy it. If the hut is destroyed before the timer runs out, you lose!
  • Spike Factory: Rusty Spikes: Submitted by FazDude FazDude
    • Description: Something seems off with the Spike Factory's production line today, as the spikes don't last nearly as long as they used to! The Spike Factory's never taken a day off, though; Will it be enough to pop those Bloons?
    • Stage: Scrapyard
    • Player: Spike Factory
    • Available Paths: None
    • Opponents: N/A
    • Bloons: Red to White
    • Objective: The spikes that the Spike Factory spawns last for less time than usual. Other than that, your goal is to pop at least 60% of the Bloons that spawn!
  • Engineer Monkey: Tower Tower Defense: Submitted by FazDude FazDude
    • Description: The Engineer Monkey's pride is in his sentries. However, it looks like some jealous engineers have schemed to destroy his work. Help him protect his creations!
    • Stage: Circuit Board Circle
    • Player: Engineer Monkey
    • Available Paths: Down
    • Opponents: Engineer Monkey (x3)
    • Bloons: None
    • Objective: Rather than being able to place down sentries manually, the Engineer Monkey has three turrets on the stage by default. If any one of them is destroyed by a rival Engineer, you lose! Other than that, the goal is to defeat all three enemy Engineers.
  • Ninja Monkey: Ninja Training: Submitted by FazDude FazDude
    • Description: Being a ninja requires rigorous training. See how fast you can pop all the Bloons!
    • Stage: Unique stage created specifically for the event.
    • Player: Ninja Monkey
    • Opponents: N/A
    • Bloons: Red
    • Upgrade Paths Open: None
    • Objective: This event is similar to the Target Test modes from Smash; Idling bloons are scattered across the stage, with the objective being to pop them all.
  • Gwendolin: Extinguish Escape: Submitted by FazDude FazDude
    • Description: Everyone knows that water is fire's worst enemy. Think you can avoid getting dunked?
    • Stage: Pat's Pond
    • Player: Gwendolin
    • Opponents: Quincy, Captain Churchill, and Admiral Brickell
    • Bloons: N/A
    • Upgrade Paths Open: All
    • Objective: Your regular free-for-all battle, but with a twist: If you touch the water at all, it's an instant loss!
  • Admiral Brickell: At-Sea Skirmish: Submitted by FazDude FazDude
    • Description: It's a battle on the high seas! Think you can take the opposing army?
    • Stage: Unique stage created specifically for the event.
    • Player: Admiral Brickell
    • Opponent: Admiral Brickell
    • Bloons: Red through White
    • Upgrade Paths Open: All
    • Objective: The stage is a "walkoff" with a flat body of water and a single hovering platform. Otherwise, it's an average stamina match.
  • Dartling Gunner: Rapid Fire
    • Description: Dartling Gunner's known for being the faster firer in the entire Monkey Kingdom. See if you can match up to his skills!
    • Stage: Unique stage created specifically for the event.
    • Player: Dartling Gunner
    • Opponents: N/A
    • Bloons: Red through White
    • Upgrade Paths Open: None
    • Objective: The goal is to pop a certain percentage of Bloons within the time limit. The stage is rather big, so be sure to look in every nook and cranny for some extra Bloons!
  • Mortar Monkey: Launch To The Top
    • Description: Mortar Monkey wants to go where no monkey has gone before; Outer space! Can you help him get there?
    • Stage: Unique stage created specifically for the event.
    • Player: Mortar Monkey
    • Opponents: N/A
    • Bloons: Red through Green
    • Upgrade Paths Open: Up Special
    • Objective: This event is less about popping Bloons and fighting; Rather, your goal is to reach the top of the stage by the end of the time limit. You can find Bloons on the way up to boost your Up Special (which is needed to clear certain areas), but be sure not to waste too much time popping them.
  • Striker Jones: This Means War!
    • Description: It's a three-way melee meetup of the military monkeys!
    • Stage: Ocean Road
    • Player: Striker Jokes
    • Opponents: Captain Churchill, Admiral Brickell
    • Bloons: Red through White
    • Upgrade Paths Open: All
    • Objective: Simply defeat the opponents to win.
  • Captain Cassie: Sugary Scallywags Ahoy!
    • Description: During one of Captain Cassie's everyday sea voyages, she just happened to stumble upon some rival sea-farers who all seem to make a tasty treat afterwards if they were to fall in defeat! This won't all be a sweet task, as they seem to have some loaded whipped cream and chocolate yum-yum syrup to block Cassie's view of the battle!
    • Stage: Candy Falls
    • Player: Captain Cassie
    • Opponents: Striker Jones (In his Baker outfit), Admiral Brickell (In her Ice Cream Queen outfit), Pat Fusty (as Fusty the Snowman, who seems to be very affiliated with ice cream)
    • Bloons: Red to ZOMG
    • Upgrade Paths Open: Down
    • Objective: Simply defeat the opponents. In this event specifically, there will occasionally be whipped cream and chocolate syrup that splatter all over the screen, obscuring part of the view of the stage.
  • Alchemist: Concoction Commotion
    • Description: Some naughty monkeys are disturbing the Alchemist's work! Can you brew up his latest potion while fending off the other monkeys?
    • Stage: Original
    • Player: Alchemist
    • Opponents: Wizard Monkey (infinite)
    • Bloons: Red to Rainbow
    • Upgrade Paths Open: All
    • Objective: In the center of the map, there is a cauldron with a percentage above it which rises as the Alchemist is standing above it. Once it hits 100%, you win the event!
  • Tribal Turtle: Sharp-Witted Battle
    • Description: Go head-to-head with other fighters who use sharp objects in battle!
    • Stage: Bloonraker
    • Player: Tribal Turtle
    • Opponents: Dart Monkey, Quincy, Ninja Monkey
    • Bloons: Red to Ceramic
    • Upgrade Paths Open: All
    • Objective: Just a standard one-stock battle.
  • All-Star Mode 1: Pre-Bloons TD
    • Description: Back to where it all began.
    • Stage: Pop Me
    • Player: Any
    • Opponents: Dart Monkey, Ice Monkey, Bomb Shooter, Super Monkey
    • Bloons: Red through Green, Pac-Man Bloon, Bee Bloon, Spikey Bloon, Helium Bloon
    • Upgrade Paths Open: Neutral Special
    • Objective: Simply defeat the opponents to win.
  • All-Star Mode 2: Bloons TD 4
    • Description: Rev up those graphics a bit and turn on those music players, because we're going back to the first professional Bloons game released, Bloons TD 4!
    • Stage: Ocean Road
    • Player: Choose
    • Opponents: Wizard Monkey, Spike Factory, Dartling Gunner, Mortar Monkey, Beekeeper Pro
    • Bloons: Yellow, Pink, Lead, Zebra, Rainbow, Ceramic, MOAB, BFB, Bee, Green (All Green Bloons are Camo)
    • Upgrade Paths Open: All
    • Objective: Simply defeat the opponents to win. The fighters are fought in the order they were unlocked in BTD4 + When they were added to BTD4 via post-launch updates (Mortar Monkey --> Wizard Monkey --> Dartling Gunner --> Spike Factory --> Beekeeper Pro) Additionally, the Banana Farm item will spawn more often and there will be Monkey Aces and Monkey Buccaneers in the background of the stage specifically for this event, since they all made their debut in this game as well
    • Side note: All Green Bloons that appear are Camo to reference how there was only 1 type of Camo Bloon in BTD4. "Professional" refers top how BTD4 was perhaps the first Bloons game to incorporate paid microtransactions and be professional in a way that doesn't have licensed/unblocked versions of it to exist (thus why it wasn't on CoolMathGames.com)
  • Beekeeper Pro: Bee Keeping
    • Description: Ever wonder what the Beekeeper Pro does in his spare time? ...Well, we're sure you can guess, but regardless, it looks like he needs your help getting his bees back in their hives!
    • Stage: Original
    • Player: Beekeeper Pro
    • Opponents: Bloonchipper
    • Bloons: Bee Bloons
    • Upgrade Paths Open: All
    • Objective: In this event, clusters of bees will appear on stage, and attacking them will cause them to move. Simply get the bees into their hive five times to win!
  • Pat Fusty: Heavyweight Champs
    • Description: Looks like Pat's in the ring - and he's up against some BIG competition!
    • Stage: Pat's Pond
    • Player: Pat Fusty
    • Opponents: Bloonchipper, Captain Churchill, and Spike Factory
    • Bloons: Red to Green
    • Upgrade Paths Open: All
    • Objective: Simply defeat all the opponents to win!
  • Monkey Village: Battle of the Buildings
    • Description: Sentient buildings and machines have never led to anything good...
    • Stage: High Finance
    • Player: Monkey Village
    • Opponents: Spike Factory, Bomb Shooter, and Bloonchipper
    • Bloons: Red to Ceramic
    • Upgrade Paths Open: All
    • Objective: Simply defeat all the opponents to win!
  • All Star Mode: Bloons TD 5
    • Description: Bloons TD 5 changed the game in a variety of ways; Introducing iconic towers, new Bloons, Monkey Money, and so much more! This battle highlights some of the great advancements this game brought to the table!
    • Stage: Who Wants To Be a Bloonionare?
    • Player: Choice
    • Opponents: Sniper Monkey, Ninja Monkey, Monkey Village, Tribal Turtle, Bloonchipper
    • Bloons: Red to Ceramic (All Bloons past Lead have Regrow)
    • Objective: Simply defeat all the opponents to win!
  • Psi: Monkey Knowledge Test
    • Description: Psi's the smartest monkey around! Help them show their knowledge!
    • Stage: Who Wants To Be a Bloonionaire?
    • Player: Psi
    • Opponents: N/A
    • Bloons: N/A
    • Upgrade Paths Open: None
    • Objective: Simply get at least six out of ten questions correct on the Bloonionaire stage to win!
  • Bloonchipper: Welcome to the Dark Side
    • Description: The Bloonchipper's... working for the enemy?! Take out the Dart Monkey before he pops too many Bloons!
    • Stage: Park Path
    • Player: Bloonchipper
    • Opponent: Dart Monkey
    • Bloons: Red through Rainbow
    • Upgrade Paths Open: All
    • Objective: If the Dart Monkey pops too many Bloons before he's KO'd, you lose the event! You win once the Dart Monkey is KO'd.
  • Cave Monkey: Searching From Beneath The Ice
    • Description: Cave Monkey seems to sense that there is much more world out there from the world he has usually known. Help him navigate his way through an ice maze and to find a save haven out!
    • Stage: Original stage
    • Player: Cave Monkey
    • Opponent: none
    • Bloons: Red through Green, White
    • Upgrade Paths Open: All
    • Objective: An ice maze stage, As Cave Monkey, you must find your way out of it. The maze is also randomly generated for each playthrough
  • All-Star Event: Bloons TD 6
    • Description: The latest and greatest Bloons TD outing! This game is best known for introducing Heroes and Monkey Knowledge to the mix.
    • Stage: Park Path
    • Player: Choice
    • Opponents: Quincy, Gwendolin, Captain Churchill, Psi
    • Bloons: Red through Ceramic. Gold Bloons can also appear.
    • Upgrade Paths Open: All
    • Objective: Simply defeat all the opponents to win!
Druid Event: Balance of the Elements
  • Description: Balance is what the Druid values most. This test will see how you balance your skills in battle.
  • Stage: Koru
  • Player: Druid
  • Opponents: Random choices from (Dart Monkey, Sniper Monkey, Wizard Monkey, Engineer Monkey), infinite
  • Bloons: Red through Ceramic
  • Upgrade Paths Open: All
  • Objective: Unusually, the Druid can fully upgrade all three of their upgrade paths instead of having to focus on one. In fact, this is the objective - The match will continue until all three upgrade paths are fully complete.

  • Multi MOAB-Melee
    • Description: Here comes 100 MOABs! Do you think you have what it takes to pop them all?
    • Stage: Monkey Meadow
    • Player: Choice
    • Opponents: N/A
    • Bloons: MOAB (x100)
    • Upgrade Paths Open: All
    • Objective: Simply pop the MOABs to win! If at least 5 MOABs escape, than it's all over!
  • Program initiate: REVENGE
    • Description: Cyber Quincy's going all out to take down the DDT that nearly costed his life! He doesn't have much time, though, as his current revenge program is draining him of energy, so he better act fast!
    • Stage: Park Path
    • Player: Quincy (In his Cyber Quincy alt)
    • Opponent: N/A
    • Bloons: DDT (x1)
    • Upgrade Paths Open: All
    • Objective: Pop the DDT within a short time frame!
  • Bloon Fighter II
    • Description: It's an epic battle on the streets between Pat fusty and.....10 HOMEs?! Let's just hope this match doesn't have its footage rereleased over 20 times!
    • Stage: #Ouch
    • Player: Pat Fusty
    • Opponent: N/A
    • Bloons: HOME (x10)
    • Upgrade Paths Open: All
    • Objective: It's a one-on-ten hand-to-hand battle between Pat and 10 HOMEs! You only fight one HOME at a time tho.

  • Top Dart
    • Description: It's a battle in the skies! Take your best aim to pop those pesky MOABs!
    • Stage: BAD-Dest Battle in the Skies
    • Player: Dart Monkey
    • Opponent: N/A
    • Bloons: MOAB (x20)
    • Upgrade Paths Open: All
    • Objective: Simply pop at least half of the MOABs to win. The catch? Only projectiles will damage them!
  • Sea vs. Sky
    • Description: Enemy above! Help Admiral Brickell take on her airborne foes!
    • Stage: Pat's Pond
    • Player: Admiral Brickell
    • Opponent: N/A
    • Bloons: BFB (x5)
    • Objective: Just pop all the BFBs! Only two can spawn at a time.

  • Protect Monkey Town
    • Description: Keep those pesky Bloons as well as any rogue fighters from knocking the gorgeous Monkey Town out of the fields! Protect the town at all costs while it remains stationary.
    • Stage: Original
    • Player: Choice
    • "Allies": Monkey Village (As a special Monkey Town)
    • Opponents: Random for every playthrough, though Bloonchipper will always appear as an opponent after it is unlocked
    • Bloons: Red to BFB
    • Upgrade Paths Open: All
    • Objective: Keep the opponents from KO'ing the Monkey Town or Bloons from making contact with it within a certain time frame, or else it's all over if Monkey Town is defeated! The stage it is set on is a Monkey-Meadow-Final-Destination-esque stage. Monkey Town is a special CPU that is an upgraded Monkey Village specific to this event that prefers not to walk or run or jump unless it's to recover on-stage. It also has a good amount of super-armor to prevent early-event loss. Think of this event like the Peach's Peril event in Melee.
  • Covert Pops
    • Description: The Bloons have decided to go on in full-force and be all Camo! Pop em' all, but don't let a single one escape!
    • Stage: Koru
    • Player: Choice
    • Opponent: N/A
    • Bloons: Red to Ceramic, all Camo
    • Upgrade Paths Open: All
    • Objective: Pop all the Camo Bloons. If a single one escapes, it's all over!
  • Direct Assault
    • Description: The Bloons are attempting to overrun your position with brute force. With your best team at hand, fend off all the Bloons to claim your place in victory!
    • Stage: Original stage (Based on the custom map this mission takes place in)
    • Player: Sniper Monkey
    • Allies: Dartling Gunner (x2), Spike Factory
    • Bloons: Red to ZOMG
    • Upgrade Paths Open: All
    • Objective: Just a simple pop all the Bloons event without letting too much escape.

  • Mix n' Match
    • Description: Let's see how many characters you know. Try to survive the battle as your fighter constantly shifts!
    • Stage: Ocean Road
    • Player: Choice
    • Opponents: Dart Monkey (x3)
    • Bloons: Red to MOAB
    • Upgrade Paths Open: All
    • Objective: Throughout the match, your character will randomly be swapped out for another. There is no way to control or avoid this. Otherwise, just defeat all the opposing Dart Monkeys to win.
  • No Escape
    • Description: Don't think you can ignore the Bloons this time - If you let too many accumulate on-screen, your percentage will slowly rise!
    • Stage: Custom
    • Player: Choice
    • Opponents: Bomb Shooter, Engineer Monkey
    • Bloons: Red to Ceramic
    • Upgrade Paths Open: All
    • Objective: If too many Bloons are on-screen (a counter on the HUD lets you know if you are approaching the limit), your percentage will rise by 1% every second. To win, defeat all opponents.
  • Money Management
    • Description: You'll get a surplus of cash at the start of the match... but that's all you'll be getting. Better invest wisely!
    • Stage: High Finance
    • Player: Choice
    • Opponents: Super Monkey, Captain Churchill, Admiral Brickell
    • Bloons: Red to MOAB
    • Upgrade Paths Open: All
    • Objective: You recieve a generous supply of cash at the beginning of the match, but you will gain no cash from popping Bloons or damaging opponents. Defeat the opponents to win.
  • Ninja Kiwi: A clash of generations!
    • Description: Ninja Kiwi's going through a trip down memory lane meeting some of the faces of the different generations of his world!
    • Stage: First Track, Ocean Road, Monkey Lane
    • Player: Ninja Kiwi
    • Opponents: Dart Monkey, Mortar Monkey, Quincy
    • Bloons: Red to White
    • Upgrade Paths Open: All
    • Objective: Defeat Dart Monkey on First Track to advance to Ocean Road, where Mortar Monkey is fought, and finally, Quincy on Monkey Lane.
  • The Big All-Star Bloons-travaganza!
    • Description: Time for the final battle! Defeat the entire launch roster of fighters!
    • Stage: #Ouch
    • Player: Choice
    • Opponent: All (Bloonchipper and Cave Monkey are fought once you unlocked them)
    • Bloons: All
    • Upgrade Paths Open: All
    • Objective: Defeat all the opponents in the order they were added to the roster!

Through gameplay, you can unlock optimized versions of some classic Ninja Kiwi games. Most of them are the Flash Bloons titles, but there are a few other goodies hidden! Each of them has been optimized with controller support for play on all platforms.

Games included:
Bloons 2 (PopCultureCorn)
1658319044081.png

Left control stick to aim dart. Trigger button to adjust throw power. A button to throw dart. Also, for this version, all premium features are completely free and unlimited. (Because of the discontinuation of MochiCoins, being bundled with a console game, and for archival purposes)

Powerpool Frenzy (PopCultureCorn)
1658319200500.png

Left control stick to aim. Right control stick to adjust thrust power. A button to launch ball.

Hot Air Bloon (PopCultureCorn)
1658319355560.png

A button to ascend. Controls are customizable.
  • Bloons 1 (Fazdude)
    • Pretty much the same controls PopCultureCorn described for Bloons 2.
  • Bloons Tower Defense 1 (Fazdude)
    • Left control stick to select a tower, right control stick + A button to place. "Clicking" on a tower opens its submenu, which replaces the tower menu until the left or right trigger is pressed.
  • Cash Sprint (Fazdude)
    • Ninja Kiwi's first ever game! A to accelerate, control stick to steer, B to brake, and triggers to perform a drift.
Bloons Tower Defense 2 (PopCultureCorn)
1658798842079.png

Pretty much the same controls Fazdude described for Bloons TD 1.

Hotcorn (PopCultureCorn)
1658798976836.png

Control stick to move. A button for menu selections or other certain actions

Rings (PopCultureCorn)
1658799104374.png

Control stick to move to areas. A button to confirm choice.

Bloons Super Monkey 2 (Flash) (Fazdude)
Control stick to move. A button to navigate through menus. Also, for this version specifically, all premium features and upgrades are included for free.

Bloons Insanity (Fazdude)
Same controls as the other Bloons games included thus far.

Bloons Pop 3 (Fazdude)
Use the A button and control stick to choose which Bloons you want to swap.

Meeblings 2 (PopCultureCorn)
1659142724128.png

Same control methods that Fazdude mentioned for Meeblings 1

Destructo-Truck (PopCultureCorn)
1659142762982.png

A button to hold Gas pedal. Control stick to navigate menus and control truck in air.

Bloons TD 4 (PopCultureCorn)
1659142863211.png

Same control methods as all other included Bloons TD games. Also, for this version specifically, all premium features and upgrades are included for free.

Power Pinball
1660045538064.png

Left and Right Trigger Buttons to activate flippers. A button for menu selections and other actions

Powerpool 2
1660045585901.png

Same control methods as all other included Powerpool games.

Bloons TD 3
1660045646093.png

Same control methods as all other included Bloons TD games.
  • SAS Zombie Assault
    • Control stick to move/aim
    • A to fire
    • Trigger buttons to cycle between weapons
    • B to reload
    • X to repair barricades
    • Y to buy upgrades
  • Who Wants To Be A Bloonionare?
    • Control stick + a to navigate through and choose answers.
  • Bloons Junior
    • Similar controls to the other Bloons games.
  • Bloons 2 Christmas
    • Same controls as the other Bloons games.
  • Boombot
    • Control stick and A Button to place bombs.
  • Boombot 2
    • Same as Boombot 1.
More Bloons
1660685720603.png

Same controls as the other Bloons games.

Guns n' Angel
1660685920725.png

Left control stick for movement. A button to jump. Right control stick for aiming. Trigger buttons for shooting. Shoulder buttons to swap weapons. B button to throw grenades.

Meebling (mobile)
1660685849596.png

Same controls as the other Meeblings games. All premium features are completely free or disabled.
  • Another Box of Hotcorn
    • Same controls as the original Hotcorn.
  • Brilliant Crystals
    • Control stick + A to fire crystals.
    • B, X, and Y to access potions.
  • Zeba
    • Control stick to move.
    • Face buttons to use different types of breath.
    • Right shoulder button to reset a room. (not sure if this was in the original, but it's a nice QOL change)
SAS Zombie Assault 3
1661038710192.png

Same controls as the other included SAS Zombie Assault games.

Hungry Sumo
1661038752393.png

Control stick to select sumo.

Red Reign
1661038844545.png

Same control scheme as Apple TV controls.
  • Battle Panic
    • The control stick and A button simulate a mouse.
  • Even More Bloons
    • Same controls as the other Bloons games included so far.

 
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PopCultureCorn

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Job #1: Nominate a Tower Defense character for the roster! It cannot be the 4 in the initial character lineup. This character must be from the Bloons Tower Defense series, we will nominate characters from other Bloons series later. Please explain the character, their abilities, what they can bring, how they can fight, and how would their faculties look when upgraded

Job #2: Decide the roster size
 
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FazDude

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Job #1: Captain Churchill


I find vehicle-based characters an interesting concept, and I think Churchill represents that to a tee. Plus, he could make a great heavyweight, something I feel is missing from the initial roster.

Job #2: 28 fighters
Not an exorbant amount, but I feel it's just the right size to include the majority of towers and heroes, with a little extra room for agents as well.
 
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Alchemist
latest.png

Chucker of potions, can upgrade to transform into a crazy attack monster or to shrink Big Bloons into Red Bloons!

a roster of 28 characters sounds good to me
 

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Hey guys, sorry I'm a bit late, but Jobs 1 and 2 are closed, now it's voting time! Please vote for your top 2 choices, your #1 pick will get 2 points, and your #2 pick will get 1 point. Try to avoid self-voting as much as possible, but just don't make your own submission your #1 pick please. Also, 28 is the final character roster size. Alright everyone, let's get voting!

Captain Churchill: FazDude FazDude
Monkey Village: Baysha Baysha
Alchemist: PopCultureCorn PopCultureCorn
 

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1. Captain Churchill
2. Monkey Village
 

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Alright, voting's over! Here are the final results!

#1: Captain Churchill (5 points)
#2: Alchemist (3 points)
#3: Monkey village (1 point)


So the winner of our first character job is the tank monkey, Captain Churchill! Congrats to FazDude FazDude for this submission! to I do think he would make a very fun and unique playstyle for this game. Also, I did like the idea of playing as a house, like the Monkey Village that Baysha Baysha submitted, and since Monkey Village got the lowest amount of points, boy, that is so pathetic, maybe next time!

On to the next jobs!

Job #3: Discuss how movesets can work in this game!

Should the movesets be like Smash Bros. with moves for every direction or NASB with aerial smash attacks but no side specials? Let's discuss!

Job #4: Submit a non-big/non-boss Bloon to be encountered in game!

Since the most basic TD Bloons are already on the list, I would like to see your ideas on what other unique Bloons through the Bloons franchise should be a Bloon you can encounter on the stage! Please no Big Bloons or Boss Bloons at the moment, those will be discussed at a later date.
 
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FazDude

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Job #3 - Moveset
Alright, here's my pitch.
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.
Job #4 - Camo Bloon
It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.
 
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PopCultureCorn

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Job #3:

My idea is that each fighter would moves for all command inputs, meaning there will be standard attacks for every directional input as well as neutral specials, side specials, up specials and down specials. I had a similar idea to FazDude FazDude 's idea for how the upgrading system can work in the game, which is that every character has an upgrade tree as a shield special, where they can upgrade their moves and abilities with cash that they can obtain by damaging opponents and popping Bloons, and just like BTD6, there will be multiple upgrade paths, but you can only get the 3rd to 5th upgrades on one of the paths and only 2 upgrade paths can coexist with each other. Unlike Fazdude's moveset idea, you don't lose all the upgrades you bought upon being KO'd, but you will just lose some cash, that way, you're not totally screwed when you respawn in the middle of other high-tier fighters. Final Smashes can be linked to Paragons and are charged up by a meter.

Job #4: Golden Bloon

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.
 
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Ok, both jobs are officially concluded! Now that that's over with, it's time to vote on which moveset we will go with and which Special Bloon will make the cut! Please vote on the polls below!

Who's moveset idea should we go with? | StrawPoll.com
Vote for the special Bloon here! | StrawPoll.com


Job #3 - Moveset
Alright, here's my pitch.
  • Each fighter gets three specials - Neutral, Up, and Down. Just like NASB.
    • However, every fighter also gets a Shield Special, although it's the same thing for each character; An upgrade tree. With this move, each fighter can upgrade their special moves with cash (which is earned through damaging opponents or popping Bloons), although the same limitations apply to upgrades as in Bloons TD 6 (only one special can be fully upgraded, only two specials can recieve upgrades at all, etc.)
    • Fighters lose all their upgrades upon being KO'd.
  • Other than that, fighters have the same sort of moves as in Smash; Basic ground moves, aerials, "smash" attacks (which would probably be renamed), that sort of thing.
  • Final Smash moves are tied to a meter like in PASBR, and each fighter would have only one.
Job #4 - Camo Bloon
It's everybody's favorite! These Bloons are near-invisible to begin with, but once hit with an attack at close range, they become visible and basically act like normal Bloons from then on. However, certain upgrades can reveal Camos to fighters once they get close enough. Just like in Bloons TD, they can be any of the standard Bloon types sans MOABs and bosses.
Job #3:

My idea is that each fighter would moves for all command inputs, meaning there will be standard attacks for every directional input as well as neutral specials, side specials, up specials and down specials. I had a similar idea to FazDude FazDude 's idea for how the upgrading system can work in the game, which is that every character has an upgrade tree as a shield special, where they can upgrade their moves and abilities with cash that they can obtain by damaging opponents and popping Bloons, and just like BTD6, there will be multiple upgrade paths, but you can only get the 3rd to 5th upgrades on one of the paths and only 2 upgrade paths can coexist with each other. Unlike Fazdude's moveset idea, you don't lose all the upgrades you bought upon being KO'd, but you will just lose some cash, that way, you're not totally screwed when you respawn in the middle of other high-tier fighters. Final Smashes can be linked to Paragons and are charged up by a meter.

Job #4: Golden Bloon

These Bloons fly super-fast all over the stage, making them hard to pop in the long run, which is made even harder when they are camo or lead, or both. When they are hit, they drop golden blops which can be picked up by anyone and are worth a lot of cash. When fully popped, they'll award with the first player who fully popped it a very high amount of cash.
 
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Hey guys, so voting is now closed! It looks like FazDude FazDude 's moveset idea won the vote and both Bloon submissions had a "tie"! (pun intended), so both Bloons will be put in for this time!

Job #5: Submit a Bloons Franchise Stage! (Other Ninja Kiwi franchises will be saved for a later date)

Self-explanatory. Submit a stage from the Bloons franchise, whether it be a BTD track or a location from the Bloons franchise in general.
 

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Sneak Peaks (Bloons 2)
latest.png

A gimmick for this stage I have in mind is that Camo Bloons appear much more frequently.
 

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Ok, Job #5 is finished and the voting has begun!
Which stage should we go with? | StrawPoll.com

Onto the next job:

Job #6: Decide a name for the Bloons Platform Fighter!

This was something that I actually had a tough time coming up with! The best I could come up for a very-placeholder name was "Bloons Tower Defense Skirmish", but of coarse, this is not a Tower Defense game, but hopefully, maybe you can come up with a good name for this platform fighter!
 

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Ok everyone, name submissions are over! Even then, it was still tough for me, so FazDude FazDude 's Name will be the one used here. So this Platform Fighter's name will officially be Bloons Blowout! Very fitting name as pretty much all Bloons games have short titles that never had more than 3 words in them excluding numbers to mark sequels. Also, FazDude FazDude 's #Ouch stage idea wins the vote!

Onto the next 2.5 jobs:

Job #7: Submit a pre-BTD4 tower defense stage! Just gotta get more classic Bloons representation in there!

Job #7.5: Decide how many stages should there be in base-launch!

Job #8: Submit an item for the game! Keep in mind if a tower wins this item vote, it will not become a playable fighter.
 

FazDude

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Job 7: Track 5 (Bloons TD 3)
TD3 is where the Bloons TD games started to truly evolve, so it makes sense to represent it. I chose Track 5 specifically since I think a candy-themed stage would be interesting visually.

Job 7.5: 32
I dunno, this seems like a good enough number.

Job 8: Cash Drop (Bloons TD 6)
These crates full of cash occasionally fall from the top of the stage. If you can break it open, you'll get the wealth inside!
 

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Job #7: Circuit Board Circle (BTD3, not its official name)

Bloons Tower Defense 3 was literally my childhood, as I played the heck out of that game on coolmathgames.com in elementary school, so I think BTD3 representation would be neat. Layout-wise, it can be a series of platforms on 3 Ferris Wheel structures that rotate on the circles at normal intervals.

Job #7.5: There should be 40 stages base-launch

Job #8: Bottle of 'Gerry's Fire' Hot Sauce (BTD6)


One of the items sold by Geraldo starting at when he is at level 8. The fighter who consumes this gets a small red-hot spirit that follows them at all times and breathes fire at opponents, which also sets Bloons on fire, popping them gradually in the process. There's a rare chance that the stronger version of the hot sauce can appear, which deals more damage and burns Bloons faster.
 

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Baysha

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Blowout Defense
Bloons come from one side of the screen and you have to pop them before they reach the other side.
 

FazDude

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Job #9: Dart Monkey Specials
I think Dart Monkey should be a fairly straightforward character - No huge gimmick or anything, but not really a shotoclone either.

  • Neutral Special - Dart Toss
    • Dart Monkey (get this) tosses a dart. It's not very strong, but it covers a good amount of range and can be angled.
    • Upgrades could include increasing the dart's range, as well as giving it piercing properties, allowing it to hit multiple opponents.
  • Up Special - Spike-O-Pult
    • Dart Monkey loads himself into a catapult and launches himself upwards.
    • Upgrades could include increasing the recovery Dart Monkey gets, as well as the ability to launch a spiked ball alongside the Dart Monkey.
  • Down Special - Crossbow
    • Dart Monkey takes out and charges a crossbow, firing a piercing shot through opponents.
    • Upgrades could include increasing the bow's damage output and giving it stunning properties.
  • Super Move - Dart Monkey Fan Club
    • A bunch of Dart Monkeys appear beside the player's Dart Monkey as they all throw out a volley of darts, racking up damage but doing little knockback,
 

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Dart Monkey


Dart Monkey, being the first character in the roster, is the standard all-round character that is easy to pick up and learn from the get-go. His gimmick involves throwing darts for the core majority of his moveset.

Neutral-Standard:
Dart Monkey throws a single dart forward that acts as a gravity affected projectile.

Side-Standard:
Same as Neutral-Standard but with the added walking

Up-Standard:
Dart Monkey throws a single dart upward that acts as a gravity affected projectile.

Down-Standard:
Dart Monkey stabs in front of it with a single dart.

Dash Attack:
Dart Monkey tackles

Side Smash:
Dart Monkey chucks 3 strong darts forward at once, referencing the triple shot upgrade.

Up Smash:
Dart Monkey chucks 3 strong darts upward at once, referencing the triple shot upgrade.

Down Smash:
Dart Monkey spins his arms around.

Neutral-Aeriel:
Dart Monkey spins in circles in a 360 degree motion

Side-Aeriel:
Same as Neutral-Standard, but in the air

Up-Aeriel:
Same as Up-Standard, but in the air

Down-Aeriel:
Dart Monkey stabs downward with 3 darts, can meteor smash.

Neutral Special: Crossbow
Dart Monkey charges up a crossbow that fly forward in a straight line and can pop 3 Bloons at a time and pierce through opponents. Upgrades can include reducing the time needed to fully charge the crossbow, making the projectile faster and stronger, pop more Bloons and becoming the "Crossbow Master" on the end of the path.

Up Special: Spike-O-Pult
Dart Monkey flings a spike ball with a catapult that flies in an upward arc. If used in the air, Dart Monkey will use the catapult to launch itself upward. Upgrades can include the Juggernaut, which hurls a bigger and stronger spike ball deals more damage, increasing recovery distance and throw distance, and becoming the "Ultra Juggernaut" on the end of the path.

Down Special: Super Monkey Fan Club
Dart Monkey calls in a Super Monkey-Fan Monkey who throws darts rapidly for 2 seconds before flying away. During that time, the main Dart Monkey will also turn into a Super Monkey-Fan itself and fire darts rapidly with the other Super Monkey-Fan Monkeys. Upgrades can include Calling in more Super Monkey-Fan Monkeys (Up to 4) and having the ability to call in Plasma Super Monkey-Fan Monkeys on the end of the path!

Super Move: Apex Plasma Master
Dart Monkey transforms into his Paragon and fires Triple Hypersonic Plasma Ultra-Juggernaut spike balls all over the place!

Taunt:
Dart Monkey puts its hand above its eyes and looks around (for any Bloons and fighters)

Entrance:
Dart Monkey is seen getting out of a Dart Training Facility

Victory:
Some Bloons can be seen on screen, before Dart Monkey pops them with his Darts before posing for the camera

Defeat:
Dart Monkey looks down at the ground, swinging his arms in frustration occasionally

----------------------------------------------------------------------------------------------------------------------------------------

Job #10: Story Mode
A mode that follows a plot, with various stages with certain objectives, like pop a certain amount of Bloons or match against others, or some with special conditions and platforming stages as well!
 
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Ok, both jobs are closed now, time to vote below! Also, the previous stage vote is currently at a tie, please help break the tie if you can! Also, 40 stages will be the final total number of stages and both items will be added!

Which stage should we go with? | StrawPoll.com
Who's Dart Monkey moveset should we go with? | StrawPoll.com
Which single-player mode should be added? | StrawPoll.com

Job #11: Discuss ideas for the stage layout of First Track!

Job #12: Submit a job proposal other than submit a new character.
 

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Ok, so as of now, Jobs 11 and 12 will be kept open for one more day, please contribute to those jobs if you can!
 

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Job #11: I'm with FazDude on this one, I think a Pokémon Stadium 2 layout sounds good

Job #12: Submit an assist!
 

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Ok, now that both jobs and all 3 voting are closed, let's recap the results:
  • It looks like my stage idea wins the vote! So congrats to me!
  • FazDude FazDude 's Dart Monkey Moveset wins the vote!
  • Baysha Baysha 's single-player mode idea wings, being Blowout Defense, congrats!
  • A Pokémon Stadium 2 layout is the stage layout we'll go with for First Track
Vote for the job proposal here!

Job #13: Submit a new Bloon to be encountered in game!
 

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Mini MOAB (Bloons Super Monkey 2)
73.png

Smaller, weaker MOABs that sometimes spawn out of normal MOABs, and are the only big Bloons to spawn in big numbers.
 
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Ok, so Job 13 will be kept open for another day, please contribute if you can!
 

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PopCultureCorn
Ok, so Job #13 will end off kinda early, and since both job proposals were at a tie. we'll go with whoever submitted theirs first, so FazDude FazDude 's job proposal (event matches) is what we'll go first, after the next job:

Job #14: Here comes a new challenger! Nominate a new character to be added into the game! This character must be from the Bloons series, we will nominate characters from other Ninja Kiwi series later. Please explain the character, their abilities, what they can bring, how they can fight, and how would their faculties look when upgraded.
 
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PopCultureCorn

Pop Culture Enthusiast and Beginner Animator
Joined
Jan 15, 2020
Messages
761
NNID
PopCultureCorn
Wizard Monkey
latest.png

Specializes on firing magic bolts and using magic attacks and magic in its attacks. Can upgrade to summon a phoenix, shimmer Camo Bloons, create Undead Bloons to fight alongside it, and even gain the Arcane Spike, which can deal a lot of damage.
 

Baysha

Smash Ace
Joined
Nov 13, 2021
Messages
830
GeraldoPortrait.png

Geraldo
I think he could be a fun item-based fighter. Would probably use more of his attacking items than his supporting ones.
 
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