I now officially dislike this game and Sakurai for doing this. There was so much potential for this character and I feel like Sakurai needs to step down from Nintendo and Smash and let someone who actually knows what they're doing take his place. He butchered Brawl and he's butchered Smash 4! The very name of the game betrays a lack of competence when it comes to the gaming industry. If he had any clue he'd know that many of the ex-fans of the game like me wanted this character.
A moveset could've been made for this character with less than ten minutes thought:
Jab: a punch and a turnaround kick like with his final form (first hit: (5%) keeps them in place for a grab or the second hit: (10%) a very horizontal semi-spike.
F-tilt: (13%) a scissor slice that sends opponents up and behind him, has a lot of reach
Up-tilt: (10%-17%) Shoots a short-ranged Diamond Strike upwards. The disc is very large. Multi-hit move
D-tilt: (2%) Crouches and shoots short-ranged daggers very low to the ground. Can be done in rapid succession.
Dash attack: (13#) Swings upward twice
F-smash: (10%-15%,11%-16%) Two horizontal swings, he takes a step forward for each and each one can be angled. Second hit KOs.
Up-smash: (15%-25%) Black crystals surround him as he charges, then release in a pillar of them upwards when released. Best KO move.
D-smash: (9%-13%) Teleports in place, granting a few frames of invulnerability, pops foes upward at a 45 degree angle.
Pummel: (4%) Daggers he has with him launch into the character grabbed each time you pummel.
F-throw: (6%) Teleports the grabbed character a middling distance away
Up-throw: (0%) Throws opponent upward, no damage because this move ALWAYS can be followed up with a successful Up-tilt
D-throw: (5%) Knees opponent forward, they slide along the ground, tilts can be used as followups.
B-throw: (4%) Shoves them behind them and shoots any daggers he has left into their back, daggers do more damage than usual
Side-b: (17%) Does a running charge that can be canceled with a jump, attack, or up-b
Up-b: (3%) Teleports in any direction, very fast, when teleporting from or into the air it can be canceled with any aerial.
Down-b: (multiplier damage is 1.5, multiplier KB is 1.2) Purple electric aura around his hands, holding the button down allows him to walk around slowly. If hit in the front he will spin around the opponent and kick them in the back, if hit in the back he will take normal damage and KB. Cannot be used in midair. KOs well.
Neutral-b: (6%) Summons daggers that stay with him. Holding the button spawns more daggers, tapping it releases one. They have slight homing, if he's grabbed then he can use the daggers to hit the character grabbing him. Aerial version may be angled diagonally downward.
Fair: (9%) Scissor slice diagonally in front of him. Weak semi-spike
Up-air: (13%,6%) Two slices up and behind him. Two input move, both hits used for juggling.
Dair: (14%) Stabs downward with downward momentum. Sends opponents upward. Can be jump-canceled.
Bair: (16%) Swings giant sword behind him, covers 180 degrees. Turns Ghirahim around.