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- Oct 27, 2007
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- Super_Sand_Lezbo
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"Only" 20 stages was a lot more acceptable as a problem back when Star Fox 64 had its debut (even so, that says nothing of its replayability).
The other problem with Zero was it was being heralded as the long awaited "return to form" for Star Fox, given the last release before it was Star Fox 64 3D (aside from being an enhanced remake, perpetuated the "Nintendo keeps re-releasing/only cares about SF64" attitude), and before that Star Fox Command, neither of which really did as well as fans would have liked.
Seeing it be so limited while still retaining the full $60 price (somewhat compensated by bundling in Star Fox Guard, but not many really cared about it either) left many feeling it wasn't worth the wait, much less the price. Then you take into account that there's hardly any incentive for "completion of the game" (IIRC, the only unlockables were Sound Test/Arcade mode) or any real additional features (amiibo support was neat, but felt lackluster, and of course there's the whole "no multiplayer" bit that fans were disappointed about since the first E3 we even heard of the game being in the works), so for most it was a beat it once-and-done deal.
Personally I appreciated the game for what it was. But I would hope they go another direction for the series rather than just "enhanced Switch port."
The other problem with Zero was it was being heralded as the long awaited "return to form" for Star Fox, given the last release before it was Star Fox 64 3D (aside from being an enhanced remake, perpetuated the "Nintendo keeps re-releasing/only cares about SF64" attitude), and before that Star Fox Command, neither of which really did as well as fans would have liked.
Seeing it be so limited while still retaining the full $60 price (somewhat compensated by bundling in Star Fox Guard, but not many really cared about it either) left many feeling it wasn't worth the wait, much less the price. Then you take into account that there's hardly any incentive for "completion of the game" (IIRC, the only unlockables were Sound Test/Arcade mode) or any real additional features (amiibo support was neat, but felt lackluster, and of course there's the whole "no multiplayer" bit that fans were disappointed about since the first E3 we even heard of the game being in the works), so for most it was a beat it once-and-done deal.
Personally I appreciated the game for what it was. But I would hope they go another direction for the series rather than just "enhanced Switch port."