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Official Smash Ultimate Discussion

Almost one month has passed since release. In retrospect....

  • This is by far the best Smash ever. Like, I don't even know how they will top this.

  • Pretty freakin' good; I have a few qualms over things like internet play, balancing issues, etc.

  • It's ok, but [insert Smash game here] is better.

  • I'd rather play Parcheesi.


Results are only viewable after voting.
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Bionichute

Smash Champion
Joined
Jun 30, 2012
Messages
2,151
Bomberman is not happening. If Bomberman happens, then we'll also get Snake back, which is never going to happen because Konami is terrible.
 

TheLastJinjo

Banned via Warnings
Joined
May 30, 2013
Messages
9,220
Location
Luigi
I make that claim when a character doesn't have obvious potential to pull from that would make them unique
There's plenty of obvious potential.

Rosalina has the whole Luma gimmick allowing her to be a puppet style character and magical abilities.
If this was pre Smash 4, you'd be saying the same thing about Rosalina. "What does Rosalina have? A wand? That doesn't translate well into a clear move set. There's no potential there."

What does pauline have? A hat, a bag and the ability to sing, those things don't really translate into a clear moveset.
I'm sorry you have such a poor imagination. You don't even need an imagination to imagine Pauline using a parasol to fight. Just look at Kirby. And you're telling me music and musical instruments can't be translated into a fighting game???

Let me guess, you're gonna say that's not unique because Peach uses a parasol for literally one move.

"Constantly" i.e. literally one character, mimikyu who I never denied had potential and instead claimed makes a less obvious and less fitting fighter than decidueye which I still stand by. You're really hung up on that whole mimikyu thing sis
No, you said the same thing about Rex & Pyra. "The whole affinity thing just isn't enough for a potential move set."

Then you said the same thing about Celica, Excitebike, Captain Toad, and I believe Isabelle. None of which you never backed up with any reasoning.
 
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Imadethistoseealeak

Smash Champion
Joined
Jul 30, 2014
Messages
2,102
Bomberman is not happening. If Bomberman happens, then we'll also get Snake back, which is never going to happen because Konami is terrible.
I was surprised too that Bomberman was more requested/predicted than Snake.

Overall vetrans did better than newcomers (well except Pichu...) With Wolf and Ice Climbers more requested than any newcomer. However Snake was requested less than bomber Man which I can only imagine was because Kojima???

Overall I don't get the Bomberman hype, he seems like he'd be boring :/
 

Bionichute

Smash Champion
Joined
Jun 30, 2012
Messages
2,151
I was surprised too that Bomberman was more requested/predicted than Snake.

Overall vetrans did better than newcomers (well except Pichu...) With Wolf and Ice Climbers more requested than any newcomer. However Snake was requested less than bomber Man which I can only imagine was because Kojima???

Overall I don't get the Bomberman hype, he seems like he'd be boring :/
What I meant by that is that Bomberman and Snake are both owned by Konami, so putting Bomberman in a roster without Snake is weird. I'm a massive advocate for more third party characters, but Konami is run by idiots and isn't going to do anything good for any of their franchises, especially not Metal Gear.

did yall really not know that Bomberman was owned by Konami??
 
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Imadethistoseealeak

Smash Champion
Joined
Jul 30, 2014
Messages
2,102
What I meant by that is that Bomberman and Snake are both owned by Konami, so putting Bomberman in a roster without Snake is weird. I'm a massive advocate for more third party characters, but Konami is run by idiots and isn't going to do anything good for any of their franchises, especially not Metal Gear.

did yall really not know that Bomberman was owned by Konami??
That's what I was reffering to...that people were predicting/requesting Sakurai would work with Konami and not get Snake back.
 

Bionichute

Smash Champion
Joined
Jun 30, 2012
Messages
2,151
The only reason people wanted Bomberman was because of that one fake leak thing from the Brawl days. I mean yeah Bomberman R was Switch exclusive, but that was the single actual quality game that Konami has released since Phantom Pain. I really do not expect Nintendo to get anything from Konami without massive caveats.
 

RandomAce

Smash Champion
Joined
Oct 29, 2017
Messages
2,986
That's what I was reffering to...that people were predicting/requesting Sakurai would work with Konami and not get Snake back.
This is something I can relate to. I see alot of people request Bomberman, but not SNAKE. Snake was so badass and had so many weapons and was a unique fighter with trapping abilities. Bomberman only has bombs, and seems bland overall.
I'm sorry you have such a poor imagination. You don't even need an imagination to imagine Pauline using a parasol to fight. Just look at Kirby. And you're telling me music and musical instruments can't be translated into a fighting game???
Wasnt the whole Pauline and music occupation only pop up recently in Odyssey? Before that Pauline wasnt even seen as a singer, just Mario’s previous damssel.
It’ll be harder to work with Pauline since there isnt much that she does that can easily translate to Smash compared to other characters, but it isn’t impossible. The team would have to take massive liberties to make her a moveset compared to other potential characters. Not to mention her appearance in Odyssey was rather small, in fact very minor.

(Although her song Jump Up, Super Star! was a top hit when it was uploaded.)
 

Captain Shwampy

Smash Master
Joined
Jul 20, 2014
Messages
3,074
I was surprised too that Bomberman was more requested/predicted than Snake.

Overall vetrans did better than newcomers (well except Pichu...) With Wolf and Ice Climbers more requested than any newcomer. However Snake was requested less than bomber Man which I can only imagine was because Kojima???

Overall I don't get the Bomberman hype, he seems like he'd be boring :/
He has a excellent iconic design

That's all you need
 

Imadethistoseealeak

Smash Champion
Joined
Jul 30, 2014
Messages
2,102
This is something I can relate to. I see alot of people request Bomberman, but not SNAKE. Snake was so badass and had so many weapons and was a unique fighter with trapping abilities. Bomberman only has bombs, and seems bland overall.
I really have no attachment to Metal Gear or even Snake, but a smash bro is a smash bro for life and I want him back :(. (Well except for Pichu lol)
 
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MoonlitIllusion

Smash Champion
Joined
Apr 11, 2018
Messages
2,677
Location
England
There's plenty of obvious potential.


If this was pre Smash 4, you'd be saying the same thing about Rosalina. "What does Rosalina have? A wand? That doesn't translate well into a clear move set. There's no potential there."


I'm sorry you have such a poor imagination. You don't even need an imagination to imagine Pauline using a parasol to fight. Just look at Kirby. And you're telling me music and musical instruments can't be translated into a fighting game???

Let me guess, you're gonna say that's not unique because Peach uses a parasol for literally one move.


No, you said the same thing about Rex & Pyra. "The whole affinity thing just isn't enough for a potential move set."

Then you said the same thing about Celica, Excitebike, Captain Toad, and I believe Isabelle. None of which you never backed up with any reasoning.
Sorry my imagination is poor for not seeing the super unique and interesting appeal of a parasol, a bag and a hat, oh and having her attack with music even though she's never shown doing that nor is it even slightly implied anywhere. They can make a unique moveset for any character but that doesn't really mean they offer much as far as new gameplay concepts go. Considering how unimportant Rosalina is to the mario series they wouldn't have even been considered had they not come up with the idea of using luma's to fight which in hindsight makes a lot of sense and fits her character, and how no character fits the puppeteer archetype. Pauline just doesn't have that and she's even less important than Rosalina.

I never said that about excite bike or Isabelle, I claimed captain toad can't jump so he doesn't work which I stand by.
I said Celica would be another sword + magic user which we already have and a lance/axe user would be more unique instead. And having pyra in the background and having rex be a regular sword user still isn't interesting.
 
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Tree Gelbman

100 Percent Done
Joined
Nov 3, 2007
Messages
15,352
Bomberman R is why so many people put more faith in him than Snake.

And honestly? I'd much rather have him than Snake. I like Snake and wouldn't mind having him back, but if I had to pick between the two?

Bomberman any day of the week.
 
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ColietheGoalie

Smash Lord
Joined
Feb 19, 2011
Messages
1,102
The "Clone Zone" is there to avoid misunderstandings. I think part of why it was used is because people might select the character, not knowing they are merely a small deviation from the original, unlike someone like Lucas or Falco. This has caused people to complain because they don't understand that the clones are merely extra additions after the roster was already completed.

The same thing was done in Melee, where the clone characters are asymmetrically placed next to the characters they were built from.

I think if I had Impa up with the other characters, it would cause confusion and people would think she's a completely original character.
Counterpoint though: In your Melee example, having the clones off to the sides of their base character is still visually pleasing. Having them all at the end of the roster isn't as nice, especially in the case of Fire Emblem, where they're split into three locations because of DLC. I just hope it's a little nicer in 5.

Totally get why you did it that way, and not actually a criticism of your roster, just a UI gripe in general :)
 

DJ3DS

Smash Lord
Joined
Jul 3, 2014
Messages
1,705
3DS FC
0602-6256-9118
I never said that about excite bike or Isabelle, I claimed captain toad can't jump so he doesn't work which I stand by.
Sonic can't canonically swim yet he does precisely that in Brawl.

Point being that the "Captain Toad can't jump so shouldn't be in Smash" argument is borderline ridiculous and always has been.
 

Kotor

Luminary Uppercut!
Joined
Mar 8, 2014
Messages
2,793
75 Character Roster (15 Newcomers). As Super Smash Bros for Nintendo Switch will likely reuse source material and assets that were already created for the Wii U installment, all the characters from the last game return here.
View attachment 143755
Just pretend Pichu is Wolf if you want.

Mario (Debut: 1981)
  • Donkey Kong Classics (NES)
  • Super Mario Bros. (NES)
  • Super Mario 64 (N64)
Luigi (Debut: 1983)
  • Mario Bros. (NES)
  • Super Mario Bros.: The Lost Levels (Japan Only)
  • Luigi's Mansion (3DS)
Princess Peach (Debut: 1985)
  • Super Mario Bros. (NES)
  • Super Mario Bros. 2 (NES)
  • Super Princess Peach (DS)
Bowser (Debut: 1985)
  • Super Mario Bros. (NES)
  • Mario Party (N64)
  • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (3DS)
Bowser Jr. (Debut: 2002)
  • Super Mario Sunshine (GCN)
  • New Super Mario Bros. U (Wii U)
  • Mario + Rabbids: Kingdom Battle (NS)
The Koopalings (Debut: 1988)
  • Super Mario Bros. 3 (NES)
  • Super Mario World (SNES)
  • New Super Mario Bros. Wii (Wii)
Rosalina & Luma (Debut: 2007)
  • Super Mario Galaxy (Wii)
  • Mario Kart Wii (Wii)
  • Super Mario 3D World (Wii U)
Paper Mario (Debut: 2000)
  • Paper Mario (N64)
  • Paper Mario: The Thousand Year Door (GCN)
  • Paper Mario: Color Splash (Wii U)
Dr. Mario (Debut: 1990)
  • Dr. Mario (NES)
  • Dr. Mario Online RX (Wii)
  • Dr. Mario: Miracle Cure (3DS)
Donkey Kong (Debut: 1981)
  • Donkey Kong Classics (NES)
  • Mario Kart 64 (N64)
  • Donkey Kong Country: Returns (Wii)
Diddy Kong (Debut: 1994)
  • Donkey Kong Country (SNES)
  • Donkey Kong Country 2: Diddy's Kong Quest (SNES)
  • Diddy Kong Racing (N64)
Dixie Kong (Debut: 1995)
  • Donkey Kong Country 2: Diddy's Kong Quest (SNES)
  • Donkey Kong Country 3: Dixie's Double Trouble (SNES)
  • Donkey Kong Country: Tropical Freeze (NS)
Pauline (Debut: 1981)
  • Donkey Kong Classics (NES)
  • Mario VS Donkey Kong: Tipping Stars (Wii U)
  • Super Mario Odyssey (NS)
Yoshi (Debut: 1990)
  • Super Mario World (SNES)
  • Super Mario World 2: Yoshi's Island (SNES)
  • Yoshi's Story (N64)
Wario (Debut: 1992)
  • Super Mario Land 2: 6 Golden Coins (GB)
  • Wario Land 3 (GBC)
  • WarioWare Gold (3DS)
Link (Debut: 1986)
  • Zelda II: The Adventure of Link (NES)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: Breath of The Wild (NS)
Princess Zelda (Debut: 1986)
  • The Legend of Zelda (NES)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: Breath of The Wild (NS)
Sheik (Debut: 1998)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: Ocarina of Time 3D (3DS)
  • Hyrule Warriors: Definitive Edition (NS)
Ganondorf (Debut: 1998)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: The Wind Waker (GCN)
  • The Legend of Zelda: Twilight Princess (Wii)
Toon Link (Debut: 2002)
  • The Legend of Zelda: The Wind Waker (GCN)
  • The Legend of Zelda: Phantom Hourglass (DS)
  • The Legend of Zelda: Spirit Tracks (DS)
Toon Zelda (Debut: 2002)
  • The Legend of Zelda: Four Swords (GBA)
  • The Legend of Zelda: The Wind Waker (GCN)
  • The Legend of Zelda: Spirit Tracks (DS)
Tetra (Debut: 2002)
  • The Legend of Zelda: The Wind Waker (GCN)
  • The Legend of Zelda: Phantom Hourglass (DS)
  • The Legend of Zelda: The Wind Waker HD (Wii U)
Impa (Debut: 1986)
  • The Legend of Zelda: Ocarina of Time (N64)
  • The Legend of Zelda: Skyward Sword (Wii)
  • The Legend of Zelda: Breath of The Wild (NS)
Samus Aran (Debut: 1986)
  • Metroid (NES)
  • Super Metroid (SNES)
  • Metroid Prime 4 (NS)
Zero Suit Samus (Debut: 2004)
  • Metroid: Zero Mission (GBA)
  • Metroid: Other M (Wii)
  • Metroid: Samus Returns (3DS)
Captain Falcon (Debut: 1990)
  • F-Zero (SNES)
  • F-Zero X (N64)
  • F-Zero GX (GCN)
Ninten (Debut: 1989)
  • EarthBound Beginnings (Japan Only)
Ness (Debut: 1994)
  • EarthBound (SNES)
  • Super Smash Bros. (N64)
Lucas (Debut: 2006)
  • Mother 3 (Japan Only)
  • Super Smash Bros. Brawl (Wii)
Kirby (Debut: 1992)
  • Kirby's Dream Land (GB)
  • Kirby's Adventure (NES)
  • Kirby Star Allies (NS)
King Dedede (Debut 1992)
  • Kirby's Dream Land (GB)
  • Kirby 64: The Crystal Shards (N64)
  • Kirby's Return to Dreamland (Wii)
Meta Knight (Debut: 1993)
  • Kirby's Adventure (NES)
  • Kirby Superstar (SNES)
  • Kirby Superstar Ultra (DS)
Fox McCloud (Debut: 1993)
  • Star Fox (SNES)
  • Star Fox 64 (N64)
  • Star Fox Zero (Wii U)
Falco Lombardi (Debut: 1993)
  • Star Fox 64 (N64)
  • Star Fox Command (DS)
  • Star Fox Zero (Wii U)
Pikachu (Debut: 1996)
  • Pokemon Yellow: Special Pikachu Edition (GB)
  • Hey You, Pikachu! (N64)
  • Pokemon Sun/Pokemon Moon (3DS)
Jigglypuff (Debut: 1996)
  • Pokemon Red/Pokemon Blue (GB)
  • Pokemon X/Pokemon Y (3DS)
  • Pokemon Sun/Pokemon Moon (3DS)
Charizard (Debut: 1996)
  • Pokemon Red/Pokemon Blue (GB)
  • Pokemeon Fire Red/Pokemon Leaf Green (GBA)
  • Pokemon X/Pokemon Y (3DS)
Lucario (Debut: 2006)
  • Pokemon Diamond/Pokemon Pearl (DS)
  • Pokemon X/Pokemon Y (3DS)
  • Pokken Tournament DX (NS)
Greninja (Debut: 2013)
  • Pokemon X/Pokemon Y (3DS)
  • Pokemon Battle Trozei (3DS)
  • Pokemon Sun/Pokemon Moon (3DS)
Mewtwo (Debut: 1996)
  • Pokemon Red/Pokemon Blue (GB)
  • Pokemon Stadium (N64)
  • Pokemon X/Pokemon Y (3DS)
Mimikyu (Debut: 2016)
  • Pokemon Sun/Pokemon Moon (3DS)
  • Pokemon Ultra Sun/Pokemon Ultra Moon (3DS)
  • Pokken Tournament DX (NS)
Pichu (Debut: 1999)
  • Pokemon Gold/Pokemon Silver (GBC)
  • Pokemon Stadium 2 (N64)
  • Pokemon Sun/Pokemon Moon (3DS)
Pit (Debut: 1986)
  • Kid Icarus (NES)
  • Kid Icarus: Of Myths and Monsters (GB)
  • Kid Icarus: Uprising (3DS)
Palutena (Debut: 1986)
  • Kid Icarus (NES)
  • Kid Icarus: Of Myths and Monsters (GB)
  • Kid Icarus: Uprising (3DS)
Dark Pit (Debut: 2012)
  • Kid Icarus: Uprising (3DS)
Marth (Debut: 1990)
  • Fire Emblem: Shadow Dragon & The Blade of Light (Japan Only)
  • Fire Emblem: Mystery of The Emblem (Japan Only)
  • Fire Emblem: Shadow Dragon (DS)
Celica (Debut: 1992)
  • Fire Emblem Gaiden (Japan Only)
  • Fire Emblem Ehoes: Shadows of Valentia (3DS)
  • Fire Emblem Warriors (NS)
Leif (Debut: 1996)
  • Fire Emblem: Genealogy of The Holy War (Japan Only)
  • Fire Emblem: Thracia 776 (Japan Only)
Roy (Debut: 2001)
  • Super Smash Bros. Melee (GCN)
  • Fire Emblem: The Binding Blade (Japan Only)
Ike (Debut: 2005)
  • Fire Emblem: Path of Radiance (GCN)
  • Fire Emblem: Radiant Dawn (Wii)
Robin (Debut: 2012)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Warriors (NS)
Corrin (Debut: 2015)
  • Fire Emblem Fates (3DS)
  • Fire Emblem Warriors (NS)
Lucina (Debut: 2012)
  • Fire Emblem Awakening (3DS)
  • Fire Emblem Warriors (NS)
  • Project X Zone 2 (3DS)
Olimar (Debut: 2001)
  • Pikmin (GCN)
  • Pikmin 2 (GCN)
  • Hey! Pikmin (3DS)
Alph (Debut: 2013)
  • Pikmin 3 (Wii U)
Villager (Debut: 2001)
  • Animal Forest (Japan Only)
  • Animal Crossing: City Folk (Wii)
  • Animal Crossing: New Leaf (3DS)
Little Mac (Debut: 1984)
  • Punch-Out!! (NES)
  • Super Punch-Out!! (SNES)
  • Punch-Out!! (Wii)
Rex & Pyra (Debut: 2017)
  • Xenoblade Chronicles 2 (NS)
Shulk (Debut: 2010)
  • Xenoblade Chronicles (Wii)
  • Xenoblade Chronicles 3D (3DS)
Inkling (Debut: 2015)
  • Splatoon (Wii U)
  • Splatoon 2 (NS)
  • Mario Kart 8 Deluxe (NS)
Rhythm Troupe (Debut: 2006)
  • Rhythm Tengoku (Japan Only)
  • Rhythm Heaven (DS)
  • Rhythm Heaven Megamix (3DS)
Excitebike (Debut: 1984)
  • Excitebike (NES)
  • Excitebike 64 (N64)
  • Excitebike: World Rally (Wii)
Popo & Nana (Debut: 1985)
  • Ice Climber (NES)
Duck Hunt (Debut: 1984)
  • Duck Hunt (NES)
R.O.B. (Debut: 1985)
  • Gyromite (NES)
  • Stack-Up (NES)
  • Mario Kart DS (DS)
Mr. Game & Watch (Debut: 1980)
  • Ball (G&W)
  • Game & Watch Gallery (GB)
  • Game & Watch Gallery 4 (GBA)
Sonic The Hedgehog (Debut: 1991)
  • Sonic The Hedgehog
  • Sonic Adventure DX: Director's Cut (GCN)
  • Sonic Mania (NS)
Mega Man (Debut: 1987)
  • Mega Man (NES)
  • Mega Man 2 (SNES)
  • Mega Man 11 (NS)
Bomberman (Debut: 1983)
  • Bomberman (NES)
  • Bomberman Hero (N64)
  • Super Bomberman R (NS)
Pac-Man (Debut: 1980)
  • Pac-Man
  • Pac-Man World (GBA)
  • Pac-Man Champion Edition 2 (NS)
Ms. Pac-Man (Debut: 1981)
  • Ms. Pac-Man
  • Pac-Land (NES)
  • Pac-Man World Rally (GCN)
Simon Belmont (Debut: 1986)
  • Castlevania (NES)
  • Castlevania II: Simon's Quest (NES)
  • Super Castlevania IV (SNES)
Ryu (Debut: 1987)
  • Street Fighter
  • Super Street Fighter II (SNES)
  • Street Fighter 30th Anniversary Collection (NS)
Cloud Strife (Debut: 1997)
  • Final Fantasy VII
Bayonetta (Debut: 2009)
  • Bayonetta (NS)
  • Bayonetta 2 (NS)
  • Bayonetta 3 (NS)
Sheriff (Debut: 1979)
  • Sheriff

Unlockable Characters (10)
  • Dr. Mario
  • Pichu
  • Dark Pit
  • Lucina
  • Impa
  • R.O.B.
  • Duck Hunt
  • Mr. Game & Watch
  • Sheriff
  • Mii Fighters
Costume Characters (20)
  • Bowser Jr./The Koopalings
  • Ness/Ninten
  • Popo/Nana
  • Marth/Leif
  • Olimar/Alph
  • Pac-Man/Ms. Pac-Man
  • Bomberman/Bomberman Bros.

  • Peach, Dr. Mario, and Paper Mario have their own unique victory themes
  • Link's design is updated. Hookshot is replaced with the Rune Magnet, Arrow is replaced with Ancient Arrow, Gale Boomerang is replaced with Boomerang, Bomb is replaced with Rune Bomb, and stage entrance is now Warp Travel.
  • Zelda's design is updated. Down Special allows her to channel her energy.
  • Sheik's desing is updated.
  • Ganondorf's design is updated with Ancient Armor and many new abilities.
  • Kirby's Final Smash is now Hypernova. (Would be cooler if it was Mike Kirby)
  • Fox & Falco's designs are updated. Final Smash is Arwing Walker.
  • Olimar no longer uses White Pikmin and Purple Pikmin, but instead Winged Pikmin and Rock Pikmin. His Up Special is now the jet pack from "Hey! Pikmin". The ship is from "Hey! Pikmin" as well. Alph now has voice clips.
  • Villager's design is updated.

Paper Mario: Mario, Zelda, and Pokemon all have eight characters because in all past Smash games since Melee, they have had an equal share of characters on the select screen, with the exception of Mario characters sometimes having more. I chose Paper Mario as most likely because of his popularity and his new unique ability which is that he can take the form of a stack of papers and multiply himself. I believe this gives him the unique personality he didn't have before to qualify his inclusion.

Originally I had him and Captain Toad, but I think it would be a bit too much given that Mario had two newcomers last time.

Pauline: Pauline is one of the original cast members of Donkey Kong and she's become very popular in recent years, especially with Super Mario Odyssey. She's probably not all that likely because Super Mario Odyssey was late 2017, but I kept her because she has her other merits. Her unique ability is her parasol and her love of music.

Dixie Kong: I didn't consider Dixie that likely either. I have her here as a late addition semi-clone, similar to Wolf, because she's been a popular request and Donkey Kong Country: Tropical Freeze was a successful game.

Toon Zelda & Tetra: I believe these two are the most popular Zelda characters and they are definitely the most important given their recurrence in major roles in Zelda games. Especially recent ones like Wind Waker HD and Hyrule Warriors. I believe Toon Zelda is definitely one of the most creative newcomers on this roster because of her ability to shed her phantom armor and become her spirit form. I don't consider it redundant that they are of the Zelda bloodline. They are both completely different characters and all of the most important characters of the Zelda series are Link, Zelda, and Ganon.

Mimikyu: Mimikyu is clearly the most popular and promoted Pokemon of Sun & Moon. His role in the anime is extremely significant as he is a part of Team Rocket since the series began and he continues to appear. He was also one of the more significant Totem Pokemon in the game.

Celica: Fire Emblem Echoes: Shadows of Valentia is the most recent Fire Emblem game. Because of this remake, Celica is now one of the few characters to have multiple games where she is a main protagonist along with Marth & Ike. I chose her over Alm because she is more unique as a preistess and she appeared in Fire Emblem Warriors. And the fact that Fire Emblem Gaiden is such an old game, makes her popular with both new and old fans of the series.

Excitebike: The Excite series is one of Nintendo's most successful series. It is also the ninth best selling Famicom game. Excitebike's unique ability is that his specials do MASSIVE damage, but as a result of using them, his bike overheats. This is demonstrated by the meter next to his character icon during battle.
View attachment 143761

Pichu: With the addition of Dr. Mario, a lot of people have been requesting Pichu come back. The reason I have him and not Wolf, is because he is quick to make. Though we may see as many as 80 characters, I would not be surprised if Wolf came back.

Impa: Impa is another popular request. I originally had her as a costume of Sheik, but instead she appears as a taller and more muscular clone of Sheik as they are both Sheikah and share a similar body structure. As a result of being buffer, she's not as agile. She uses Giant's Knife as her Final Smash, which functions identical to Cloud's Final Smash.

I didn't have a picture of it, but Impa appears as a younger version of herself from Breath of The Wild.

Sheriff: Sheriff appears as a legacy character as he is the oldest Nintendo character of all. I'm aware his game was a flop, but I think with a shortage of easy pickings, he is going to appear as a new criteria of newcomer. In Melee, there was a desire to have a true Famicom representative. I believe this time there will be a true arcade representative, someone who has only appeared in an arcade game and didn't have a sequel, similar to how Ice Climbers only appeared in a Famicom game and did not have a sequel. I believe this is the installment where the timing is perfect for Sheriff's inclusion.

Sheriff's unique ability is that he has eight directional attacks instead of four. All of his tilt attacks fire his pistol in a different direction. His neutral special is a charge shot. Again, he can use this to fire in one of eight directions, but the shot is more powerful and it suspends him in midair for a breif moment. He uses a whip in his smash attacks, similar to Kirby's cowboy transformation. His Up Special is Condor, his side special is Bandido, and his Down Special is Barrier (He hides and shoots behind the wooden post that has numbers on them).

I have a concept for the stage as well. It takes place inside the Sheriff Arcade Cabinet and the border around the screen can be seen. It's basically like the popular "Box" Custom Stage. Opponents cannot be KO'd until the dots around the screen are broken open.

Bomberman: Bomberman is probably the most requested third party character. The amount of Bomberman games is enormous and a lot of them are Nintendo exclusives.

Bomberman's alternate pallet swaps are the Bomberman Brothers from Super Bomberman R.

Simon: After Street Fighter and Final Fantasy getting characters, I believe Castlevania is the next big third party IP to have in Super Smash Bros. This series too has a history with Nintendo on the Famicom & Super Famicom.

I don't have any characters from Arms, Fire Emblem 16, or Pokemon 8 because of how late their debuts are compared to when this game probably started development.
If Pauline ever gets in, she's gonna have the Mario emblem. Yeah, she debuted in Donkey Kong, but the DK franchise in Smash focuses on DK country. Plus, there's probably people that don't know Pauline is actually a pretty old character. They're gonna associate her with Odyssey more than DK.

Yay for choosing Celica over the FE16 protagonist. We know nothing about FE Switch. Maybe we'll finally get something about the game at E3. Fun trivia: Echoes was originally planned to be released on September 2016, but was pushed back to 2017 because Intelligent Systems wanted to improve the quality of the game.
 
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MoonlitIllusion

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Sonic can't canonically swim yet he does precisely that in Brawl.

Point being that the "Captain Toad can't jump so shouldn't be in Smash" argument is borderline ridiculous and always has been.
Except having captain toad would purposely misrepresent his game and his character, yes sonic can't swim but it's not like with captain toad where his whole game is designed around his inability to swim. and swimming is a minor and unimportant mechanic unlike Jumping which is kind of an important part of smash
 
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Bomberman R is why so many people put more faith in him than Snake.

And honestly? I'd much rather have him than Snake. I like Snake and wouldn't mind having him back, but if I had to pick between the two?

Bomberman any day of the week.
I am more of a Snake guy, but Bomberman is close.
Honestly, Bomberman's chances are higher than a lot of other third parties.
So I wasted my time doing something that might be interesting. By going through the roster thread I created a roster based on the characters most predicted/requested.

Just some notes
- I didn't bother counting up veterans as most rosters did not have cuts, it seems the consensus is there will be none.
- Captain Toad and Toad were counted together. Overall definitely saw more Captain Toad though.
- Chorus Men just represents a Rhythm Heaven character. Counted separately none of the Rhythm Heaven characters were predicted/requested enough but together they were. I figured it was fair since no one is quite sure how the series would be represented, but on average people expect a Rhythm Heaven character.

Overall this roster is kind of....lack luster??? However it does have some of my most wanted including my number one so I wouldn't complain. Just doesn't look like what we will actually get lol.

So what do you guys think?
This is actually a really good roster. Well done.
 

Verde Coeden Scalesworth

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Sonic can't canonically swim yet he does precisely that in Brawl.

Point being that the "Captain Toad can't jump so shouldn't be in Smash" argument is borderline ridiculous and always has been.
But it also isn't an important trait to Sonic that is made into every single media. It's more often translated to being afraid of water. He can still swim depending the work.

It isn't really the same thing, nor is it much of an important trait at all. Tails also can swim in some games, but drowns in others, same with Knuckles, and many others. Many of the games actually design it so water is a bottomless pit instead. Except for when it isn't. It's ultimately a meaningless point as is. There's better comparisons, yes, but this isn't one of them. If the trait was so important, it would be way more consistent in works where it would make sense for him to be completely unable to swim(I.E. Sonic X, but he still can. He's just not a fan of water. Even worse is while he can swim in the first season, he suddenly cannot in the 3rd. That's literally how meaningless the trait is treated, as it's too vague).

Note, I'm not saying they can't make Captain Toad jump. But it doesn't make this a really accurate comparison either. Characters still heavily match their most important traits without issues in Smash. But also are done in a reasonable way. Nobody has infinite jumps, but has multi-jumps that still makes the unique trait of infinite jumps work in a balanced way. Sonic sucks at swimming and drowns pretty fast. This isn't really inaccurate as is as it still shows he's a bad swimmer, while not making it unbalanced for gameplay. That makes sense.
 

Opossum

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I know people love him (?), but fr, **** bomberman—TV face lookin.

Bring back the homie Snake.
I can't unsee his head looking like a TV now.

If Pauline ever gets in, she's gonna have the Mario emblem. Yeah, she debuted in Donkey Kong, but the DK franchise in Smash focuses on DK country. Plus, there's probably people that don't know Pauline is actually a pretty old character. They're gonna associate her with Odyssey more than DK.

Yay for choosing Celica over the FE16 protagonist. We know nothing about FE Switch. Maybe we'll finally get something about the game at E3. Fun trivia: Echoes was originally planned to be released on September 2016, but was pushed back to 2017 because Intelligent Systems wanted to improve the quality of the game.
To be fair, Smash has Pauline use the DK symbol for her trophies.
 

Khao

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Like I already said, I wasn't talking about development time, I was talking about how much time had passed between releases and how outdated the visuals became and how they needed to be drastically updated because the games came out so long after one another.
There wasn't exactly a large difference in power between the Gamecube and Wii, though, yet Melee and Brawl still look completely different. I mean, Melee's graphics would've been perfectly acceptable on the Wii in 2008, but they still updated the look of the whole game.
 
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SonicMario

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Except having captain toad would purposely misrepresent his game and his character, yes sonic can't swim but it's not like with captain toad where his whole game is designed around his inability to swim. and swimming is a minor and unimportant mechanic unlike Jumping which is kind of an important part of smash
There is this from Galaxy 2


Granted this is from well before his game was ever developed. But still, this shows him not being able to jump hasn't been always the case. Honestly I think it was more so a limit put on him for gameplay purposes since that's how his puzzle game works more then an actual limit the character has. A character doesn't necessarily need to be 1:1 with the game they're from. Especially since they could easily apply traits from other playable toads to Captain Toad. Even the playable Toad in Super Mario 3D World has the smallest jump height out of all the playable characters but the fastest ground speed out of the Mario characters.
 

Guybrush20X6

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There is this from Galaxy 2


Granted this is from well before his game was ever developed. But still, this shows him not being able to jump hasn't been always the case. Honestly I think it was more so a limit put on him for gameplay purposes since that's how his puzzle game works more then an actual limit the character has. A character doesn't necessarily need to be 1:1 with the game they're from. Especially since they could easily apply traits from other playable toads to Captain Toad. Even the playable Toad in Super Mario 3D World has the smallest jump height out of all the playable characters but the fastest ground speed out of the Mario characters.
Wow, that's a Death Dattle winning catch there. (Hate it when they decide victories based off one point of info but that's for another day).

If I had to guess how that works in universe, I'd put that to the low gravity environment or CT not having a full backpack. IIRC it got bigger between games.
 

PSIGuy

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If a trait being 100% accurate impedes a character in Smash then you can just drop that trait instead of the whole character. Go with Toad's jumping in SMB2 and 3DWorld instead of Captain Toad's no-jumps ever, Smash characters are amalmagations from multiple games most of the time.
 

Bowserlick

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I make that claim when a character doesn't have obvious potential to pull from that would make them unique, Rosalina has the whole Luma gimmick allowing her to be a puppet style character and magical abilities. What does pauline have? A hat, a bag and the ability to sing, those things don't really translate into a clear moveset.

"Constantly" i.e. literally one character, mimikyu who I never denied had potential and instead claimed makes a less obvious and less fitting fighter than decidueye which I still stand by. You're really hung up on that whole mimikyu thing sis
Rosalina didn't have an obvious gimmick according to the forum. I don't think anyone predicted her as a puppeteer.

Pauline's re-design leans on the Roaring 20's as influence. Art Deco skyscrapers dominating New York, jazz establishing itself as the music of the decade and big hats.

Pauline's specials can involve:

• summoning a hanging girder that swings from off screen to rest underneath the spot the button was inputted (the beam hangs for awhile before falling; a cooldown time counts down before another can be summoned)

• using her hat as a spinning Cappy she can jump off of and perhaps landing on opponents to create imprinted Mini's that use their specials or smashes

• summoning a steel barrel (that can roll if hit) with leaping vertical flames

And her attack moves can be based on 1920's dance moves.
 
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Verde Coeden Scalesworth

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If a trait being 100% accurate impedes a character in Smash then you can just drop that trait instead of the whole character. Go with Toad's jumping in SMB2 and 3DWorld instead of Captain Toad's no-jumps ever, Smash characters are amalmagations from multiple games most of the time.
Toad and Captain Toad aren't really the same person, anyway, from what I remember. Even then, he's an entirely different character in how they play.

That's basically not a good way to represent him at all. Making him a bad jumper is far more reasonable than removing his only actual trait just for the sake of making him playable. It's still important to the character. Nobody has their most defining trait outright gone, just modified/balanced out at worst.
 

PSIGuy

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Toad and Captain Toad aren't really the same person, anyway, from what I remember. Even then, he's an entirely different character in how they play.

That's basically not a good way to represent him at all. Making him a bad jumper is far more reasonable than removing his only actual trait just for the sake of making him playable. It's still important to the character. Nobody has their most defining trait outright gone, just modified/balanced out at worst.
...Where did I imply that he should be a good jumper? Toad was the worst at jumping in SMB2 and 3D World, the games I referenced as a counterpoint to Captain Toad.
 
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SonicMario

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Wow, that's a Death Dattle winning catch there. (Hate it when they decide victories based off one point of info but that's for another day).

If I had to guess how that works in universe, I'd put that to the low gravity environment or CT not having a full backpack. IIRC it got bigger between games.
Still, I view the heavy backpack as simply an in-game reasoning they place on what's actually just a gameplay restriction. In a way kind of similar coming across any glitches in Sonic 3 where Sonic could get stuck was explained in the manual as "Robotnik's Deadly traps". Now glitches are kind of a different thing from outright gameplay restrictions since one is intended and one isn't. But they're both things the developers decided to have some sort of in-game reasoning for something particular in the game that a player might wonder about.
 

Verde Coeden Scalesworth

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...Where did I imply that he should be a good jumper? Toad was the worst at jumping in SMB2 and 3D World, the games I referenced as a counterpoint to Captain Toad.
That isn't even remotely what I was getting at. That's irrelevant to the point I was making.

Toad and Captain Toad are effectively different characters. They have different gameplay options and do different things. Captain Toad shouldn't play like regular Toad, and using the fact that Toad isn't the best jumper(yet still not a terrible one in general) is a poor way to represent Captain Toad. His jumping skills would be either really bad(like Little Mac or worse) or he wouldn't jump at all and have a gimmick to throw him into the air. More than likely, he'd have fairly bad jumps(making his Up B very important to his recovery) or simply not be playable. I doubt Sakurai would give him a gimmicky jump, as it just is too awkward. Stuff like having it being another Recovery Up-B like move for his Jumps is just taking it a bit far. There's just way better ways to do things than "being accurate for the sake of being accurate".
 

Propeller Toad

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I still think that something wacky or new can be implemented for Captain Toad's lack of jump such as giving him the ability to "cheat" the jump mechanic such as him spawning mini propeller platforms or those touchscreen platforms from both 3D World and his own game if Captain Toad is ever to perform the jump animation in Smash Bros.

That way, he's not really jumping, but still covers ground as a "jump" (also feels the same way as how the player assists him to reach high to reach levels in his own game).


Imo, it would fit in with how he's an unexpected/comical hero to have him spawn mini platforms to jump while also representing a core feature of the Mario series as a whole by literally spawning platforms. This gives him an awkward aerial gameplay, but in a way - it honestly fits Captain Toad at least in my own perspective.

Or of course, the backpack lightening/filling feature to make him a fighter that can manipulate his weight and aerial gameplay.
 
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Bowserlick

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1. Cap. Toad could not jump and have the jump button turn on his headlamp, while switching his A moves to anti-aerial moves that double as aerial moves if he is knocked in the air.

or...

2. Cap. Toad collects gems as he performs actions. These can fuel powerful specials. However, more gems limit his jumping abilities.
 
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Gumzilla

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So story wise what do you think happened to the cut characters? Did they leave the world of trophies? The only one we get a clue for is Pichu as it's hinted that he evolved into the Pikachu that appears in Brawl and later games due to the blue costume and ability to wall jump.
 

Imadethistoseealeak

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I'm genuinely shocked! I guess his fanbase has lost a fair bit of hope after Sm4sh even wiped away his Assist Trophy...

Who was the closest character to missing out on the 50% mark? I'm quite curious to see who narrowly avoided making it.
I'm getting back really late sorry like I said didn't have my numbers with me at the time.

First Party:
Issac faired better than I remembered, with him and Impa getting in about 35% of the rosters.
Paper Mario and Chibi-Robo were requested in about 25% of the rosters.
But that's it... There's a huge gap between the 50% and up crowd and the lesser speculated. (Waluigig was technically just under 50% but I fudged him in because of the gap between him and Issac and Impa.)

Third Parties:
Bomberman was another one I fudged due to being just under 50% as well. Rayman was the only third party that was over 50% (60%) and I wanted to add more than just 1 Third Party newcomer.

Crash was right behind with 35% with Snake at 30% and lastly Shovel Knight and Banjo at 25%.

There really weren't any close calls and the two there were (Waluigi & Bomberman) I threw in just because they were the only close ones. The characters up there are the only ones who were consistently put in your rosters, the only ones the community really agrees upon as a whole.

Sorry for the late reply hope that was interesting at least!
 

DGAMER

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My theory is that Cut Characters still have their trophies in the Smash Universe. It's just that nobody has yet to activate them. In some cases, trophies that spent time dormant can reactivate.
 

Wyoming

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Can we make this the last debate about Captain Toad jumping before E3 at least? I swear it comes up every week now.

What about new stadium modes? No not Target Test and Board the Platforms or Race to the Finish. Something new and exciting that the Smash mechanics can fully utilize.

Be cool to see a course that uses character' strengths/abilities such as swimming, foot stooling, wall jumping, grappling, and so on. Maybe make three different courses depending on what each other can do.
 

Tree Gelbman

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I feel like Captain Toad jumping is a thing people are saying simply because they don't want a Toad in the game at all.

This isn't about being faithful to Captain Toad's game at all, because everyone and their mother knows that the game's whole gimmick and claim to fame was not ''You can't jump."

The game is about avoiding enemies and finding clever ways to get to the stars. It has many power ups and abilities there within that could reference it alone.

The ''He can't jump" is nothing more than being similiar to being asinine about Ridley and his size being important in how to make him feel like himself.
 
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Roberk

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The "Clone Zone" is there to avoid misunderstandings. I think part of why it was used is because people might select the character, not knowing they are merely a small deviation from the original, unlike someone like Lucas or Falco. This has caused people to complain because they don't understand that the clones are merely extra additions after the roster was already completed.

The same thing was done in Melee, where the clone characters are asymmetrically placed next to the characters they were built from.

I think if I had Impa up with the other characters, it would cause confusion and people would think she's a completely original character.
What we are asking for is that characters of the same franchises be put together. You could argue Melee had a "clone zone" but all of the clones were with their respective franchises. The clone zone in Smash 4 is infinitely worse in the sense that it doesn't even try to pair characters up with their franchises. It gets confusing when I'm looking for a Mario/Kid Icarus/Fire Emblem character and those franchises are in multiple places across the roster. Especially FE, it's split amongst like 4 different places, it's awful.
 
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