Trash Bandicoot
Smash Rookie
I've been thinking about the sociology of smash, specifically PM, and I'm looking for professional input (professional smash players, not sociologists). Basically, the difference between the social norms of the game in a professional context and a casual context interest me. Casual PM is the only type I've ever played, though, like most people who take the time to join SB, I've learned a small repertoire of tech to draw from. In a small group of 5 semi-frequent/frequent casual players (including myself), I've noticed some odd social happenings over the last two years of gaming, and I'm looking for a comparison between what I describe below, and how populations of smash players function in tournament settings.
1. In PM, balance has deteriorated regardless of update. Just through playing PM, my smash group seems to accumulate new characters to consider either considered mindless or OP (at the end I'll leave a list of these characters in case anyone might ask). Almost exclusively, these characters are ones which someone has become effective with. I imagine that in a professional environment, balance criticisms are less sporadic and come with more explanation than one move or element. Confirm/Deny?
2. Between PM and melee, I find a common fad to be the shifting of preference from PM to melee and eventually back to PM, often with an elitist perspective that melee is inherently more technical (because PM was inspired by melee and melee is faster-paced). I assume that nearly every PM vet has played melee to some degree, and I'd like to know if there is this degree of social uncertainty regarding which game is 'better' in the professional setting. Are there long-time members of both parties, or is there a more fluid and changing consensus which can't seem to make up its mind?
3. 4-stocks. To my smash group, we almost exclusively play 4-stock 1vs1 games (sometimes 2vs2 and rarely ffa), and a 4-stock as I know it is to defeat your opponent in a 4stock 1vs1 without dying. As they should be, these are very rare occurrences, and to my memory (which at the time is often clouded by smash "accompaniments") only 3 have occurred within my group. Each time, the response to such a game was extremely negative, especially on the end of the loser, but also moderately for the winner. In professional smash settings, how tempered are the combatants? Are the games generally civil, or is rage commonplace? More specifically, how do shut-outs (like the one mentioned above) tend to go?
Anyone is welcome to reply, though I'm specifically looking for those with experience in the tournament setting to offer some insight on the matters listed above. I appreciate your time and comments.
OP/mindless PM characters in random order (not what you might expect):
Snake (OP)
Bowser (OP/Mindless)
Wolf (OP)
Fox (OP)
Falco (OP)
Sonic (OP/Mindless)
Lucario (OP/Mindless)
DDD (OP)
Zero Suit Samus (OP/Mindless)
Lucas (OP)
Ganondorf (Mindless)
Shiek (OP)
Zelda (OP/Mindless)
Ivysaur (OP/Mindless)
Mario (OP)
1. In PM, balance has deteriorated regardless of update. Just through playing PM, my smash group seems to accumulate new characters to consider either considered mindless or OP (at the end I'll leave a list of these characters in case anyone might ask). Almost exclusively, these characters are ones which someone has become effective with. I imagine that in a professional environment, balance criticisms are less sporadic and come with more explanation than one move or element. Confirm/Deny?
2. Between PM and melee, I find a common fad to be the shifting of preference from PM to melee and eventually back to PM, often with an elitist perspective that melee is inherently more technical (because PM was inspired by melee and melee is faster-paced). I assume that nearly every PM vet has played melee to some degree, and I'd like to know if there is this degree of social uncertainty regarding which game is 'better' in the professional setting. Are there long-time members of both parties, or is there a more fluid and changing consensus which can't seem to make up its mind?
3. 4-stocks. To my smash group, we almost exclusively play 4-stock 1vs1 games (sometimes 2vs2 and rarely ffa), and a 4-stock as I know it is to defeat your opponent in a 4stock 1vs1 without dying. As they should be, these are very rare occurrences, and to my memory (which at the time is often clouded by smash "accompaniments") only 3 have occurred within my group. Each time, the response to such a game was extremely negative, especially on the end of the loser, but also moderately for the winner. In professional smash settings, how tempered are the combatants? Are the games generally civil, or is rage commonplace? More specifically, how do shut-outs (like the one mentioned above) tend to go?
Anyone is welcome to reply, though I'm specifically looking for those with experience in the tournament setting to offer some insight on the matters listed above. I appreciate your time and comments.
OP/mindless PM characters in random order (not what you might expect):
Snake (OP)
Bowser (OP/Mindless)
Wolf (OP)
Fox (OP)
Falco (OP)
Sonic (OP/Mindless)
Lucario (OP/Mindless)
DDD (OP)
Zero Suit Samus (OP/Mindless)
Lucas (OP)
Ganondorf (Mindless)
Shiek (OP)
Zelda (OP/Mindless)
Ivysaur (OP/Mindless)
Mario (OP)