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******** smash research idea

DippnDots

Feral Youth
Joined
Sep 27, 2006
Messages
2,149
Location
Cbus, Ohio
psych and math majors (you'd really only need a good knowledge of statistics) should band together and do an in-depth research project on tech patterns. Interviewing both high level players, people who consistently get to brackets but don't make it to top 8, and people who don't make it out of pools. Making this a controlled observation would be tedious and take work and ultimately the parameters being used might not give an actual clear picture in a non-theoretical sense, but hoenstly i think it'd be real interesting to see what we could learn about "reading" techs and DI.

I'm neither of those two, so i'm out, DO IT FOR MEEEEEEEEE
 

Wretched

Dankness of Heart
Joined
Aug 6, 2010
Messages
4,166
Location
New Mexico
I actually think this is a good idea.
I don't really need to be a psych major though do I?
 

Melomaniacal

Smash Champion
Joined
Apr 12, 2007
Messages
2,849
Location
Tristate area
I'm a psychology major, but I don't think this is something that really needs a lot of research.

A good player knows to mix up his techs.
When on "auto-pilot," it kind of depends on the player. A lot of players, like myself, tend to default to teching towards their opponent. Maybe because it seems less predictable, I'm not positive. Generally, most people will tech away from the ledge when they are near it. A lot of players like to roll when their opponent has returned and has invincibility. I'm sure we've all seen Shiz approach his opponent and kind of wait there when he spawns. That's because a lot of people's first instinct is to roll when the opponent is invincible. But this is all pretty much common sense stuff.

Basically I think it has everything to do with whether or not the player is consciously thinking about his tech at the given time. If he is thinking about it, he will simply try not to be predictable. How the player goes about that is different depending on the person. If he is not thinking about it, it's usually away from the ledge or towards the opponent in my experience. Again, it depends on the individual and what their "default" is.
 

n1000

Smash Journeyman
Joined
Jan 21, 2010
Messages
283
Location
ABQ
Why don't you watch some videos and count techs/get-ups? People have counted smashers' APMs, this is nowhere near as intense.

Making this a controlled observation would be tedious and take work
I'm neither of those two, so i'm out, DO IT FOR MEEEEEEEEE
You've requested that some scientist does a full research paper on what's at best a topic of minor interest. Then you belittle the entire undertaking before it's even happened (this is somewhat imprecise: this paper will never be written, it cannot be written) both in the quote above and the very thread topic.

What did you expect from this thread?
 

DippnDots

Feral Youth
Joined
Sep 27, 2006
Messages
2,149
Location
Cbus, Ohio
Discussion. That was about it, something different from the usual topics at least. Alas, a groan of tedium escapes me. So many muckrakers. It's really neither that far-fetched of an idea, nor that useful I admit, but it'd be interesting to see what scientific perspectives have to say about this game, outside of frame data. And I'd be supporting anyone who actually had the capacity to undertake this, in whatever way I could.
 

SuperMatt

Smash Champion
Joined
Nov 1, 2007
Messages
2,000
Location
Crystal Lake, IL
good players dont need to do research to know where people will tech lol

mango probably figures people out within a minute of the first game he's playing someone

but this is an interesting idea
 

ponylover123456789

Smash Rookie
Joined
Sep 28, 2010
Messages
15
And as a math major I'll make it into an inverse trig function.
<_<
loooooooooool

psych and math majors (you'd really only need a good knowledge of statistics)
you don't even need a good knowledge of statistics to do this. If you know how to count you'll be good

But honestly you probably would have too many variables to make a coherent graph. Distance from player, direction last teched, location and direction of other player, distance from ledge... you would probably get nothing done and you wouldn't make sense of them.

And what about direction of DI before the tech? maybe someone DIs away from the direction they'll actually tech.
Also would missed techs be tech skill mistakes or on purpose.
 

forward

Smash Champion
Joined
Nov 18, 2004
Messages
2,376
Location
Tucson Arizona
Melo made a good point about consciously thinking about techs... the game flows in a way that you can tech in the direction that you were already moving in or trying to move in. I do believe people pick up on that. When you know that the tech is coming and you react fast enough to switch directions you can be unpredictable, but people can pick up on that, which is countered by the other person, counter, counter, and so on. It's mind games.

I do believe that there are statistical advantages to teching in certain situations. Some techs can only be punished by certain moves. It's possible to know what those moves are and tech so that you get hit only by the least damaging...

cool thread
 
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