I'm working on a project called the Universal PCB. You can read about it here: http://forums.shoryuken.com/showthread.php?p=3898091#post3898091
I've got a number of systems supported, and next on the list is Gamecube, which I think I am close to completing. What I'd like is some input from Smash players. Along with how you'd expect a Gamecube arcade stick to play (like the D-Pad), I'd also like to put in a mode that makes it truly playable for Smash. I believe I have a way to do that planned out, so please take a look over and see if there's any part of playing I missed. I've played, but I wouldn't even call myself a casual Smash player.
"But Smash is all Analog" Yes, I know. But since I control the information being sent to the Gamecube/Wii, I can tell it the analog stick is moving as well.
"Arcade Sticks would suck for Smash" Maybe so, but I'm still gonna give it a shot. Unconstructive criticism is unwelcome.
The idea is this: One arcade stick, and four required buttons. The stick by itself would be reported to the GC/Wii as the analog stick at half way. This should let me move without running. Add in the obvious A and B buttons and a button for shield. Lastly, add in a 'Run' button. When the run button is pressed, the stick will be reported as the analog stick all the way in that direction.
As far as I can tell, this would cover everything: normal attacks, B attacks, running attacks, and even the combination moves::
Smash: Direction+Run+A
Throw: Direction+Shield+A
Dodge:Direction+Run+Shield
I'll be putting in an option button for Jump, and perhaps making the Select button on the stick do the D-Pad taunt.
So, are there any moves or situations in Smash that this setup wouldn't cover? THanks for reading.
Oops. Maybe this shoulda been in Smash Discussion. My bad, feel free to move.
I've got a number of systems supported, and next on the list is Gamecube, which I think I am close to completing. What I'd like is some input from Smash players. Along with how you'd expect a Gamecube arcade stick to play (like the D-Pad), I'd also like to put in a mode that makes it truly playable for Smash. I believe I have a way to do that planned out, so please take a look over and see if there's any part of playing I missed. I've played, but I wouldn't even call myself a casual Smash player.
"But Smash is all Analog" Yes, I know. But since I control the information being sent to the Gamecube/Wii, I can tell it the analog stick is moving as well.
"Arcade Sticks would suck for Smash" Maybe so, but I'm still gonna give it a shot. Unconstructive criticism is unwelcome.
The idea is this: One arcade stick, and four required buttons. The stick by itself would be reported to the GC/Wii as the analog stick at half way. This should let me move without running. Add in the obvious A and B buttons and a button for shield. Lastly, add in a 'Run' button. When the run button is pressed, the stick will be reported as the analog stick all the way in that direction.
As far as I can tell, this would cover everything: normal attacks, B attacks, running attacks, and even the combination moves::
Smash: Direction+Run+A
Throw: Direction+Shield+A
Dodge:Direction+Run+Shield
I'll be putting in an option button for Jump, and perhaps making the Select button on the stick do the D-Pad taunt.
So, are there any moves or situations in Smash that this setup wouldn't cover? THanks for reading.
Oops. Maybe this shoulda been in Smash Discussion. My bad, feel free to move.