K.K. Slider’s are somewhere between Villager’s and Isabelle’s.
His main method of attacking is pulling out various musical instruments and playing them, obliviously hurting opponents in the process. Some of these instruments create sound waves that deal damage. I wanted to avoid having him swing instruments around like weapons.
Jab: Holds tambourine slightly in front of him, and smacks it
Forward Tilt: Leans mic stand forward, and sings a note into the mic
Up Tilt: Extends one arm up holding marching band baton
Down Tilt: Steps on a drum pedal in front of him, but without the drum (I guess he’s testing it out to make sure it works), allowing the mallet to hit opponents
Forward Smash: Holds a gong in front of him, and hits it with a mallet, causing a shockwave in front of him
Up Smash: Faces the screen, blows into sousaphone creating a large sound wave above him
Down Smash: Summons two drums down in front of him, and uses drumsticks to bang on each drum creating sound waves on each side
Dash Attack: Shakes maracas forward one at a time, three times
Neutral Air: Faces screen and clashes cymbals creating a sound wave
Forward Air: Lifts up and plays mellophone, creating a sound wave
Back Air: Stretches accordion out to hit behind him
Up Air: Plays saxophone, tilts body back and raises saxophone above dealing damage
Down Air: Plays trombone, extending slide down
Ledge Attack: Basically the same as Mr. Game & Watch’s, swings a handbell forward
Get Up Attack: Twirls marching baton around
K.K. Slider’s throws have him perform various dance moves, treating his opponent like a dance partner, mainly inspired by ballet dance lifts.
Pummel: Spins opponent in place so fast it hurts them
Forward Throw: Lifts opponent, thrusting forward and accidentally lets go
Back Throw: Lifts opponent, thrusting behind and accidentally lets go
Up Throw: Lifts opponent above head and accidentally lets go
Down Throw: Dips opponent and accidentally drops them
K.K. Slider’s special moves are used to essentially create a music concert. I apologize if balancing of these moves is not the most adequate.
Neutral Special: Sits down on a stool, faces the screen, pulls out his guitar, starts playing it, and singing (this move can’t be used in the air). In this state you are able to change the song he plays with the analog stick. He will stay seated until you press a button.
Each song creates music notes about the size of his body that slowly fly across the stage on both sides after a set period of time, and with different effects depending on the song. Timer resets when song is changed.
Right plays K.K. Crusin’ which creates music notes every 1.5 seconds, the only song that deals damage, this is also the song that plays by default.
Left plays K.K. Dirge which creates music notes every 2 seconds and causes paralysis
Up Plays Hypno K.K. which creates music notes every 2 seconds and causes reversed controls
Down plays K.K. Lullaby which creates music notes every 4 seconds and causes sleep
Side Special: Sets down a standing spotlight in the background that can be destroyed by opponents (think Steve’s crafting table). It shines light diagonally down, stunning anyone who is standing in the light the moment it’s turned on.
Being in the spotlight will increase the power and knock back of all of your moves. The status effects of your neutral special will also last slightly longer.
Down Special: Places down a speaker in the background, can place one at a time, can be destroyed by opponents. If you play a song with your neutral special a sound wave comes out of the speaker at the same time as the music notes, they share the same effects as the music notes.
Up Special: Very similar to Isabelle’s up special, but the balloons are shaped like music notes, and instead of the wires connecting to a plank of wood, creating a swing set, the wires connect to a harness that K.K. Slider is suddenly wearing.
This is meant to be a nod the flying effects typically used in musical theatre, and sometimes music concerts. K.K. Slider whistles a song while flying (doesn’t do anything, just there for show)
Final Smash: DJ K.K.: Summons and plays turntables, creating shockwaves that get bigger over time, similar to DK’s old Final Smash
Taunts
1: Tunes Guitar
2. Smiles and waves to the crowd
3. Howls
The Victory animations are slight variations of him sitting on his stool playing his guitar. The song he plays is his own rendition of the Animal Crossing victory theme.