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Official Smash for Switch 2 - Speculation & Discussion Thread

RileyXY1

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It’s not often I agree with Delzethin (especially his… “interesting” character choices) But I’d say he’s onto something with the Switch 2 Edition idea. We still don’t know what that 2D action game being developed by Bamco Studio 2/S is, and I don’t think it’s implausible for something Smash related to be in development alongside Kirby Air Riders. In fact, on Sakurai’s Youtube video on the development of Kirby Air Ride, he mentioned that the reason he chose to make a racing game was because he wanted to develop a game more quickly than a standard action game.
Because of the relatively shorter development time of the genre, and the fact that we know this is the secret project he’s been working on since 2022, who’s to say that he also couldn’t be working on something else in the meantime?
Also Delzethin mirrored my idea of Smash trying to eventually achieve 100 characters in a single roster, which I found kinda funny.
I think it's more likely that the Studio S game is not Smash at all, but instead something else, unless of course that Sakurai is not returning as the director and will instead be replaced.
 

NotGenerico

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I would generally be satisfied this approach providing we get some modes worth a damn. I do disagree with that selection of first-party newcomers though mainly because I don't think characters that are Assist Trophies would be off the table at this point. Waluigi in particular has just kinda become too big to pass on again over something arbitrary and fixable and I don't view Spirit matches where he appears as a big factor since this is a game where you can have Robin summon Chrom to do a team attack on Chrom
An Assist Trophy getting promoted is something I can absolutely see happening in the case of a Switch 2 edition of Ultimate. Some Assist Trophies are disabled if certain conditions are met anyway. For example, Alucard cannot appear on the Wii Fit Studio stage due to the giant mirror and him being a vampire. Toggling an Assist Trophy off if their playable version is on screen should be totally doable.
 

GoldenYuiitusin

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An Assist Trophy getting promoted is something I can absolutely see happening in the case of a Switch 2 edition of Ultimate. Some Assist Trophies are disabled if certain conditions are met anyway. For example, Alucard cannot appear on the Wii Fit Studio stage due to the giant mirror and him being a vampire. Toggling an Assist Trophy off if their playable version is on screen should be totally doable.
In the hypothetical that we get a Switch 2 Edition and in the hypothetical that said Switch 2 Edition adds a new fighter that was previously an Asssist, they're just going to.....remove the Assist entirely from the equation.
 
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TheFirstPoppyBro

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I feel like my main thing with the Switch 2 Edition that's being discussed is like...

If you're gonna have to potentially re-license the third parties in the DLC to presumably make them base game for a Switch 2 edition, add 11 newcomers to hit that 100 mark, and you want Assist Trophies back on the table for possible newcomer consideration...

Why are we not just going for a new game that would also do all of that? Because it's gonna take a while to develop and announce? Or is it so you guys basically get a new game's worth of newcomers while paying a fraction of the cost?

Like I get it right, more content onto Ultimate instead of a new game that might have a substantial number of cuts, but this feels exactly like a Smash 4 situation to me: Sakurai makes a different game as a launch window title and then works on a new Smash, just like the Kid Icarus to Smash 3DS pipeline.
 

Guynamednelson

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Or is it so you guys basically get a new game's worth of newcomers while paying a fraction of the cost?
Well yeah I don't want to have to pay $90 for more Smash content. That combined with the Switch 2 upgrades being a thing just made me want to overdose on "it's totally possible for Smash to have its own BCP using assist trophy assets" copium even more.
 
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NotGenerico

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If you're gonna have to potentially re-license the third parties in the DLC to presumably make them base game for a Switch 2 edition, add 11 newcomers to hit that 100 mark, and you want Assist Trophies back on the table for possible newcomer consideration...
Ultimate's DLC characters wouldn't become base roster in a hypothetical Switch 2 Edition scenario. They'd remain DLC.
You actually need to have bought the BOTW DLC to access it on the Switch 2 Edition of BOTW. If an hypothetical Switch 2 Edition of Ultimate came out, you'd still need to have bought both Fighter Passes to use those characters.
 

Guynamednelson

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Well yeah I don't want to have to pay $90 for more Smash content. That combined with the Switch 2 upgrades being a thing just made me want to overdose on "it's totally possible for Smash to have its own BCP using assist trophy assets" copium even more.
Ultimate's DLC characters wouldn't become base roster in a hypothetical Switch 2 Edition scenario. They'd remain DLC.
You actually need to have bought the BOTW DLC to access it on the Switch 2 Edition of BOTW. If an hypothetical Switch 2 Edition of Ultimate came out, you'd still need to have bought both Fighter Passes to use those characters.
Judging by who liked these posts, it seems someone forgot he lives in a fantasyland where people are walking stacks of cash.

And then he immediately remembered.
 

Ivander

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I wouldn't mind a Switch 2 upgrade with a couple new easy-to-do characters, but I'd still want some kind of Smash Run-like mode or PvE focused mode that involves battling Enemy mooks.

That's really my issue with Ultimate. Aside from Classic Mode and Smash Mode, the other modes aren't fun to replay. Fun the first time, not so much the second time. And the new characters wouldn't mean much to me if there's not a lot of incentive to replay it.
Smash Run is the most fun I've had with a mode in Smash Bros and I really want something like it again. Smash Run or a PvE-like mode where you fight Enemy Mooks on randomized Smash stages in an Arcade-like manner before fighting a boss on Level 10 would be great for me.
 

Thegameandwatch

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Yeah…I'd still rather have an entirely new entry in the Smash series than a Switch 2 Edition of Ultimate.
Playing Ultimate for more then 10 years would be boring since the amount of content wouldn’t be enough if there is a Switch 2 Edition. There really should be new modes and stuff being overhauled.

Other games that are meant to last for a long time are generally different when it started or included new features yearly like how Minecraft is still popular (also because of Mods).
 

Noipoi

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If they really did a Switch 2 Edition of Ultimate I could live with it. My main concerns would be whether current Assist Trophy characters would have a shot, if we got any significant new content aside from a handful of new characters, and whether this would be the only Smash-related content the Switch 2 would get.

If the only taste of new Smash Bros the Switch 2 got was an extra set of DLC for a 7 year old game, and that’s it, for the entire next console generation…that’d be really underwhelming.
 

RileyXY1

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If they really did a Switch 2 Edition of Ultimate I could live with it. My main concerns would be whether current Assist Trophy characters would have a shot, if we got any significant new content aside from a handful of new characters, and whether this would be the only Smash-related content the Switch 2 would get.

If the only taste of new Smash Bros the Switch 2 got was an extra set of DLC for a 7 year old game, and that’s it, for the entire next console generation…that’d be really underwhelming.
Yeah. It would also be unfair to fans of legacy first party picks, due to the trends of DLC favoring third parties, with all the first party DLC newcomers (with the sole exception of Piranha Plant) being characters from much more recent games.
 

RileyXY1

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Although Byleth was probably the only chosen because of being new since Min Min and Aegis were presumably picked because they missed their chance originally.
They were still relatively new games. By the time that Min Min was added ARMS was only 3 years old, and XC2 was getting close to 4 years old by the time that Pyra and Mythra were added.
 

Jave

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I fully support the idea of Ultimate Switch 2 Edition as long as it's a significant upgrade over the original and not just Ultimate + Fighter Pass 3. If Mario Party Jamboree can add an entire mode with its own story and Kirby Forgotten Land can add a whole slew of extra stages then Ultimate should be on a similar vein. Add a whole new story mode, probably something like an expanded Adventure Mode from Melee (same idea, but hopefully made unique for each character). Add some legacy modes like Melee-style Break The Targets, All-Star Mode proper, and Smash Run from 3DS. They can add somewhere around 4-6 characters on base Ultimate Switch 2 and then keep us hooked for the whole generation with a couple more Fighter Passes, so Sakurai has more time to cook a brand-new Smash for the Switch 2's successor.

Ultimate is great but I think if they are going to make use of it for the next gen they need to make it stand out, and it needs more than just characters for that.
 

SharkLord

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Regarding a hypthetical SSBU Switch 2 Edition, I think it's worth noting that this whole update would be sold on the cartrige under a different title, so even if it's just Ultimate But Again it's highly likely all the base game third-parties would have to be renegotiated.

I fully support the idea of Ultimate Switch 2 Edition as long as it's a significant upgrade over the original and not just Ultimate + Fighter Pass 3. If Mario Party Jamboree can add an entire mode with its own story and Kirby Forgotten Land can add a whole slew of extra stages then Ultimate should be on a similar vein. Add a whole new story mode, probably something like an expanded Adventure Mode from Melee (same idea, but hopefully made unique for each character). Add some legacy modes like Melee-style Break The Targets, All-Star Mode proper, and Smash Run from 3DS. They can add somewhere around 4-6 characters on base Ultimate Switch 2 and then keep us hooked for the whole generation with a couple more Fighter Passes, so Sakurai has more time to cook a brand-new Smash for the Switch 2's successor.

Ultimate is great but I think if they are going to make use of it for the next gen they need to make it stand out, and it needs more than just characters for that.
I don't think it works like that.

Sorry if I sound rude, but the more you put into an update, the less time and resources you'll have to work on Smash 6. If the team is churning out new fighters for the entirety of the Switch 2's run - Or hell, even just two or three passes - That's going to distract from a hypthetical next-gen Smash 6. At that point, you might as well consolidate the team and focus everything on Smash 6 for the Switch 2, instead of spreading the team thin.
 

Guynamednelson

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Sorry if I sound rude, but the more you put into an update, the less time and resources you'll have to work on Smash 6. If the team is churning out new fighters for the entirety of the Switch 2's run - Or hell, even just two or three passes - That's going to distract from a hypthetical next-gen Smash 6. At that point, you might as well consolidate the team and focus everything on Smash 6 for the Switch 2, instead of spreading the team thin.
At the same time, despite the Booster Course Pass presumably having 3x as many people work on it as vanilla MK8 did, it doesn't seem to have taken away too many resources from Mario Kart World.

The development for the BCP would've been all throughout 2022-23, presumably starting the year before, while Mario Kart World at the very latest would've had to begin development two years ago, when the BCP hadn't gotten to Wave 5.
 

Thegameandwatch

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At the same time, despite the Booster Course Pass presumably having 3x as many people work on it as vanilla MK8 did, it doesn't seem to have taken away too many resources from Mario Kart World.

The development for the BCP would've been all throughout 2022-23, presumably starting the year before, while Mario Kart World at the very latest would've had to begin development two years ago, when the BCP hadn't gotten to Wave 5.
Although the Booster Course Pass was mostly just reused stuff from Tour
 

GoldenYuiitusin

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Although Byleth was probably the only chosen because of being new since Min Min and Aegis were presumably picked because they missed their chance originally.
Though it should be noted it is unlikely to be coincidence that barring Plant the token surprise character and pre-order bonus character, all 1st Party newcomers that were DLC were all characters that were not possible for the base roster either because their games are post-Smash (:4corrin: :ultbyleth:) or their games weren't at all factors when the roster was being drafted (:ultminmin :ultpyra: :ultmythra:).
 

Swamp Sensei

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I think he's an instance of "they were a great choice in the hindsight they didn't have" like with Greninja.

Not that that really matters in the end.
Well... Kinda. He was picked at a time where he was already super popular. The movie had come out then iirc. Lucario was a Pokemon the audience was familiar and already loved.
 

ninjahmos

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Why would you want a Switch 2 Edition of Ultimate anyway? I mean, sure it would probably mean getting the roster up to 100 along with some other additional features, but it'd just be a waste of time and resources for Nintendo, Sakurai and Studio 2/S (Bandai Namco) to make Smash 6 or whatever it'll be called. I think it'd be better if they save the newcomers for the next game along with new stages, new music, new and additional modes, etc.
 

CosmicEternity44

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Why would you want a Switch 2 Edition of Ultimate anyway? I mean, sure it would probably mean getting the roster up to 100 along with some other additional features, but it'd just be a waste of time and resources for Nintendo, Sakurai and Studio 2/S (Bandai Namco) to make Smash 6 or whatever it'll be called. I think it'd be better if they save the newcomers for the next game along with new stages, new music, new and additional modes, etc.
I concur. I actually want that to happen, but at the same time, I know it is not all that and it would be highly unnecessary. I think time would be better spent with a new game.
 

GoldenYuiitusin

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Well... Kinda. He was picked at a time where he was already super popular. The movie had come out then iirc. Lucario was a Pokemon the audience was familiar and already loved.
Actually that depends on if the decision for Lucario specifically came after the movie since the project proposal was weeks before the movie aired in theaters.
Lucario was already public knowledge for months before, so Sakurai may had already considered him by then, but we don't know for sure if he picked Lucario early on or did a placeholder until after seeing the movie. :drshrug:
 
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Thegameandwatch

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Actually that depends on if the decision for Lucario specifically came after the movie since the project proposal was weeks before the movie aired in theaters.
Lucario was already public knowledge for months before, so Sakurai may had already considered him by then, but we don't know for sure if he picked Lucario early on or did a placeholder until after seeing the movie. :drshrug:
The movie already released in Japan in July 16, 2005. Brawl started development in October of 2005 according to Brawl's website.
 

GoldenYuiitusin

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The movie already released in Japan in July 16, 2005. Brawl started development in October of 2005 according to Brawl's website.
A project proposal has to be made well before development starts. And this is when the roster is drafted.

And the proposal was finalized on July 7th of 2005.

The talk quickly shifted gears to the game itself, starting off with the selection of the characters. "Smash Bros. is a project blessed with the fact that characters from many games are involved," Sakurai opened. The first interesting tidbit he dropped during his talk was that the final character roster was essentially completed when the design document was finalized on July 7, 2005. That was, the character list was done 2½ years before the game was completed. Sakurai said the reasoning behind this was that he knew making additions later during development would be very difficult.
 
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