Fanewgie
Smash Ace
Update: SSBL Re-Launched!
"It's been over two years since I first launched this project with the simple goal of killing time until the release of much-anticipated Super Smash Bros. Brawl. I gathered nearly thirty-thousand (29.5k to be more exact) viewer hits, and I kept with it through the lifespan of the DOJO!! until the game itself pulled me away. I return a year later, revitalized and bursting at the seams with ideas.
While I praise the franchise and this installment up and down, I'm sure I'm not alone in thinking that it isn't exactly perfect. Instead of crowding the internet with more preachings about fan ideas, I decided to revive this project with a new goal: to illustrate my own ideas.
Last time, I polished my updates with the "Sakurai-eese" language, which I felt brought an incomplete, vague vibe to the whole project. It was clear I had ideas, but I made no effort to nourish those ideas. This time, I'll be presenting these ideas in a new, direct-from-the-would-be-developer format for a more enjoyable package. I also plan to include not only characters, both old and new, but adventure mode bosses, assist trophies, stages, and more.
You may have been ready to LAWL!!, but are you ready for Round Two?"
New Host Online: http://kxn.paperwaspnest.com/smash/
Utilizing the concept once more to pull myself out of an art rut, I've decided to re-launch my Super Smash Bros. project. The URL is the same, so there's a chance some of you have even seen it already. I'm planning weekly updates, including newbies and characters that I did last time, along with more bosses, assist trophies and the slight possibility of stages this time.
Once again, enjoy and I look forward to both positive and negative feedback!
"It's been over two years since I first launched this project with the simple goal of killing time until the release of much-anticipated Super Smash Bros. Brawl. I gathered nearly thirty-thousand (29.5k to be more exact) viewer hits, and I kept with it through the lifespan of the DOJO!! until the game itself pulled me away. I return a year later, revitalized and bursting at the seams with ideas.
While I praise the franchise and this installment up and down, I'm sure I'm not alone in thinking that it isn't exactly perfect. Instead of crowding the internet with more preachings about fan ideas, I decided to revive this project with a new goal: to illustrate my own ideas.
Last time, I polished my updates with the "Sakurai-eese" language, which I felt brought an incomplete, vague vibe to the whole project. It was clear I had ideas, but I made no effort to nourish those ideas. This time, I'll be presenting these ideas in a new, direct-from-the-would-be-developer format for a more enjoyable package. I also plan to include not only characters, both old and new, but adventure mode bosses, assist trophies, stages, and more.
You may have been ready to LAWL!!, but are you ready for Round Two?"
~Kevin X Nelms, March 18th, 2009
New Host Online: http://kxn.paperwaspnest.com/smash/
Utilizing the concept once more to pull myself out of an art rut, I've decided to re-launch my Super Smash Bros. project. The URL is the same, so there's a chance some of you have even seen it already. I'm planning weekly updates, including newbies and characters that I did last time, along with more bosses, assist trophies and the slight possibility of stages this time.
Once again, enjoy and I look forward to both positive and negative feedback!