Yeah but you are considering the fact of future releases cutting important characters to a representing franchise in the game. I understand cuts happen and no one wants that, but you need to also understand that it's from time constraints not from time saying it will. When a character is created they have the data of that character, all they need to do is program them into the game and that's it. 3 to 4 entries down and say it will be to big is still foolish thinking since other fighting games increase their roster each game with 1-3 cuts due to unpopular opinions on that character. Characters on rotation wouldn't make things easier, it just would create more problems since people would not like it. Smash has always had a long gap and that won't change especially with consoles releasing every 8-10 years. With that huge of a gap and waiting for Nintendos next console, we need to add 3-6 more years for the next smash after a console launch.
So the answer is no. It definitely won't happen within these next entires and certainly not later, especially with all the characters having big fanbases behind them.
Are you trying to have a debate with me as to why what I'm saying won't happen?
Because of course it won't. Not in the near future, anyway. Because it's been established that one of the goals of each Smash entry is to bring back as many characters from the previous. That isn't going to change because most people don't like change.
But I think it should happen because I don't think the focus of each Smash should not be to bring back everyone. I want the series to focus on new content, not bringing back old content. Not to such an extent that Ness, Bowser, Wario, Game and Watch, Pit, Jigglypuff, Dedede, etc. ever have a chance of being cut, granted, but instead to such an extent that making sure Greninja and Wii Fit Trainer return doesn't take priority over two brand new, unique characters who have never been playable, to put it simply
I'm "that guy" who doesn't mind cuts that much. I enjoy seeing the characters I like playing as in Brawl being able to fight a larger cast with better graphics, sure, but I'm not going to cry that Wolf, for example, didn't return despite how much I think he
should've.
Two things though...
When a character is created they have the data of that character, all they need to do is program them into the game and that's it.
No, it's not that simple.
There is no "that's it" with adding characters. The paraphrase the big man himself: it's not addition, it's multiplication.
The more characters, the more effort, the more time. But time and effort don't increase linearly with characters. Hardly.
It increases exponentially. Each character needs to be tested and balanced in the multitude of possible matchups with all the other characters. It's only natural that with each added character the balancign phase would increase dramatically
Smash has always had a long gap and that won't change especially with consoles releasing every 8-10 years. With that huge of a gap and waiting for Nintendos next console, we need to add 3-6 more years for the next smash after a console launch.
I'm pretty confident that my hypothetical situation made the implication clear that Smash would cease being a once-per-console series.
Of course the "rule" of one Smash per console would have to dropped for this to even make sense as a course of action. How would what I said make any applicable sense otherwise?