ok so
@Red Hunter X not only this post has to do with spm, but I knwo you like ace atorney and for a reason you will get in due time, I decided to turn a part of this post into AA stuff so there you go
Imagine that this is a testimony of the game (it actually is ripped text):
#johoya_code_10#<!STG5_4_50,10>
<p>
So yeah, you master all
of the super-graceful
stylish moves?
<k>
<p>
After stomping a foe, move
<icon PAD 0.65 0 0 0> in different ways while
in midair to get stylish!
<k>
<p>
Doing a bunch of them in a
row gets you really high
scores, so it's worth it.
<k>
<p>
Today I'll tell you about
some special moves that
are really hard to do.
<k>
<p>
After stomping the enemy,
alternatingly tilt <icon PAD 0.65 0 0 0> left and
right while in midair.
<k>
<p>
You should perform more
amazing stylish moves than
you've ever seen!
<k>
<p>
But make sure you don't get
too excited and throw the
<icon PAD 0.65 0 0 0>! Use the strap!
<k>
<o>
Cross examination!
After stomping the enemy,
alternatingly tilt <icon PAD 0.65 0 0 0> left and
right while in midair.
Mister spm, please take look at this:
These are the different inputs of shake a wii remote can do. Z shake for a sideway remote meant to shake vertically and it consistently worked to do a stylish in our tests.
HOWEVER!
None of the other 2 inputs worked on their own meaning that
THE HORIZONTAL SHAKE DOES NOT PRODUCE A STYLISH!
in fact....
WE GOT THE STYLISH! WORKING BY SHAKING DIAGONALLY!!!!!
This is a huge contradiction therefore.....
THIS GAME IS LYING!!!!!!!
Admit it! You murdered all these poor wiiremote of abuses from shaking unnecessary! You also made everyone who played this game frustrated of not being able to do the best stylish! int he game!
ADMIT IT!!!!
Yeah ok I had to do it, sorry, I thought about it, and I had to turn this into an AA objection
Anyway, indeed, I tested the stylish! and scoring stuff. Basically the game has 4 stylish and how it works is depending on which one you do, a multiplier is applied to the base score of the stylish of the enemy (you need the data table to know that, but it's not the same as if the enemy is killed which is normally higher).
The stylish also requires actually specific movement of the wii remote, here are the 4 different stylish, with their movement and the multiplier:
- Tilting the wii remote forward OR backward, gives an x1
- Tilting the wii remote pointer up OR down, gives an x1 and is actually complicated to do because you have to tilt not too fast to not do a shake and you have to not tilt forward or backward.
- Shaking the wii remote up OR down OR both repeatedly gives a x1.5, this one is very easy, just don't tilt forward or backward.
- Shaking the wii remote diagonally repeatedly (so all 3 axis are involved) gives an x2 and REALLY awesome animations, much longer than the other 3 stylish!, once you know that, it's very easy to do, just again, don't tilt.
The last point as you can see directly contradicted what a guy tells you at flopside hence my very silly objection scene
Like idk about you, but I am sure everyone who played the game used to just shake the wiimote in all direction, the detection was very bad because of that, but if you do the moves, it's extremely consistent. Like the x2 stylish!, this one used to be EXTREMELY hard, but is now easy if you shake diagonally. Also, believe it or not but the x1 and x1.5 actually last the exact same time meaning that n theory, the x1 are pointless to do in speedruns
For the scoring, basically what happens is each time you kill an enemy, not only that score is added, but the score gets added to a buffer. If say you jump on a second enemy without touching the ground, the score gets added to the buffer and then you gain the buffer. So if you jump on Squiglets, the first gives 100, the second gives 200, the third 300, etc.....
The stylish! works the same way, except the buffer is different, they aren't merged with the kill, but they can combo too.
that;s all, hope you liked that AA objection