Yo, video is finally done. Feel free to discuss, comment, critize, hate, flame or like .
Art of Link 2
http://youtu.be/PwpIxtg82I0
Art of Link 2
http://youtu.be/PwpIxtg82I0
Last edited:
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Jab Cancelling was recently discovered?Also, I can't help but agree with you about the recently discovered jab-canceling.
Any match?The ways it can be abused is ridiculous, and certainly takes the fun out of any match.
It needs to be patched out?I avoid abusing it, and I also hope it somehow recieves a patch.
I was refering to the single jab to crouch cancel infinite string. Perhaps I worded it wrong, but that was what I was refering to. As in recently, I do mean it's only been recently utilized by a good portion of Link players. Perhaps over the course of the past few months, so-to-speak.Jab Cancelling was recently discovered?
Any match?
It needs to be patched out?
Do tell.
Oh but before you do, have a quick read of this http://smashboards.com/threads/link...-techniques-here.379659/page-11#post-18513196 and feel free to play around with Fox's double Jab cancel string.
No of course not, I'm probably in no position to teach anyone here. I'm sorry if I disrespected you. I've just maintained this opinion for a while, and I've already witnessed it utilized in abusive ways. But you are right in regards to what you mentioned in the linked thread.Did you even follow the link? Are you trying to teach me?
Just... I'm telling you that there is no reason to patch it out when fully understood and put into perspective.
Hm, you know...Even after reading all that, I didn't think about that. Patching that would affect his follow-ups out of single / double jab, which is probably one of my favorite things and most effective aspects about Link. Them mere fact that you can follow up into pretty much anything after his jabs really implements to his overall meta-game...We've had the jab infinite discussions several times, and the great conclusion was that, though we find it an annoying technique of the kind that was used against us for years (I still shiver thinking of all the chaingrabs I endured in Brawl!) patching it out would be detrimental to Jab1's combo potential, and its linking into Utilt and possibly into grab or Dsmash is too important for us. Jab cancelling is supposed to be in the game, but the in-game tip tells you to use follow-ups after Jab2 for no ascertainable reason, so it's safe they say they would simply reduce the Jab1 frame advantage.
Besides, as Foxy showed in the Metagame thread, it doesn't work for very long on that many characters. In most match-ups it's a neat tool for some extra damage, not much more.
I fully understand what you're saying, and you're right in some aspect. Sometimes, it's better to be effective than creative. Being creative means you're viable to make more mistakes during a competitive match, but it also establishes that unpredictable factor. That creativity can either be a curse or a crucial benefit. You just can't be afraid to try things out, and if it doesn't go exactly as you planned, just nod your head, and know not to try that again, or hit training mode, and perfect it to the point where you can apply it in any situation.Wow damn, chill out. The man was just misinformed, it's not like he was accusing anyone or causing harm.
Personally, I don't want this to be patched. I really get annoyed when I get comboed with braindead utilts into any finisher, that alone can rack up 30% easily, if you are not aware of the combo or DI poorly. That's the equivalent of what, 9-11 jabs succesfully canceled? If you go out and cancel 10 jabs succesfully I think is a better reward getting 30% out of it than just a stupid grab, d-throw, utilt, utilt, upb. (you can't succesfully jab lock 10 jabs at any char... just clarifying)
I understand that Izaw is teaching Link players to be creative and resourceful. I used to double jab cancel into grab a lot, until I learned this technique. It really made my Link play less smart, but you don't get the wins by playing smart...
Well you do, but not with that kind of smart.
You're right, perhaps the term "infinite" is a bit far-fetched, even in regards to my opinion. But even I was aware it couldn't go on forever, it was a bit of an over-exaggeration for "a long time". So I apologize for the misusage of my terminology there.And don't even get me started on 'Infinite'. This word should not be used in relation to Link's Jab Cancel string because it gives the wrong impression (but just try to stop people from using it; go on, try). Even semi-infinite (which is really just infinite when you think about it) or any variation thereof. Link's Jab 1 has knockback growth, meaning that it will hit people further away as their percent gets higher (as opposed to, for example, Toon's Jab 1). All infinites are bad and should be patched, and if they aren't you can guarantee that they will have specific rules relating to them in tournaments, for example, the IC's are not allowed to chain grab beyond 300%. True infinites, by their very definition, can be done indefinitely and are forever inescapable if you are perfect (you know, if there wasn't a timer that is). With Link, it doesn't matter how perfect you are, every character will escape of their own accord as they will be hit too high causing you to miss the next Jab or maybe you'll wait for them to come back down within reach which will allow them to escape. This is so even for the worst case scenario examples of which there are only a few. The last time I checked, 'infinite' didn't mean 'works for a decent amount of time but no further'. It's actually driving me insane XD. Somebody help.
I kind of understand your point. You don't want people to call this tech (if you are a Link main) or exploit (if you are bowser lol) an infinite because 1. it isn't and 2. Sakurai might think it is an inifnite, or will say "alright, everyone thinks it's an infinite and it bothers them. Just patch it, go... Link's jab1 has a -10 advantage... didn't like the ****** since 64 anyway".And don't even get me started on 'Infinite'. This word should not be used in relation to Link's Jab Cancel string because it gives the wrong impression (but just try to stop people from using it; go on, try). Even semi-infinite (which is really just infinite when you think about it) or any variation thereof.