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SleepyK edgehog

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Nice trick. I'm not sure what to name it either! How about "Phoenix Walk." =P

Best thing I can come up with at the moment.

P.S.

Loving the black Fox. lol
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
if you want, i can keep a melee iso up on megaupload with all the textures preloaded.
and sure it's impractical, but it's cool. :colorful:
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
moonwalk to up b ledgegrab.
it's silly and useless, yes.
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
ok. I'll keep it updated.

if anyone you know can do brawl texture hacks here's the info that S. has posted about it

^ Yessuh, located in the Pl files.
…However, you’ll need Dolphin to actually rip the textures, and then use various programs to get them back in. It’s actually very easy if you’ve ever manually hacked Brawl.

What I can say with certainty is, I used the Dolphin-emulator to rip the actual textures; I didn’t rip them Brawl-style with SSBExtract or anything like that (I have no idea if there ARE any programs that can do that). ~There’s a checkmark box you check off if you want to get the textures; it’s located somewhere in the GFX option, I believe. Under a 2nd tab, “Dump textures” somewhere. You’ll get the TGA files that way.

After I got the textures ripped, I put them into a folder, then separated each file into its own folder, hexed it manually Brawl-style with TexConv and everything… then found where each texture is placed by searching for matching numbers in the TPL data to the data in the .DAT file.

After I write down where each separate file goes, I save a copy via RAR file, then get to editing and place them accordingly. Stick ‘em back into Melee, burn, play, good to go.

Ifever you’ve manually hexed Brawl (like I had to before the creation of ASH), this should be child’s play.

The files are in .TGA format… You make .TCS files for them, and then have them converted to .TPL format via TexConv.
Depending on what the last numbers of the TGA files are (take for example, “14″), that would be the equivalent of Brawl’s “tex#00_14″, making it a CMPR file.
And, unfortunately, files that end with “8″ and “9″ are + files. Depending on whether the file has transparency or not determines whether it is a +1 or a +2. (+1 without transparency, +2 with transparency.)
Thankfully, I haven’t seen a single mipmapped file yet… so I don’t think they exist. I could be wrong; I haven’t seen them on any fighters, but they MIGHT exist on stages.




@Jack Harvest: Melee’s textures are normally extremely tiny… Like, the textures for Link’s tunic (front and back) are roughly 1/8 of the size of his Brawl counterpart. You could try to make it look pretty, but it’ll look rather… squished.

@BlazingKatakiri: Surprisingly, I haven’t come across any limitations with textures… The only things I’ve seen are +1 and +2 textures, but when compared to Brawl… Well… Let’s just say that, if my hacking data’s correct, you can edit stages into a million colors and have no problem with a burn. Brawl, in comparison, you’re stuck with limitations on how pretty you can make stages, even Bosses.

@Anhero: I figured that was the case; I’ll update the post with that tidbit. I haven’t seen hide nor hair of ANY Melee-related hacks anywhere. I heard custom textures for the GCN existed, but never seen any personally.

Appreciate the comments, all. :) (Unfortunately, these don’t work with the SD Card; codes work only for Wii games and none for the GCN, as far as I know. ): )
 

SleepyK

Banned via Administration
Joined
Mar 26, 2006
Messages
5,871
i have the iso uploaded with most of the texture hacks enabled (except for some of the mewtwo ones since I ran out of slots. I chose the ones I liked better)

pm me for it.

double post, but for good reason.
 
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