Skyfox2000
War it never changes...
Warning Received
I respect your fanboysim and all. it would be stupid to replace the companys mascot.
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I just saw you post this in the Ridley forum a few pages ago lol. I would imagine something like a bruiser ranger. He has a decent enough arsenal to be a ranger but I feel like his whip would give him some nice bruiser qualities.Hey guys, according to this list, how would Simon Belmont's moveset be classified? (hybrid classes are possible):
Zoner - Character whose strength lies in forcing their opponent to stay in a certain area. Ex:
Ranger - Character whose strength lies in their ranged attacks to force opponents to keep their distance. Ex:
Speedster - Character whose strength lies in their speed and ability to overwhelm their opponents with relentless attacks. Ex:
Trickster - Character whose strength lies in a quirky moveset that is hard to predict and can alter the battle field. Ex:
Bruiser - Character whose strength lies in devastating attacks to quickly finish off opponents. Ex:
Resistor - Character whose strength lies in super armor that allows them to tank hits to strike down opponents. Ex:
Puppeteer - Character whose strength lies in overwhelming opponents with relentless attacks stopping opponents from striking back. Strength in numbers. Ex:
Juggler - Character whose strength lies in being able to string combos together to finish off opponents. Ex:
Yeah I know, I am just curious of all the Support Threads moveset potential when it comes to the characters they support. I love talking about Smash a little too much.I just saw you post this in the Ridley forum a few pages ago lol. I would imagine something like a bruiser ranger. He has a decent enough arsenal to be a ranger but I feel like his whip would give him some nice bruiser qualities.
Don't we all?Yeah I know, I am just curious of all the Support Threads moveset potential when it comes to the characters they support. I love talking about Smash a little too much.
Nice, rooting that franchise logo. the final smash though, from a game design perspective freezing characters withouth they having a chance to avoid it is usually a very bad idea...maybe a very big cross as FS?Hey guys, what do you think of this?:
Yes; however, I don't think Simon Belmont's moveset would allow Crosses, considering how Nintendo of America took them away from the Earthbound/Mother series.Nice, rooting that franchise logo. the final smash though, from a game design perspective freezing characters withouth they having a chance to avoid it is usually a very bad idea...maybe a very big cross as FS?
And regarding gimmicks and stuff, simon should have a powerful theter recovery, but maybe a horrendous up b recovery (a la yoshi) to sipce things up, plus throwing axes with a up b motion would feel sooo castlevania (maybe he can gain some height like when ice climber is alone. ) on teh other hand, a B move that works as a theter and can be angled upwards? well, one thing sure, moveset potential is VERY high.
well, then they could always use Hydro Storm :vYes; however, I don't think Simon Belmont's moveset would allow Crosses, considering how Nintendo of America took them away from the Earthbound/Mother series.
That would work.well, then they could always use Hydro Storm :v
nah, it would be Bull****, Op as annoying as ****.That would work.
I thought you meant it as a Final Smash. Honestly, I don't know what could be replaced with the Crosses if Nintendo decides to replace them.nah, it would be Bull****, Op as annoying as ****.
Maybe the crosses on big cross could be changed to the cross boomerang. since it's a lot more neutral.
the Hydro storm was actually a joke referencing how stupidly OP and cheap is in SOTN intro. thats why I linked the video.I thought you meant it as a Final Smash. Honestly, I don't know what could be replaced with the Crosses if Nintendo decides to replace them.
I agree with ya, but I just don't know what Nintendo of America will allow. Hopefully they allow the crosses in the game in some shape or form.the Hydro storm was actually a joke referencing how stupidly OP and cheap is in SOTN intro. thats why I linked the video.
I can understand though that jokes and lighthearted jokes are hard to catch on teh internet.. since you have no entonation and stuff
: /
I think it would be silly to replace standar castlevania crosses though, since they are on almost every castlevania game on a nintendo sistem.
since the cross with all the four edges the same lenght isn't by any means exclusive to christian faith, it would be as ridiculous as calling Ridley "satan" or stuff like that.
Here is an example of how equal length crosses could work on a grand cross FInal Smash.
Yeah, that sounds great. :DHmmm....
Normal A or Side A = leather whip
Smash A moves = chain whip
Fully charged Smash moves = flame whip
Sounds good?
unless he have a solid way for taking advantage of the enemy restraining himself regarding items... I don't see it a very useful mechanic. and would be OP with items ON. maybe coul dbe something similar to levin sword and little macs one hit ko? you charge the powerups while doing damage.Yeah, that sounds great. :D
Here's another one. And it's a tad crazy but bear with me.
What if they give him a mechanic where if he WHIPS an item, said item turns into a Castlevania power up?
So that way he can upgrade his whip in mid-battle. Would force his opponents to be careful with how they use items around him.
Not sure about energy projectiles, but solid projectiles like Banana peels, turtle shells, turnips, etc.
Yeah, I can see why my idea would be severely limiting to the character.unless he have a solid way for taking advantage of the enemy restraining himself regarding items... I don't see it a very useful mechanic. and would be OP with items ON. maybe coul dbe something similar to levin sword and little macs one hit ko? you charge the powerups while doing damage.
or maybe combinanting something akin to Lords of shadows, since you charge your power ups the more damage you do withouth getting hit?
Sounds too complicated... but could be an interesting idea for a castlevania level, having some candles spawn in fixed places and droping certain items upon being destroyed. high chances of dropping a low health item (such as fruits) middle chance to drop an equipable item, low chance to drop a explosive item. if it is fixed and predictable can even be used on no items competitve match i guess.What if the items are turned off? Then that mechanic would be useless in For Glory mode.
Maybe Simon could make a candle appear out of thin air, whip it to make random items appear, and Simon can pick them up? The random items are hearts (enable you to use subweapon special moves), money bags (useful for Coin Battles), Double/Triple Shots, and whip upgrades. Maybe it's too complicated...
heh, it could work like cuukos, being slower, more avoidable, but turning players into stone :DI don't know why, but I'd really like to see a Medusa head as an item. :D
You pick it up, and then you let it go as it zig-zags herway accross the screen, in all her annoying glory.
she shouldn't lose her head over such trivial matters *silly joke entonation*What would be funny is if the Medusa head was an item but Medusa from Kid Icarus was playable as well.
As a Castlevania 64/Legacy of Darkness fanboy, I loved what they did with Cornell theme... too bad the game sucks even more than Dracula D:Finally, the most epic thread ever.
love this song though:
and this for a trevor alt?:
if only the game was developed outsside of konami and by someone with a very minimal experience in fighting games, Certainly the game could have used more budget... but dunno if it was a good idea spending all the little money they got on the intro cgi and obata artwork DX.Bur Judgment music should be in. The soundtrack was amazing. If only the game was given more money/time...
Medusa from Kid Icarus should be a newcomer... and Medusa Heads from Castlevania should be Smash Run enemies!I don't know why, but I'd really like to see a Medusa head as an item. :D
You pick it up, and then you let it go as it zig-zags herway accross the screen, in all her annoying glory.
I'm gonna go with Zoner/Ranger.Hey guys, according to this list, how would Simon Belmont's moveset be classified? (hybrid classes are possible):
Zoner - Character whose strength lies in forcing their opponent to stay in a certain area. Ex:
Ranger - Character whose strength lies in their ranged attacks to force opponents to keep their distance. Ex:
Speedster - Character whose strength lies in their speed and ability to overwhelm their opponents with relentless attacks. Ex:
Trickster - Character whose strength lies in a quirky moveset that is hard to predict and can alter the battle field. Ex:
Bruiser - Character whose strength lies in devastating attacks to quickly finish off opponents. Ex:
Resistor - Character whose strength lies in super armor that allows them to tank hits to strike down opponents. Ex:
Puppeteer - Character whose strength lies in overwhelming opponents with relentless attacks stopping opponents from striking back. Strength in numbers. Ex:
Juggler - Character whose strength lies in being able to string combos together to finish off opponents. Ex:
I agree, not having a good up b recovery is usually a quite powerful drawback, and having a good tether recovery would force to always recover with tether, making him more unique.I'm gonna go with Zoner/Ranger.
That whip of his is bound to stop enemies on their tracks and take more cautious approaches at him.
But he'd also have his knives, axes, crosses, and Holy Water to throw at the enemy, forcing a desperate move out of him/her if they have a keep-away strategy in mind.
Being so good at middle range and long range, I think his only drawback should be his recovery.
Or a ring could appear on the stage and Simon could use it to swing or go up, Super Castlevania 4 style.I can only think of a Zair recovery, but if he were to have an UP+B recovery as well, I think it should be that giant vampire bat boss from the very 1st level of Castlevania 1.
in their defense they hired eighting which has been capable of making fun, simple fighters that manage to be deeper than they seem. I just feel they forced them into their first full 3D battle game and didn't fund jack. Back then the Wii was seen as trash remember? everyone in the industry hated it.if only the game was developed outsside of konami and by someone with a very minimal experience in fighting games, Certainly the game could have used more budget... but dunno if it was a good idea spending all the little money they got on the intro cgi and obata artwork DX.
Really wouldn't mind Judgement 2 done by people who know what they are doing, but since it flopped so hard, I really doubt it. sad thing is that knoami executives probably think that it didn't succeded because the idea of a castlevania fighter was too awkward, and not because the quiality of the game is terri-bad and the game did a great job alienating the very same fanbase it was supossed to appeal for.
And it's a Castlevania, doesn't matter how bad the game is, it still have amazing music (ask Curse of Darkness, Simon's Quest or Castlevania Legends, heck, even Haunted Castle!)