My take on Simon's moveset, originally posted in the Castlevania character's thread. I mixed in a few of Richter's moves as all Belmonts have similar fighting styles and the moves fit Simon. I was careful to make the movelist whip heavy (no punching) and to include all the sub weapons from the original Castlevania.
Simon Belmont's Movelist:
A: Whip Combo. Tapping A results in the standard whip combo from Castlevania Judgement.
A-Side: Over head whip attack. Comes in at an angle, has further range then all but the last attack of the whip combo.
A-up: Vertical Whip Strike. A whip strike straight up into the air, like in Super Castlevania
A-down: Slide kick.
Side Smash: Flame Whip -Castlevania 2's ultimate whip and a (temporary) power up to the Vampire Killer Whip in its other appearances. Hold the whip back and charge it with holy energy, lighting it on fire. The longer you hold the whip the stronger the fire effect.
Up Smash: Axe toss. Toss a battle axe above you, it will descend in a slow arc.
Down Smash: Holy water. Toss a bottle of holy water below you. The bottle will explode into blue flames damaging enemies on both sides of you.
Air Neutral: Spin Kick (See Richter's move's from Harmony of Despair)
Fair: Forward whip strike.
Bair: Reverse Whip Strike
Uair: Vertical whip strike
Dair: Downward whip strike (the air moves might be boring, but they stay true to Super Castlevania, which is probably Simon's most beloved appearance)
B: Dagger. Throws a quick, light damage projectile in front of you. Fairly spammable.
B-Side: Cross boomerang. Throws a slow moving but hard hitting projectile. Moves forward and then backwards in a straight line
B-Up: Upper cut (See Richter's move's from Harmony of Despair - Simon does a similar move in Judgment with more visual flair, it could be based on that move visually )
B-Down: Whip "Shield" - Spin the vampire hunter whip around you rapidly, reflecting all projectiles (at an angle, not back towards your opponent) and dealing small amounts of damage with no knockback at a rapid pace. Move originates in Castlevania: Circle of the Moon.
Dash Attack: Tackle (See Richter's move's from Harmony of Despair)
Final Smash: Stop Watch - everyone but Simon is held in place, making it easy for Simon to go up to them and knock them out. Other options include item crashes and the powered up flame whip, which would make all whip attacks hit as hard as a fully charged side smash.
The whip will be used for grabs and tether recovery. Simon should also be able to crawl and whip at the same time, like in Super Castlevania.
Harmony of Despair for Reference (Richter's moves)