24F
#0xffd8a2dd
def game_24F():
Remove Hitbox_013(Id=0x2, )
Remove Hitbox_013(Id=0x3, )
Remove Hitbox_013(Id=0x6, )
Remove Hitbox_013(Id=0x7, )
FrameSpeedMultiplier_0DF(2.000000, )
Hitbox_02D(ID=0x0, GID=0x0, Bone=0x3EC, Damage=10.000000, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x19, Size=7.000000, Z=13.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.800000, 1.000000, 0x1, 0x1, 0xA, 0x1, 0x3, 0x3, 0x1, 0xA, 0x3F, 0x1, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0.000000, 0.000000, )
Hitbox_02D(ID=0x1, GID=0x0, Bone=0x3EC, Damage=8.000000, Angle=0x169, KBG=0x64, WKB=0x0, BKB=0x19, Size=7.000000, Z=19.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 0.800000, 1.000000, 0x1, 0x1, 0xA, 0x1, 0x3, 0x3, 0x1, 0xA, 0x3F, 0x1, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0.000000, 0.000000, )
Hitbox_02D(ID=0x4, GID=0x1, Bone=0x3EC, Damage=18.000000, Angle=0x8C, KBG=0x64, WKB=0x0, BKB=0x19, Size=7.000000, Z=13.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 1.500000, 1.000000, 0x1, 0x1, 0xA, 0x2, 0x3, 0x3, 0x1, 0xA, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0.000000, 0.000000, )
Hitbox_02D(ID=0x5, GID=0x1, Bone=0x3EC, Damage=16.000000, Angle=0x8C, KBG=0x64, WKB=0x0, BKB=0x19, Size=7.000000, Z=19.000000, Y=0.000000, X=0.000000, 0x2, 0x0, 1.500000, 1.000000, 0x1, 0x1, 0xA, 0x2, 0x3, 0x3, 0x1, 0xA, 0x3F, 0x0, 0xF, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0.000000, 0.000000, )
unk_038(0x0, )
unk_037(0x1, )
SynchronousTimer_20B(Frame=2.000000, )
RemoveAllHitboxes_014()
AsynchronousTimer_0D0(Frame=16.000000, )
FrameSpeedMultiplier_0DF(1.000000, )
End_196()