Alright, I made a mock up of the Captain Toad stage with the Walleye in it this time
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Captain Toad's Trek (Walleye Redo)
Like last time, the gimmick is that after a set time the stage camera rotates, just like in Captain Toad. When it rotates the platform formation changes depending on the angle: one large platform in the middle when viewed from the "front" and "back" and two smaller ones off to the side when viewed from the "sides." Same as last time. The big change is there is now a Walleye in the center of the stage that walks back and forth to smash players.
Walleye:
The Walleye's charging is a moderate threat to the players, but it too is affected by the stage rotation, and the degree of danger it presents depends on the angle the stage. In
side 1 it is the biggest threat, that said it is far from menacing. It simply slides back and forth in a predictable fashion staying underneath the platform: it looks left, it charges left, it looks right, it charges right. It charges quickly and does decent damage and knock back, but the area and timing it does these charges makes it more likely that you'll be thrown into it by an opponents then actually caught in it's path. Now the stage rotates after 45 seconds and the function of the Walleye changes. Now in
side 2 it stops walking and acts like a wall. It's tempting to have it continue pacing and go from the foreground to the background, but having it stand as a wall is less chaotic and gives it a more interesting function. Instead of being a simple hazard it breaks the stage up. It's only dangerous if you touch the top of it's head, which does light damage and just pops you up a little. The stage rotates again and in
side 3 the Walleye is broad sided again, but now it's in the background
(indicated in the picture by the darker colors and black "Xs".) While in the background it doesn't effect the fight at all. Just walks back and forth harmlessly. Now players have the whole stage at their disposal. The stage rotates again, and in
slide 4 the Walleye is facing right, but again it's not a part of the battle and simply stands in the background. After 45 seconds the camera rotates and we are back at at the beginning with the Walleye moving back and forth in the foreground and the cycle repeats.
Basically, at two angles the walleye is in the foreground and effect the fight in some way, and two angles it's in the background and doesn't effect the fight at all. When broad side it walks back and forth, when facing left and right it stops moving and acts like a wall.
Other changes:
The stage is slightly diffrent with the Walleye in mind. The obvious one is the gap in the middle is out and replaced with the Walleye. The stage is also larger and doesn't change size based on the camera angle. This is so players have more room to fight since the middle is now taken up by the Walleye. I also got rid of the walk off since a lot of Smash fans dislike that. The middle platform in sides 1 and 3 (when the Walleye is broadside) is larger to allow players to run over the Walleye.
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I like this version much better. The Walleye gives the stage a more Captain Toad feel to it and much more personality in general. The Walleye also plays into the stage's gimmick without making the changes too radically each time the camera spins. Which one do you guys prefer?