Okay. This assumes Mario to be on the center of Battlefield for side KOs, and on the lowest for a star KO.
*Falcon Punch (range 80%) - 44% + 27%
*Sweetspot Knee - 75% + 19%
*Down Smash (uncharged) - 96% + 18%
*Down Smash (fully charged) - 59% + 25%
*Forward Smash (uncharged) - 104% + 19%
*Forward Smash (fully charged) - 64% + 26%
*Up Smash (uncharged, both strikes) - 105% + 21%
*Up Smash (fully charged, both strikes) - 64% + 29% (!!)
*Down Smash back kick (uncharged) - 111% + 16%
*Down Smash back kick (fully charged) - 72% + 22%
*Up Tilt - 126% + 13%
.....wait. You already got most of this. Darn. Well, since Mario is a test subject, let's at least check their horizontal ranges based on how much of the Battlefield platforms they cover more or less:
*Jab - ~65%
*Falcon Punch - ~95%
*Falcon Kick - ~210%?
*Raptor Boost - ~150%?
*Falcon Dive - ~40%
*Forward Smash - ~93%
*Up Smash - ~65% (yeah, disjoint)
*Down Smash (front strike) - ~85%
*Down Smash (back strike) - ~95%
*Forward Tilt - ~80%
*Up Tilt - ~85%
*Down Tilt - ~85% (CF's speed and reach makes it seem disjointed)
*Neutral Air - ~55%
*Forward Air - ~45% (at least the Knee has a powerful sweetspot)
*Back Air - ~55%
*Up Air - ~60%
*Down Air - ~35% (however, you'd want to be above the opponent when using this)
*Grab - ~40% (luckily, CF can dash-grab effectively)
(Please note that these may be inaccurate. But I shouldn't be too far off.)
I thought I might add this. Oh, by the way, in case you're interested, Snake's forward tilt range seems to be about 90%. Yeah, including the disjoint I heard so much about.