Shears
Smash Master
I agree that there will be a marginal change in the game play, but that marginal change is an expense to eliminate several issues with excessively long matches. The problem with the anti-timer argument is that people think in the current ruleset camping isn't viable or even advantageous when it is. If camping meant you could just punish and kill and almost ensure a win, then what is to stop people from doing that now. The way I see it from your points is camping is broken because the advantage goes to the defender and the defender should always win. If thats the case, I now have an infinite amount of time to camp and win. Instead of winning in 15 minutes from camping, I can camp for an hour and win by slowly doing 1% damage every time. That argument you and everyone else keeps making falls flat because its applicable to the current ruleset. It doesn't happen now because people don't like camping more than they like winning.