RedSoxFan3
Smash Ace
This discussion accidentally started in the SSBB Wavedashing Thread.
But has received some good discussion and I felt should be moved here.
Here is my first post.
If you wish to read some other comments. Follow this link.
http://smashboards.com/showthread.php?t=84809&page=5
But has received some good discussion and I felt should be moved here.
Here is my first post.
Here is my second post in response to some people who disagreed with me.As of right now I feel that SSBM requires way too much technical skill to play on a very high level.
It takes months of consistant practice to l-cancel everything even if you hit the person with a move or hit the person's shield. Short hopping also took a long time to do very consistantly. The only thing I feel is pretty basic and easy for everyone to do is teching and DI. All you have to do is hit the R button at the right time to tech, and DI you can just hold down the control stick.
Basically I'd like to see short hopping either be a completely different button from full jumping. I'd also like to see l-cancelling be as easy to do as teching. You just hit the L or R button when you are almost on the ground, not at the exact frame that you hit.
Finally I'd like to see them get rid of some of the character specific things that extreme technical skill can produce. These are things like waveshining with Fox, or two fairs in a short hop w/ Marth. If you make something possible it should be something that you can do with a little practice, meaning something you can just get better at by playing with your friends and having fun. Not spending time outside of matches just working on l-cancelling and ****. Anyway I'd just like to see SSBB reduce the technical aspects down to a minimum.
Okay so let's keep the discussion in here please.I love wavedashing and think it should be kept in the game. My point is that there are dozens of highly technical strategies that are used because they are affective. To me these highly technical aspects, hold others (those who aren't mindlessly addicted) back from enjoying a game that is very in depth.
Chess does not require massive amounts of technical skill to perform. You just move your hand and place the piece on the board. Thought is all that matters in chess, not how much dexterity you have.
I'm sorry if this message upsets those people who spent countless hours, practicing so they can l-cancel everything flawlessly. What I want to do is make it so that it doesn't take countless hours to get to point A. This will be done by simply making the system easier to use. The game is proven to contain vast amounts of mind games already, this is why I like Smash Brothers, not the mindless technical BS.
To me this is analogous to technology in the real world. People come out with new technologies that make things easier. Where would we be right now without the help of computers, still doing everything out by hand. No calculators, no programs to graph functions, no computer programs to analyze the stress in a bridge. Nope I'd say we'd be a lot farther behind in the world right now.
So by making these highly technical strategies, less technical and easier to apply, we'd have a whole lot more people working to make the game more in depth rather than the current 100 best players in the world that dictate what are viable strategies and what aren't. What if l-cancelling was as easy as teching? How much sooner do you think wavedashing would have been discovered and applied in matches? How many more people would have fell in love with Smash Brothers as a competitive fighting game?
As for SSBB, I'll say this... I'd expect that there will still be new highly technical strategies that will come about if you made l-cancelling easier, jump cancelling, dash dancing and pivoting a whole lot easier. However at least in my opinion, the game would much further along much sooner if at least the initial technical aspects were made easier.
Finally as a last point. The beauty of Smash Brothers as a fighting, game at least in my opinion, is the ability to perform any move merely by pressing A or B and a direction or lackthereof on the control stick.
Compare that to Street Fighter and Mortal Combat where you have to press twenty-directions on the d-pad and then the correct button on the control stick to perform a special move. Don't you think that's a bit excessive when you could simply press the down B and pull up a turnip? Think about how much longer it would have taken for you to find out how to use one of the coolest parts about Peach in the game if it took months of practice to be able to pull up a turnip at will and quickly.
Do you even think Peach would have been a viable character without turnips being easily pulled? What if people just now were figuring out how great a character Peach is? I'd have to say the game would be completely different and a whole lot less in depth than it is now.
Peach characters would be complaining that now anyone can play Peach because her turnips could be pulled by even the newest character to the game.
I must disagree, removing the highly technical aspects of performing moves (perfect timing of numerous button pushes) only adds to the overall progression of the game. You have more players capable of performing moves A, B, C, and D, therefore more people will be able to discover more uses for moves A, B, C, and D.
If you wish to read some other comments. Follow this link.
http://smashboards.com/showthread.php?t=84809&page=5