Admittedly, none. But, what does my credibility have to do with this? I'm just offering my opinion like everyone else here.
Sorry, mate. Didn't especially mean to attack your credibility. I've worked on about four academic projects, so when I hear people talk about 'shoddy' or 'lazy' clones, it gets my fur raised. Me and my programmers were lucky to have a working product in some cases, and if I'd been smarter about stuff like this we would've had loads more assets for the games...
I can empathize with you, here. I understand that the most important part of development process is making sure that the game is fun. I don't think that giving Lucario Fox's moveset is going to make him any more of a valid character, though (not a Pokemon fan).
BLASPHEMER! HADOKEN POKEMON FINDS YOU IN CONTEMPT!
Point taken. He sounds like a reasonably smart man, and a lot of what he said plays into media and art in general.
I went to college for Game Design, but it's something I'll never use my degree for. I'm too much of a perfectionist (borderline Obsessive Compulsive) to survive in that field, so I returned to art.
Yea, when he said it it reminded me of what some of my best traditional art teachers have told me before. (That a work is never really finished, of course, and there's always more to do. Just a matter of finding a good enough place to stop, eventually.)
And I definitely feel you on that. One of the biggest issues I've noticed when making any of my own game ideas with my team in class is that...well, Jesus, it's a team full of college students. They're impossible to wrangle and it always turns out nothing like I had in mind. Because of that I keep thinking it might just be best to go into making smaller games by myself. Just so I can make sure it gets right from the grey matter to the page, yeah?
Agreed. Sometimes you just have to take Nintendo for what it is, a business, and justify the fact that they need to make money like everyone else. I'm not trying to make them out to be the 'evil' corporation that's just after your money, but in reality, they are in a way. It's just boggling to me that they'd sooner shove a game as dominant in the industry as Smash Bros out the door without giving it the fine pollish it deserves.
Ultimately, it's true. (See: DS prints money!) Brawl is a huge Wii title (second only to Galaxy for most, and even more important than that for everyone here, I'm sure,) and the Wii lineup HAS admittedly been skimpy lately. Sakurai gets a lot of respect from his colleagues, and with that he's buying more time than he had with the last two games. But he's not Miyamoto, and I imagine there is a push to get the game on shelves during the big Christmas season this year.
In any case, it once again comes down to the issue of preference. I never much minded clones, and I don't think they represent a lack of polish. Even if he DID have all the time he wanted, I still might hope for him to put clones in so he could get more characters in with his time and, like some have said, offer that fun bit of strategy they sometimes represent.
But then I'm pretty sure Sakurai said something like he's moving away from clones, so I'm probably just swinging at nothin'.
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