ftilt is not difficult. It's got really good range in front and somewhat above Sheik, it's got a fast startup, and it's got a relatively low cooldown.
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Ftilt doesn't truly lock until around 30-40%. If you land an ftilt before that period, you should ftilt to dsmash or ftilt to jabs.ahhhk so the trick is to decay the ftilt, must be why i've never gotten that good at it...
it does seem like most chars can break out of tiltlock the first time i try it, so if i can get it going again they'll be trapped more easily i presume?
i probably like Fsmash too much
nice!!!!!!!!!!!! f-tilt deserves it although it has no killing powerBecause everyone ****ing has one god dam
Here is a tier list of sheiks moves, based on my opinion. Very open to make changes since I am always wrong. This list can help beginners know which moves use more, and which moves to use less. This is usability, not "goodness", eg. usmash isn't really that good, but is a very important part of sheiks game.
However, you should treat this list more like a guideline of what sort of moves you should incorporate into your game, rather than "what moves to do".
Keep in mind I am not trying to balance the categories (eg 5 moves for every category).
Top
Forward Tilt
Back Air
Down Smash
Neutral air
Transform
High
Up Smash
Up Tilt
Forward Air
Needles
Middle
Down tilt
Jab
Forward Throw*
Down Throw*
Back Throw*
Up Throw*
Chain
Low
Up air
Dash Attack
Vanish
Junk
Forward smash
Down Air
*the usefulness of all of the grabs are so similar that it is probably better to group them into one move as "grab" but whatever. That means up air and Jab are not that much varied in terms of usability
This is a list of usefulness to sheik. this is accounting for general fighting, and so recovery is not a factor. Grab is sort of low for how important it is to grab.
Remember kids, this does not mean you should not grab, (grab like crazy) and chain is probably way better than I seem to think it is. Until I see chain being used more frequently that clearly showcases its usefulness, its staying low. I just need some video proof, it all seems too punishable to me. (i have tried to use it, and i think i just suck too much for it to help me)
Should I include things like, Needle Storm, rapid jabs, DACUS, etc.?
open for discussion, updating as needed
aw ****..demo, I dunno what exactly you mean by "late percentages" but up smash kills many characters under 100 and the rest only shortly after.
http://www.youtube.com/watch?v=FcAnHSlpXkU&fmt=18 Tilt **** happens shortly before we get out of the underground transformation.
This one is more accurateTop
Forward Tilt
Down Smash
High
Fair
Bair
Nair
DACUS
Middle
Up Tilt
Needles (neutral B)
Jab
Vanish
Down Throw
Forward Throw
Back Thrown
FSmash
DTilt
USmash (DACUS guys è_é)
Chain
Low
Dash Attack
Dair
Uair
Down B