ShinRamen
Smash Cadet
Nietono's saying that Sheik's fair chaining is no-where near as good now on his twitter, I dunno myself but he probably knows more than I do.
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Prepare for all the "Sheik is easy to play, braindead fair string" comments if she's the new top character. They've already started, I noticed.. They couldn't be more wrong.@ Absol is right, playing Sheik is about out playing the opponent. If she doesn't have the greatest or many kill moves that doesn't mean you can't win. Playing Sheik well isn't easy which makes it all the more satisfying.
It is hard in a way to use sheik.sure damadge is easy to stack up and doesn't take a incredible amount of effort,but she is really hard to close a stock out with.the thing that separates a skilled sheik player to a unskilled sheik player is the ability to out play a opponent and actually get the ko.that's what I think at least.Perhaps I'm being harshly critical about this, but I feel that the Sheik players not making it out of pools would have been unlikely to do any better with anyone else in the cast anyway. Except maybe Diddy. She's definitely not a character that someone can just faceroll and win with (which, in Smash, I don't think anyone is), but out of the entire cast Sheik just seemed to be one of those half dozen characters where everything just comes naturally as long as you understand the pacing and gameflow of Smash. But maybe I'm underestimating how intuitive it is to just easily win neutral twice as much into a kill instead of trying to force an early one.
Fair does not have more knock back.I can live with her bair being nerfed but if her fair has more KB that takes a lot of fun out of sheik.
Can anyone confirm this?
WOOHOO THANKYOU SIR!Fair does not have more knock back.
Rev up those black Sheiks. I'm sorry but can we just start calling every new player to sheik a black Sheik? For reasons I hope I dont have to explain.So, anyone else expecting a ton of Diddy mains to be hopping off of the hoo-hah train and coming into the f-air station? I'm not looking forward to tier *****s flooding in, but that's just me. Plus, who knows, we might learn something new from the flood if it does happen.
This is because fthrow can't combo into multiple fairs from 0% on most mid/light weight characters, from my experience. What you should do is fthrow to bouncing fish from 0%, maybe once or twice, then attempt a fair string from fthrow, provided you do short gop fast falling fairs.I'm having a really hard time stringing together even 2 F-air's out of a non-DI'd forward throw. (Throw-Fair-fair with no jumping.) It seems like people and computers can easily air-dodge the second one. Granted I didn't test it in the previous version in training to see if it was true combo, but it certainly isn't now. I could do that in my sleep a few days ago. Please tell me I just lost some muscle memory by not playing for a few days.
Ya, I usually use the Bouncing Fish combo, but sometimes against the heavyweights I love to pressure them with the fairs. I'm not talking about Jigglypuff problems. It was happening to me against Ganondorf & Ike.This is because fthrow can't combo into multiple fairs from 0% on most mid/light weight characters, from my experience. What you should do is fthrow to bouncing fish from 0%, maybe once or twice, then attempt a fair string from fthrow, provided you do short gop fast falling fairs.
I do love me a good play on words. Yeah, I feel that a lot of Diddy's popularity was due to his ease of use. He's still good - don't get me wrong - but he'll require more effort when playing, and a lot of players weren't asking for that.Rev up those black Sheiks. I'm sorry but can we just start calling every new player to sheik a black Sheik? For reasons I hope I dont have to explain.
The only option now are kill set ups and/or gimping.I'm having problems now with KOs. Is the only option now bouncing fish chains?
Don't do it. Don't you do it. Oh my god.Sheiks Uair is actually better than Diddys when it comes to kill power now because our uair can push people up to our highest jump range before K.Oing
Rev up those black Sheiks. I'm sorry but can we just start calling every new player to sheik a black Sheik? For reasons I hope I dont have to explain.
One word about this: needles. This is what makes Sheik win these matchups as ZSS and Sonic can't challenge it well. They both lack long range projectiles and good approaches to get through them and now, like other people say just them to ~180% and ftilt them. Sheik just really needs to play patiently and camp on them, then punish approaches. Also, the only kill options Sonic has I believe are his smashes.(Back throw no longer kills)Well, time will tell, but I think Sonic and ZSS will both have the upper hand on Sheik from now on. Sonic is very hard to punish and landing a K.O hit is nearly impossible with it being so fast, and ZSS plays somewhat similar to Sheik but with a lot more kill power.
More than losing a kill move, Sheik lost a very important gimping tool in its arsenal, when gimping is an intrisicant part of Sheik's play. I've heard reports of Bairs not even killing when offstage edgeguarding, when your enemy is so close to the dying zone. Now all we are left with is U-Smash and Bouncing Fish, both which require setups and reads and the latter being VERY punishable.
I'd love to eat crow, I think Bair could have been nerfed, but it just didn't need to be this much. Maybe put 75% of the KB that the move previously had would have made it still a competent move.
Am ZSS main, can confirm.People overestimate ZSS to a ridiculous extent. She has no neutral and is strictly a punish character, with a grab that is literally slower than average human reaction time. Every approach is a commitment, and her greatest tool (up-b obviously) is not only strict on positioning but also becomes a DI read at later percents.
In addition, she's got bad MUs with every other top tier character. Relax with the ZSS claims, she's not THAT good. Barely cracks top 10, confirmed.
Getting Sonic to 180% will take a long time...the more time that goes on the greater chance of the Sheik player making a mistake and getting punished hard for it by rage Sonic. Although the Sonic player may also make mistakes during a long match Sheik has more trouble turning those mistakes into kills...and Sonic's bthrow still kills, just not quite as early.One word about this: needles. This is what makes Sheik win these matchups as ZSS and Sonic can't challenge it well. They both lack long range projectiles and good approaches to get through them and now, like other people say just them to ~180% and ftilt them. Sheik just really needs to play patiently and camp on them, then punish approaches. Also, the only kill options Sonic has I believe are his smashes.(Back throw no longer kills)