Berserker.
:^)
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Totally agree with this. Definitely feels like one of Shulk's better MU's among the tops. Ironically, the character whose considered top next to Diddy is one of the MU's thats easier for Shulk, lol.I personally feel this to be one of Shulk's better top tier matchups and personally feel it's even. I'm some sense this match-up is a bit like a lesser severe Sheik vs Lucario for Sheik where Sheik will often struggle to nab the kill until well over 160 provided his arts are used well but Shulk can potentially kill Sheik sub 80 due to her light weight. Alongside that Shulk doesn't have too hard a time dealing with Sheik in neutral. Needles are one of her strongest tools as they come out incredibly fast and cover a lot of distance meaning she is more than capable of camping you out until she feels the need to rush you down.
The main issue in this match-up for Shulk is Sheik's pressure is some of the best in the game and as a character who struggles when pressured it can be rather difficult to shake Sheik off once she gets in. Thankfully though, while she can camp you at long range and pressure at close range you dominate her at mid range as despite the speed of her aerials she has nothing to compete against well spaced aerials as her approach isn't the best. In addition, each of Shulk's attacks her Sheik a lot more than each of hers do. In Buster especially for instance 4 or 5 good hits will get her to death percent, whereas she requires a good series of strings to even come close to that damage. Smash is really great in this match-up as not only does it allow you to more easily evade some of Sheik's combo strings when you're at slightly higher percents but it also of course allows you to kill her crazy early. Since Sheik has very few solid kill options Smash is much less risky than in a lot of matchups.
The other main thing I'd say to watch out for is if you're offstage. Sheik's edgeguard game is very potent, arguably better than ours. Always be wary of that Bouncing Fish as it's the one thing that's going to kill you early. Not to mention she's no where near as easy to edgeguard as she was in past games again due to Bouncing Fish vastly improving her recovery. Still, I don't think the match-up is as bad as say Diddy or Sonic. Personally I'd say 50/50 or 45/55 in Sheik's favour.
Something to add: Doing a normal (not forward) Power Vision on Sheik's up smash will end with you getting hit by the second hit of that move.And lastly, Vision doesn't help much in this MU, as you mightve guessed. Given how fast she is, and how some of her attacks can be relatively safe, counter will be hard to land, and with not much reward given how she's a combo type character rather than a high damage dealing one.
Just a small correction with this part: Monado Shield barely lowers knockback. The only difference is the difference in damage. Knockback is calculated using the damage after the hitbox hits, and that's what slightly lowers the knockback. It's not really a huge effect.I honestly wouldn't recommend using Shield at all in this Match Up, as Sheik has few KO moves, and Shield will lower your knockback enough to make it easy for Sheik to start comboing you again, even at high percents, and she can easily edge guard you off stage while you're in this Arte. It really overall with hurt you rather than help you.
Sheik has a slight advantage, but i dunno if it's really so much of a slight advantage that it should be rated -1 in her favor. Considering Shulk can regain the lead in a matter of seconds with a few hits, and has way better survivability chances than she does, i honestly think this is even, it's literally a struggle between the 2 of who can keep the lead at any point in time. Sure, Sheik can gimp us, but if you save the Jump Arte, you can easily make it back and avoid her edge guard traps, there's only so far Sheik can gimp us off stage before she has to retreat if she wants to make it back stage.Bump
Are you guys sure this is an even match up? I think this is a slight disadvantage (-1). Sheik just outspeeds whatever we do. I mean, the match up is still doable by all means and it's definitely not a sonic/fox-level difficult match up since Sheik's damage output sucks. I think we're all forgetting here that she can edgeguard us very well while we can't really do much against Sheik's recovering options even with jump art activated. The only things that halt this match up from being a clear -2 is the fact that Shulk can easily regain the lead or equalize the match with a few hits from buster. That, and the fact that Sheik's usually fishing for kills and she can't KO that well even against Smash Shulk.... AND Sheik's light so she can easily get KO'd with Smash art activated... and speed art being really good. That's about it. Her attack speed is just too good but I don't think it shuts Shulk down or anything.
So yeah, I'm -1 for sure. Note that this means that Sheik only has the slight advantage which means that the match is still very winnable but slightly uphill. Any objections?
So -1 then? AlrightI'd say 40:60 or 45:55 in Sheik's favor.
Well it's just harder on our end, to them it probably feels like while they can gain the upper hand, Shulk can easily sway the battle back in his favor quickly so they feel like it's a power struggle the entire time and therefore even. That's just me though.@ DavemanCozy
@ Eisen
So apparently... It seems like the Sheik boards think Shulk is an even match up, so I guess we're doing something wrong?
I remember going on a friendly against Sheik. He got a ton of hits on me which dealt ~25% damage. I managed to gain the lead after two hits with n-air to f-smash which deals 35% damage then I kept the momentum going and it became one sidedI don't really see how Sheik vs Shulk is even when Sheik plays the matchup patiently.
Hmm. Let's consider this one again soon. More specifically, let's explore what Buster and Smash can do in this MU, as I'm getting a feeling they might be more useful than being given credit for.
While Sheik can punish us Shulk's from using N-air/F-air, alot of people forget that there are such things as empty hops used to bait a reaction and punish with grab. Sheik has to respect our aerials and range, because with the likes of Buster and Smash on our side, we can gain the lead in percentage as quickly as she can. A patient Sheik can wait out our Monado Artes, but i think this is a Match Up where Buffering Monado Artes could come well into play. I remember @Locke06 saying how typically when he used Shulk, he'd use Jump/Speed to get in easily and gain the upper hand in the neutral, then once he'd be in an advantageous position, he'd buffer and switch to Buster/Smash depending and follow up with them while he still has the advantage.I don't feel solidly countered by Sheik. I mean, yeah Shulk has to work for the win but it isn't as excruciating as Fox. Don't think that buster is considered "suicide" at all against Sheik for as long as you don't use it while your at range to get needle-camped. If you're at a certain distance from Sheik (AKA: Mid-range), buster is fine to use. Spacing with buster at mid-range works well
I also don't think that the needles are actually the main issue of the match up. The true issue is Sheik's godlike frame data being too fast for Shulk to deal with. Speed art and jump art are good enough against needles imo because of the additional mobility from both arts (and the increased jump height from jump art) but none of the arts fix the inherent problem of Sheik simply outspeeding Shulk in general. Shulk needs to think twice about using an aerial because patient Sheiks WILL shield grab f-air and n-air, then they'll go for the strings. Shulk's disjoint is definitely useful here HOWEVER, Sheik has ways of breaking into his zone. This is why spacing is crucial aaaand.... using buster might be an option at mid-range against Sheik if you want your attacks to be safe on shield. You can always opt for speed art though, but the reduced damage output makes it more unsafe on shield. You'll have to take advantage of your mobility and learn how to mix up your offensive options.
Decided to check on Sheik's damage output on Buster Shulk (Normal - Buster)
Jab 1 (2 - 2.26)
Jab 2 (3 - 3.39)
Dash attack (6.5 - 7.345)
Dash attack ~ Late (4.5 - 5.085)
F-tilt (4 - 4.52)
D-tilt (7 - 8.475)
U-tilt ~ 1st hit (5 - 5.65)
U-tilt ~ 2nd hit (6 - 6.78)
F-smash ~ 1st hit (5 - 5.65)
F-smash ~ 2nd hit (8 - 9.04)
D-smash ~ 1st hit (3 - 3.39)
D-smash ~ 2nd hit (6 - 6.78)
U-smash ~ 1st hit (15 - 16.95)
U-smash ~ 2nd hit (11 - 12.43)
N-air (8 - 9.04 / 7 - 7.91)
N-air ~ Late (5 - 5.65 / 4 - 4.52)
F-air (5.5 - 6.215 / 4.8 - 5.424)
U-air (1 - 1.13)
U-air ~ Last hit (4 - 4.52)
D-air (8 - 9.04)
B-air (10 - 11.3 / 11 - 12.43)
B-air ~ Late (5 - 5.65)
F-throw (7 - 7.91)
D-throw (6 - 6.78)
B-throw (7 - 7.91)
U-throw (5 - 5.65)
Oh and if this is sounding like I'm vouching for it being even, I definitely don't. It's a slight disadvantage but I'd like to prioritize on the discussion instead of the numbers please.
I don't know about that, have you seen how much Shield Pressure Shulk can do with some of his moves in Buster?What does Shulk have that's even remotely safe on Sheik's shield? Literally nothing, Shulk is just grab and combo bait, as long as you don't get cheesed by Monado Jump combos this is a really easy match up.
Well when i'm talking about Shield Pressure i mean also how far a character's shield can get pushed back by another character's attack, not just how much it takes for a Shield to be broken. And for the record, Buster Shulk has enough damage to break Shield's if the opponent Shields too much. D-Smash in Buster especially has alot of Shield Pressure because of the Multiple Hits and sheer damage. It's not often, but Buster Shulk definitely has alot of Damage Output/Shield Pressure, he can definitely break Shields.Shield pressure doesn't exist in this game unless you are Peach or have a move that one shots shields like Yoshi, Bowser or Lucina or something.
I'll probably get it another day. It's 2:48 AM atm.I'm curious about the tips @ Berserker. got from that Shulk player from the tourny.
Doesn't matter, if Sheik shields something, you're either going to get grabbed or have needles thrown at you, whether you're in Buster or not.Well when i'm talking about Shield Pressure i mean also how far a character's shield can get pushed back by another character's attack, not just how much it takes for a Shield to be broken. And for the record, Shield Shulk has enough damage to break Shield's if the opponent Shields too much. D-Smash in Buster especially has alot of Shield Pressure because of the Multiple Hits and sheer damage. It's not often, but Buster Shulk definitely has alot of Samge Output/Shield Pressure, he can definitely break Shields.
Sheik can do well in pretty much all stages so good luck finding a good counterpick lol. Only stages I personally absolutely despise are delfino and halberd, for their low ceilings. Stuff like Diddy and Sonic can kill us from ridiculously low percents with a good uair or something, so yeah.Well I actually broke a Sheik's shield today with a nice buster F-smash. Although, that didn't stop me from losing the match.
I seek advice about stages. Platforms seem to give Sheik the advantage thanks to her fast aerials. Maybe FD would be good, but my fear is needles might become more of a threat. Well, that might still be a better situation.