Captain Falcon: 65:35
- knee at 60% can kill on small side blast zones like Wario Ware
- Capn can tech chase the shell outta you
- Squirtle can duck under a lot of his attacks, like Gentlemen, surprise crawl attacks inc
- bubblebeam seems to beat out side/down-b approaches
Charizard: 60:40
- Zard has crazy range and is deceptively fast on both ground and in the air
- Zard has a lot of crazy mix-ups with platforms due to down-b + wavelanding, not to mention glide
- respect Zard's Nair and try to not get hit with the sweetspot, not sure if Nair edgeguard will hit through Squirtle's up-b but I think it might if it's angled correctly
- do NOT withdraw spam a decent Zard, dtilt can outrange and dsmash will pop you up for something like a jab/ftilt/fair
- careful with bubblebeam approaches because Zard's jab has a very similar range
- Zard's tech chase potential isn't as great as Falcon's, but dthrow -> more dthrows or other options is very real due to Squirtle's poop tech rolls
[Zard's pretty much my secondary now as I try and understand Squirtle better]
Diddy Kong: 50/50
- you're both annoying as fk, it's great. and you both can have shades. double great.
- can side-b over his bananas and through the peanuts, don't know if I can side-b through his side-b
Jigglypuff: ???
- just fyi she can cc rest side-b approaches, best accidental kill in all randoms game ever.
Ike: 70/30
- swords. that's all i have to say.
Marth: 70/30
- swords. that's all i have to say.
Mr. Game & Watch: 50/50
- I've yet to see a GnW absorb my Bubblebeams/Water Gun, I feel like this would be more in GnW's favour if I knew they could absorb Bubblebeam
- GnW up-b has a hitbox on like frame 1 and can get out of a lot of combos, makes me sadface
- dtilt paddle can trekt you, you withdraw spammers
- i think his tech roll is nearly as bad as yours, so take advantage of that
Peach: 55/45
- play safe, play smart. this is probably one of the matches where you should be patient and try to understand how the opposing peach plays due to DO THEY USE COUNTER A LOT OR NOT
- do not side-b approach ever, ever, ever because she will cc dsmash or something else.
Roy: 65/35
- swords. that's all i have to say.
- he can cc you, but you can cc back
- holy gripes his dsmash comes out fast
Squirtle: EVERYONE WINS
Yoshi: 50/50
- pretty sure bubblebeam does not go through Yoshi's double-jump armour [maybe at super high %]
- bubblebeam > yoshi's side-b
- priority with yoshi/sonic/squirtle side-b seems to be whoever did it last has more priority, but i have no idea!
Zero Suit Samus: 45/55
- you can duck under a lot of her attacks/sweetspots
- Squirt's small hitbox makes it more difficult than usual for ZSS compared to other characters imho
- she's a combo heavy character but I feel like she doesn't have as many kill potential moves until you have very high %
- smart ZSS players will do a lot of low delayed bairs and forward-bs
- ban stages with walls ->
https://www.youtube.com/watch?v=RrgQ6zF79Ag[/spoiler]