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semipro asking for Dair help

CSTIK

Smash Cadet
Joined
Apr 6, 2008
Messages
66
Location
College Park, MD
I main Lucario, but I like to be versatile for matchups. I've got a good MK going, and want to work on my Marth, because I liked him in Melee. However, I only played Melee for like 5 months, and mained Marth for only 3 or 4 of those 5 months--so I never mastered him, or even got close. But now I saw this video:

http://www.youtube.com/watch?v=fqAzaaIADTc

And realized Marth has much more going than it first seems, especially the spiking.

The point: I realize this video is probably times when this guy got lucky or something, but I have never been able to spike the Dair. How do I get it to spike? How do I spike diagonally OR straight down? What are ways to ensure a tip? I heard the back of it is easier to tip? I also heard footstooling works well for setting up a tip, but I'm having trouble figuring out how to work that, if anyone has a video tutorial somewhere.

PS If anyone is doing Marth video tutorials, I'd appreciate the links.
 

Shaya

   「chase you」 
BRoomer
Joined
Jun 8, 2007
Messages
27,654
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/人◕‿‿◕人\ FABULOUS Max!
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ShayaJP
I did a lot of practice with the dair spike during the times I thought WiFi play would be good.

While waiting for WiFi I'd keep dair 'tipping' the sandbag.

The higher the damage it received the higher it bounced, so I'd try to spike that movement as well.

And of course when it lands on the ground flat I'd learn to spike that.

After learning the basics of Marth & Brawl, learning the dair hitbox was pretty much my only exercise for quite a while. I'd say the above helped a bit.

Now, if I'm ever vsing level 9 CPUs If I'm bothered I can spike kill them all 3 stock. But that's generally because they have predictable movements. Different in the real world, a spike kill for me is probably one in 30.
 

takeurlife2

Smash Ace
Joined
Feb 4, 2008
Messages
765
Location
beaumont, dallas, tx
Think of trying to get a tipper with the dair... anywhere in the arc of the attack...

PS: i would take the "semipro" thing off this thread unless you were being sarcastic...

1. Even if you were that good, no one likes a bragger.
2. You are not semi pro, trust me.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
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Tampa, Florida
NNID
zeeehmtee
You need to get above the opponent. The dair sweetspot is way different then in Melee. Practice makes perfect, if your not 'spiking', try a different timing until you get it. Its NOT supposed to be luck.

The key is to get above the opponent when in midair, try doing the spike while facing away because the back of the arch is easier to tip with.
 

Kodachrome

Smash Journeyman
Joined
May 14, 2008
Messages
289
To be entirely honest, I'd listen to the guy who talked about hitting the sandbag. I'm nearly positive you don't have to be straight above your victim, as the slash starts at marth's side. I think if you tip that spot, you still get your spike. I'll look into it, I guess.

As for what timmy said, I'd say...well, there's not always time to switch with a b-air and/or RAR the d-air. Placement and circumstance dictate what you're going to use. Myself, I've been able to tip the d-air relatively easily with practice. It's getting to the point where I don't need to turn anymore, not even to interrupt recovery moves. However, I would recommend reversing it anyway for predictable recoveries-no use missing the spike.
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
Messages
11,321
Location
Tri-state area
To be entirely honest, I'd listen to the guy who talked about hitting the sandbag. I'm nearly positive you don't have to be straight above your victim, as the slash starts at marth's side. I think if you tip that spot, you still get your spike. I'll look into it, I guess.
He never said you did....

You can still use it on grounded opponents however, you just have to make sure that they're properly diagonally placed away from you.
 

Kodachrome

Smash Journeyman
Joined
May 14, 2008
Messages
289
I prefer to be at the side and spike as if the opponent is grounded, although practice has made it easier for me to simply jump out and do the deed. In any case, when someone says "the key is to ___," I usually infer they are speaking about the crux of the idea. If they key is to ___, then obviously without the key you can't perform the action. Semantic issues and varied interpretations aside, what you mentioned is precisely why I'm 99% sure the key is not necessarily getting above your opponent.
 

ZHMT

Smash Lord
Joined
Feb 5, 2008
Messages
1,851
Location
Tampa, Florida
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zeeehmtee
To be entirely honest, I'd listen to the guy who talked about hitting the sandbag. I'm nearly positive you don't have to be straight above your victim, as the slash starts at marth's side. I think if you tip that spot, you still get your spike. I'll look into it, I guess.

As for what timmy said, I'd say...well, there's not always time to switch with a b-air and/or RAR the d-air. Placement and circumstance dictate what you're going to use. Myself, I've been able to tip the d-air relatively easily with practice. It's getting to the point where I don't need to turn anymore, not even to interrupt recovery moves. However, I would recommend reversing it anyway for predictable recoveries-no use missing the spike.
Yeah, you dont always have time to turn, however if you want to dair forwards, the hitbox isnt created until like... 5 o'clock, Marth being in the center. So its way easier from the top of the opponent.

The hitbox is like 5 o'clock to like 11 o'clock.

Being from the top isnt nessassary, I just personally find it easier. Just a suggestion.
 
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