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Secret's out Ninty

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
In a recent interview with Ryota Niitsuma, the producer of Tatsunoko Vs Capcom, I learned that Phoenix Wright (Ace Attorney) and Ingrid (Capcom Fighting Evolution) still may weasel their way into Tatsunoko Vs Capcom. According to Niitsuma-san, it will be in part up to Nintendo if these character are made available via DLC.

Since the advent of the Wii's "SD Card memory solution", a few developers have gone forward and applied DLC for Wii games, with Guitar Hero being a major stand-out.
Ok, it's not really that much of a secret. And to be fair, Brawl is an old game. But we did it with codes, why can't they do it with something else? (you know, besides the fact that Brawl is a completed game in their eyes.)


(If this thread isn't appropriate to the Workshop, lock and do whatever, I thought it seemed interesting and related to what's done here.)
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Gamefaqs talked about this a little too before the topic got deleted for off topic posting. Personally, I'm hoping for Nintendo to defy reality and release some DLC for a game like this. As you already know, we can only replace(AND ADD NINE NEW STAGES). If Nintendo figured out how to add DLC characters and stages without ruining the online, then it would be the biggest troll to the smash hacking community in general.
 

link2702

Smash Champion
Joined
May 10, 2008
Messages
2,778
nintendo WON'T do this, because they seriously don't want smash to be a competititve fighter, they never wanted it to, hell remember you had to UNLOCK the mode to tturn items off and on in 64.


as far as they're concerned brawl is a perfectly balanced game....when you play it the way THEY wanted it to be played

don't use the DACUS,

don't use the CGs,

Don't be using any type of glitches/exploits whatsoever.


always play with items on.

and always play 4 player ffas




that is pretty much how nintendo wanted brawl to be played,
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Tatsunoko VS Capcom could have been designed with DLC in mind, it can also be speculation. Don't doubt that there aren't some things that hackers may know that 8ing does not.
 

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
as far as they're concerned brawl is a perfectly balanced game....when you play it the way THEY wanted it to be played

don't use the CGs,
There's absolutely no way that DDD's chain grab wasn't intentional. Nobody could make that big an oversight.
 

Sails

Smash Ace
Joined
Feb 21, 2008
Messages
561
Location
Southwick, MA
This is being brought up again? Marcan already made it very clear that because of how IOS's work games cannot be patched unless the IOS is specifically made for it.

Edit:

"Nintendo has decided that every new feature will be developed as a separate fork. Your Wii contains many IOS versions, and the older have never been updated except for security reasons (to fix our exploits). Not that they’ve added many new features, but if you look closely, new IOS features do not operate when you’re playing older games. This includes any updates to the WiiConnect24 downloads code, and even some minor things like the “slot LED blinks when you eject a disc” feature – try it when you’re playing Zelda and you’ll see that it doesn’t work, because it’s using the very old IOS9.
---
Even worse – some things that should have been implemented in IOS aren’t. Like the Bluetooth stack and the Wii Remote code. Forget about any Bluetooth device support in older games – they couldn’t pull off a VoIP feature, ever. The SD card filesystem code is implemented in the games, which means that they can’t possibly add any code that uses SD card files, because two filesystem drivers can’t be used on the same device at the same time.
--
While other consoles get firmware updates, new peripheral support, bugfixes, and even major updates like the XBox New Experience, pretty much everything on the Wii will remain just as it is now. The best Nintendo can do is update the Wii Menu, but once you get into a game, there’s nothing it can do. Forget about an improved Home Menu. Forget about any changes to online gaming beyond minor server-side tweaks. A unified friends system to avoid having to enter friend codes for every game? Not going to happen. Bad game bugs? Tough luck, there’s no patching system (remember the Zelda issue?) Some future proper online support with social features, like the other consoles have? Will never work with older games."

Read the whole (Year old article) here: http://hackmii.com/2009/02/why-the-wii-will-never-get-any-better/
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
because of how IOS's work games cannot be patched
Who said patched? I sure didn't. I'm sure Nintendo can theoretically find a way to make some sort of file with some way of reading some sort of language or numbers that command the game to do things like change certain numbers that make things happen in the engine, and even to load things in other files rather than things in the game. Said files could go on the SD card.

After all, Gecko, Phantom Wings, and the coders have done a nice, compact, less than 1MB solution. What's to say the geniuses at Nintendo cannot?
 

Sails

Smash Ace
Joined
Feb 21, 2008
Messages
561
Location
Southwick, MA
I'm sure Nintendo can theoretically find a way to make some sort of file with some way of reading some sort of language or numbers that command the game to do things like change certain numbers that make things happen in the engine, and even to load things in other files rather than things in the game. Said files could go on the SD card.
This entire line is a terrible point that is incredibly vague. You can't even come up with a reasonable idea of how this could work within the limitations of the console/game, just a whole lot of SomeWay's and SomeSort's.

Yes, Nintendo could abuse a bug in their coding to stream in game changes from the SD card through a secondary disc loader (Unless they modified the Wii menu to have it built in) in order to present changes to the game that not everyone would be able to have (Because this is the only way they could do it). The Wii doesn't have a built-in hard drive. If someone doesn't have an SD card, they can't play online anymore.

"OH BUT IT COULD DO VERSION CHECKS-" no it can't. The game has no calls or reads for such a thing online. The game is not prepped for it. It would also be saying to prevent a potentially large amount of their userbase from being able to play the entirety of the game without purchasing an SD card. They would have to rewrite the entire server code to look for some flag hidden in memory by the NEW IMPROVED SD UPDATE. Then they have to worry about compatibility (The IOS for Brawl doesn't support SDHC you know) and SD speeds.

The fact is, no matter what you think Nintendo could do, a large portion of it is outside of their reach due to how it was already built.


Also,
Who said patched? I sure didn't.
What you said is patching.

Edit: And how the hell would you expect them to distribute this patch/update/whateveryouwanttobeataroundthebushcallingit? A download in Brawl? The game has no menus or text or reads or calls or anything to retrieve any sort of data like that from online. It would have to be announced online and distributed online. The entire idea just screams of bad.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
Understand, after looking at TvC's file structure, I can honestly say that it is far more efficient than Brawl's is. Nothing specific to a character is ever called from a common file, each character in every category has their own package of files, this is the same thing for stages.
 

Oshtoby

Smash Apprentice
Joined
Sep 6, 2006
Messages
181
Location
Burholme, Philadelphia, PA, USA, North America, Ea
Due to what was said earlier by Sonicandtails, it could never happen. But if it DID happen, this would be the only possible way how...

It would be a channel separate from the disc loader. If you loaded up the channel, it would check if the inserted disc is Brawl. If it wasn't, it would tell you to put in Brawl. Once you load the channel with Brawl in the system, it would load up Brawl with certain Nintendo-made, game-changing codes, much like we already do with Gecko OS. Once it loads Brawl with these codes, Brawl would then have more characters/stages, depending on how many you downloaded. The channel WOULD have a limit, though, as the CSS and SSS can only fit so much. Nintendo would not have the patience to do all this on their own, so they would use their documents on how the game works to enhance our codes. We would find this out, reverse engineer it, and make adjustments to it, so that we would also be able to add our own characters and stuff using their better codes.

...and that is how it would go down, if Nintendo cared enough, but they don't. They will never do this purely because there is not enough money in it to justify the doing so.

Also: No choosing these characters or stages in Online mode. Or Online mode may just be taken out completely if using this channel. The channel would say before loading the game that online mode is only available in un-patched (or whatever they'd call it) mode.
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
This entire line is a terrible point that is incredibly vague. You can't even come up with a reasonable idea of how this could work within the limitations of the console/game, just a whole lot of SomeWay's and SomeSort's.
I was being vague on purpose, making a facetious jab at the fact that we've done it, so Ninty should be able to. However,

The Wii doesn't have a built-in hard drive. If someone doesn't have an SD card, they can't play online anymore.

(rest of post omitted)

Edit: And how the hell would you expect them to distribute this patch/update/whateveryouwanttobeataroundthebushcallingit? A download in Brawl? The game has no menus or text or reads or calls or anything to retrieve any sort of data like that from online. It would have to be announced online and distributed online. The entire idea just screams of bad.
Yep, I'm beat, forgot about the fact that we only have such nice organization because we're a forum and have word of mouth, and also a much smaller group of players. There's also the fact that, yeah, not everyone has an SD card. Plus, there'd be mass troubleshooting for Nintendo to deal with, like how you shouldn't delete so and so file, and protection issues ("stop giving people your files" and such.) Good game.


This game has been out for a while now.

Nintendo is moving on, they're getting money from other things now.

DLC will not happen. D:
Yeah, but...uh...yeah!
 

meleemaster500

Smash Lord
Joined
Jan 29, 2008
Messages
1,824
wait you guys think that smash is getting DLC changes?

you do know smash was never built to allow that and that it was specifically announced that they cannot and never planned on doing so


the report was about tatsunoko vs capcom, a modern game which the developer had apparently built to allow DLC for upcoming characters, should things work out with nintendo letting them do that

no DLC for smash, and that's the end of it
 

FSLink

Smash Journeyman
Joined
Aug 5, 2005
Messages
259
NNID
FSLink
So have any hackers looked inside TvC to see if a DLC function is possible and actually coded in? Since there isn't an in-game DLC shop or anything like that.
 

JCentavo

Smash Cadet
Joined
Mar 21, 2009
Messages
46
I know just a bit of hexidecimal and tried something.
Ok, so I tried to see if I could find anymore slots and I found 3 that are questionable; 09 is obviously the removed character, 1F is another Ryu, 20 is also another Ryu. Here's the thing though... both those Ryu's have japanese text and have Alex's icon for the fight, and 1F uses Ryu's portrait on the versus screen, while 20 is blank..
 

UltiMario

Out of Obscurity
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Sep 23, 2007
Messages
10,438
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Maryland
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UltiMario
3DS FC
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So, they can replace incomplete data?

I tell you now, there is PLENTY of incomplete data on Brawl.
 
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