For future reference (I pose this question to everyone, though I'm specifically hoping Marshy responds), how would you rebalance this setup while keeping most of the integrity of what I've got going on here? Does scum need some assistance or does town need to have some toys taken away?
I'm thinking the scum team can pretty much stay as is but, as I said, with Traitor shenangians illuminated a little better. And maybe let Julie keep the Stalking ability post-recruitment? I had thought that joining the mafia and losing the Stalk and Cop-trickery was a fair trade off (in the sense that it's a reason NOT to just join the scum team as soon as possible), but I'm open. I don't really know what I'd add, given what town already has.
Main points of contention seem to be the Amnesiac Cop as a whole, and the amount of extra killing town can do. Between the two, I find the Amnesiac Cop much more interesting, not just in terms of flavor but in terms of mechanic, so it really seems a shame to me to lose something like that. So with that in mind, maybe Ramona shouldn't have had a kill, or maybe Gideon should have been another VT? Seemed like I already had a lot of VTs for a large.
Open to thoughts. Obviously this game's never running again, but having input from others on what specifically would have felt fairer in this setup would help for the future. I still like the setup as is, but I can't rightly ignore contrasting perspectives. That's no fun.