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This is what you're talking about: http://www.youtube.com/watch?v=Q2uair9THRIThis guy isn't lying.
When I was playing my brother, he was using Diddy Kong. He jumped in the air and pressed used his up b special and when he was in the cannon booster things or whatever you call it, he suddenly started floating up and then he used up B again... Or something like that... This Samus thing sounds very similar.
I won't bother watching the youtube vid, but ok.This is what you're talking about: http://www.youtube.com/watch?v=Q2uair9THRI
The full frontal standing dash bomber whatsmawhosit is something completely different.
just relax man.Well, on first glance, there seems to be good reason to think that a bomb jump is at least partly responsible for this phenomenon. Also a likely contributing factor is a general misunderstanding about how powerful DI can be in Brawl. I would recommend trying variations of bombjumping to see if you can get similar results, rather than trying to randomly recreate the phenomenon.
Regardless, Gornel, I'm genuinely intrigued as to what possible legitimate reason you could have for wanting to name this whatever-it-is "Gornel," Gornel. There is a relatively strict naming convention here, Gornel, and whimsical, flashy names that do nothing to describe what they refer to are highly frowned upon. Persistent examples like the "DLX Hit Cancel" or "Hyphen Smashing" are exceptions to the rule that, themselves, deserve "weeding out."
People see a term like "wavedashing," which was almost invariably tolerated in Melee, and extrapolate from there that tech names can be as unhelpful and "creative" as they like, but wavedashing was one of the few exceptions to the rule in Melee, and almost every other specific technique that wasn't a combo had a technical, descriptive name. That descriptive nomenclature is something we're trying to continue in Brawl, and the enormous amount of arrogant self-promoting players trying to attach their names to a technique has, at best, merely resulted in a few humorous instances of stubborn zealotry. For example, Brawl's single most hated feature, tripping (ink dropping); a narrow-minded, singular application of autofloating (Z-Walk); "techshifting," which had nothing to do with either teching or movement of any kind, and was merely auto-canceling an aerial; "sunwalking," a similarly poorly-named tech that did not involve walking OR the sun, which was nothing more than a sliding Ftilt; or Candy and Gonzo's ever-changing "new" and unnamed "technique" that was simply plain and obvious, varied applications of B-Reversals and Recoil Specials.
In short, Gornel, attempting to name new moves, particularly after yourself, is more destructive than anything, and even if the name is temporarily accepted by an apparent majority, (DLX Hit Cancel/ink drop), time will remove such superfluous names for more useful ones. I realize Gornel may not actually be your name, so you're spared the arrogance of trying to name it after yourself, but you still, I'm afraid, suffer for choosing such an arbitrary, unrelated, non-descriptive name.
In the future, don't be so headstrong. If you think you've found something new, simply present that information, and leave names out of it. The majority of "new" techniques are misinterpretations of already existing techniques or even simple game mechanics. Once the merit of a technique is proven, then we can discuss what to call it.