PK JUMP?!?!?!? LIKE ACTUAL PK JUMP?!?!?!?
You, my friend.... You have got something going.
Bthrow opponents only at around 120%. Earlier can be DI'd and momentum canceled....
Use all of ness' moves. they all have great potential. utilt (if you can) at early percents. Fair isn't as broken as it seems... but you can use it lots if you want... just remember that it is best used when retreating or if the opponent is hit by a part of it early on. It isn't particularly great for just charging in.
with PKjump, have you been using it like I do? at or above the SH height? if so, you can get fair/nair/bair/uair out and all will hit a grounded opponent or an aerial opponent in some cases. Just time it so it goes out at the exact time you reach your SH height for bair if you are aiming to be behind them, because bair lands with it's hitbox and goes into landing lag instantly afterwards.
dtilt is too pro if you can react/read well. use it in two shot bursts followed by an immediate followup (grab, dashgrab, nair, fair, jab combo, shield etc.)
PSImagnet is also very good... but not against some characters and in some situations. Learn when and where to use psimag, and you will be able to recover all needed percents at will AND get some tricky situations to play out on your side.
FH aerials nearly as much as you SH them... It allows for more options (bair>bair, delaying attacks to time them perfectly, etc.) and can keep you from getting grabbed or pwned by random stuff...
Use uthrow a lot.... it is awesome. use dthrow little, unless your opponent can get comboed easily from your dthrow (not many can). Fthrow for getting people offstage.... the bthrow for kills is obvious.
Dash attack is great for punishing if you can space it perfectly. It pops your opponent up to set up for juggles and other stuff. It can also push your opponent outward fairly far if you hit with only the first two shots (so you can use it for edgeguarding some terrible characters).
ftilt can give you an unexpected kill... never forget it. it can also punish some stuff that you can't reach or hit quickly with dash attack or other things. overall, good and well ranged, but slightly laggy. don't miss and you are good.
dsmash is quick and has a high amount of kill potential. use it in turnaround stuff to catch opponents offguard.
usmash... you can use it if you want... I like it less than dsmash.
jab is mainly for jab lock or if you wanna punish something like a spotdodge or something that you need speed for.
be a pro with PKT... I bet you are though
Space everything perfectly
Have fun! Rep dat ness!