Black Waltz
Smash Champion
- Joined
- Jan 27, 2007
- Messages
- 2,243
falco has a better recovery because he has so many more options than just roy's blazer sweetspot.
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haha...I would say so. Roy's has less versatility when it comes to recovery tricks but his is safer IMO.Probably the only character that has a debatable worse recovery is Captain Falcon.
if you mean reasonably long to do, then that's not helping. if you mean it has a reasonably long range, then you're wrong. if you try a fair or any of Roy's laggy aerials then you're screwed. the fowrard B isn't long enough to defend Roy. It's not at all spike proof, because the longest part of it is the DED and that creates an opening for a spike, and if it's a meteor, meteor cancelling means death anyway because Roy's up B isn't very long.Look at what it DOES have and not what it doesn't. it beats many characters out for its being a rather all-around recovery. Reasonably long, can defend itself with fair/forb, reasonably spike-proof, good if hit away on first attempt, defends well against dsmash etc., can come from a variety of angles as to avoid intercepts well......If you hope to play Roy well understanding such things is integral.
-Long as in the distance it can cover. If you disagree perhaps you should try holding across while using upB -_-if you mean reasonably long to do, then that's not helping. if you mean it has a reasonably long range, then you're wrong. if you try a fair or any of Roy's laggy aerials then you're screwed. the fowrard B isn't long enough to defend Roy. It's not at all spike proof, because the longest part of it is the DED and that creates an opening for a spike, and if it's a meteor, meteor cancelling means death anyway because Roy's up B isn't very long.
thank you for pointing out common knowledge.Well... If I'm far away to use his Up-B, I use his first slash in the dance move. Then, when I'm close enough, I use the Up-B. Depends on the situation
-fair is laggy-Long as in the distance it can cover. If you disagree perhaps you should try holding across while using upB -_-
-fair is not a particularly laggy move. Use it with your second jump which you would be wise to keep until nearing the edge for just such a reason.
-The first swing of forwardB - are you using the whole thing or what?
-If you're getting spiked by Marth or Falco - counter them rather than being instantly owned. If you're getting done in by a meteor, the time you have to prepare for the cancel is more than satisfactory. If a DK can survive meteors theres no reason your Roy shouldn't.
-you said his was reasonably spike-proof...I begged to differ.Also handsockpuppet just for you:
-No recovery is spike-proof in SSBM. The word reasonably can do wonders in a sentence.
-Roy is slightly heavier than Falco
-A recovery that can come from more than one direction gives it less chance to be spiked.
This is false, you'll hit them if they try to lightshield edgehog it.But roy has a pretty bad recovery it can be light sheild to a edgehog just like his counter part Marth.
With donkey kong, if I have a double jump, I use thatWell... If I'm far away to use his Up-B, I use his first slash in the dance move. Then, when I'm close enough, I use the Up-B. Depends on the situation
yes I know about the horizontal blazer, but it doesn't go very far anyway. and besides, I couldn't care less about your join date or how many posts you have or even how good you are. I'm done arguing with you.Oh my gosh handsockpuppet if you don't even know about Roy's horizontal Blazer and are going to sit there saying immature things like LOL just LOL what point is there my discussing these things with you?
Look at my join date - Ive been playing this game competitively since its dawn. I've been a forerunner of Roy for many years. Only a handful of months ago Ken assured me there is no better Roy main playing in competition as is his knowledge. Rather than assuming you know everything there is to know about Roy perhaps try listening to what others have to say so you might further improve.
QFTEveryone - Roy's recovery is horrible.
2 - Everyone's recovery is better than Roy's
3 - getting spiked by Marth and Falco is a sign that you either A) need to learn to tech, or B) need to learn to DI.
4 - getting killed by meteor spikes happens but if it happens to you all the time then you should spend less time posting on these forums and more time reading them
I didn't really read what anyone said but the above statements should serve tosettle any disputefuel the fire
do one or two of the first DED slash for horizontal distance, then jump, then blazer.I have horrible recovery with Roy. All I do is midair jump, DI, and up+B. So is there anything else I can do to help? I see some people say the first DED slash.