Hayzie
Smash Lord
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- Apr 18, 2014
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- Hayzie
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Way better. His model is so good in the game, he'll be DLC and Robin' Final Smash will be altered. That's the way it goes.Chrom would be better.
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Way better. His model is so good in the game, he'll be DLC and Robin' Final Smash will be altered. That's the way it goes.Chrom would be better.
In your opinon. Many others disagree. But you're free to have your point of view. What if both were in the same DLC pack?Chrom would be better.
The fact that he already has a full on character model definitely implies that at some point, there was a chance that he was going to become a fighter of his own. I feel like Robin's final smash would be more fitting if he/she just turned into Grima and wrecked havoc. that's just me though. The only problem is that then there would be 3 blue haired sword fighters...I wouldn't mind. Just hoping that he makes it in someday...Way better. His model is so good in the game, he'll be DLC and Robin' Final Smash will be altered. That's the way it goes.
Well that is his opinion, that's why he said it and nobody else did. Do people always need to mention that it's their opinion that they're saying something? I think Rawkstar saying that Chrom would be better implies that the interest would be higher to support this cause if it were Chrom, in my opinion.In your opinon. Many others disagree. But you're free to have your point of view.
You think he contradicted himself with the blue hair. He actually agreed with himself with a female. She is not a blue haired swordsman. She is a blue haired swordwoman.I'd like my PM secondary to be back. He is more interesting than Lucina.
Sakurai said he didn't want another blue haired swordsman, so why didn't he look back at his past work and add in a red one lol.
Oh, btw Sakurai, Lucina's blue haired too, so...
Oh sorry XD. But either way Roy would have been cooler to add than Lucina.You think he contradicted himself with the blue hair. He actually agreed with himself with a female. She is not a blue haired swordsman. She is a blue haired swordwoman.
I've yet to find a character that plays like Roy, so, no. Marth and Lucina are slow and neither benefits from a marauder-type swordsman skillset. Lucina can handle getting up close but she doesn't necessarily benefit from it. Ike is pretty much the same--in fact, he's best off if he keeps the enemies zoned out because he'll be combo food otherwise. Shulk's style rewards being up close with two-hit attacks (blade and beam hitboxes with the Monado) but his ending lag requires a more spacing-oriented conscience. Roy had a unique sweetspot location and all the mechanics associated with fire, and he would actually suffer if played with too much spacing between him and the opponent. His overall archetype as a swordsman is still unique in the roster as one that moves fast, closes distance, and stays close until a heavy combo finisher (or until knocked away). A lot of what made Roy so satisfying to play was the cashing in on a successful approach, and Marth certainly can't do that as well anymore, and Lucina's options for continued hits are very limited. Ike is one hit and run, really.Now we want our boy Roy, who adds onto the Fire Emblem reps in this game which is up there. I love me FE, but don't we already have similar play styles of Roy already in the game even though they aren't 100% exactly like it was in Melee? So Roy would need to be changed to not feel like a "clone", therefore not being Roy.
So, as for a moveset:
Roy's playstyle is heavily centered on high risk, high reward. Most of his stats are pretty tame: he has moderately high speed, lackluster jumping prowess and somewhat light weight (slightly lighter than Mario). However, Roy's main perk relies on his sword. At the tip, it deals averange damage and knockback, but if you are hit by the blade, you are welcomed with brutal ammounts of damage, and enemies hit at the very hilt of the sword will be sent really far away, even at low percentages. Here's the catch, though; if Roy lands a hit with the hilt of the blade, he recieves recoil damage, which becomes more significant with his stronger moves.
Think of Roy as a merge between his gameplay style and that of Pichu's; most of his attacks hurt him, but the hurt the enemy even more.
- Flare Blade: Roy's signature move. Like Eruption, this move involves Roy charging up his blade before releasing a powerful slash. Charge it too much and it will cause a deadly explosion that hits opponents far away and recoil on Roy. Sweetspotted, this attack can become a OHKO, dealing even more damage to his foes and himself.
- Great Flare Blade: A variant on his original move. The charge on this on takes less time and has additional range. However, the sweetspot is significantly weaker.
- Solar Blade: Pretty much the opposite of the original move. Instead of causing a double edged explosion, it will heal Roy if he connects the move with a target, at the expense of killing power. A safer option to compliment Roy's risky playstyle. Based on the Sol skill in Fire Emblem.
- Peril Dance: A revamp on his original side special, Double Edge Dance. Roy still performs a series of slashes that variate by the player's input, like Marth's Dancing Blade. However, this time Roy releases a wave of flames with every slash he performs. Tilting the joystick at a given direction alters the angle of the waves, and Roy can perform up to three slashes. Based on Roy's ranged attack in FE6.
- Danger Dance: Like Peril Dance, but only produces a wave on the last wave. This wave, however, is larger and slower, being great for stage control.
- Double Edge Dance: Roy's classic Side B. This version doesn't produce any waves, making it more viable for combos. First two slashes deal considerable damage and set knockback, while the last one deals brutal knockback.
- Blazer: Another of Roy's signature moves. Roy charges briefly before rising in a spiral of flames caused by his sword. During the charge, he is invulnerable to knockback and opponents touching Roy will be sent upwards before they get trapped in the fiery tornado Roy engulfs himself in. It can be angled in much more directions than Marth's Dolphin Slash, but doesn't recover as much; to compensate, he won't go into helpless mode after using this move (but he won't be able to use the move again in midair)
- Rapid Blazer: Roy goes further away with this move than with normal Blazer. However, it doesn't trap enemies in and the charge time is higher.
- Impact Blazer: The KO variation of this move. It doesn't require a charge before the rising, and at the apex of the jump, it causes a small explosion that sends victims flying away after drilling them all the way up (ew). Doesn't go as far as the regular version, and renders Roy helpless.
- Counter: Roy's trusty Counter. The window of activation is limited, but deals twice the damage of the attack that connects with the counter.
- Meteor Counter: Sends opponents plummeting into the ground while only countering half the damage it counters.
- Mirror Counter: Lasts longer and is able to reflect projectiles, but deals the same amount of damage as the countered attack.
- Limit Breaker: Roy's Final Smash. Based on Roy's Critical Hit animation when wielding the Sword of Seals, Roy leaps into the air and launches a freaking GINORMOUS fire wave into the battlefield, wreaking havoc on everyone (think of Zero's Genmu Zero move in Mega Man X5/Marvel Vs Capcom 3).
Eliwood and Roy were equally bland, but at least Eliwood had other more interesting lords in his game so that he didn't have to carry the entire plot alone. I am pretty surprised to hear that he's popular in Japan, maybe the dialogue in the Japanese version did the character more justice.I need someone to find that Japanese poll where Roy was ranked really high in popularity. He may be the weakest lord, but Roy wasn't the least liked. TBH I think more people actually disliked Eliwood (generic do-gooder knight with no personality). Roy was the youngest lord, making even his poor stats seem badass in context.
Mario, Luigi, Peach, Bowser, Rosalina & Luma, Bowser Jr. - that makes 6. 7 with Dr. Mario, and 9 if you decide to include Wario and Yoshi.That's right! Having 5 Fire Emblem characters in this game would be absolutely heinous! Especially when we already have 5 characters from the Mario series (8 if you count Yoshi, Wario and Dr. Mario) and 5 characters from the Zelda series! Roy's a stupid idea!
Stop using Mario reps as an excuse, he's Nintendo's mascot, he will always have more reps than any other game.Mario, Luigi, Peach, Bowser, Rosalina & Luma, Bowser Jr. - that makes 6. 7 with Dr. Mario, and 9 if you decide to include Wario and Yoshi.
Mario and Pokémon had equal number of reps in Brawl, Smash 4 is really the first time that Mario has had 4 more reps than any franchise. Just because Mario is the mascot, should it really have as many character reps as Pokémon, Donkey Kong and StarFox have combined?Stop using Mario reps as an excuse, he's Nintendo's mascot, he will always have more reps than any other game.