• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Roster Prediction Discussion Thread

Status
Not open for further replies.

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
Hmm... he could have special moves like this.
Up-B: Word Surfing: Dr. Kawashima rides a wave of words as they tumble the opponent with multi-hit damage.
B-Neutral: Lecture: Dr. Kawashima stops an opponent nearby and plants mathematical equations into the opponent to confuse the opponent.
B-Down: Concentrate: Dr. Kawashima concentrates hard to add 1% percent of damage to every attack. Once you use an attack, the effect of Concentrate disappears.
B-Side: Word Throw: Dr. Kawashima throws a random word to the opponent. The projectile is randomized, there will be a different word. The bigger the word, the bigger the range and damage.
 
D

Deleted member

Guest
Wait.

Since Math is frigging scary....
and gorillas are also scary....
and DKC:TF has a hidden 4th character....
and tomorrow's Halloween....
and DK has no characters other than DK himself revealed for Smash.....

....tomorrow's reveal will be DK Jr.
And yes, he will have some MATH in his moveset.
 

Rebellious Treecko

Smash Hero
Joined
May 15, 2013
Messages
5,169
Location
Edge of Existence
Uniqueness and obscurity are not the only factors. And where did Sakurai say he added WFT and Villager because of their uniqueness?
I recall him saying something about both characters "bringing something new to the table"with their playstyles.

...What if you had to solve equations when attacking with Kawashima, and depending on how well you did, the power of the attacks increased? Something like that.

----
 

KingofPhantoms

The Spook Factor
Joined
Feb 12, 2013
Messages
33,724
Location
Southern California
3DS FC
1006-1145-8453
Hmm... he could have special moves like this.
Up-B: Word Surfing: Dr. Kawashima rides a wave of words as they tumble the opponent with multi-hit damage.
B-Neutral: Lecture: Dr. Kawashima stops an opponent nearby and plants mathematical equations into the opponent to confuse the opponent.
B-Down: Concentrate: Dr. Kawashima concentrates hard to add 1% percent of damage to every attack. Once you use an attack, the effect of Concentrate disappears.
B-Side: Word Throw: Dr. Kawashima throws a random word to the opponent. The projectile is randomized, there will be a different word. The bigger the word, the bigger the range and damage.

Up-B sounds pretty much like just another version of Squirtle's recovery.

And Neutral-B sounds like a more complicated version of Mewtwo's Down-B.

The other two specials aren't bad though.
 

BluePikmin11

Akko is my dear daughter!
Joined
Jan 5, 2013
Messages
28,373
Location
https://twitter.com/BPikmin11
NNID
blue
Uniqueness and obscurity are not the only factors. And where did Sakurai say he added WFT and Villager because of their uniqueness?
http://nintendoeverything.com/sakur...er-in-new-smash-bros-just-to-surprise-people/
“The Wii Fit Trainer and the villager from Animal Crossing, there may be some people out there being like, ‘Okay, great, now you’re going out on a limb, you’re trying to do something strange or unusual, but there’s really no meaning behind it, you’re just doing it for…’ I don’t want to say shock value, per se, but just to surprise people. And that’s really not the case. I think these are very unique characters and they lend themselves well to the Smash Bros. family because they bring things we don’t already see.”
Dr. Kawashima clearly already brings things we had never seen, you know. :p
 

TumblrFamous

Smash Hero
Joined
Jun 13, 2013
Messages
6,070
Location
Gainesville, Florida
Switch FC
SW-8429-6803-3691
I recall him saying something about both characters "bringing something new to the table"with their playstyles.

...What if you had to solve equations when attacking with Kawashima, and depending on how well you did, the power of the attacks increased? Something like that.

----
Yes, that is every character. But was it the only factor?
 

FinalStarmen

Smash Ace
Joined
Aug 13, 2013
Messages
703
Location
Cave of the Past

Calm down. There is no need for some of the emotionally-reactionary responses you have given. I only provided a calm, cool, and collected counter-argument for you to address with a rebuttal of equal kind, and while for the most part you did, there were times you acted childishly with anger (in which I do accept the apology). Now that you have your rebuttal, here I have my counter-rebuttal, without any sort of emotionalism.



First of all, if there is any discernible pattern we can detect from any and all playable character inclusion within the Super Smash Brothers series, the most obvious is they all have one commonplace factor among them - they either A) originated as a character in a video-game, B) are representational of a video-game series, and in one special case C) are a peripheral accessory to a video-game. Cautiously note that not a single solitary character did not originate from an unrelated profession to video games in general - all of them, in one way or another, have been originally involved with a video-game. Daitouryou (I finally memorized the spelling of his name) originates from the Hanafuda trading card games, which are not at all originally related to video games. The crux of your supportive argumentation for the character is that he should be representative of Nintendo's early history. Yet, in citing R.O.B. and Mr. Game & Watch as examples of "historical representatives" (in your words), you fail to mention the essential aspect of Super Smash Brothers being a series dedicated to already-established video-game characters and/or representations of video-games. They both represent video-games themselves, not other non-electronic consumer products as Daitouryou does. As I have said previously, there has yet to be precedence for a non-video-game-related character such as Daitouryou to be included.

Has Sakurai mentioned characters have to originate from a video-game for playable character inclusion. Not once. However, going by what we have seen thus far in all the rosters spanning from SSB64 to Brawl, the entirety of all playable characters have originated from either a video-game or related to a video-game - which is why we haven't had Reggie, Nestor, and corporate logos yet. I'm only going by the antecedence of what we have witnessed thus far, which within speculative conjecture is an important trait to possess.

While there have been some Japanese-exclusive Nintendo video-games based off of the Hanafuda card-playing games, you cannot honestly tell me that is the selling-point of the Daitouryou character, rather than his non-video-game-related ventures. Also, note when I made the comparison between Hanafuda and other "small-time businesses", I make not a comparison of commercial value but a comparison of commercial enterprises unrelated to the electronics industry of video-games.



Second of all, in response to the faulty logic of the ludicrous statement (paraphrased), "Well, precedence indicates without non-Pokemon character as previously playable characters, we cannot have Pokemon Trainer", there is a distinctly-noticeable difference between adding video-game characters of certain attributable traits (such as body size and build, archetypal character, etc.)... and adding non-video-game characters whose critical importance lies not within video-games themselves, but another consumer product altogether (playable trading cards). Here, you set up a straw-man to douse in gasoline and put to a fiery torch, when in fact you are over-generalizing my statements. Yes, the Super Smash Brother's series is a glorious celebration of Nintendo history (for the most part), yet so far such commemorative dedication has only been put to video-games themselves, not anything else unrelated to that purpose (as the Hanafuda cards would do). That is the precedence I speak of - the precedence of video-game-related Nintendo characters being celebrated, not Nintendo's other commercial endeavors.

I do not argue, as you say, "just because nothing like it has happened before, it cannot". That is not what I argue at all. What I actually argue is the preeminence of video-game Nintendo characters/representations being included as playable characters, over non-video-game Nintendo characters. We have yet to witness this occurrence. It's certainly not impossible, but high-improbability does not miraculously equate to higher probability, either. It's not that you make an assumption it is, because you don't, but rather the manner of which you present the character seem as such.




Thirdly, if you're going to treat others like children when condescending them, then don't act like a child with emotional outbursts. I fully understand what Daitouryou represents - specifically, the most recognizable variation of the Hanafuda decks, as well as their importance to Nintendo history. Certainly, my wording could have used clarification, but nonetheless your exclamatory reaction was a tad bit overblown.



Finally, you speak of my arguments being riddled with logical fallacies and poor reasoning (countless times, in fact, as if repetition is equal to substantiality), yet you seem imperviously blind to your own, namely building up straw-men to easily knock down (the "precedence" argument), making unwarranted generalizations about my arguments (again, the "precedence" argument), cherry-picking evidence to support your claims (the earlier discussions you had) and displaying the backfire effect in defense of the character.

Consider the statement, "... you cannot convince me otherwise". That in itself already informs me of your confirmatory bias towards the Daitouryou character; as long as you can perceive evidence as an accordingly favoring your own personal interpretation of facts, you will always view the Daitouryou character with more-than-deserved, even unwarranted, worth. As you have said, you will not be convinced otherwise as to the negative aspects of the character's importance, whether or not it is objective matter of truth, because of your preferential treatment. I can, at the very least, certainly find faults within all my favorite characters' chances of inclusion, yet you seem to believe Daitouryou is without many faults (as evidence by your comparisons with other "historical" characters).

Actually, the so-called "proof by example" can be validated in certain cases, namely if the singular premise is compelled to what is called an "existential conclusion". My statement should be as follows:

- All playable characters thus far have something directly to do with video-games.
- Therefore, all potential playable characters may have something to do with video-games.

Not it is not set in stone as a statement, nor am I making a generalization that it will be a fact that because we only got these-such characters so far, we will only get these-such characters. Rather, we have a distinguishable pattern to recognize, and thus base our observations off of. It is reasonable to assume we are going to get characters originally-related to video-games, considering it is what we have had thus far. I'm not outlandishly declaring all potential playable characters must be "only-video-game-related", but rather, as of now, declaring that more-than-likely we will get only video-game-related characters on the roster. Improbability does not equal possibility, in which while I do not consider Daitouryou likely, I will not deny the possibility of it, either. It goes back to understanding the precedence set by Sakurai - namely, what sort of characters we can expect to be included. That is the crux of it all, to observe the evidence we are given, and interpret it to at least some sort of objectivity.



Also, in miscellaneous terms, the "Good day sir" remark does come off across as a bit condescending, as if it implies you have a more civilized manner than those who you argue with. Perhaps I am mistaken in such a belief, and that it is not your intention, yet the results still stand.



I do await your (hopefully-not-impassioned) response, as I do enjoy these discussions.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,497
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030
Imagine if Jumpman was a hedgehog instead, how would Nintendo work out today?

He'd have one of the most rabid fanbases on the internet? A bunch of fan characters on Deviant-Art? Jumpman '06? Jumpman and the Secret Rings? Nintendo would rely on Mario the Plumber and the Legend of Dr. Light?
 

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
15,494
NNID
VenusBloom
3DS FC
0318-9184-0547
If only, I'd love to have that little guy playable...

This. Needs. To. Happen.

I mean...LOOK AT IT! Flying elbow drops and soaring suplexes on Mario and Pikachu would be amazing! Plus, it would totally dominate this air game that Sakurai has been trying to perfect since Melee.
 

SuperBrawler

Smash Master
Joined
Aug 21, 2012
Messages
3,239
Location
A Pineapple Under The Sea
Imagine if Jumpman was a hedgehog instead, how would Nintendo work out today?
Sonic would be the jumper with fire flowers and stuff, with his friend Tails saving Amy from Dr. Eggman.

Mario would be third party and would be the fastest thing in the world. With his bro Luigi making awesome machines and stuff.

We really need fan art for that. That and Chroy.
 

Knight Dude

Keeping it going.
Joined
Mar 10, 2013
Messages
21,497
Location
The States
NNID
Kaine-Rodgers
3DS FC
0232-7749-6030

This. Needs. To. Happen.

I mean...LOOK AT IT! Flying elbow drops and soaring suplexes on Mario and Pikachu would be amazing! Plus, it would totally dominate this air game that Sakurai has been trying to perfect since Melee.

I miss that show now, that theme song will be burned into my brain. Ricohet's Pulverizing Pinball was the best thing.

Though yes Hawlucha is awesome. One of the better gen 6 pokemon at that. While I'm not too sure about being playable, Hawlucha NEEDS to be a pokeball summon. I mean it.
 

Mega Bidoof

Smash Hero
Joined
Aug 14, 2013
Messages
8,463
Location
The Drought
NNID
Link46
3DS FC
1160-9840-1542
So, what does everyone think of te idea of JumpMan.
I just mentioned this because the creator of the JumpMan thread passed away a few weeks ago, and I was considering working with his brother "Dr. Flinn" to revive of his brother's obscure threads.
 

Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
15,494
NNID
VenusBloom
3DS FC
0318-9184-0547
I miss that show now, that theme song will be burned into my brain. Ricohet's Pulverizing Pinball was the best thing.

Though yes Hawlucha is awesome. One of the better gen 6 pokemon at that. While I'm not too sure about being playable, Hawlucha NEEDS to be a pokeball summon. I mean it.
Yeah, for sure it should be a Pokeball summon.

I know Hawlucha is probably low on in priority compared to heavyweights like Lucario and Mewtwo BUT...

Imagine a quick, small yet STRONG character that focuses on speed, multiple jumps/gliding, and slamming your ass into the ground. You might think you have escaped its talons by jumping away but it suddenly grabs you in mid-air and sends you back to earth by an EARTH SHATTERING PILE DRIVER! I would say that is pretty darn unique and fun. I think I am doing to write up a Hawlucha move set....
 

Mega Bidoof

Smash Hero
Joined
Aug 14, 2013
Messages
8,463
Location
The Drought
NNID
Link46
3DS FC
1160-9840-1542
That's sad.. Hopefully Dr. Flinn feels better soon.
I'm awaiting a response from FalKoopa to a question I asked.
If he says yes, then obscure threads like StaffOfSmashing's (guy I was referring too in my last post), may get the recognition they deserve.
 
Status
Not open for further replies.
Top Bottom