Great_Shell
Smash Rookie
Does anyone know any reliable methods to gimp with Rose? I've had limited success with Luma way out in the air but she's easy to avoid. Am I just ******** or missing something?
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I've been trying to spike with down air, but it's surprisingly difficult to time and/or space. Most of the time I get horizontal hit.
No idea what the best Luma edgeguard tactic is. Simply sending it out at stage level doesn't seem to work too well since the opponent can just go under it, or if they're high enough it's a complete nonissue. I don't know if you can set Luma high up and expect it to stay there.
I've encountered one Rosalina so far, and it was a character switch after I beat their I-don't-even-remember-what. That was an interesting match, especially when the RNG gave us the same Luma colors so it was really hard to tell which one was which.Yup every time, so now I just save my neutralB until the end, Rosa isn't too common apparently, I've yet to face another Rose player in my 12 hours of online play so it's easy to surprise them. Luma matches you altitude so it's always a stage level since she doesn't mirror jumps when sent out.
The spike is all the way at the end of the ring in the dead center, it's pretty hard but it's good move to hit with even without the spike.I've been trying to spike with down air, but it's surprisingly difficult to time and/or space. Most of the time I get horizontal hit.
No idea what the best Luma edgeguard tactic is. Simply sending it out at stage level doesn't seem to work too well since the opponent can just go under it, or if they're high enough it's a complete nonissue. I don't know if you can set Luma high up and expect it to stay there.
It's closer towards the middle of the ring's descent. The end of the ring's descent has a very weak hitbox that doesn't spike, which is also ideal for gimping as iggy mentioned.The spike is all the way at the end of the ring in the dead center, it's pretty hard but it's good move to hit with even without the spike.
I agree that Nair is actually one of her best edgeguarding aerials, it lasts for so long and has a good range around Rosa, also if you have your Luma with you, then Luma will hit in front of Rosa at the beginning of the Nair with powerful knockback and it will usually result in a KO at 90% or above if you are edgeguarding. And even if you miss that, the rest of the Nair can hit them and screw up their recover, so I've been finding Nair to be very effective for that purpose. It's not really as good in the neutral game thoughAgainst certain characters that like to recover horizontally like Ike, sometimes lil macs etc..I like to run off the edge and then double jump nair back on stage. The ending part of the hitbox send them in a good trajectory that can be the death of them, or setup for another gimp attempt with dair.
I like dair w/o luma to gimp. with the soft hit you can interrupt the opponents double jump if you read them correctly. I don't recommend using fair when going below the ledge..it can be difficult (especially with the 3ds stick-_-) to angle a proper recovery after that move finished.
I feel rosa can have a solid gimp game, as she can hang out there for a good amount of time before having to recover thanks to the distance on her up b, as well as her floatiness, we just have to be smart about it.
Pretty much my thoughts exactly on Nair, it is awful in neutral game, I want it to be a get off me move in neutral but it's not even close to that.I agree that Nair is actually one of her best edgeguarding aerials, it lasts for so long and has a good range around Rosa, also if you have your Luma with you, then Luma will hit in front of Rosa at the beginning of the Nair with powerful knockback and it will usually result in a KO at 90% or above if you are edgeguarding. And even if you miss that, the rest of the Nair can hit them and screw up their recover, so I've been finding Nair to be very effective for that purpose. It's not really as good in the neutral game though