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Roll-canceling

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
What came of this? It was planned that rolls would not stop at the edge of platforms and would send you into normal falling state if you tried to roll off stage
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
I think it should be looked into. I've had this idea for a long time, but I thought that I read it on the boards first. I didn't think going into special fall would be required mind you.
 

Daakun

Smash Apprentice
Joined
Apr 21, 2009
Messages
135
If this happens, it very much needs to be an optional deal.
Like, say, hold shield to roll off, let go to stay on the stage.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Gotta love how the idea was completely shut down without even being considered by more than 1 person.
 

MikeKirby

OTL Winrar
Joined
Jun 6, 2006
Messages
2,175
Location
Brooklyn, New York
The OP states the truth and it WAS mentioned before Brawls release (somewhere in SWF). I know it for a fact because I saw a video that showcased it. I don't know if they are still around. They probably removed it just like Kirby's Side-B that you see in the very first trailer.

Nobody ever brought it up. Props for the guts on asking Slashy!

It should have been kept...

Edit: I just realised you're talking about Brawl+
>.>
 

5ive

Smash Champion
Joined
Mar 13, 2008
Messages
2,008
Location
USA USA USA
The OP states the truth and it WAS mentioned before Brawls release (somewhere in SWF). I know it for a fact because I saw a video that showcased it. I don't know if they are still around. They probably removed it just like Kirby's Side-B that you see in the very first trailer.

Nobody ever brought it up. Props for the guts on asking Slashy!

It should have been kept...

Edit: I just realised you're talking about Brawl+
>.>
Yeah, it was called eggdropping if I remember correctly.
 

Slashy

Smash Lord
Joined
Aug 15, 2007
Messages
1,402
Location
Palm Beach
If this would be included, I'd probably include it on a package to buff rolls all together, probably with a lag time to prevent planking.
 

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
maybe someone could try it out... i mean, you never know, everyone has been proven wrong about things they said wouldnt work before.
 

Naucitos

Smash Journeyman
Joined
Dec 29, 2006
Messages
402
Location
Rhode island
I believe it would be the same catch that stops certain specials from going over the edge, except applied to the roll action, it actually sounds possible to do.
I'm not sure if this would be a good idea, but i know it would be amazing for yoshi at least, it gives him another option to leave his awful shield :p
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I believe it would be the same catch that stops certain specials from going over the edge, except applied to the roll action, it actually sounds possible to do.
Anyone know which command that is? I really will test this out if someone can tell me.
 

MXXD123

Smash Journeyman
Joined
Sep 20, 2009
Messages
384
Location
Scotch Plains, NJ
Anyone know which command that is? I really will test this out if someone can tell me.
I would look at Kirby's hammer, because if you time that right, the attack will cancel. Maybe there's some command in there. I'm not very PSA oriented. But, I'd reccomend that.
 

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
Anyone know which command that is? I really will test this out if someone can tell me.
08000100
Set Aerial/Onstage State
Determines the character's state relative to the stage.
1=can drop off an edge
2=can't


fun to do with dash attacks
if anything naybe one character could do it... like weegee. after they stoled his wavedashing
 
Joined
Jun 29, 2006
Messages
1,255
Location
Oklahoma City
What's the point though?

With backwards ledgegrabbing, speed hugging kills every option this could add. Well, other than roll-dodging on a platform to avoid things like Marth utilt shenanigans, reducing the advantage of forcing an opponent onto a platform somewhat.

Having a roll dodge slide off edges does not a wavedash emulation make. xD
 

Machiavelli.CF

Ivy of the West
Joined
Apr 24, 2008
Messages
757
Location
Orange County, CA
NNID
Machiavelli.CF
3DS FC
3222-5675-4966
What's the point though?

With backwards ledgegrabbing, speed hugging kills every option this could add. Well, other than roll-dodging on a platform to avoid things like Marth utilt shenanigans, reducing the advantage of forcing an opponent onto a platform somewhat.

Having a roll dodge slide off edges does not a wavedash emulation make. xD
not an emulation, but similar.
make it so they only can slide off at the begining, that would give them too much momentum to grab on (such as sonic running off the edge and trying to hold back to grab it)
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
08000100
Set Aerial/Onstage State
Determines the character's state relative to the stage.
1=can drop off an edge
2=can't
Testing right now~
EDIT: Semi-works. I'm trying to set an If Button Pressed = 3 (shield) then 08000100 = 1, but what I get is it always allows for a roll-off.
 

shanus

Smash Hero
Joined
Nov 17, 2005
Messages
6,055
Testing right now~
Untested, but I felt like being nice to spare you the trouble:

Code:
Roll off Edges [Shanus]
4A000000 90000000
1619BA00 00000028
00000000 00000001
00000002 9019BA10
08000100 9019BA00
00070100 80fb148c
00080000 00000000
06fb149c 00000008
00070100 9019BA08
06fb14c4 00000008
00070100 9019BA08
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Untested, but I felt like being nice to spare you the trouble:

Code:
Roll off Edges [Shanus]
4A000000 90000000
1619BA00 00000028
00000000 00000001
00000002 9019BA10
08000100 9019BA00
00070100 80fb148c
00080000 00000000
06fb149c 00000008
00070100 9019BA08
06fb14c4 00000008
00070100 9019BA08
Thanks :D
Is it button-activated, or always active?
 

ss118

Smash Master
Joined
Jan 30, 2006
Messages
3,127
Location
Savannah, Georgia
Speaking of shield codes, how hard would it be to implement light shielding?

I've always hated transitioning from melee->brawl because of this. I miss my melee shield shenanigans(mainly because in brawl they are easier to do =P).
 

Naisora

Smash Apprentice
Joined
Aug 20, 2009
Messages
180
Location
Glendale,California
Speaking of shield codes, how hard would it be to implement light shielding?

I've always hated transitioning from melee->brawl because of this. I miss my melee shield shenanigans(mainly because in brawl they are easier to do =P).
Isn't the project M team making a code like that?
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
!! sweet this is actually going places! I don't think I checked in after reading the first few replies.

shall test this on the weekend
 

V-K

Smash Ace
Joined
Jan 26, 2009
Messages
540
Location
Germany
It won't be, because it's not going to be made, ever.
I can remember at the beginning of Brawl+ I said in a thread that Links up tilt should be faster and you said the same thing.

Later it was in there (don´t know if it still is though).

I think this is a nice idea why should this never be made?
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
I think, if there was a way to make it button activated, this would be TRULY amazing. Right now, I'm finding a lot of interesting tactics, but it's also getting a bit annoying at parts.
 

BEES

Smash Lord
Joined
Apr 23, 2008
Messages
1,051
Location
Chapel Hill, NC
rolling is more useful when you know you'll stay on the platform if you're near the edge

i'll tell you what would do the trick though... wavedashing

which i guarantee if there's anything less likely to make it into the game than roll-canceling, it's that
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Try out this code.

Roll off edged[Shanus, Count_Kaiser]

4A000000 90000000
1619BA00 00000078
00000000 00000009
00000002 9019BA38
00000006 00000031
00000000 00000003
00000000 00000001
00000002 9019BA60
00000002 9019BA40
00070100 9019BA30
000A0200 9019BA10
08000100 9019BA20
000F0000 00000000
00080000 00000000
0D000200 9019BA00
04000100 80fb1494
00080000 00000000
06fb14a4 00000008
00070100 9019BA28
4A000000 90000000
1619BB00 00000078
00000000 00000009
00000002 9019BB38
00000006 00000031
00000000 00000003
00000000 00000001
00000002 9019BB60
00000002 9019BB40
00070100 9019BB30
000A0200 9019BB10
08000100 9019BB20
000F0000 00000000
00080000 00000000
0D000200 9019BB00
04000100 80fb14bc
00080000 00000000
06fb14cc 00000008
00070100 9019BB28

You hold L or R to prevent rolling off the edge. You'll roll off when you let go.
 

leafbarrett

Smash Lord
Joined
Jun 8, 2009
Messages
1,388
Location
USA
Try out this code.

Roll off edged[Shanus, Count_Kaiser]

4A000000 90000000
1619BA00 00000078
00000000 00000009
00000002 9019BA38
00000006 00000031
00000000 00000003
00000000 00000001
00000002 9019BA60
00000002 9019BA40
00070100 9019BA30
000A0200 9019BA10
08000100 9019BA20
000F0000 00000000
00080000 00000000
0D000200 9019BA00
04000100 80fb1494
00080000 00000000
06fb14a4 00000008
00070100 9019BA28
4A000000 90000000
1619BB00 00000078
00000000 00000009
00000002 9019BB38
00000006 00000031
00000000 00000003
00000000 00000001
00000002 9019BB60
00000002 9019BB40
00070100 9019BB30
000A0200 9019BB10
08000100 9019BB20
000F0000 00000000
00080000 00000000
0D000200 9019BB00
04000100 80fb14bc
00080000 00000000
06fb14cc 00000008
00070100 9019BB28

You hold L or R to prevent rolling off the edge. You'll roll off when you let go.
YESZ! Thank you!
 
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