Raziek
Charging Limit All Day
Old topic for 1.0.6 & 1.0.8: http://smashboards.com/threads/robin-patch-data-compilation-1-0-6-1-0-8-notes.398926/
So, we'll be using this topic for 1.1.0 notes, rather than keep using the old ones. Keep stuff separate.
As usual, be sure to test thoroughly and be very specific with the language you are using.
If you have multiple versions of the game to test on, fantastic!
If you can CONFIRM something, please state so.
If you THINK something has changed, please indicate that, and ask someone else to see if things have changed. Do not post 'speculative' changes in other places on the boards, or I'll personally find you and slap you.
Finally, if you THINK Arcfire got easier to DI out of, you're probably wrong, as people think that EVERY PATCH.
If you think Thoron got nerfed, you're probably wrong, as people think that EVERY PATCH.
At any rate, get hype!
-----------------------------------------------------------------------------------------------------------------
Full list of changes so far:
NEW DOWN THROW
VEEEERY low knockback. True combos into Jab,/U-tilt at low%s, U-Smash/Uair at mid and up, based on character weight. CHECK-MATE.
Up throw 8 --> 9, somewhat higher knockback
bronze fair 6.5 --> 7.5
Levin fair 11 --> 12.5
Thunder 3 --> 4.5
Elthunder 9 --> 10.5
U-Smash tipper hitbox size increased. 3.2 -> 4.3, lowered slightly.
Thunder recovery time reduced by 3 frames.
Elthunder recovery time reduced by 10 frames.
Arcthunder recovery time reduced by 10 frames.
(Same as above for all custom variants as well)
Elwind's first gust has triple the aerial control
Elwind's second gust has 30% more aerial control
Elwind's helpless state has 14% more aerial control.
Gliding Elwind's first gust has nearly triple the aerial control
Gliding Elwind's second gust has triple the aerial control
On the whole: BIG WINS ALL AROUND.
So, we'll be using this topic for 1.1.0 notes, rather than keep using the old ones. Keep stuff separate.
As usual, be sure to test thoroughly and be very specific with the language you are using.
If you have multiple versions of the game to test on, fantastic!
If you can CONFIRM something, please state so.
If you THINK something has changed, please indicate that, and ask someone else to see if things have changed. Do not post 'speculative' changes in other places on the boards, or I'll personally find you and slap you.
Finally, if you THINK Arcfire got easier to DI out of, you're probably wrong, as people think that EVERY PATCH.
If you think Thoron got nerfed, you're probably wrong, as people think that EVERY PATCH.
At any rate, get hype!
-----------------------------------------------------------------------------------------------------------------
Full list of changes so far:
NEW DOWN THROW
VEEEERY low knockback. True combos into Jab,/U-tilt at low%s, U-Smash/Uair at mid and up, based on character weight. CHECK-MATE.
Up throw 8 --> 9, somewhat higher knockback
bronze fair 6.5 --> 7.5
Levin fair 11 --> 12.5
Thunder 3 --> 4.5
Elthunder 9 --> 10.5
U-Smash tipper hitbox size increased. 3.2 -> 4.3, lowered slightly.
Thunder recovery time reduced by 3 frames.
Elthunder recovery time reduced by 10 frames.
Arcthunder recovery time reduced by 10 frames.
(Same as above for all custom variants as well)
Elwind's first gust has triple the aerial control
Elwind's second gust has 30% more aerial control
Elwind's helpless state has 14% more aerial control.
Gliding Elwind's first gust has nearly triple the aerial control
Gliding Elwind's second gust has triple the aerial control
On the whole: BIG WINS ALL AROUND.
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