dsmash invincibility?? am i missing something?
--
anyways, samus is a bag-o-tricks for sure... spacing with zairs, and as soon as you think you're through them, BAM angled up forward smash for the KO... the first time I played against a good samus i got wrecked, second game I won by a coin flip (thankfully) and then then game 3 i won fairly handily... as with any character that actually out-ranges rob, we can't just sit where we feel comfortable, we have to specifically get into our opponents weak-spot, which isn't necessarily where we do the best
another thing I find is that if you play too defensively, samus can approach with her dair which auto cancels, and leads into much shennanigans...
samus is a character that is just kind of hard to approach (much like rob) so like us, can greatly abuse a %/stock lead....
other than those two moves, she's a projectile game, which rob can completely counter with the top, so i guess just don't stand in tipper zair range (she has options and we don't) and don't stand directly underneath her doing nothing (lolz, but it happens if you're being pressured) and that pretty much eliminates the tricks... once those are gone, rob as a character just has more and better options in any situation, so it isnt that difficult to get an advantage and keep it for the entire match...
oh, and people were saying that we should be able to ko her pretty easily... i find that not to be the case... she's heavy! man... easily lives up to 200% if she DI's properly and avoids the fsmash... because she's a character that generally recovers higher (floaty) landing edge-guarding nair/bairs is difficult... and that pesky dair makes it very risky to actually approach her off the edge, combined with the tether recovery and crazy fast up-b she's got enough options to hit the ledge easily... though i find once she's there, she doesn't have much