ZTD | TECHnology
Developing New TECHnology
INTRODUCTION
After a year long hiatus, Michigan's top Brawl series is back for its 6th installment. We've got a great venue, a killer TO staff, some amazing out of state players coming and of course: Buffalo Wild Wings. And for the first time, we're implementing Project Melee for all you PM fans. Did I mention we're an Apex qualifier for the 3rd year now? So come down to Ann Arbor, Michigan on December 7th. And make sure your body is ready.
LOCATION
Pierpont Commons East Room
2101 Bonisteel Blvd
Ann Arbor, MI 48109
If you're unfamiliar with any of these parts of downtown Ann Arbor, then please print out this map! I do not want to spend time giving directions to people on the phone. And please try to ARRIVE EARLY so we can start on schedule.
Driving Directions and TV Dropoff:
1. First, drop off your TV if you brought one. It's a 10-second walk from the TV dropoff spot to the venue room, so don't cop out! The venue room is exactly where the "A" is marked on the map.
2. Go park at one of the free parking lots on Hayward St (look for signs everywhere that say Parking Enforced Mon-Fri) or park at the paid visitor lot right next to the venue if you're super lazy.
3. Walk back to the venue, it's a 5-minute walk or so. Follow the arrows if you're unfamiliar with UM North Campus. If you're lost, ask someone where Pierpont Commons is, all the local students will know.
If you're unfamiliar any of these parts of downtown Ann Arbor, then please print out this map! I do not want to spend an hour on Saturday giving directions to people on the phone. And please try to ARRIVE EARLY so we can start on time.
SCHEDULE
DECEMBER 7th, 2013
9:00-10:00 A.M - Venue opens/Stations and everything relating to tournament play get set up.
10:00 - 12:00 P.M. - Free play and Registration for both events. Doubles registration closes at Noon on the dot.
12:30 P.M. - Double Starts
2:00 P.M. - Registration for Singles CLOSES.
If you haven't registered at this point, you're not getting in. I will take phone calls notifying your late arrival up until 2 as well. I will try to toss you in the second wave of pools if possible but I'm not going out of my way to do so.
2:45-3:00 P.M - Pools begin. Pools will be split into two waves of 8.
During the time your wave is not playing, you should take this time to go get food, relax and whatever else. Because everyone will be getting plenty of time to relax, the break between bracket and pools will be short. We expect pools to be done quickly and we will not tolerate excessive idol time. Matches need to be played on a consistent basis. Staff will be there to enforce this. And not being there for your pool will NOT be tolerated. If we can't find you after 10 minutes, I'm just gonna DQ you from all of your matches. Also around this point Doubles should be coming to a conclusion soon.
Note: Myself and about half of the staff will be in the first wave of pools to ensure that Bracket can start getting worked on once we're done. Also staff will be split between waves to ensure there is enough people enforcing matches during both waves.
7:30 P.M. - Bracket starts. We will be using a modified Mages DQ Rule for this event. 5 minutes after your set is called if you're not there....you lose Game 1. After another 5 minutes you lose the set. No mercy. We have a strict schedule.
PRICES AND PAYOUTS
Venue Fee - $5*
Brawl Singles - $10
Brawl Doubles - $10 per person
Project Melee Singles $5 per person
*Venue fee will be refunded to anyone bringing a full setup who stays for the entire event. A full setup is a TV and a Wii with a copy of Brawl with all characters and legal stages unlocked. Fee will be refunded if someone brings a setup for doubles and leaves before singles starts. This only applies if we use your setup for tournament use.
Payouts will be:
Singles,
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
5th: 4%
Doubles
1st: 60%
2nd: 30%
3rd: 10%
THE RULES
As Apex Qualifier event, we will be following suit and utilizing the Apex 2014 Stagelist and Ruleset. For your convenience, the ruleset is posted below. As it's a bit of a read, I sectioned them off in spoilers so you can read only what you want to easier.
GENERAL GAMEPLAY RULES
[collapse="Click here to see the General Gameplay Rules!"]
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites and chain grabs are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
[/collapse]
MODIFIED RULES FOR DOUBLES
[collapse="Click here to see the Doubles Rules!"]
1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
[/collapse]
SET PROCEDURE
[collapse="Click here to see the Set Procedure!"]
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
DETERMINING PLAYER PRIORITY
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
[/collapse]
CONDUCT RULES
[collapse="Click here to see the Conduct Rules!"]
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
* Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
* The BBR-RC recommends players do not use intrusive texture and stage hacks.
* Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
[/collapse]
STAGE LIST
STARTER:
BATTLEFIELD
FINAL DESTINATION
LYLAT CRUISE
SMASHVILLE
YOSHI'S ISLAND (BRAWL)
COUNTERPICK:
CASTLE SIEGE
HALBERD
POKEMON STADIUM 1
- Striking order is 1-2-1.
HIT US UP!
MAIN TOURNAMENT ORGANIZER
Tech_Chase/Derek - (248) 796-1479
ASSISTANT TOURNAMENT ORGANIZER
Gifts/Kyle - (586) 713-8664
ASSISTANT TOURNAMENT ORGANIZER
Xatic/Scott - (585) 698-5341
PHOENIX SAGA STREAM TEAM MEMBER
Ori/Kalle - (248) 494-0368
PAGES YOU SHOULD CHECK OUT
Click here for the Facebook page!
After a year long hiatus, Michigan's top Brawl series is back for its 6th installment. We've got a great venue, a killer TO staff, some amazing out of state players coming and of course: Buffalo Wild Wings. And for the first time, we're implementing Project Melee for all you PM fans. Did I mention we're an Apex qualifier for the 3rd year now? So come down to Ann Arbor, Michigan on December 7th. And make sure your body is ready.
LOCATION
Pierpont Commons East Room
2101 Bonisteel Blvd
Ann Arbor, MI 48109
If you're unfamiliar with any of these parts of downtown Ann Arbor, then please print out this map! I do not want to spend time giving directions to people on the phone. And please try to ARRIVE EARLY so we can start on schedule.
Driving Directions and TV Dropoff:
1. First, drop off your TV if you brought one. It's a 10-second walk from the TV dropoff spot to the venue room, so don't cop out! The venue room is exactly where the "A" is marked on the map.
2. Go park at one of the free parking lots on Hayward St (look for signs everywhere that say Parking Enforced Mon-Fri) or park at the paid visitor lot right next to the venue if you're super lazy.
3. Walk back to the venue, it's a 5-minute walk or so. Follow the arrows if you're unfamiliar with UM North Campus. If you're lost, ask someone where Pierpont Commons is, all the local students will know.
If you're unfamiliar any of these parts of downtown Ann Arbor, then please print out this map! I do not want to spend an hour on Saturday giving directions to people on the phone. And please try to ARRIVE EARLY so we can start on time.
SCHEDULE
DECEMBER 7th, 2013
9:00-10:00 A.M - Venue opens/Stations and everything relating to tournament play get set up.
10:00 - 12:00 P.M. - Free play and Registration for both events. Doubles registration closes at Noon on the dot.
12:30 P.M. - Double Starts
2:00 P.M. - Registration for Singles CLOSES.
If you haven't registered at this point, you're not getting in. I will take phone calls notifying your late arrival up until 2 as well. I will try to toss you in the second wave of pools if possible but I'm not going out of my way to do so.
2:45-3:00 P.M - Pools begin. Pools will be split into two waves of 8.
During the time your wave is not playing, you should take this time to go get food, relax and whatever else. Because everyone will be getting plenty of time to relax, the break between bracket and pools will be short. We expect pools to be done quickly and we will not tolerate excessive idol time. Matches need to be played on a consistent basis. Staff will be there to enforce this. And not being there for your pool will NOT be tolerated. If we can't find you after 10 minutes, I'm just gonna DQ you from all of your matches. Also around this point Doubles should be coming to a conclusion soon.
Note: Myself and about half of the staff will be in the first wave of pools to ensure that Bracket can start getting worked on once we're done. Also staff will be split between waves to ensure there is enough people enforcing matches during both waves.
7:30 P.M. - Bracket starts. We will be using a modified Mages DQ Rule for this event. 5 minutes after your set is called if you're not there....you lose Game 1. After another 5 minutes you lose the set. No mercy. We have a strict schedule.
PRICES AND PAYOUTS
Venue Fee - $5*
Brawl Singles - $10
Brawl Doubles - $10 per person
Project Melee Singles $5 per person
*Venue fee will be refunded to anyone bringing a full setup who stays for the entire event. A full setup is a TV and a Wii with a copy of Brawl with all characters and legal stages unlocked. Fee will be refunded if someone brings a setup for doubles and leaves before singles starts. This only applies if we use your setup for tournament use.
Payouts will be:
Singles,
1st: 48%
2nd: 22%
3rd: 14%
4th: 8%
5th: 4%
5th: 4%
Doubles
1st: 60%
2nd: 30%
3rd: 10%
THE RULES
As Apex Qualifier event, we will be following suit and utilizing the Apex 2014 Stagelist and Ruleset. For your convenience, the ruleset is posted below. As it's a bit of a read, I sectioned them off in spoilers so you can read only what you want to easier.
GENERAL GAMEPLAY RULES
[collapse="Click here to see the General Gameplay Rules!"]
1. 3 Stocks
2. 8 Minute Time Limit
3. Items set to "Off" and "None"
4. All infinites and chain grabs are legal.
5. Meta Knight's Infinite Cape Glitch and Extended Cape Glitch are banned.
6. There is a Ledge Grab Limit of 35 for Meta Knight and 50 for all other characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
7. The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterruptible moves past 300%, and reaching a position that your opponent can never reach you.
8. Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
9. If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
* In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
* If the match ends with both players dying at the same time (either coincidentally or via suicide move) or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 13 is used for Meta Knight, and 18 for all other characters.
[/collapse]
MODIFIED RULES FOR DOUBLES
[collapse="Click here to see the Doubles Rules!"]
1. Team Attack set to "On"
2. Life stealing is allowed.
3. In the event of a game reaching the time limit, if a single player on a team exceeds their Ledge Grab Limit, that team loses. If one or more players on both teams exceed their Ledge Grab Limit, then the Ledge Grab Limit rule is ignored.
4. In the event of a game going to time and the Ledge Grab Limit can not determine a winner and both teams have an equal amount of combined stocks, then whichever team has a lower combined percent is declared the winner.
5. If a player is using the character Pokemon Trainer, Lucario, or Sonic, either team may request that team colors be changed to make it easier to tell the difference between team players.
[/collapse]
SET PROCEDURE
[collapse="Click here to see the Set Procedure!"]
1. Player Priority is determined if it can not be agreed on. (See below for details)
2. Each Team selects one controller port to use for each Player.
3. Each Team selects one character for each Player. A double blind pick may be called by any player.
4. The first game is played on a Stage selected from the Starter Stage List either by mutual consent or through the Stage Striking Method. The order of stage striking will be 2-3-1 (Team 1 strikes two stages, followed by Team 2 striking three stages, with Team 1 then striking one of the two remaining stages).
5. The first match is played.
6. The team that lost the previous match may opt to re-pick controller ports (with themselves picking first).
7. The Team that won the previous match may announce one "Stage Ban" if they have not already done so in this set.
8. The Team that lost the previous match announces the stage for the next match from either the Starter or the Counterpick Stage List. Any Stage named as a "Stage Ban" by the either Team may not be selected. No Stage may be used by a Team that has already won on that Stage in this set.
9. The Team that won the previous match chooses one character for each Player.
10. The Team that lost the previous match chooses one character for each Player.
11. The next match is played.
12. Repeat steps 6-11 for all proceeding matches.
DETERMINING PLAYER PRIORITY
If there is a dispute in controller port selection or initiating Stage Strike use the following method:
Teams agree to Rock-Paper-Scissors, otherwise it is determined with a coin-flip. The winning Team shall either elect to have first choice in port selection or first choice in Stage Strike. Whichever Team does not receive first choice in Port Selection will be compensated with first choice in Stage Striking.
Note: In Doubles, port selection is ordered 1-2-2-1 fashion (with Team-1 having first choice in controller slot select, Team-2 having both second and third choice, and the final slot going to Team-1).
[/collapse]
CONDUCT RULES
[collapse="Click here to see the Conduct Rules!"]
1. BYOC (Bring your own controller): Players are expected to bring their own controller and be prepared for every tournament set.
2. Pause can be requested off and that request cannot be denied. If one pauses mid-match, the person who initiated the pause loses their current stock. If the pause causes the opponent to lose their stock (Such as interfering with recovery), the person who initiated the pause loses two stocks.
3. Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
4. You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
5. Intentional forfeiting, match fixing, splitting, and any other forms of bracket manipulation are not allowed and punishable by the TO.
6. No substitutions are allowed for singles or doubles.
7. Coaching is allowed only between games, not during. Failure to adhere to this will lead to punishment at the TO's discretion, which could include the removal from the venue.
8. DQ Rule: Arriving too late for a match will result in a DQ. Player(s) will have 5 minutes to show up before a loss of the first match. 5 more minutes results in a loss of the set. For doubles, both players on a team need to be present in order to play.
9. The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
10. Regarding textures and other game hacks:
* Players may request that any texture, stage, or other hacks be disabled during a tournament set. If this is unable to be done, they may switch to a different setup if available.
* The BBR-RC recommends players do not use intrusive texture and stage hacks.
* Players are not allowed to use any game altering hacks, such as no-tripping or model hacks. If someone is caught setting up a system they brought with such hacks enabled can face punishment at the TO's discretion.
11. Disrupting your opponent physically or intending to disrupt their play (through something such as screaming in a player's ear) will result in a warning. Repeated action will result in disqualification from the tournament and possibly ejection from the venue. Observers who physically disrupt players are to be dealt with as the Tournament Organizer sees fit. Disqualification is recommended if possible, and ejection from the venue is also a punishment.
•These rules are subject to change leading up to the event date. The Tournament Organizer reserves the right to remove you from the venue at his discretion for any reason.
•The Tournament Organizer and his assistants, and any persons helping run the event may not be held liable for any lost, stolen, or damaged goods during this event. Nor will the Tournament Organizer, the venue, its owners, affiliates, employees, members, sponsors, or volunteers be held liable or responsible for any injury or harm that may befall a person during the course of this event. By entering the venue during the posted date you are displaying your agreement with this policy.
[/collapse]
STAGE LIST
STARTER:
BATTLEFIELD
FINAL DESTINATION
LYLAT CRUISE
SMASHVILLE
YOSHI'S ISLAND (BRAWL)
COUNTERPICK:
CASTLE SIEGE
HALBERD
POKEMON STADIUM 1
- Striking order is 1-2-1.
HIT US UP!
MAIN TOURNAMENT ORGANIZER
Tech_Chase/Derek - (248) 796-1479
ASSISTANT TOURNAMENT ORGANIZER
Gifts/Kyle - (586) 713-8664
ASSISTANT TOURNAMENT ORGANIZER
Xatic/Scott - (585) 698-5341
PHOENIX SAGA STREAM TEAM MEMBER
Ori/Kalle - (248) 494-0368
PAGES YOU SHOULD CHECK OUT
Click here for the Facebook page!