ss118
Smash Master
Those expecting an acronym will be seriously dissapointed.
Anyway, plz RMT.
Aerodactyl () @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Taunt
- Earthquake
- Stealth Rock
With Quakeslide type coverage, he can hit a lot of things hard. Taunt anyone who trys to set up on you, and Stealth rock before you go down.
Dugtrio () @ Choice Specs
Ability: Arena Trap
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Ancientpower
- Hidden Power [Ice]
- Sludge Bomb
Revenge killer, standard fare, really, has Quakeslide, too, along with HP Ice for tapped Dragons(ahem Garchomp ahem) and Sludge Bomb for grasses.
Blissey () @ Choice Band
Ability: Natural Cure
EVs: 4 HP/252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Double-edge
- Focus Punch
- Earthquake
- Rest
This thing is a BEAST, being able to OHKO switch-in Brelooms and Magikarps, along with opposing Surskits. Focus Punch if they try to go for a Blissey-Blissey stall war, and Natural resting when your HP is low.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/136 Spd/132 SAtk
Modest nature (+SAtk, -Atk)
- Water Pulse
- Rest
- Snore
- Thunder Wave
Can DESTROY unprepared teams. Almost nothing resists the combination of Water/Normal, and spreads paralysis. Good luck getting a hit onto him.
Surskit () @ Life Orb
Ability: Swift Swim
EVs: 112 Def/144 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
This team's gyarados counter. That's why he has HP electric, Rain Dance puts him at 404 Speed to outspeed CS Heracross(Adamant). Hydro Pump for STAB and Ice Beam for Dragons.
Snorlax () @ Leftovers
Ability: Immunity
EVs: 252 HP/248 Def/8 SDef
Impish nature (+Def, -SAtk)
- Rollout
- Curse
- Amnesia
- Rest
If all else fails, this guy trys to take over. Just boost yourself till your untouchable, then sweep with Rollout.
This has been working great so far, I'm just wondering if there's ANY way to improve it.
Anyway, plz RMT.
Aerodactyl () @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Stone Edge
- Taunt
- Earthquake
- Stealth Rock
With Quakeslide type coverage, he can hit a lot of things hard. Taunt anyone who trys to set up on you, and Stealth rock before you go down.
Dugtrio () @ Choice Specs
Ability: Arena Trap
EVs: 4 Def/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Ancientpower
- Hidden Power [Ice]
- Sludge Bomb
Revenge killer, standard fare, really, has Quakeslide, too, along with HP Ice for tapped Dragons(ahem Garchomp ahem) and Sludge Bomb for grasses.
Blissey () @ Choice Band
Ability: Natural Cure
EVs: 4 HP/252 Atk/252 Def
Adamant nature (+Atk, -SAtk)
- Double-edge
- Focus Punch
- Earthquake
- Rest
This thing is a BEAST, being able to OHKO switch-in Brelooms and Magikarps, along with opposing Surskits. Focus Punch if they try to go for a Blissey-Blissey stall war, and Natural resting when your HP is low.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/136 Spd/132 SAtk
Modest nature (+SAtk, -Atk)
- Water Pulse
- Rest
- Snore
- Thunder Wave
Can DESTROY unprepared teams. Almost nothing resists the combination of Water/Normal, and spreads paralysis. Good luck getting a hit onto him.
Surskit () @ Life Orb
Ability: Swift Swim
EVs: 112 Def/144 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Rain Dance
This team's gyarados counter. That's why he has HP electric, Rain Dance puts him at 404 Speed to outspeed CS Heracross(Adamant). Hydro Pump for STAB and Ice Beam for Dragons.
Snorlax () @ Leftovers
Ability: Immunity
EVs: 252 HP/248 Def/8 SDef
Impish nature (+Def, -SAtk)
- Rollout
- Curse
- Amnesia
- Rest
If all else fails, this guy trys to take over. Just boost yourself till your untouchable, then sweep with Rollout.
This has been working great so far, I'm just wondering if there's ANY way to improve it.